MikitoP - Akaito

posted
Total Posts
29
Topic Starter
Narcissu
This beatmap was submitted using in-game submission on 2017年10月9日 at 17:42:05

Artist: MikitoP
Title: Akaito
Tags: Little couldsplash16 red string thread of fate vocaloid hatsune miku みきとp
BPM: 170
Filesize: 23991kb
Play Time: 05:28
Difficulties Available:
  1. Inseparable (4.16 stars, 996 notes)


Download: MikitoP - Akaito
Download: MikitoP - Akaito (no video)
Information: Scores/Beatmap Listing
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それでも君が好きだよって

-------------------------

collab with Little

2 bookmark part by me. 1 bookmark part by Little

joker-
Asuka_-
Yasaija 714
Left
timemon
leo16834
Xiaolin
Mordred
Gottagof4st
Pentori
Eir_DELETED
cool original version feat. pro mappers

Narcissu

  1. oh the video has audio track! it's unrankable!
  2. the Volume on kiai raise to 70%? i listen they are weak sounds than others
  3. 00:14:227 (4) - 00:40:874 (3) - missing sample set normal?
  4. 02:02:932 (4) - why does the slider only shapes angular? i like same shape as 02:02:579 (3) - . 00:25:521 (5) - same as 00:25:168 (4) - ;w;
  5. 02:16:080 (2) - it's calm part and there is no sound in the song so i like to remove the circle. 00:52:786 (2) - same
  6. 02:27:109 (4,1) - they have big distance imo, i like the pattern
  7. 02:30:285 (6) - add nc?
  8. 04:19:521 (3) - it's unsnapped uwu

Little

  1. 01:09:109 - there is certainly vocal on here but, i hear background music is state of silence thus i'd prefer to mute the spinner end.
  2. 03:03:991 (1) - likely add whistle?
  3. 03:12:109 (4,1) - in case of considering the cymbal emphasis, there are closer than similar rhythms. would make suitable for Ctrl H plus G for instance.
    - 05:02:403 (4,1) - similar reason as above, why dont you unstack them?
  4. 03:39:462 (1,2) - i wanna suggest they are swapped nc each other then nc get players to notice transition of snapping or smh easier imo
  5. 03:41:050 (1) - add finish?
  6. 04:40:786 (3,4) - can you move them upward a bit for being smoothly flow? and 04:40:521 (2,4) - i suppose they would be unified the shape for aesthetics in my mind
  7. 05:08:227 (1) - i rly love to add red combo color for the representation of the theme "Akaito". but it's pretty lazy to adjust them...
  8. 05:14:050 - i'd prefer to mute the slider end cuz i assume the slider is following the echoes or lingering sounds of this song.
  9. 05:16:874 - 05:19:697 - 05:22:521 - 05:25:344 - 05:28:168 - ? why do those green lines express decrescendo unless the song sounds crescendo.

my suggestions are mostly just my preferences. but i hope they help for you guys...
the map is very good at all for me, i rly hope the map will be ranked! Good Luck☆
Topic Starter
Narcissu

joker- wrote:

cool original version feat. pro mappers

Narcissu

  1. oh the video has audio track! it's unrankable!
  2. the Volume on kiai raise to 70%? i listen they are weak sounds than others
  3. 00:14:227 (4) - 00:40:874 (3) - missing sample set normal?
  4. 02:02:932 (4) - why does the slider only shapes angular? i like same shape as 02:02:579 (3) - . 00:25:521 (5) - same as 00:25:168 (4) - ;w; …… i want to add random red point, 02:02:226 (2,3,4) - 0 /1 /2 point...
  5. 02:16:080 (2) - it's calm part and there is no sound in the song so i like to remove the circle. 00:52:786 (2) - same
  6. 02:27:109 (4,1) - they have big distance imo, i like the pattern
  7. 02:30:285 (6) - add nc?
  8. 04:19:521 (3) - it's unsnapped uwu

other fix
last slider and spinner by me, i fix it Orz

add red colours is easy 8-)
Monstrata
Call me for bubble thx
Topic Starter
Narcissu
of course !! thx !!!

-----------

i really want to write “Call me for bubble” in some map too, but my english too shit to pass bn test :(
Asuka_-
選曲nice

Narcissu
00:29:580 (3) - normal sampleset?

00:50:756 (4) - move to down a bit cuz hp bar lol

02:19:256 - xdxd
you mapped drum sound which is weaker than this at 04:58:521 (1) -

02:31:962 - 02:32:315 - why skip this sound?
i want to follow all key(?) sound like 04:58:521 (1,2,3) -

Little
01:17:756 (5) - move to up a bit betterr imo,(blanket with 01:18:109 (1) - )
https://i.gyazo.com/e5e5072d9c0e7ae4f3e ... ac37e8.png

01:52:874 - normal sampleset?

04:38:933 (2) - ctrl+g? i think it's good flow.
Since song ascend from point 04:38:580 - , i think it would be better to ctrl+g and make a difference to DS.

04:53:933 - 04:53:933 - clickable?
04:51:109 - and 04:53:933 - and 04:56:756 - are identical for me, and there are big sound at 04:53:933 - and 04:56:756 - .
01:40:521 - ^

That's all (^^♪
Topic Starter
Narcissu
02:31:962 - skip here be smaller and simpler, little last part do hard maybe

other fix ~
Captain Yasaija
M4M
*I have not seen anything about Hitsound >:(

Inseparable
  1. 00:20:050 (8) - I think that it is better to not overlap
    How about trying to put it evenly on the distance of the approach rate circle like the image? Image
  2. 00:29:227 (2,5) - How about stacking to the beginning of the slider?
  3. 00:41:932 (3,1) - I think that overlap can be avoided
  4. 00:59:050 (3,4) - Probably I think that the rhythm with Ctrl+G matches
  5. 01:38:756 (3,5) - Stack is better
    01:38:756 (3,3) - just like here
  6. 01:57:109 (4) - Add NC?
  7. 02:08:756 (8,1) - I think that this distance is close
    I think that it is better to separate a little more to express a big sound
  8. 02:31:697 (1,2,3) - The appearance is getting worse due to the difference in distance
  9. 02:32:403 (3,2) - overlap
  10. 03:06:638 (4,4) - How about trying to stack?
  11. 04:48:109 (2) - I think it is better to place one circle and make one beat interval!


Good luck! :)
Left
[M4M]

00:19:521 (4,8) - stack both isn't better?
00:22:168 (3,4) - i wanna see symmetra here cuz 00:20:403 (1,2,1,2,1,2) - symme
00:29:491 - 02:04:080 - need note here i think cuz 00:26:580 (3,4,5) - ur rhythm use
00:55:697 (1,3) - can space this more like http://puu.sh/xLVI6/1f8c699cbe.jpg
02:54:638 (2,3,4,5,6,7) - i wanna see stream here cuz sound is really strong just 1/2 looks quite awkward
02:31:697 (1,2,3,4) - 04:58:521 (1,2,3,4) - i hope you guys can make this two same
05:04:874 (3) - just triplet is better for this tension
05:14:227 (1) - spinner mute

good luck!
Topic Starter
Narcissu

Yasaija 714 wrote:

M4M
*I have not seen anything about Hitsound >:(

Inseparable
  1. 00:20:050 (8) - I think that it is better to not overlap
    How about trying to put it evenly on the distance of the approach rate circle like the image? Image
  2. 00:29:227 (2,5) - How about stacking to the beginning of the slider?…… no, too far
  3. 00:41:932 (3,1) - I think that overlap can be avoided……it's just overlap in Edit ..
  4. 00:59:050 (3,4) - Probably I think that the rhythm with Ctrl+G matches
  5. 01:38:756 (3,5) - Stack is better
    01:38:756 (3,3) - just like here
  6. 01:57:109 (4) - Add NC?
  7. 02:08:756 (8,1) - I think that this distance is close
    I think that it is better to separate a little more to express a big sound
  8. 02:31:697 (1,2,3) - The appearance is getting worse due to the difference in distance
  9. 02:32:403 (3,2) - overlap……same as above
  10. 03:06:638 (4,4) - How about trying to stack?……
  11. 04:48:109 (2) - I think it is better to place one circle and make one beat interval!


Good luck! :)

Left wrote:

[M4M]

00:19:521 (4,8) - stack both isn't better?
00:22:168 (3,4) - i wanna see symmetra here cuz 00:20:403 (1,2,1,2,1,2) - symme……i dislike full symmetry ..
00:29:491 - 02:04:080 - need note here i think cuz 00:26:580 (3,4,5) - ur rhythm use……see the colours .. i add 3note all pink (4 bar loop)
00:55:697 (1,3) - can space this more like http://puu.sh/xLVI6/1f8c699cbe.jpg
02:54:638 (2,3,4,5,6,7) - i wanna see stream here cuz sound is really strong just 1/2 looks quite awkward
02:31:697 (1,2,3,4) - 04:58:521 (1,2,3,4) - i hope you guys can make this two same…… if its 4.5+ star diff i will use stream .. i think stream too hard for novice. i only use stream once
05:04:874 (3) - just triplet is better for this tension
05:14:227 (1) - spinner mute……

good luck!
no reply = fix or little's part

thx mod :D
timemon
owo
[map]
I have a concern for the HP drain with HR. AUTO loses 50% of its HP on the final slider which can be fatal if your HP bar isn't full before the slider. Consider lowering it to 5? (especially when combo'd with a long spinner)

00:35:227 (4) - stack

00:45:638 (1,1,1) - why not 1/1 and add a circle ? seems weird to skip the bass but up to you same for 02:08:933 - and so on

00:45:462 (8,1) - and 02:08:756 (8,1) - why so small spacing emphasis D:

02:30:462 - no spinner?

04:39:109 - missing hitsound

the map is clearly ready so im just mostly doing a small check and enjoy your SP :)

good luck!
Topic Starter
Narcissu

timemon wrote:

owo
[map]
I have a concern for the HP drain with HR. AUTO loses 50% of its HP on the final slider which can be fatal if your HP bar isn't full before the slider. Consider lowering it to 5? (especially when combo'd with a long spinner)

00:35:227 (4) - stack

00:45:638 (1,1,1) - why not 1/1 and add a circle ? seems weird to skip the bass but up to you same for 02:08:933 - and so on……no, i wish “rest” here. you see its long map without break

00:45:462 (8,1) - and 02:08:756 (8,1) - why so small spacing emphasis D: …… maybe same as above . i think its not problem

02:30:462 - no spinner? …… too short

04:39:109 - missing hitsound

the map is clearly ready so im just mostly doing a small check and enjoy your SP :)

good luck!
other fix, thx mod :)
leo16834
嗨~

[Inseparable]

00:16:874 (5,2) - 這兩個有點微妙的沒有疊好

02:00:991 (2) - 這個我想應該可以平均一下 雖然知道是要跟1做blanket 但是我覺得有點不太好看

02:24:462 (1,5) - 這兩個要不要疊在一起呢

03:34:433 (3) - 這個要不要改成點呢

04:16:874 (4,5) - 要不要把4和5一起往下放 讓4跟04:17:403 (1) - 這個疊讚一起呢?

04:42:109 (2,3) - 關於這個地方 因為我看了一下前面的按法 在跟這裡的按法做比較 這邊想說為甚麼用短滑條呢?

04:44:050 (4) - 假設上面那個沒有改的話 那個短滑條要不要跟這個 04:42:109 (2) - 疊在一起呢? 04:42:109 (2,4) -

04:44:933 (2,3,4) - 上面有動的話 這個也順便動一下吧



這個做得很好呢~ 我覺得我想要給一顆星 希望能看到這首歌RK~

如果有圖的話 都可以來找我摸 :3 想要多點學習的歷程~

加油! :D
Xiaolin
From Q o/

Inseparable


Narcissu

  1. 00:07:697 (5,6,7) - I'd make the gap between (5) and (6) smaller, and the gap between (6) and (7) bigger. Because the sound between (5) and (6) sounds weaker than (6) and (7), but (5,6) has a bigger jump than (6,7).
  2. 00:15:462 (3,4,5,1) - Make the spacing here bigger? Because in similar parts in the section, the spacing is much bigger than this one right here, so I wonder why wouldn't you add a jump here..
  3. 00:25:168 (4,5) - Just a suggestion, but if these were identical, it'd visually look better IMO.
  4. 00:52:786 - 02:10:433 - Add a note here? If you listen closely, there's a drum sound here.
  5. 00:56:227 (4,5,6,8) - Minor, but move (8) a bit further from (4,5,6) because they're almost touching each other with stacks enabled.
  6. 02:06:903 (3) - I'm pretty sure that there's no sound here, it'd be better to remove it.
  7. 02:43:697 (5) - Why is this emphasized as 1/2 slider? There's a part with the exact same sound that's emphasized as 1/4 reverse sliders ( 02:31:697 (1,2,3) - ). Besides, 1/4 reverse sliders would fit better than a 1/2 slider IMO.


Little

  1. 01:40:168 (5,6) - How about trying this rhythm? (5)'s slider end sounds quite strong to be a slider end, and (6)'s slider end sounds much stronger than slider head.
  2. 01:57:021 (3) - Does this land on anything? I can barley hear a sound here..
  3. 04:42:109 (2,3) - Why suddenly change the 1/4 gap? Probably players could mistake this as a 1/2
  4. 04:53:403 (3,4,5,6) - 1/4 gap here looks too similar to 1/2 gaps..


Also cute slider at the end. Good luck!
Mordred
Not sure why you'd ask me to mod a good map like this, but I'll try.


Inseperable:

00:32:050 (2) - could curve this a tiny bit to blanket with 00:31:521 (1) - sort of like this

00:36:815 (5) - super minor, but 00:36:462 (4,5,1) - would make a nice perfect triangle here xd

01:34:168 (2,3,4) -could move these a bit to separate it from the previous section

01:35:580 (2,3,4,5,6,7,1) - you have this star shape here, maybe polish it a little to make it look nicer

02:54:814 (4,5,6,7,1) - ignoring the 1/4 feels wrong here

03:27:462 (5) - 1/4 is still present here, changing it to a 1/4 repeat slider would capture both the vocal and the 1/4

04:00:639 (1,2,1,2,1,2) - having all of them in a horizontal line seems a little boring to me, maybe rotate it a bit or something idk


Hope some of this helps, gl!
Topic Starter
Narcissu

leo16834 wrote:

嗨~

[Inseparable]

00:16:874 (5,2) - 這兩個有點微妙的沒有疊好

02:00:991 (2) - 這個我想應該可以平均一下 雖然知道是要跟1做blanket 但是我覺得有點不太好看

02:24:462 (1,5) - 這兩個要不要疊在一起呢……我並不希望全疊起來。。固定用一樣的設置會無趣

03:34:433 (3) - 這個要不要改成點呢……maybe you should use english, but little can read chinese

04:16:874 (4,5) - 要不要把4和5一起往下放 讓4跟04:17:403 (1) - 這個疊讚一起呢?

04:42:109 (2,3) - 關於這個地方 因為我看了一下前面的按法 在跟這裡的按法做比較 這邊想說為甚麼用短滑條呢?……little do it :?

04:44:050 (4) - 假設上面那個沒有改的話 那個短滑條要不要跟這個 04:42:109 (2) - 疊在一起呢? 04:42:109 (2,4) -

04:44:933 (2,3,4) - 上面有動的話 這個也順便動一下吧



這個做得很好呢~ 我覺得我想要給一顆星 希望能看到這首歌RK~

如果有圖的話 都可以來找我摸 :3 想要多點學習的歷程~

加油! :D

Xiaolin wrote:

From Q o/

Inseparable


Narcissu

  1. 00:07:697 (5,6,7) - I'd make the gap between (5) and (6) smaller, and the gap between (6) and (7) bigger. Because the sound between (5) and (6) sounds weaker than (6) and (7), but (5,6) has a bigger jump than (6,7). …… as you see i do square here, and no player care too much about distance when simple part imo
  2. 00:15:462 (3,4,5,1) - Make the spacing here bigger? Because in similar parts in the section, the spacing is much bigger than this one right here, so I wonder why wouldn't you add a jump here.. …… because I try to make him look good before dstance logic, always jump when downbeat is dull
  3. 00:25:168 (4,5) - Just a suggestion, but if these were identical, it'd visually look better IMO.
  4. 00:52:786 - 02:10:433 - Add a note here? If you listen closely, there's a drum sound here.
  5. 00:56:227 (4,5,6,8) - Minor, but move (8) a bit further from (4,5,6) because they're almost touching each other with stacks enabled.
  6. 02:06:903 (3) - I'm pretty sure that there's no sound here, it'd be better to remove it.
  7. 02:43:697 (5) - Why is this emphasized as 1/2 slider? There's a part with the exact same sound that's emphasized as 1/4 reverse sliders ( 02:31:697 (1,2,3) - ). Besides, 1/4 reverse sliders would fit better than a 1/2 slider IMO. …… 1/4 a bit dense, little use 1/2 too i follow he xd


Also cute slider at the end. Good luck!

Mordred wrote:

Not sure why you'd ask me to mod a good map like this, but I'll try.


Inseperable:

00:32:050 (2) - could curve this a tiny bit to blanket with 00:31:521 (1) - sort of like this

00:36:815 (5) - super minor, but 00:36:462 (4,5,1) - would make a nice perfect triangle here xd

01:34:168 (2,3,4) -could move these a bit to separate it from the previous section …… its separated when play imo

01:35:580 (2,3,4,5,6,7,1) - you have this star shape here, maybe polish it a little to make it look nicer

02:54:814 (4,5,6,7,1) - ignoring the 1/4 feels wrong here……i will use 1/4 if other point

03:27:462 (5) - 1/4 is still present here, changing it to a 1/4 repeat slider would capture both the vocal and the 1/4

04:00:639 (1,2,1,2,1,2) - having all of them in a horizontal line seems a little boring to me, maybe rotate it a bit or something idk …… emmm


Hope some of this helps, gl!
no reply = fix or little's part
leo16834
No kds

Just change English by Little part

03:34:433 (3) - Maybe this silder can change circles , I think

04:42:109 (2) - About this part , I saw the front part, and then compare this part ,I think this one can change circles

04:44:050 (4) - If it's not change this one 04:42:109 (2) - , I think this one 04:42:109 (2) - can stack with 04:44:050 (4) -

04:44:933 (2,3,4) - If it's change this one 04:44:050 (4) - , 04:44:933 (2,3,4) can stack with 04:44:050 (4) -


真的不好意思 没有注意到这个是Collab的难度 我改成英文了
Topic Starter
Narcissu
小妹妹看得懂中文的,你不用特地翻译 :D
Stack
I know im late, sorry for that got sidetracked with other stuff like path of exile and finishing some of my own maps

Inseparable

00:08:050 (6,7) - (7) feels like a real important note, so giving that the least amount of spacing isn't really that great

00:30:638 (3) - you don't seem to emphasize this sound at many other spots so maybe keep it consistent and map it with the same amount of emphasis at like 00:35:932 (1,2,3) - for example

01:39:286 (5,6,1) - probably me not hearing something but a triple doesnt feel needed here, if there is anything on blue then its super quiet

01:53:580 (1,2,3,4) - This section feels a bit weird as you skip making the player click on the vocal at 01:53:756 - to make them click on the drum 01:53:933 (2) - but then 01:54:109 (3) - comes around and is completetly based on vocals again, good solution would probably be ctrl+g'ing 01:53:580 (1,2) -

02:52:874 (1,2,3,4) - Just curious why are these not stacked and 01:33:815 (1,2,3,4) - are

02:55:256 - Isnt there a loud sound here on the blue tick

04:22:521 (9) - Dont see the need for a 1/2 reverse here, If you wanted to emphasize the vocals a bit more a 1/2 slider + circle would prob fit better

04:33:815 (4,5) - thi8s increase in spacing is a bit too much imo, previously all jumps were relatively small with 2-2,5 ds max

05:02:050 (3) - You could probably map this cooler by changing this into 2 circles and making some jumps to show the sound getting louder instead of just snapping the second loud sound to the tail

The background feels a bit too lowres, maybe upscale it at least a bit so it doesnt look too blurry

map is pretty good, deserves a star, gl :)
Topic Starter
Narcissu

Gottagof4st wrote:

I know im late, sorry for that got sidetracked with other stuff like path of exile and finishing some of my own maps

Inseparable

00:08:050 (6,7) - (7) feels like a real important note, so giving that the least amount of spacing isn't really that great …… but i dont know how to change it .. i like the squaer lol

00:30:638 (3) - you don't seem to emphasize this sound at many other spots so maybe keep it consistent and map it with the same amount of emphasis at like 00:35:932 (1,2,3) - for example……yes i do random .. all same a bit dull,

01:39:286 (5,6,1) - probably me not hearing something but a triple doesnt feel needed here, if there is anything on blue then its super quiet

01:53:580 (1,2,3,4) - This section feels a bit weird as you skip making the player click on the vocal at 01:53:756 - to make them click on the drum 01:53:933 (2) - but then 01:54:109 (3) - comes around and is completetly based on vocals again, good solution would probably be ctrl+g'ing 01:53:580 (1,2) -

02:52:874 (1,2,3,4) - Just curious why are these not stacked and 01:33:815 (1,2,3,4) - are

02:55:256 - Isnt there a loud sound here on the blue tick

04:22:521 (9) - Dont see the need for a 1/2 reverse here, If you wanted to emphasize the vocals a bit more a 1/2 slider + circle would prob fit better

04:33:815 (4,5) - thi8s increase in spacing is a bit too much imo, previously all jumps were relatively small with 2-2,5 ds max ……i nerf to 2.8

05:02:050 (3) - You could probably map this cooler by changing this into 2 circles and making some jumps to show the sound getting louder instead of just snapping the second loud sound to the tail

The background feels a bit too lowres, maybe upscale it at least a bit so it doesnt look too blurry …… it's max yet, or i should find other BG

map is pretty good, deserves a star, gl :)
no reply = fix or Little part
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