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"SliderBallVelocity" function for skins

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This is a feature request. Feature requests can be voted up by supporters.
Current Priority: +0
Topic Starter
Loginer
At the moment, no slider balls will move fast/slow enough unless they use 10 frames, which adds some limitations to things. Well, I made a slider ball with 100 frames(You can pretty much count the frames on slow sliders using the default ball)... <.<

The obvious way to solve this is by either adding a way to set the speed of the slider ball animation yourself, or by automatically setting it, but that's assuming the slider ball is actually a ball. However, if it would be too much trouble adding a function to set it yourself, making the game do it would also work. :D
ash
100 frames? wow.
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