At the moment, no slider balls will move fast/slow enough unless they use 10 frames, which adds some limitations to things. Well, I made a slider ball with 100 frames(You can pretty much count the frames on slow sliders using the default ball)... <.<
The obvious way to solve this is by either adding a way to set the speed of the slider ball animation yourself, or by automatically setting it, but that's assuming the slider ball is actually a ball. However, if it would be too much trouble adding a function to set it yourself, making the game do it would also work.
The obvious way to solve this is by either adding a way to set the speed of the slider ball animation yourself, or by automatically setting it, but that's assuming the slider ball is actually a ball. However, if it would be too much trouble adding a function to set it yourself, making the game do it would also work.