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posted
This beatmap was submitted using in-game submission on Sunday, 17 December 2017 at 21:03:07

Artist: Yooh
Title: Shanghai Kouchakan (Orchid Remix 2017 Update ver.)
Source: SOUND VOLTEX II -infinite infection-
Tags: qwce-90013 red road sdvx konami bemani yoohsic roomz hong meiling zun Team Shanghai Alice 東方紅魔郷リミックス楽曲コンテスト 東方touhou koumakyou gakkyoku contest virtue- arzenvald leonita
BPM: 188
Filesize: 7438kb
Play Time: 02:48
Difficulties Available:
  1. Arzenvald's Easy - 7Key (1.51 stars, 516 notes)
  2. Bye's Drummania-Style - 5Key (5.19 stars, 1165 notes)
  3. Insane - 7Key (4.41 stars, 2161 notes)
  4. Leoni's Normal - 7Key (2.03 stars, 919 notes)
  5. Orchid - 7Key (5.5 stars, 2497 notes)
  6. Virtue's Hard - 7Key (3.35 stars, 1591 notes)


Download: Yooh - Shanghai Kouchakan (Orchid Remix 2017 Update ver.)
Information: Scores/Beatmap Listing
---------------
for ranked!
redownload 29/11/2017 added hitsound (thanks to ByeForNow)

BYE'S DRUMMANIA STYLE IS A HITSOUND DIFF
i wonder how many people fell for it. maybe none kami did
posted
hadehhh wkwkwk

http://puu.sh/xT11x/7388211a89.rar (V's Hard)
posted
oioioi
co
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 60487
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 3
LetterboxInBreaks: 0
SpecialStyle: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1.399999

[Metadata]
Title:Shanghai Kouchakan (Orchid Remix 2017 Update ver.)
TitleUnicode:上海紅茶館 (Orchid Remix 2017 Update ver.)
Artist:Yooh
ArtistUnicode:Yooh
Creator:AncuL
Version:Arzenvald's Easy
Source:
Tags:SOUND VOLTEX II -infinite infection- qwce-90013 red road sdvx konami bemani yoohsic roomz hong meiling zun Team Shanghai Alice 東方紅魔郷リミックス楽曲コンテスト 東方touhou koumakyou gakkyoku contest
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:7
CircleSize:7
OverallDifficulty:8
ApproachRate:5
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"312967.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
727,319.148936170213,4,2,0,10,1,0


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109,192,118014,1,0,0:0:0:0:
36,192,118173,1,0,0:0:0:0:
182,192,118333,1,0,0:0:0:0:
329,192,118492,1,0,0:0:0:0:
475,192,118652,1,0,0:0:0:0:
36,192,118812,1,0,0:0:0:0:
182,192,118971,1,0,0:0:0:0:
329,192,119131,1,0,0:0:0:0:
182,192,119290,1,0,0:0:0:0:
475,192,119450,1,0,0:0:0:0:
329,192,119609,1,0,0:0:0:0:
182,192,119769,1,0,0:0:0:0:
36,192,119929,1,0,0:0:0:0:
475,192,120088,1,0,0:0:0:0:
329,192,120248,1,0,0:0:0:0:
182,192,120407,1,0,0:0:0:0:
329,192,120567,1,0,0:0:0:0:
36,192,120727,1,0,0:0:0:0:
109,192,120886,1,0,0:0:0:0:
182,192,121046,1,0,0:0:0:0:
256,192,121205,1,0,0:0:0:0:
329,192,121365,1,0,0:0:0:0:
402,192,121604,1,0,0:0:0:0:
475,192,121844,1,0,0:0:0:0:
36,192,122163,1,0,0:0:0:0:
182,192,122402,1,0,0:0:0:0:
402,192,122641,1,0,0:0:0:0:
256,192,122881,1,0,0:0:0:0:
475,192,123120,1,0,0:0:0:0:
182,192,123439,1,0,0:0:0:0:
256,192,123679,1,0,0:0:0:0:
402,192,123918,1,0,0:0:0:0:
329,192,124157,1,0,0:0:0:0:
475,192,124397,1,0,0:0:0:0:
256,192,124556,1,0,0:0:0:0:
109,192,124875,1,0,0:0:0:0:
329,192,125035,1,0,0:0:0:0:
109,192,125195,1,0,0:0:0:0:
475,192,125434,1,0,0:0:0:0:
402,192,125673,1,0,0:0:0:0:
256,192,125833,1,0,0:0:0:0:
36,192,125992,1,0,0:0:0:0:
256,192,126152,1,0,0:0:0:0:
182,192,126391,128,0,127109:0:0:0:0:
475,192,127109,1,0,0:0:0:0:
109,192,127429,1,0,0:0:0:0:
329,192,127588,1,0,0:0:0:0:
109,192,127748,1,0,0:0:0:0:
256,192,127987,1,0,0:0:0:0:
475,192,128227,1,0,0:0:0:0:
329,192,128386,128,0,129344:0:0:0:0:
182,192,129344,128,0,129663:0:0:0:0:
36,192,129663,1,0,0:0:0:0:
256,192,129982,1,0,0:0:0:0:
475,192,130141,1,0,0:0:0:0:
256,192,130301,1,0,0:0:0:0:
109,192,130540,1,0,0:0:0:0:
329,192,130780,1,0,0:0:0:0:
475,192,130939,1,0,0:0:0:0:
36,192,131258,1,0,0:0:0:0:
182,192,131578,1,0,0:0:0:0:
329,192,131897,1,0,0:0:0:0:
475,192,132216,1,0,0:0:0:0:
182,192,132375,1,0,0:0:0:0:
402,192,132535,1,0,0:0:0:0:
109,192,132695,1,0,0:0:0:0:
329,192,132854,1,0,0:0:0:0:
182,192,133094,1,0,0:0:0:0:
36,192,133333,1,0,0:0:0:0:
182,192,133492,1,0,0:0:0:0:
329,192,133652,1,0,0:0:0:0:
475,192,133812,1,0,0:0:0:0:
256,192,134051,1,0,0:0:0:0:
182,192,134290,1,0,0:0:0:0:
109,192,134450,1,0,0:0:0:0:
329,192,134609,1,0,0:0:0:0:
402,192,134769,1,0,0:0:0:0:
329,192,135088,1,0,0:0:0:0:
182,192,135248,1,0,0:0:0:0:
36,192,135407,1,0,0:0:0:0:
475,192,135647,1,0,0:0:0:0:
329,192,135886,1,0,0:0:0:0:
109,192,136046,1,0,0:0:0:0:
402,192,136205,1,0,0:0:0:0:
182,192,136365,1,0,0:0:0:0:
475,192,136604,128,0,137322:0:0:0:0:
256,192,137322,1,0,0:0:0:0:
329,192,137641,1,0,0:0:0:0:
402,192,137801,1,0,0:0:0:0:
36,192,137961,1,0,0:0:0:0:
182,192,138200,1,0,0:0:0:0:
109,192,138439,1,0,0:0:0:0:
475,192,138599,128,0,139556:0:0:0:0:
109,192,139556,1,0,0:0:0:0:
36,192,139716,1,0,0:0:0:0:
475,192,139875,1,0,0:0:0:0:
402,192,140035,1,0,0:0:0:0:
329,192,140195,1,0,0:0:0:0:
256,192,140354,1,0,0:0:0:0:
182,192,140514,1,0,0:0:0:0:
109,192,140753,1,0,0:0:0:0:
36,192,140992,1,0,0:0:0:0:
329,192,141152,1,0,0:0:0:0:
475,192,141152,1,0,0:0:0:0:
182,192,141471,1,0,0:0:0:0:
36,192,141471,1,0,0:0:0:0:
329,192,141790,1,0,0:0:0:0:
475,192,141790,1,0,0:0:0:0:
182,192,142109,1,0,0:0:0:0:
36,192,142109,1,0,0:0:0:0:
402,192,142429,1,0,0:0:0:0:
182,192,142588,1,0,0:0:0:0:
475,192,142748,1,0,0:0:0:0:
256,192,142907,1,0,0:0:0:0:
36,192,143067,1,0,0:0:0:0:
329,192,143306,1,0,0:0:0:0:
109,192,143546,1,0,0:0:0:0:
256,192,143705,128,0,144663:0:0:0:0:
256,192,144982,1,0,0:0:0:0:
36,192,145141,1,0,0:0:0:0:
329,192,145461,1,0,0:0:0:0:
109,192,145620,1,0,0:0:0:0:
402,192,145859,1,0,0:0:0:0:
182,192,146099,1,0,0:0:0:0:
475,192,146258,1,0,0:0:0:0:
36,192,146418,1,0,0:0:0:0:
329,192,146578,1,0,0:0:0:0:
182,192,146817,1,0,0:0:0:0:
402,192,147056,1,0,0:0:0:0:
109,192,147216,1,0,0:0:0:0:
256,192,147535,1,0,0:0:0:0:
posted
Wtf cepetnya
posted
posted
Hello! NM mod from my queue.
I'm not incredibly experienced with mapping 7k, so some of my mods might seem very odd, so feel free to reject any of them! :)
|1|2|3|4|5|6|7|
Arzenvald's Easy
00:24:634 (24634|2) - For these sounds throughout the map it might be best to map them on white ticks when relevent to represent the bass, and emphasize the style of sounds with patterning instead. I think it's fine the way it is though
01:19:288 - I think you can put a note somewhere on this tick since this pattern of sounds is leading into a tone shift with the song
01:39:395 (99395|2) - Maybe move this note to column 1 or 2 to give it a more identifiable difference than the pair of sounds before it that currently share its pattern?
01:39:714 (99714|4) - Same change as above except moving it to either column 6 or 7
00:38:437 (38437|2) - This sound is slightly different in pitch than its same column partner here 00:38:118 (38118|2) - so moving it to a different column might help represent this difference
00:46:416 (46416|1) - Creating more column distance here will help distinguish these sounds that are 1/1 away from each other
00:47:852 (47852|2) - In line with my previous mod this note could do with moving to column 5 since these three sounds are 1/2 away from each other now, though I think this works well as is
Leoni's Normal
01:05:485 (65485|2,65565|4,65724|6) - For a normal diff I feel like this pattern might be misleading since it could (maybe) cause some reading issues, but I don't personally think it's a problem. It happens a few times during the course of the map
01:36:363 (96363|2,96522|3) - Maybe give some more distance between these two notes to accentuate this sound
02:05:485 (125485|1,125565|2,125724|4) - In line with my first mod I like this patterning for this sound more because it's on two separate hands even though they are still flowing into each other
02:15:698 (135698|4,135778|0) - This distance might be too much for this double given the density at this part
02:25:033 (145033|6,145192|4) - I would personally put these notes on two different hands to help this sound stand out more
02:25:512 (145512|2,145671|0,145910|1,146150|2) - With my above change these may have to change hands as well
02:32:054 (152054|5,152214|4) - Moving these two notes one column to the left would help with matching its stairs to the pattern a bit later, but I see why this part was mapped with out a note in column 4, so take this suggestion lightly
Virtue's Hard
00:20:884 (20884|4,20884|5) - Extending these LNs to the white tick may make this more comfortable to play
00:22:480 (22480|3,22480|6) - I believe a lot of LNs like in this section may be 1/4 too long for the sounds they're representing
00:27:187 (27187|4,27426|5) - A good example of my above mod, since both of these LNs have sounds of the same length yet the first one is extended 1/4 more
00:39:075 - I believe this part is fine since the right hand is only hitting these jacks but someone might not like it (idk)
00:44:820 (44820|1,45139|2) - I think these LNs end on blue ticks rather than being 1/1 in length
00:48:650 (48650|2,48650|6) - I think these are mapped to the shamisen sound (?) {I think that's a Shamisen} and they are awkward imo because it doesn't feel like the sound is actually beginning on the white tick. Omitting these might make this part feel less awkward
00:54:315 (54315|1,54315|0) - Doing this in columns 1 and 2 while holding 3 might play very oddly (don't quote me on that)
00:59:102 (59102|0) - This LN's sound is actually starting later than this blue tick (like maybe on the 1/6 tick I'm not sure) but the presence of this feels odd
00:59:341 (59341|4) - This feels odd too
01:05:405 (65405|4) - This 1/4 long LN feels very out of place here
01:15:458 (75458|5,75698|1) - These LNs are overextended I believe
01:18:012 (78012|3,78251|1) - Same as above maybe
01:47:373 (107373|2,107613|2) - These should both be the same length because they share the same sound here
01:55:910 (115910|1) - This feels awkward here
02:03:490 - This section has some notes missing
02:07:958 (127958|2) - Feels out of place imo
02:19:607 (139607|2,139607|1,139687|3) - I'm not sure how comfortable this is to play but I like this shielding
02:23:357 (143357|6,143437|5) - It might be better to just swap the columns of these two notes to make a continuous stair here instead of a split stair
02:27:746 (147746|4) - These sounds aren't 1/2 long but since they have hits at their ends it should be fine as far as reading is concerned
02:31:575 (151575|2,151895|2,152214|2) - These might want to be spread a bit rather than being in the same column
I might have repeated myself a bit with the mods in this one, sorry about that.
Insane
This is very nearly above my mapping skill and very far above my playing skill, so some of my mods may make little to no sense.
00:18:091 (18091|6,18171|5) - Swapping the columns these notes are present in to form a stair on the right hand will lead into the chord stream a bit later imo
00:51:123 (51123|6,51163|4,51203|0) - This might be spread too far for a 1/8 burst like this
00:52:480 (52480|5,52480|0,52559|2,52639|5) - An LN might fit this sound better than this triplet pattern
01:10:671 (70671|2,70671|6) - This sound was made a triple chord before but here it's just a double
01:33:331 (93331|3,93331|6) - Maybe make this sound a triple chord rather than a double to give it more distinction from the sounds before and after it
02:01:974 (121974|6) - I don't hear a distinct sound for this note, unlike the same pattern at 02:03:251 (123251|6) - where there is bass
02:10:671 (130671|5,130671|4) - Another instance where this chord only contains 2 notes instead of 3 for this sound
02:10:192 (130192|6,130352|3) - In line with my above mod, maybe ending these LNs on the red ticks would make it easier to play a 3-note chord in these instances?
02:13:384 (133384|1,133703|1,133863|1) - This may be a bit awkward here to play but don't quote me on that
02:24:714 - Cleaning these stairs up may make it play a bit better https://i.imgur.com/fFJq4ij.png just as an example
02:47:812 (167812|5,167852|4,167892|3) - I would move these notes one column to the right each


I love Yooh as an artist, and best of luck with ranking!
posted

MrAntagonizer wrote:

Insane
This is very nearly above my mapping skill and very far above my playing skill, so some of my mods may make little to no sense.
00:18:091 (18091|6,18171|5) - Swapping the columns these notes are present in to form a stair on the right hand will lead into the chord stream a bit later imo this is intended to have a more rigid pattern
00:51:123 (51123|6,51163|4,51203|0) - This might be spread too far for a 1/8 burst like this the first two notes work as a short grace so it's intended
00:52:480 (52480|5,52480|0,52559|2,52639|5) - An LN might fit this sound better than this triplet pattern i'll remove the two last notes instead
01:10:671 (70671|2,70671|6) - This sound was made a triple chord before but here it's just a double
01:33:331 (93331|3,93331|6) - Maybe make this sound a triple chord rather than a double to give it more distinction from the sounds before and after it
02:01:974 (121974|6) - I don't hear a distinct sound for this note, unlike the same pattern at 02:03:251 (123251|6) - where there is bass there is some synth
02:10:671 (130671|5,130671|4) - Another instance where this chord only contains 2 notes instead of 3 for this sound
02:10:192 (130192|6,130352|3) - In line with my above mod, maybe ending these LNs on the red ticks would make it easier to play a 3-note chord in these instances?
02:13:384 (133384|1,133703|1,133863|1) - This may be a bit awkward here to play but don't quote me on that the LN is released on before that
02:24:714 - Cleaning these stairs up may make it play a bit better https://i.imgur.com/fFJq4ij.png just as an example
02:47:812 (167812|5,167852|4,167892|3) - I would move these notes one column to the right each


I love Yooh as an artist, and best of luck with ranking! thanks! :D
posted
from discord

General
Difficulties: all done
Spread: cool
Hitsounds: not done smh
Metadata: if the song is from sdvx put it in the source
AiMod: check insane diff
Other: add kiai pls
Orchid
00:00:937 (937|2,1256|4,1575|2) - this is just me being fussy but i'm not a fan of this trill. variation pls

00:03:171 - honestly for these 1/4th thing, skipping the LN bugs me but if its for playability or whatever its fine. though, please add notes at 00:03:410 - for all of them at least since there is a prominent sound

00:10:831 (10831|0) - id rather have this in column 5 (1|2|3|4|5|6|7) to avoid this trill 00:10:831 (10831|0,10910|2,10990|0) -

00:20:485 (20485|0,20724|0) - with the pattern you've used i guess this isnt really avoidable but eh its just me being picky

00:25:990 (25990|0,25990|5,26150|0,26150|5,26150|4) - they should be the same since the second one has no extra snare or whatever so i dont see why they are different

00:25:990 (25990|0,26150|0,26309|0) - smh stacks

00:36:522 - there is are reallyyyyyyyyy obvious 1/4th sounds here and why you didnt include them idk

00:46:043 (46043|2) - snap this to 1/4th like other diffs

00:51:123 - missing note

01:22:200 (82200|4,82240|1,82280|2,82320|3,82360|5,82400|4,82440|2) - this is ugly asf and i think should roll to keep consistent with 00:41:309 -

01:31:735 (91735|2,91974|2) - these arent for the same sound so to avoid this weird trill thing maybe move this to col 1

01:42:586 (102586|0) - this is a ghost since there is no synth sound here

02:02:134 - literally so much SV potential i cant

i love your charts please let me do something if i pass BN pls thx
Insane
00:00:778 - is column one intentionally dead?

00:03:410 - like in top diff maybe add a note

00:08:756 - again balance seems a bit eeeeeeeeee here but maybe its intended idk

00:16:256 - i really think you should do something to represent the new snare sound here since its reallllllllllllly strong. maybe some short LNs or something if you dont wanna add an extra note for each

02:35:565 - again with hand balance problems

02:40:352 - again no real try to represent the snares lol

smh found nothing
GD Hard
00:11:309 (11309|6,11309|5,11629|1,11629|0,11948|6,11948|5,12267|1,12267|0) - these are basically the same but moved around a bit and considering the sounds behind them are different then at least a different pattern for one will show some variation

00:39:075 (39075|6,39235|6,39395|6,39554|6,39714|6,39873|6,40033|6,40192|6,40352|6) - i understand your intentions but honestly i think its a bit too long. maybe change the column halfway through so its not so boring tbh

01:20:565 (80565|4,80645|3,80724|2,80804|0,80884|1,80964|5,81043|4,81123|3) - try to include the last column maybe

01:33:969 - there is an obvious hat here and skipping it to me seems illogical. it wont hinder SR or difficulty anyway.

01:36:522 - ^^ pls add them

02:18:650 (138650|3,139687|3) - please avoid this sheild lol

diffs cool
GD Normal
00:19:926 (19926|2,19926|1,20246|4,20246|5,20485|1,20485|2) - would prefer if the last one wasnt the same as the first one because its played 1/4th early and them being in the same columns doesnt suggest that if you know what i mean

00:46:735 (46735|4) - i dont see why this isnt 2 LNs tbh

00:52:799 (52799|0,52799|6) - this shouldnt be a double since 00:52:160 (52160|0) - this isnt either

01:59:660 (119660|1,119820|5,119980|3,120139|1,120299|3,120458|5,120618|1) - not a fan of how you've ignored the end columns, even if its intended.

02:27:586 - this section is completely different to how it is at the start which is reallllllyyy odd so please make it consistent
GD Easy
00:01:097 (1097|2,1735|2,2373|2,3012|2,3650|4,4288|4,4926|4,5565|4,6203|2,6841|2,7480|2,8118|2,8756|4,9395|4,10033|4,10671|4) - you know this pattern is cool and all but it lasts for a very long time and it got really boring after a while. even if you keep the stacks but have them in different columns when they change would be better

00:16:256 (16256|1,16575|5,16895|1,17214|5) - this pattern is the same as the ones at 00:10:990 - so it doesnt give much variation and the sounds are very different. try messing around with some emphasis lol

00:51:841 - from this point onward you dont really chart the drum at all and stick with charting the melody which is illogical tbh. maybe try show the drum a bit better

01:16:097 (76097|0,77373|0) - dont see any point in this tbh. just me being fussy

02:27:905 - same concerns with stacks

overall the choruses are real nice but the build ups are real boring as you've not tried to show the drum in most cases. that was my only real problem with the diff tbh


holy f shit all the diffs are really nice

good luck omg
posted

error_exe777 wrote:

from discord

General
Difficulties: all done
Spread: cool
Hitsounds: not done smh
Metadata: if the song is from sdvx put it in the source
AiMod: check insane diff
Other: add kiai pls
Orchid
00:00:937 (937|2,1256|4,1575|2) - this is just me being fussy but i'm not a fan of this trill. variation pls

00:03:171 - honestly for these 1/4th thing, skipping the LN bugs me but if its for playability or whatever its fine. though, please add notes at 00:03:410 - for all of them at least since there is a prominent sound

00:10:831 (10831|0) - id rather have this in column 5 (1|2|3|4|5|6|7) to avoid this trill 00:10:831 (10831|0,10910|2,10990|0) - it's intentional like that

00:20:485 (20485|0,20724|0) - with the pattern you've used i guess this isnt really avoidable but eh its just me being picky it's not much of a problem afaik

00:25:990 (25990|0,25990|5,26150|0,26150|5,26150|4) - they should be the same since the second one has no extra snare or whatever so i dont see why they are different

00:25:990 (25990|0,26150|0,26309|0) - smh stacks

00:36:522 - there is are reallyyyyyyyyy obvious 1/4th sounds here and why you didnt include them idk sounds existing doesn't mean i have to map it. i personally think this is a better way to represent the part

00:46:043 (46043|2) - snap this to 1/4th like other diffs

00:51:123 - missing note

01:22:200 (82200|4,82240|1,82280|2,82320|3,82360|5,82400|4,82440|2) - this is ugly asf and i think should roll to keep consistent with 00:41:309 - i like that this part plays harder than the previous ones

01:31:735 (91735|2,91974|2) - these arent for the same sound so to avoid this weird trill thing maybe move this to col 1

01:42:586 (102586|0) - this is a ghost since there is no synth sound here for consistency and aesthetics. also it counts as a clap as it has 3 notes in this row

02:02:134 - literally so much SV potential i cant

i love your charts please let me do something if i pass BN pls thx
Insane
00:00:778 - is column one intentionally dead?

00:03:410 - like in top diff maybe add a note

00:08:756 - again balance seems a bit eeeeeeeeee here but maybe its intended idk

00:16:256 - i really think you should do something to represent the new snare sound here since its reallllllllllllly strong. maybe some short LNs or something if you dont wanna add an extra note for each i do think the anchors already represent the sounds well

02:35:565 - again with hand balance problems

02:40:352 - again no real try to represent the snares lol again

smh found nothing


holy f shit all the diffs are really nice

good luck omg


<3
posted
Hello, here's my drummania-style (hitsound) difficulty.
bye's drummania-style (hitsound)
https://pastebin.com/DnfFDH69
Hitsounds
Download and put the contents in beatmap file.
http://puu.sh/yvj7S/dfff62a7bf.zip


Poke me again if you need help in applying hitsounds to other difficulties
and for mod when existing mod(s) are all applied to all difficulties.

Enjoy~! ☆
posted

MrAntagonizer wrote:

Hello! NM mod from my queue.
I'm not incredibly experienced with mapping 7k, so some of my mods might seem very odd, so feel free to reject any of them! :)
|1|2|3|4|5|6|7|
Leoni's Normal
01:05:485 (65485|2,65565|4,65724|6) - For a normal diff I feel like this pattern might be misleading since it could (maybe) cause some reading issues, but I don't personally think it's a problem. It happens a few times during the course of the map
maybe I will change if other notice about this uwu
01:36:363 (96363|2,96522|3) - Maybe give some more distance between these two notes to accentuate this sound
this sound 01:36:522 (96522|3) - is same with 01:33:969 (93969|3) - hmmm
02:05:485 (125485|1,125565|2,125724|4) - In line with my first mod I like this patterning for this sound more because it's on two separate hands even though they are still flowing into each other
keep bcs i placing based on sound
02:15:698 (135698|4,135778|0) - This distance might be too much for this double given the density at this part
02:15:698 - moved to 4 owo
02:25:033 (145033|6,145192|4) - I would personally put these notes on two different hands to help this sound stand out more
nice catch>w<)b
02:25:512 (145512|2,145671|0,145910|1,146150|2) - With my above change these may have to change hands as well
sure owo
02:32:054 (152054|5,152214|4) - Moving these two notes one column to the left would help with matching its stairs to the pattern a bit later, but I see why this part was mapped with out a note in column 4, so take this suggestion lightly
aah..ya...i use thumb to emphasize the transitions between one section to another owo


I love Yooh as an artist, and best of luck with ranking!
thankyou>w<)//

error_exe777 wrote:

from discord

General
Difficulties: all done
Spread: cool
Hitsounds: not done smh
Metadata: if the song is from sdvx put it in the source
AiMod: check insane diff
Other: add kiai pls
GD Normal
00:19:926 (19926|2,19926|1,20246|4,20246|5,20485|1,20485|2) - would prefer if the last one wasnt the same as the first one because its played 1/4th early and them being in the same columns doesnt suggest that if you know what i mean
rearrange here owo

00:46:735 (46735|4) - i dont see why this isnt 2 LNs tbh
why should 2lns? hmm

00:52:799 (52799|0,52799|6) - this shouldnt be a double since 00:52:160 (52160|0) - this isnt either
00:52:799 (52799|0,52799|6) - double bcs 00:52:799 (52799|0) - for snare(?) and 00:52:799 (52799|6) - for synth, whereas there is only snare here 00:52:160 -

01:59:660 (119660|1,119820|5,119980|3,120139|1,120299|3,120458|5,120618|1) - not a fan of how you've ignored the end columns, even if its intended.
sorry i cant get what u mean .w.

02:27:586 - this section is completely different to how it is at the start which is reallllllyyy odd so please make it consistent
deliberate, if there same with intro so it makes flowless since the kiai snapped with 1/2(some 1/4) then back to 1/1....ah keep uwu


holy f shit all the diffs are really nice

good luck omg
thaanksss>w<)//

update http://puu.sh/yvjWa/00f4290543.rar
posted

MrAntagonizer wrote:

Hello! NM mod from my queue.
I'm not incredibly experienced with mapping 7k, so some of my mods might seem very odd, so feel free to reject any of them! :)
|1|2|3|4|5|6|7|
Virtue's Hard
00:20:884 (20884|4,20884|5) - Extending these LNs to the white tick may make this more comfortable to play
00:22:480 (22480|3,22480|6) - I believe a lot of LNs like in this section may be 1/4 too long for the sounds they're representing
00:27:187 (27187|4,27426|5) - A good example of my above mod, since both of these LNs have sounds of the same length yet the first one is extended 1/4 more
00:39:075 - I believe this part is fine since the right hand is only hitting these jacks but someone might not like it (idk)
00:44:820 (44820|1,45139|2) - I think these LNs end on blue ticks rather than being 1/1 in length
00:48:650 (48650|2,48650|6) - I think these are mapped to the shamisen sound (?) {I think that's a Shamisen} and they are awkward imo because it doesn't feel like the sound is actually beginning on the white tick. Omitting these might make this part feel less awkward
00:54:315 (54315|1,54315|0) - Doing this in columns 1 and 2 while holding 3 might play very oddly (don't quote me on that)
00:59:102 (59102|0) - This LN's sound is actually starting later than this blue tick (like maybe on the 1/6 tick I'm not sure) but the presence of this feels odd
00:59:341 (59341|4) - This feels odd too
01:05:405 (65405|4) - This 1/4 long LN feels very out of place here
01:15:458 (75458|5,75698|1) - These LNs are overextended I believe
01:18:012 (78012|3,78251|1) - Same as above maybe
01:47:373 (107373|2,107613|2) - These should both be the same length because they share the same sound here
01:55:910 (115910|1) - This feels awkward here
02:03:490 - This section has some notes missing
02:07:958 (127958|2) - Feels out of place imo
02:19:607 (139607|2,139607|1,139687|3) - I'm not sure how comfortable this is to play but I like this shielding
02:23:357 (143357|6,143437|5) - It might be better to just swap the columns of these two notes to make a continuous stair here instead of a split stair
02:27:746 (147746|4) - These sounds aren't 1/2 long but since they have hits at their ends it should be fine as far as reading is concerned
02:31:575 (151575|2,151895|2,152214|2) - These might want to be spread a bit rather than being in the same column
I might have repeated myself a bit with the mods in this one, sorry about that.

!

error_exe777 wrote:

from discord

GD Hard
00:11:309 (11309|6,11309|5,11629|1,11629|0,11948|6,11948|5,12267|1,12267|0) - these are basically the same but moved around a bit and considering the sounds behind them are different then at least a different pattern for one will show some variation

00:39:075 (39075|6,39235|6,39395|6,39554|6,39714|6,39873|6,40033|6,40192|6,40352|6) - i understand your intentions but honestly i think its a bit too long. maybe change the column halfway through so its not so boring tbh

01:20:565 (80565|4,80645|3,80724|2,80804|0,80884|1,80964|5,81043|4,81123|3) - try to include the last column maybe

01:33:969 - there is an obvious hat here and skipping it to me seems illogical. it wont hinder SR or difficulty anyway.

01:36:522 - ^^ pls add them

02:18:650 (138650|3,139687|3) - please avoid this sheild lol

diffs cool


thank you for the mod guys, sorry for not replying each of your mods. i really want to but i cant, i've something to do irl ._. once again, im sorry ;w;

UPDATE
posted
mashallah cul klo gw gk bisa apdet sampe beberapa hari kedepan tolong apply aja
(PS : layeringnya jgn di ganti, percussion layering gives me lemon ww)

btw Gap dari Normal ke Hard terlalu besar, tapi dari Hard ke Insane nyaris mirip (semua terkecuali di bagian long stream di diff insane)
posted

Arzenvald wrote:

mashallah cul klo gw gk bisa apdet sampe beberapa hari kedepan tolong apply aja
(PS : layeringnya jgn di ganti, percussion layering gives me lemon ww)

btw Gap dari Normal ke Hard terlalu besar, tapi dari Hard ke Insane nyaris mirip (semua terkecuali di bagian long stream di diff insane)
nah inii
kalo aku gedein normalnya ntar gap dari normal ke easy jg gede:(
posted
[General]
Not sure the SDVX II is the correct sources to use here, the original song (which made by ZUN) first appear in the game "東方紅魔郷 ~ the Embodiment of Scarlet Devil", and the Yooh remix ver (The old one) first appear in the SDVX II, however this 2017 ver is not in the game SDVX II. You might want to get someone who is good at the metadata to check cause i'm also not sure.

Suggest you change the OD/HP for Normal to (OD7.5 HP7.0), Hard to (OD7.5 HP7.5) and Insane to (OD8.0 HP8.0). Just to make everything more linear.

[Arzenvald's Easy]
00:03:331 - Suggest add note for the changing background music, if you agree, same thing apply to 00:05:884 - 00:08:437 - etc
00:22:480 - 00:27:586 - Missing main sound as i believe thats you focus in this part, like what you did here 00:25:033 - . And some more in the later section, dont know if you did that on purpose but it plays a bit weird to not having a note there, and 1/2 single note should be hard for this diff.
01:02:373 - Missing main sound. And many similar part in the later section,
01:21:203 - Will be nice to have a note here, like your previous pattern 01:20:565 (80565|6,80804|5,81043|1) - are for the main sound (the drum is on 1/2 which you didnt follow), and the sound here is also main sound 01:21:203 -
02:01:655 (121655|5,121895|6) - Try to make them into different col, cause the snap change from 1/2 (02:00:778 (120778|0,120937|1,121097|2,121256|3,121416|4) - ) to 3/4, making them all as stair pattern will kinda confuse the player

[Leoni's Normal]
00:10:990 (10990|5,11309|4) - Have a feeling that these note should place in jack instead of these two 00:11:309 (11309|4,11629|4) -
00:30:139 (30139|6,30299|5) - Is there any reason why you making these sounds normal note not the LN like you did 00:25:033 (25033|4,25192|0) -

[Insane]
00:21:203 - Dont know if you notice or you did that on purpose, the LN (which are for the synth sounds right?) should be 1/2 shorter than the current, like this 00:21:203 (21203|1) - should stop at 00:21:363 - with the buzz sound on the red ticks. Same thing apply to the later section. (those are correct length tho 00:22:799 (22799|0,23118|3,23437|4) - )
00:42:267 - Would be nice to have some short LN here for the "ah" vocal in the background, like 00:43:543 - 00:44:820 -
posted

YaHao wrote:


Not sure the SDVX II is the correct sources to use here, the original song (which made by ZUN) first appear in the game "東方紅魔郷 ~ the Embodiment of Scarlet Devil", and the Yooh remix ver (The old one) first appear in the SDVX II, however this 2017 ver is not in the game SDVX II. You might want to get someone who is good at the metadata to check cause i'm also not sure.

Second on this,

Since I play SDVX, I thought I could probably help out so I went to take a look and,
The song, Yooh - Shanghai Kouchakan (Orchid Remix 2017 Update ver.) was stated it came from
SOUND VOLTEX III GRAVITY WARS here.
(Really odd as SDVX III was released at 2014 and IV at late 2016 so they should've put SDVX IV instead imo)

However, I think the track was never changed into the 2017 Update ver in SDVX IV but still remained as the old one which first appeared in SDVX II as there was no addition of '(Orchid Remix 2017 Update ver.)' in the name of song in SDVX IV?

You should probably just put the source as the album, RED ROAD, and include Touhou (origin of song) and SDVX (Song is related to the old remix) in the tags which you already did which is good.
Or Touhou as source with RED ROAD and SDVX as tags?

No kudos
posted
hi..... :""""""""""""""v

bantu mod dikit ah.... :"""""""v

bg nya coba yang ini ea

sumber : https://remywiki.com/Shanghai_kouchakan ... chid_Remix


1|2|3|4|5|6|7
arzenvald's easy

00:16:097 (16097|3,16256|1,16575|4,16895|2,17214|5) - kalo menurut ane lumayan berat buat diff ez, mending yang 00:16:097 (16097|3,16575|4) - dipindahin jadi 5 dan 7 buat hand balance

00:52:799 (52799|6) - pindahin ke col. 1 biar effect nya lebih gede(?)

01:08:756 (68756|1,69075|3,69395|5) - lebih ena

01:13:863 (73863|2) - pindahi ke col 4 ato 5 (?)

01:56:309 (116309|4,116549|5,116788|4,116948|6,117107|5,117267|4) - keberatan buat diff ez :(

02:04:448 (124448|6) - kgk mau di jadiin ln aja?

mbak leonita normal

00:20:724 - suara 1/8 nya nggak di cover pake ln?

01:15:698 (75698|1,75778|3,75937|5,76097|6,76097|2) - gini aja https://puu.sh/yGB7C/c70519f8d0.png (?)

01:24:395 (84395|4,84395|0,89501|2,89501|6) - ngapain 2 note ? satu aja cukup

01:36:522 (96522|3) - pindah ke col. 6

01:39:075 (99075|3) - kalo keterima yang ^ yang ini pindahin ke col 4

kalo menurut w dah bagus sih.... cuman yang 1/4 nya dikurangin aja soalnya lumayan susah buat diff NM

mbak virtue hard

00:47:373 - 2 LN Buat suara HA nya?

dah.. itu aja udah bagus sih ;)


tar gw lanjut lagi...ke kampus dolo :"O
posted

ByeForNow wrote:


The song, Yooh - Shanghai Kouchakan (Orchid Remix 2017 Update ver.) was stated it came from
SOUND VOLTEX III GRAVITY WARS


The "from" part indicates the source of the original song. And it seems like it's a misinformation since Shanghai Kouchakan is released on SDVX II

Because of some Yooh songs being sourced as the original song's source (take black or white extended as example) i decided to make SDVX II the source. I've also asked the metadata server thing and they said the same so it's okay
posted
Quote

AncuL wrote:

ByeForNow wrote:


The song, Yooh - Shanghai Kouchakan (Orchid Remix 2017 Update ver.) was stated it came from
SOUND VOLTEX III GRAVITY WARS


The "from" part indicates the source of the original song. And it seems like it's a misinformation since Shanghai Kouchakan is released on SDVX II

Because of some Yooh songs being sourced as the original song's source (take black or white extended as example) i decided to make SDVX II the source. I've also asked the metadata server thing and they said the same so it's okay

Sounds good : ok_hand :
posted
i updated the diff with yahao's mod. i'll try to contact the gd creators

@ridho kayaknya bg ini udah lumayan. nggak mau nambahin 2d grill ke bg hhe
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