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Sodachi Oikura (CV: Marina Inoue) - Yuudachi Houteishiki

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Total Posts
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Topic Starter
Alexsander
This beatmap was submitted using in-game submission on quinta-feira, 8 de março de 2018 at 11:32:29

Artist: Sodachi Oikura (CV: Marina Inoue)
Title: Yuudachi Houteishiki
Source: 終物語
Tags: Owarimonogatari op 3 dvd blu-ray lost victorfernando
BPM: 128
Filesize: 23439kb
Play Time: 01:26
Difficulties Available:
  1. Hard (2,76 stars, 196 notes)
  2. Lost (3,43 stars, 231 notes)
  3. Normal (1,7 stars, 126 notes)
  4. Victor's Easy (1,3 stars, 77 notes)
Download: Sodachi Oikura (CV: Marina Inoue) - Yuudachi Houteishiki
Download: Sodachi Oikura (CV: Marina Inoue) - Yuudachi Houteishiki (no video)
Information: Scores/Beatmap Listing
---------------
Oikura Sodachi <3
Easy: victorfernando

-----------------------------
Full Version
Skarsta
Modidusbrother
Lost
Como vamos começar ? CLARO Q COM BLANKETS 00:03:181 (4,5) -
Ta vendo essa FODENDO IMAGEM? entao , ela mostra q seu blanket esta incorreto e isso ocorre em diversas otras partes , sugiro q olhe o resto q se parece com isso , irei marcar outros exemplos so pra vc entender bem

00:05:056 (4,5) - 00:05:525 (5,1) - (Quase perfeitos)
00:06:931 (4,5) - Esse e um exemplo de como ta certo (Não ta 100% mas ta 99,95% entao ta SHOWZASSO)
DICA: Pra checar blankets coloca o mapa em 1/16 e vai checando se ta tudo certin
Dps q ajeitar os blanket vai ficar PIKA VIADO
00:13:494 (1,2,3,4) - 1,6x a distancia desses ta bem maior q esses 00:12:087 (2,3) - 1,4x (Por exemplo mas to me referindo aos anteriores tb q tavam em 1,2x)
^ Eu entendi q esses 2 "jumps" no final tem uma distancia crescente em comparação aos otros mas eu n vi justificativa logica para fazer isso levando em conta q a musica se mantem constante
00:17:244 (1) - a partir daki a distancia pode ser maior pois ja e otra section
00:14:431 (5,6) - A distancia desses ta bem maior q a desse 00:14:900 (6,1) - (Olhando o conjunto no "olhometro" e sem levar em conta a cauda do slider)
MAS POREM CONTUDO , 00:14:900 (6,1) - esses tem uma distancia maior (2,0x) q esses 00:14:431 (5,6) - (1,6x)
Mantenha distancias constantes qnd a parte da musica e igual e eu acho q vai ficar show
RELEMBRANDO: Blankets
00:32:009 - Acho q uma nota aki seria showzin
01:15:134 (4) - Essa nota eu sugiro q vc faça um slider de 1/1 deletando esse 01:15:369 (1) -
O som desse 01:15:369 (1) - é mto insiginificante comparado ao som desse 01:15:134 (4) - e o tempo entre ele e essa batida 01:15:603 -
No final vc tento escrever LOST pelo visto mas
01:21:697 (2) - Esse slider , deixa ele mais reto
01:23:103 (1) - Show
01:24:509 (2) - Esse S precisa de um conserto mas ne , Veja se esse lhe agrada
Se n vc se vira
Normal
00:09:275 (4,1) - Melhora isso , dx o slider 1 mais Reto , em paralelo com a reta horizontal

se ver otros conserta tb
RELEMBRANDO : Checa os blankets , mas n se preocupa mto pq nem sempre o DS permite fz blankets se pa
So isso msm , n manjo mto de diff baixa

Easy
00:11:384 (3,4) - ATE VC VITOR coe conserta isso ai e outros se tiver(e tem)
So isso msm
So isso msm
Topic Starter
Alexsander
AlexTroIIPsy
Lost
Como vamos começar ? CLARO Q COM BLANKETS 00:03:181 (4,5) - Corrigi todos o máximo possível
Ta vendo essa FODENDO IMAGEM? entao , ela mostra q seu blanket esta incorreto e isso ocorre em diversas otras partes , sugiro q olhe o resto q se parece com isso , irei marcar outros exemplos so pra vc entender bem

00:05:056 (4,5) - 00:05:525 (5,1) - (Quase perfeitos)
00:06:931 (4,5) - Esse e um exemplo de como ta certo (Não ta 100% mas ta 99,95% entao ta SHOWZASSO)
DICA: Pra checar blankets coloca o mapa em 1/16 e vai checando se ta tudo certin
Dps q ajeitar os blanket vai ficar PIKA VIADO
00:13:494 (1,2,3,4) - 1,6x a distancia desses ta bem maior q esses 00:12:087 (2,3) - 1,4x (Por exemplo mas to me referindo aos anteriores tb q tavam em 1,2x) OK corrigido
^ Eu entendi q esses 2 "jumps" no final tem uma distancia crescente em comparação aos otros mas eu n vi justificativa logica para fazer isso levando em conta q a musica se mantem constante
00:17:244 (1) - a partir daki a distancia pode ser maior pois ja e otra section
00:14:431 (5,6) - A distancia desses ta bem maior q a desse 00:14:900 (6,1) - (Olhando o conjunto no "olhometro" e sem levar em conta a cauda do slider)
MAS POREM CONTUDO , 00:14:900 (6,1) - esses tem uma distancia maior (2,0x) q esses 00:14:431 (5,6) - (1,6x)
Mantenha distancias constantes qnd a parte da musica e igual e eu acho q vai ficar show Percebi tbm já arrumei
RELEMBRANDO: Blankets
00:32:009 - Acho q uma nota aki seria showzin Hm blz
01:15:134 (4) - Essa nota eu sugiro q vc faça um slider de 1/1 deletando esse 01:15:369 (1) - eu adicionei e achei melhor msm
O som desse 01:15:369 (1) - é mto insiginificante comparado ao som desse 01:15:134 (4) - e o tempo entre ele e essa batida 01:15:603 -
No final vc tento escrever LOST pelo visto mas Blz
01:21:697 (2) - Esse slider , deixa ele mais reto
01:23:103 (1) - Show
01:24:509 (2) - Esse S precisa de um conserto mas ne , Veja se esse lhe agrada
Se n vc se vira tentei melhorar
Normal
00:09:275 (4,1) - Melhora isso , dx o slider 1 mais Reto , em paralelo com a reta horizontal

se ver otros conserta tb Corrigido
RELEMBRANDO : Checa os blankets , mas n se preocupa mto pq nem sempre o DS permite fz blankets se pa
So isso msm , n manjo mto de diff baixa
:)
ZUTOMAYO FANBOY
olá ~

[Lost]

  1. 00:12:322 (3) - bem creio que nao precise desse finish o-o
  2. 00:14:197 (4,5) - acho que está fugindo bem da distancia representada no inicio, nao acha melhor deixar mais proximo igual as anteriores?
  3. 00:15:369 (1,2) - mesma coisa aqui
  4. 00:16:540 - aqui respectivamente voce tem que colocar algo o maximo recomendado é um triplet, digo pq se voce está seguindo o vocal ele aparece nessa parte se for o instrumental, mesma coisa, não há desculpa do porque nao colocar um triplet nesse ponto aa
  5. 00:25:681 (1) - Melhor remover esse nc para ficar uma sequencia de 4 notas conforme voce fez em seguida 00:26:619 (1,2,3,4,5) -
  6. 00:32:947 (3,4) - se voce disse que ta seguindo ambos, creio que a melhor forma de interpretação seria o 4 ser uma nota e o 3 ser um slider, para deixar mais coerente
  7. 00:34:353 - 00:34:822 - nesses 2 pontos iniciar com um slider tbm reforça mais!
  8. 00:39:744 - bem levee em consideração que voce diminuiu o sv para interpretar uma parte lenta pós-kiai então a ds das maiorias das notas tem que ser bem reduzida, não é o que vejo nessas single que voce fez 00:40:681 (3,4,5,6) - , 00:42:087 (2,3,4,5) - praticamente elas estão quase igualadas as notas da sessão anterior, acho que a melhor forma seria se voce stackasse 2 em 2 notas para enfatizar mais o essa parte e reforçar a interpretação
  9. 00:44:665 (5) - se voce ta seguindo ambas as partes novamente dito, isso aqui deveria se encurtado a esse ponto 00:45:134 - porque no tick azul nao se escuta realmente o vocal nem o instrumento pq terminam nessa parte que mencionei oo e essa parte ai 00:45:251 - se escuta uma batida avulsa de drum, se quiser adiciona-la fica a seu critério
  10. 00:50:525 (5,1) - dalem de fazer um slide direcionado a outro, claramente voce poderia improvar fazendo deles um blanket nao acha?
  11. 00:58:025 (5,1) - move o 1 um pouquinho pro lado, pelo visto nao ta bem perfeitinho o blanket aa x-x
  12. 01:20:994 (1) - bem, transforma isso em apenas 1 nota, porque nao se escuta nada nesse ponto 01:21:228 -
  13. 01:21:697 (2) - NC nesse ponto e remove nesse 01:23:103 (1) -
Normal

  1. 00:22:869 (4,5) - blankets podem ser improvados oo
  2. 00:47:244 (1,2,3,4,5,6,7) - bem aqui temos um ritmo, aqui 00:50:994 (1,2,3,4,5,6,1,2,3,4,5) - temos outro, qual voce quer seguir? digo um voce utiliza 1/1 e outro utiliza 1/2, para um jogador de normal pode ser confuso mudar assim de ritmo do nada, mas a certo ponto da pra entender, o primeiro ritmo é mais clarificado e segue o instrumento e um pouco do vocal o segundo segue apenas o vocal suponho, mas bem eu recomendaria utilizar o primeiro ritmo ja que foi do começo do mapa até agora
Victor's easy
  1. 00:47:244 (3) - melhor remover o nc por causa que é o inicio do kiai oo.
  2. 01:01:072 (1) - acho que seria melhor iniciar no tick branco conforme voce fez aqui 01:16:306 (1) - iniciar no vermelho é complicado
  3. 01:01:072 (1) - apos ter feito isso acima, remove o nc e adiciona ele aqui 01:02:244 (2) -
  4. 01:05:525 (1) - mesma coisa em relação a 01:05:994 (2) -
  5. 01:16:306 (1) - ^^^01:17:244 (2) - lol
boa sorte ~~
Topic Starter
Alexsander

Kalindraz wrote:

olá ~

Lost

  1. 00:12:322 (3) - bem creio que nao precise desse finish o-o FIXED
  2. 00:14:197 (4,5) - acho que está fugindo bem da distancia representada no inicio, nao acha melhor deixar mais proximo igual as anteriores?
    Estava na mesma distância mas o 5 não estava no mesmo ponto X da nota 3 Arrumei
  3. 00:15:369 (1,2) - mesma coisa aquiFIXED
  4. 00:16:540 - aqui respectivamente voce tem que colocar algo o maximo recomendado é um triplet, digo pq se voce está seguindo o vocal ele aparece nessa parte se for o instrumental, mesma coisa, não há desculpa do porque nao colocar um triplet nesse ponto aaEu coloquei o triplet como sugeriu porém não sei se ficou algo decente
  5. 00:25:681 (1) - Melhor remover esse nc para ficar uma sequencia de 4 notas conforme voce fez em seguida 00:26:619 (1,2,3,4,5) - FIXED
  6. 00:32:947 (3,4) - se voce disse que ta seguindo ambos, creio que a melhor forma de interpretação seria o 4 ser uma nota e o 3 ser um slider, para deixar mais coerente Eu mudei conforme você disse e melhorou, irei aderir ;)
  7. 00:34:353 - 00:34:822 - nesses 2 pontos iniciar com um slider tbm reforça mais! OK
  8. 00:39:744 - bem levee em consideração que voce diminuiu o sv para interpretar uma parte lenta pós-kiai então a ds das maiorias das notas tem que ser bem reduzida, não é o que vejo nessas single que voce fez 00:40:681 (3,4,5,6) - , 00:42:087 (2,3,4,5) - praticamente elas estão quase igualadas as notas da sessão anterior, acho que a melhor forma seria se voce stackasse 2 em 2 notas para enfatizar mais o essa parte e reforçar a interpretaçãoFIXED
  9. 00:44:665 (5) - se voce ta seguindo ambas as partes novamente dito, isso aqui deveria se encurtado a esse ponto 00:45:134 - porque no tick azul nao se escuta realmente o vocal nem o instrumento pq terminam nessa parte que mencionei oo e essa parte ai 00:45:251 - se escuta uma batida avulsa de drum, se quiser adiciona-la fica a seu critério OK corrigi
  10. 00:50:525 (5,1) - dalem de fazer um slide direcionado a outro, claramente voce poderia improvar fazendo deles um blanket nao acha? OK
  11. 00:58:025 (5,1) - move o 1 um pouquinho pro lado, pelo visto nao ta bem perfeitinho o blanket aa x-x FIXED
  12. 01:20:994 (1) - bem, transforma isso em apenas 1 nota, porque nao se escuta nada nesse ponto 01:21:228 - FIXED
  13. 01:21:697 (2) - NC nesse ponto e remove nesse 01:23:103 (1) - OK
Normal

  1. 00:22:869 (4,5) - blankets podem ser improvados oo OK FIXED
  2. 00:47:244 (1,2,3,4,5,6,7) - bem aqui temos um ritmo, aqui 00:50:994 (1,2,3,4,5,6,1,2,3,4,5) - temos outro, qual voce quer seguir? digo um voce utiliza 1/1 e outro utiliza 1/2, para um jogador de normal pode ser confuso mudar assim de ritmo do nada, mas a certo ponto da pra entender, o primeiro ritmo é mais clarificado e segue o instrumento e um pouco do vocal o segundo segue apenas o vocal suponho, mas bem eu recomendaria utilizar o primeiro ritmo ja que foi do começo do mapa até agoraEu precisava fazer a mudança pois como você percebeu mudou só para a vocal porém levando em conta que seria uma diff normal eu fiz uma pequena mudança 00:50:994 (1,2,3,4,5,6) - nessa parte que você citou eu coloquei o msm hitmo que a primeira pois não iria fazer tanta diferença mas depois nesse ponto 00:54:744 (1,2,3,4,5) - eu não poderei mudar por enquanto por conta da vocal e do hitmo :)

boa sorte ~~
Obrigado pelo modd :3 :D
pimp
geral

  1. voce não precisa da timeline vermelha em 00:17:244 -
  2. offset +16 (melhor fazer isso depois de aplicar o mod)
  3. acho que o gap entre as dificuldades está meio irregular, a normal pode ficar mais dificil e a easy mais facil
  4. o vídeo talvez possa ser considerado inapropriado/ofensivo por causa do beijo lésbico. devia se informar com a staff
victor's

está bem feita mas notei certa inconsistencia em patterns e new combos. algumas partes estão mais pra normal diff

00:02:244 (1,2,3,1,2) - tudo baseado em vocal, ai de repente vc muda de ideia e tenta algo mais simples 00:07:869 (3,1) - e no final desse slider volta a complicar com o vocal.
sem falar que está usando ticks vermelhos aleatoriamente pela diff inteira. tipo em 01:05:994 (2,3) - 1/2 de distancia entre as notas aqui, mas vc não usou em 00:47:244 (3,4) - nem em 01:02:244 (2,3) -

  1. 00:09:744 (1,2,3,4,5,6) - combo longo de mais
  2. 00:17:244 (1) - finish
  3. 00:35:994 - add new combo. remova em 00:37:869 -
  4. 00:39:744 - new combo
  5. 00:47:244 - new combo
normal

mais ou menos a mesma coisa com ticks vermelhos que a diff do Victor. precisa decidir se vai seguir vocal ou se vai simplificar.

  1. 00:13:259 (3) - esse slider está saindo da tela, certeza que é unrankeable.
  2. 00:16:306 (3) - remova o finish, adicione na proxima nota
  3. 00:32:244 (1) - finish
  4. 00:34:119 (4,5,6) - de repente decidiu não mapear as batidas no white tick.. "não vai colar"
  5. 00:43:494 (1,2) - ^
hard

tente melhorar a aparencia desses lost sliders
varios finish faltando, principalmente no kiai

bem dificil dar sugestões pra estrutura. em algumas partes parece que vc quer mapear o flow baseado no vocal, outras parece que está focando na batida e o vocal fica em segundo plano. por sorte eu tenho os exemplos perfeitos pra vc comparar:
parasol do pimpG (flow baseado principalmente em vocal): https://osu.ppy.sh/s/483344
parasol do xxheroxx (nem sei como descrever essa maravilha de hard <3): https://osu.ppy.sh/s/53793


  1. 00:16:540 (5,6,7) - redução de spacing bem estranha, sem new combo fica mais estranho ainda, as notas não tem um posicionamento interessante e não está fazendo uma boa transição, eu tentaria fazer stack com essas notas e deixar um jump entre as notas anteriores e as proximas.
  2. 00:39:744 (1,2,3,4,5,6,1,2,3) - essa parte não fica muito natural com essa densidade de notas, tente diminuir pelomenos nas partes sem vocal.
  3. 00:54:744 (1) - remova a repeat e continue mapeando o vocal
victorfernando

AlexTroIIPsy wrote:

Easy
00:11:384 (3,4) - ATE VC VITOR coe conserta isso ai e outros se tiver(e tem) (grr)
So isso msm
So isso msm ata
victorfernando

pimpG wrote:

victor's

está bem feita mas notei certa inconsistencia em patterns e new combos. algumas partes estão mais pra normal diff

00:02:244 (1,2,3,1,2) - tudo baseado em vocal, ai de repente vc muda de ideia e tenta algo mais simples 00:07:869 (3,1) - e no final desse slider volta a complicar com o vocal. (tentei botar tudo no tick vermelho depois tu ve)
sem falar que está usando ticks vermelhos aleatoriamente pela diff inteira. tipo em 01:05:994 (2,3) - 1/2 de distancia entre as notas aqui, mas vc não usou em 00:47:244 (3,4) - nem em 01:02:244 (2,3) - (esses são por causa da extensão do vocal que vai e volta , e ele para no tick vermelho , se eu botasse prolongações com 1/2 ia ficar mta star dando a diff o gosto de um normal , por isso usei um slider reverse com o tick vermelho pq eu achei melhor)
  • 00:09:744 (1,2,3,4,5,6) - combo longo de mais
    00:17:244 (1) - finish
    00:35:994 - add new combo. remova em 00:37:869 -
    00:39:744 - new combo
    00:47:244 - new combo
    fixed all
victorfernando

Kalindraz wrote:

Victor's easy
  1. 00:47:244 (3) - melhor remover o nc por causa que é o inicio do kiai oo.
  2. 01:01:072 (1) - acho que seria melhor iniciar no tick branco conforme voce fez aqui 01:16:306 (1) - iniciar no vermelho é complicado
  3. 01:01:072 (1) - apos ter feito isso acima, remove o nc e adiciona ele aqui 01:02:244 (2) -
  4. 01:05:525 (1) - mesma coisa em relação a 01:05:994 (2) -
  5. 01:16:306 (1) - ^^^01:17:244 (2) - lol

    tudo fixed
boa sorte ~~
Topic Starter
Alexsander

pimpG wrote:

geral

  1. voce não precisa da timeline vermelha em 00:17:244 - OK arrumei
  2. offset +16 (melhor fazer isso depois de aplicar o mod) OK
  3. acho que o gap entre as dificuldades está meio irregular, a normal pode ficar mais dificil e a easy mais facil
  4. o vídeo talvez possa ser considerado inapropriado/ofensivo por causa do beijo lésbico. devia se informar com a staff

normal

mais ou menos a mesma coisa com ticks vermelhos que a diff do Victor. precisa decidir se vai seguir vocal ou se vai simplificar.

  1. 00:13:259 (3) - esse slider está saindo da tela, certeza que é unrankeable. FIXED
  2. 00:16:306 (3) - remova o finish, adicione na proxima nota OK
  3. 00:32:244 (1) - finishOK
  4. 00:34:119 (4,5,6) - de repente decidiu não mapear as batidas no white tick.. "não vai colar"Mudei mas não sei se ficou aceitavel depois da uma olhadinha :D
  5. 00:43:494 (1,2) - ^ FIXED
hard

tente melhorar a aparencia desses lost sliders Melhorei
varios finish faltando, principalmente no kiai FIXED

bem dificil dar sugestões pra estrutura. em algumas partes parece que vc quer mapear o flow baseado no vocal, outras parece que está focando na batida e o vocal fica em segundo plano. por sorte eu tenho os exemplos perfeitos pra vc comparar:
parasol do pimpG (flow baseado principalmente em vocal): https://osu.ppy.sh/s/483344
parasol do xxheroxx (nem sei como descrever essa maravilha de hard <3): https://osu.ppy.sh/s/53793


  1. 00:16:540 (5,6,7) - redução de spacing bem estranha, sem new combo fica mais estranho ainda, as notas não tem um posicionamento interessante e não está fazendo uma boa transição, eu tentaria fazer stack com essas notas e deixar um jump entre as notas anteriores e as proximas.mudei essa parte não sei se ficou melhor depois de uma olhadinha :D
  2. 00:39:744 (1,2,3,4,5,6,1,2,3) - essa parte não fica muito natural com essa densidade de notas, tente diminuir pelomenos nas partes sem vocal. Bem essa foi minha intenção já que a batida da outra tensão junto com o vocal por enquanto deixarei assim ;)
  3. 00:54:744 (1) - remova a repeat e continue mapeando o vocal OK
Obrigado pela força :D ;)
pimp
minhas sugestões gerais para as dificuldades individuais eram pra vocês arrumarem em partes que se enquadram na descrição, essas eram as mais importantes a se seguir.

de qualquer forma já melhorou um pouco. boa sorte
Aeril
lost
  1. 00:09:291 (5,1) - it would be nice if you added a mini jump here like you did 00:05:541 (5,1) - here
  2. 00:11:400 - emphasis is here rather than 00:11:635 - here and its a bit off putting
  3. 00:13:041 (6,1) - a mini jump here would also be nice
  4. 00:15:150 - emphasis again here rather than 00:15:385 - on this note
  5. 00:16:556 (1,2,3) - if you turned this into a 1/2 repeat slider it do nice to bring out the difference between this and 00:15:853 (2,3,4) - this which are mapped the exact same way
  6. 00:19:603 (2) - if you mapped this as 2 hit circles you could hit the bass on the slider end as its quite prominent here
  7. 00:21:947 (3) - iif you turned this into a hit circle then a 1/2 slider you could follow the vocal rhythm better though i cant exactly tell if you actually following anything in this song other than the constant piano on every 1/2 beat in the background
  8. just really the same problem, the map itself isnt mapped badly, it just isnt mapped to anything that makes it seem like you're actually following the music. try and follow something like the vocals or the bass because the piano doesnt contribute any actual melody or rhythm to the song
normal
  1. 00:27:103 (4) - if you bring this note to the red tick before and add one on the next red tick, it would map to the vocals nicely
  2. pretty nice difficulty, this is what i meant when i said to follow something in the lost diff, you can actually feel like its following something in the music on this diff which is good
victor easy
  1. 00:14:447 (1,2) - you shouldnt have a 1/2 gap in an easy, remove the repeat and space it apart so it works out if you want, but i would probably just map it as a one hitcircle at the start
  2. 00:50:072 (1) - i would remove nc here and aadd one 00:51:010 (3) - on this note because thats where the emphasis is
  3. 00:52:885 (1) - also remove this one because its part of the same group as the last slider and 00:54:760 (3) - add one here
  4. 00:57:338 (1) - remove this one and add one 00:58:510 (3) - here
  5. 00:57:806 (2,3) - same thing here
  6. 01:09:760 (1,2) - 1/2 rhythm ;c i would take the 2nd slider and move it to the white tick then extend to the hit circle after
Topic Starter
Alexsander
[Aeril]

lost
  1. 00:09:291 (5,1) - it would be nice if you added a mini jump here like you did 00:05:541 (5,1) - FIXED
  2. 00:11:400 - emphasis is here rather than 00:11:635 - here and its a bit off putting I was more vocal, 00: 11: 635 - in this part of my conception the white tick went to the vocals if you notice, well in case I'm wrong the way forward I'll change
  3. 00:13:041 (6,1) - a mini jump here would also be nice would not make sense since I went there in the beat and not in the vocal so I left those previous jumps
  4. 00:15:150 - emphasis again here rather than 00:15:385 - on this note same answer from the second
  5. 00:16:556 (1,2,3) - if you turned this into a 1/2 repeat slider it do nice to bring out the difference between this and 00:15:853 (2,3,4) - this which are mapped the exact same way ''FIXED''
  6. 00:19:603 (2) - if you mapped this as 2 hit circles you could hit the bass on the slider end as its quite prominent here
  7. 00:21:947 (3) - iif you turned this into a hit circle then a 1/2 slider you could follow the vocal rhythm better though i cant exactly tell if you actually following anything in this song other than the constant piano on every 1/2 beat in the background
  8. just really the same problem, the map itself isnt mapped badly, it just isnt mapped to anything that makes it seem like you're actually following the music. try and follow something like the vocals or the bass because the piano doesnt contribute any actual melody or rhythm to the song
I intended to follow a little of each one but I will reflect on it. :)

Thanks for the mod :D

normal
  1. 00:27:103 (4) - if you bring this note to the red tick before and add one on the next red tick, it would map to the vocals nicely
  2. pretty nice difficulty, this is what i meant when i said to follow something in the lost diff, you can actually feel like its following something in the music on this diff which is good
I could lead to the vocals would be interesting but it would not be correct how I mapped from the beginning I focused more on the beat even than on the vocal thanks :oops:
victorfernando

Aeril wrote:

victor easy
  • 00:14:447 (1,2) - you shouldnt have a 1/2 gap in an easy, remove the repeat and space it apart so it works out if you want, but i would probably just map it as a one hitcircle at the start
    00:50:072 (1) - i would remove nc here and aadd one 00:51:010 (3) - on this note because thats where the emphasis is
    00:52:885 (1) - also remove this one because its part of the same group as the last slider and 00:54:760 (3) - add one here
    00:57:338 (1) - remove this one and add one 00:58:510 (3) - here
    00:57:806 (2,3) - same thing here

    01:09:760 (1,2) - 1/2 rhythm ;c i would take the 2nd slider and move it to the white tick then extend to the hit circle after
I not fixed only the red.
DeletedUser_10209520
Hello!

From my queue:

Victor's Easy
00:14:213 (1,2) - Rotate ~35 degrees clockwise so that the slider points into the blanket - better aesthetic.
01:09:760 (1,2) - 1/2 gap here - shorten the repeat slider so the repeat lands on the white tick to fix this.

Normal
00:05:541 (7,1) - Blanket these sliders?
00:41:635 (3) - Emphasis lands a small bit earlier than repeat and slider tail hit - make slider length a bit shorter + map white tick as a note.

Everything looks good with Lost!

GL, HF!
Topic Starter
Alexsander

SuperCSGO wrote:

Hello!

From my queue:


Normal
00:05:541 (7,1) - Blanket these sliders? I can not because of DS but I tried to improve the slider visually
00:41:635 (3) - Emphasis lands a small bit earlier than repeat and slider tail hit - make slider length a bit shorter + map white tick as a note. I understood your point but that would be in the vowel, in the case 00: 42: 806 - at this point and so on

Everything looks good with Lost!

GL, HF!
Thanks for the mod ;)
Peter
Easy
00:05:306 (1,2) - Well i feel like object for vocal between these is missing
00:07:885 (3) - idk if you want to follow vocal here but if you want to it should be placed on red tick here http://osu.ppy.sh/ss/9293895 but if you want to keep it here maybe you should place extra circle or turn them into slider because you are following vocal here 00:09:056 (4)
00:14:213 (1,2) - again missing circle between for vocal
00:45:385 (1,2) - you should them into slider

Normal
00:05:306 (6,7,1,2) - it kinda feels like it doesn't follow music correctly for example
you can clearly hear here that it does follow music
00:41:635 (3) - i don't like the shape its kinda weird you should make this like that http://osu.ppy.sh/ss/9294006 ow yeah forgot to mention this 00:30:385 (4) too

Lost
Decrease time line zoom cause it triggers mods
00:02:728 (2,3,4) - i don't really like jumps here recommend you to do that https://osu.ppy.sh/ss/9294028
00:29:916 (4) - you should make more visible blanket here
00:31:556 (2,3,4) - this jump seems weird you should atleast make this like that http://osu.ppy.sh/ss/9294048
00:45:853 (2) - placed weirdly too close
00:56:166 (5,6,1) - i don't like jumps here too would make this like that https://osu.ppy.sh/ss/9294058
Topic Starter
Alexsander

PeterEU wrote:

Normal
00:05:306 (6,7,1,2) - it kinda feels like it doesn't follow music correctly for example
you can clearly hear here that it does follow music most of the red ticks went to the vocal that in this part 00: 04: 838 (5,6,7) - was to represent and the rhythm is not the best but it's not totally bad I'll leave it for now
00:41:635 (3) - i don't like the shape its kinda weird you should make this like that http://osu.ppy.sh/ss/9294006 ow yeah forgot to mention this 00:30:385 (4) too FIXED


Lost
Decrease time line zoom cause it triggers mods
00:02:728 (2,3,4) - i don't really like jumps here recommend you to do that https://osu.ppy.sh/ss/9294028 I liked how the part stayed, I'll rethink your tip
00:29:916 (4) - you should make more visible blanket here FIXED
00:31:556 (2,3,4) - this jump seems weird you should atleast make this like that http://osu.ppy.sh/ss/9294048 OK
00:45:853 (2) - placed weirdly too close corrected
00:56:166 (5,6,1) - i don't like jumps here too would make this like that https://osu.ppy.sh/ss/9294058 Ok I liked your idea :D


Thanks for the mod :D
timemon
Gonna copy paste the MA just in case
Unused stuff
soft-hitclap2.wav
soft-hitwhistle2.wav
soft-sliderslide2.wav
BG 1.png

apparently it's also angry at your video because it has audio in it

[Lost]
the main concern I have with this map is its rhythm composition, there is just 1/2 note everywhere. It makes your map bland and does a poor job at emphasizing.
with section like 00:02:260 - to 00:16:556 -
There is just 1/2 spam on such a calm section of the song. You do not have to map every sounds and while you have reduced spacing during the calm section. It is not enough, object density and spacing should both go down.

You can also passively map them by simply using sliders with reverse arrow which while still have object density, it is still a lot less demanding than actually have to click almost everything on 1/2 gap.

here is some example of a rhythm composition that remains 1/2 spammy but with less clickable object while prioritizing the vocal at 00:02:260 -


Gotta pick a layer of the music to follow on, atm your map seems like you're just mapping everything and it just doesn't work. Try to introduce 1/1 slider (long slider that extends a beat) and more consecutive circles whenever it's ok to spice up your rhythm variety and gameplay elements (and make it less bland in general)


The second concern I have with the map is flow.
The map spins in an obvious way, new maps also spin but they make it really subtle by using sharp angle and jumps. https://i.imgur.com/HmWCCs6.jpg your map is spinning in circle in a not-so-subtle way.

Another issue is that your map barely has any flow change at all. It just keeps going on the same direction. Map spinning in the same direction for a long period of time is bad because it makes your map boring and it can add unnecessary burden on player like mouse drifting. A good place to change the flow is changing it on a strong sound such as the downbeat. slider with reverse arrow also can change the flow like 00:30:385 (1) -


I also recommend that you don't rely too much on the distance snapping on Insane or higher, but rely on visual spacing instead. It allows you to have more freedom on where to place your objects while still making your map look very organized.

The idea is that you organize objects by making them look visually spaced the same but they do not have to actually have the same distance snap.
In case I can't explain this good enough here is a pic
^ the pic above all circles are spaced at the same distance visually AND also have all the same distance snap
^ the same square but with its order rearranged, they still look visually spaced the same, but now the 1>2 is shorter than 2>3. This is not possible if you use distance snap because their distance is not the same but they still look very organized.

I only have 2 concerns for the map: rhythm and flow. the visual stuff I mentioned is actually not an issue in your map. I believe if you can nail down the rhythm and with improved flow. This map will be quite good.

Sorry if I sound rude here, but I'd rather point out the problems rather than treating the symptoms.
Good luck!
Topic Starter
Alexsander

timemon wrote:

Gonna copy paste the MA just in case
Unused stuff
soft-hitclap2.wav
soft-hitwhistle2.wav
soft-sliderslide2.wav
BG 1.png
FIXED
apparently it's also angry at your video because it has audio in it
I took the audio from the video

[Lost]
the main concern I have with this map is its rhythm composition, there is just 1/2 note everywhere. It makes your map bland and does a poor job at emphasizing.
with section like 00:02:260 - to 00:16:556 -
There is just 1/2 spam on such a calm section of the song. You do not have to map every sounds and while you have reduced spacing during the calm section. It is not enough, object density and spacing should both go down.

You can also passively map them by simply using sliders with reverse arrow which while still have object density, it is still a lot less demanding than actually have to click almost everything on 1/2 gap.

here is some example of a rhythm composition that remains 1/2 spammy but with less clickable object while prioritizing the vocal at 00:02:260 -


Gotta pick a layer of the music to follow on, atm your map seems like you're just mapping everything and it just doesn't work. Try to introduce 1/1 slider (long slider that extends a beat) and more consecutive circles whenever it's ok to spice up your rhythm variety and gameplay elements (and make it less bland in general)


The second concern I have with the map is flow.
The map spins in an obvious way, new maps also spin but they make it really subtle by using sharp angle and jumps. https://i.imgur.com/HmWCCs6.jpg your map is spinning in circle in a not-so-subtle way.

Another issue is that your map barely has any flow change at all. It just keeps going on the same direction. Map spinning in the same direction for a long period of time is bad because it makes your map boring and it can add unnecessary burden on player like mouse drifting. A good place to change the flow is changing it on a strong sound such as the downbeat. slider with reverse arrow also can change the flow like 00:30:385 (1) -


I also recommend that you don't rely too much on the distance snapping on Insane or higher, but rely on visual spacing instead. It allows you to have more freedom on where to place your objects while still making your map look very organized.

The idea is that you organize objects by making them look visually spaced the same but they do not have to actually have the same distance snap.
In case I can't explain this good enough here is a pic
^ the pic above all circles are spaced at the same distance visually AND also have all the same distance snap
^ the same square but with its order rearranged, they still look visually spaced the same, but now the 1>2 is shorter than 2>3. This is not possible if you use distance snap because their distance is not the same but they still look very organized.

I only have 2 concerns for the map: rhythm and flow. the visual stuff I mentioned is actually not an issue in your map. I believe if you can nail down the rhythm and with improved flow. This map will be quite good.

Sorry if I sound rude here, but I'd rather point out the problems rather than treating the symptoms.
Good luck!

My idea was to make this difficulty by representing the voice and the beat together as a whole, I used the increase in the distance to the stronger parts, if you perceive along the map the distance increases based on the voice and the beat.
Well in a way what you say about the map is right in all aspects and I'll modify some parts based on your mod that was pretty straight forward, thanks for the mod


edit: I was really wrong about my map at that time, I think I've improved a lot
Net0
log
15:21 *TheBenderGamer is editing [https://osu.ppy.sh/b/1420082 Sodachi Oikura(CV:Inoue Marina) - Yuudachi Houteishiki [Lost]]
15:21 TheBenderGamer: olha essa ultima diff que é a mais ''problematica''
15:22 Net0: baixando aqui
15:22 TheBenderGamer: blz vlw ai
15:30 *Net0 is listening to [https://osu.ppy.sh/b/1426819 Sodachi Oikura(CV:Inoue Marina) - Yuudachi Houteishiki]
15:30 Net0: Vou testar todas as difs
15:30 TheBenderGamer: ok
15:35 Net0: hmm
15:36 TheBenderGamer: hm
15:36 Net0: a top diff
15:36 *Net0 is editing [https://osu.ppy.sh/b/1420082 Sodachi Oikura(CV:Inoue Marina) - Yuudachi Houteishiki [Lost]]
15:36 Net0: o ritmo dela
15:36 Net0: tá mt genérico imo
15:36 Net0: o mapa em si tá bem normal
15:36 Net0: foi uma boa escolha
15:37 Net0: mas tem momentos que nem parece que tá seguindo a música
15:37 Net0: foi só uma impressão mesmo
15:37 TheBenderGamer: bem eu queria seguir os 2
15:37 Net0: se o ritmo vai ser básico o mapping podia ter usado mais elementos
15:37 Net0: tá tudo no DS
15:38 Net0: mas a qualidade tá boa sim
15:38 Net0: acho que alguns BNs poderiam sim checar o mapa
15:38 Net0: CS tá mt pequeno
15:39 TheBenderGamer: será que tenho alguma chance?
15:39 Net0: vc tá escutando o que eu to falando?
15:39 TheBenderGamer: eu gostei do CS assim
15:39 Net0: eu to dando mod de certa forma e vc não tá dando reply lol
15:40 TheBenderGamer: opa desculpa
15:40 Net0: o pulo do normal pra top diff
15:40 Net0: em termos de dificuldade
15:40 Net0: tá grande
15:40 Net0: e isso inclui o CS
15:40 Net0: poderia colocar a diff com o nome de hard e colocar CS 4
15:40 Net0: pra deixar mais padrão
15:41 Net0: já que a diff não tem nenhum conceito em especial
15:41 TheBenderGamer: blz
15:41 Net0: 00:16:556 (5,1,1) -
15:41 Net0: transição aqui não tem nada feito em especial
15:42 Net0: 00:14:447 (5,6,1) - /00:06:947 (3,4,1) - não tá consistente 00:17:260 (1,2,3) -
15:42 Net0: 00:19:135 (1,2,3) -
15:43 TheBenderGamer: consistente no sentindo que teria que ficar igual?
15:43 Net0: mas pouco detalhe mesmo
15:44 Net0: se fosse em 2014
15:44 Net0: isso aqui era rank fácil
15:44 Net0: 01:20:306 (2,3,4,1) -
15:44 Net0: estética tá fraca aqui
15:44 Net0: 01:19:135 (1,2,3,4) -
15:44 Net0: faz um square aqui
15:45 Net0: usando essa sliderhead como referência 01:19:135 (1) -
15:45 Net0: pra fazer o quadrado aqui 01:20:306 (2,3,4) -
15:45 Net0: e poder dar mais spacing pra 01:21:010 (1) -
15:46 TheBenderGamer: blz
15:46 Net0: vou postar o log com um comentário a respeito do mapa
15:46 Net0: ai se quiser dar kudosu é nx

Other important things before asking for a BN check

  1. You need a better audio file for this music, the current one is 128 kbps and the optimized quality is 192 kbps.
    I have the full version in high quality, in case you want to edit that ^^
  2. The video file you're using has audio and that is unrankable. You need to remove the audio from the video.
  3. Since you're using a video you can lower the .orz file size if you change the background extension to .jpeg instead of .png but that's optional. https://puu.sh/xXkrK.jpg
GL :3
Topic Starter
Alexsander
Obrigado pelo mod Net0 :D :3
victorfernando

PeterEU wrote:

Easy
00:05:306 (1,2) - Well i feel like object for vocal between these is missing (i think no)
00:07:885 (3) - idk if you want to follow vocal here but if you want to it should be placed on red tick here http://osu.ppy.sh/ss/9293895 but if you want to keep it here maybe you should place extra circle or turn them into slider because you are following vocal here 00:09:056 (4) (i follow vocal and sound here)
00:14:213 (1,2) - again missing circle between for vocal (it's gonna sounds like a normal but i fixed)
00:45:385 (1,2) - you should them into slider (ok)
Hollow Delta
m4m from my queue

Hard

00:17:260 - Up until here your hitsounds feel random. Reason being is because the rhythm is established by the consistent 1/2 rhythm, and the occasional two 1/2 sliders. 00:05:072 (4,5) - To keep a consistent hitsound pattern I suggest whistles on the heads of these sliders, and on every other note in this rhythm so that it's organized.

00:41:635 (1,2,3) - The slider here highlights the 3/4 rhythm here. If you don't know what that means, it's basically a reverse slider, with the reverse on a 1/4 tick. (For this case that's at 00:41:986 - ) Reason simplifying it as 1/2 rhythm doesn't work is because the player is focus on that 3/4 rhythm, so they would miss the note on the 1/2 tick.


Normal

00:03:197 (3) - For the player to better feel the switch of the focus from the instruments to the vocals, an nc here would make that more clear and understandable.

00:04:838 (5) - The focus atm is on the vocals as established by the first point mentioned, so this note is just unexpected. It doesn't fit here.

00:14:213 (1,2) - The focus here is on the vocals, so switching the focus to the background sound with 2 doesn't make sense, as 1 note isn't enough to switch the focus. If you want to change what the player should listen for, it needs to be on a part where the previous layer and the new layer overlap so the player has the time to switch. For this case though I think mapping the vocal would be better, which would make this reverse slider a 1/2

There are multiple sections like above where the focus isn't entirely clear. I suggest going through this diff to reassure the rhythm is fitting.


Easy

00:14:213 (1,2) - There is a guideline suggesting you don't use multiple reverses in an easy, and the reason for that guideline is because it's usually not done in a way that can be anticipated. For this case, the player can't anticipate that second reverse, so they might release assuming it's just one reverse.
I suggest removing the reverse at 00:14:213 (1) - so that the slider in a whole ends at 00:14:213 (1) - still follows the rhythm accurately and is intuitive.


Small set, so not much to say. gl

mod this please https://osu.ppy.sh/s/628857
Topic Starter
Alexsander

Bubblun wrote:

m4m from my queue

Hard

00:17:260 - Up until here your hitsounds feel random. Reason being is because the rhythm is established by the consistent 1/2 rhythm, and the occasional two 1/2 sliders. 00:05:072 (4,5) - To keep a consistent hitsound pattern I suggest whistles on the heads of these sliders, and on every other note in this rhythm so that it's organized.

00:41:635 (1,2,3) - The slider here highlights the 3/4 rhythm here. If you don't know what that means, it's basically a reverse slider, with the reverse on a 1/4 tick. (For this case that's at 00:41:986 - ) Reason simplifying it as 1/2 rhythm doesn't work is because the player is focus on that 3/4 rhythm, so they would miss the note on the 1/2 tick. I packed


Normal

00:03:197 (3) - For the player to better feel the switch of the focus from the instruments to the vocals, an nc here would make that more clear and understandable.

00:04:838 (5) - The focus atm is on the vocals as established by the first point mentioned, so this note is just unexpected. It doesn't fit here.

00:14:213 (1,2) - The focus here is on the vocals, so switching the focus to the background sound with 2 doesn't make sense, as 1 note isn't enough to switch the focus. If you want to change what the player should listen for, it needs to be on a part where the previous layer and the new layer overlap so the player has the time to switch. For this case though I think mapping the vocal would be better, which would make this reverse slider a 1/2

There are multiple sections like above where the focus isn't entirely clear. I suggest going through this diff to reassure the rhythm is fitting.

Well the idea about this difficulty is to transmit both vocal and beat so I will not adhere to the mod of this difficulty.



Small set, so not much to say. gl

mod this please https://osu.ppy.sh/s/628857
Daycore
Hello! ~ From my queue

Hard
00:02:260 (1,2,3) - spacing???
00:41:635 (1,2,3) - https://osu.ppy.sh/ss/9406001
01:21:713 (1) - this slider looks odd in this diff
01:25:931 (4) - https://osu.ppy.sh/ss/9406008
Topic Starter
Alexsander

Rus_Brony_osu wrote:

Hello! ~ From my queue

Hard
00:02:260 (1,2,3) - spacing??? fixed
00:41:635 (1,2,3) - https://osu.ppy.sh/ss/9406001 I changed this pattern
01:21:713 (1) - this slider looks odd in this diff I put '' lost '' on these sliders to the front
01:25:931 (4) - https://osu.ppy.sh/ss/9406008 fixed
Thanks for mod :)
Arphimigon
Lab says your map looks fine so sorry about that~
ignorance
UR OFFSET IS WRONG

MAYBE ~+35 MS

KDS PLZ
Doj
hey dude, your offset should be around 2306
might wanna change that
Topic Starter
Alexsander
My apologies, the timing was made by a friend that is very experienced in timing, but i forgot to tell him that i changed the mp3
Rem is my waifu
Heya! I'm from your M4M queue. I hope you don't mind but I couldn't find much wrong with your mapset ><:

Easy:
00:14:248 (1) - Sliders with multiple reverses aren't good on an Easy :[.
01:00:185 (2) - Make this a slider imo, there's a held note.

Normal:
00:03:935 (4) - Reversing this slider feels a lot better than having the awkward (5) note.
00:10:498 (2,3,4) - 00:10:498 (2,3,4) - https://osu.ppy.sh/ss/9575436 a rhythm like this feels better (look at the timeline, not the hitobjects heh).

Hard:
00:16:826 (1) - Decrease the slider velocity a bit here, like in your LOST (although maybe not as much), it fits the music well.
00:48:701 (4) - Move this so it's in line with the slider at (2), looks nicer.
01:17:060 (1) - I don't understand why there's a NC here.

LOST:
00:11:435 (1,2,3) - The way you arranged (1) and (2) and (2) and (3) is different - maybe try to blanket (1) like you did with the others, kinda like this: https://osu.ppy.sh/ss/9575303. I tried to do it with 2.00x spacing between it and the next slider but DS didn't let me - I guess if you slightly modify where the last pattern finishes, you could do it.
00:43:076 (2) - The long vocal actually starts 1/2 beat later - add a circle where the head of the slider currently is and shift it across. You could make it a 3/2 long slider but that wouldn't fit your map so perhaps you'd want to split it up.
00:51:982 (3,1) - The angle of this is very steep, maybe rotate the slider a bit anticlockwise to make it more comfortable.
00:51:982 (3,2) - stack 'em
01:04:873 (3,4,5,6) - You used this pattern a lot in the build up to the chorus - maybe spice it up with something different, like this? https://osu.ppy.sh/ss/9575341

I found your maps really fun to play btw and I hope my mods help you! Good luck!
Topic Starter
Alexsander

Rem is my waifu wrote:

Heya! I'm from your M4M queue. I hope you don't mind but I couldn't find much wrong with your mapset ><:

Easy:
00:14:248 (1) - Sliders with multiple reverses aren't good on an Easy :[. As bpm is too low I dont think its a problem
01:00:185 (2) - Make this a slider imo, there's a held note. I would break the rhythm I would follow the vocals, which was not the case

Normal:
00:03:935 (4) - Reversing this slider feels a lot better than having the awkward (5) note. The voice ends at this point 00:04:404 - and the circle moved to the rhythm, since there is no vocal presence at this point (00:04:873 (5) ) - .
00:10:498 (2,3,4) - 00:10:498 (2,3,4) - https://osu.ppy.sh/ss/9575436 a rhythm like this feels better (look at the timeline, not the hitobjects heh). I'll think about it

Hard:
00:16:826 (1) - Decrease the slider velocity a bit here, like in your LOST (although maybe not as much), it fits the music well. Ok
00:48:701 (4) - Move this so it's in line with the slider at (2), looks nicer. Fixed
01:17:060 (1) - I don't understand why there's a NC here. It was my mistake. Fixed

LOST:
00:11:435 (1,2,3) - The way you arranged (1) and (2) and (2) and (3) is different - maybe try to blanket (1) like you did with the others, kinda like this: https://osu.ppy.sh/ss/9575303. I tried to do it with 2.00x spacing between it and the next slider but DS didn't let me - I guess if you slightly modify where the last pattern finishes, you could do it. I improved the blanket
00:43:076 (2) - The long vocal actually starts 1/2 beat later - add a circle where the head of the slider currently is and shift it across. You could make it a 3/2 long slider but that wouldn't fit your map so perhaps you'd want to split it up. The vocals are stronger at the moment, but I did not follow the vocals in that part, so there's no reason to change that part
00:51:982 (3,1) - The angle of this is very steep, maybe rotate the slider a bit anticlockwise to make it more comfortable. Fixed
00:51:982 (3,2) - stack 'em I did not understand :?
01:04:873 (3,4,5,6) - You used this pattern a lot in the build up to the chorus - maybe spice it up with something different, like this? https://osu.ppy.sh/ss/9575341 I'll think about it

I found your maps really fun to play btw and I hope my mods help you! Good luck!
Thanks for mod :D
Nao Tomori
[lost]
overall i think your rhythm does not represent the song too well. some examples of what i mean.

00:03:701 (6,1,2) - the vocals switch to the offbeat. since there are two tracks playing, 1/2 spam background and vocal track, i would suggest to follow the vocals on the red tick with sliders instead. so ctrl g on this places vocals on sliders, which is nice.

00:06:982 (4,5) - same deal here

00:08:154 (2,3,4,5,1) - it seems weird to have all the clicking be on background stuff then a hold when there is 3 vocals, so putting clicks on vocals and hold on background stuff makes more sense personally.

00:11:435 (1,2,3) - this rhythm is nice but try and keep the visual spacing (distance between slider bodies) even so it looks more cohesive

00:16:357 (5,6,7,1) - this drum fill is actually 1/8 snap, though i dont think mapping as 1/8 clickable is a particularly good idea

00:18:935 (6,1) - same, ctrl g on vocals is nice.
etc

00:23:388 (3) - this thing skips a lot of sounds, like there is a 00:23:623 - pitch change here and 00:24:091 - new vocals here

00:31:591 (1,2,3,4) - this one is overmapped, 2 and 3 aren't in the song. but the previous 1/6 are nice

00:39:795 (1,2) - this rhythm is a bit subpar, i suggest https://osu.ppy.sh/ss/9605907 so there isnt a snare on a repeat arrow

01:00:654 - 1/6 got skipped =(

01:02:295 (1,3) - this is visually not very nice looking, since 1 does not bblanket 3 properly. try to move 3 out a bit so it blankets better

01:07:685 (1,2) - same deal

01:10:966 (3,1) - this is pretty questionable too, the head of 1 is not really on anything and the repeat and tail are on a vocal and a downbeat respectively. better to make 01:10:966 - a slider then 01:11:435 - circle or slider too.

01:15:654 - 1/6 again =(

overall your ncing also isn't particularly organized. try to nc on a set pattern, like once every big white tick (or red tick before it) since that will generally follow the phrases of the song well

01:24:560 (1) - i think u can make a better s than this =(

hard basically has same issues, i can do a more detailed mod on it if you want but if you apply similar principles as what i suggested on insane it should improve a lot.
Topic Starter
Alexsander

Naotoshi wrote:

[lost]
overall i think your rhythm does not represent the song too well. some examples of what i mean.

00:03:701 (6,1,2) - the vocals switch to the offbeat. since there are two tracks playing, 1/2 spam background and vocal track, i would suggest to follow the vocals on the red tick with sliders instead. so ctrl g on this places vocals on sliders, which is nice. I think it has become more consistent, fixed.

00:06:982 (4,5) - same deal here I made the change.

00:08:154 (2,3,4,5,1) - it seems weird to have all the clicking be on background stuff then a hold when there is 3 vocals, so putting clicks on vocals and hold on background stuff makes more sense personally. As there is no vocals I found it interesting to give a variety with this jump, 00:09:091 (6) - I used a slider here to represent the vocal.

00:11:435 (1,2,3) - this rhythm is nice but try and keep the visual spacing (distance between slider bodies) even so it looks more cohesive I believe the visual appearance does not make so much difference in this case, I would change the DS to this (which I did not intend), but if I really need to change, let me know.

00:16:357 (5,6,7,1) - this drum fill is actually 1/8 snap, though i dont think mapping as 1/8 clickable is a particularly good idea I asked for opinions on that part, most were between 1/8 and 1/6, I think 1/6 was more consistent, so I'll leave it like this.

00:18:935 (6,1) - same, ctrl g on vocals is nice.
etc This part has to change a few things that may be relevant.

00:23:388 (3) - this thing skips a lot of sounds, like there is a 00:23:623 - pitch change here and 00:24:091 - new vocals here I have remapped this part.

00:31:591 (1,2,3,4) - this one is overmapped, 2 and 3 aren't in the song. but the previous 1/6 are nice Fixed.

00:39:795 (1,2) - this rhythm is a bit subpar, i suggest https://osu.ppy.sh/ss/9605907 so there isnt a snare on a repeat arrow Fixed

01:00:654 - 1/6 got skipped =( I have added.

01:02:295 (1,3) - this is visually not very nice looking, since 1 does not bblanket 3 properly. try to move 3 out a bit so it blankets better I tried to improve.

01:07:685 (1,2) - same deal ^

01:10:966 (3,1) - this is pretty questionable too, the head of 1 is not really on anything and the repeat and tail are on a vocal and a downbeat respectively. better to make 01:10:966 - a slider then 01:11:435 - circle or slider too. Fixed.

01:15:654 - 1/6 again =( Fixed.

overall your ncing also isn't particularly organized. try to nc on a set pattern, like once every big white tick (or red tick before it) since that will generally follow the phrases of the song well I tried to tidy up as best I could.

01:24:560 (1) - i think u can make a better s than this =( I tried to improve as much as possible :v

hard basically has same issues, i can do a more detailed mod on it if you want but if you apply similar principles as what i suggested on insane it should improve a lot. Ok thanks for mod
Ataraxia
Algumas coisas

[Victor's Easy]

  1. 00:14:248 (1) - alguns BN tem um pé pra tras com repeat de 4, e melhor deixar o classico 3, ou no caso, faça um slider 1/1 basico, ritmo esta mto bom indepedente do que usar

    mas se tu realmente querer manter isso, sugiro ao menos explicar para min como um repeat de mais de 4 nao vai confundir o player na hora de jogar (isso realmente acontece)

    eu por exemplo, estou com um mapa onde eu realmente fiz isso, um repeat de 4, porem, usei como ultima nota, é um beginner (ou seja, é muito mais claro do que um easy)
  2. 01:12:841 (4,1) - voce tem que tomar cuidado quando tu coloca esse tipo de slider em um easy, se tu ver , muitos easy do medium bpm para cima nao tem um slider assim, só em casos tipo, 1.8~2. e isso realmente é um destruidor de novatos na hora do cara jogar, pois ele vai ver a distancia entre o 01:12:841 (4,1) - como uma sequencia rapida, quando se na verdade é mais um 1/1 normal.

    Sabe o que voce realmente pode fazer, um slider do tick vermelho até o seguinte, fazendo pattens que ficou mto show tipo 01:09:795 (1,2) -

[Normal]

  1. 00:04:873 (5) - desculpa se eu for grosso etc, mas sério, o que essa nota é ? é o instrumento de fundo, algum tick da musica q n da pra ouvir, vocal... isso ficou muito mas MUITO "jogado" por ai, isso ai nao da pra entender o proposito disso com esse começo, é uma nota simplesmente jogada em algum ritmo, voce pode realmente deletar e aumentar a distancia da seguinte, é melhor do que isso(e tambem rankeavel e claro)
  2. 00:06:045 (1,2,3,4,1,2) - a ideia de simetrica fica melhor quando voce deixa o mais simples e polido (entenda como algo muito mas MUITO claro, como se fosse um 1+1 da vida)

    um exemplo legal https://osu.ppy.sh/ss/9608394
  3. 00:22:920 (4,5) - detesto enche o saco de algo irrelevante pra jogar, mas se tu quer rankear, um BN vai reclama disso (e se ele nao reclamar ele vai sair do cargo logo logo, entao considere)

    o famoso fix blanket xDDDDDDDDDDDDDDDD

    pra incentivar o seu compromisso com o mapa, eu vou deixar o resto que eu poderia marcar para voce achar e consertar por voce mesmo.

    Isso vale para todas as diff, até do propio victor se possivel

    Bela normal, rankeavel ela, meus parabens <3
[Hard]

  1. 00:30:420 (1,2,3) - nao vou fala pra tu tira, só uma recomendacao

    na minha opiniao, esse tipo de patten que faz um som de triple na cauda do slider nao é mto bom para players newbie, ainda mais se o mesmo for BPM explodido igual esse

    o mesmo vale para 01:01:123 (3,4,5) - , por mais q seja low BPM, isso prende demais a mira, por mais q seja um hard, ele deve ser um Insane com molde de easy (Ritmo normal com DS constante na maioria das vezes)

    mas vou deixa ai no ar esse meu questionamento. se tu acha bom pode deixar, tb acho que mta gente n vai reclamar tbh
["LOST"]
pff deixa "Lost" ou deixa EASY NORMAL HARD em todas

  1. 00:30:654 (2,3,4,5,6,7,8,9) - como ja havia falado, voce fez 2 stream iguais, so que de formatos diferentes, uma stream stackada dessas é muito ruim de processar, entao eu te aconselho a deixar coisa pouca, tipo DS 0.3 e dps aumenta para 0.5 a seguinte

    embaralhei a marcacao, mas da uma diminuida nisso 00:31:123 (6,7,8,9) - xd
  2. 00:39:795 (1,2) - isso parece 3/4, e bem... é so mais um 1/2, deixe ele com um DS que faz jus a um slider 1/2 né xD
  3. 01:09:326 (4,5,6) - MENINO stacka isso direito
  4. 01:21:748 (2,3,1,2) - Bela ideia <3

    é isso meninos, bora agilizar que ta perto de começa a procurar BN !
ALso
i see naotoshi mod (also nice mod dude) and i have see some of the "letter-slide" need some help

That "S" with square points o.o

I'm Have trying to make that "S" for help the mapper

Follow that points https://puu.sh/ysftL/ad5922e931.jpg

hope can help
Topic Starter
Alexsander

Ataraxia wrote:

Algumas coisas

[Victor's Easy]

  1. 00:14:248 (1) - alguns BN tem um pé pra tras com repeat de 4, e melhor deixar o classico 3, ou no caso, faça um slider 1/1 basico, ritmo esta mto bom indepedente do que usar
    mas se tu realmente querer manter isso, sugiro ao menos explicar para min como um repeat de mais de 4 nao vai confundir o player na hora de jogar (isso realmente acontece)Fixed

    eu por exemplo, estou com um mapa onde eu realmente fiz isso, um repeat de 4, porem, usei como ultima nota, é um beginner (ou seja, é muito mais claro do que um easy)
  2. 01:12:841 (4,1) - voce tem que tomar cuidado quando tu coloca esse tipo de slider em um easy, se tu ver , muitos easy do medium bpm para cima nao tem um slider assim, só em casos tipo, 1.8~2. e isso realmente é um destruidor de novatos na hora do cara jogar, pois ele vai ver a distancia entre o 01:12:841 (4,1) - como uma sequencia rapida, quando se na verdade é mais um 1/1 normal.

    Sabe o que voce realmente pode fazer, um slider do tick vermelho até o seguinte, fazendo pattens que ficou mto show tipo 01:09:795 (1,2) - Já é

[Normal]

  1. 00:04:873 (5) - desculpa se eu for grosso etc, mas sério, o que essa nota é ? é o instrumento de fundo, algum tick da musica q n da pra ouvir, vocal... isso ficou muito mas MUITO "jogado" por ai, isso ai nao da pra entender o proposito disso com esse começo, é uma nota simplesmente jogada em algum ritmo, voce pode realmente deletar e aumentar a distancia da seguinte, é melhor do que isso(e tambem rankeavel e claro) Fixed
  2. 00:06:045 (1,2,3,4,1,2) - a ideia de simetrica fica melhor quando voce deixa o mais simples e polido (entenda como algo muito mas MUITO claro, como se fosse um 1+1 da vida)

    um exemplo legal https://osu.ppy.sh/ss/9608394 melhorei
  3. 00:22:920 (4,5) - detesto enche o saco de algo irrelevante pra jogar, mas se tu quer rankear, um BN vai reclama disso (e se ele nao reclamar ele vai sair do cargo logo logo, entao considere)

    o famoso fix blanket xDDDDDDDDDDDDDDDD O famoso fixed xd

    pra incentivar o seu compromisso com o mapa, eu vou deixar o resto que eu poderia marcar para voce achar e consertar por voce mesmo.

    Isso vale para todas as diff, até do propio victor se possivel

    Bela normal, rankeavel ela, meus parabens <3 :)
[Hard]

  1. 00:30:420 (1,2,3) - nao vou fala pra tu tira, só uma recomendacao

    na minha opiniao, esse tipo de patten que faz um som de triple na cauda do slider nao é mto bom para players newbie, ainda mais se o mesmo for BPM explodido igual esse

    o mesmo vale para 01:01:123 (3,4,5) - , por mais q seja low BPM, isso prende demais a mira, por mais q seja um hard, ele deve ser um Insane com molde de easy (Ritmo normal com DS constante na maioria das vezes)

    mas vou deixa ai no ar esse meu questionamento. se tu acha bom pode deixar, tb acho que mta gente n vai reclamar tbh Deixarei assim mesmo :v
["LOST"]
pff deixa "Lost" ou deixa EASY NORMAL HARD em todas

  1. 00:30:654 (2,3,4,5,6,7,8,9) - como ja havia falado, voce fez 2 stream iguais, so que de formatos diferentes, uma stream stackada dessas é muito ruim de processar, entao eu te aconselho a deixar coisa pouca, tipo DS 0.3 e dps aumenta para 0.5 a seguinte Diminui, 0.3 em um e 0.6 no outro.

    embaralhei a marcacao, mas da uma diminuida nisso 00:31:123 (6,7,8,9) - xd
  2. 00:39:795 (1,2) - isso parece 3/4, e bem... é so mais um 1/2, deixe ele com um DS que faz jus a um slider 1/2 né xD Vou deixar assim quero ver o que o bn irá falar kkkkkkkkkkk
  3. 01:09:326 (4,5,6) - MENINO stacka isso direito Ignora esse erro, foi lag :P
  4. 01:21:748 (2,3,1,2) - Bela ideia <3 Quero me achar não mas tbm achei :)

    é isso meninos, bora agilizar que ta perto de começa a procurar BN !
Nao Tomori
[lost]
00:05:341 (5,6) - this rhythm is still a bit not so good since 00:04:873 (3,4) - 2 random clicks on nothing and then 00:05:810 - vocal on slider end here

00:08:388 (3,4,5,6) - it makes more sense to put the clicks on the vocals though? since you've been doing that. having jumps and lots of clicks on background 1/2 stuff detracts from vocal focus

00:21:982 (4,5) - red tick vocal D=

00:26:201 (5,1,2,3) - same here, it seems really prominent.
01:00:654 (2,3) - wat is this

idk, kiai seems kinda 1/2 spammy. like 00:56:435 (1,2,3,4,5,6) - its hard to tell what this rhythm is actually following.

im probably rly biased cuz i also mapped this song tho :^

[hard]
00:10:498 (2,3,4) - ctrl G to follow vocals better imo

00:18:935 (1,2,3,4) - this is a bit odd, imo 3/4 slider > 1/2 slider works better. or just 2 1/2 sliders. atm the circles dont really follow anything and there's a vocal on a slider end

00:30:420 (1,2,3,4) - if u simplify it as 1/4 the first time do it the 2nd time too

u put a lot of stronger vocals on slider ends which is just kinda lame imo. like 01:10:966 - 01:12:373 - 00:55:966 - etc.

[normal]
00:02:998 (2) - this doesnt really follow anything, imo delete it to focus on the vocals more

00:32:295 - try to differentiate this section, the song is clearly different but you continue your 1/1 spam =/

00:41:670 - 3/4 slider? works nicer here with the drums

http://puu.sh/yvDVp/5cc8ae42ae.jpg

the kiai is weird, i mean the song has really clear offbeat (red tick) based rhythm but you try and force it onto white ticks anyway. like 00:47:998 (2,3,4) - where 00:47:998 - 00:48:466 - 00:48:935 - have the vocals but are not given any importance since 00:47:295 (1,3) - surrounds it and makes it into a filler rhythm

00:55:498 (2,3,4,5) - this was good until 5 happened =(

01:09:326 (1,2,3) - the slider end of 1 is so freaking strong lol

[easy]
00:18:701 (3) - this is meh, end of this slider has nothing on it while repeat is quite strong, but since its a repeat it has no emphasis.

00:25:966 - these red ticks are really strong too =(

overall combos are a bit too short, try doing 2 measure ncs since atm you haave lots of 2 object combos which is subpar.


good luck~
Topic Starter
Alexsander

Naotoshi wrote:

[lost]
00:05:341 (5,6) - this rhythm is still a bit not so good since 00:04:873 (3,4) - 2 random clicks on nothing and then 00:05:810 - vocal on slider end here

00:08:388 (3,4,5,6) - it makes more sense to put the clicks on the vocals though? since you've been doing that. having jumps and lots of clicks on background 1/2 stuff detracts from vocal focus 00:08:154 (2,3,4,5) - It does not have the presence of vocal so I chose to place circle.
00:09:091 (6) - At this point there was a vocal presence again so I use the slider normally.


00:21:982 (4,5) - red tick vocal D= Fixed

00:26:201 (5,1,2,3) - same here, it seems really prominent. Fixed
01:00:654 (2,3) - wat is this 01:00:732 (3) - removed :v

idk, kiai seems kinda 1/2 spammy. like 00:56:435 (1,2,3,4,5,6) - its hard to tell what this rhythm is actually following.

im probably rly biased cuz i also mapped this song tho :^


[hard]
00:10:498 (2,3,4) - ctrl G to follow vocals better imo Fixed

00:18:935 (1,2,3,4) - this is a bit odd, imo 3/4 slider > 1/2 slider works better. or just 2 1/2 sliders. atm the circles dont really follow anything and there's a vocal on a slider end Fixed

00:30:420 (1,2,3,4) - if u simplify it as 1/4 the first time do it the 2nd time too Ok

u put a lot of stronger vocals on slider ends which is just kinda lame imo. like 01:10:966 - 01:12:373 - 00:55:966 - etc.

[normal]
00:02:998 (2) - this doesnt really follow anything, imo delete it to focus on the vocals more Ok, removed

00:32:295 - try to differentiate this section, the song is clearly different but you continue your 1/1 spam =/ I changed this section.

00:41:670 - 3/4 slider? works nicer here with the drums Ok

http://puu.sh/yvDVp/5cc8ae42ae.jpg

the kiai is weird, i mean the song has really clear offbeat (red tick) based rhythm but you try and force it onto white ticks anyway. like 00:47:998 (2,3,4) - where 00:47:998 - 00:48:466 - 00:48:935 - have the vocals but are not given any importance since 00:47:295 (1,3) - surrounds it and makes it into a filler rhythm

00:55:498 (2,3,4,5) - this was good until 5 happened =( Fixed

01:09:326 (1,2,3) - the slider end of 1 is so freaking strong lol Fixed

[easy]
00:18:701 (3) - this is meh, end of this slider has nothing on it while repeat is quite strong, but since its a repeat it has no emphasis. 00:18:701 - This moment is the most prominent and not this 00:19:170 -

00:25:966 - these red ticks are really strong too =( The beat is who is being made and not the vocal

overall combos are a bit too short, try doing 2 measure ncs since atm you haave lots of 2 object combos which is subpar.
good luck~
As for the vocals in the reds ticks, I moved to the better understanding because it really seems like I was not following anything, I think I solved the problems in all the difficulties I needed.
Marianna
lost irc
15:35 *Alexsander is listening to [https://osu.ppy.sh/b/1469907 Sodachi Oikura(CV:Inoue Marina) - Yuudachi Houteishiki (TV Size)]
15:35 Alexsander: refiz umas partes dessa diff
15:40 *Marianna is editing [https://osu.ppy.sh/b/1469907 Sodachi Oikura(CV:Inoue Marina) - Yuudachi Houteishiki (TV Size) [Lost]]
15:41 Marianna: 00:05:810 (1) - essa nota seria melhor se aqui fosse um circle 00:05:810 - e aqui um slider 00:06:045 - pra dar ênfase no vocal, jogado fica melhor tbm
15:42 Alexsander: bl
15:42 Alexsander: ok fixed
15:42 Marianna: 00:07:216 (6,1) - deixa o DS aqui ligado, eles estão muito perto, essa nota precisa de ênfase já que é NC 00:07:685 (1) -
15:44 Marianna: 00:16:670 (6) - coloca isso em 120|356 e isso 00:16:748 (7) - em 136|364, fica uma reta melhor
15:45 Marianna: 00:22:920 - acho que aqui deveria ter um whistle, ta muito vazio
15:45 Alexsander: fixed
15:45 Alexsander: vdd adicionei
15:47 Marianna: 00:45:654 - você poderia ter feito um tripple aqui, já que você seguiu anteriormente sons muito mais "undergroud" que esse 00:42:373 - 00:30:654 -
15:48 Marianna: 00:54:326 (4,5) - se vc der ctrl+g nesses dois fica perfeito
15:48 Marianna: que n
15:48 Marianna: pera
15:48 Alexsander: n tem nada
15:48 Marianna: 00:54:795 (1) - aqui fica estranho se desse ctrl, então deixa assim mesmo
15:48 Alexsander: ou está muito muito baixo já aqueles q fiz antes davam para perceber
15:49 Marianna: ué, mas aqui da pra ouvir muito bem 00:45:654 -
15:49 Marianna: até sem fone
15:49 Marianna: 01:01:357 - é o mesmo som daqui
15:49 Alexsander: ok vdd
15:49 Alexsander: entendi errado
15:50 Marianna: 01:10:498 (2,3) - acho que essas duas notas precisam de hitsound
15:50 Marianna: 01:15:654 (2,3) - acho que o jump entre essas duas é muito grande já que é 1/6 pra 1/4
15:50 Marianna: 01:21:748 (2) - NC aqui
15:51 Alexsander: ops não tinha colocar...
15:51 Alexsander: colocado*
15:51 Alexsander: fix
15:51 Marianna: o resto pra mim ta bom
15:51 Alexsander: diminui a distãncia
15:52 Alexsander: :)
Topic Starter
Alexsander
Thanks
Underforest
m4m

[victor's easy]
00:17:295 (1) - try to avoid distances higher than x1.0 here

[normal]
ok

[hard]
00:30:732 (2,3,4) - use a slider of 1/6 instead, it doesn't feel natural with slow rhythms in hard, it also does rhythm incosistency with 00:30:654 (2) - in lost which is repeating slider unlike here which is circles
01:07:216 (3) - extend the ds here, it feels awkward

[lost]
01:21:748 (1,2,1,2) - not really a problem but i love the way you used this rhythm for song context

sorry for short mod but map is already good. gl
Topic Starter
Alexsander

Underforest wrote:

m4m

[victor's easy]
00:17:295 (1) - try to avoid distances higher than x1.0 here Fixed

[normal]
ok

[hard]
00:30:732 (2,3,4) - use a slider of 1/6 instead, it doesn't feel natural with slow rhythms in hard, it also does rhythm incosistency with 00:30:654 (2) - in lost which is repeating slider unlike here which is circles I used repeats i think it gets better, fixed
01:07:216 (3) - extend the ds here, it feels awkward Sure, fixed

[lost]
01:21:748 (1,2,1,2) - not really a problem but i love the way you used this rhythm for song context Thanks :)

sorry for short mod but map is already good. gl
Thanks for mod
neonat
Victor's Easy

00:06:045 (2) - whistle on sliderend? would apply to the other difficulties at this point as well
00:42:607 (2) - it felt a little odd as a repeat slider here, mostly due to the repeat being at 00:43:545 with that finish; 00:43:545 is the strong part, hence you used finish as well, it would be nicer to start there with something, also a NC would begin at 00:43:545 - :

Normal

00:10:732 - this gap is quite odd, I would not have expected it to be as such, I think it works better if you swap 00:10:498 (2,3) - :
00:14:951 (2) - because of the beat at 00:15:185 - by overlooking that part with the slider, the emphasis shifted away, I think a rhythm like this would help emphasize the song better, you can stack the slider and circle like you did at 00:05:341 (4,5) - :
00:35:341 (6,7) - if you stack for 1/2s like 00:05:341 (4,5) and 00:37:685 (3,4) - do not stack 1/1
00:48:935 (4) - keep the curves closer to the middle of the slider so that the curves don't get cut off by the slider heads? Like try to avoid this:
00:50:576 (7,1) - 00:54:326 (7,1) - 01:01:826 (7,1) - 01:15:888 (5,6) - like 00:35:341 (6,7) avoid 1/1 stack

Hard

00:06:982 (3,4) - I think it would be better unstacked
00:13:076 (1) - the beat at 00:13:545 is pretty strong, try and make it clickable
00:43:310 (1,2) - unstack like 00:41:435 (4,1) -

Lost

00:16:357 (5,6,7,1) - space closer together? Given that it is 1/6s, try to make sure that no other 1/4 spacings are smaller than this, but 00:45:654 (2,3,4) - is smaller, I think that would really help distinguish things
01:20:576 (5,6,7,8,1) - thought the stream would curve more, but it kinda flatlines at 01:20:810 (7,8,1) - I think you can make it curvier, would be neater


Good Luck
Topic Starter
Alexsander

neonat wrote:

Victor's Easy

00:06:045 (2) - whistle on sliderend? would apply to the other difficulties at this point as well Ok, fixed
00:42:607 (2) - it felt a little odd as a repeat slider here, mostly due to the repeat being at 00:43:545 with that finish; 00:43:545 is the strong part, hence you used finish as well, it would be nicer to start there with something, also a NC would begin at 00:43:545 - :

Fixed

Normal

00:10:732 - this gap is quite odd, I would not have expected it to be as such, I think it works better if you swap 00:10:498 (2,3) - : Fixed
00:14:951 (2) - because of the beat at 00:15:185 - by overlooking that part with the slider, the emphasis shifted away, I think a rhythm like this would help emphasize the song better, you can stack the slider and circle like you did at 00:05:341 (4,5) - : Fixed
00:35:341 (6,7) - if you stack for 1/2s like 00:05:341 (4,5) and 00:37:685 (3,4) - do not stack 1/1 Fixed
00:48:935 (4) - keep the curves closer to the middle of the slider so that the curves don't get cut off by the slider heads? Like try to avoid this: Fixed
00:50:576 (7,1) - 00:54:326 (7,1) - 01:01:826 (7,1) - 01:15:888 (5,6) - like 00:35:341 (6,7) avoid 1/1 stack All fixed

Hard

00:06:982 (3,4) - I think it would be better unstacked Ok
00:13:076 (1) - the beat at 00:13:545 is pretty strong, try and make it clickable
00:43:310 (1,2) - unstack like 00:41:435 (4,1) -
All fixed
Lost

00:16:357 (5,6,7,1) - space closer together? Given that it is 1/6s, try to make sure that no other 1/4 spacings are smaller than this, but 00:45:654 (2,3,4) - is smaller, I think that would really help distinguish things I increased a little
01:20:576 (5,6,7,8,1) - thought the stream would curve more, but it kinda flatlines at 01:20:810 (7,8,1) - I think you can make it curvier, would be neater Ok,fixed


Good Luck
Thanks for mod
Namki
sup

[Easy]
  1. 00:45:420 (2) - NC since main instrument changes from vocals to snares.
  2. 00:52:920 (2) - feels kinda empty. Like, 00:53:857 - vocals are quite prominent so it would be better to have 1/1 slider with a circle, instead. What do you think? Also, it's kiai so music is pretty intense and I'm sure it is fine to have a bit complex rhythm.
  3. I do really think 01:01:123 - these vocals shouldn't be undermaped because of their prominency and it's always easier to follow vocals if you're newbie. I suggest start slider at the red tick, instead.
    01:16:357 (3) - the same.
[Normal]
  1. 00:38:857 (6,7) - maybe try out a slider instead of a two circles. If we take this circle 00:38:388 (5) - , it is snapped on snares but this 00:38:857 (6,7) - on vocals so it would emphasis vocals in a better way. You may want to place a 1/2 reverse slider, or just 1/1. Both seem good to me.
    00:53:857 (6,7) - the same.
    01:08:857 (6,7) - as well.
  2. 00:41:435 (4) - such slider would've been justified if it supported vocals even on that reverse but I can hear a lot of undermapped intrumentals here.

    Try somerthing like this.

    This gives fine emphasis on vocals and on this prominent beat right here 00:41:670 - which you have covered with a slider rn.
  3. So if you're about to change the point above then also you may want to change these 00:42:607 (5,6) - into a 1/2 reverse slider. Ot the second option is to stack these as you don't have such stacks for the entire diff but this pattern.
  4. 01:00:888 (5) - I am fine with having undermapped vocals on red tick becasue this is normal but having this unclickable 01:01:357 - makes little sense to me as this is kind of a peak of the part in music so she's making an emphasis on these words and it's also supported by 1/4 intrumentals. Consider placing either 1/2 reverse or three circles.
[Hard]
  1. 00:13:076 (1) - random NC appears here.
  2. 00:15:185 (5,1) - this doesn't seem like a sound for making jump here, it's not that prominent.
  3. Compare 00:20:107 (4,5) - with 00:20:810 (6,1) - . From my side it looks kinda weird. Like, 00:20:107 (4,5) - this is stacked because of vocals 00:20:341 - which is less prominent than 00:20:107 - so it's fine, but 00:21:045 - doesn't seem that weak for being stacked.
    tl.dr: Consider unstacking 00:20:810 (6,1) - because of the lack of emphasis.
  4. 00:27:841 (4,5) - spacing to 5 seems a bit low. Try 1.2x, instead.
  5. 00:41:435 (4,1) - as you went super consistent don't ruin the idea. 1.4x for sure.
  6. 00:56:435 - vocals require some hitsound for being better emphasized, try whistle out. 01:18:935 - for this as well.
  7. 01:21:045 (1) - clap does not really fit the music here. Consider removing it.
    Suggestions for hitsound apply for other diff too.
[Lost]
  1. The main concern is that some prominent sounds are stacked which make little sense. For instance, 00:18:701 (5,6) - vocals / 00:21:982 (4,5) - vocals / 00:41:435 (4,1) - prominent intrumental. I suggest you to simply unstack these.
  2. 01:12:138 (2,3,4,5,6,7) - this whole pattern is made in way that each jump has the same intensity and gives quite the same feedback to the player but both vocals and intrumentals differ. 01:12:607 (4,5,6,7) - these have more intensity than 01:12:138 (2,3) - and also snares on the red ticks 01:12:841 - / 01:13:076 - . Consider emphasizing it.
I don't feel like I want to nominate this mapset tbh, sorry
gl~!
Venix
hello, from my modding queue.

Victor's Easy
00:07:685 - since you were focusing your rhythm on vocals you should emphasize this one too. a circle would work nicely here
00:09:560 - here's another vocal line. maybe shorten 00:09:091 (4) - this slider to 1/1?
00:21:045 (1) - seems like you were focusing on vocal here, but you ignored ones on white ticks. https://puu.sh/zchWe/187dd12e87.png that would work nicely here
00:23:857 (5,6) - angle seems a little bit too sharp in comparison to 00:21:045 (1,2,3,4,5) - these ones. maybe use similar one?
00:30:420 (3) - remove a finish here
00:37:920 (3) - missing a finish on head
00:57:841 (5,1) - this rhythm full of 1/2s what's a bit hard on easy diff. maybe replace 00:57:841 (5) - this with 1/1 instead? like you did 01:12:841 (4) - here on the same rhythm
01:00:185 (2,3) - this angle seems a bit uncomfortable, maybe move up 01:00:185 (2) - this circle a bit?
01:04:170 (2,3) - fix this blanket please
01:06:045 (1,2) - 1/2 seems unnecessary here, the rhythm like 00:51:045 (1,2) - that would work better here.
01:21:045 (2) - probably missing a finish

Normal
cs 3.7 is a bit too much for normal i think, maybe try 3.5 to get perfect spread with easy and hard?
00:14:951 (2,3) - overall, your using of stack seems a little bit random, maybe try to use it on one type of rhythm for example on vocals like here, if you are stacked it you should stack 00:20:810 (6,1) - 00:28:310 (6,1) - 00:41:201 (4,5) - 00:43:076 (7,1) - too
01:15:888 (5,6) - this flow seems uncomfortable because of very wide angle, what do you think about something like that? https://osu.ppy.sh/ss/10132000
00:35:810 (7,1,2) - this rhythm feels a bit inconsistent with rest of the map, maybe try something like https://puu.sh/zciWn/238e557b0c.png that to keep consistency?
00:38:388 (5,6,7,1) - you should use the same spacing between those objects
00:39:795 (1) - repeat probably isn't the best option here, you are missing vocal line 00:40:263 - here. maybe try something like this instead? https://puu.sh/zciGo/eaa490cd9e.png

Hard
00:07:216 (4) - repeat arrow seems a little bit random here and it ignores vocal line at the end, something like this would work better here: https://puu.sh/zcTXN/126c10b337.png
00:15:185 (5,1) - seems really overspaced in comparison to other spacing changes, maybe stack 00:15:185 (5) - with 00:14:013 (2) - it would work nicely here.
00:14:716 (4,1) - fix this blanket also.
00:15:420 (1,2) - flow seems a bit harsh because of this weird angle between objects, making circular flow here like http://osu.ppy.sh/ss/10137942 could fix it.
00:33:935 (5,1) - you put higher spacing for every downbeat so you should do this here too.
00:43:310 (1,2) - you should swap those ncs for consistency.
00:54:326 (5,1) - this is overspaced a lot in comparison to other downbeats on this part.
01:03:701 (4,1) - according to entire of kiai this actually needs the spacing increase because of downbeat.
01:04:170 (1) - it needs a finish
01:18:935 (1) - maybe move this a bit more away from 01:18:466 (3) - this to get a perfect blanket?

Lost
00:02:295 - spacing on this, peaceful part of music is bigger than spacings on 00:17:295 - this, intense in music part. it should be fixed asap because it makes your map look very inconsistent.
00:06:045 (1,3) - fix that blanket lol
00:07:216 (5,1) - you were emphasizing downbeats by increasing the spacing so why here spacing is so small? looks inconsistent so i'd prefer to fix it.
00:17:763 (2,3,4) - you were focusing your spacings on vocals on this part so back'n'forth pattern doesn't work here at all. i'd prefer to use higher spacing for 00:17:998 (3,4) - this to keep consistency.
00:29:013 (2,3,4) - same as above
00:31:591 (1,2) - stack here looks a bit weird because sounds are different at all. it could be better to unstack those circles.
00:32:060 (3,1) - you used to emphasize downbeats by big spacing change so why it's so small here?
00:43:076 (6) - by using 3/4 slider here you are ignoring important beat on the red tick 00:43:310 - here, maybe use 1/2 instead?
00:50:107 (4,5,6) - a similar issue to one of the previous ones, you shouldn't use back'n'forth here because it looks really flat with this rhythm
00:58:076 (5,1) - increase the spacing for downbeat lol
01:02:060 (5,6,1) - the same here
01:04:170 (1) - probably missing a finish on the head
01:12:138 (2,3,4,5,6,7,1) - using the same spacing between circles of this jump looks a bit flat because it actually doesn't follow anything. you should focus on something, maybe on 01:12:607 (4) - 01:13:076 (6) - 01:13:545 (1) - those beats to keep consistency with the rest of kiai?

good luck!
Topic Starter
Alexsander

Namki wrote:

sup

[Easy]
  1. 00:45:420 (2) - NC since main instrument changes from vocals to snares. Sure
  2. 00:52:920 (2) - feels kinda empty. Like, 00:53:857 - vocals are quite prominent so it would be better to have 1/1 slider with a circle, instead. What do you think? Also, it's kiai so music is pretty intense and I'm sure it is fine to have a bit complex rhythm. Ok
  3. I do really think 01:01:123 - these vocals shouldn't be undermaped because of their prominency and it's always easier to follow vocals if you're newbie. I suggest start slider at the red tick, instead. Fixed
    01:16:357 (3) - the same.Fixed
[Normal]
  1. 00:38:857 (6,7) - maybe try out a slider instead of a two circles. If we take this circle 00:38:388 (5) - , it is snapped on snares but this 00:38:857 (6,7) - on vocals so it would emphasis vocals in a better way. You may want to place a 1/2 reverse slider, or just 1/1. Both seem good to me. I put a 1/1 slider, corrected
    00:53:857 (6,7) - the same. ^
    01:08:857 (6,7) - as well. ^
  2. 00:41:435 (4) - such slider would've been justified if it supported vocals even on that reverse but I can hear a lot of undermapped intrumentals here.

    Try somerthing like this.

    This gives fine emphasis on vocals and on this prominent beat right here 00:41:670 - which you have covered with a slider rn. [b]Fixed[/b]
  3. So if you're about to change the point above then also you may want to change these 00:42:607 (5,6) - into a 1/2 reverse slider. Ot the second option is to stack these as you don't have such stacks for the entire diff but this pattern. I added a reverse slider
  4. 01:00:888 (5) - I am fine with having undermapped vocals on red tick becasue this is normal but having this unclickable 01:01:357 - makes little sense to me as this is kind of a peak of the part in music so she's making an emphasis on these words and it's also supported by 1/4 intrumentals. Consider placing either 1/2 reverse or three circles.I put the 3 circles and removed the slider in 01:00:888 -
[Hard]
  1. 00:13:076 (1) - random NC appears here. Fixed
  2. 00:15:185 (5,1) - this doesn't seem like a sound for making jump here, it's not that prominent. Fixed
  3. Compare 00:20:107 (4,5) - with 00:20:810 (6,1) - . From my side it looks kinda weird. Like, 00:20:107 (4,5) - this is stacked because of vocals 00:20:341 - which is less prominent than 00:20:107 - so it's fine, but 00:21:045 - doesn't seem that weak for being stacked.
    tl.dr: Consider unstacking 00:20:810 (6,1) - because of the lack of emphasis. Sure, fixed
  4. 00:27:841 (4,5) - spacing to 5 seems a bit low. Try 1.2x, instead. Ok
  5. 00:41:435 (4,1) - as you went super consistent don't ruin the idea. 1.4x for sure. Fixed
  6. 00:56:435 - vocals require some hitsound for being better emphasized, try whistle out. 01:18:935 - for this as well. Added
  7. 01:21:045 (1) - clap does not really fit the music here. Consider removing it.
    Suggestions for hitsound apply for other diff too.Added in all diff
[Lost]
  1. The main concern is that some prominent sounds are stacked which make little sense. For instance, 00:18:701 (5,6) - vocals / 00:21:982 (4,5) - vocals / 00:41:435 (4,1) - prominent intrumental. I suggest you to simply unstack these. All fixed
  2. 01:12:138 (2,3,4,5,6,7) - this whole pattern is made in way that each jump has the same intensity and gives quite the same feedback to the player but both vocals and intrumentals differ. 01:12:607 (4,5,6,7) - these have more intensity than 01:12:138 (2,3) - and also snares on the red ticks 01:12:841 - / 01:13:076 - . Consider emphasizing it. I emphasized, Fixed
I don't feel like I want to nominate this mapset tbh, sorry
gl~!I understand, thanks for mod

Venix wrote:

hello, from my modding queue.

Victor's Easy
00:07:685 - since you were focusing your rhythm on vocals you should emphasize this one too. a circle would work nicely here Ok
00:09:560 - here's another vocal line. maybe shorten 00:09:091 (4) - this slider to 1/1? I followed the vocal and the sound in 00:09:795 -
00:21:045 (1) - seems like you were focusing on vocal here, but you ignored ones on white ticks. https://puu.sh/zchWe/187dd12e87.png that would work nicely here Fixed
00:23:857 (5,6) - angle seems a little bit too sharp in comparison to 00:21:045 (1,2,3,4,5) - these ones. maybe use similar one? I went down the slider a bit
00:30:420 (3) - remove a finish here It has the sound of dish in the background
00:37:920 (3) - missing a finish on head would be inconsistent
00:57:841 (5,1) - this rhythm full of 1/2s what's a bit hard on easy diff. maybe replace 00:57:841 (5) - this with 1/1 instead? like you did 01:12:841 (4) - here on the same rhythm fixed
01:00:185 (2,3) - this angle seems a bit uncomfortable, maybe move up 01:00:185 (2) - this circle a bit? Fixed
01:04:170 (2,3) - fix this blanket please Fixed
01:06:045 (1,2) - 1/2 seems unnecessary here, the rhythm like 00:51:045 (1,2) - that would work better here. the loud sound was in 01:07:85 - and not in 01:07:920 - different from the other case
01:21:045 (2) - probably missing a finish There is no finish sound

Normal
cs 3.7 is a bit too much for normal i think, maybe try 3.5 to get perfect spread with easy and hard? No problem for the spread
00:14:951 (2,3) - overall, your using of stack seems a little bit random, maybe try to use it on one type of rhythm for example on vocals like here, if you are stacked it you should stack 00:20:810 (6,1) - 00:28:310 (6,1) - 00:41:201 (4,5) - 00:43:076 (7,1) - too I kept the consistency in the session
01:15:888 (5,6) - this flow seems uncomfortable because of very wide angle, what do you think about something like that? https://osu.ppy.sh/ss/10132000
00:35:810 (7,1,2) - this rhythm feels a bit inconsistent with rest of the map, maybe try something like https://puu.sh/zciWn/238e557b0c.png that to keep consistency? I mapped the vocals and the rhythm together so as not to get worse, his method was inconsistent

00:38:388 (5,6,7,1) - you should use the same spacing between those objects Fixed
00:39:795 (1) - repeat probably isn't the best option here, you are missing vocal line 00:40:263 - here. maybe try something like this instead? https://puu.sh/zciGo/eaa490cd9e.png the sound was better 1/4

Hard
00:07:216 (4) - repeat arrow seems a little bit random here and it ignores vocal line at the end, something like this would work better here: https://puu.sh/zcTXN/126c10b337.png Ok
00:15:185 (5,1) - seems really overspaced in comparison to other spacing changes, maybe stack 00:15:185 (5) - with 00:14:013 (2) - it would work nicely here. Fixed
00:14:716 (4,1) - fix this blanket also. Fixed
00:15:420 (1,2) - flow seems a bit harsh because of this weird angle between objects, making circular flow here like http://osu.ppy.sh/ss/10137942 could fix it. I do not see a problem

00:33:935 (5,1) - you put higher spacing for every downbeat so you should do this here too. Sure, fixed
00:43:310 (1,2) - you should swap those ncs for consistency. is consistent since it has changed dramatically in the circle
00:54:326 (5,1) - this is overspaced a lot in comparison to other downbeats on this part. What counting on is the distance from slider head.
01:03:701 (4,1) - according to entire of kiai this actually needs the spacing increase because of downbeat. Ok
01:04:170 (1) - it needs a finish hitsound are already consistent
01:18:935 (1) - maybe move this a bit more away from 01:18:466 (3) - this to get a perfect blanket? Sure, fixed

Lost
00:02:295 - spacing on this, peaceful part of music is bigger than spacings on 00:17:295 - this, intense in music part. it should be fixed asap because it makes your map look very inconsistent. I only noticed this difference in the beginning, fixed
00:06:045 (1,3) - fix that blanket lol Fixed
00:07:216 (5,1) - you were emphasizing downbeats by increasing the spacing so why here spacing is so small? looks inconsistent so i'd prefer to fix it. Fixed
00:17:763 (2,3,4) - you were focusing your spacings on vocals on this part so back'n'forth pattern doesn't work here at all. i'd prefer to use higher spacing for 00:17:998 (3,4) - this to keep consistency. Fixed
00:29:013 (2,3,4) - same as above Fixed
00:31:591 (1,2) - stack here looks a bit weird because sounds are different at all. it could be better to unstack those circles. Ok
00:32:060 (3,1) - you used to emphasize downbeats by big spacing change so why it's so small here? has 1/3 before
00:43:076 (6) - by using 3/4 slider here you are ignoring important beat on the red tick 00:43:310 - here, maybe use 1/2 instead?1/3 is more important
00:50:107 (4,5,6) - a similar issue to one of the previous ones, you shouldn't use back'n'forth here because it looks really flat with this rhythm in this case it is very different from that because I differentiated with a slider getting better for the beat
00:58:076 (5,1) - increase the spacing for downbeat lol it's already good enough, fixed
01:02:060 (5,6,1) - the same here Fixed
01:04:170 (1) - probably missing a finish on the head hitsound are already consistent
01:12:138 (2,3,4,5,6,7,1) - using the same spacing between circles of this jump looks a bit flat because it actually doesn't follow anything. you should focus on something, maybe on 01:12:607 (4) - 01:13:076 (6) - 01:13:545 (1) - those beats to keep consistency with the rest of kiai? I tried to improve

good luck!
Thanks for mod :D
Noffy
Heyo from my Queue

feel free to pm me either on the forums or in-game if anything I say is unclear or if you need further help with applying something.

[General]
What do you mean by "video edited by me"? I ask because I think its quality is kind of low and would like to provide you with a different video file, but am not sure what changes you made.

Metadata
- Unicode Title: 夕立方程式
- Romanised Title: Yuudachi Houteishiki
- Unicode Artist: 老倉育(CV: 井上麻里奈)
- Romanised Artist: Sodachi Oikura (CV: Marina Inoue)
- Source: 終物語

References:
+ http://www.monogatari-series.com/owarimonogatari/music/
+ http://www.sigma7.co.jp/profile/w_56.html
+ http://www.monogatari-series.com/owarim ... ge/03.html


I did not find anywhere which made use of the (TV Size) tag despite looking around quite a bit. If you have an official reference for it which I missed, please let me know. Otherwise, please copy the suggested metadata exactly.

[Easy]
00:05:810 - feels wrong after having 2 1/2 sliders following the vocals that 00:06:045 (2) - doesn't start here.
my reccomendation: 00:05:341 (1) - make this a circle, move 00:06:045 (2) - to start at 00:05:810 - and then be sure to extend it to end at the same time. though 00:05:341 (1) - leaving this as a 1/2 would be fine with as well (I think), since there's quite a few 1/2 gaps between objects later on in the song.
00:07:685 (3) - What about a circle instead? the vocal kinda fades out, and there isn't a syllable at 00:07:920 - for it to end on unlike 00:03:701 (2) - and 00:05:341 (1) - .
00:09:091 (4,1) - would switch NCs here as the new lyric line starts at 00:09:091 - and this difficlty's intro follows vocals quite a lot.
00:15:185 (2) - cute slider, but could be cuter. http://puu.sh/zdOy9/1b6dd710ab.jpg Move the circled point in my screenshot to x:330 y:202
00:21:045 (1,2,3,4,5,6,1,2,3,4) -
00:49:170 (2) - missing whistle?
00:51:045 (1,2) - why not the same rhythm as 01:06:045 (1,2) - ?
00:58:545 (1,2) - 2 problems here: the wave is kinda ugly looking, and 2 is in a fairly non intuitive direction afterwards making the 3/2 a bit harder to read than it already is. reccomendation (be sure to adjust following objects as needed)
01:09:795 (1,2,3,4) - I think the rhythm you used at 00:54:795 (1,2,3,4,5) - fit better :'c
01:19:170 (1) - remove nc, there's not one here in normal, and having 01:17:295 (1) - as the only object in its combo is kind of lonesome.

[Normal]
why is the ds set to .89.. just use .9?... ?_? (it doesn't really matter but just why aha)

00:33:935 (4,5,6,7) - entire section here feels lacking in hitsounds
00:36:513 (1,2,3,4) - possibly change this rhythm to http://puu.sh/zdTvW/7bab24872e.jpg instead?
00:39:795 (1) - errr.. this isn't.. the reverse isn't mapped to anything..? I reccomend adjusting this and the above point together.
01:10:966 (3,4) - ok so this looks similar to blankets you've done but it's.. not blanketing :c
01:18:935 (4) - other angled sliders which you had, had their angles more towards the middle, consider making this consistent with those o;


[Hard]
00:16:357 (3) - the way this overlaps with 00:15:420 (1) - looks cool, but that this 00:16:591 - 00:16:826 - range of intense sounds is mapped at the end of a slider that started to something else feels wrong and lacking. How about a circle here 00:16:357 - and a 1/4 slider starting here 00:16:591 - to reflect the quick high sound at that point?
00:30:654 (2,3) - while it's kinda-ok-ish, the sounds here are so faint and indistinct that these reverses end up sounding made-up with the main component here that someone would hear being the hitsounds. Honestly, I'd think these would be better off as two 1/2s.
01:00:185 (4,1) - perhaps extend (4) to be a 1/1 slider instead, I think it would go better with the intense held guitar at this point, and the current 1/2 slider feels a bit short.

[Lost]
00:30:654 (2,3) - same issue as on hard
01:24:560 (1) - I'd remove this nc, you didn't have one in hard, and having the NC in the middle of the sliderarts spelling out "LOST" makes it less obvious that they all go together to make a word. Also please consider applying Ataraxia's suggestion for the slidershape.
00:48:935 (1,4) - Maybe adjust 00:49:638 (2,3,4,5,6) - so these two could be nicely stacked :'v
01:15:654 (2,3) - uhhh.. what. why the 1/6, it doesn't feel fitting at all. Possibly just put a circle here 01:15:654 - and a triple where 01:15:888 (3) - the parts of this slider land, similar to 01:16:357 (1,2,3) - which is right after it.
01:19:873 (3) - again.. my speakers are fairly alright, but i really dont hear the 1/3 here... am I missing something?


bip bop
Topic Starter
Alexsander
Thanks for the mod, I'll answer soon :)
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