extra
this diff isn't rly an extra, everything in it is very doable by insane-level players, since it's just simple 240bpm jumps
the climax of the song has patterns which aren't so simple00:23:476 (2,3,1,2) - really overly cumbersome to play this part compared to most of the map imo, you have heavy sliderleniency abuse to reach the 3 circle followed by a janky motionchange to the next sliderhead, and then a directionchange in the other direction to follow that sv speedup, and then finally the next circle is placed by the repeat arrow, making for another leniencyabusing directionchange. it's a lot stacked onto each other and feels really unsatisfying to play. please rework to something else, like moving the 00:23:851 (3) - circle to
https://puu.sh/yiHE9/7ff4aa6472.png, or something along those lines
yeah you're right, changed pattern. but that next circle is always placed near repeat arrow for these throughout whole map01:42:476 (1,2,3,4) - think you start expanding the spacing too soon here, this part of the song still comes across as the supercalmstuff, the transition will feel much nicer if you stick to the smalltrianglearrange here and start spacing increase at 01:43:476 (1,2,3,4) - (or even just have the increase at 01:44:476 (1,2,1) - where the drums actually come in, which would be my preference)
hmm idk i can definitely feel a change in the vocals between 01:41:476 (1,2,3,4) - and 01:42:476 (1,2,3,4) - ok well that was my attempt to mod this normally, assuming the map concept was solid, but... tbh i think your concept atm is rather flawed. the supersnappystuff like 00:17:726 (3,4,5) - draws a ton of attention to the beat the player snaps to, but this song really doesn't have any superstrong beats like that to draw attention to, so things can feel... overdone i guess (tho i'd prefer not to use that word).. stuff like 00:13:476 (3,4,1) - is much more acceptable bc a smoother motion like that fits the song's tone a lot better than the snappier stuff.
at 00:17:726 (3,4,5) - the first sound in the triple is weakest, but the next two sounds on the blue tick and white tick are much stronger, this is why the space lies between these two notes. in other parts such as 00:35:851 (3,1) - the first sound in the triple is mapped by a sliderend, so there's no need to stack the blue tick note under it since the unclickable sliderend already shows that this sound is weaker than the following two notes in the tripleand i'm not too sure about stuff like 00:32:476 (1,2,3) - , it's such a drastic snappy feeling that it hella emphasizes the beats it's attached to. and yes there are sharp snappy drums there, but they still tie closely to the rest of the instrumental that using such a motion still feels like they're being overemphasized. if you use the triangletriple arrange you used at 00:49:726 (3,4,5) - for these instead, these would still stand out nicely but fit with the rest of the not-1/4-snappy cursor motions a lot better.
triangletriple arrange is reserved for chorus, and i don't think this is overemphasised since these sounds are much different that the ones i mapped with the triangletriple. I think these sounds deserve to stand out this muchidk, really just feels like you're trying to throw some random concept onto any song and say it fits, without really keeping the actual song in mind x:
it's ok if you feel that way, but I don't. All the reasons for the concepts are things I feel/hear in the song.---
insane
00:05:726 (3,4) - only triple you skip in this whole section, ends up feeling underwhelming to just play 1/2 here
oops you're right, this was mistake made during remap after applying a previous mod, fixed !01:41:476 (2,3,4,5,1) - no reason to stray away from your previous rhythm concept here, this section will feel much nicer if you stick with what you used for 01:37:476 (2,3,4,5,1,2,3) -
i don't think they have such similarity. same reason there's difference between these vocals in the kiai toothink it's a shame you lose the pairing of circles at 01:45:976 (3,4,5,6) - in future jump arranges. like you could shift 01:49:976 (3,4,5,6) - or 01:50:976 (1,2,3,4) - into this layout for a really nice conceptual feeling imo
oh yes, good idea. changed !---
normal
use ar5 or 6, 4 is super low, causing instances of even 5 objects on the screen at a time, which is really dense and not advisable ^^'
oh i just copied liangv587's settings from their ranked normal. but I think you're right, slightly higher would be nicer. fixed ! ---
sorry again for mod being so late, best of luck with the set s: