cirno- wrote:
I support 100%. I think this idea is great and I thought the same thing about doubletime. If this is implemented maybe we should have a scale for doubletime as well
It would possibly create additional competition for the pros.
1- Remove DT and Half Time, add just a BPM multiplier. Of course BPM reducing should automatically make score go ridiculously down like Half Time does now.
2- Make FL rank in a different scoreboard, or something, it's a completly different playing style from nomod/DT/HR or even Hidden, doesn't really make any sense for me to compare a FL score to a DT score, since DT requieres pure skill, FL needs dedication and a lot of time and memory, which of course not everyone has, playing a song a thousand times isn't that easy.
3- Make HR only affect Circle Size and Leech and AR, same bonus as now, so Hidden would stop being HR for noobs.
4- Make OD definable by user. Reducing OD = score multiplier go to hell, not only you get less points since the OD is lower but you also get your score killed. Increasing OD wouldn't give any bonus but the OD it self will make each hit worth more points (now even when HR increases OD you don't get score from that, you just get that miserable 6% from the mod).
Just wanted to post that since it came to my mind when I red your post. :c