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Kicco - Shunkan Spline (Short ver.)

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Lanttu
Aaaahhh this song is so cute! <3

[Insane]
00:05:664 (5) - Maybe something like this?
00:08:455 (5) - Again, maybe something like this?
00:25:897 (3) - Maybe new combo? Works like this also, though.
00:48:222 (4) - New combo?
01:16:740 - Maybe bit more volume here? This stream sounds so quiet. ;_;
01:30:693 - ^
01:46:914 - Change this timing section to soft hitsounds
Nice~ >u<
[Hard]
01:02:176 (3) - Maybe new combo?
Nice~

[Normal]
00:44:036 (4) - maybe new combo?
Nice~

[Easy]
00:34:618 (1) - There's a note really quickly after a spinner for an easy diff. ;_; Maybe delete this spinner and map through it?
01:03:571 (1) - Maybe end this spinner at 01:04:967?
01:28:687 (1) - Really quickly after a spinner.. ;_; Once again I'd just delete the spinner.
01:28:687 (1) - Change this timing section to soft hitsounds
Nice~

Have my star. >u</
Topic Starter
cRyo[iceeicee]

Lanttu wrote:

Aaaahhh this song is so cute! <3

[Insane]
00:05:664 (5) - Maybe something like this? ill keep mine
00:08:455 (5) - Again, maybe something like this? nope
00:25:897 (3) - Maybe new combo? Works like this also, though. ill keep mine
00:48:222 (4) - New combo? both fine, but changed xD
01:16:740 - Maybe bit more volume here? This stream sounds so quiet. ;_; dunno ><, ill think about it
01:30:693 - ^
01:46:914 - Change this timing section to soft hitsounds done
Nice~ >u<
[Hard]
01:02:176 (3) - Maybe new combo? well, ok...
Nice~

[Normal]
00:44:036 (4) - maybe new combo? yeah, my bad ><
Nice~

[Easy]
00:34:618 (1) - There's a note really quickly after a spinner for an easy diff. ;_; Maybe delete this spinner and map through it? done
01:03:571 (1) - Maybe end this spinner at 01:04:967? hmm, ok...
01:28:687 (1) - Really quickly after a spinner.. ;_; Once again I'd just delete the spinner. nah, i think its ok
01:28:687 (1) - Change this timing section to soft hitsounds i think "normal" is ok
Nice~

Have my star. >u</
thx for mod and star ヽ(´ー`)-●
sry for my fail moding m(_ _)m ...............
JoJo
Hi hi ~ >w<
M4M here ~

  1. Red-You must fix it.
  2. Blue-You'd better to fix it.
  3. Black-Suggestion only.
[General]
  1. Maybe you should fix the Slider Multiplier in every diff manually by opening the osu file in text pad. For example, in easy diff fix 0.50000000596046 to 0.5.
  2. You BG is in 1024*767 resolution, resize that to 1024*768 would be nice.
  3. You have enabled the epilepsy warning in this 3 diffs except insane. Your map has no storyboard so why not disable that ?
  4. Seems like you only easy diff has a break during 00:23:106 to 00:25:548, so why not add it in other 3 diffs ?
[Insane]
  1. 00:44:734 (1) - Remove new combo I guess ?
  2. 00:59:385 (8,1) - Switch new combo ?
  3. 01:17:350 (1,2,3) - 1/4 after a stream seems not good ~ I'd suggest you to delete 01:17:437 (2)?
  4. 01:39:676 (2) - Could be stacked better.
[Hard]
  1. 00:54:850 (3) - You could stack this better ~ (If you don't know the way to stack perfectly, disable grid snap and enable distance snap, then set distance spacing 0.0x, and go moving it !)
  2. 00:56:246 (3) - ^
  3. 01:27:292 (1,2,3) - Un, spacing ? I think 2 is too far away from 3, a little confused. @ @
[Normal]
  1. Fine~
[Easy]
  1. Fine~ @ @
Very nice map ~ The uses of hitsound are amazing !
So star'd and good luck on ranking !! ;D
Topic Starter
cRyo[iceeicee]

JoJo wrote:

Hi hi ~ >w<
M4M here ~

  1. Red-You must fix it.
  2. Blue-You'd better to fix it.
  3. Black-Suggestion only.
[General]
  1. Maybe you should fix the Slider Multiplier in every diff manually by opening the osu file in text pad. For example, in easy diff fix 0.50000000596046 to 0.5. done ><
  2. You BG is in 1024*767 resolution, resize that to 1024*768 would be nice. done xD
  3. You have enabled the epilepsy warning in this 3 diffs except insane. Your map has no storyboard so why not disable that ? fixed >.<
  4. Seems like you only easy diff has a break during 00:23:106 to 00:25:548, so why not add it in other 3 diffs ?
done

[Insane]
  1. 00:44:734 (1) - Remove new combo I guess ? ah, no, i always NC betwen short breaks ><
  2. 00:59:385 (8,1) - Switch new combo ? nah, same color more pretty ><
  3. 01:17:350 (1,2,3) - 1/4 after a stream seems not good ~ I'd suggest you to delete 01:17:437 (2)? well, this is [Insane] xD, but ill think about that
  4. 01:39:676 (2) - Could be stacked better.
its ok even without stack, but fxd xD

[Hard]
  1. 00:54:850 (3) - You could stack this better ~ (If you don't know the way to stack perfectly, disable grid snap and enable distance snap, then set distance spacing 0.0x, and go moving it !) all fxd
  2. 00:56:246 (3) - ^
  3. 01:27:292 (1,2,3) - Un, spacing ? I think 2 is too far away from 3, a little confused. @ @
hmm, ok

[Normal]
  1. Fine~
[Easy]
  1. Fine~ @ @
Very nice map ~ The uses of hitsound are amazing !
So star'd and good luck on ranking !! ;D
thx for ur help, it was really usefull (´▽`)!!!
wmfchris
Topic Starter
cRyo[iceeicee]

wmfchris wrote:

no kd here
thx \>w</
mancuso_JM_
General:
I like kiai sections, maybe when you change the soft to Normal Hitsounds a kiai point would be well, but it is only an opinion
00:23:281: It's a shor ver., so try to map without breaks, add a spin or something else

Easy:
0.5 slider velocity is too low (opinion)
01:46:129 (2): Move thi note to 01:45:955 (red tick)
01:46:827 (3): Move this note to 01:46:478 (white tick)
01:47:001 (spin): Move the spin to 01:46:827 (white tick)

Normal:
Overall Difficulty: +1
HP Drain Rate: +1

Hard:
00:47:350 (6): If you follow the vocal (6) sound better in 00:47:525 and New Combo here
00:47:699 (1): Remove New Combo
00:50:315 (1): ^^

Insane:
00:47:350 (1): If you follow the vocal again, this note sound better in 00:47:525

Wmf's Taiko:
00:13:513: ddkkd
00:22:583: ddkkk

Well that's all. Nice map in general. Good Luck and Star ;)
Topic Starter
cRyo[iceeicee]

mancusojuanmattos wrote:

General:
I like kiai sections, maybe when you change the soft to Normal Hitsounds a kiai point would be well, but it is only an opinion
00:23:281: It's a shor ver., so try to map without breaks, add a spin or something else

Easy:
0.5 slider velocity is too low (opinion) next time i will make it bigger xD
01:46:129 (2): Move thi note to 01:45:955 (red tick) nah, i think everything is fine ...
01:46:827 (3): Move this note to 01:46:478 (white tick)
01:47:001 (spin): Move the spin to 01:46:827 (white tick)

Normal:
Overall Difficulty: +1 3/5/3 is enough..
HP Drain Rate: +1

Hard:
00:47:350 (6): If you follow the vocal (6) sound better in 00:47:525 and New Combo here nope, i folowed music ...
00:47:699 (1): Remove New Combo huh?
00:50:315 (1): ^^ everyone keep complaining about that .....orz... well ok, changed ><

Insane:
00:47:350 (1): If you follow the vocal again, this note sound better in 00:47:525 nope, i folowed music ...

Wmf's Taiko:
00:13:513: ddkkd
00:22:583: ddkkk

Well that's all. Nice map in general. Good Luck and Star ;)
thx 4 for ur help (・ω・)/
The 08 team_Bourdon
Hi :3

Easy
00:09:153 (1) - left 2 grid? x:252 y:184
00:36:362 (3) - left 2 grid? x:180 y:272
00:51:013 (4) - right 3 grid? x:328 y:296
01:21:711 (5) - left 1 grid? x:256 y:252
01:25:199 (4) - move to x:156 y:108 ?
01:28:687 (1) - too far from the previous spinner~
01:32:699 (1) - this slider start at 01:33:222 - ? and add a circle at here?

Normal
  1. Approach Rate change to 4?
01:27:292 (1) - remove this New Combo?
01:28:339 (2) - why don't start the New Combo at here?

Hard
00:37:757 (5) - down 2 grid? x:184 y:92
00:41:071 (6) - why don't start the New Combo at here?
00:44:734 (1) - remove this New Combo?
01:25:025 (2) - down + left 1 grid? x:256 y:232
@nice difficulty <3

Insane
look fine. <3

-----
Nice mapset!! i like it <3
hope this map can fast to Rank~~
Good Luck ;)
aabc271
Hi ~
Here is my taiko mod ~
Mod request by Wmfchris

Blue~ Critical issues, you must fix this
Purple~ I think you should fix this
Pink~ Suggestions only

[Wmf's Taiko]

Add kiai sections at 01:06:362 ~ 01:35:664 ?

00:53:455 - ( 251 ) Delete this note ? The 1/1.5 + 1/3 patterns, followed by 1/2s can be hard for players at first play...?

Suggested patterns
Suggestions only. Change them only if you want to ~

I've noticed that this is a new mapping style, though not made intentionally, I guess ...?
It seems OK for me, and I can see it focuses more on "song tones"
So my pattern mods will also focus on " whether the Taiko hitsounds suit the music ", and it seems nice in most parts ~
I won't make too many suggestions to the new style so that you can have time to think whether to use this mapping style in the future
I understand that new style needs time to "get used to it" www

Anyway, here are some suggestions :

00:04:443 - ( 18 ) Red note ?

01:00:083 - ( 288 ) Blue note ?

01:46:304 - ( 229 ~ 232 ) O O O O ?

The map is nice overall ~

The new style is nice for me actually. Not as messy as you said www

Try to think if you like this style or not :3

Rating : 8/10

Star and good luck ~ ;)
Topic Starter
cRyo[iceeicee]

The 08 team_Bourdon wrote:

Hi :3 hi~ >w</

Easy
00:09:153 (1) - left 2 grid? x:252 y:184 everything is fine, i think ><
00:36:362 (3) - left 2 grid? x:180 y:272
00:51:013 (4) - right 3 grid? x:328 y:296
01:21:711 (5) - left 1 grid? x:256 y:252
01:25:199 (4) - move to x:156 y:108 ? ok
01:28:687 (1) - too far from the previous spinner~ changed ..... orz
01:32:699 (1) - this slider start at 01:33:222 - ? and add a circle at here? nah, i think its fine

Normal
  1. Approach Rate change to 4?
5 is ok
01:27:292 (1) - remove this New Combo? ok
01:28:339 (2) - why don't start the New Combo at here? nah......

Hard
00:37:757 (5) - down 2 grid? x:184 y:92 done
00:41:071 (6) - why don't start the New Combo at here? hmm...ok....
00:44:734 (1) - remove this New Combo? ok
01:25:025 (2) - down + left 1 grid? x:256 y:232 ok
@nice difficulty <3

Insane
look fine. <3

-----
Nice mapset!! i like it <3
hope this map can fast to Rank~~
Good Luck ;)
Thank you >.</
Topic Starter
cRyo[iceeicee]

aabc271 wrote:

Hi ~ ( ・ω・)/ hi~
Here is my taiko mod ~
Mod request by Wmfchris

Blue~ Critical issues, you must fix this
Purple~ I think you should fix this
Pink~ Suggestions only

[Wmf's Taiko]

Add kiai sections at 01:06:362 ~ 01:35:664 ?

00:53:455 - ( 251 ) Delete this note ? The 1/1.5 + 1/3 patterns, followed by 1/2s can be hard for players at first play...?

Suggested patterns
Suggestions only. Change them only if you want to ~

I've noticed that this is a new mapping style, though not made intentionally, I guess ...?
It seems OK for me, and I can see it focuses more on "song tones"
So my pattern mods will also focus on " whether the Taiko hitsounds suit the music ", and it seems nice in most parts ~
I won't make too many suggestions to the new style so that you can have time to think whether to use this mapping style in the future
I understand that new style needs time to "get used to it" www

Anyway, here are some suggestions :

00:04:443 - ( 18 ) Red note ?

01:00:083 - ( 288 ) Blue note ?

01:46:304 - ( 229 ~ 232 ) O O O O ?

The map is nice overall ~

The new style is nice for me actually. Not as messy as you said www

Try to think if you like this style or not :3

Rating : 8/10

Star and good luck ~ ;)
Thx for taiko mod xD
S h i o n
Hi. cRyo[iceeicee] <3

EDIT:sorry... here is an English ver. ~~

General
- 01:06:362 ~ 01:23:106 kiai time ?


Easy
00:54:501 (2) - Unused green line before this note.
01:20:315 (3,4,5) - Why soft hitsound here ? N please~
01:47:001 (1) - S hitsound at the beginner of this spinner.


Normal
- Slider velocity is a little slow...
00:41:594 (4,5,6,1,2) - Too hard to an Normal.
01:30:781 (1,2) - too quite to hear them... (no need to reduce their volume, on the contrary, (2) will be strengthened ?
01:01:914 (x) - Unused green line.


Hard
00:10:548 (1,2,3,4) - 3%'s volume up gradually is not that obvious, try 5%
00:41:594 (1) - Remove new combo
00:59:385 (3) - S hitsound for Finish on head ? Wrong green line ?
01:01:914 (2) - Unused green line
01:23:106 (2) - spacing too close x1.27
01:29:211 (2) - this note is weird on both arrangement and ryhthem, delete it ?


Insane
- moe


:) Good map and nice song ~ star~
Good luck on ranking
wmfchris
plz add the kiai for me >~<

tag wmfchris as well

Download: Kicco - Shunkan Spline (Short Ver.) (cRyo[iceeicee]) [Wmf's Taiko].osu
Topic Starter
cRyo[iceeicee]

S h i o n wrote:

Hi. cRyo[iceeicee] <3 .......... Hi S h i o n ></~♡
[/size]
EDIT:sorry... here is an English ver. ~~

General
- 01:06:362 ~ 01:23:106 kiai time ? i talked to wmfchris and well.... adding kiai ><


Easy
00:54:501 (2) - Unused green line before this note. done
01:20:315 (3,4,5) - Why soft hitsound here ? N please~ i think S sounds more cute ><
01:47:001 (1) - S hitsound at the beginner of this spinner. done


Normal
- Slider velocity is a little slow... .........><
00:41:594 (4,5,6,1,2) - Too hard to an Normal. changed
01:30:781 (1,2) - too quite to hear them... (no need to reduce their volume, on the contrary, (2) will be strengthened ? changed volume
01:01:914 (x) - Unused green line. done


Hard
00:10:548 (1,2,3,4) - 3%'s volume up gradually is not that obvious, try 5% done
00:41:594 (1) - Remove new combo ....ok ><
00:59:385 (3) - S hitsound for Finish on head ? Wrong green line ? i think N is better line deleted
01:01:914 (2) - Unused green line done
01:23:106 (2) - spacing too close x1.27 changed
01:29:211 (2) - this note is weird on both arrangement and ryhthem, delete it ? nah...i think its ok


Insane
- moe thx ><


:) Good map and nice song ~ star~
Good luck on ranking
thx for help S h i o n :3

wmfchris wrote:

plz add the kiai for me >~< all done first time some one making me guest diff, i forgot sry :3
tag wmfchris as well
DerekMcD
Hello. M4M here.

  • ~Easy~

    01:00:955 (1, 2): Highlight both of them and move to x:306 y:212.
    After that, fix the spacing.

    ~Normal~

    01:23:106 (1, 2, 3, 4): Highlight four of them and move to x:136 y:247.

    ~Insane~

    00:29:560 (1, 2): Highlight both of them and move to x:214 7:48.
That's it.
Thank you and good luck.
Kawayi Rika
Hi ~ cRyo[iceeicee] ~ :)

My some tips ~ from queue ~

[General]

Fine.
Delete OSB file and full upload plz.


[Insane]

00:33:222 (2) - Reverse direction will be better.
00:34:967 (1,2,3,4) - Try to like this will be better.
00:37:060 (3) - Start point Remove whistle and add Default finish.
00:48:222 (1) - ^


[Hard]

HP-1
00:37:060 (3) - Start point Remove whistle and add Default finish.
00:48:222 (1) - ^
01:06:362 (3) - Start point Remove whistle.
01:17:525 (3) - ^


[Normal]

01:06:362 (1) - Start point Remove whistle.
01:17:525 (1) - ^
01:32:176 (3) - New combo to here.


[Easy]

HP+1
01:06:362 (1) - Start point Remove whistle.
01:17:525 (1) - ^


nice song and map ~

good luck ~ ;)
Topic Starter
cRyo[iceeicee]

Kawayi Rika wrote:

Hi ~ cRyo[iceeicee] ~ :) Hi Kawayi Rika ></

My some tips ~ from queue ~

[General]

Fine.
Delete OSB file and full upload plz. done
[Insane]

00:33:222 (2) - Reverse direction will be better. nope
00:34:967 (1,2,3,4) - Try to like this will be better. no

00:37:060 (3) - Start point Remove whistle and add Default finish. no
00:48:222 (1) - ^


[Hard]

HP-1 i think 6 is ok
00:37:060 (3) - Start point Remove whistle and add Default finish. no..
00:48:222 (1) - ^
01:06:362 (3) - Start point Remove whistle. no.. ><
01:17:525 (3) - ^


[Normal]

01:06:362 (1) - Start point Remove whistle.
01:17:525 (1) - ^
01:32:176 (3) - New combo to here.


[Easy]

HP+1 1/3/1 is ok
01:06:362 (1) - Start point Remove whistle.
01:17:525 (1) - ^


nice song and map ~

good luck ~ ;)
didnt changed anything exept deleting some useless timelines. ><
but still thx for mod xD
Topic Starter
cRyo[iceeicee]

kokoroanime wrote:

Hello. M4M here.

  • ~Easy~

    01:00:955 (1, 2): Highlight both of them and move to x:306 y:212.
    After that, fix the spacing.

    ~Normal~

    01:23:106 (1, 2, 3, 4): Highlight four of them and move to x:136 y:247.

    ~Insane~

    00:29:560 (1, 2): Highlight both of them and move to x:214 7:48.
That's it.
Thank you and good luck.
all changed, thx for drawning lessong xD
taka1235
good map ~ :D
Laurier
hi
from my mod queue

easy
00:37:060 (1) - add finish
00:46:827 (5) - ^?
01:11:943 (1) - add finish on head

Normal
00:02:176 (2) - end point 1grid up
01:09:153 (3) - new combo? or 01:20:315 (1) remove new combo
01:31:478 (2) - 1grd left?
01:40:548 (4) - 1grid right
01:43:339 (5) - 2grid^?

Hard
00:38:455 (7) - newcombo and 00:39:327 (1) remove newcombo?
00:37:060 (3) - finish on head
00:48:222 (4) - ^

Insane
HP7
00:26:769 (4) - remove clap on head and add tail
00:32:350 (4) - remove clap on tail and Reverse
00:37:060 (3) - add finish
00:48:222 (1) - ^

good map
GL
Topic Starter
cRyo[iceeicee]

Laurier wrote:

hi
from my mod queue

easy
00:37:060 (1) - add finish ok~
00:46:827 (5) - ^? no
01:11:943 (1) - add finish on head ok~

Normal
00:02:176 (2) - end point 1grid up ok~
01:09:153 (3) - new combo? or 01:20:315 (1) remove new combo no
01:31:478 (2) - 1grd left? ok~
01:40:548 (4) - 1grid right ok~
01:43:339 (5) - 2grid^? ok~

Hard
00:38:455 (7) - newcombo and 00:39:327 (1) remove newcombo? ok~
00:37:060 (3) - finish on head ok~
00:48:222 (4) - ^ ok~

Insane
HP7 ok~
00:26:769 (4) - remove clap on head and add tail no but changed smth
00:32:350 (4) - remove clap on tail and Reverse no
00:37:060 (3) - add finish ok~
00:48:222 (1) - ^ ok~

good map
GL
Thx 4 mod (*・ω・)/
[CSGA]Ar3sgice
From AR3's modding queue

All suggestions of course = =

[General]
You need more diffs... The new rule says Insane should not be included in 2diff maps

[Easy]
ok

[Insane]
if you don't want to make other diffs, HP drain -1 please = =
01:26:420 (4) - copy (3)?
01:45:781 (2) - ctrl+r?
00:35:490 (4) - remove whistle?
Topic Starter
cRyo[iceeicee]

[CSGA]Ar3sgice wrote:

From AR3's modding queue

All suggestions of course = =

[General]
You need more diffs... The new rule says Insane should not be included in 2diff maps it was full mapset, just some kind of mistake after upload .-.

[Easy]
ok

[Insane]
if you don't want to make other diffs, HP drain -1 please = =
01:26:420 (4) - copy (3)? nope
01:45:781 (2) - ctrl+r? no, but changed
00:35:490 (4) - remove whistle? nah......
Thx for mod (´ω`)/
No_Gu
request from my queue

insane
00:21:362 (1) - remove NC
00:21:711 (3) - NC

hard
01:01:478 (1) - remove NC

normal
01:20:315 (1) - add circle instead of repeat?

easy
00:36:362 (3) - x180 y268 if you fix this.please fix spacing
01:09:850 (2,3) - 1 grid left (grid 4)

really good mapset
AoiX
Request from Queue

( ¯ํε¯ํ )Aoi's Mod

You don't mark out mod language,so I'll use English as default.
General
Insane
  1. 01:28:687 (7) - 1grid right.spacing
Hard
  1. N/A
Normal
  1. 01:14:385 (2) - one grid right
Easy
  1. N/A
Everything good.
发现对你的做图风格很有爱啊~
Topic Starter
cRyo[iceeicee]

No_Gu wrote:

request from my queue

insane
00:21:362 (1) - remove NC done
00:21:711 (3) - NC done

hard
01:01:478 (1) - remove NC hmm.... no

normal
01:20:315 (1) - add circle instead of repeat? nope

easy
00:36:362 (3) - x180 y268 if you fix this.please fix spacing no, but changed xD
01:09:850 (2,3) - 1 grid left (grid 4) ok~

really good mapset
Thx for mod (*^o^*)
Topic Starter
cRyo[iceeicee]

AoiX wrote:

Request from Queue

( ¯ํε¯ํ )Aoi's Mod

You don't mark out mod language,so I'll use English as default.
General
Insane
  1. 01:28:687 (7) - 1grid right.spacing
Hard
  1. N/A
Normal
  1. 01:14:385 (2) - one grid right
Easy
  1. N/A
Everything good.
Both changed ~
发现对你的做图风格很有爱啊~ xie xie wwwww ヽ(愛´∀`愛)ノ
Thx 4 mod (´・ω・`)/
spboxer3
[genenal]
kiai在每個diff都需要相同. Kiai need some as all diff

[Hard]
01:16:129 (1,2,3) - 不均勻的間距? Uneven spacing?
01:21:362 (1,2) - 重疊他吧 stack it?

[wtf's Taikoooo]
你沒事開防止癲癇幹什麼阿...
00:52:408 (246,247,248,249,250,251) - 全加finish~?

that's all
good map~
good lucky~

btw:咦!!你居然也有請Aoi看...~那輪的map剛好有事所以沒有看圖 剛好輪到Aoi來看的...

Edit:sorry I have some error...
Topic Starter
cRyo[iceeicee]

spboxer3 wrote:

[genenal]
kiai在每個diff都需要相同. Kiai need some as all diff changed, all kiai have same timing points now ><

[Hard]
01:16:129 (1,2,3) - 不均勻的間距? Uneven spacing? yep><!
01:21:362 (1,2) - 重疊他吧 stack it? ok~

[wtf's Taikoooo]
你沒事開防止癲癇幹什麼阿...
00:52:408 (246,247,248,249,250,251) - 全加finish~?

that's all
good map~
good lucky~

btw:咦!!你居然也有請Aoi看...~那輪的map剛好有事所以沒有看圖 剛好輪到Aoi來看的...

Edit:sorry I have some error...
Thx for mod and star (^o^)//
SapphireGhost
I have finally arrived. Sorry for taking so long.

[General]
- Disable epilepsy warning on [Wmf's Taiko].
- I found "soft-hitfinish - Copy.wav" in the Song Folder, I don't think it's doing anything, so delete it and Full Submit.
- "soft-sliderslide.wav" and "soft-sliderslide2.wav" shouldn't be completely silent, but they can be quiet. Also, the file should be at least 44 bytes to prevent issues.
- You could consider using Tick Rate 2 on [Insane] and [Hard] to make the sliders feel less empty. Plus, ticks restore a bit of HP during sliders and make sure that the player's cursor is on the track. Ticks are your friends. I'd suggest using Tick Rate 2 on [Normal] and [Easy], but the Slider Velocity there is very low, so low that the ticks would disappear. For the future, I'd try to avoid using velocities that are so low that you have to lower the Tick Rate to prevent them from disappearing. Though this is all just opinion, I guess! But I think it would improve your map, therefore I am saying it. I write too much. Sorry.

[Insane]
01:38:978 (2,1,2) - This pattern is hard to read on Hidden, I guess. Only notable because the rest of the map is rather easy to read on Hidden, so if you take (2) out from under (2) then everything will be all good.

[Hard]
- I think this is a bit difficult for a [Hard], so I put some parts that I thought you could tone down to make it fit better into the spread. Mostly, a [Hard] should be appropriate for someone who tries the [Insane], finds they can't play it, and goes down a difficulty.
00:36:885 (1,2,3) - Might want to avoid using 1/4 triples on [Hard], keep those for [Insane].
01:06:187 (1,2,3) - Same thing about triples. Or perhaps triplets. One or the other.
01:17:350 (1,2,3) - Aha, here we are again.
01:25:722 (1,2,3) - Last one, and that's it.
01:28:164 (3,1) - It's difficult to predict how many times (3) will repeat, and it's rather fast, so you might want to follow a simpler rhythm here as opposed to having a rapid kickslider.
01:46:478 (4,5,6) - Wait no, there was one more triple. Aha.

[Normal]
- Oh no, the Slider Velocity is so low here. It's far slower than [Hard] is. Here's a tip for future maps, use a Slider Velocity on [Insane] that is a multiple of 0.16. Then on [Hard], lower that velocity by 0.16 or 0.32. Same thing for [Normal], and [Easy]. Krisom says that using multiples of 0.16 is good for some reason, so he must be right. There aren't any other problems though, so good job.

[Easy]
- There were more spinners in this difficulty than in the other difficulties, which puzzled me. It's nice to not put spinners in the middle of the action on [Easy], as then it can be tough for newer players to recover. Oh well, not a big problem.
01:31:478 (3,1) - These two notes overlap sort of conspicuously, try to avoid that.

That's it! Oh, and I'd highly advise you get at least one taiko mod before going for a bubble, but afterwards forum PM me and I can re-check and stuff. Yay!
Topic Starter
cRyo[iceeicee]
SPOILER

SapphireGhost wrote:

I have finally arrived. Sorry for taking so long.

[General]
- Disable epilepsy warning on [Wmf's Taiko]. Done ><
- I found "soft-hitfinish - Copy.wav" in the Song Folder, I don't think it's doing anything, so delete it and Full Submit.
- "soft-sliderslide.wav" and "soft-sliderslide2.wav" shouldn't be completely silent, but they can be quiet. Also, the file should be at least 44 bytes to prevent issues. yep, my mistake sry...
- You could consider using Tick Rate 2 on [Insane] and [Hard] to make the sliders feel less empty. Plus, ticks restore a bit of HP during sliders and make sure that the player's cursor is on the track. Ticks are your friends. I'd suggest using Tick Rate 2 on [Normal] and [Easy], but the Slider Velocity there is very low, so low that the ticks would disappear. For the future, I'd try to avoid using velocities that are so low that you have to lower the Tick Rate to prevent them from disappearing. Though this is all just opinion, I guess! But I think it would improve your map, therefore I am saying it. I write too much. Sorry.
I dont like slider tick's sound, and since its not allowed to silence them, il keep the same tick rate (1) on all diffs
[Insane]
01:38:978 (2,1,2) - This pattern is hard to read on Hidden, I guess. Only notable because the rest of the map is rather easy to read on Hidden, so if you take (2) out from under (2) then everything will be all good. Well yeah, since this is the only hidden note in this map i think i have a good reason to change it xD

[Hard]
- I think this is a bit difficult for a [Hard], so I put some parts that I thought you could tone down to make it fit better into the spread. Mostly, a [Hard] should be appropriate for someone who tries the [Insane], finds they can't play it, and goes down a difficulty.
00:36:885 (1,2,3) - Might want to avoid using 1/4 triples on [Hard], keep those for [Insane].
01:06:187 (1,2,3) - Same thing about triples. Or perhaps triplets. One or the other.
01:17:350 (1,2,3) - Aha, here we are again.
01:25:722 (1,2,3) - Last one, and that's it.
01:28:164 (3,1) - It's difficult to predict how many times (3) will repeat, and it's rather fast, so you might want to follow a simpler rhythm here as opposed to having a rapid kickslider.
01:46:478 (4,5,6) - Wait no, there was one more triple. Aha.
Hmm triplets not so hard to play actually especially if its not high bpm (190+) and when they not jumpy, but i will remove some of them (1,4,5), i decided to keep #2 and #3 triplets, because i like how they fit the music, i think they wont cause any problems ><
also changed this "rapid slider"

[Normal]
- Oh no, the Slider Velocity is so low here. It's far slower than [Hard] is. Here's a tip for future maps, use a Slider Velocity on [Insane] that is a multiple of 0.16. Then on [Hard], lower that velocity by 0.16 or 0.32. Same thing for [Normal], and [Easy]. Krisom says that using multiples of 0.16 is good for some reason, so he must be right. There aren't any other problems though, so good job.

[Easy]
- There were more spinners in this difficulty than in the other difficulties, which puzzled me. It's nice to not put spinners in the middle of the action on [Easy], as then it can be tough for newer players to recover. Oh well, not a big problem.
01:31:478 (3,1) - These two notes overlap sort of conspicuously, try to avoid that. Didnt understand this part ....orz

That's it! Oh, and I'd highly advise you get at least one taiko mod before going for a bubble, but afterwards forum PM me and I can re-check and stuff. Yay!
Thx for mod SapphireGhost ><!
SapphireGhost
Note to self: I should use simple wording in mod posts.
Everything has been cleared up now. Yay!
Bubbled!
Topic Starter
cRyo[iceeicee]

SapphireGhost wrote:

Note to self: I should use simple wording in mod posts.
Everything has been cleared up now. Yay!
Bubbled!
thank you SapphireGhost \></
xierbaliti
D: i am late again
IceBeam
hello

remove normal-whistle2.wav from the song folder,it doesn't work..
or if you want to use it,then it should be normal-hit~
settings and timing seem fine..

[Normal]
00:25:897 - add a note with finish,would be much better as you follow both music and lyrics
01:05:664 (1) - this NC is uselss :s

[Hard]
00:22:408 (3,4,5) - weird spacing for Hard..how about this:

[Insane]
00:35:664 (5) - note is missing here..rhytm sounds a bit cut-off atm
Topic Starter
cRyo[iceeicee]

IceBeam wrote:

hello

remove normal-whistle2.wav from the song folder,it doesn't work..
or if you want to use it,then it should be normal-hit~
settings and timing seem fine..

[Normal]
00:25:897 - add a note with finish,would be much better as you follow both music and lyrics
01:05:664 (1) - this NC is uselss :s

[Hard]
00:22:408 (3,4,5) - weird spacing for Hard..how about this:

[Insane]
00:35:664 (5) - note is missing here..rhytm sounds a bit cut-off atm
Hi ></
all fixed thx for mod !
IceBeam
I redownloaed the entire map once again,but that whistle is still insisde :s
maybe you forgot to make a full-submission?

mapset is fine

edit: looks good now,make more maps!
ranked
Topic Starter
cRyo[iceeicee]

IceBeam wrote:

I redownloaed the entire map once again,but that whistle is still insisde :s
maybe you forgot to make a full-submission?

mapset is fine

edit: looks good now,make more maps!
ranked
thank you \></
Reiji-RJ
Uuuuu~ Yeah!
Gratz! Very good map *^*
xsrsbsns
Yea graaats! :)
Topic Starter
cRyo[iceeicee]
Thx Reiji-RJ, xsrsbsns \></
merchat7
Grats!

Just one thing, why no video? I don't see anything unrankable in the video and I generally prefer playing with video so a little disappointed that you didn't add it.

Other than that, good map.
Kawayi Rika
恭喜 Rank cRyo~ :)
IGame0verxI
Yea, gratz
KayeSara
/me eat you
Hinacle
Grats!!!

veryyyyyyyyyyyyyyyyyy Nice map!!= =+
Topic Starter
cRyo[iceeicee]
Thx merchat7 , Kawayi Rika , IGame0verxI :)
Topic Starter
cRyo[iceeicee]

Hinacle wrote:

Grats!!!

veryyyyyyyyyyyyyyyyyy Nice map!!= =+
Miracle Hinacle wwww \:D/


KayeSara wrote:

/me eat you
HentaiKayeSara ><!
taka1235
gratzz ! :D

i like this :D
Topic Starter
cRyo[iceeicee]

taka1235 wrote:

gratzz ! :D

i like this :D
Thx :)
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