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posted
初mod失礼します、お手柔らかに
Sorcery

01:09:017 (3,1) - ここclapとwhistle逆のほうが曲に合ってる気がします

01:12:960 (2,3) - この部分だけ1/4スライダーにすればボーカルも上手くフォロー出来る気がしますがどうですか

01:02:160 (2,3) - ボーカル的に1/2のリバーススライダーとかが個人的に似合うとおもいます

駄文失礼しました-W- がんばってください!
posted

ShogunMoon wrote:

  • Hard
  1. Remove combo color green it's doesn't fit with background xd i dont wanna remove it cuz the combo colors come from the logo of this game xd
  2. 00:33:703 (3) - this isn't a 1/4 slider renverse for emphasis piano sounds sure!

gl!~

Half wrote:

Sorcery

00:05:417 (1) - i think should follow vocal sounds imo nah, rather i should ignore the vocal here especially cuz this part is really calm and im not mapping based on vocal at the whole in my map

00:43:303 (4,5,6) - how about this? good!https://puu.sh/zp24d/774cd79c9b.jpg

can u try to stack 01:04:388 (6,7,1) - to 01:03:703 (3) - 's sliders trail? trash stacked LOL fixed

other difficulty is perfect i think :)

Levia wrote:

初mod失礼します、お手柔らかに
Sorcery

01:09:017 (3,1) - ここclapとwhistle逆のほうが曲に合ってる気がします 全くその通りです、直しました

01:12:960 (2,3) - この部分だけ1/4スライダーにすればボーカルも上手くフォロー出来る気がしますがどうですか この譜面のコンセプトとして、ボーカルに重きをおいてマッピングしていないのです。どのパートもそうなのですが、00:23:417 - ~ 00:34:045 - のaメロにおいてはボーカルをほぼ全無視した音取りとなっていて、その一貫性を譜面全体で作るためにもボーカルよりドラムやメロディーを最優先としたヒットサウンドつけやマッピングをやっています。なのでとりあえず保留でお願いします!! そのせいでinsaneよりコンボ数が低いんだよなぁ!!!どおしてくれんだよ!こんないい声してる曲でボーカル無視するとかお前頭いかれてんだろ!!!remapしろ!!!といった苦情は常時受け付けております。

01:02:160 (2,3) - ボーカル的に1/2のリバーススライダーとかが個人的に似合うとおもいます 以上の理由でここもキープでお願いします!

駄文失礼しました-W- がんばってください!
@[ White Music ], Beom
Why did you guys waste your kds? jk, thanks for your kindness!!!

thanks guys!! they were seriously helpful for me!!!
posted
joker always helped me so free mod
[General]
sahu inheritied timeline check pls


[Top diff]
bg is too moe

00:09:188 (1,2) - this DS is too high so emphasis of 00:09:703 (1,2,3) - got messed up, which should have more impact.
00:57:531 (6,7,1) - how about grouping this three with NC instead?
00:59:417 (2,3) - 1/2 slider would work better i think
01:21:017 (1) - maybe i hope you can expand kiai time until here, 01:18:274 (1) - this part's beat is as intense as 01:10:045 (1) -
->also i hope 01:18:274 (1,2,3,4,5,1,2,3,4) - this can be harder a bit
01:39:360 (1,2,3,4,5) - i hope you can reduce DS a bit.. but you wanna stack :)

[Hard]
00:22:045 (1) - why sliderend is like this, can extend to 00:23:245 -
01:05:074 (2,3) - and 01:06:445 (2) - be consistent i hope
01:18:274 (1) - same with top diff about difficulty
01:23:417 (5,6,1) - sound is not intense, but this gives too much emphasis with 3 clickables. 1/2 + circle would be better

[Normal]
00:44:845 (3,1) - breaktime?
01:38:845 (3) - maybe ending slider in 01:40:217 - would make better feeling

[Easy]
gg i can't find anything

good luck!
posted
I'll just post some thoughts I had on the last diff, so take this as a quick mod
Sorcery

- 00:01:988 (1) - This NC is pretty much innecessary, 00:01:988 (1,2,3) - takes part of the same rhythm and vocals than 00:01:474 (1) -
- 00:03:874 - This sound is pretty much notorious, it has piano on it and also a vocal, so I think you should map it
- 00:06:960 (1) - Cool slider, nice job, but sadly 00:09:188 (1) - this note is kinda hard to read, consider this as a "Hidden players problem n°1" (I tested it ingame with hidden and it is kinda hard to read, please consider putting it in other place). There's 171ms difference only (or around that) between the sliderend and the note, so it's uncomfortable to read tbh
Since you pointed a stack issue on my map, I'll point one for you in exchange 00:12:960 (1,3) - (don't take this wrong xD i'm just relationing it)
- 00:16:045 (2) - This one would play better if it was pointing from top to bottom (basically Ctrl+J and move it a bit up)
- 00:22:560 - Totally unnecessary green line (you change the volume but there are no notes to change)
- 00:28:903 (1) - Why did you suddenly reduce the spacing that much? I think you should stick to your previous spacing reduction instead of just using 0,3x
- 00:43:645 (6) - What do you think about adding a 3/4 slider here? (one that starts on this tic and ends on 00:43:903 - ) with lower SV, it would play really cool and emphasize the bg sounds. A break seems like it's not really emphasizing the sound even thought it's relevant
- 01:00:103 (6) - I think doing Ctrl+J here (keeping the same placement) would play a LOT better than the current one, siince the cursor movement wouldn't be that weird between this and the previous note, also It would fit 01:00:445 (1) - 's shape and make it seem a little more structurated
- 01:08:160 (4,5) - What's up with this spacing lol, It is higher than 01:09:188 (1,2) - even thought the last named is more intense
- 01:13:474 (7) - You could curve this a bit more, there's a grey anchor but it doesn't feel curved at all
- 01:13:645 (1,1) - Putting the 2nd slider on 01:13:645 (1) - 's position would improve the emphasizing on the break (between both notes) a lot, if you come to think, the song kinda "stops" there, so why would you need to move your cursor to 01:13:988 (1) - ? Exactly, The emphasis is lacking, even thought you made it correctly
- 01:14:331 (2,3,4) - I don't know how, but I can see that you could've executed this in a better way, it feels kinda weird to play it like that. Maybe it's because the cursor movement leads you to travel a higher space and then reduce it on 01:14:674 (4,5) -
- 01:15:531 - This is like the only section where you used different slidershapes (besides the heart one) on the whole map, can I ask why didn't you use these kind of shapes before to make the map less monotone and more interesting, and why are you using them now?
- 01:23:760 (1,1) - This is what I meant by "stop emphasis" :D gj
- 01:29:588 (2) - Moving this downwards would emphasize this pattern's flow imo, right now it feels kinda weird since your previous slider is pointing downwards
- 01:38:160 (3,5) - Fix stack

Sorry this ended up being a bit larger than what I expected, but I hope it helps you
posted
really appreciate you guys effort so much!!!
Gonna reply mod until this weekend
posted

joker- wrote:

really appreciate you guys effort so much!!!
Gonna reply mod until this weekend
o fuck you saw that shitpost with bad structure, aaaaaa i edited it it should be fine now
posted

Chekito wrote:

joker- wrote:

really appreciate you guys effort so much!!!
Gonna reply mod until this weekend
o fuck you saw that shitpost with bad structure, aaaaaa i edited it it should be fine now
Haha :D u dont worry about that at all. anyway, thanks a lot!
posted
:) Hello!
From my modding queue.

Annotation

Words in red means that is an unrankable issue (= violate the "Rules" in Ranking Critiria General / Ranking Critiria in osu!) that you MUST fix.

Words in bold black means that is an issue that I highly recommand you (= either violate the "Guidelines" in Ranking Criteria General / Ranking Criteria in osu!, or I believe this issue will influence a lot of the experience of playing) to fix.

Words in black means that is an personal issue and have no big influence on your map in my eyes.

The mark "^" means "here is the same question with whose at above".

General

  1. sahuang's Insane has inconsistent red line, please ask him to fix that.

alacat's Easy

  1. 00:56:331 (1,2) - Maybe make some changes for better visual ds? Like https://i.imgur.com/djxFsUF.png
  2. Nothing much to say, solid as usual!

Matha's Normal

  1. 00:06:960 (1) - Volume setting on green line conflicted with red line.
  2. 00:17:931 (1) - Nerf that NC? Just keep putting nc on every two long white lines should be good (also here has nothing special like sv changes etc.)
  3. 00:43:645 (6,1) - Flow here feels not quite natural, the cursor doesn't follow the trail of 00:43:988 (1) - fluently after clicking 00:43:645 (6) - . Something like this may work better: https://i.imgur.com/6LOI8lz.png
  4. 00:57:531 (4) - It is regretted that ending this slider with a strong beat on white line. For me, rhythm like this may emphasize the beat at 00:57:703 - more properly: changing 00:57:188 (3) - into a 1/1 slider and put a note at 00:57:703 - , just like what you have arranged for 00:56:331 (1,2) - .
  5. 01:13:303 (1,1) - I know you want to use NCs to emphasize, but that may cause read problems to new players (They may regarded them as a rhythm change, which are obviously not the case). Reconsider to cancel all those NCs for better reading?
  6. Interesting rhythm changes, just needs to fix some minal issues then it would be great!

Hard

  1. 00:11:931 (5) - Quite subjective but maybe just give more variety here should be better. As I heard the drum beat between 00:11:931 - and 00:12:103 - are much more intense, you can change this reverse slider into something like that: https://i.imgur.com/7oXLQ44.png
  2. 00:17:417 (5) - / 01:28:731 (5) - / 01:34:217 (5) - If you agree what I mentioned above, change them in the same way as I mentioned above too as there are the same issue.
  3. Clean map with nice flow, love slider-leniency-based patterns like 00:36:103 (2,3,4) - !

sahuang's Insane


  • (I modified the timing for properly mod your diff so maybe you need to firstly change the timing and resnap all notes, as if not the timestamps will all out of place)
  1. 00:27:515 (1,2,3,4) - Don't really get your idea of four notes with distance increasing here while the music here is kinda quite and identical (not like 00:28:201 (1,2,3,4) - , with piano sounds change their tunes). Something like this would work better imo: https://i.imgur.com/An1L8xQ.png
  2. 01:14:829 (4,5) - Rhythm here sounds wrong for me, the drum beats are 1/3 not 1/4 so maybe rhythm should be arranged like this: https://i.imgur.com/bYgeDrN.png
  3. 01:26:308 (1) - Nerf this NC will clearly told players that a rhythm change has happed for 01:26:136 (1,1) - (1/2, no longer 1/1 like 01:25:451 (1,1,1) - ), which would be better for reading imo.
  4. Good map with properly distance-changed notes and acute angle patterns!

Little's Insane

  1. 01:14:845 (4,5) - Rhythm here sounds wrong for me, the drum beats are 1/3 not 1/4. (Same as I mentioned in sahuang's Insane)
  2. Nothing much to say, perfectly arranged objects and jumps, clean patterns, love it!

Sorcery

  1. This map doesn't use much overlaps, so AR=9.2 (even 9.1) is enough for players to play. (9.3 is a little bit high for me)
  2. I have some general concerns about your 1/4 slider usages at the beginning (00:09:703 - 00:17:931 - ) and the end (01:26:503 - 01:34:731 - ). In those two parts, the distance between all 1/4 sliders and their following objects (means 00:10:560 (2,3) - / 00:16:045 (2,3) - etc.) are all a little bit too large (you can hear music decrease its intensity here, compared with, respectively, 00:09:703 (1,2,3) - / 00:15:188 (1,2,3) - etc.) so I suggest you to decrease those larger distances in order to represent better the intensity changes of music. As example, here are my two solutions for the two patterns I mentioned above: https://i.imgur.com/ECM5Aig.png / https://i.imgur.com/z9JAXkA.png
  3. 01:14:845 (4,5) - Rhythm here sounds wrong for me, the drum beats are 1/3 not 1/4. (Same as I mentioned in sahuang's Insane)
  4. Nice diff with neatly arranged patterns, nearly every objects represent the music quite well, enjoy to play it!

To sum up: Solid and neat mapset, just need to pay a little bit more attentions on details.
Good luck, and have fun! :)
posted
@half wrong diff? i didnt see your time stamps...

others mostly fixed

@Ryuusei Aika
00:27:531 (1,2,3,4,1,2,3,4) - circles seem not a problem to me as the spacing is low.
reest fixed thx

@joker help me copy hitsound

osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 58649
Countdown: 0
SampleSet: Soft
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 34406,39888,45371,48626,50853,53595,70203,70888,71231,71916,72259,72601
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 16
TimelineZoom: 1.5

[Metadata]
Title:Mahou no Kotoba
TitleUnicode:マホウノコトバ
Artist:Sakakibara Yui & Sakuragawa Megu
ArtistUnicode:榊原ゆい&櫻川めぐ
Creator:joker-
Version:sahuang's Insane
Source:まほ×ろば-Witches spiritual home-
Tags:eroge
BeatmapID:1417005
BeatmapSetID:668026

[Difficulty]
HPDrainRate:5.5
CircleSize:4.2
OverallDifficulty:7.6
ApproachRate:8.6
SliderMultiplier:1.65
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Insane1.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
103,342.857142857143,4,2,1,30,1,0
1473,-133.333333333333,4,2,1,30,0,0
9012,-133.333333333333,4,2,1,5,0,0
9183,-133.333333333333,4,2,2,40,0,0
9354,-133.333333333333,4,2,2,40,0,0
9697,-100,4,2,2,60,0,0
12438,-125,4,2,2,60,0,0
15188,-100,4,2,2,60,0,0
17407,-100,4,2,2,50,0,0
17921,-100,4,2,2,45,0,0
19292,-100,4,2,2,55,0,0
22045,-133.333333333333,4,2,2,65,0,0
23403,-133.333333333333,4,2,1,30,0,0
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48075,-100,4,2,2,50,0,0
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55614,-111.111111111111,4,2,2,50,0,0
55956,-111.111111111111,4,2,2,60,0,0
56299,-100,4,2,2,60,0,0
57327,-100,4,2,2,50,0,0
58698,-133.333333333333,4,2,2,50,0,0
59040,-90.9090909090909,4,2,2,70,0,0
59074,-90.9090909090909,4,2,2,70,0,1
69703,-90.9090909090909,4,2,2,60,0,0
70045,-90.9090909090909,4,2,2,70,0,1
73089,-90.9090909090909,4,2,2,60,0,1
73946,-90.9090909090909,4,2,2,70,0,1
75531,-100,4,2,2,50,0,0
85425,-100,4,2,2,40,0,0
86453,-100,4,2,2,60,0,0
88852,-100,4,2,2,50,0,0
89194,-125,4,2,2,60,0,0
92450,-100,4,2,2,60,0,0
94677,-100,4,2,2,45,0,0
96048,-100,4,2,2,55,0,0
97418,-100,4,2,2,65,0,0
98789,-90.9090909090909,4,2,2,65,0,0
99303,-100,4,2,2,40,0,0
108383,-100,4,2,2,5,0,0


[Colours]
Combo1 : 0,253,253
Combo2 : 179,117,253
Combo3 : 255,36,36
Combo4 : 72,255,19

[HitObjects]
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155,248,3188,1,0,0:0:0:0:
154,236,3360,1,0,0:0:0:0:
153,224,3531,1,0,0:0:0:0:
238,105,3874,2,0,P|283:96|329:121,1,92.812503540516
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posted
I wasn't satisfied with my diff, so I remapped it.
@Ryuusei Aika thanks for pointing out th 1/3 rhythm. Fixed in my diff.

http://puu.sh/zsq6b/bcce32574c.zip
posted

Shunao wrote:

  • alacat's Easy
  1. remove unsnapped bookmark lol :arrow:ok
  2. 00:35:074 (2,1) - better overlap please, look better like this https://puu.sh/ytVJc/a39ec7b455.png :arrow:I feel that's not affected the visual for playing. Then, i'd prefer it to be a triangle shape around here

Ryuusei Aika wrote:

alacat's Easy

  1. 00:56:331 (1,2) - Maybe make some changes for better visual ds? Like https://i.imgur.com/djxFsUF.png :arrow:fixed!
Thanks ~

http://puu.sh/zstqW/75528a5c83.zip
posted
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