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posted
This beatmap was submitted using in-game submission on Thursday, November 09, 2017 at 9:31:26 PM

Artist: Junichi Masuda
Title: Tokiwa e no Michi - Masara yori
Source: ポケットモンスター 赤・緑
Tags: pokemon pokémon red green blue yellow road to viridian city from pallet town nintendo the company game freak entire sounds collection cd soundtrack ost gameboy squirrelpascals fizz
BPM: 125.7
Filesize: 1507kb
Play Time: 00:50
Difficulties Available:
  1. Easy (1.14 stars, 47 notes)
  2. Fizz's Hard (2.86 stars, 147 notes)
  3. Route 1 (4 stars, 198 notes)
  4. squirrelp's Normal (1.77 stars, 81 notes)


Download: Junichi Masuda - Tokiwa e no Michi - Masara yori
Information: Scores/Beatmap Listing
---------------

Hey! You came from PALLET TOWN?
You know PROF. OAK, right?
His order came in. Will you take it to him?


posted
What are you doing
posted
What are you doing
posted
What are you doing
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 991
Countdown: 0
SampleSet: Soft
StackLeniency: 0.8
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 24260
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1

[Metadata]
Title:Tokiwa e no Michi: Masara Yori
TitleUnicode:トキワへの道-マサラより
Artist:Junichi Masuda
ArtistUnicode:増田順一
Creator:fieryrage
Version:squirrelp's Normal
Source:ポケットモンスター 赤・緑
Tags:pokemon pokémon red green blue yellow generation one road to viridian city from pallet town nintendo the company game freak entire sounds collection cd soundtrack ost game boy
BeatmapID:1412396
BeatmapSetID:667454

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:4.5
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Huh.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Combo2 : 108,182,90
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Combo4 : 177,54,54

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posted
^ Normal slave
posted
and everything that i cant map slave
posted
how do i give this kudosu
posted

black guy wrote:

how do i give this kudosu

ok i found out
posted
alright let's get this rolling
posted
hi mod

add gders to tags

thanks kd plz :333333333333333333333333333333333333333333333333333333333333333333333333333333333333
shit u already did that
posted
gap between normla nad hard is Large, theres almost no consecutive 1/2 clicks (literal only 5) in normal but there is a *lot* of 1/4 in the hard. buffing normal's rhythm density is easiest fix,

easy
00:06:599 (2,4) - pretty minor but erverywhere else these are overlapoped
00:45:263 (3) - would be cool as a 1/8 slider stream.

squirrelp's normal
00:10:895 (3) - flows bnetter if curved upwards isntead of downwards imo
00:14:714 (1) - 00:37:625 (1) - i think it would be cool to emphasize this part by doing 1/2 slider + another circle

fizz's hard
00:01:349 (1) - put triple like 00:04:928 (6,7,1) -
00:24:260 (1) - same as ^ (you lead into other sections with triples like 00:39:296 (5,6,1) - here so i think it would make most sense)
00:22:351 (1) - better/more climactic as 2 circles imo

Route 1
00:03:735 (2,3,4) - 00:11:372 (2,3) - 00:26:647 (2,3) - 00:34:284 (2,3) - changing to kickslider + 2 circles would help to emphasize the important note on 3's tail
00:22:351 (1) - 00:45:263 (1) - 2 circles better imo
00:45:263 (1,4) - fix overlap bicth (its fine first time)
00:04:212 (4,1) - swapping NCs would be consistent with 00:07:554 (3,1) - (see the other 19 repeats)

"good luck"
posted

dsco wrote:

easy
00:06:599 (2,4) - pretty minor but erverywhere else these are overlapoped triangle aesthetics > everything
00:45:263 (3) - would be cool as a 1/8 slider stream. Ok

Route 1
00:03:735 (2,3,4) - 00:11:372 (2,3) - 00:26:647 (2,3) - 00:34:284 (2,3) - changing to kickslider + 2 circles would help to emphasize the important note on 3's tail
00:22:351 (1) - 00:45:263 (1) - 2 circles better imo id like to keep the flow of the pattern here especially considering the 2nd kickslider has the same emphasis on the tail
00:45:263 (1,4) - fix overlap bicth (its fine first time) oof
00:04:212 (4,1) - swapping NCs would be consistent with 00:07:554 (3,1) - (see the other 19 repeats) 00:08:031 (1) - the only reason these ncs are different is for aesthetics so im keeping this as it is rn, i like the stack ncs instead of having jumps in them

"good luck"


ty!
posted

dsco wrote:

gap between normla nad hard is Large, theres almost no consecutive 1/2 clicks (literal only 5) in normal but there is a *lot* of 1/4 in the hard. buffing normal's rhythm density is easiest fix, yeah the spread is kinda an issue, i went over this and gave big buff because low bpm

squirrelp's normal
00:10:895 (3) - flows bnetter if curved upwards isntead of downwards imo curved
00:14:714 (1) - 00:37:625 (1) - i think it would be cool to emphasize this part by doing 1/2 slider + another circle i kinda like this because the 1/1 emphasizes the way that high note is held out


"good luck"



1.33* > 1.77*
d
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 991
Countdown: 0
SampleSet: Soft
StackLeniency: 0.8
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 24260
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 32
TimelineZoom: 1

[Metadata]
Title:Tokiwa e no Michi: Masara Yori
TitleUnicode:トキワへの道-マサラより
Artist:Junichi Masuda
ArtistUnicode:増田順一
Creator:fieryrage
Version:squirrelp's Normal
Source:ポケットモンスター 赤・緑
Tags:pokemon pokémon red green blue yellow road to viridian city from pallet town nintendo the company game freak entire sounds collection cd soundtrack ost game boy squirrelpascals fizz
BeatmapID:1413804
BeatmapSetID:667454

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:4.5
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
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//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
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posted

dsco wrote:



fizz's hard
00:01:349 (1) - put triple like 00:04:928 (6,7,1) -
00:24:260 (1) - same as ^ (you lead into other sections with triples like 00:39:296 (5,6,1) - here so i think it would make most sense) i want a little something (or lack thereof) to distinguish the repeat, but also if i put the triple at the beginning it would be before the red line and that would trigger me
00:22:351 (1) - better/more climactic as 2 circles imo i feel a bit hesitant to put a circle after a 3/4 slider for a diff like this


"good luck"
"thanks"
posted
ez
00:13:759 (2,3,4) - i could see this flow being a bit stilted, maybe you could make square more similar to something like this

squirrel
00:01:110 (1,2) - ds
00:15:668 (3,1) - maybe this overlap is a little mindmelting? it seems like it would be really confusing for noob

fizz
00:01:110 - yall really aren't gonna map this triple when you map all the other ones lol
00:14:236 (6,1) - kind of an extremely sharp uncomfortable angle with how the slider is shaped + huge spacing, maybe try something more akin to this for more comfy flow if you wanna keep the big spacing for Big Emphasis
00:17:578 (3,4) - you could make these straight horizontal to go with your 45 degree pattern with the sliders at 00:16:623 (1,2) -
00:24:022 - yall really aren't gonna map this triple when you map all the other ones lol
00:37:625 (1) - ctrl ging this would be a lot cooler payoff/flow rn its not at all
00:46:933 - would recommend you map this one like top diff as well

top
00:01:110 - good job mapping this triple but the timing point needs to be before it
00:05:167 (3,2) - fix stack
00:07:554 (3) - not too sure why you made this 45 it doesn't really fit your aesthetic or have any function in your pattern like it might as well be like this and just not burn retinas since the angle doesn't even match the angle of the jump from 00:07:315 (2,3) -
00:28:079 (3,2) - fix stack since u copy pasted lol
00:30:227 (2,3) - same as before, if you wanna keep the 45s thats cool just be sure to fix the 2 --> 3 angle and also consider that it looks ugly as hell in the triangle structure you do lol
posted

Kaifin wrote:

ez
00:13:759 (2,3,4) - i could see this flow being a bit stilted, maybe you could make square more similar to something like this i don't feel like this would be a big issue especially in an easy where blankets are basically the entire map so ya

top
00:01:110 - good job mapping this triple but the timing point needs to be before it im gonna ask more ppl about this because i swear to god ur allowed to do this
00:05:167 (3,2) - fix stack e
00:07:554 (3) - not too sure why you made this 45 it doesn't really fit your aesthetic or have any function in your pattern like it might as well be like this and just not burn retinas since the angle doesn't even match the angle of the jump from 00:07:315 (2,3) - fixed angle instead
00:28:079 (3,2) - fix stack since u copy pasted lol e
00:30:227 (2,3) - same as before, if you wanna keep the 45s thats cool just be sure to fix the 2 --> 3 angle and also consider that it looks ugly as hell in the triangle structure you do lol ujr ugly as hell


ty!
posted

Kaifin wrote:



fizz
00:01:110 - yall really aren't gonna map this triple when you map all the other ones lol i dont really want to start the map with a triple and so i forego triples when the song repeats
00:14:236 (6,1) - kind of an extremely sharp uncomfortable angle with how the slider is shaped + huge spacing, maybe try something more akin to this for more comfy flow if you wanna keep the big spacing for Big Emphasis big emphasis is where flow goes out the window, besides i think you might be overstating the uncomfiness of the pattern
00:17:578 (3,4) - you could make these straight horizontal to go with your 45 degree pattern with the sliders at 00:16:623 (1,2) - i adjusted 00:17:100 (2) - instead for a more up-and-down feel
00:37:625 (1) - ctrl ging this would be a lot cooler payoff/flow rn its not at all agreed

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posted
mod slave is here

easy

Ok why do you put the stack leniency so high on like every easy map u did it on atsui yo too lmao
00:12:804 (1,2,3,4) - These are noticeably not the same slider, so if you're gonna do a square pattern like this make them the same slider
00:24:260 (1,2,3,4,1,2,3,4,1,2,3,4) - because of the repeat sliders at this part, it just goes up and down over and over again from 00:24:260 (1) - to 00:35:715 (1) so maybe try to add a little more variance
00:35:715 (1,2,3,4) - same thing about being the same slider

squirrel

00:01:110 (1) - this note is before the first uninherited timing point (which im not sure if its rankable or not) but just to be sure you (or fiery (probably fiery)) should add a red tick before to fix it
00:22:351 (1,2) - Since all the other sliders in the map are curves or straight, i feel like you should make these curves too cause they look out of place (i know 00:41:444 (1,2) - exists but like those are longer and dont look as weird as the ones i mentioned)

fizz

if squirrel/fiery end up adding the red tick before the lead in then you should consider adding a triplet on 00:01:349 (1) - for the lead in
00:40:489 (3,4,5) - not a fan of linear motion like this but i mean you do you lmao

route 1

00:21:874 (3,4,1) - these seem really far away compared to 00:19:010 (3,4,5) - and the other places this pattern is in, so you should probably make them closer together

just some small things
gl! :)
posted

Ultima Fox wrote:

easy

Ok why do you put the stack leniency so high on like every easy map u did it on atsui yo too lmao im scared of doing a cory in the house again and putting it at like 2 for these diffs
00:12:804 (1,2,3,4) - These are noticeably not the same slider, so if you're gonna do a square pattern like this make them the same slider they are tho what i literally copied and rotated just for this pattern lol
00:24:260 (1,2,3,4,1,2,3,4,1,2,3,4) - because of the repeat sliders at this part, it just goes up and down over and over again from 00:24:260 (1) - to 00:35:715 (1) so maybe try to add a little more variance i honestly don't really know how to do this without screwing over the latter portion of the map so i'm gonna keep it the way it is rn, if other people complain i'll change though
00:35:715 (1,2,3,4) - same thing about being the same slider see above

route 1

00:21:874 (3,4,1) - these seem really far away compared to 00:19:010 (3,4,5) - and the other places this pattern is in, so you should probably make them closer together the pitch is higher on this one so it's spaced further to accomodate it

just some small things
gl! :)


ty!!!
posted

Kaifin wrote:


squirrel
00:01:110 (1,2) - ds dsed
00:15:668 (3,1) - maybe this overlap is a little mindmelting? it seems like it would be really confusing for noob not really, 00:14:714 (1) - that object is gone by the time the slider plays

Ultima Fox wrote:



squirrel

00:01:110 (1) - this note is before the first uninherited timing point (which im not sure if its rankable or not) but just to be sure you (or fiery (probably fiery)) should add a red tick before to fix it only applies to inherited timing points, objects are fine as long as they're snapped
00:22:351 (1,2) - Since all the other sliders in the map are curves or straight, i feel like you should make these curves too cause they look out of place (i know 00:41:444 (1,2) - exists but like those are longer and dont look as weird as the ones i mentioned) i think this different aesthetic fits because its like the climax of the melody cuz of the higher notes, but i added corners to 00:45:263 (1,2) - to be consistent
d
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354,322,11372,2,0,P|374:300|401:286,1,60,2|0,0:0|0:0,0:0:0:0:
452,252,11850,1,0,0:0:0:0:
464,193,12088,1,2,0:0:0:0:
474,133,12327,1,2,0:0:0:0:
378,60,12804,6,0,L|318:65,1,60,0|2,0:0|0:0,0:0:0:0:
280,112,13282,2,0,L|288:195,1,60,2|0,0:0|0:0,0:0:0:0:
267,228,13759,2,0,L|259:311,2,60,0|2|2,0:0|0:0|0:0,0:0:0:0:
189,136,14714,6,0,P|148:119|64:126,1,120,6|2,0:0|0:3,0:0:0:0:
57,180,15430,1,2,0:3:0:0:
41,237,15668,2,0,L|37:309,2,60,2|0|0,0:0|0:0|0:0,0:0:0:0:
73,122,16623,6,0,L|1:135,2,60,2|2|2,0:0|0:0|0:0,0:0:0:0:
119,84,17339,1,2,0:3:0:0:
164,44,17578,2,0,L|243:61,1,60,2|2,0:0|0:0,0:0:0:0:
281,67,18055,2,0,L|339:54,1,60,2|2,0:0|0:0,0:0:0:0:
399,45,18532,6,0,P|424:102|424:172,1,120,2|2,0:0|0:0,0:0:0:0:
341,248,19487,2,0,P|259:222|194:287,1,180,2|0,0:0|0:0,0:0:0:0:
161,329,20442,6,0,P|126:314|93:317,1,60,2|2,0:0|0:0,0:0:0:0:
52,283,20919,2,0,P|50:253|37:226,1,60,2|2,0:3|0:0,0:0:0:0:
0,178,21396,2,0,L|3:100,2,60,2|2|2,0:0|0:0|0:0,0:0:0:0:
117,150,22351,6,0,B|158:148|158:148|182:162,1,60,2|2,0:3|0:0,0:0:0:0:
223,191,22828,2,0,B|239:200|239:200|280:198,1,60,2|2,0:0|0:0,0:0:0:0:
340,189,23306,2,0,L|355:112,2,60,2|0|0,0:0|0:0|0:0,0:0:0:0:
316,306,24260,6,0,L|239:321,2,60,0|2|2,0:0|0:0|0:0,0:0:0:0:
431,269,25215,2,0,L|508:284,2,60,0|2|2,0:0|0:0|0:0,0:0:0:0:
340,189,26170,6,0,P|316:179|264:170,1,60,0|2,0:0|0:0,0:0:0:0:
222,175,26647,1,2,0:0:0:0:
167,199,26885,1,0,0:0:0:0:
142,253,27124,2,0,L|149:338,2,60,0|2|2,0:0|0:0|0:0,0:0:0:0:
59,165,28079,6,0,L|-9:175,2,60,0|2|2,0:0|0:0|0:0,0:0:0:0:
142,79,29033,2,0,L|132:11,2,60,0|2|2,0:0|0:0|0:0,0:0:0:0:
235,155,29988,6,0,L|245:223,1,60,0|2,0:0|0:0,0:0:0:0:
303,223,30465,1,2,0:0:0:0:
362,232,30704,1,0,0:0:0:0:
421,242,30943,1,0,0:0:0:0:
403,360,31420,1,2,0:0:0:0:
284,340,31897,6,0,L|195:327,2,60,0|2|2,0:0|0:0|0:0,0:0:0:0:
303,223,32852,2,0,L|392:210,2,60,0|2|2,0:0|0:0|0:0,0:0:0:0:
183,232,33807,6,0,P|177:191|148:144,1,60,0|2,0:0|0:0,0:0:0:0:
153,116,34284,2,0,P|155:86|166:58,1,60,2|0,0:0|0:0,0:0:0:0:
220,32,34761,1,0,0:0:0:0:
279,35,35000,1,2,0:0:0:0:
339,37,35239,1,2,0:0:0:0:
441,99,35716,6,0,L|453:188,1,60,0|2,0:0|0:0,0:0:0:0:
433,216,36193,2,0,L|421:305,1,60,2|0,0:0|0:0,0:0:0:0:
462,322,36671,2,0,L|474:411,2,60,0|2|2,0:0|0:0|0:0,0:0:0:0:
343,300,37625,6,0,B|275:323|289:264|215:294,1,120,6|2,0:0|0:3,0:0:0:0:
168,298,38341,1,2,0:3:0:0:
109,313,38580,2,0,P|72:318|28:305,2,60,2|0|0,0:0|0:0|0:0,0:0:0:0:
112,186,39535,6,0,L|99:106,2,60,2|2|2,0:0|0:0|0:0,0:0:0:0:
170,200,40251,1,2,0:3:0:0:
229,208,40489,2,0,L|310:196,1,60,2|2,0:0|0:0,0:0:0:0:
342,172,40967,2,0,L|401:180,1,60,2|2,0:0|0:0,0:0:0:0:
457,158,41444,6,0,B|466:78|466:78|444:29,1,120,2|2,0:0|0:0,0:0:0:0:
334,76,42399,2,0,B|246:94|246:94|164:55,1,180,2|0,0:0|0:0,0:0:0:0:
105,66,43353,6,0,B|29:81,1,60,2|2,0:0|0:0,0:0:0:0:
8,125,43831,2,0,B|23:200,1,60,2|2,0:3|0:0,0:0:0:0:
31,242,44308,2,0,B|15:317,2,60,2|2|2,0:0|0:0|0:0,0:0:0:0:
143,198,45263,6,0,P|181:206|202:222,1,60,2|2,0:3|0:0,0:0:0:0:
257,217,45740,2,0,P|282:201|311:197,1,60,2|2,0:0|0:0,0:0:0:0:
371,200,46217,1,0,0:0:0:0:
425,225,46456,1,2,0:0:0:0:
455,276,46695,1,2,0:0:0:0:
359,348,47172,5,4,0:0:0:0:
256,192,47411,12,0,50991,0:0:0:0:
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