well i can see wheres the pop going
soft-hitnormal is shorter than 100s
1234
Going to talk about general spread thing because that seems to be the problem here. Lets start with "Normal"
funny in the desc you mention you mostly used 1/1 but the kiai have a full 1/2 and occasionaly 3/4 rhythm in the middle such as - 01:02:481 (62481|1,62715|2,62950|3) -
14.8% portion of this difficulties
are extremely similar to advanced. I'm pointing to the section of The first half of 1st kiai and 2nd kiai
The only way to nerf it is to delete every 1/2 note (simply the note that fall in a red line should be deleted). so the progress is like 1/1 in Normal, then goes 1/2 in Advanced. Reasonable, right?
orevery note should cover the main melody.
not the percussion. Right now you are using percussion as your main layering. you can nerf it by removing some of it. for the perspective, take a look at this
http://puu.sh/ziCjB/4b69aacfbf.jpgApply this and see the difference. this might reduce the SR by some....maybe not much but its sufficient to the current concept and spread-wise
14.7% portion of this diff is literally too much to call it a "reasonable progress". Why is that? take a look at this
The right one is Advanced
One question arise. why did you stop your 1/1 patterning+LN at - 00:39:825 - this very point and decided to not continue the rest?
they maybe a different set of chime in the LN layering but the layering of its percussion could be the same. right now the progression between the diff is not-so-equal
in the other hand, - 00:38:887 (38887|1,39512|1,39981|1,40606|1) - col 3 is lonely :d
01:02:715 (62715|2,62950|3) - i know you were following vocal here, but again says your description, if your intention was to make this "new player friendly" you should get rid something that could mindblock them. vocal come in a syncopated 3/4 rhythm here and is not so sufficient to call it "Easy to predict". Simply move this - 01:02:637 (62637|2,62950|3) - 2 lines to above (on 1/4 snap). now they correctly follow kicks.
Additionaly - 01:03:418 (63418|1) - can be deleted so your layering could focus to percussion only
Probably gotta need quite a lot of revamp
Normal, Advanced, and Hyper shares the similarities in this section.
Keep this in mind,that
every section of the harder diff needs to be harder than the easier one, unless the song didn't have any freedom on its instrument anymore. On this case, look at hyper and Another now. Start at - 01:01:075
Left is Hyper, Right is Another. your next diff.
Up until Hyper you only introducing simple single notes across this section but suddenly on Another, it suddenly introduced a Mini LN, it also suddenly introducing a Triple and a 1/6 mini LN. So theres an unbalanced spread between Normal, Advanced, Hyper -------->Another, Spring. The ideal spread mostly is Normal -> advanced -> Hyper -> another -> Spring
The top diff and Another is actually pretty cool but I see you had a hard time making a spread yourself, not that thing to blame tho. its actually hard really. but unfortunately that is needed for RC.
If you feel you cant handle this, asking a GD is always an option tbf.
PS: I personally fine with one kind of pattern (that is expected since the song is repetitive) but I asking you to spread the layering more progressively. Imagine you mapping "Blue Army" song (that loved map one) which consistently had a 1/4 streams. if you making a spread for that, then Normal will had 1/1, then Advanced can have 1/2, Hyper can have 1/4, then In another can have 1/4 + more doubles and so on. I think you get the point.
Sorry if i cant immediately iconing this. If you think the spread is fixed, you can probably approach me via PM again.