Hi
I'll start with the Hyper; I went through the map and divided it into it's components and here is what I found.
For example in the Another, 00:44:590 (44590|3) - This section is just blanketed with rolling jumpstreams which completely ignores the melody and all other sounds. I'd actually call a lot of the notes here ghost notes which isn't rankable.
Also the difference between diffs at certain points is..... lul
Pictured is the Hyper, Another and Spring at the same point, label each one with the correct difficulty name and win a prize!
This map ignores the song and uses it as an excuse to have repeating patterns, there is a lot of potential and I don't think it would be hard to implement, good luck!
This is not true, the issue this map has is fairly unique.Ash wrote:
the summarisation thing can be applied to pretty much any map and "being too samey" can be applied to pretty much any map
I'll start with the Hyper; I went through the map and divided it into it's components and here is what I found.
The problem
56.6% of the map is either basic single-double-single-double patterning or long LN+single-double-single-double patterning. This means more than half the map is essentially one pattern. Just to clarify as well, these patterns are all the same, there are no stack/jack themes or PR or anything.
This is a huge red flag but can be forgiven if the other 43.7% is really intricate, in this case though it's not.
The remainder is mostly made up of sequence enders that are composed of 1/2 doubles that should probably be included in the 56.6% above and 1/4 steps that always look like this.
The other main remainder is the break in the middle where the vocals are mapped 01:01:075 (61075|3) - which is very basic and not that interesting but I can forgive you for it since it doesn't give you a lot of room.
This map is very samey and I feel like a lot of it is copy pasted although I'm not motivated enough to find out if that's the case. Even if it's not, you could've done it and not much would be different.
What can be done about it?
There are a lot of sounds that you are ignoring which could be mapped. In almost every section, there is a strong melody or some other sound that could be used to really change up your mapping and make this map a lot more interesting.
Example: 00:22:012 (22012|2) - This section has a very strong melody that could be mapped to by using doubles for the strong rises and falls every half beat. If you wanted to be lazy you could even just PR it.
Second Example: 00:41:387 (41387|2) - This section has a different melody that's faster and uses both 1/4 rhythms and 1/2 rhythms, this could make for a really interesting section
For example in the Another, 00:44:590 (44590|3) - This section is just blanketed with rolling jumpstreams which completely ignores the melody and all other sounds. I'd actually call a lot of the notes here ghost notes which isn't rankable.
Also the difference between diffs at certain points is..... lul
Pictured is the Hyper, Another and Spring at the same point, label each one with the correct difficulty name and win a prize!
This map ignores the song and uses it as an excuse to have repeating patterns, there is a lot of potential and I don't think it would be hard to implement, good luck!