Wishy22 wrote:
Thing is most decent players can FC almost ever map in the maximum difficulty possible in a single play, and somewhat pro players can even FC with mods in many cases. mm201 means that some maps are maybe 12 minutes long and even when they are not that hard they end up being frustrating since chances are you gonna have some really stupid random miss somewhere. Maps that are extremely long are usually underplayed since they are a pain to FC, there are exceptions but normal very long maps are boring which is why they may be approved.
If a player can FC a map in the maximum difficulty, in a single play, Don't you think they should be able to do it when they have the easy one but only longer? I believe if it is 12 minutes and not exceed the maximum score, the map will be extremely easy. I think 12 minutes is the extreme case. Besides, Random misses are good(well, not for players), since they prevent people from ranking up too fast which is reverent to the score rule.
If you do miss, finish playing the song and try again later. I don't think a map's purpose was just to get rank, play once and through it out.
I do not want to get in to details about if a map is boring or not. As our rank gets higher and higher, diffs like hard or sometimes insane may be boring to us. But this does not implies the rest of the osu! community won't find it challenging. I really like how some players uses shortcuts to level up. and I believe this is one of them for mid-level players. While highly skilled player might just ignore this map, but hey, they are not getting those scores! mid-level player might finish them and get the score and rank up
Oh btw, there is an achievement(wink* wink*) is reverent to what I am saying
have fun on that one! (I didn't get it too
)