I can't see this being so strictly enforced. Your 4:35 drain time map is probably fine. Requiring such a map to get two bubbles and go for approval would be downright silly.
Aitai doesn't even break the rule, draining time =!= total song durationpieguy1372 wrote:
I can already think of one map that breaks this rule that has no problem: http://osu.ppy.sh/s/23636
In other words, map length doesn't have any effect on quality, and besides most long maps will have too high score anyway so there's no point in putting such a rule...
pieguy1372 wrote:
I can already think of one map that breaks this rule that has no problem: http://osu.ppy.sh/s/23636
In other words, map length doesn't have any effect on quality, and besides most long maps will have too high score anyway so there's no point in putting such a rule...
Draining Time: 3:56actually...
How about if the mapper IS mapping the hardest diff for a very relaxing song that is over 4~5 mininutes long but the score doesn't exceed the maximum cap?Sakura Hana wrote:
Adding on what Luna said, if you have 4:30+ drain time and you're not exceeding max score, you're probably mapping a difficulty that's already easy enough, if you add harder diffs they will most likely exceed such max score and then your mapset will end up being hybrid anyways, so i dont see why not just map the hardest diff and throw it for Approval rather than going through the even more annoying process of approving 1 map and ranking the rest.
Sometimes you already have an easier diff and then while mapping the hardest one (with some fitting jumps/streams that shouldn't be in an Easy/Normal diff) you don't get through the actual 18m max score. Why approve the map then?Sakura Hana wrote:
Adding on what Luna said, if you have 4:30+ drain time and you're not exceeding max score, you're probably mapping a difficulty that's already easy enough, if you add harder diffs they will most likely exceed such max score and then your mapset will end up being hybrid anyways, so i dont see why not just map the hardest diff and throw it for Approval rather than going through the even more annoying process of approving 1 map and ranking the rest.
I think the score was intended to measure how skilled a player is, not how many/long the maps are. Therefore having tiring or long maps which does not involve much skills should not deserve such high score. if you played every single map(hard to not so insane diff) that is on osu! server you would end up in about #500 at least. I think Rank also measures how good the player is.Wishy22 wrote:
This rule doesn't really make any sense since it's really usual that very long maps have to aim to approval anyways because of max. score. I don't think this rule is necessary and it only would be if the max. score rule was removed. I'm personally against both rules since I fail to see why maps with very high scores MUST be approved or why long maps MUST be approved but w/e.
I think approval should be used to rank maps that just break with pretty much every guideline/rule out there instead of just being the yard used for very long/high scored maps. :c
The last thing you said is what I meant. Marathon maps are exceptions since they aren't even hard but just boring and ridiculously long, but there are maps like those Dragonforce Lesjuh ones that are not only damn good, but really hard and not having that score counted toward your ranked score is ridiculous. I mean marathon maps should not count but extremely hard maps SHOULD count even if they have no easy/normal/hard/insane diff NO MATTER THE SCORE OF THE DURATION, if you can't play them because you're not enough then you can't get the score from that map and that's it.Mashiro Mito wrote:
I think the score was intended to measure how skilled a player is, not how many/long the maps are. Therefore having tiring or long maps which does not involve much skills should not deserve such high score. if you played every single map(hard to not so insane diff) that is on osu! server you would end up in about #500 at least. I think Rank also measures how good the player is.Wishy22 wrote:
This rule doesn't really make any sense since it's really usual that very long maps have to aim to approval anyways because of max. score. I don't think this rule is necessary and it only would be if the max. score rule was removed. I'm personally against both rules since I fail to see why maps with very high scores MUST be approved or why long maps MUST be approved but w/e.
I think approval should be used to rank maps that just break with pretty much every guideline/rule out there instead of just being the yard used for very long/high scored maps. :c
But this definitely contradicts with the approval maps, which does not count towards the ranked score and usually are harder to play. I am quite lost by the definition of the score and rank system. What do they indicate?
There's also people who play offline or spun out, which skews the ranking system tremendously.Wishy22 wrote:
There is a reason why there is something called rankwhoring.
Old Criteria wrote:
General score guidelines:
<10m = Great!
10-12m = Can the mp3 be cut to make it shorter and more fun? if not, then check with any experienced BAT but not peppy.
12-20m = Same as above, and check difficulty is hard enough that score is not so attainable.
20m+ = rare cases, for insane difficulties which have max attainable scores <=15m
1) I thought that in the old criteria, it was 18mill and not 20mi---- when did that get changed. How does that control the length of a beatmap.Sakura Hana wrote:
Iirc, the score limit (which used to be lower) was there to control the length of the beatmaps, whether the score was good enough for the map or not was left at the BAT discressionOld Criteria wrote:
General score guidelines:
<10m = Great!
10-12m = Can the mp3 be cut to make it shorter and more fun? if not, then check with any experienced BAT but not peppy.
12-20m = Same as above, and check difficulty is hard enough that score is not so attainable.
20m+ = rare cases, for insane difficulties which have max attainable scores <=15m
I think length rules need to considered separately from score too.Well, this isn't a good reason. actually.
It becomes annoying to the player when they try to FC a really long map and combobreak right at the very end. It's already very annoying with 3-minute maps, so there should be some limit placed on that.
General score guidelines:it say 18mil in the draft
<10m = Great!
10-12m = Can the mp3 be cut to make it shorter and more fun? if not, then check with any experienced BAT but not peppy.
12-20m = Same as above, and check difficulty is hard enough that score is not so attainable.
20m+ = rare cases, for insane difficulties which have max attainable scores <=15m
I believe that the song should not be played only once and FC it. Playing multiple times and FC it while enjoying the music(or the map) should be the way to go.mm201 wrote:
I think length rules need to considered separately from score too.
It becomes annoying to the player when they try to FC a really long map and combobreak right at the very end. It's already very annoying with 3-minute maps, so there should be some limit placed on that.
If a player can FC a map in the maximum difficulty, in a single play, Don't you think they should be able to do it when they have the easy one but only longer? I believe if it is 12 minutes and not exceed the maximum score, the map will be extremely easy. I think 12 minutes is the extreme case. Besides, Random misses are good(well, not for players), since they prevent people from ranking up too fast which is reverent to the score rule.Wishy22 wrote:
Thing is most decent players can FC almost ever map in the maximum difficulty possible in a single play, and somewhat pro players can even FC with mods in many cases. mm201 means that some maps are maybe 12 minutes long and even when they are not that hard they end up being frustrating since chances are you gonna have some really stupid random miss somewhere. Maps that are extremely long are usually underplayed since they are a pain to FC, there are exceptions but normal very long maps are boring which is why they may be approved.
No wonder I see people just failed when their combo break, even if they are pros in MultiRaging Bull wrote:
Actually I'm sure most people really do just play a map once and FC it. Then they don't play it ever again. (besides the occasional multi or random map when bored)
Plus even if it's easier but longer map, there's a chance of missing still. Maybe boredom, tired, occasional "your mouse/tablet being a bitch"
That is a nice insight from BATSakura Hana wrote:
now if the mapper still wants to go with the map and get it ranked, then go ahead... but yeah good luck getting modders for it because modders also hate long maps (As i see from most queues).
Wasn't it peppy who said that 4:30 was the absolute maximum? unless im thinking of another ruleOdaril wrote:
This needs to be discussed. I'm fine with making this a guideline, as long maps tend to have high max score and that falls under another rule. Your thoughts ?
What change did you make then O.oOdaril wrote:
Marking this as amended then.
The old one was 4 minutes.Sakura Hana wrote:
What change did you make then O.oOdaril wrote:
Marking this as amended then.
viewtopic.php?f=4&t=65715&st=0&sk=t&sd=a&start=15peppy wrote:
To clarify, I propose merging approved into ranked. Some exceptions may have to be made, but most could be waived as "previous standards".
Yeah however, the current marathon minimum time will remain, approval maps need to meet >18 max score AND >6 minute time limit to be approved.ztrot wrote:
This will not be implemented till the two map types are merged.