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Eri Kumagai(cv, Asami Seto) - Back to Marie

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Topic Starter
Aeril
This beatmap was submitted using in-game submission on Saturday, April 28, 2018 at 11:27:52 PM

Artist: Eri Kumagai(cv, Asami Seto)
Title: Back to Marie
Source: 音楽少女
Tags: electro.muster ongaku shoujo taishi cosmic 泰志 music girl electronic resonance kato.yoshihal 加藤 義治 kato yoshiharu dnb
BPM: 178
Filesize: 10360kb
Play Time: 05:26
Difficulties Available:
  1. Remembrance (5.3 stars, 1092 notes)
Download: Eri Kumagai(cv, Asami Seto) - Back to Marie
Information: Scores/Beatmap Listing
---------------
i want to get ranked
i got ranked
Firiiu
M4M
Remembrance
00:12:883 (2) - Personal Preference, but you could make the first section of this slider the same direction as the last section of it.
00:31:254 (4,1) - The flow of this pattern just feel really awkward
00:32:940 (2,3,4,5,1) - This pattern looks really odd
00:32:771 (1,4,5) - I suggest evenly spacing 1 between 4 and 5
00:38:670 (4,1) - The flow in this areas here makes this part really uncomfortable to play, I could suggest maybe slightly rounding the slider lines instead to make it more curved-like.
00:44:063 (1) - End this on the red tick and add a slider where the sliderend here is, thaty way it follows the vocals and not just nothing.
01:29:063 (3,4,5,6,1) - Im not sure about this, but thats my personal opinion.
01:32:013 - Maybe instead of just one really long slider, you could hae a second one where the second vocal starts.
02:28:220 (2,3,4,5,1) - 2 slider shouldn't be facing the opposite direction from this stream, especially in the calmer, non-kiai time of this song.
02:45:580 (1,2) - I dont think 2 should start on a 1/6th tick, since the song is in 1/4th. It could possibly mess the player up with the timing of it.
(listening to it closer, i can see that it DOES in fact start on that 1/6th tick, it just seems really offputting for a player to switch like that.)
03:04:288 (3,4) - Instead of the two sliders like that, you could shrink 3 onto the blue tick, and move 4 onto that red tick, and add a reverse arrow to it.
03:32:097 (1,1) - I wouldn't recommend the squiggle slider to be behiund the circle slider's endpoint there.
04:43:220 (1,2) - Switch the sliders so the repeat one is first.
04:55:355 (3) - Make it the same angle as the sliderend of 2, looks neater. You did it for the next one though so good job there.
05:01:591 (2,3) - ^

I enjoy the map quite alot. I didn't see many problems with it, I hope this mod helps.
Im also not the best so...
Topic Starter
Aeril

Bacwux wrote:

M4M
Remembrance
00:12:883 (2) - Personal Preference, but you could make the first section of this slider the same direction as the last section of it. na
00:31:254 (4,1) - The flow of this pattern just feel really awkward not really
00:32:940 (2,3,4,5,1) - This pattern looks really odd so
00:32:771 (1,4,5) - I suggest evenly spacing 1 between 4 and 5 k
00:38:670 (4,1) - The flow in this areas here makes this part really uncomfortable to play, I could suggest maybe slightly rounding the slider lines instead to make it more curved-like. how is it uncomfortable
00:44:063 (1) - End this on the red tick and add a slider where the sliderend here is, thaty way it follows the vocals and not just nothing. simplified rhythm to end on vocal so its extra calm
01:29:063 (3,4,5,6,1) - Im not sure about this, but thats my personal opinion. its k
01:32:013 - Maybe instead of just one really long slider, you could hae a second one where the second vocal starts. nah, excessive
02:28:220 (2,3,4,5,1) - 2 slider shouldn't be facing the opposite direction from this stream, especially in the calmer, non-kiai time of this song. y, just plays normally because slider leniency
02:45:580 (1,2) - I dont think 2 should start on a 1/6th tick, since the song is in 1/4th. It could possibly mess the player up with the timing of it.
(listening to it closer, i can see that it DOES in fact start on that 1/6th tick, it just seems really offputting for a player to switch like that.) they wont need to, it makes more sense this way and how sliders work means that even if you press it like its on a blue tick it will give a 300
03:04:288 (3,4) - Instead of the two sliders like that, you could shrink 3 onto the blue tick, and move 4 onto that red tick, and add a reverse arrow to it. nah
03:32:097 (1,1) - I wouldn't recommend the squiggle slider to be behiund the circle slider's endpoint there. cooler movement that way,
doesnt matter really

04:43:220 (1,2) - Switch the sliders so the repeat one is first. why, the repeating sound is there
04:55:355 (3) - Make it the same angle as the sliderend of 2, looks neater. You did it for the next one though so good job there.
05:01:591 (2,3) - ^ i made these sliders in like 2 seconds lol, fixed

I enjoy the map quite alot. I didn't see many problems with it, I hope this mod helps.
Im also not the best so...
thx for first mod dude
Dstorv
m4m

Remembrance
  1. 00:20:720 (1) - spinner why...
  2. 00:29:906 (5) - ctrl+g?
  3. 00:31:591 - this should be a sliderhead, to keep it consistent with all the sounds you've been following (that bass synth that I've been hearing every 1/4 sliderhead, since I realize that your 1/4 slider doesn't seem to be mapped to the vocal)
  4. 00:59:737 (1,2) - this looks pretty awkward as the (1) slider doesn't connect at all to (2)
  5. 01:11:029 (1) - nc why? remove nc
  6. 01:11:367 (3,1) - overlap
  7. 01:21:142 (3,4,1) - I know their spacing is not the same but maybe reduce spacing between (3) and (4), and make the spacing to (1) bigger to really emphasize the strong beat
  8. 02:00:917 (2) - That drum clap doesn't fit at all with all the hitsound in this section
  9. 02:37:659 (1,2,3,4) - this rhythm doesn't seems to make sense to me... If I were to listen to it, the rhythm I'll use is.. https://puu.sh/xI2dY/2c6b8bd527.png (your last kiai sorta use this rhythm, btw)
  10. 02:38:670 (1) - again, I feel like this NC is unnecessary
  11. 02:42:883 (1,2,3,4,5) - where is the smooth stream like in 01:15:243 (1,2,3,4,5) - ? It looks much better, and doesn't play awkward
  12. 02:44:063 (4,1) - this doesn't really flow well for me since (1) is on the outside of the (4)'s curve
  13. 02:49:456 (1) - remove NC, please also do this for the last kiai... (both of it)
  14. 02:53:670 (1,2,3,4,5) - same issue with 02:42:883 (1,2,3,4,5) - except it didn't really play awkward, it just look awkward when you compared to the one on the 1st kiai
  15. 03:06:142 (1,2) - this looks weird for me. Probably just stack it, imo. or if you want overlap put it on the left side of (1)'s sliderend, so it follow the circular flow of (1)
  16. 04:25:018 (2,1,2) - I feel betrayed when I realize this is not a triangle, I mean it still play like triangle (cos slider leniency), still that (2) moving downward still feel weird on visual
  17. 04:34:625 (4,5) - this one is really hard to read, since (5) is hidden behind the (1,2,3), I didn't know the slider start there, and not on (4)

This is some good stuff, Hopefully I'll see this ranked
Ohwow
m4m from my q

01:12:546 (1) - I really feel like this slider should start on the red tick here 01:12:378 - to hit that drum. The way it's currently placed, the slider doesn't follow anything for how much the slider stands out with it's art and longevity
01:12:546 (1) - I really don't recommend trying to follow a loud beat with a slider tick -.- It should be clickable.
01:23:333 (1) - 02:40:187 (1) - and other instances. ^
01:21:142 (3,4,1) - Make the triple equally spaced? same for 02:48:782 (3,4,1) -
02:48:782 (3,4,1,2,3,1,2,3) - flow breaks a lot here, really suggest to improve flow.
02:34:456 (1,2) - really minor but you can fix this 1 pixel misstack by using ctrl+arrow keys
02:52:659 (1) - You can improve the self-blanket slider like this: https://i.gyazo.com/6b5c6e0b16af5669ee6 ... 3eae47.jpg


01:27:715 (1) - I don't agree with this SV decrease here. There isn't anything that stands out in the music that would support this SV change. same with 02:55:355 (1) -
^ Building on this, you change the SV quite a lot of times, but imo there's no noticeable changes in the music to have those SV changes. Songs from Camellia and other wonky songs support these constant SV changes, but I don't think this song supports it. If you disagree on this, then u can ignore, but I guess it's something to keep in mind.

yeh sry for short mod. I can't find any real problems with this map. Just some stuff I personally disagree with. pretty creative map. gj and gl here's a star C:
Topic Starter
Aeril

sullywally wrote:

m4m

Remembrance
  1. 00:20:720 (1) - spinner why... because loud windy buildup
  2. 00:29:906 (5) - ctrl+g? na
  3. 00:31:591 - this should be a sliderhead, to keep it consistent with all the sounds you've been following (that bass synth that I've been hearing every 1/4 sliderhead, since I realize that your 1/4 slider doesn't seem to be mapped to the vocal) cuz vocal extra loud there
  4. 00:59:737 (1,2) - this looks pretty awkward as the (1) slider doesn't connect at all to (2) u rite
  5. 01:11:029 (1) - nc why? remove nc because extra loud wub sound there
  6. 01:11:367 (3,1) - overlap ok? idk what you mean
  7. 01:21:142 (3,4,1) - I know their spacing is not the same but maybe reduce spacing between (3) and (4), and make the spacing to (1) bigger to really emphasize the strong beat its not really meant to be physically bigger, just more visually to emphasize what a player sees
  8. 02:00:917 (2) - That drum clap doesn't fit at all with all the hitsound in this section removed clap, kept drum hit
  9. 02:37:659 (1,2,3,4) - this rhythm doesn't seems to make sense to me... If I were to listen to it, the rhythm I'll use is.. https://puu.sh/xI2dY/2c6b8bd527.png (your last kiai sorta use this rhythm, btw) i want the stop on the vocal notes
  10. 02:38:670 (1) - again, I feel like this NC is unnecessary d
  11. 02:42:883 (1,2,3,4,5) - where is the smooth stream like in 01:15:243 (1,2,3,4,5) - ? It looks much better, and doesn't play awkward this 2nd kiai has a different feel to it overall so the stream was changed
  12. 02:44:063 (4,1) - this doesn't really flow well for me since (1) is on the outside of the (4)'s curve its just a triangle
  13. 02:49:456 (1) - remove NC, please also do this for the last kiai... (both of it) d
  14. 02:53:670 (1,2,3,4,5) - same issue with 02:42:883 (1,2,3,4,5) - except it didn't really play awkward, it just look awkward when you compared to the one on the 1st kiai d
  15. 03:06:142 (1,2) - this looks weird for me. Probably just stack it, imo. or if you want overlap put it on the left side of (1)'s sliderend, so it follow the circular flow of (1) thats the point d
  16. 04:25:018 (2,1,2) - I feel betrayed when I realize this is not a triangle, I mean it still play like triangle (cos slider leniency), still that (2) moving downward still feel weird on visual changed other 2 d
  17. 04:34:625 (4,5) - this one is really hard to read, since (5) is hidden behind the (1,2,3), I didn't know the slider start there, and not on (4) wouldn't really make sense if 5 was not the slider but whatever, slightly unstacked the 4

This is some good stuff, Hopefully I'll see this ranked itll happenafdawd, expect your mod sometime next weekend because your mapset is kinda big

Ohwow wrote:

m4m from my q

01:12:546 (1) - I really feel like this slider should start on the red tick here 01:12:378 - to hit that drum. The way it's currently placed, the slider doesn't follow anything for how much the slider stands out with it's art and longevity dont you hear the WHAAAHHHAH sound lo, the wubs are prioritized over drums for the entire map so its fine
01:12:546 (1) - I really don't recommend trying to follow a loud beat with a slider tick -.- It should be clickable.
01:23:333 (1) - 02:40:187 (1) - and other instances. ^
01:21:142 (3,4,1) - Make the triple equally spaced? same for 02:48:782 (3,4,1) - on purpose to bring out the visual inconsistency and recognize emphasis
02:48:782 (3,4,1,2,3,1,2,3) - flow breaks a lot here, really suggest to improve flow.not really, only changes once at 02:49:456 (1) - because its just ccw flow at first then changes to back and forths
02:34:456 (1,2) - really minor but you can fix this 1 pixel misstack by using ctrl+arrow keys owo, i didnt even know you could do that
02:52:659 (1) - You can improve the self-blanket slider like this: https://i.gyazo.com/6b5c6e0b16af5669ee6 ... 3eae47.jpg i like it being off like this tho


01:27:715 (1) - I don't agree with this SV decrease here. There isn't anything that stands out in the music that would support this SV change. same with 02:55:355 (1) - its to emphasize the held vocal note
^ Building on this, you change the SV quite a lot of times, but imo there's no noticeable changes in the music to have those SV changes. Songs from Camellia and other wonky songs support these constant SV changes, but I don't think this song supports it. If you disagree on this, then u can ignore, but I guess it's something to keep in mind. it would be really boring if it was just 1 sv, sv is according to perceived relative intensity and doesnt decrease or increase much, just enough to see a slight difference

yeh sry for short mod. I can't find any real problems with this map. Just some stuff I personally disagree with. pretty creative map. gj and gl here's a star C:
yea you too ohwow, you had nice song choice
MeAqua tete
HI~ From m4m:
[Remembrance]
00:38:838 (1) – This sudden “big mac” can be confusing when the rhythm is so dense.
00:38:670 (4,1) – You shouldn’t coincide 00:38:164 (1,4) – together, or, as a player, I’ll move to catch 00:38:838 (1) – and ignore 00:38:670 (4) – because I just cannot see it.
00:43:221 (4,5) -Why both downwards? Try to upside-down 00:43:389 (5) -..
00:44:063 (1) -The sv change makes it just looks like the same size as 00:43:558 (1) - .And players may hard to shift down when they realize this is a slow slider.
02:34:794 (2) -don’t use sv change here, it’s just unnecessary.
02:54:176 (6,7,1) – ugly overlap here, why don’t you put 02:54:176 (6,7) -elsewhere?
05:14:906 (2,3,4,5,6) -Players don’t want to miss there notes here, right? Just move each of them a little is better.

[End words]Really surprising, good luck :)
Topic Starter
Aeril

My Angel Yuki wrote:

HI~ From m4m:
[Remembrance]
00:38:838 (1) – This sudden “big mac” can be confusing when the rhythm is so dense. it isnt tho
00:38:670 (4,1) – You shouldn’t coincide 00:38:164 (1,4) – together, or, as a player, I’ll move to catch 00:38:838 (1) – and ignore 00:38:670 (4) – because I just cannot see it. easily visible while playing
00:43:221 (4,5) -Why both downwards? Try to upside-down 00:43:389 (5) -.. nah
00:44:063 (1) -The sv change makes it just looks like the same size as 00:43:558 (1) - .And players may hard to shift down when they realize this is a slow slider. short enough that even if they did they wouldn't break
02:34:794 (2) -don’t use sv change here, it’s just unnecessary. i think it is, it feels lik its winding up so it compresses like a jack in the box
02:54:176 (6,7,1) – ugly overlap here, why don’t you put 02:54:176 (6,7) -elsewhere? but its not ugly... also the stacking on slider thing is the pattern i did before
05:14:906 (2,3,4,5,6) -Players don’t want to miss there notes here, right? Just move each of them a little is better. stacking makes more sense though movement wise to the song

[End words]Really surprising, good luck :) modding ur map today
chainpullz
Damn, this is so much better a Asnore's.

Edit:
02:30:580 (4) - This is a *bit* of a jump here and you're already reversing flow immediately afterwards so the emphasis is unneeded imo (it's so much that it adds .03* rating on it's own :? :? :? ). I'd recommend doing something like this https://osu.ppy.sh/ss/9244244
Jemzuu
woah man this map is pretty dope :weary:
i like how u made the concept of it structurally neat, consistent and aesthetic im just amazed
well why not try giving it a mod then here i mostly say what i would prefer most of em are minor tho it's up to u if u agree

[Remembrance]
for me, i dont really get what the diff name implies like yea it's fine but maybe something more deep would be more ideal if you'd ask me cus i feel like she's in a very deep sea and reminiscing her long memories and now it's just like a momento a lost memory and a remembrance yea that's actually ok but something more profound and cavernous i'd prefer

hmm why not add combo colors perhaps if u want u could get like colors that blend with the bg

00:20:131 (2) - the flow here isnt really that smooth, you could keep the triangle movement that u have made 00:18:782 (1,2,2) - here so i'd suggest move this object higher like maybe make an overlap with 00:20:636 (2) - but dont stack it and mayb 00:20:720 (1) - silence this

00:28:726 (1,5) - u didn't really use stackings in this part, so it would look better imo if these two weren't stacked with each other 00:34:119 (1,5) - like what u did here this looks yeeeeeet

01:16:928 (1) - silence this sliderbody pls and 01:17:940 (1) -

01:20:636 (5) - pretty high imo lower it a bit

01:29:485 (1) - silence?

02:30:074 (1,2,3,4) - well this were p hard to catch adjust em a bit pls

02:33:445 (1) - remove whistle on sliderbody pls

02:46:029 (2) - this isnt fitting at all imo would prefer a 1/4 slider instead with different sv to be consistent with 02:44:569 (1,1) -

02:57:041 (1) - i feel like u could a hs on the sliderend to emphasize the vocal like a clap maybe or smth

03:22:659 (2) - what is this slider supporting? i'd just extend (1) instead like 03:34:794 (1) -

03:47:940 (3) - this lack hs imo add clap?

04:04:541 (1) - silence pls

04:28:726 (1,5) - avoid stacking pls they have different sounds so emphasize that lllike 04:36:816 (1,5) -

05:16:001 (1) - silence this sliderend

welp that\s all neat mapp take this star
GL~
Topic Starter
Aeril

AJamez wrote:

woah man this map is pretty dope :weary:
i like how u made the concept of it structurally neat, consistent and aesthetic im just amazed
well why not try giving it a mod then here i mostly say what i would prefer most of em are minor tho it's up to u if u agree

[Remembrance]
for me, i dont really get what the diff name implies like yea it's fine but maybe something more deep would be more ideal if you'd ask me cus i feel like she's in a very deep sea and reminiscing her long memories and now it's just like a momento a lost memory and a remembrance yea that's actually ok but something more profound and cavernous i'd prefer meh i like it

hmm why not add combo colors perhaps if u want u could get like colors that blend with the bg changed the orange, i like the pink

00:20:131 (2) - the flow here isnt really that smooth, you could keep the triangle movement that u have made 00:18:782 (1,2,2) - here so i'd suggest move this object higher like maybe make an overlap with 00:20:636 (2) - but dont stack it and mayb 00:20:720 (1) - silence this nah

00:28:726 (1,5) - u didn't really use stackings in this part, so it would look better imo if these two weren't stacked with each other 00:34:119 (1,5) - like what u did here this looks yeeeeeet fin

01:16:928 (1) - silence this sliderbody pls and 01:17:940 (1) - were supposed to be normal whistles, changed thx

01:20:636 (5) - pretty high imo lower it a bit i prefer this pattern

01:29:485 (1) - silence? no

02:30:074 (1,2,3,4) - well this were p hard to catch adjust em a bit pls fien

02:33:445 (1) - remove whistle on sliderbody pls no

02:46:029 (2) - this isnt fitting at all imo would prefer a 1/4 slider instead with different sv to be consistent with 02:44:569 (1,1) - more fitting to the rhythm in the song

02:57:041 (1) - i feel like u could a hs on the sliderend to emphasize the vocal like a clap maybe or smth not meant to be emphasized

03:22:659 (2) - what is this slider supporting? i'd just extend (1) instead like 03:34:794 (1) - very low violin

03:47:940 (3) - this lack hs imo add clap? it doesnt, reduced spacing to remove confusion

04:04:541 (1) - silence pls no

04:28:726 (1,5) - avoid stacking pls they have different sounds so emphasize that lllike 04:36:816 (1,5) - meh

05:16:001 (1) - silence this sliderend that is literally the lowest it can become...

welp that\s all neat mapp take this star
GL~
Kyuukai
hi

00:38:417 (2,3,4) - missing hitsounds
01:11:367 (3,1) - this is personal, but I don't like how it flows xd
02:30:074 (1,3) - overlappin' them would be better as u overlap alot in general
02:42:209 (1,5) - Overlap em instead ? considering u're overlaping alot
02:56:704 (3,4,5,6,1) - Maybe you can blanket the 1 with the stream as you did it in the 1st kiai
03:44:569 (2,1) - swap NCs for the reading
04:14:400 (1,2,3,1) - Weird transition here, way too linear compared to the general flow of the map
04:51:479 (1,2,1) - Maybe smth like that 04:29:906 (6,7,1) - would be better
04:53:670 (2) - idk what it is following, and I think making 04:53:838 - clickable would be better

I don't think my mod is useful, I don't have much things to say about the map tbh, It's cool as it is.

Good luck !
Topic Starter
Aeril

Kyuukai wrote:

hi

00:38:417 (2,3,4) - missing hitsounds no?
01:11:367 (3,1) - this is personal, but I don't like how it flows xd i do tho
02:30:074 (1,3) - overlappin' them would be better as u overlap alot in general yea
02:42:209 (1,5) - Overlap em instead ? considering u're overlaping alot they are?
02:56:704 (3,4,5,6,1) - Maybe you can blanket the 1 with the stream as you did it in the 1st kiai 2nd kiai is supposed to look different from 1 and 3
03:44:569 (2,1) - swap NCs for the reading ncs are supposed to look similar to the previous section, the reduced spacing should be telling enough
04:14:400 (1,2,3,1) - Weird transition here, way too linear compared to the general flow of the map changed
04:51:479 (1,2,1) - Maybe smth like that 04:29:906 (6,7,1) - would be better its extra emphasized and is unique in the map, so it looks unique
04:53:670 (2) - idk what it is following, and I think making 04:53:838 - clickable would be better its the wub in the background

I don't think my mod is useful, I don't have much things to say about the map tbh, It's cool as it is.

Good luck !
thx
Ongaku
poked from queue

Remembrance:

Few notes before we begin, I think you need to have either slidertick or sliderwhistle audible. Both cannot be silenced.

  1. 00:17:771 - Breaking consistency? I mean, I think variety is good, but this is still just the intro. Could be argued either way, but I insist that you keep consistency with 00:17:265 (1,2) - etc.
  2. 01:26:535 (6,7,1) - The large DS increase is a bit sudden and threw me off. I suggest you lower the DS a bit, but its up to you.
  3. 02:28:220 (2,3,4,5) - Out of all the similar patterns, this one stood out as the weirdest. Maybe fix it up a bit?
  4. 02:29:906 (5,1) - Avoid the split second pause here, since the player is constantly moving in this section. Yes, it may be readable, but the issue is the disruption of flow.
  5. 02:44:906 (1,2,3) - You were pretty consistent, then this pattern showed up. Similar, but still different than the one in the first kiai (01:17:265 (1,2) - ). Regardless, I suggest you change 02:44:906 (1,2,3) - to make it similar to 01:17:265 (1,2) - , or vice versa.
  6. 02:48:782 (3,4,1) - Some really weird DS happening here. maybe fix them to be consistent?
  7. 03:04:288 (3,4) - I suggest you just completely overlap 03:04:794 (4) - over the sliderend of 03:04:288 (3) - . It could emphasize the 1/2. Compared to 03:03:614 (1,2) - , they're also slightly similar, so some misreading could occur here.
  8. 03:10:608 (1) - Honestly, this spinner disregards everything you were mapping in this section, especially when its 8 seconds. Stands out pretty large.
  9. 04:20:636 (1,2) - Similar situation to 02:44:906 (1,2,3) - , etc.
  10. 04:22:996 (1,2) - Really bends on itself, tad uncomfortable to play.
  11. 04:51:479 (1,2,1) - Honestly, I'd stick to what you did with 04:29:906 (6,7,1) - . Usually because you used this pattern for the triple kicks.
  12. 05:15:917 (1) - This feels a bit too late, don't you think? I think the note should be a few ms back.
Pretty clean, nothing wrong with it much. gl
Topic Starter
Aeril

Ongaku wrote:

poked from queue

Remembrance:

Few notes before we begin, I think you need to have either slidertick or sliderwhistle audible. Both cannot be silenced.

  1. 00:17:771 - Breaking consistency? I mean, I think variety is good, but this is still just the intro. Could be argued either way, but I insist that you keep consistency with 00:17:265 (1,2) - etc. ehh syueere, kept the other time i used three hit circles though because of the like echoing synth
  2. 01:26:535 (6,7,1) - The large DS increase is a bit sudden and threw me off. I suggest you lower the DS a bit, but its up to you. i like this
  3. 02:28:220 (2,3,4,5) - Out of all the similar patterns, this one stood out as the weirdest. Maybe fix it up a bit? no
  4. 02:29:906 (5,1) - Avoid the split second pause here, since the player is constantly moving in this section. Yes, it may be readable, but the issue is the disruption of flow. LOL THAT SHOULDNT BE THERE THANKS HAHA
  5. 02:44:906 (1,2,3) - You were pretty consistent, then this pattern showed up. Similar, but still different than the one in the first kiai (01:17:265 (1,2) - ). Regardless, I suggest you change 02:44:906 (1,2,3) - to make it similar to 01:17:265 (1,2) - , or vice versa. the visual style in the sliders and rhythm choice was slightly different in the 2nd kiai from the 1st because buildup and intensity is different
  6. 02:48:782 (3,4,1) - Some really weird DS happening here. maybe fix them to be consistent? meant to have a visual difference, doesnt play that different but the visuals look different so gives a different feel when you play then the usual triple
  7. 03:04:288 (3,4) - I suggest you just completely overlap 03:04:794 (4) - over the sliderend of 03:04:288 (3) - . It could emphasize the 1/2. Compared to 03:03:614 (1,2) - , they're also slightly similar, so some misreading could occur here.
  8. 03:10:608 (1) - Honestly, this spinner disregards everything you were mapping in this section, especially when its 8 seconds. Stands out pretty large. its for the winding up in the background, also follows the concept for tapping section then spinner for this part of the music
  9. 04:20:636 (1,2) - Similar situation to 02:44:906 (1,2,3) - , etc. same as 1st kiai
  10. 04:22:996 (1,2) - Really bends on itself, tad uncomfortable to play. i think it fits the feel
  11. 04:51:479 (1,2,1) - Honestly, I'd stick to what you did with 04:29:906 (6,7,1) - . Usually because you used this pattern for the triple kicks. supposed to standout because a triple kick usually doesnt appear there in the verses
  12. 05:15:917 (1) - This feels a bit too late, don't you think? I think the note should be a few ms back. i dont think so?? the timing doesnt feel off so if its not that then there would be no reason to change it as it would kinda destroy playability if i put it on a 1/12 or something
Pretty clean, nothing wrong with it much. gl
thx ongaku, i wont be able to mod your map for until sometime tommorow evening as im a bit busy with school
Ongaku
Thats fine, i was cramped with school too so dont worry
Topic Starter
Aeril
applied the thing from chainpulllzzzzzzzzzzz
squirrelpascals
mod
According to modding assistant, soft-sliderslide15.wav is unused

• 00:31:760 (3,4,1) - Why the small -> big spacing change here? imo you're putting too much exaggeration on 00:32:097 - , move 4 closer to 1

• 00:36:985 (2,3,1) - similar idea as above

• 00:37:153 - Make this clickable? You have a softer hi hat on slider head and stronger snare on tail

• 01:11:367 (3,1) - i understand the structure you used for 01:11:535 (1) - but the way these two touch looks weird

• 01:24:260 (1) - Remove this? You cant hear the hi hat / synth on this blue tick that well because of the stronger cymbal

• 01:26:535 (6,7,1) - Maybe rotate this by 90 degrees clockwise, or rotate this in some other way? would be more comfortable to hit slider 1 this way and gives better flow into the next pattern

• 02:22:827 - Leaving this unclickable feels weird after following the strong drums at 02:21:985 (1,2,3,4) -

• 02:54:176 (6,7,1) - again, i think you would benefit from rotating this pattern. same idea as 01:26:535 (6,7,1) -

• 02:55:355 (1) - since this is the first time you slow down a slider like this in the middle of the map, i think you should do something aesthetically different here to represent this

• 03:34:541 (2) - should be snapped to red tick, even if youre following violin here

• 03:44:737 (1) - remove nc here, since you're using nc to represent longer gaps in between circles (03:43:220 (2,1) - 03:43:895 (2,1) - ) Plus the single conbo circle doesn't rly fit xp

• 04:14:400 (1,2) - I think it would be better to switch these, it would give a more fluent circular flow throughout 04:13:895 (1,1,2,1,2,3,1) -

• 04:16:844 (2,3) - rotate counterclockwise a little? atm this curve doesnt line up with this one 04:16:591 (1) - evenly

• 04:22:490 (3,1) - random huge jump here? maybe move 1 down

• 04:51:310 (6) - imo you should move this to the left of 04:51:479 (1) - to get better flow and momentum from this slider 04:50:973 (5) - into that spaced triple

okay u can call me back :)
Topic Starter
Aeril

squirrelpascals wrote:

mod
According to modding assistant, soft-sliderslide15.wav is unused
it is used xd

• 00:31:760 (3,4,1) - Why the small -> big spacing change here? imo you're putting too much exaggeration on 00:32:097 - , move 4 closer to 1
evened it out a bit

• 00:36:985 (2,3,1) - similar idea as above
same

• 00:37:153 - Make this clickable? You have a softer hi hat on slider head and stronger snare on tail
would make rhythm feel off if i did that, as well if i changed it from slider wouldnt match what ive been doing

• 01:11:367 (3,1) - i understand the structure you used for 01:11:535 (1) - but the way these two touch looks weird
i like it lol

• 01:24:260 (1) - Remove this? You cant hear the hi hat / synth on this blue tick that well because of the stronger cymbal
it would create an odd pause in the rhythm while playing, nothing of which existed previously

• 01:26:535 (6,7,1) - Maybe rotate this by 90 degrees clockwise, or rotate this in some other way? would be more comfortable to hit slider 1 this way and gives better flow into the next pattern
contrarily, i believe mine feels the most comfortable, especially leading out of the slider into the next few sliders ;/

• 02:22:827 - Leaving this unclickable feels weird after following the strong drums at 02:21:985 (1,2,3,4) -
true, changed

• 02:54:176 (6,7,1) - again, i think you would benefit from rotating this pattern. same idea as 01:26:535 (6,7,1) -
again, i also believe the opposite, the way that rotation plays makes the movement into the following sliders more awkward to do and also the lead in is worse imo

• 02:55:355 (1) - since this is the first time you slow down a slider like this in the middle of the map, i think you should do something aesthetically different here to represent this
this isnt the first time, happened in the same exact spot last chorus; also it's meant to coincide with the previous long slider

• 03:34:541 (2) - should be snapped to red tick, even if youre following violin here
theres definitely a sound on the blue tick before, just moved slider end to the red tick because makes more sense

• 03:44:737 (1) - remove nc here, since you're using nc to represent longer gaps in between circles (03:43:220 (2,1) - 03:43:895 (2,1) - ) Plus the single conbo circle doesn't rly fit xp
oh lmao, that extra nc was a mistake, removed the other combo though as well

• 04:14:400 (1,2) - I think it would be better to switch these, it would give a more fluent circular flow throughout 04:13:895 (1,1,2,1,2,3,1) -
ehh, true

• 04:16:844 (2,3) - rotate counterclockwise a little? atm this curve doesnt line up with this one 04:16:591 (1) - evenly
i think its more even now?

• 04:22:490 (3,1) - random huge jump here? maybe move 1 down
moved 3 up

• 04:51:310 (6) - imo you should move this to the left of 04:51:479 (1) - to get better flow and momentum from this slider 04:50:973 (5) - into that spaced triple
kk

okay u can call me back :)
owo
squirrelpascals
owo
Topic Starter
Aeril
removed the slider tick hitsounds
Nao Tomori
yolo
VINXIS
ohhhhhhhj mod v1
Lasse
at least check for unused files before yolo qualifying -_
the map only uses the samplesets 1/2/3/15, but you included silenced soft-sliderslide5/7/10 files which all end up being unused
Topic Starter
Aeril
I’m bad xd I don’t get home for like 5 hrs though
removed the soft-sliderside5/7/10/15
15 was being used but it was meant to be removed as it was another slider tick hitsound that was removed so it was essentially unused
Lasse

Nao Tomori wrote:

yolo
Fycho

Nao Tomori wrote:

yolo
artist seems a bit incorrect, and all of these refers to a Given/Family name order for both character name and CV name.

- Unicode Artist: 熊谷絵里(cv,瀬戸麻沙美)
- Romanised Artist: Eri Kumagai(cv, Asami Seto)

http://ongaku-shoujo.jp/
http://cosmic.surpara.com/music_girls/disco.html
http://www.sigma7.co.jp/profile/w_seto.html
https://ameblo.jp/seto-asami/
Topic Starter
Aeril
i fix
Fycho
back yo
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