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Sawai Miku - Nakimushi (TV Size)

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Total Posts
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Topic Starter
Megurine Luka
This beatmap was submitted using in-game submission on 2011年11月7日 at 18:34:12

Artist: Sawai Miku
Title: Nakimushi (TV Size)
Source: Kimi to Boku
Tags: cmn_891127 Gladi GladiOol
BPM: 152
Filesize: 6766kb
Play Time: 01:25
Difficulties Available:
  1. cmn's Normal (4.06 stars, 122 notes)
  2. Easy (1.35 stars, 77 notes)
  3. Gladi's Hard (4.29 stars, 150 notes)
  4. Insane (4.91 stars, 229 notes)
Download: Sawai Miku - Nakimushi (TV Size)
Download: Sawai Miku - Nakimushi (TV Size) (no video)
Information: Scores/Beatmap Listing
---------------



------------------------------
僕は泣き虫で 悔しくて
あなたの笑顔胸に刺さる
こんなときでも 笑っていられる
あなたはやっぱり強くて優しい人
------------------------------


Special Thanks to Aria, for hitsounds. Aria I love you <3
Special Thanks to cmn_891127 for Normal diff.
Special Thanks to GladiOol for Hard diff.

Thanks Ibuki Suika for Video >///< God damn you are genius.
Thanks Deepsea for Timing help >3<


Kimi to Boku ED. And you can find OP here by tutuhaha
GinzZ_old
我爱大哥 .
cmn_891127
做完啦啦啦啦啦啦啦~~~~~(字数应该够了吧吧吧吧吧吧吧!!!!!)

Download: cmn's GD & custom hitsounds.rar
cmn_891127
z!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Download: cmn's GD & custom hitsounds1.rar

Download: cmn's GD & custom hitsounds2.rar
Topic Starter
Megurine Luka
Done!!!

move to pending.

Thanks cmn<3
wule
BPM
应该除以2,做的时候可以翻倍作,但bpm本身不应该翻倍
offset
-17 or 6299

skin
建议拉条星星转起来,现在看起来好奇怪

KIAI
从00:59:982开始

easy
01:06:299 (2) - 下移1格
01:22:877 (3) - 不合适
01:25:247 (1) - 结尾消音

cmn's Normal

00:07:681 (3) - 像这种出屏幕的还有很多,建议最好尽量排进屏幕
00:44:786 (2) - 稍显不合适,

HARD
其实不太适合bpmx2来做,有点破坏了整体节奏
newcombo有的地方有些混乱,不一一说了,至少nv方法统一一下
00:30:822 (1) - 虽然够2000分了,但是有点牵强,而且一定会被说,建议试试其他有没有更好的方式
00:53:717 (1) - 这些完全可以从下一条兰线或者红线开始,不必放在1/8上
00:56:826 (1,2,3,4,5,1,2,3,4,5,1) - hmm...微妙


GOODLUCK :)
wule
normal的preview time没有设定

edit:啊想点Edit点成Quote了 :o
Topic Starter
Megurine Luka

atk1992 wrote:

BPM
应该除以2,做的时候可以翻倍作,但bpm本身不应该翻倍 我也想过BPM72w。但是那样滑条速度就不适合了QAQ
offset
-17 or 6299 现在的offset是迪西给的w 比较可信

skin
建议拉条星星转起来,现在看起来好奇怪 之前试了一下不是很会转的很难看T_T有空问问膜姐怎么弄

KIAI
从00:59:982开始 fix

easy
01:06:299 (2) - 下移1格fixed
01:22:877 (3) - 不合适fixed
01:25:247 (1) - 结尾消音fixed

cmn's Normal

00:07:681 (3) - 像这种出屏幕的还有很多,建议最好尽量排进屏幕 我个人认为问题不大O O
00:44:786 (2) - 稍显不合适,^,看cmn自己好了

HARD
其实不太适合bpmx2来做,有点破坏了整体节奏
newcombo有的地方有些混乱,不一一说了,至少nv方法统一一下
00:30:822 (1) - 虽然够2000分了,但是有点牵强,而且一定会被说,建议试试其他有没有更好的方式 hmm..看了几个人打都没啥问题._.如果再有人提我就换掉好了
00:53:717 (1) - 这些完全可以从下一条兰线或者红线开始,不必放在1/8上fixed
00:56:826 (1,2,3,4,5,1,2,3,4,5,1) - hmm...微妙 hmm 我打起来感觉蛮顺手的w


GOODLUCK :)

谢啦>A<
cmn_891127

atk1992 wrote:

BPM
应该除以2,做的时候可以翻倍作,但bpm本身不应该翻倍
这个。。。为了silder velocity只能这样了,大概吧

cmn's Normal

00:07:681 (3) - 像这种出屏幕的还有很多,建议最好尽量排进屏幕
大概是那个视频是宽屏的问题00:44:786 (2) - 稍显不合适,
fixed


normal的preview time没有设定
囧死。。。
大哥弄得hitsound好好啊。。。。。。

Download: Sawai Miku - Nakimushi (Megurine Luka) [cmn's Normal].osu
Topic Starter
Megurine Luka
Updated.

waiting for further modding :D
bmin11
[General]
Would have looked better if the star (slider ball) was rotating.
You can not silence Slider Ticks.

[Hard]
01:13:405 (2) - I'm against this anti-jump. Not really empathizing.

That's all from me. Good luck
imRitaka
Requested mod. ;)
(Just throwing this out there, but I really like this song~)

[General]
Your song folder seems clean enough.

[Easy]
01:18:141 > Remove this new combo?
That's all I could find wrong here. Very nice Easy.

[cmn's Normal]
00:06:299 > Remove this new combo?
00:21:694 > Add a new combo?
00:22:484 > If you did ^, Remove this new combo.
Couldn't find much wrong here either.

[Hard]
Honestly, at first glace it looks like it should be an insane, but I'll mod it as a hard.
00:16:365 > (2) is spaced too far away from (1).
00:16:957 > (1,2,3) Space these notes normally? (Using 1.0x Distance Spacing.)
00:56:826 - 00:58:602 > Space this section into something that is easier to follow.
01:13:010 > This one is up to you, but maybe you could space (1) and (2) out a little more.
And now to do some combo hunting~ \o/
00:12:220 > Remove new combo?
00:12:615 > If you did ^, Add new combo.
00:17:747 > Remove this new combo?

Overall, it's a nice map. In Hard, there are a lot of jumps that aren't needed. I suggest spacing some of those closer. :D
Topic Starter
Megurine Luka

bmin11 wrote:

[General]
Would have looked better if the star (slider ball) was rotating. I've asked experienced skin maker to help me :3 thx
You can not silence Slider Ticks. fixed

[Hard]
01:13:405 (2) - I'm against this anti-jump. Not really empathizing. hmm, I like this because the vocal gives two strong sounds in this two points. I will see what others' saying. Thx anyway

That's all from me. Good luck
:D

will full submit after skin fixed
Topic Starter
Megurine Luka

Ritaka wrote:

Requested mod. ;)
(Just throwing this out there, but I really like this song~)

[General]
Your song folder seems clean enough. O.O?

[Easy]
01:18:141 > Remove this new combo? Fixed
That's all I could find wrong here. Very nice Easy. Thx> <

[cmn's Normal]
00:06:299 > Remove this new combo?
00:21:694 > Add a new combo?
00:22:484 > If you did ^, Remove this new combo.
Couldn't find much wrong here either.
^waiting for cmn to fix

[Hard]
Honestly, at first glace it looks like it should be an insane, but I'll mod it as a hard. hmm. yes kinda confuse. maybe I will change into a custom name :3 actually I consider it as insane initially
00:16:365 > (2) is spaced too far away from (1). I prefer gradually increase of the spacing :3
00:16:957 > (1,2,3) Space these notes normally? (Using 1.0x Distance Spacing.) ^
00:56:826 - 00:58:602 > Space this section into something that is easier to follow. I hope I can have more brilliant idea, but actually I dont. ;_; so at least now I will remain this.
01:13:010 > This one is up to you, but maybe you could space (1) and (2) out a little more. hmmm. second one who mention that in such a short time lol. but I really like this part. if more people suggest to space it out. I will do it. Thx anyway~
And now to do some combo hunting~ \o/ <-yes all fixed
00:12:220 > Remove new combo?
00:12:615 > If you did ^, Add new combo.
00:17:747 > Remove this new combo?

Overall, it's a nice map. In Hard, there are a lot of jumps that aren't needed. I suggest spacing some of those closer. :D
Thx~~~ :)
Aleks719
General
Add "ending" to the tags?

You and me
So strange to see "easy", "normal" and "you and me" :S
01:01:562 (1) - don't like how clap sounds with whistle. imo, clap without whistle is better :S From here and to the end of dff ><
01:12:615 (3) - if i were you, i made 2nd kiai fountain here. if you agree then add timing point without kiai here : 01:12:516. If you'll make it, then make it for all diffs, since high recommend to have similar kiai for all diffs
01:13:010 (1,2) - stack them maybe? :S
01:16:563 (4,5,6) - ah, replace (6) from (4) a bit :
01:25:444 (1) - i like how finish sounds in cmn's Normal, i suggest to set 10% in the end and add finish.

cmn's Normal
Set slider tickrate 1 in in other diffs
Imo. HP-1, AR-1 would make this diff like a normal
00:06:299 (1) - agreed with Ritaka about removing new combo
00:59:984 (1) - finish instead of clap
01:12:615 (1) - ^ in the start of slider

Easy
00:05:115 (1,2,3) - imo, (2) sounds better here :
00:29:984 (3) - add finish to the end
00:44:194 (1) - finish instead of clap at the start
00:43:405 (4,1) - spacing, a bit close than usually :S
00:53:865 (1) - add finish
01:12:615 (1) - finish instead of clap at the start
01:20:510 (1) - soft hitsounds came so suddenly, but ok.
01:25:247 (1) - i like how finish sounds in cmn's Normal, i suggest to set 10% in the end and add finish.

Star~
Topic Starter
Megurine Luka

Aleks719 wrote:

General
Add "ending" to the tags? not necessary?

You and me
So strange to see "easy", "normal" and "you and me" :S changed in to insane
01:01:562 (1) - don't like how clap sounds with whistle. imo, clap without whistle is better :S From here and to the end of dff >< I also feels that :< I changed to another sound now.
01:12:615 (3) - if i were you, i made 2nd kiai fountain here. if you agree then add timing point without kiai here : 01:12:516. If you'll make it, then make it for all diffs, since high recommend to have similar kiai for all diffsFixed
01:13:010 (1,2) - stack them maybe? :S Fixed
01:16:563 (4,5,6) - ah, replace (6) from (4) a bit :fixed
01:25:444 (1) - i like how finish sounds in cmn's Normal, i suggest to set 10% in the end and add finish.fixed

cmn's Normal
Set slider tickrate 1 in in other diffs
Imo. HP-1, AR-1 would make this diff like a normal
00:06:299 (1) - agreed with Ritaka about removing new combo
00:59:984 (1) - finish instead of clap
01:12:615 (1) - ^ in the start of slider

Easy
00:05:115 (1,2,3) - imo, (2) sounds better here :
fixed
00:29:984 (3) - add finish to the end hmm, remain
00:44:194 (1) - finish instead of clap at the startfixed
00:43:405 (4,1) - spacing, a bit close than usually :Sfixed
00:53:865 (1) - add finish remain. a little bit too loud for me
01:12:615 (1) - finish instead of clap at the startfixed
01:20:510 (1) - soft hitsounds came so suddenly, but ok. fixed
01:25:247 (1) - i like how finish sounds in cmn's Normal, i suggest to set 10% in the end and add finish.fixed

Star~
Thanks~

Waiting for cmn's replay

To cmn: 顺便cmn你记得把kiai time也按照这个改一下

还有你的combo color记得改一下w。我怕版本不对就不给你改了w
Nakagawa-Kanon
[Easy]
fine

[Normal]
fine;; but little hard?

[Insane]
00:44:194 (5) - add new combo?
01:09:062 (6) - add new combo?
Topic Starter
Megurine Luka

Nakagawa-Kanon wrote:

[Easy]
fine

[Normal]
fine;; but little hard?

[Insane]
00:44:194 (5) - add new combo?
01:09:062 (6) - add new combo?

Fixed~~THX~~ :)
cmn_891127

Ritaka wrote:

[cmn's Normal]
00:06:299 > Remove this new combo?
00:21:694 > Add a new combo?
00:22:484 > If you did ^, Remove this new combo.
Couldn't find much wrong here either.
Alll fixed.

Aleks719 wrote:

cmn's Normal
Set slider tickrate 1 in in other diffs
no, thanks
Imo. HP-1, AR-1 would make this diff like a normal
fixed
00:06:299 (1) - agreed with Ritaka about removing new combo
fixed
00:59:984 (1) - finish instead of clap
fixed
01:12:615 (1) - ^ in the start of slider
no, thanks

Nakagawa-Kanon wrote:

[Normal]
fine;; but little hard?
HP-1, AR-1
Download: Sawai Miku - Nakimushi (Megurine Luka) [cmn's Normal].osu
Topic Starter
Megurine Luka
All fixed
net45291
As per your request !

General


  1. Nothing

Easy


  1. Slider Tick Rate -1 ?
  1. 00:25:247 (3) - New Combo
  2. 01:05:510 (1,2) - Change to Slider reverse ?
cmn's Normal

  1. 00:11:431 (4) - New Combo Here
  2. 00:12:615 (1) - Remove New Combo
  3. 00:13:010 (3) - New Combo Here
    00:18:536 (4) - ^
  4. 00:18:931 (1) - Delete New Combo
  5. 00:31:168 (6) - Finish instead Clap at End ?
    00:44:194 (1) - ^
    00:59:984 (1) - ^
    01:03:141 (1) - ^
    01:12:615 (1) - ^
Insane

  1. Spirit Timing :3

Luka Luka Fight >w<//~!
cmn_891127

net45291 wrote:

cmn's Normal

  1. 00:11:431 (4) - New Combo Here
  2. 00:12:615 (1) - Remove New Combo
  3. 00:13:010 (3) - New Combo Here
    00:18:536 (4) - ^
  4. 00:18:931 (1) - Delete New Combo
    no, thanks. If any other modders mention them, I will consider to change.
  5. 00:31:168 (6) - Finish instead Clap at End ?
    fixed
    00:44:194 (1) - ^
    fixed
    00:59:984 (1) - ^
    fixed
    01:03:141 (1) - ^
    no, thanks
    01:12:615 (1) - ^
    fixed
Download: Sawai Miku - Nakimushi (TV Size) (Megurine Luka) [cmn's Normal].osu
Topic Starter
Megurine Luka

net45291 wrote:

As per your request !

General


  1. Nothing

Easy


  1. Slider Tick Rate -1 ?
nope to keep map consistency

  1. 00:25:247 (3) - New Combo fixed
  2. 01:05:510 (1,2) - Change to Slider reverse ?
remain. I like that w.



Insane

  1. Spirit Timing :3
:3?


Luka Luka Fight >w<//~!
Thank yoooooooou~<3
AoiX
Luka姐姐神麻婆(啊咧咧视频是我弄的么?忘了 :idea:
Reiji-RJ
Hai :3

[Easy]

00:05:905 (x) - add a note?
00:50:510 (3) - finish
00:53:865 (1) - ^
00:53:865 (1,1,2,3) - Suggestion: make a gradual increase in volume.

Also, from here 00:31:563 - claps for me are so strange D: I expected it on this notes:

00:32:352 (1) - in the beginning of the slider
00:33:931 (2) -
00:35:510 (3) - in the end
00:37:089 (2) -
00:38:668 (1) - in the end
00:40:247 (2) - in the end
...and so on. It's better imo.

[cmn's Normal]

00:31:563 (6) - finish
00:43:799 (4) - clap?
00:44:194 (1) - finish
00:50:510 (1) - ^
00:59:984 (x) - hmm... maybe increase volume by 10%?
00:59:984 (1) - finish
01:12:615 (1) - ^

[Insane]

00:08:668 (5) - whistle?
00:09:063 (6) - remove wistle?
00:26:826 (x) - add a note?
00:50:510 (3) - finish
01:18:931 (5) - remove clap

Good map :O
Good luck with it >w<
Topic Starter
Megurine Luka

Reiji-RJ wrote:

Hai :3

[Easy]

00:05:905 (x) - add a note? added
00:50:510 (3) - finish sorry I prefer more quiet style so remain
00:53:865 (1) - ^ ^
00:53:865 (1,1,2,3) - Suggestion: make a gradual increase in volume. Fixed

Also, from here 00:31:563 - claps for me are so strange D: I expected it on this notes:

00:32:352 (1) - in the beginning of the slider
00:33:931 (2) -
00:35:510 (3) - in the end
00:37:089 (2) -
00:38:668 (1) - in the end
00:40:247 (2) - in the end
...and so on. It's better imo.

All fixed

[cmn's Normal]

00:31:563 (6) - finish fixed
00:43:799 (4) - clap? fixed
00:44:194 (1) - finish fixed
00:50:510 (1) - ^ nope. too loud
00:59:984 (x) - hmm... maybe increase volume by 10%? sorry I like quiet style :<
00:59:984 (1) - finish fixed
01:12:615 (1) - ^ fixed

[Insane]

00:08:668 (5) - whistle? fin sounds better
00:09:063 (6) - remove wistle? fixed
00:26:826 (x) - add a note? fixed
00:50:510 (3) - finish fixed
01:18:931 (5) - remove clap remain

Good map :O
Good luck with it >w<

Thanks ~:3
Sync
Hi, here as requested. :)

General:
I like this map

Hard:
The hitsounds are very irregular on this map. Some are too quiet, some are too loud.
00:16:365 (2) - You should move this to the white tick. Felt irregular when I test played it.
00:20:312 (2) - ^
00:56:826 (1) - This spacing is odd. I know what you were trying to do, but it doesn't feel right at all.
00:57:220 (3) - However, if you want to keep it, at least move this up a few and "align" it with (2).
01:04:720 (6) - Delete this slider and add a hit circle here

cmn's Normal:
00:44:984 (3) - Make this repeat once or make it a single hit circle. (I suggest the former)

Easy:
01:20:510 (1) - Add a clap
Topic Starter
Megurine Luka

0sync wrote:

Hi, here as requested. :)

General:
I like this map

Hard:
The hitsounds are very irregular on this map. Some are too quiet, some are too loud. hmm, the volume is mainly set according to the songs. so...
00:16:365 (2) - You should move this to the white tick. Felt irregular when I test played it. no, it follows vocal
00:20:312 (2) - ^^
00:56:826 (1) - This spacing is odd. I know what you were trying to do, but it doesn't feel right at all. I asked lots of players to test this part and they all feel ok. If I have more brilliant idea, I will change it.
00:57:220 (3) - However, if you want to keep it, at least move this up a few and "align" it with (2). hmmm.
I'll explain why I put in this way.
123 isoceles triangle with vertex 2
234 isoceles triangle with vertex 2 again
134 isoceles triangle with vertex 3 and it is similar triangle with triangle 123

but I find the some nazi problem by myself so fixed.

01:04:720 (6) - Delete this slider and add a hit circle here wanna increase difficulty so remain

cmn's Normal:
00:44:984 (3) - Make this repeat once or make it a single hit circle. (I suggest the former) fixed

Easy:
01:20:510 (1) - Add a clap sorry, it's almost approach the quiet part so..

Thanks~
YTYuyu
Yo modding this song because of ur request.

Easy:
00:23:668(1) - Aline it to the end slider
00:50:510(3) - Aline it to (1) unless this is on purpose
01:02:352(3) - 1 grid left

cmn's Normal:
Why isn't there a vid for this diff?
00:07:681(3) - Aline it to the end of (2)(no distance snap)
00:20:510(4) - NC
00:23:865(4) - ^
00:29:984(4) - ^
01:14:984(5) - ^
01:15:773(1) - remove NC if u follow the suggestion above
01:18:141(7) - NC
01:20:905(6) - ^

Hard:
00:06:299(4) - NC
00:22:878(4) - ^

This is the best i can do. the reason why theres NC in my mod is because i was following the vocal. (if it's loud, if it's quiet,etc...). GL :D
Topic Starter
Megurine Luka

Byakugan249 wrote:

Yo modding this song because of ur request. <3

Easy:
00:23:668(1) - Aline it to the end slider fixed
00:50:510(3) - Aline it to (1) unless this is on purpose yes it's on purpose
01:02:352(3) - 1 grid left fixed

cmn's Normal:
Why isn't there a vid for this diff? Because cmn is a baka and she forgot. fixed~
00:07:681(3) - Aline it to the end of (2)(no distance snap) fixed
00:20:510(4) - NC fixed
00:23:865(4) - ^ fixed
00:29:984(4) - ^ fixed
01:14:984(5) - ^ I prefer the recent one
01:15:773(1) - remove NC if u follow the suggestion above ^
01:18:141(7) - NC hmm recent NC is ok
01:20:905(6) - ^ ^

Hard:
00:06:299(4) - NC recent one is fine
00:22:878(4) - ^ ^

This is the best i can do. the reason why theres NC in my mod is because i was following the vocal. (if it's loud, if it's quiet,etc...). GL :D

Thanks<3
tutuhaha
General
LetterboxInBreaks 关掉

Easy
AR-1
HR-1
OD-1
太高了对easy来说.....和我那个normal一样是怎样OTL

00:05:121 - 真心不知道你这绿线干啥用的OTL
00:17:747 (X) - 一直1/4?在这里加个circle吧
01:21:229 - 这个是重音啦,这条绿线改成N后听起来效果会好很多
01:22:878 - 这里应该是有重音的改成普通N会比较好
00:53:766 - spinner从这里开始吧,要挨就挨近点
01:25:247 (1) - 学CMN加个超小型铃声?

Normal
亲你这个设定快赶上Hard设定了真的大丈夫么0口0....
HP-1
AR-1
00:28:799 (2) - 强烈建议加一个折返
00:44:194 (1) - 00:47:352 (1) 这一段说真的和前面比感觉突然太紧了......最好减一点note
00:57:615 (X) - 00:58:010 (X) 加俩note,空太多感觉奇怪,摆成三角的话摆的开
01:19:919 or 01:19:819 有一条绿线是不需要的

01:22:878 (X)后面这一段加那么多铃声会觉得刺耳,还不如用原给的normal音效强调重音

Hard
Hard的设定搞得和insane一样....嘛不过应该没差╮( ̄▽ ̄")╭...

00:07:878 (1) - 这段的降音简直别扭毙了还不如不要T-T【捂耳朵】....
说真的这首歌要是我来做的话绝对不会需要过多的降音啊这首歌没你想象中的这么变化多端啊真的啊亲啊删点吧T口T【嘶吼】
真的真的不需要这么轻啊T口T.........
...以上,降音部分我就不挑了,easy那个分的蛮好的啊怎么到这里搞得这么复杂有点画蛇添足阿.......
00:30:822 (1) - 改成note,这么短的spinner除了无理由增加难度以外我并不觉得有什么必要性呦亲0.0
00:37:286 (X) - +circle
00:37:681 (6) - ↑
00:39:260 (2) - 这个不必要降音,听起来感觉空了一块很难受的
00:56:826 (1) - 这块要不然学学我的摆法0.0?就是00:56:826-00:57:615 正常距离摆然后接下来的1拉大距离然后再正常距离摆...
...懂么?..这么摆超容易被找茬
01:24:852 (3) - 干脆改成slider01:25:049结束然后加个折返?

加油加油↖(^ω^)↗
Topic Starter
Megurine Luka

tutuhaha wrote:

General
LetterboxInBreaks 关掉

Easy
AR-1
HR-1
OD-1
太高了对easy来说.....和我那个normal一样是怎样OTL fixed

00:05:121 - 真心不知道你这绿线干啥用的OTL 之前本来想0.5x后来改掉了之后遗留下来的bug
00:17:747 (X) - 一直1/4?在这里加个circle吧 added
01:21:229 - 这个是重音啦,这条绿线改成N后听起来效果会好很多 本来只是想过度到S用的,嘛一嘎
01:22:878 - 这里应该是有重音的改成普通N会比较好 hmm 我喜欢结尾轻的w
00:53:766 - spinner从这里开始吧,要挨就挨近点 之前就是1/8的,后来被第一个mod说还是1/4好。嘛其实我也觉得1/4比较好
01:25:247 (1) - 学CMN加个超小型铃声? 额。这个是忘记加了

Normal
亲你这个设定快赶上Hard设定了真的大丈夫么0口0.... 大胶布
HP-1
AR-1
00:28:799 (2) - 强烈建议加一个折返 fixed
00:44:194 (1) - 00:47:352 (1) 这一段说真的和前面比感觉突然太紧了......最好减一点note 还好,这段本身vocal就比较紧凑
00:57:615 (X) - 00:58:010 (X) 加俩note,空太多感觉奇怪,摆成三角的话摆的开 added
01:19:919 or 01:19:819 有一条绿线是不需要的 fixed

01:22:878 (X)后面这一段加那么多铃声会觉得刺耳,还不如用原给的normal音效强调重音 去掉了一个whistle

Hard
Hard的设定搞得和insane一样....嘛不过应该没差╮( ̄▽ ̄")╭...

00:07:878 (1) - 这段的降音简直别扭毙了还不如不要T-T【捂耳朵】....
说真的这首歌要是我来做的话绝对不会需要过多的降音啊这首歌没你想象中的这么变化多端啊真的啊亲啊删点吧T口T【嘶吼】
真的真的不需要这么轻啊T口T.........整个前半段的音效是Aria帮我下的w我觉得这个降音基本没有问题。原来是准备做反差的现在基本是跟vocal。五角星这里的降音就是为了跟vocal
...以上,降音部分我就不挑了,easy那个分的蛮好的啊怎么到这里搞得这么复杂有点画蛇添足阿.......
00:30:822 (1) - 改成note,这么短的spinner除了无理由增加难度以外我并不觉得有什么必要性呦亲0.0就是增加难度w
00:37:286 (X) - +circle 前面不需要那么紧密w。不然后面的紧密反而凸显不出来了
00:37:681 (6) - ↑ ^
00:39:260 (2) - 这个不必要降音,听起来感觉空了一块很难受的 据我所知这里是个bug
00:56:826 (1) - 这块要不然学学我的摆法0.0?就是00:56:826-00:57:615 正常距离摆然后接下来的1拉大距离然后再正常距离摆...
...懂么?..这么摆超容易被找茬 找吧,我不怕。你那么摆没法凸显声音增强也没法加难度w。摆放理由同前面mod
01:24:852 (3) - 干脆改成slider01:25:049结束然后加个折返? 我想要降SV呢w

加油加油↖(^ω^)↗
哟西。谢啦baka tutuhaha<33
f-INVERSE
You don't really have to follow everything I say. It's just what I feel.
____________________________________________________________
[Easy]
00:59:961 - Avoid placing this slider here. It's confusing, plus it's easy mode right? It should be easy for noobs to do it. It caught me the first time round.
Nothing else for easy. I shall confess, it's a really good map.

[cmn's Normal]
No fatal errors that I can see.. Otherwise, a good map.

[Hard]
00:30:775 - Don't put the slider and the circle together as it can be very confusing with the different hitsounds.
00:30:938 - The spinner is too immediate, I consider this unrankable, even though it's 2000 points with auto mod. I might be wrong though. This is where I failed this map -.-
1:23:579 - Sounds really awkward here. Remove the circle.

/ENDMOD
____________________________________________________________
Topic Starter
Megurine Luka

f-INVERSE wrote:

You don't really have to follow everything I say. It's just what I feel.
____________________________________________________________
[Easy]
00:59:961 - Avoid placing this slider here. It's confusing, plus it's easy mode right? It should be easy for noobs to do it. It caught me the first time round. It is with NC so I assume it is ok
Nothing else for easy. I shall confess, it's a really good map.

[cmn's Normal]
No fatal errors that I can see.. Otherwise, a good map.

[Hard]
00:30:775 - Don't put the slider and the circle together as it can be very confusing with the different hitsounds. I think it is fine in Hard w
00:30:938 - The spinner is too immediate, I consider this unrankable, even though it's 2000 points with auto mod. I might be wrong though. This is where I failed this map -.- I saw lots of people playing and they all plays 300 in this spinner EDIT: Now I decided to change it. thx.
1:23:579 - Sounds really awkward here. Remove the circle. I think it's fine

/ENDMOD
____________________________________________________________

Sorry but nothing changes
Still thanks lol
L_P
大哥 作图做太好会让我自卑的\
全部建议。。。。随你

hard
00:13:405 (3) - 再远一点
00:16:168 (1,2) - 太多note了 >slider?
00:27:220 (1,2,3) - 觉得这里的声音硬了点,,,而且怎么用换hitsound的方法做啊。。。伤身哦
00:56:826 (1,2,3,4,5,1,2,3,4,5) - soft 跟 hard 之间的声音差太多了,建议normal调↓声, soft ↑
01:11:036 (1,2,3,4) - 耍点花样吗?http://puu.sh/6VZA

找不到
normal,easy的碴了。。。。
L_P
forgot to star~
Niva
Mod request via Mini Maya Queue ~

[General]
-> Offset is 3136 (3142 is somewhat off imo)
-> I don't think white combocolor fits the mapset, imo blue like osu.ppy.sh/ss/162835 is better

[Easy]
-> HP Drain -1 ?
00:18:141 (5) - Maybe add whistle here, to fit the piano sound?
00:21:299 (2) - Why not in the center of the screen ><
00:50:510 (3) - Add finish maybe? I can hear a cymbal in the music
01:06:299 (2,3) - I find that (3) is weirdly touching (1), maybe arrange like this :
01:22:089 (2) - Move inherit section 1/4 earlier

[cmn's Normal]
-> Actually the background drums in this song is every 1/1 not every 1/2. But your 1/2 normalclap pattern is also good though
00:05:115 (1) - 1/1 repeating slider fits the music better imo
00:06:892 (2) - Add whistle on slider's start?
00:24:457 (2) - Add whistle on slider's start? (would be more dramatic imo)
00:35:510 (2) - Curve to different direction? (osu.ppy.sh/ss/162853) - will give more flow imo

[Hard]
00:07:089 (6) - Add whistle on slider's start?
00:16:168 (1,2) - I think it would be more intuitive if you make the spacing equal with 00:16:957 (1,2)'s spacing
00:23:865 (6's end,7,8) - I'd rather make a triangle formation between these three, with (8) stacked on (5)'s end
00:37:878 (1) - Add finish on slider's start? (with lower volume perhaps)
00:44:194 (1) - Lower the finish's volume as before?
00:47:944 (7) - Put the whistle here on the slider's end, and exchange the whistle in the next (1) with a clap?
00:48:536 (1) - Quite shocking without snaking sliders on (yes I play without snaking sliders), but it's fine
00:52:878 (5,1) - Why sudden jump ><
01:11:036 (1,2,3,4,5) - Create a star-shaped jump here?

Another thing : Your video lags my computer while modding, maybe it's just my PC can't handle it orz.
Mostly suggestions. Great map, good luck~
Topic Starter
Megurine Luka

L_P wrote:

大哥 作图做太好会让我自卑的\
全部建议。。。。随你

hard
00:13:405 (3) - 再远一点 感觉应该不需要了w
00:16:168 (1,2) - 太多note了 >slider? 故意用note的
00:27:220 (1,2,3) - 觉得这里的声音硬了点,,,而且怎么用换hitsound的方法做啊。。。伤身哦 用音量修了一下
00:56:826 (1,2,3,4,5,1,2,3,4,5) - soft 跟 hard 之间的声音差太多了,建议normal调↓声, soft ↑ Soft提了一下
01:11:036 (1,2,3,4) - 耍点花样吗?http://puu.sh/6VZA fixed

找不到
normal,easy的碴了。。。。

感谢w
Topic Starter
Megurine Luka

Nivalis wrote:

Mod request via Mini Maya Queue ~

[General]
-> Offset is 3136 (3142 is somewhat off imo) hmmm. current offset is from a previous BAT. I will ask more people to check this. thx.
-> I don't think white combocolor fits the mapset, imo blue like osu.ppy.sh/ss/162835 is better nope TOT the hitcircle pattern is almost invisible.

[Easy]
-> HP Drain -1 ? sorry but no. It is already easy enough. w
00:18:141 (5) - Maybe add whistle here, to fit the piano sound? added
00:21:299 (2) - Why not in the center of the screen >< spacing restriction
00:50:510 (3) - Add finish maybe? I can hear a cymbal in the music added
01:06:299 (2,3) - I find that (3) is weirdly touching (1), maybe arrange like this : ??
01:22:089 (2) - Move inherit section 1/4 earlier sorry I think current is fine

[cmn's Normal]
-> Actually the background drums in this song is every 1/1 not every 1/2. But your 1/2 normalclap pattern is also good though hmmm thanks~
00:05:115 (1) - 1/1 repeating slider fits the music better imo current is ok~
00:06:892 (2) - Add whistle on slider's start? nope
00:24:457 (2) - Add whistle on slider's start? (would be more dramatic imo) nope
00:35:510 (2) - Curve to different direction? (osu.ppy.sh/ss/162853) - will give more flow imo fixed

[Hard]
00:07:089 (6) - Add whistle on slider's start? added
00:16:168 (1,2) - I think it would be more intuitive if you make the spacing equal with 00:16:957 (1,2)'s spacing no, I put it on purpose
00:23:865 (6's end,7,8) - I'd rather make a triangle formation between these three, with (8) stacked on (5)'s end current is fine :3
00:37:878 (1) - Add finish on slider's start? (with lower volume perhaps) sorry nope
00:44:194 (1) - Lower the finish's volume as before? fixed
00:47:944 (7) - Put the whistle here on the slider's end, and exchange the whistle in the next (1) with a clap? nope
00:48:536 (1) - Quite shocking without snaking sliders on (yes I play without snaking sliders), but it's fine :3 thx for mentioning that~still remain
00:52:878 (5,1) - Why sudden jump >< hmm. it's fine w
01:11:036 (1,2,3,4,5) - Create a star-shaped jump here? yes~

Another thing : Your video lags my computer while modding, maybe it's just my PC can't handle it orz.
Mostly suggestions. Great map, good luck~sorry for that:<

Thanks :3
KingKrishna
I am a begginer modder so sorry if I didnt do so well on this mod (i feel so puny compared to other mods :"( )

EASY
00:14:194(1) shouldnt this slider be starting at the redtick 00:13:1997 ?
00:49:662(1,2,3) http://osu.ppy.sh/ss/163175 change it to this or something similar ?

Normal

00:23:865 (1) add a reverse on the slider ?

Hard

00:15:378(1,2,3) this is different spacing from 00:16:957(1,2,3) fix this :O?
STAR~
Topic Starter
Megurine Luka

mebins wrote:

I am a begginer modder so sorry if I didnt do so well on this mod (i feel so puny compared to other mods :"( ) everyone starts from 0. You can do it :3

EASY
00:14:194(1) shouldnt this slider be starting at the redtick 00:13:1997 ? nope cuz better not to put note on redtick in ez
00:49:662(1,2,3) http://osu.ppy.sh/ss/163175 change it to this or something similar ? current seems smoother

Normal

00:23:865 (1) add a reverse on the slider ? nope, too many notes already

Hard

00:15:378(1,2,3) this is different spacing from 00:16:957(1,2,3) fix this :O? the spacing is gradually increase actually
STAR~
No change so no kd sorry :<
but still Thanks and thanks for star~:3
Shiirn
General
I'm always surprised when i say something like this - tick rate 2 sounds a bit busy, use tick 1?

Easy

Nothing

Normal

Nothing

Hard

00:07:681 (7) - this note is rather hard to see
00:20:707 - add a note? hum.
00:30:872 (1) - generally speaking, if you need to have a spinner on 1/8 to make it hit 2000, it's too short to fit. It's also too short to fit such a slow, relaxing song such as this.
00:56:826 (1,2,3,4,5) - I get what you're doing here with the increased spacing, but it looks and flows rather strangely. If you could make the jumps not quite as sharp (make it a less-wide triangle) it'd flow much better. Same with the next 5 notes.


good mapset.
Topic Starter
Megurine Luka

Shiirn wrote:

General
I'm always surprised when i say something like this - tick rate 2 sounds a bit busy, use tick 1? hmm since cmn needs slidertick sound in her diff so I'd rather remain

Easy

Nothing

Normal

Nothing

Hard

00:07:681 (7) - this note is rather hard to see NC it w
00:20:707 - add a note? hum. added
00:30:872 (1) - generally speaking, if you need to have a spinner on 1/8 to make it hit 2000, it's too short to fit. It's also too short to fit such a slow, relaxing song such as this. changed into two sliders due to so many people mentioning that TOT
00:56:826 (1,2,3,4,5) - I get what you're doing here with the increased spacing, but it looks and flows rather strangely. If you could make the jumps not quite as sharp (make it a less-wide triangle) it'd flow much better. Same with the next 5 notes. hmm I think it is fine > <


good mapset. thanks~

Thanks again :3
Mystica
大概只是些建议
[Easy]
就我个人而言我真心不喜欢slider tick rate是2. 因为我真心没觉得它起到作用
可以考虑slider消音 Normal音效下的slider音还是满重的
SPOILER
现在消音办法储存一个空文件更名为slider档然后放进去就好
[Normal]
01:19:523 跟之前style明显不符合 如果是为了变化的话最好还是别这样(有时候不必要专门去配合vocal,因为你现在这样声音出来的但是击打感就被破坏了)
[Hard]
01:18:734 果断+s音效吧
01:19:523 ^

嗯 质量很高了 没什么需要大修改的了 good luck
射星
Topic Starter
Megurine Luka

Mystica wrote:

大概只是些建议
[Easy]
就我个人而言我真心不喜欢slider tick rate是2. 因为我真心没觉得它起到作用 之前以为同一首歌slidertick一定要保持一致w。嗯改掉了
可以考虑slider消音 Normal音效下的slider音还是满重的 主要因为N1和slidertick有声音,N2的clap没有N default来的响所以放弃了custom hitsound。不过还是用N2好了
SPOILER
现在消音办法储存一个空文件更名为slider档然后放进去就好
[Normal]
01:19:523 跟之前style明显不符合 如果是为了变化的话最好还是别这样(有时候不必要专门去配合vocal,因为你现在这样声音出来的但是击打感就被破坏了) 噗,这个我没法做主了,我让cmn自己来看好了w
[Hard]
01:18:734 果断+s音效吧 fixed
01:19:523 ^ fixed

嗯 质量很高了 没什么需要大修改的了 good luck
射星

谢谢> <
cmn_891127

Megurine Luka wrote:

Mystica wrote:

[Normal]
01:19:523 跟之前style明显不符合 如果是为了变化的话最好还是别这样(有时候不必要专门去配合vocal,因为你现在这样声音出来的但是击打感就被破坏了)
噗,这个我没法做主了,我让cmn自己来看好了w
改好了...其实我也一直看那不顺眼

Download: Sawai Miku - Nakimushi (TV Size) (Megurine Luka) [cmn's Normal].osu
Topic Starter
Megurine Luka
updated.
Nymph
Hi Nymph here and request from: wcx19911123's mod queue~
自动进入中文模式

General:
SKIN的hit0 50 100 300部分,我因为不是256 256像素被BAT吐槽了……但是看一颗苹果也RANK了啊 只是抱怨一下=A=
GD的COMBO COLOUR与别的不同 不过似乎是可以的样子

EASY和HARD的KIAI结束时间不同 这个应该不可以 改成一样吧

Easy:
什么都没

cmn's Normal:

Beatmap design/suggestion
01:18:536 (6) - new combo?太长了这个combo

Hitsound
00:07:681 (3) - 这个SLIDER TICK听起来满怪的其实 感觉没什么必要吧?
00:59:984 (1) - 我个人有点想建议这里FINISH和CLAP一起加 FINISH自己感觉很闷
01:12:615 (1) - 同上
01:23:273 (2) - 感觉这里尾巴就不用FINISH WHISTLE一起上了 单独哪个似乎都更好点 不过只是我个人感觉啦

Hard:

Issue/unrankable stuff
其实我觉得AR7更舒服 虽然说AR8也完全没难度 感觉VOCAL很舒缓 不太适合高AR

Beatmap design/suggestion
00:46:563 (3) - 这个FLOW玩起来略诡异 如果按正常FLOW应该这么摆:
01:24:852 (3) - 比起50%速度我更喜欢用回复一次(好吧 我不会说我这里松手早了的

Hitsound
00:25:247 (1) - 这FINISH很诡异 出现的太早了 你确定这里不是想用SOFT FINISH嗎
00:30:773 (5,6,7) - 这里我感觉应该是用Normal hit更好了 这里不是要过渡HITSOUND嗎 为什么要用了几个NORMAL HIT又变回去soft呢00:28:405 (4) - 也是同理 不过这里还好了
00:48:536 (1) - 为什么whistle会在这个开头呢
01:18:931 (5) - 这个是神马?为什么会出现normal clap呢?
HITSOUND总体感觉很零碎 我不就太单独拣东西说了

其实我觉得custom hitsound SC2不太适合,我个人更喜欢SOFT DEFAULT WHISTLE来配合那些CLAP
我的个人想法是:这首歌应该用很简单的HITSOUND搭配 而大哥似乎将它复杂化了 而且效果并不是很好
如果让我来谱的话 应该就是开头SOFT WHISTLE 然后中间1W3C之类的 少量FINISH 过渡适量加几个额外的WHISTLE和CLAP 似乎效果就达到了 不过只是个人想法呢=A=


啊类..扔过星了 那这次存一个好了=A=
Topic Starter
Megurine Luka

Nymph wrote:

Hi Nymph here and request from: wcx19911123's mod queue~
自动进入中文模式

General:
SKIN的hit0 50 100 300部分,我因为不是256 256像素被BAT吐槽了……但是看一颗苹果也RANK了啊 只是抱怨一下=A= O.O''
GD的COMBO COLOUR与别的不同 不过似乎是可以的样子 fixed

EASY和HARD的KIAI结束时间不同 这个应该不可以 改成一样吧 fixed

Easy:
什么都没

cmn's Normal:

Beatmap design/suggestion
01:18:536 (6) - new combo?太长了这个combo fixed

Hitsound
00:07:681 (3) - 这个SLIDER TICK听起来满怪的其实 感觉没什么必要吧? 嗯我觉得还好w
00:59:984 (1) - 我个人有点想建议这里FINISH和CLAP一起加 FINISH自己感觉很闷 fixed
01:12:615 (1) - 同上 fixed
01:23:273 (2) - 感觉这里尾巴就不用FINISH WHISTLE一起上了 单独哪个似乎都更好点 不过只是我个人感觉啦 fixed

Hard:

Issue/unrankable stuff
其实我觉得AR7更舒服 虽然说AR8也完全没难度 感觉VOCAL很舒缓 不太适合高AR 改掉了w。我MP的时候一打AR7感觉太慢所以才改AR8的。既然还是AR7比较合适..

Beatmap design/suggestion
00:46:563 (3) - 这个FLOW玩起来略诡异 如果按正常FLOW应该这么摆:[attachment=0:7183c]1.jpg[/attachment:7183c] 故意的啦啦啦
01:24:852 (3) - 比起50%速度我更喜欢用回复一次(好吧 我不会说我这里松手早了的 我之前也在想估计会有人脱手早打出100.嘛改掉了w

Hitsound
00:25:247 (1) - 这FINISH很诡异 出现的太早了 你确定这里不是想用SOFT FINISH嗎 这是个bug..
00:30:773 (5,6,7) - 这里我感觉应该是用Normal hit更好了 这里不是要过渡HITSOUND嗎 为什么要用了几个NORMAL HIT又变回去soft呢00:28:405 (4) - 也是同理 不过这里还好了fixed
00:48:536 (1) - 为什么whistle会在这个开头呢 这里本来就有w的,因为前面的clap被slider改掉了的关系所以没有听到
01:18:931 (5) - 这个是神马?为什么会出现normal clap呢?hmm,降了点声音。那里背景音里有重音的w
HITSOUND总体感觉很零碎 我不就太单独拣东西说了

其实我觉得custom hitsound SC2不太适合,我个人更喜欢SOFT DEFAULT WHISTLE来配合那些CLAP
我的个人想法是:这首歌应该用很简单的HITSOUND搭配 而大哥似乎将它复杂化了 而且效果并不是很好
如果让我来谱的话 应该就是开头SOFT WHISTLE 然后中间1W3C之类的 少量FINISH 过渡适量加几个额外的WHISTLE和CLAP 似乎效果就达到了 不过只是个人想法呢=A= 改成了默认clap。加了点绿线。我自己也超不喜欢那个clap的啊啊啊


啊类..扔过星了 那这次存一个好了=A=

<333333333333333妮姆芙亲亲
winber1
--you could consider using tick rate 1 for all diffs. imo it makes cmn's diff sound better, and doesn't really sound any different in Hard, and it is consistent with the Easy diff. If you purposely want the tick rate to be different, then ok. There's no problem if that's so.

Hard

00:06:299 (4) - new combo?
00:07:681 (1) - remove combo and add new combo to next note
00:23:865 (6) - this is just a matter of opinion, but i like it better if this was two notes instead of one slider
00:56:826 (1,2,3,4,5,1,2,3,4,5) - ehh, flows better if you created patterns of four instead of five to follow the music more... oh well. This just messes me up a little when i double time cuz i keep wanting to click on 00:57:812 (1) on the downbeat. not a big deal :/
01:04:128 (4) - sounds better if you delete this note imo, it also follows 00:59:984 (1,2,3) that pattern.
01:05:115 (1,2,3) - naziing, but make equilateral triangle?

cmn's

--kiai time is a little differnt, make them the same?

00:45:576 (4) - new combo and remove combo from next note
00:46:957 (5) - ^ just to follow vocals
01:25:049 (x) - hmm, i like it better if you added a note here stacked under combo 5.

Easy

00:06:299 (4) - new combo?
00:22:089 (3) - new combo and remove combo from next note
01:01:957 (x) - add note?
01:20:510 (1) - add clap to end of slider

Nice map! :3
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