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OSU on an Intel 4500?

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sebCS
So I just bought a laptop and was wondering how well this would run on it. Plz help!
boat
Rather shoddy, you'd have to run it in a low resolution and not have any shaders on

might be quite playable in 800x600 tho, and considering your rank, you probably wont need more then 250fps


To put it short, that gpu is complete shit, you'd be lucky to manage enjoy any game that isn't a 2D platformer from 95
Mashley

failboat wrote:

you probably wont need more then 250fps
I lold
boat
how come
Mashley
Because even if his PC is outputting 250fps, the monitor will not show anything near that.
boat
That doesn't in any way mean that you wont feel any input lag you dope.

There is a massive difference between 200 and stable 800. I don't understand how people can play at 120, or even vsynced.
maal

failboat wrote:

That doesn't in any way mean that you wont feel any input lag you dope.

There is a massive difference between 200 and stable 800. I don't understand how people can play at 120, or even vsynced.
Lybydose
I lol'd

I'm playing on a laptop with a Intel 4 series integrated whatever PoS GPU at 120 fps.

There is zero noticeable difference for input compared to when I play on a desktop that gets 800+ fps. In fact it plays better because the laptop doesn't suffer from the "100 second lag" bug, nor does osu! have huge memory leak issues that make me restart osu! every 10 minutes because memory usage has jumped up to 1GB like I have to on the desktop.

I can't turn on shaders though.
boat
It ran at unstable 500fps, dipped down to 250~, on my mobility sandy bridge i5 gpu, so i merely judged from other game benchmark comparisons on his gpu, although i wouldn't count on an enjoyable experience anyhow.

And as for the input lag, there is a fucking ridiculous difference between 120fps capped and the 1000+ i have uncapped. I can barely even play.

Although that most likely only applies to mouse users.
IppE

failboat wrote:

I don't understand how people can play at 120, or even vsynced.
I have mine limited to 120 because imo 2500 is bit silly.
Kitsunemimi
FPS differences and input lag are most noticable at lower FPS, and then exponentially less with more framerate. Therefore, the difference between 600 and 800 isn't all too much, but when you're talking about 120 to 1000, then yeah, there should be a slightly noticable difference.

However, the input lag at 120 FPS is already so minimal, that I don't see how you "can't play" at that framerate. Your standards must be way too high, or you must suck input lag compensation, because you won't be getting 100+ FPS in every other popular modern game out there on decent settings.

In my opinion, once you're over 200/300 FPS, the input lag would be negligible. Your hand can't physically control your mouse at a rate faster than that, and if you actually are as unlucky to land a click on the start of a new frame, you might get a maximum of 4ms lag for that one single click. I could be just biased since I'm using a wireless mouse, but honestly, lags at that framerate would be next to nothing.

Back on topic, you should be just fine. I used to play osu! on an Intel GMA X3100 craptop that can barely handle 120/130 FPS in standard osu!, and I did fine on that until about level 60/70. To top it off, I was playing at 1440 x 900. You might not want to do that if you're fine with lower resolutions. Aside from that, you should be able to manage 120 FPS just fine, given that you're smart and you know how to handle slow computers. Optimizing would be a good idea, because you don't have much of a margin of performance lag.
Shellghost
I don't know how you're going to fit a university from Ohio on your Intel 4500, but it's worth a try I suppose.
TKiller

Shellghost wrote:

I don't know how you're going to fit a university from Ohio on your Intel 4500, but it's worth a try I suppose.
Ha.
Faust

Shellghost wrote:

I don't know how you're going to fit a university from Ohio on your Intel 4500, but it's worth a try I suppose.
Ha..
ziin

Shellghost wrote:

I don't know how you're going to fit a university from Ohio on your Intel 4500, but it's worth a try I suppose.
OSU =/= TOSU
yeahyeahyeahhh

Shellghost wrote:

I don't know how you're going to fit a university from Ohio on your Intel 4500, but it's worth a try I suppose.
He Obvious meant Oregon State University!
Shellghost
Oh, there shouldn't be any problems with that then.
foulcoon
Azure_Kite

failboat wrote:

That doesn't in any way mean that you wont feel any input lag you dope.

There is a massive difference between 200 and stable 800. I don't understand how people can play at 120, or even vsynced.
I can tell you right now that I played relatively fine on 45-60 fps.
boat
On a tablet, yeah, i can understand that, but with a mouse? lmao
Azure_Kite
I play Mouse Solo. xD
mm201
Limiting frame rate increases input lag. A slow machine running at its maximum of 120fps will have less lag than a fast machine that can go to 1000fps being limited to 120.
Arghhhnold

failboat wrote:

There is a massive difference between 200 and stable 800.
lol theres a difference of a whole 4ms. Seriously doubt 4ms is going to make a difference anywhere when you consider the lag you get from your input device and screen refreshes. Then if it really gets to you, you can always compensate by offsetting the music.
Think someone needs to get off their high-horse...
boat
That has no logic. You won't see the difference between 120 capped and uncapped on your screen, that if you have a 120hz one (which i doubt that majority of users even do), but the unput lag will still be felt.

There is also microstutter which can contribute even more the input lag.
Arghhhnold

failboat wrote:

That has no logic. You won't see the difference between 120 capped and uncapped on your screen, that if you have a 120hz one (which i doubt that majority of users even do), but the unput lag will still be felt.

There is also microstutter which can contribute even more the input lag.
How do you feel what you cant see? I assume ur not touching/tasteing/smelling the game? If your hearing the lag then just add an offset
boat
You feel the input lag, mouse movement gets sluggy. osu! is usually too fast phased for most people to actually see fps differences.


And you've obviously not heard of microstutter.
Arghhhnold
For the mouse input to get sluggish you'd have to have a 4ms reaction time (which im sure you have)
And microstutter has more to do with bursts of FPS so you see the slowest point of frame rate even if the average over a couple of seconds seems to be higher.
Your still not saying what your `feeling` when the frame rates at a supposedly slow 120fps either. If its just something that you think is there but cant explain then its most probably in your head
Kitsunemimi
op doesn't even have anything to do with this anymore.

Arghhhnold wrote:

For the mouse input to get sluggish you'd have to have a 4ms reaction time (which im sure you have)
Reaction time =/= sense of coordination

When your brain sends pulses to your hand to control the mouse movement, normally, you would expect an almost instant response on the screen. When it is not (eg 4 ms behind), then that is known as mouse lag, or sluggishness.
Arghhhnold

Kitsunemimi wrote:

When your brain sends pulses to your hand to control the mouse movement, normally, you would expect an almost instant response on the screen. When it is not (eg 4 ms behind), then that is known as mouse lag, or sluggishness.
Doesnt this become moot when even a 120Hz screen takes 8ms to refresh? Theres only so much stuff people can see
Max
120 would be perfect on a 120hz monitor.

also i do notice input lagg when i cap my fps on either 60/120.
but i don't need to worry about fps lagg as i get 4500 fps most of the time :D
Kitsunemimi

Arghhhnold wrote:

Kitsunemimi wrote:

When your brain sends pulses to your hand to control the mouse movement, normally, you would expect an almost instant response on the screen. When it is not (eg 4 ms behind), then that is known as mouse lag, or sluggishness.
Doesnt this become moot when even a 120Hz screen takes 8ms to refresh? Theres only so much stuff people can see
You're still not understanding what I'm saying.

And the human eye can interpret somewhere around 100 FPS too.

Though seeing every frame in 120Hz isn't the matter. The issue is that, even if you don't see every single frame, you can sometimes notice that your mouse movement doesn't perfectly match the movement on the screen. At 120 FPS, the cursor movement on the screen is depicted for 8.333 ms every time a frame is displayed. Therefore, if you move the mouse in a different way, the computer will recalculate your mouse position to display during the next frame, and you'll have 8 more ms to move the mouse elsewhere before it shows up on the screen, and so on and so on. It may not seem like much, but once you're doing crazy ass... not-even-Banned Forever tier jumps, you'll feel the input lag nonetheless.

EDIT: Do yourself a favour, and try to play on the 60 FPS cap. Maybe then you'll see what I'm talking about.
silmarilen
on my old laptop i had about 500ish fps and nothing was wrong, then it dropped to 150-200 and i suddenly couldnt even play anymore because of the lag.
then i put the fps limiter on 120 and there was no problem anymore :/
now i have a new pc and im playing with 1100-1200 fps...
kajiyatta
my old laptop integrated Intel GMA X3100 doesn't work well. when I am playing it fps score is about 60fps or under it.
i usually play new desctop pc so about 3500-4000 fps in playing.
Kitsunemimi
I'm pretty sure OP doesn't care about the thread anymore but meh.

kajiyatta wrote:

my old laptop integrated Intel GMA X3100 doesn't work well. when I am playing it fps score is about 60fps or under it.
i usually play new desctop pc so about 3500-4000 fps in playing.

Kitsunemimi wrote:

I used to play osu! on an Intel GMA X3100 craptop that can barely handle 120/130 FPS in standard osu!, and I did fine on that until about level 60/70. To top it off, I was playing at 1440 x 900.
You must be doing it wrong.
kajiyatta

Kitsunemimi wrote:

I used to play osu! on an Intel GMA X3100 craptop that can barely handle 120/130 FPS in standard osu!, and I did fine on that until about level 60/70. To top it off, I was playing at 1440 x 900.
Probably difference of CPU and MEM. I used it in Celeron 520 and 1GB mem.
my laptop's resolution max is 1280×800.
TBTE

failboat wrote:

That doesn't in any way mean that you wont feel any input lag you dope.

There is a massive difference between 200 and stable 800. I don't understand how people can play at 120, or even vsynced.
I play at maximum 60 fps.

problem?
Magical Pokie
I lol'd
Kitsunemimi

TBTE wrote:

failboat wrote:

That doesn't in any way mean that you wont feel any input lag you dope.

There is a massive difference between 200 and stable 800. I don't understand how people can play at 120, or even vsynced.
I play at maximum 60 fps.

problem?
Yes problem, because you aren't quite higher rank than anyone here.
bagnz0r
Input should not be related in any way to framerate produced. If it is, then coder that made a game this way must be a dumbfuck. You normally run a separate thread for stuff like entity updates and input. Rendering is always a different thread. Srsly. *shrugs*
Kitsunemimi
I'm pretty sure we're not actually talking about true input lag, but rather the delay between the mouse/tablet input and the response on the screen. Naturally, at lower frame rates there'll be a larger delay.
bagnz0r

Kitsunemimi wrote:

I'm pretty sure we're not actually talking about true input lag, but rather the delay between the mouse/tablet input and the response on the screen. Naturally, at lower frame rates there'll be a larger delay.
That would make sense. Although such a delay should be hardly noticeable even at 15fps. Down below, it's a different story.
Winshley
I have a laptop with Intel GMA 4500MHD. It should run fine depending on your processor as well though. Processor that is of older generation of Intel Core series (Core 2 Duo and it's low-end counterparts) has the graphic card embedded on the motherboard's chipset (separated) while first generation of Intel Core i series has the graphic card embedded inside the processor itself (CPU+GPU in a single chip, hence provides better performance)

Below is for my case, using Intel Core i5 M 460 (@ 2.53GHz) processor.

With the settings: "Low-end PC", 640×480 resolution, "Unlimited" frame rate, I can get an average of 350~410 FPS under regular gameplay. When encountering spinners (default spinner skin), it hits the lowest of 230 FPS.

Bumping the resolution to 800×600 yields an average of 230~300 FPS under regular gameplay, and hitting the lowest of 190 FPS on spinners.

With that said, if you don't mind low resolutions, you can just play with such setup. Otherwise, you might need to look for better graphic card (especially if you're expecting >500 FPS rate).
ziin

bagnz0r wrote:

Although such a delay should be hardly noticeable even at 15fps
except that it's very much noticeable to millions of other people.
Kitsunemimi
I've already said this in this thread once, but I might as well say it again.

Visually, you won't be able to see the difference, just by looking at the delay between your input and the screen. However, it's possible to notice a lack of perfect coordination when you're playing a very precision timing game, such as osu!. You don't see it, you just notice it, and it feels sluggish.
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