No, this is onscreen on both 4:3 and 16:9 resolutions. (the only ones that matter)Vacuous wrote:
Sweet Surrender
00:09:618 (1) - doesn't this go offscreen? It looks like it does
No, this is onscreen on both 4:3 and 16:9 resolutions. (the only ones that matter)Vacuous wrote:
Sweet Surrender
00:09:618 (1) - doesn't this go offscreen? It looks like it does
: ((((Kaifin wrote:
Please reply to my mod it had parts from both you and handsome i just wanted to give my opinion specifically before you ranked it as to not disturb the ranking process
I remember going over your points but I forgot to reply to them when I replied to the other mod before qualify so my apologies for that. I will edit this comment to be the reply for my part and I know that handsome went over the mods aswell since we discussed the content of them in-game, but he didn't want to update anything.Kaifin wrote:
Please reply to my mod it had parts from both you and handsome i just wanted to give my opinion specifically before you ranked it as to not disturb the ranking process
I know but rules are rulestheowest wrote:
Pre-nerf ver. better.
Kaifin wrote:
02:52:180 (1,2,3) - might want to make these a touch slower, really small window for the slider ends + it would read a little better since they're straight making them long af and can look like 1/4: just a minor thing though consistency with 02:49:180 (1) -
03:12:993 - making 03:13:930 - clickable as seen in this screenshot would follow the song a lot better and be more intuitive don't really understand where you're coming from, i'm mapping to the vocal/synth/beeps/idkwhattocallit. the second beep at 03:13:836 - is really loud and clear compared to others, but it pairs pretty well with 03:14:024 (1,2) - . i thought it was already pretty clear lol
Most likely not... I will ask fanzhen but I doubt that this was intentional. Would have been too good to have this get through qualified first try and this is a lame disqualify xdMilan- wrote:
is really 02:24:571 (1) - on fanzhen meant to be snapped that way? owo
Fixed this also snapped the whole pattern to 1/4 instead of 1/8 to make more sense and removed NC from 02:32:868 - AND removed hitsound from 02:41:868 (1) -Okorin wrote:
02:24:618 (1) - shit's broken yo
this post changed my lifeNot-Miraie wrote:
This map was in Qualified. Not anymore
Not-Miraie wrote:
This map was in Qualified. Not anymore
Not-Miraie wrote:
This map was in Qualified. Not anymore
omgNot-Miraie wrote:
This map was in Qualified. Not anymore
Not-Miraie wrote:
This map was in Qualified. Not anymore
if u get why its broken then thats why it has to be dq lolInvisFrames wrote:
Man, why'd this have to be DQ'd. I get it if something is broken in the map, but I'd love for this to be ranked. It's so interesting and fun to play/watch.
meh he just need to fix this and then it will back to qualify sectionInvisFrames wrote:
Man, why'd this have to be DQ'd. I get it if something is broken in the map, but I'd love for this to be ranked. It's so interesting and fun to play/watch.
yeayea, shouldn't need a rebubble before requalify since changed thisScubDomino wrote:
good job probox
Kurai wrote:
unreal... Fixed. I wonder if there is an award for sloppiest mapperMariahCarey wrote:
fanzhen's Extra
02:24:618 - two green points at the same time with different values btw