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tofubeats - CANDYYYLAND feat. LIZ (Pa's Lam Sys...

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Xinnoh
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chat logs
I used two computers to check, so some logs are out of order. This is just direct copy paste from each one

2017-10-31 16:06 Sinnoh: 03:33:618 (1) - can you get rid of the whistle here
2017-10-31 16:06 Sinnoh: ACTION is editing [http://osu.ppy.sh/b/1443385 tofubeats - CANDYYYLAND feat. LIZ (Pa's Lam System Remix) [Doormat's Normal]]
2017-10-31 16:06 ProfessionalBox: doormat diff is only diff that hasn't been checked
2017-10-31 16:07 ProfessionalBox: also fixed unsnapping and uninherited timing point stuff
2017-10-31 16:07 Sinnoh: yeah went through that diff found nothing
2017-10-31 16:07 ProfessionalBox: also removed the whistl
2017-10-31 16:07 ProfessionalBox: wait actually
2017-10-31 16:07 ProfessionalBox: collab insane is unchecked by sing
2017-10-31 16:08 ProfessionalBox: toybot checked but nothing to fix for him
2017-10-31 16:08 ProfessionalBox: sing didnt
2017-10-31 16:09 Sinnoh: why not name it singbot's cuz i had no idea sing was part of the set
2017-10-31 16:09 ProfessionalBox: yeah thats the exact question I'm asking the guys atm
2017-10-31 16:09 ProfessionalBox: they just said "name collab insane" and i was like ok whatever
2017-10-31 16:09 ProfessionalBox: but I don't think they'd mind the namecahnge too much
2017-10-31 16:09 ProfessionalBox: in fact
2017-10-31 16:10 ProfessionalBox: I'll change it if I get no reply
2017-10-31 16:10 ProfessionalBox: I can always change it back to collab insane
2017-10-31 16:10 Sinnoh: do they need to reply about anything else?
2017-10-31 16:10 ProfessionalBox: sing's parts
2017-10-31 16:10 ProfessionalBox: I can check them over since he didn't do that
2017-10-31 16:11 ProfessionalBox: even tho I asked him to do it yesterday before he forgot
2017-10-31 16:11 ProfessionalBox: and he forgot
2017-10-31 16:11 ProfessionalBox: XDDDDDDD
2017-10-31 16:11 ProfessionalBox: he wont mind im sure
2017-10-31 16:11 Sinnoh: also, boxart wongline needs to go soon
2017-10-31 16:12 ProfessionalBox: ok looks like everything pointed to him was pointless
2017-10-31 16:12 ProfessionalBox: nothing probably needs changing
2017-10-31 16:12 ProfessionalBox: yeah
2017-10-31 16:12 Sinnoh: lo
2017-10-31 16:12 ProfessionalBox: everything from the 1 grand mod the diff got was stuff that doesn't need changing
2017-10-31 16:12 ProfessionalBox: personal preference stuff
2017-10-31 16:13 Sinnoh: any reason why epilepsy warning is not enabled?
2017-10-31 16:14 ProfessionalBox: I think it'd be overkill
2017-10-31 16:14 ProfessionalBox: like
2017-10-31 16:14 ProfessionalBox: does it really need to be enabled
2017-10-31 16:14 ProfessionalBox: 02:00:618 -
2017-10-31 16:14 ProfessionalBox: these are the only "flashes"
2017-10-31 16:14 ProfessionalBox: and they dont even repeat
2017-10-31 16:15 Sinnoh: it's every 4 seconds so hmm
2017-10-31 16:15 ProfessionalBox: I'll let you decide
2017-10-31 16:15 ProfessionalBox: I'll enable it if you want for me to
2017-10-31 16:15 ProfessionalBox: I'm quite w/e anyways about it
2017-10-31 16:17 ProfessionalBox: Do you mind if I go cook some food? Would take like 20-30min probably
2017-10-31 16:17 Sinnoh: i am going to mod first so do whatever lol
2017-10-31 16:17 ProfessionalBox: just what I wanted to hear
2017-10-31 16:17 ProfessionalBox: :ok_hand:
2017-10-31 16:18 Sinnoh: 01:42:618 (1) - just idk if 4x repeat should be in easy
2017-10-31 16:55 ProfessionalBox: ok im back
2017-10-31 16:55 Sinnoh: 02:12:618 (1) - aren't these burai on fanzhen
2017-10-31 16:56 ProfessionalBox: hmmm
2017-10-31 16:56 ProfessionalBox: technically yes
2017-10-31 16:56 Sinnoh: https://puu.sh/ybons/d6062df383.png is fine
2017-10-31 16:56 ProfessionalBox: but this is borderline I'd say
2017-10-31 16:56 Sinnoh: same thing
2017-10-31 16:56 ProfessionalBox: should probably get some discussion on this
2017-10-31 16:56 ProfessionalBox: because yeah
2017-10-31 16:56 ProfessionalBox: I can do that
2017-10-31 16:56 ProfessionalBox: like you did in pic
2017-10-31 16:56 ProfessionalBox: but like
2017-10-31 16:56 ProfessionalBox: its essentially the same anyways
2017-10-31 16:57 Sinnoh: rules are rules
2017-10-31 16:57 ProfessionalBox: https://osu.ppy.sh/ss/9436330
2017-10-31 16:57 ProfessionalBox: good enough?
2017-10-31 16:57 Sinnoh: i thought my one was cuter but ok
2017-10-31 16:57 ProfessionalBox: I don't want to add the curved even tho its nice
2017-10-31 16:57 ProfessionalBox: this is fanzhen diff
2017-10-31 16:58 ProfessionalBox: so i need to think like fanzhen
2017-10-31 16:58 ProfessionalBox: he wanted sharp action so I'm gonna give him sharpness
2017-10-31 16:58 Sinnoh: also, why spinners
2017-10-31 16:59 ProfessionalBox: 02:18:618 (1) -
2017-10-31 16:59 ProfessionalBox: same here?
2017-10-31 16:59 Sinnoh: ye
2017-10-31 16:59 ProfessionalBox: will change
2017-10-31 16:59 ProfessionalBox: uh
2017-10-31 16:59 ProfessionalBox: idk why he wanted spinners
2017-10-31 16:59 ProfessionalBox: but he is consistent with them
2017-10-31 17:01 ProfessionalBox: those spinners are something I really wouldn't want to trust and they fit the gimmicky nature of the diff imo
2017-10-31 17:01 ProfessionalBox: Since if I touch the spinners it means I'm basically mapping the parts left blank from scratch, not just modifying
2017-10-31 17:01 Sinnoh: where is fanzhen?
2017-10-31 17:02 ProfessionalBox: no idea but he said he cant come to computer for 3+ days
2017-10-31 17:02 ProfessionalBox: and he said for me to fix for him
2017-10-31 17:05 Sinnoh: ACTION is editing [http://osu.ppy.sh/b/1404440 tofubeats - CANDYYYLAND feat. LIZ (Pa's Lam System Remix) [Boxart Wongline: FOREVER]]
2017-10-31 17:05 Sinnoh: 02:29:868 (1,2,1,2) - aren't these a bit over the top
2017-10-31 17:06 ProfessionalBox: snapwise?
2017-10-31 17:06 Sinnoh: yes
2017-10-31 17:06 ProfessionalBox: the 1/12 snap was to be distinct from the other parts that went from high to low pitch
2017-10-31 17:06 ProfessionalBox: since that went from low to high
2017-10-31 17:07 ProfessionalBox: but I'll change them since 1/12 is not rankable in this context i think xd
2017-10-31 17:09 ProfessionalBox: https://osu.ppy.sh/ss/9436361
2017-10-31 17:09 ProfessionalBox: what I did to them
2017-10-31 17:09 ProfessionalBox: 1/4 sliders
2017-10-31 17:09 Sinnoh: ok that works
2017-10-31 17:10 ProfessionalBox: Did you make a decision on the epilepsy thing btw
2017-10-31 17:10 Sinnoh: i asked in an sb discord
2017-10-31 17:10 ProfessionalBox: also for the 4x repeat in easy it should be perfectly fine because of how big the gaps are
2017-10-31 17:11 Sinnoh: no response
2017-10-31 17:11 Sinnoh: kk
2017-10-31 17:11 ProfessionalBox: rip response
2017-10-31 17:11 ProfessionalBox: nobody has pointed it out
2017-10-31 17:11 ProfessionalBox: so I think its just aimod being aimod
2017-10-31 17:11 Sinnoh: i'll update you later, mod posted
2017-10-31 17:12 ProfessionalBox: o great
2017-10-31 17:13 Sinnoh: respond to plaubbe's diff it's just hs
2017-10-31 17:13 ProfessionalBox: ye
2017-10-31 17:14 ProfessionalBox: I'll get back to the mod tomorrow, I am super busy for the rest of the day as I have a test cominng up later today
2017-10-31 17:14 ProfessionalBox: I'll also try to get responses from everyone else asap!
2017-10-31 17:15 ProfessionalBox: Thanks for your time and cya later :)
2017-11-01 17:28 Sinnoh: do you ever want to hear the sliderslide or always prefer it silenced
2017-11-01 17:28 ProfessionalBox: mine is silenced 100% of the time in my skin
2017-11-01 17:28 ProfessionalBox: so I dont even think about its existence
2017-11-01 17:29 ProfessionalBox: is it that bad
2017-11-01 17:29 ProfessionalBox: even with 5% volume?
2017-11-01 17:30 Sinnoh: just noticed it at 01:28:743 (1) - where there's no hitsound before + low volume in music
2017-11-01 17:31 ProfessionalBox: that reminds me
2017-11-01 17:31 ProfessionalBox: I actually almost forgot to silence something
2017-11-01 17:31 ProfessionalBox: I want to quickly try how a part soudns with silenced 1/8ts
2017-11-01 17:32 ProfessionalBox: yeah this is much better, I added 5% volumes to 02:04:602 - and 02:04:883 -
2017-11-01 17:32 Sinnoh: also 02:44:305 (2,2) - aren't these way overmapped
2017-11-01 17:32 ProfessionalBox: all other 1/8 tails are ok imo
2017-11-01 17:32 Sinnoh: for rhythm
2017-11-01 17:33 ProfessionalBox: I think its ok overmapping since its a repeat slider anyways. Also just spamming 1/4 sliders gets boring so
2017-11-01 17:33 ProfessionalBox: I went for variety over 100% accurate music following
2017-11-01 17:33 ProfessionalBox: 02:44:868 (1,2,3,4) - also this is more emphasized because of it
2017-11-01 17:34 ProfessionalBox: 02:44:305 (2,2) - if these were 1/4 sliders too then 02:44:868 (1,2,3,4) - would be underwhelming because it is only 1/4 sliders
2017-11-01 17:34 ProfessionalBox: I hope you understand the reasoning :D
2017-11-01 17:34 Sinnoh: i understand, i'm just trying to think if there's an alternative solution
2017-11-01 17:35 ProfessionalBox: the other solution would be to leave them as circles
2017-11-01 17:35 ProfessionalBox: just 1x circle
2017-11-01 17:35 ProfessionalBox: but that would feel underwhelming
2017-11-01 17:35 Sinnoh: 02:44:118 (1) - if you used the same rhythm, but had these sliders facing outwards that would also emphasise it
2017-11-01 17:35 Sinnoh: think the hard part of big black
2017-11-01 17:36 Sinnoh: https://puu.sh/ycbKl/9671f9ff53.png totally random placement with the concept
2017-11-01 17:38 ProfessionalBox: i can't really create the same feel without repeat arrows I feel like
2017-11-01 17:38 ProfessionalBox: hmmm
2017-11-01 17:38 ProfessionalBox: also I don't think I have enough space to do that kind of pattern in the kind of scale it would need to be
2017-11-01 17:39 Sinnoh: o, i should have just said like 02:49:180 (1,2,3) - lol
2017-11-01 17:39 Sinnoh: ok, you have your reasons
2017-11-01 17:39 ProfessionalBox: 02:40:368 (1,2,3) - like this?
2017-11-01 17:39 Sinnoh: ye
2017-11-01 17:39 Sinnoh: also enable epilepsy warning on all diffs
2017-11-01 17:39 ProfessionalBox: I mean i just used it in the previous measure
2017-11-01 17:40 ProfessionalBox: so its kinda
2017-11-01 17:40 ProfessionalBox: if you want I can do volume altering for the repeat
2017-11-01 17:40 ProfessionalBox: if you dont want it audible as much?
2017-11-01 17:40 Sinnoh: that would help i guess
2017-11-01 17:40 ProfessionalBox: also good point with the epilepsy, I'll do that
2017-11-01 17:41 Sinnoh: i'm just checking ai mod lo
2017-11-01 17:41 ProfessionalBox: I dropped volume to 30% on the repeat
2017-11-01 17:41 ProfessionalBox: back to 65% on tail
2017-11-01 17:41 ProfessionalBox: I think its actually quite noticeable change
2017-11-01 17:41 ProfessionalBox: feel more natural for me too
2017-11-01 17:41 Sinnoh: do what you think is best
2017-11-01 17:42 Sinnoh: o nice your map broke ai bat :ok_hand:
2017-11-01 17:42 ProfessionalBox: XD
2017-11-01 17:43 ProfessionalBox: ai mod only complains about kiai nothing else
2017-11-01 17:43 ProfessionalBox: updating changes
2017-11-01 17:43 Sinnoh: k gotta restart to check modding assistant cuz mac lol
2017-11-02 13:21 Sinnoh: hype
2017-11-02 13:22 ProfessionalBox: updated
2017-11-02 13:39 Sinnoh: ACTION is editing [http://osu.ppy.sh/b/1418503 tofubeats - CANDYYYLAND feat. LIZ (Pa's Lam System Remix) [Nathan's Extra]]
2017-11-02 13:39 Sinnoh: 00:06:618 (1) - storyboard broke i think
2017-11-02 13:40 Sinnoh: haha more issues that take forever to fix :gun:
2017-11-02 13:41 ProfessionalBox: I think I know the reason
2017-11-02 13:41 ProfessionalBox: I have a hunch
2017-11-02 13:42 ProfessionalBox: I hope I'm right
2017-11-02 13:42 ProfessionalBox: because if I am its super ez fix
2017-11-02 13:42 ProfessionalBox: yup
2017-11-02 13:42 ProfessionalBox: I was
2017-11-02 13:42 ProfessionalBox: maximum bg dimensions are 1920x1200 right? this one is 1920x1080
2017-11-02 13:42 ProfessionalBox: the weird cutoff wont be seen with 1920x1200 resolution
2017-11-02 13:43 ProfessionalBox: so I just have to replace the bg with upscaled version
2017-11-02 13:43 ProfessionalBox: gimme like 5-10min
2017-11-02 13:48 ProfessionalBox: oh no
2017-11-02 13:48 ProfessionalBox: might be another issue
2017-11-02 13:48 ProfessionalBox: wait no
2017-11-02 13:48 ProfessionalBox: its perfect
2017-11-02 13:48 ProfessionalBox: !!!!!!!!
2017-11-02 13:49 ProfessionalBox: fixed and updated


2017-11-01 17:48 Sinnoh: did u even check ai mod
2017-11-01 17:48 Sinnoh: 01:06:243 (1) - offscreen
2017-11-01 17:48 Sinnoh: 02:06:618 (1) - offscreen af
2017-11-01 17:49 Sinnoh: 02:13:180 (2) - ^
2017-11-01 17:49 ProfessionalBox: ai mod doesnt complain for me
2017-11-01 17:49 ProfessionalBox: is this like
2017-11-01 17:49 ProfessionalBox: 3rd party program
2017-11-01 17:49 Sinnoh: *modding assistant
2017-11-01 17:49 ProfessionalBox: yeah i dont have that
2017-11-01 17:49 ProfessionalBox: never used
2017-11-01 17:49 Sinnoh: wut
2017-11-01 17:50 Sinnoh: 03:04:555 (1) - timing point isn't snapped to the tail
2017-11-01 17:51 ProfessionalBox: fixed all so far
2017-11-01 17:51 ProfessionalBox: thanks for being my modding assistant
2017-11-01 17:52 Sinnoh: ACTION is editing [https://osu.ppy.sh/b/1435452 tofubeats - CANDYYYLAND feat. LIZ (Pa's Lam System Remix) [fanzhen's Extra]]
2017-11-01 17:52 Sinnoh: 02:12:618 (1) - offscreen
2017-11-01 17:52 Sinnoh: 02:03:430 (3) - unsnapped
2017-11-01 17:53 Sinnoh: ACTION is editing [https://osu.ppy.sh/b/1435453 tofubeats - CANDYYYLAND feat. LIZ (Pa's Lam System Remix) [Plaubbes' Light Insane]]
2017-11-01 17:53 Sinnoh: 02:04:368 (3) - offscreen
2017-11-01 17:54 Sinnoh: 00:37:368 (2) - there are multiple green lines in many places
2017-11-01 17:55 Sinnoh: soft-hitwhistles 37, 39, 43, 45, 46, 50 are unused according to modding assistant, double check later
2017-11-01 17:55 Sinnoh: and map_credits.png
2017-11-01 17:55 Sinnoh: i don't trust modding assistant as much on sb stuff though
2017-11-01 17:56 Sinnoh: normal-hitclap4 is less than 100ms long
2017-11-01 17:56 ProfessionalBox: i dont like this modding assistant
2017-11-01 17:56 Sinnoh: you have two copies of the mp3 in the file
2017-11-01 17:57 Sinnoh: this would be popped to the moon and back without it lol
2017-11-01 17:57 Sinnoh: lots of stuff to fix, I need to go so catch later
2017-11-01 19:25 Sinnoh: add candyland and candy land to the tags
2017-11-01 19:28 ProfessionalBox: anything else?
2017-11-01 19:29 Sinnoh: uaa, dinner time lo
2017-11-01 19:30 ProfessionalBox: im playing league so np
2017-11-01 19:30 ProfessionalBox: pm when you're back
2017-11-01 19:30 Sinnoh: seems like there's still duplicate timing lines in plaubbes diff, and normal-hitnormal is unused
2017-11-01 19:58 Sinnoh: back
2017-11-01 20:08 ProfessionalBox: im here now
2017-11-01 20:08 Sinnoh: grantastic
2017-11-01 20:08 Sinnoh: how did i spell that so wrong
2017-11-01 20:08 Sinnoh: gratz fantastic
2017-11-01 20:10 Sinnoh: can you link me a part that uses normal-hitnormal
2017-11-01 20:10 Sinnoh: and were the timing points in plaubbe fixed?
2017-11-01 20:10 ProfessionalBox: i lost the log
2017-11-01 20:10 ProfessionalBox: timing point in plaubbe
2017-11-01 20:10 ProfessionalBox: also handsome did hitsounds so i have no clue
2017-11-01 20:11 Sinnoh: 00:37:368 (2) - this general area
2017-11-01 20:12 ProfessionalBox: uh
2017-11-01 20:13 ProfessionalBox: ok removed duplicate
2017-11-01 20:13 ProfessionalBox: but like I said I don't know where normal-hitnormal is used
2017-11-01 20:13 Sinnoh: i am looking rn
2017-11-01 20:13 ProfessionalBox: is there a problem with it?
2017-11-01 20:13 Sinnoh: if it's not there then it's an unused file
2017-11-01 20:14 ProfessionalBox: if the assistant doesn't complain then its probably there
2017-11-01 20:15 ProfessionalBox: 02:48:618 (1) -
2017-11-01 20:15 ProfessionalBox: here
2017-11-01 20:15 ProfessionalBox: o wait
2017-11-01 20:15 ProfessionalBox: sampleset normal
2017-11-01 20:15 ProfessionalBox: its s3
2017-11-01 20:15 ProfessionalBox: so no
2017-11-01 20:15 Sinnoh: did i say hitnormal
2017-11-01 20:15 Sinnoh: i'm retar
2017-11-01 20:15 ProfessionalBox: you did
2017-11-01 20:15 Sinnoh: i'm looking for normal-hitclap
2017-11-01 20:16 ProfessionalBox: oh
2017-11-01 20:16 ProfessionalBox: i dont think that's in here
2017-11-01 20:16 ProfessionalBox: cant remember hearing any claps
2017-11-01 20:16 Sinnoh: 03:00:430 (4) -
2017-11-01 20:16 Sinnoh: then again that might just be a hs error
2017-11-01 20:17 ProfessionalBox: ok its there
2017-11-01 20:17 ProfessionalBox: I trust that its intentional
2017-11-01 20:17 Sinnoh: but that's sampleset 4
2017-11-01 20:17 ProfessionalBox: sounds good to me
2017-11-01 20:17 ProfessionalBox: if its identical
2017-11-01 20:17 ProfessionalBox: yeah its not
2017-11-01 20:18 Sinnoh: 03:24:243 (1) - aha
2017-11-01 20:18 Sinnoh: ok, that's fine
2017-11-01 20:19 Sinnoh: o wait it's not
2017-11-01 20:19 Sinnoh: that's the soft sampleset
2017-11-01 20:19 Sinnoh: kek
2017-11-01 20:19 ProfessionalBox: XD
2017-11-01 20:19 ProfessionalBox: ok will delet
2017-11-01 20:19 ProfessionalBox: the storyboard file was unused btw I checkd it
2017-11-01 20:19 ProfessionalBox: so removed
2017-11-01 20:19 Sinnoh: ok
2017-11-01 20:20 Sinnoh: upload and i'll recheck
2017-11-01 20:22 ProfessionalBox: don
2017-11-01 20:24 Sinnoh: there are still 3 more duplicate timing lines on plaubbe's diff
2017-11-01 20:24 Sinnoh: all on 38
2017-11-01 20:25 ProfessionalBox: the diff doesn't wnat to give up
2017-11-01 20:26 ProfessionalBox: updatin
2017-11-01 20:26 Sinnoh: normal-hitclap4 is still under 100ms according to the program, did oyu fix it?
2017-11-01 20:26 Sinnoh: also add candyland candy land to tags
2017-11-01 20:26 ProfessionalBox: under 100ms
2017-11-01 20:26 ProfessionalBox: uh
2017-11-01 20:26 ProfessionalBox: what do you want me to do
2017-11-01 20:26 ProfessionalBox: add blank space in the end
2017-11-01 20:27 ProfessionalBox: or what
2017-11-01 20:27 Sinnoh: yup, iirc it's because osu has an issue playing a hitsoudn if it's too short
2017-11-01 20:27 ProfessionalBox: spaghetti code smh
2017-11-01 20:28 Sinnoh: on winber's hte program is telling me there's two objects at the same time at 00:23:868 (1,2) - which is a bit odd
2017-11-01 20:29 ProfessionalBox: its 110ms now
2017-11-01 20:30 Sinnoh: 00:23:868 (1) - get rid of hitsound on tail for winber
2017-11-01 20:30 ProfessionalBox: i did
2017-11-01 20:30 ProfessionalBox: I deleted the slider
2017-11-01 20:30 ProfessionalBox: and pasted a new one
2017-11-01 20:30 ProfessionalBox: just in case
2017-11-01 20:30 ProfessionalBox: will update again
2017-11-01 20:30 Sinnoh: idk if that slider should be 1/2 or 3/4
2017-11-01 20:31 ProfessionalBox: updated
2017-11-01 20:31 ProfessionalBox: hmm
2017-11-01 20:31 ProfessionalBox: 3/4 prob
2017-11-01 20:31 ProfessionalBox: check if you find anything else
2017-11-01 20:32 ProfessionalBox: if not then I will update with with 3/4
2017-11-01 20:32 ProfessionalBox: will add tags to new update
2017-11-01 20:33 ProfessionalBox: oh will add tochi to tags too
2017-11-01 20:33 ProfessionalBox: almost forgot
2017-11-01 20:33 ProfessionalBox: sb creator
2017-11-01 20:33 Sinnoh: 01:48:618 (1) - does this section have enough space between objects to not need the overlap thingy
2017-11-01 20:34 ProfessionalBox: what diff
2017-11-01 20:34 Sinnoh: winber
2017-11-01 20:34 Sinnoh: 02:24:618 (1) - too
2017-11-01 20:35 Sinnoh: 03:15:243 (6,1) - too
2017-11-01 20:36 Sinnoh: uh the overlaps aren't solved on nathan's diff
2017-11-01 20:36 Sinnoh: at all 02:00:618 (1) -
2017-11-01 20:37 ProfessionalBox: yeah im fixing them atm
2017-11-01 20:37 ProfessionalBox: forgot that nathan diff had the issue
2017-11-01 20:37 ProfessionalBox: and he is sleeping now so
2017-11-01 20:37 ProfessionalBox: i need to remove a meme from the diff aswell so gimme like 15min
2017-11-01 20:40 Sinnoh: o shit the rule actually makes fanzhen's diff a lot easier to read, I think I'd prefer it if it was kept as a rule tbh
2017-11-01 20:40 Sinnoh: 02:15:805 (3,3) - fanzhen, should these also have the sv
2017-11-01 20:41 Sinnoh: 02:18:571 (5,1,2,3) - LOL
2017-11-01 20:41 Sinnoh: XD
2017-11-01 20:41 Sinnoh: a fuk
2017-11-01 20:42 Sinnoh: it appeared like a tonne of objects were stacked together, ignore me pls
2017-11-01 20:45 ProfessionalBox: ok nathan diff fix now
2017-11-01 20:46 ProfessionalBox: ok fixed that thing
2017-11-01 20:46 ProfessionalBox: what diff is that second copy from?
2017-11-01 20:46 Sinnoh: ignore
2017-11-01 20:46 ProfessionalBox: oh ok
2017-11-01 20:46 ProfessionalBox: ok fixed that fanzhen thing
2017-11-01 20:46 ProfessionalBox: and nathan thing
2017-11-01 20:46 Sinnoh: if you applied that sv there's a couple other places
2017-11-01 20:46 Sinnoh: 02:21:805 (3) -
2017-11-01 20:47 Sinnoh: by a couple i meant one
2017-11-01 20:48 ProfessionalBox: yeah I've missed those stacks while looking through the diff
2017-11-01 20:48 ProfessionalBox: mb
2017-11-01 20:48 Sinnoh: also uh, what does the 40bpm do and the end
2017-11-01 20:49 ProfessionalBox: its there because of aimod complaining about uninherited timing points
2017-11-01 20:49 ProfessionalBox: not all diffs need it
2017-11-01 20:49 ProfessionalBox: but it basically lowers the sv
2017-11-01 20:50 ProfessionalBox: and I use 0.10x sv multiplier
2017-11-01 20:50 ProfessionalBox: for super slow last slider
2017-11-01 20:50 Sinnoh: i'm pretty sure that's not rankable
2017-11-01 20:50 ProfessionalBox: ok gimme 10minutes to fix it
2017-11-01 20:50 ProfessionalBox: sigh
2017-11-01 20:50 ProfessionalBox: so much fixing xd
2017-11-01 20:51 Sinnoh: on old bn tests they made it super clear that timing points should never be used to achieve a gimmick
2017-11-01 20:51 ProfessionalBox: its 0.01 sv now
2017-11-01 20:51 ProfessionalBox: but 160bpm
2017-11-01 20:51 ProfessionalBox: will that do?
2017-11-01 20:52 Sinnoh: rankable now :)
2017-11-01 20:52 ProfessionalBox: i kind of like the 0.01
2017-11-01 20:52 ProfessionalBox: lmao
2017-11-01 20:52 ProfessionalBox: it snapped perfectly
2017-11-01 20:52 ProfessionalBox: with my 0.10 from 40 bpm
2017-11-01 20:52 ProfessionalBox: looks like im math genious
2017-11-01 20:52 ProfessionalBox: because it was first try
2017-11-01 20:53 ProfessionalBox: wait
2017-11-01 20:53 ProfessionalBox: what
2017-11-01 20:54 ProfessionalBox: apparently im not
2017-11-01 20:54 Sinnoh: i don't think that works just based on the math?
2017-11-01 20:54 ProfessionalBox: 0.01 is way too fast
2017-11-01 20:54 ProfessionalBox: I need lower than 0.01
2017-11-01 20:54 Sinnoh: what was the old sv?
2017-11-01 20:54 ProfessionalBox: .
2017-11-01 20:54 ProfessionalBox: 0.10
2017-11-01 20:54 ProfessionalBox: on 40bpm
2017-11-01 20:54 Sinnoh: 160*?=4
2017-11-01 20:54 Sinnoh: no
2017-11-01 20:55 ProfessionalBox: I think its 4th root of 10
2017-11-01 20:55 ProfessionalBox: for the correct sv
2017-11-01 20:55 ProfessionalBox: or spaghetti code
2017-11-01 20:56 ProfessionalBox: 0.01 is simply put
2017-11-01 20:56 ProfessionalBox: way too fast
2017-11-01 20:56 ProfessionalBox: and I cant go lower
2017-11-01 20:57 Sinnoh: text edit
2017-11-01 20:57 ProfessionalBox: text edit is what achieves 0.01
2017-11-01 20:57 Sinnoh: hahawtf
2017-11-01 20:57 ProfessionalBox: 0.10 is lowest in editor
2017-11-01 20:57 ProfessionalBox: I guess I can
2017-11-01 20:57 ProfessionalBox: add more decimal
2017-11-01 20:57 ProfessionalBox: and see how close to 0 we can get
2017-11-01 20:57 ProfessionalBox: the game stops tracking the sv at 0.01 unless you get to 0.00
2017-11-01 20:57 ProfessionalBox: i think
2017-11-01 20:57 Sinnoh: editor uses more than two decimal points
2017-11-01 20:58 ProfessionalBox: WHAT
2017-11-01 20:58 ProfessionalBox: ok this game
2017-11-01 20:58 ProfessionalBox: im done
2017-11-01 20:58 ProfessionalBox: fuk
2017-11-01 20:58 ProfessionalBox: now its working again
2017-11-01 20:58 Sinnoh: did you not know
2017-11-01 20:58 ProfessionalBox: .......
2017-11-01 20:58 ProfessionalBox: I know it uses
2017-11-01 20:58 ProfessionalBox: but it doesnt show more than 2
2017-11-01 20:59 Sinnoh: you can snap sliders with bodies that go over red lines by changing the third digit over and over until it snap
2017-11-01 20:59 ProfessionalBox: ok now it shows as
2017-11-01 20:59 ProfessionalBox: 0.00
2017-11-01 20:59 ProfessionalBox: but still too fast
2017-11-01 20:59 ProfessionalBox: are you sure
2017-11-01 20:59 ProfessionalBox: this is rankable
2017-11-01 20:59 ProfessionalBox: sv 0.00
2017-11-01 20:59 ProfessionalBox: :DDDDDDDDDDDDDDDDDDDDDDDDDDDDDD
2017-11-01 20:59 ProfessionalBox: https://puu.sh/ycgRv/bbb9d886f6.png
2017-11-01 20:59 Sinnoh: what you see =/= what it is lmao
2017-11-01 21:00 Sinnoh: lmfao
2017-11-01 21:00 ProfessionalBox: yeah i know
2017-11-01 21:00 ProfessionalBox: but
2017-11-01 21:00 ProfessionalBox: like
2017-11-01 21:00 ProfessionalBox: is there not a rule about
2017-11-01 21:00 Sinnoh: nope
2017-11-01 21:00 ProfessionalBox: "you cant have sv 0
2017-11-01 21:00 ProfessionalBox: "
2017-11-01 21:00 ProfessionalBox: XD
2017-11-01 21:00 ProfessionalBox: ok great
2017-11-01 21:00 ProfessionalBox: lets see if we can get to -0
2017-11-01 21:00 Sinnoh: no
2017-11-01 21:00 ProfessionalBox: but this is like
2017-11-01 21:00 ProfessionalBox: 2x too fast still
2017-11-01 21:00 ProfessionalBox: so need to go even slowe
2017-11-01 21:00 ProfessionalBox: r
2017-11-01 21:00 ProfessionalBox: getting aspire flashbacks here
2017-11-01 21:02 ProfessionalBox: I think I've achieved a point
2017-11-01 21:02 ProfessionalBox: where it doesnt go lower
2017-11-01 21:02 Sinnoh:
2017-11-01 21:04 ProfessionalBox: yeah
2017-11-01 21:04 ProfessionalBox: it doesnt go lower
2017-11-01 21:04 ProfessionalBox: too fast still
2017-11-01 21:04 ProfessionalBox: 2x too fast
2017-11-01 21:08 ProfessionalBox: well
2017-11-01 21:08 ProfessionalBox: I have an alternative here
2017-11-01 21:08 ProfessionalBox: it uses 0.00
2017-11-01 21:08 ProfessionalBox: but i really dont like it
2017-11-01 21:08 ProfessionalBox: I would much much prefer the old version
2017-11-01 21:13 ProfessionalBox: I'll ask oko if this could be a good enough reason to have another bpm in the map
2017-11-01 21:13 ProfessionalBox: the fact that 0.00 is too fast
winber1
wHOA winber FIX STOP right THERe my dude
Est-
wt f
banter
I feel like there are some spacing issues in the last two diffs regarding the streams at the end.

fanzhen's Extra
03:31:368 (5,6,7,8,9) - these hit circles are mapped on notes that have a stark difference to the rest of the stream but are mapped the same way. they should have similar spacing to the other streams like 03:24:993 (1,2,3,4,5,6,7,8,9,10,11,12) - for example. the same can be said for 03:32:868 (5,6,7,8,9) - and 03:34:368 (5,6,7,8,9) -

Sweet Surrender
03:25:743 (5,6,7,8) - these notes have the exact same spacing as 03:25:368 (1,2,3,4) - however are mapped on far less intense parts of the music. the change in flow isn't drastic enough to represent the music as done in the following streams

winber1's diff also has misrepresentations of music. at 02:45:618 (1,2,3,4,5,6,7,8) - the music doesn't change in intensity and should have consistent spacing, however it's mapped as if there's a diminuendo.

03:22:462 (2,3,4,5,6) - this part of the music is less intense than 03:21:712 (2,3,4,5,6,7,8) - however it's mapped the same way. the same can be said here and the streams should have less distance between notes 03:19:462 (2,3,4,5,6) -
7ambda
i miss Wongline
Bursthammy

J_8579 wrote:

i miss Wongline
Xinnoh

J_8579 wrote:

i miss Wongline
Einja
when you bubble but the other diffs still have the 40bpm
Xinnoh
forgot to check metadata 👏

You need to remove brackets from the title

- Unicode Title: CAND¥¥¥LAND feat LIZ - Pa's Lam System Remix
- Romanised Title: CANDYYYLAND feat LIZ - Pa's Lam System Remix
- Unicode Artist: tofubeats

- References:
+ http://www.tofubeats.com/firstalbumremixes/ - This one is mis-spelled lol
+ https://www.youtube.com/watch?v=-6ZpcugfuzA - Romanised title
+ https://soundcloud.com/tofubeats/first- ... -streaming - No brackets here either

add kibbleru to the tags

Einja wrote:

when you bubble but the other diffs still have the 40bpm
update the whole set before modding

Seems like Banter has some good points that are well explained, would like to see a response to them
Topic Starter
ProfessionalBox

banter wrote:

I feel like there are some spacing issues in the last two diffs regarding the streams at the end.

fanzhen's Extra fanzhen's decisions can be explained with calming down at 03:30:618 - point to build suspense to the very last stream of 03:35:774 (8,9,10,11,12,13,14,15) -


Sweet Surrender I am emphasizing the 2 most important and polar opposite sounds in the song here (03:25:368 - this and 03:26:118 - ) with my arrangement. This kind of going from 100 to 0 is very good to catch those 2 sounds with the added snap movement that the player has to do and you can really feel the impact of the snap because of the arrangement.


winber1's diff also has misrepresentations of music. at 02:45:618 (1,2,3,4,5,6,7,8) - the music doesn't change in intensity and should have consistent spacing, however it's mapped as if there's a diminuendo. winber choose to approach this part without streams and his arrangement is built upon the same big distance snap movement at crucial parts like in the top diff

Fixed everything Sinnoh pointed out!
Xinnoh
repairing

PoNo
02:56:118 (3) -

02:56:493 (6) -

That two circles aren't stacked correctly, maybe its done on purpose. Just looks weird to me

https://imgur-archive.ppy.sh/pOqHfLW.png
BoatKrab
I just see winber1's
02:06:993 (2) - There is Normal hs on its tail, but others are not

*no kds*
Topic Starter
ProfessionalBox

PoNo wrote:

02:56:118 (3) -

02:56:493 (6) -

That two circles aren't stacked correctly, maybe its done on purpose. Just looks weird to me

https://imgur-archive.ppy.sh/pOqHfLW.png
its done on purpose to prevent a bigger stacking issue.


BoatKrab wrote:

I just see winber1's
02:06:993 (2) - There is Normal hs on its tail, but others are not

*no kds*
will fix during next mod, no need to pop for such a minor thing
PoNo

ProfessionalBox wrote:

PoNo wrote:

02:56:118 (3) -

02:56:493 (6) -

That two circles aren't stacked correctly, maybe its done on purpose. Just looks weird to me

https://imgur-archive.ppy.sh/pOqHfLW.png
its done on purpose to prevent a bigger stacking issue.
Ok ! :p
banter

ProfessionalBox wrote:

banter wrote:

I feel like there are some spacing issues in the last two diffs regarding the streams at the end.

fanzhen's Extra fanzhen's decisions can be explained with calming down at 03:30:618 - point to build suspense to the very last stream of 03:35:774 (8,9,10,11,12,13,14,15) -


Sweet Surrender I am emphasizing the 2 most important and polar opposite sounds in the song here (03:25:368 - this and 03:26:118 - ) with my arrangement. This kind of going from 100 to 0 is very good to catch those 2 sounds with the added snap movement that the player has to do and you can really feel the impact of the snap because of the arrangement.


winber1's diff also has misrepresentations of music. at 02:45:618 (1,2,3,4,5,6,7,8) - the music doesn't change in intensity and should have consistent spacing, however it's mapped as if there's a diminuendo. winber choose to approach this part without streams and his arrangement is built upon the same big distance snap movement at crucial parts like in the top diff

Fixed everything Sinnoh pointed out!
looking at the map I thought the same way. However I find it interesting to see where patterns are more important than representing the music 100% and where the limit can be drawn. Thanks for clearing it up!
Hobbes2
@probox could you remove the NC on 01:56:305 (1) - on our diff before this gets qualified
voynich
sick map

storyboard
could go with a bit of background movement.like the bg should move as though there's a parallax shenanigans going on

Fanzhen's Extra
00:12:618 (1) - these sliders would be a bit nicer if the slider ends were silent.
00:23:118 (1,2,1,2) - should be gradually shrinking in slider velocity
00:33:618 (1,2,3) - instead of copying 00:30:618 (1,2,3) ,should this not copy 00:24:618 (1,2,3) ?it would make the section seem a lot more varied,especially since you use a different style every single iteration of the section anyways.
00:38:868 (3,4) - four short sliders instead of two 1/2 sliders might match the music a bit better.
00:45:618 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - this should gradually shrink,but not like in my recommendation in sweet surrender.instead because the spacing is already kinda high in 00:44:868 (1,2,3,4) ,so it would only be fitting that it counter-acted on what 00:44:868 (1,2,3,4) did before it.
00:52:555 (2) - can be like 00:52:368 (1) before it.
01:01:743 (5) - should either be spaced a bit more or use a short slider to differentiate it from 01:01:368 (1,2,3,4) preceding it.
01:02:493 (1,2) - a long slider might do the trick better than two beats here.
01:04:368 (1) - would have interesting flow if ctrl+g'd
01:04:930 (3) - having an important sound so close to 01:04:649 (2) feels a bit odd.maybe change this
01:06:243 (1) - don't see why this needs an nc.
01:08:493 (1) - this can be two beats in the same stack as 01:08:305 (2,3) ,as this delivers the rhythm better and differentiates 01:08:586 (2,3,4) more.
01:10:368 (1) - seems a bit lazy.
01:39:149 - this sound goes unmapped
01:51:524 - pretty important sound here too unmapped
02:00:243 (4) - this can be 1/2 instead of 3/4
02:08:118 (3) - not sure how i feel about this being here
03:36:055 (1) - maybe nc here.

Sweet Surrender
00:22:555 (2,3,4) - would look pretty dope if 00:22:743 (3,4) were moved to overlap the peaks of the slider superseding it.though i can't make it look good for shit,you're like 10x more experienced than i am.
00:47:118 (1,2,3,4,1,2,3,4) - don't get why it's spacing more.it would be nicer if instead the stream was spacing less into the kiai.
00:49:836 (2) - why doesn't this overlap 00:49:836 (2) ? is it like flow or something and i'm just too stupid to notice
00:52:368 (3) - should be a slider.
00:55:368 (1,2,3,4) - would look bretty cool if 00:55:461 (2) and 00:55:649 (4) had ctrl+g on them and would go with the 'wub' more
00:56:305 (1,2,3) - a bit dangerous if this is getting ranked.the cross screen triples by rrtyui was already pushing it,this spits in its face.if it's not getting ranked than who cares disregard this.
00:59:305 (2,2) - having these replaced with straight sliders like pic related looks cool af (don't copy this though this is shit and wouldn't flow well with 00:59:868 (1,2) ):

01:00:618 (1) - maybe nicer as a slow slider instead
01:04:649 (2) - there's an important sound on the tail of this slider.not sure if you wanna shorten the slider and add a beat next to 01:04:930 (3) or something but it should at least be notable.like maybe a little hook on the end of the slider to show there's an important sound around there (again don't copy line for line any shit i do).

actually,this map has a lot of problems with putting slider ends on important sounds.not sure if you wanna clear those up or that would take too long and be too tedious.
01:05:305 (1,2) - a bit overmapped. 01:05:305 (1) shouldn't exist.
01:10:555 (1) - shouldn't this be linked with 01:10:180 (1,2) before it?like take out the nc and put it on 01:10:743 (2) ,move it closer towards 01:10:368 (2) or something,just make it not a part of 01:10:555 (1,2) .
01:26:118 (1,2,3,4,1,2) - a bit overmapped.just stress the beat on 01:26:118 (1,3,1) and you're good.
01:29:118 (1,2,1,2) - this might be cooler if it was like a horizontal version of 01:27:618 (1,2,1,2,1,2) .
01:57:618 (1) - why can't the spinner start here?
02:05:493 (2) - this should be a bit shorter so that it ends on the blue tick before 02:05:868 (1) .like use a smaller slider velocity there.
02:11:774 (1) - maybe make this like 02:11:493 (1) .
02:12:055 (1) - move the nc from here to 02:12:243 (2) .
02:24:618 (2) - there's no nc here?
02:35:868 (1,2,3,4) - this can just be a normal stream
02:36:993 (5,1,2) - these can be like two short sliders and the nc can start on 02:37:368 (3) instead.
02:39:993 (5,1,2) - same dealio here.
02:54:805 (1,2,3,1,2,3) - i think this is overmapped a bit.
03:04:368 (3) - this could be a short slider unless you wanted to follow 03:03:805 (1,2,3) before it.
03:06:618 (1,2,3,4,5,1,2,3,4,5) - needs a bit of cleaning.especially since 03:07:086 goes unmapped.
03:12:618 (4) - feels weird not having that be an nc
03:15:618 (4) - then again,if it's a pattern,i guess it's fine

bretty good map probox
liking how it's coming along.sweet surrender feels like it's trying too hard to be technical though,so work on getting that stigma off.
hope to see this with a leaderboard some day! good luck :)
jas
probox = dad
rawrneru
i really hate and love sweet surrender pls stop
Weedy
since modding v2 is coming here's a free 40kds courtesy of mine truly
Weedy
look at me it's +72 sp now poggers
Anosan
Map of the year 2017 8-)
Kaifin
top diff

02:04:836 (1) - think this would be cooler if it was just a circle, since there is no vocal here and you presumably are using the 1/8 sliders because of the vocal on 02:04:555 (1) -, also later you decide to use an extended slider here instead of mapping this note at 02:07:649 (1) - so is there a reason for that inconsistency? can't tell if the sound changes but it sounds the exact same to me

02:04:930 (1) - accidental lower volume? it sounds really weird, would bump it up to 60 cause it makes it sound like a missed sampleset

02:07:555 (2) - should be a 1/8 slider for consistency with 02:04:555 -

02:08:680 (2) - why map this note when you dont map it at any of the gaps like 02:02:680 - or 02:05:680 - where it's just as strong? if you insist on mapping this note please make it a 1/4 slider because 02:08:680 (2,1) - this sort of spacing/structure really reads as a 1/4 gap not a 1/2 one

02:12:055 (1,2) - if these sliders were a bit slower sv then 02:12:430 (1) - would be a lot more emphasized, since there are no real huge emphasized sounds on these notes when compared to 02:12:430 (1) - i dont get why they need to be so fast

that whole section is also literally unplayable in comparison to the rest of the map, which sucks because the map is quite enjoyable

02:12:711 - this part is REALLY good to play though this is super nice

02:52:180 (1,2,3) - might want to make these a touch slower, really small window for the slider ends + it would read a little better since they're straight making them long af and can look like 1/4: just a minor thing though

03:12:993 - making 03:13:930 - clickable as seen in this screenshot would follow the song a lot better and be more intuitive, i don't think its very clear in this section to the player what you're following in relation to the song, especially since you make it clickable 03:14:680 - it just makes sense
applies to the whole section including stuff like 03:16:743 (1,2,1,2) - where i really have no clue whats goin on in terms of why these are clickable

nice map, just wanted to throw in my opinion before qualify
Topic Starter
ProfessionalBox

Kaifin wrote:

top diff

that whole section is also literally unplayable in comparison to the rest of the map, which sucks because the map is quite enjoyable

02:12:711 - this part is REALLY good to play though this is super nice
uhh, ok. Just saying that the part which is in your opinion "super nice" and "really good to play" is the part which most people have to just spam to get through while my "unplayable section" isn't giving much trouble other than hitting all the slidertails. I don't know what to take away from this since it doesn't make any sense to me in the sense that my part is unplayble compared to the one after which is really good to play while in truth both are crazy, will reply with fixes/no fixes later if I ever find another nominator.
Kaifin

ProfessionalBox wrote:

uhh, ok. Just saying that the part which is in your opinion "super nice" and "really good to play" is the part which most people have to just spam to get through while my "unplayable section" isn't giving much trouble other than hitting all the slidertails. I don't know what to take away from this since it doesn't make any sense to me in the sense that my part is unplayble compared to the one after which is really good to play while in truth both are crazy, will reply with fixes/no fixes later if I ever find another nominator.

i wasn't referring to the difficulty of either section: handsome's section is without a doubt the hardest section of the map by far, but it's fair difficulty

i don't find your section to be fair, unique or challenging like that section is, instead it's just unplayable 4.0x sliders with bad flow with no consistency or logic

it looks really pretty, but it's not fun to play for me

the kind of player who can fc this map/play this map well can reasonably play handsome's section because it's very very very well mapped (in my opinion), but i'm not sure if i could say the same about your segment which really feels sloppy in comparison to the rest of your parts in this map

to restate again: i like this map a lot, and it's just my opinion about it, i didn't mean to come off badly or for you to read into what i said more than it just being my opinion

that being said, i don't think its fair to use "most people just spam to get through handsome's section anyways" as an excuse to make things play badly/unreasonably uncomfortably in your section.. if you can hit all the parts in handsome's section, it's comfortable and makes sense, where as if you can follow all the sliders in your section to their end and SS it, it feels awful to play

that was the point i was trying to get across, sorry for not elaborating more
Topic Starter
ProfessionalBox

Kaifin wrote:

that being said, i don't think its fair to use "most people just spam to get through handsome's section anyways" as an excuse to make things play badly/unreasonably uncomfortably in your section..
When did I ever use it as an excuse? You are the one who is saying the part plays bad whereas I think it has no issues flowwise, whether you follow the sliders to their ends fully or cheat on them, in either case the flow of them is practically flawless, the speed is what might and will throw you off on this. If I thought it was badly mapped / unplayable do you really think I wouldn't have changed it as the mapper of the section? Since I feel like my part has no issues flowwise your comment naturally came off to me as relatively aggressive saying that it was simply put "unplayable" compared to the part which I have seen giving much more trouble to almost every player...

Thanks for clarification on your comment though because without you elaborating on your intentions you came off in quite a bad way to me and it was probably seen in the way I responded. Anyways like I said earlier, will see if I fix something or not later but in any case thanks for the input! :)
MISAMISA
Just throw all my kudos here I love this map </3 OwO
lokitosi
plz rate it :) :)
FabOmega22
Sick map. Cute and very fast. I suggest to lower AR tho. :oops:
Topic Starter
ProfessionalBox

-Nishiki- wrote:

sick map

storyboard

could go with a bit of background movement.like the bg should move as though there's a parallax shenanigans going on I ordered it like this,
very minimalistic.


Fanzhen's Extra
00:12:618 (1) - these sliders would be a bit nicer if the slider ends were silent. agree
00:23:118 (1,2,1,2) - should be gradually shrinking in slider velocity no need
00:33:618 (1,2,3) - instead of copying 00:30:618 (1,2,3) ,should this not copy 00:24:618 (1,2,3) ?it would make the section seem a lot more varied,especially since you use a different style every single iteration of the section anyways. I think it's good variety like this, every single one of these doesn't need to be the same [/color]
00:38:868 (3,4) - four short sliders instead of two 1/2 sliders might match the music a bit better. Buildup like this creates more suspense on the next part so it is fine to have like this.
00:45:618 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - this should gradually shrink,but not like in my recommendation in sweet surrender.instead because the spacing is already kinda high in 00:44:868 (1,2,3,4) ,so it would only be fitting that it counter-acted on what 00:44:868 (1,2,3,4) did before it. yeah this shouldn't shrink in the first place imo, current way is fine
00:52:555 (2) - can be like 00:52:368 (1) before it. 2 different sounds so he didn't want 2 same sliders
01:01:743 (5) - should either be spaced a bit more or use a short slider to differentiate it from 01:01:368 (1,2,3,4) preceding it. No need to increase spacing as this is up to interpretation and fanzhen used this spacing consistently in the drop
01:02:493 (1,2) - a long slider might do the trick better than two beats here. I'd say this is preference again, I like the 2 circles myself
01:04:368 (1) - would have interesting flow if ctrl+g'd Interesting doesn't always mean better :^)
01:04:930 (3) - having an important sound so close to 01:04:649 (2) feels a bit odd.maybe change this it builds a triangle with 01:04:368 (1,2,3) - so hence this placement is a must
01:06:243 (1) - don't see why this needs an nc. NC supports reading here imo. Also having no followpoint from the center is more aesthetic
01:08:493 (1) - this can be two beats in the same stack as 01:08:305 (2,3) ,as this delivers the rhythm better and differentiates 01:08:586 (2,3,4) more. This puts emphasis on the very fast 1/8 slider to have them arranged like this seperately from the stack in addition to looking better and completing the pattern
01:10:368 (1) - seems a bit lazy. fanzhen didn't use spacing increase streams in the section at all so this doesn't suddenly call for one either imo. Also since the kiai already climaxed this is tehcnically a cooldown anyways so it should be easier than the parts before
01:39:149 - this sound goes unmapped Follows synth so not having the drum here is understandable (takes away from the synth to have a circle on the drum)
01:51:524 - pretty important sound here too unmapped added a circle
02:00:243 (4) - this can be 1/2 instead of 3/4 Current way emphasises the first object of the kiai much better, the faster snap motion created by the extra length is very essential
02:08:118 (3) - not sure how i feel about this being here I feel its fine
03:36:055 (1) - maybe nc here. This was an obvious design choice so not gonna touch

Sweet Surrender
00:22:555 (2,3,4) - would look pretty dope if 00:22:743 (3,4) were moved to overlap the peaks of the slider superseding it.though i can't make it look good for shit,you're like 10x more experienced than i am. eh? Not sure what you mean but the current way is just fine.
00:47:118 (1,2,3,4,1,2,3,4) - don't get why it's spacing more.it would be nicer if instead the stream was spacing less into the kiai. This should obviously be spacing increase in my opinion, no intention at all to change it.
00:49:836 (2) - why doesn't this overlap 00:49:836 (2) ? is it like flow or something and i'm just too stupid to notice 00:49:743 (1,2,3) - triangle pattern, also helps reading
00:52:368 (3) - should be a slider. 00:52:618 (1) - nope because of this starting at a very unique time. Also 2 distinct sounds so one should be circle one slider
00:55:368 (1,2,3,4) - would look bretty cool if 00:55:461 (2) and 00:55:649 (4) had ctrl+g on them and would go with the 'wub' more Current way is aes and good, no need to change
00:56:305 (1,2,3) - a bit dangerous if this is getting ranked.the cross screen triples by rrtyui was already pushing it,this spits in its face.if it's not getting ranked than who cares disregard this. 160bpm = all the difference in the world
00:59:305 (2,2) - having these replaced with straight sliders like pic related looks cool af (don't copy this though this is shit and wouldn't flow well with 00:59:868 (1,2) The movement is more fun without sliders. Also the vocal sound is very short on these timestamps so therefore simple circle is better in terms of following music too
01:00:618 (1) - maybe nicer as a slow slider instead Following the "unwind" sound which is rapidly repeating
01:04:649 (2) - there's an important sound on the tail of this slider.not sure if you wanna shorten the slider and add a beat next to 01:04:930 (3) or something but it should at least be notable.like maybe a little hook on the end of the slider to show there's an important sound around there (again don't copy line for line any shit i do). So many sounds happening at one time that I chose to follow the ones I found most necessary. Here I'm following the the "yea" sounds.
01:05:305 (1,2) - a bit overmapped. 01:05:305 (1) shouldn't exist. For such a cluttered section I feel like this bit of overmap is just fine.
It feels more natural than not having anything there thats for sure

01:10:555 (1) - shouldn't this be linked with 01:10:180 (1,2) before it?like take out the nc and put it on 01:10:743 (2) ,move it closer towards 01:10:368 (2) or something,just make it not a part of 01:10:555 (1,2) . 01:09:899 (2,1,2) - structure
01:26:118 (1,2,3,4,1,2) - a bit overmapped.just stress the beat on 01:26:118 (1,3,1) and you're good. Mapped to vocals + the lead melody as I find this the most appropriate (not landing a circle on a vocal would feel weird)
01:29:118 (1,2,1,2) - this might be cooler if it was like a horizontal version of 01:27:618 (1,2,1,2,1,2) . I did something else here, its the exact same version as I think it fits nicely!
01:57:618 (1) - why can't the spinner start here? 95% of this difficulty maps map the first sound of a measure before putting a spinner afterwards. It feels more natural to click on this very important sound and spin afterwards rather than just start spinning on it right away
02:05:493 (2) - this should be a bit shorter so that it ends on the blue tick before 02:05:868 (1) .like use a smaller slider velocity there. Exact same sound as the one before so its the same like it should be
02:11:774 (1) - maybe make this like 02:11:493 (1) . Slowdown slider fits here perfectly
02:12:055 (1) - move the nc from here to 02:12:243 (2) . NC here indicates difference in slider velocity relative to last object
02:24:618 (2) - there's no nc here? Not having NC here is because of the pattern being built on 1-2 pairing jumps
02:35:868 (1,2,3,4) - this can just be a normal stream I think this catches what is going on better
02:36:993 (5,1,2) - these can be like two short sliders and the nc can start on 02:37:368 (3) instead. I don't see any issues with my current way
02:39:993 (5,1,2) - same dealio here. ^
02:54:805 (1,2,3,1,2,3) - i think this is overmapped a bit. drums
03:04:368 (3) - this could be a short slider unless you wanted to follow 03:03:805 (1,2,3) before it. Consistent with previous pattern and the gap in music is supported by this being a circle
03:06:618 (1,2,3,4,5,1,2,3,4,5) - needs a bit of cleaning.especially since 03:07:086 goes unmapped. Following synth
03:12:618 (4) - feels weird not having that be an nc Next object has nc, no need to have 2 in a row
03:15:618 (4) - then again,if it's a pattern,i guess it's fine presicely!

bretty good map probox
liking how it's coming along.sweet surrender feels like it's trying too hard to be technical though,so work on getting that stigma off.
hope to see this with a leaderboard some day! good luck :)
Thanks for mod!
Kurai
Qualified 8-)
Kaine
yay
Vacuous
Sweet Surrender
00:09:618 (1) - doesn't this go offscreen? It looks like it does
Mir

Vacuous wrote:

Sweet Surrender
00:09:618 (1) - doesn't this go offscreen? It looks like it does
No, this is onscreen on both 4:3 and 16:9 resolutions. (the only ones that matter)
Kaifin
Please reply to my mod it had parts from both you and handsome :( i just wanted to give my opinion specifically before you ranked it as to not disturb the ranking process
winber1

Kaifin wrote:

Please reply to my mod it had parts from both you and handsome :( i just wanted to give my opinion specifically before you ranked it as to not disturb the ranking process
: ((((
theowest
Pre-nerf ver. better. :(
Topic Starter
ProfessionalBox

Kaifin wrote:

Please reply to my mod it had parts from both you and handsome :( i just wanted to give my opinion specifically before you ranked it as to not disturb the ranking process
I remember going over your points but I forgot to reply to them when I replied to the other mod before qualify so my apologies for that. I will edit this comment to be the reply for my part and I know that handsome went over the mods aswell since we discussed the content of them in-game, but he didn't want to update anything.

theowest wrote:

Pre-nerf ver. better. :(
I know but rules are rules :(
Exote
I was just thinking about the song and when I checked - qualified
gratz!!
hehe

Kaifin wrote:

02:52:180 (1,2,3) - might want to make these a touch slower, really small window for the slider ends + it would read a little better since they're straight making them long af and can look like 1/4: just a minor thing though consistency with 02:49:180 (1) -

03:12:993 - making 03:13:930 - clickable as seen in this screenshot would follow the song a lot better and be more intuitive don't really understand where you're coming from, i'm mapping to the vocal/synth/beeps/idkwhattocallit. the second beep at 03:13:836 - is really loud and clear compared to others, but it pairs pretty well with 03:14:024 (1,2) - . i thought it was already pretty clear lol
Anime4Laifuu
YESSS FINALLY ITS IN QUALIFIED
Syns_old_1
yes pls
Milan-
is really 02:24:571 (1) - on fanzhen meant to be snapped that way? owo
Topic Starter
ProfessionalBox

Milan- wrote:

is really 02:24:571 (1) - on fanzhen meant to be snapped that way? owo
Most likely not... I will ask fanzhen but I doubt that this was intentional. Would have been too good to have this get through qualified first try and this is a lame disqualify xd
Okoayu
02:24:618 (1) - shit's broken yo
Topic Starter
ProfessionalBox

Okorin wrote:

02:24:618 (1) - shit's broken yo
Fixed this also snapped the whole pattern to 1/4 instead of 1/8 to make more sense and removed NC from 02:32:868 - AND removed hitsound from 02:41:868 (1) -

ALSO

Will be raising Sweet Surrender to AR10 to fix this part 02:54:618 - . On current ar (9,9) its too low and the taiko stack here breaks but with ar10 it gets fixed (literally 0,1 is the difference here). Also modified angle and overlapping position of 01:08:305 (1) - for my own sanity (I don't think I could have been able to live with the previous angle on this.)
Not-Miraie
This map was in Qualified. Not anymore
Kaine

Not-Miraie wrote:

This map was in Qualified. Not anymore
this post changed my life
squirrelpascals

Not-Miraie wrote:

This map was in Qualified. Not anymore

I FEEL FUCKIN WOKE
Xinnoh

Not-Miraie wrote:

This map was in Qualified. Not anymore
Ancelysia

Not-Miraie wrote:

This map was in Qualified. Not anymore
omg
Syns_old_1

Not-Miraie wrote:

This map was in Qualified. Not anymore
DoubleTapDGAF
Man, why'd this have to be DQ'd. I get it if something is broken in the map, but I'd love for this to be ranked. It's so interesting and fun to play/watch.
Plaudible
give it 19 hours
dunois

InvisFrames wrote:

Man, why'd this have to be DQ'd. I get it if something is broken in the map, but I'd love for this to be ranked. It's so interesting and fun to play/watch.
if u get why its broken then thats why it has to be dq lol
Uta

InvisFrames wrote:

Man, why'd this have to be DQ'd. I get it if something is broken in the map, but I'd love for this to be ranked. It's so interesting and fun to play/watch.
meh he just need to fix this and then it will back to qualify section

SOON
Artymis
this map is definitely getting qualified again once the mistake is fixed, it's just how it is
Xinnoh
Hold up one sec, the ranking criteria was updated so that slider bodies with perfect overlaps are now rankable. You could revert the overlaps back to what they were originally if you want.

https://github.com/ppy/osu-wiki/pull/840

edit: wait you already knew, I forgot since I read your response at 4 am
Epiphany
02:21:618 (1,2,3,1,2,3,1,2,3,1,2,3) - in fanzhen's diff still somewhat unplayable, thought it'd get changed :( bummer
Topic Starter
ProfessionalBox
reverted perfect overlaps in top diff and nathan diff since its now allowed in rc!


edit: Added better quality image for Nathan diff!
Xinnoh
Perfect overlaps are back
mekeira
bubbled?
Scub


good job probox

Edit: he said this looks better we're all going to die soon
Topic Starter
ProfessionalBox

ScubDomino wrote:



good job probox
yeayea, shouldn't need a rebubble before requalify since changed this
Kurai
a
NeilPerry
regratz dudes!
Feerum
Hello.
This Beatmap got qualified before the 24h after the Bubble passed.

Please wait from now on 2h before re-qualify it again
Reverted to Bubble
Kurai
Nao Tomori
rip
Topic Starter
ProfessionalBox

Kurai wrote:


Don't worry man time is subjective
Voli
fanzhen's Extra

02:24:618 - two green points at the same time with different values btw
Topic Starter
ProfessionalBox

MariahCarey wrote:

fanzhen's Extra

02:24:618 - two green points at the same time with different values btw
unreal... Fixed. I wonder if there is an award for sloppiest mapper
squirrelpascals
Hahahaha
toybot
aaaaaaaaaaaaaaaaaaaaaaaaaa
Topic Starter
ProfessionalBox
d






















































































































i dont want to admit but adjusted overlap on this part of top diff 03:09:618 - but I made 100% sure I didn't mess anything else up so no unsnaps and no duplicate timing points I swear to god.
Joe Castle
:(

Can i shoot a star real quick? uwu
-sandAI
first ar 9.9 map ruined
Xinnoh
what is modding assistant
winber1
cand can d cady land cady can y
Kurai

ProfessionalBox wrote:

d
q
toybot

Kurai wrote:

ProfessionalBox wrote:

d
q
dq incoming rip
hi-mei
here we go again

cool shit pr0b0x
Sotarks
don't dq this anyone thx and gratz for making one of the best map of all time
Monstrata


Hi, sorry, but according to this image, the artist should be "tofubeats feat. Liz".
Will Stetson
fuk mns trato dq
_DT3

Monstrata wrote:



Hi, sorry, but according to this image, the artist should be "tofubeats feat. Liz".
lmao how many more of these metadata banner mistakes are there
Awesome map tho o/
Topic Starter
ProfessionalBox

Monstrata wrote:



Hi, sorry, but according to this image, the artist should be "tofubeats feat. Liz".
I'm going for the added edgy feel by having banner be inconsistent with metadata!
Uta
dq intensifies
Warpyc
This map is IMPOSSIBLE. Literally. The beats are WAY too fast and the timing doesn't even sync up at times. I tried this with the Autopilot Mod. But even still. This map is fucking impossible. Please test your maps yourself before posting them. Because any human being can see how IMPOSSIBLE this map is.

beware of memes
fieryrage
that's what they said about the big black btw so that's not really a valid argument

also promethean kings lol


im old
toybot

fieryrage wrote:

that's what they said about the big black btw so that's not really a valid argument

also promethean kings lol
Its a sick new copypasta
Kaifin

Kaifin wrote:

top diff

02:04:836 (1) - think this would be cooler if it was just a circle, since there is no vocal here and you presumably are using the 1/8 sliders because of the vocal on 02:04:555 (1) -, also later you decide to use an extended slider here instead of mapping this note at 02:07:649 (1) - so is there a reason for that inconsistency? can't tell if the sound changes but it sounds the exact same to me

02:04:930 (1) - accidental lower volume? it sounds really weird, would bump it up to 60 cause it makes it sound like a missed sampleset

02:07:555 (2) - should be a 1/8 slider for consistency with 02:04:555 -

02:08:680 (2) - why map this note when you dont map it at any of the gaps like 02:02:680 - or 02:05:680 - where it's just as strong? if you insist on mapping this note please make it a 1/4 slider because 02:08:680 (2,1) - this sort of spacing/structure really reads as a 1/4 gap not a 1/2 one

02:12:055 (1,2) - if these sliders were a bit slower sv then 02:12:430 (1) - would be a lot more emphasized, since there are no real huge emphasized sounds on these notes when compared to 02:12:430 (1) - i dont get why they need to be so fast

02:52:180 (1,2,3) - might want to make these a touch slower, really small window for the slider ends + it would read a little better since they're straight making them long af and can look like 1/4: just a minor thing though
reply to my mod, it's been requalified twice without a reply and going through the points in the editor it is clear you did not apply it without replying or anything like that
Kagetsu

Kaifin wrote:

reply to my mod, it's been requalified twice without a reply and going through the points in the editor it is clear you did not apply it without replying or anything like that
that's actually breaking the bng rules lol

Monstrata
p/6349174

p/6341740

Seems it was partly replied to, and there seemed to have been a decent amount of discussion here so I don't feel like the mod was ignored. ProBox probably should reply point-by-point though, but don't make this out to be more than it is xD.
Kaifin
i would like a point by point reply
Nyanaro
insane 10/10 mod


While i personally like this map otherwise, there is something i noticed while playing and would like to mention.

[Sweet Surrender]

When playing maps with high slider velocity and sudden hard-to-read jumps such as 01:42:243 (4) - A player requires time to read such sliders and jumps before actually clicking them. This combined with the map's AR10 makes high velocity sliders and jumps like this close to unplayable excluding players with beyond incredible reaction and reading skills (Which i would say are around 5 of.)

An example of a map similar to this is Hollow Wings' Halozy - Kikoku Doukoku Jigokuraku. This map features the same type of elements as the Sweet Surrender difficulty of CANDYYYLAND. How Hollow Wings' manages to handle reading objects for this map is using an approach rate lower than what the map would otherwise supposed to have, to give the player time to read these objects and patterns beforehand, making them entirely playable.

What i suggest for CANDYYYLAND's Sweet Surrender difficulty is the same. The AR should be lower so that the player could have more time reading the difficult sliders and jumps, making the map more playable and easier to read. I personally suggest AR9.6, but that would be up to the mapper to decide.
Jace

Nyanaro wrote:

insane 10/10 mod


While i personally like this map otherwise, there is something i noticed while playing and would like to mention.

[Sweet Surrender]

When playing maps with high slider velocity and sudden hard-to-read jumps such as 01:42:243 (4) - A player requires time to read such sliders and jumps before actually clicking them. This combined with the map's AR10 makes high velocity sliders and jumps like this close to unplayable excluding players with beyond incredible reaction and reading skills (Which i would say are around 5 of.)

An example of a map similar to this is Hollow Wings' Halozy - Kikoku Doukoku Jigokuraku. This map features the same type of elements as the Sweet Surrender difficulty of CANDYYYLAND. How Hollow Wings' manages to handle reading objects for this map is using an approach rate lower than what the map would otherwise supposed to have, to give the player time to read these objects and patterns beforehand, making them entirely playable.

What i suggest for CANDYYYLAND's Sweet Surrender difficulty is the same. The AR should be lower so that the player could have more time reading the difficult sliders and jumps, making the map more playable and easier to read. I personally suggest AR9.6, but that would be up to the mapper to decide.
i don't think AR10 is much of a problem (or i didn't personally have the issue you're mentioning), maybe it's just you? regardless i think lowering the AR to 9.6 would make a few parts worse, iirc anything below AR10 messes up the taiko stack near the end. more importantly, i don't think the 320bpm back and forth jump part would play well for most people on a lower AR. not at home so i can't link timestamps but you probably know what i'm talking about
Mir
Oookay, so after consideration I do indeed feel like at least something should be said about this map. I realize I said before I wouldn't post anything but seeing the negative reception and the fact that nobody's even trying to do something about it is somewhat off-putting and I'd regret not saying something in the near future. Let me preface this by saying first that "overdone" is inherently subjective, so for the purposes of this mod please think instead "misrepresentative of the song's actual intensity" if I say overdone (mainly because that's way easier to say).

This is going to be focused on the topdiff.

Sweet Surrender
  1. 00:14:118 - This SV in this section feels much too high for the calmness of the song. When a normal 1/2 slider goes half-way across the screen in a part that only has the addition of drums and a few more notes in the melody from 00:00:618 - I think it's a bit much. Lowering it to .8x or .9x would fit a lot more than 1.2x in my opinion.
  2. 00:38:868 - The intensity of the song barely changed yet 1/4 sliders now go across 70% of the screen. I don't think this increase is very representative of the song, at most I would have these at 1.5x AT MOST, anything higher is pushing it I think. There's only some snares and some melody notes and I don't believe those call for such a drastic change in SV.
  3. 00:39:618 (1,2,1,2,1,2,1) - This is exactly the same in the song as 00:41:118 (1,2,1,2) - so I'm not quite sure why you decided to use 2.65x sv 1/4 sliders with perfect overlaps the second time, and simply circles the first time? 00:45:618 (1,2,1,2) - These are more intense than that and have half of the SV. Not only is this inconsistent in itself, it is completely inconsistent with 01:29:118 (1,2,1,2,1) - which is also the same thing.
  4. 01:04:555 (1,2) - I don't see why 1 should be a slider especially if the drum it's only is only going to be covered by 01:04:836 - . It feels like you put a lot of emphasis on the drum then ignore the same intensity drum right after. I know you want to obviously map 01:04:649 (2) - so it makes sense, but I think having 1 as a circle would fit a lot better imo.
  5. 01:05:305 (1) - Note doesn't exist in the song. It's a little odd especially that usually you would avoid overmapping in this section. I think that extending 01:05:118 (1) - to be a 1/2 slider would fit much more the song, but either the SV would need to be lowered or some rearranging would have to be done. I do believe that a change would be beneficial here, though.
  6. 01:08:493 (1,1,1,1) - Should keep your NCing consistent: 00:55:368 (1,2,3,4) -
  7. 01:25:743 (1) - Not really seeing why this is a 1/4 slider, seeing as 01:24:993 (3) - wasn't. The melody ending doesn't seem like a good justification for this either, I would suggest just leaving it as a circle, especially since the added sliderend kinda sounds out of place.
  8. 01:25:180 (1,2,3,4,5) - I don't think this should be a quint mainly because you also did the exact same quint at 01:27:243 (1,2,3,4,1) - except it has a much more intense melody on it. I think for the first one having two 1/4 sliders would work a lot nicer.
  9. 01:30:618 - This section also uses a completely different concept from 00:42:618 - yet the earlier section even has added snares you decide to ignore. I also don't see why 01:30:618 - should be any different from 01:27:618 (1,2,1,2,1,2,1,1,2,1,2) - because again, it's the same thing with only slight variation at 01:33:243 (1,2,3,4,1,1) - with the backing melody.
  10. 01:36:618 (1,2,3,4,5) - This is not really acceptable imo, this sort of spacing/rhythm concept was never introduced before this and such a massive emphasis on 01:36:993 (4) - is so overrepresentative of the small variation in percussion there that it feels out of place.
  11. 01:50:118 (1,2,3) - The song's rhythm actually changes here, it's not the same as 01:49:368 (1,2,3) - at all. It's actually more along these lines than what you currently have. It feels really weird to play as it is too.
  12. 01:53:493 (1,2,1,2,3) - would be nice to emphasize the "ooo" sound at 01:54:243 - like every other buildup does: 01:30:243 (1) - 00:41:868 (1,1,1,1) - 02:42:243 (1) - . Would look a lot more consistent and representative.
  13. 01:57:618 (1) - This slider seems really out of place, if you're just going to spinner out the rest of the buildup it would make more sense to start the spinner at 01:57:618 - instead of putting a slider then ignoring the rest of what that slider's pattern would have mapped out with a spinner.
  14. 02:02:305 (1,1) - This doesn't play very well, you have to make a very fast movement to the end of the slider, then to the beginning again only to move again at high velocity to the end. It's not very practical for a slider arrangement and not only that, but since that is so uncomfortable to play players will mostly get 100s on these sorts of arrangements at this speed. I would suggest flipping the second slider so you get something like this instead. This is also the only time in this entire kiai an arrangement of this kind is used, every other instance has cleanly placed sliders like 02:05:305 (1,2) - 02:08:305 (1,1) -
  15. 02:04:368 (1,1,1,1,1) - This, similarly, does not play very intuitively. The flow and SV changes make this very difficult to 300 especially with how a player is more likely to move as the red line indicates than the expected green line. Naturally, you are aware of this. So you would also be aware of how the player will be more inclined to drop the sliderends to hit the slower 1's and miss the end of the faster 1's as a consequence, leaving this whole pattern as not much more than an acc dropper with questionable flow. Let's not even mention the speed at which the player needs to accomplish this, it's all 1/4 and 1/8 sliders.
  16. 02:06:618 (1,1) - This flow is also extremely unintuitive, as the player will definitely drop the sliderend of the first 1 to get to the second 1. I think a more intuitive slider arrangement is ideal here.
  17. 02:08:680 (2) - Does not exist at 02:02:680 - so maybe it should be removed or added in one of those places. Seems inconsistent.
  18. 02:08:305 (1,1) - These have the same issue as 02:06:618 (1,1) - but can be easier adjusted with just flipping one of them.
  19. 02:08:868 (1) - This is... something else. Arguably the only high velocity reverse in the entire map other than 02:11:493 (1) - which is a lot more intuitive, is wildly inconsistent with 02:04:368 (1,1,1,1,1) -
  20. 02:09:993 (1,1) - Again the flow of these is questionable.
  21. 02:10:649 (1,2,1,2) - Definitely overrepresentative of the sounds. They're not as intense as anything else in this section yet get 1/4 back-and-forths. I think a stream would fit more or something, but not this pattern. The angle this comes out of is also extremely unintuitive and would fit better if the whole pattern were flipped instead. Most players screw up here that I can see.
  22. 02:12:055 (1,2) - Would recommend lowering SV significantly as these are not strong sounds at all. 02:12:430 (1) - Should also imo be nerfed SV-wise as it stands out the most here where all it is is a small screech in the background.
  23. 02:13:743 (3,1,2) - Also plays unintuitively imo, you need so much velocity to even begin to finish the entirety of 02:14:118 (1,2,1,2,1,2,1) - and this arrangement does not provide that initial speed at all. Would suggest a different arrangement (probably one that has a lot of pull-back movement like this) instead.
  24. 02:14:118 (1,2,1,2,1,2,1,1,2,1,2) - This is just a little bit overboard I think. It's not representative of the actual intensity here and the movement contradicts the concept of the pattern itself. Seeing as 02:14:118 (1,2,1,2,1,2) - decreases for the same pitch (which it shouldn't) but 02:14:868 (1,2,1,2,1) - doesn't. I think this section really needs to be reconsidered in terms of intensity. 02:17:118 (1,2,1,2,1,2,1,1,2,1,2,1) - As well suffers the same problems except the spacing is even higher than before (even though the song is the same intensity as the previous pattern)
  25. 02:15:618 (1,2,1,1,2,1,1,2,1,1,2,1) - This is frankly ridiculous, it's a completely new concept that plays so much differently from anything else in this kiai. Not only that but it increases in intensity when the song is constant throughout, the same flaw that 02:14:118 (1,2,1,2,1,2,1,1,2,1,2,1) - has. The reading spike this induces is quite high and unexpected and the biggest issue is just how out-of-the-blue this is and unfitting with the map in general.
  26. 02:24:149 (1,2,1,2,1,2) - Again while at least this time the pitch/intensity does increase, the spacing is just a bit overdone imo. I think just something like this would fit a lot more and give the same effect.
  27. 02:35:868 (1,2,3,4,1) - What is this even following LOL. There's no 1/4 entry here at all and definitely not one strong enough to warrant a 1/8 sliderstream at this spacing. Two 1/4 sliders like before would have been fine.
  28. 02:44:305 (2,2) - This.. also doesn't really seem necessary. There's nothing on the reverse at all and there's no real difference in the song on these.
  29. 02:48:524 (4,1) - There's been some crazy jumps but this one seems a little excessive.
  30. 02:49:555 (1,2,3) - This rhythm doesn't even follow the song, like, at all. The start of this phrase is on 02:49:368 - which is in the previous pattern. 02:49:930 - This is the start of the next phrase but ends on the last note of the phrase of the previous pattern. Basically what I'm saying is if you deleted 02:49:368 (3) - and moved back 02:49:555 (1,2,3) - to that spot it would fit what the song is doing. 02:49:930 - This note also gets zero emphasis despite being fairly prominent and syncopated as it just blends into the previous pattern.
  31. 02:50:118 (1,2,3,4,1,2,3,4,1) - Mapping all of this melody just to end on the drums at 02:50:868 (1,2,3) - seems a little sudden and a bit odd of a switch. I think that it would make more sense to continue following the melody as the drums are really secondary here, and the melody hits such a peak that gets ignored just to follow the 3/4 drums not even with sliders, but with circles.
  32. 02:52:180 (1,2,3) - This sounds no different in the song than 02:51:805 (1,2,3) - so adding 1/8 sliders doesn't really seem all that appropriate.
  33. 02:55:930 (1) - This note is overmapped, the melody starts on 02:56:024 - and for a pattern like this it would probably be beneficial to follow exactly what the melody is doing, especially since this is the only overmapped note in this stacked pattern. Apparently it is playable too but introducing this as a concept near the end of the map is a little bit unfair as well as this is very reading-heavy and no stacking like this was ever done before in the map. It feels like another out-of-the-blue addition to the map's already plentiful concepts.
  34. 02:57:618 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8) - This is backwards, in my opinion. The song increases linearly from start to end, but the pattern density decreases from start to end. It would make more sense to start with circles and end with 1/8 sliders than vice versa here.
  35. 03:04:555 (1) - Would recommend mapping both of these drums with two circles rather than putting a slider on both then a slider on 03:04:743 (1) - which has only a drum on the head. Umbrella-ing the drums with sliders like this doesn't seem so representative.
  36. 03:05:399 (4,1) - Jump feels a little excessive considering barely anything changes about the intensity other than the pitch of the melody. I think a nerf would be appropriate.
  37. 03:13:743 (1,2) - This feels awkward and doesn't follow the rhythm of the song here, what would be more accurate is this. This persists throughout this kiai and feels really off especially when there's barely anything on the blue tick there.
  38. 03:13:836 (2) - I can get behind a deathstream section but I don't really agree with how much contrast is given between the two phrases. One is basically a stack and one is a cross-screen spaced stream. Contrast is nice but sometimes it can be too much. I think lowering the spaced stream to about 1.0x would be much more appropriate.
  39. 03:36:430 (1) - This slider feels very weird as it umbrellas the fade out jingle that the previous patterns were mapping. I think turning this into a 1/4 slider and ending the song here would be sufficient and still quite nice.
So overall the map has interesting concepts but the way slider entry and exit angles and movement is handled is extremely questionable. In fact the movement of this map is questionable in general as a lot of things play unintuitively and could have easily been accounted for when mapping but now as the entire structure has been formed changing anything would be a pain in the ass, which is why I fully expect to be redwalled for the majority of this mod. The rhythm of this map is also sub-par I think, as some parts fail to acknowledge the song's own patterning and overmapping for no clearly discernable reason other than "aesthetics" comes to mind.

The biggest issue here I think is the map throws together so many different concepts that the player has very little time to learn them (think sections like 02:12:618 - 00:38:118 (1,2,1,2,1,2) - 00:40:743 (1,1,2,1,2) - (these are the only times you use this obvious of slider-stacking btw). This leaves the whole map with a very incohesive feel that not necessarily lacks structure, but lacks concept, because it uses so many drastically different ones that an overall concept cannot clearly be discerned - and trust me I've tried, I've been looking at this for at least 3-4 hours trying to figure out what is going on.

Again, I know you know what I said before and that I wouldn't post, but I think it's gotten to a point where I would regret not trying at least to tell you what I think and some steps to make the map more intuitive and more representative than it is.

Alright, now for the winber diff which actually has just some questionably unfair gameplay aspects.

  1. 01:00:243 (1,1) - This is too obscured.
  2. 00:12:618 - This section's sv changes are really unclear, mainly because at first glance it looks like you're lowering sv for the kicks, but then 00:15:243 (3) - should be lower, and 00:17:118 (1,2) - should be too. Basically here the unclarity of concept makes this whole section a pain to read and could be a lot better executed if a more consistent instrument/layer were emphasized with sv changes, as for now it just looks like they're made faster to be the same length and for the pattern which comes at the cost of readability and song expression.
  3. 00:59:118 (2,3,4,5,6,1,2) - This part has a drastically lower density and intensity despite being still the same intensity in the song as the other parts. I think a buff is in order here to be consistent with how the other parts are represented.
  4. 01:25:930 (5) - If you're gonna follow the melody mainly with this pattern this note is better off removed imo. Same for 01:27:149 (3) -
  5. 01:45:618 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - Yeah... same as topdiff I really don't see what this is mapped to and it seems quite misrepresentative of the actual buildup which is less the intensity mapped but more a soft buildup to lead into the actual buildup.
  6. 02:00:618 (1) - These are fine. 02:09:430 (4,1) - When flow like this gets introduced, it gets questionable. It's quite an unfair gameplay element imo because you can't really be certain how far you have to move to 300 the first slider. Feels kinda rng.
  7. 02:26:868 - Again contrast here is a bit much for the slight change in the melody, lowering sv to like 1.3x or something would be more reasonable. I'm also not really a fan of how 02:24:618 (1,2,1,2,1,2) - just sorta maps.. nothing. It's just 1/1 rhythm over the diverse rhythm choices the song is giving you here.
  8. 03:02:868 (1,2,1,2,1,2,1,2) - Uhhhhhhhhhhhhhhh... this doesn't map anything specific and is really hard to expect. I think actually mapping the melody here would be more representative than this.
  9. 03:18:617 (1,2,3,4,5,6,7,8) - This is very questionable as well. It's too unrealistic to fully 300 this pattern consistently because the distance to move to 300 the first slider is so unclear. It's also really awkward to hit these if you actually move to try to 300 the first slider. The #1 player on this diff didn't move at all to hit these and got a 300 on some and 100 on others based on the position of the stream after it. It just seems really unclear and the rng aspect of it is the unfair point that I'm making here.
winber's diff, while still pretty intense, suffers from fewer issues than the topdiff. The only clear issues I see are misrepresentation of the song through mapping generic rhythm (see 01:45:618 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - 02:24:618 (1,2,1,2,1,2) -03:02:868 (1,2,1,2,1,2,1,2) - etc) and the 1/8 slider gimmick is quite frankly unfair to play even if it's SSable. It's just really unclear how far to move to SS it, and as soon as you attempt to move to SS those, the reentry to the stream gets awkward.

I hope you can give me a point-by-point reply and that we can come to a consensus.

EDIT: Apparently those things in winber's diff are SSable just really inconsistently it seems.
Vivyanne
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