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Hikaru Station - Bishounen (Kaivaan Version)

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How about a spinner from 02:24:129 to about 02:24:129 ? Would be nice to have an outro spinner imo, your call though

Easy
  1. 00:12:829 (3,4) - how about a reverse slider + circle? be a nice variety and would show some contrast between 1,2
  2. 00:14:429 (1,2) - I feel like you could omit all 1/2 snaps whilst still making it fit the song and without it being awkward. Instead of all your 3/2 + circles combos how about a 2/1 slider instead? The benefit to this is that it would make it even more beginner friendly as the harder snaps would be eliminated
  3. 00:24:029 (1,2) - suggestion for similar reasons above https://i.imgur.com/kjyaFxu.png . Same for 01:15:229 (1,2) -
  4. 00:49:629 (1) - ^ similar
  5. 01:37:629 (1,2) - A bit weird how these 2 aren't done in pairs when the sliders before it were
  6. 01:34:429 (1) - This shape is a bit... controversial to have in an easy cos of the way it overlaps with the tail. Consider a more rank friendly shape #probationaryBNproblems
  7. 01:59:229 (1) - try to avoid stacks in the lowest diff :v
  8. 02:06:029 - A circle here would nicely map the vocals and add a bit of variety to the rhythm so the whole thing isn't a monotonous slider spam
  9. 02:11:229 (3,4) - same suggestion as 00:12:829 (3,4)
  10. 02:13:229 (1,1) - I would deem this unrankable. There just isn't enough recovery time between the end spinner and the circle. The approach circle starts well before the spinner ends
  11. 02:22:429 (1) - same as 01:34:429 (1) i think, maybe... idk lol
  12. CS 2.5-3 fits better to me. You'll be able to reduce the DS too and make things more compact this way

Mir
  1. 00:03:029 (4,5) - You have stacked 1/2s all over the map and have this here (well another one at 00:09:429 (4,5) ). idk if you placed this intentionally as a lead in or something
  2. 00:12:429 (4) - Circle feels more intuitive
  3. 00:12:829 (1) - special reason for a different NC length?=
  4. 01:06:429 (2,3,4) - can you have it so that the slider path matches the path from 2>3 ?
  5. 01:31:229 (1,2,3) - please dont continuosly stack like this.
  6. 01:36:029 (4) - I think a reverse slider would be better for your rhythm as the vocal as 01:36:829 is quite similar to 01:36:429 and 01:36:029 . And 01:37:229 (5) - feels different from all the other 3
  7. 01:40:829 (3) - Map vocals for variety? https://i.imgur.com/JSPMlqX.png
  8. 01:59:629 (2) - recommend to delete. You're mapping the instruments so you take a lot of emphasis away from the rhythm by adding a circle for the vocals
  9. 02:08:029 (3,1) - consistency 00:48:029 (3,1) - ???
  10. 02:12:029 (1) - same as 01:06:429 (2,3,4)
  11. 02:20:029 - mapping this would be nice as there is a piano sound here that's in the same layer as 02:20:029 (3,4,1) . It also reduces the 5/2 gap to a 2/1 making it more intuitive to follow

Crowie
  1. AR 6 would make me wet tbh
  2. 00:00:829 (1,2,1) - pls no, wtf. Ok not trying to mean but the snapping and patterning is just way to harsh for a hard diff
  3. 00:04:629 (7,1) - ok so here was a nice natural transition from instruments to vocals but it doesn't really feel natural at 00:07:629 (2,1) as it feels rather abrupt since you switch layers when the vocals haven't fully faded out. Switching from vocals to instruments seems more appropriate when the vocals have fully faded out, around about 00:09:429 .This is just an example https://i.imgur.com/bUxOAMz.png
  4. 00:13:829 (3,4) - ctrl g rhythm
  5. 00:26:829 (4) - sudden SV change is sudden.
  6. 00:25:629 (1,2,3,4) - ok so the way you've grouped the 3/4 sliders isn't ideal imo, and here's why. so if you listen to the white ticks of 00:26:029 (2,3,4) - the vocals here are very similar "don't tease me" but 00:25:629 (1) is slightly different from the others which is why I think it's ideal to have the same rhythm for 00:26:029 (2,3,4) - and 00:25:629 (1) - be different from the 3. Example https://i.imgur.com/3NlUxlX.png
  7. 00:39:229 (1,2) - The spacing makes me see this as a double reverse slider every time
  8. 00:46:029 (4,5,1) - Blanket?
  9. 00:49:429 (2) - Circle would be suffice; I don't recall seeing a kick slider anywhere else in the map. Well there's 02:04:629 (4) - 02:09:429 (4) - and 02:11:029 (5) - but I would recommend to replace these aswell ;) Actually, I'm sitting on the fence about these now
  10. 00:51:829 (3,1) - Really recommend to not use spacing this big. Not only does it make the pattern 00:51:229 (1,2,3,1,1) - as a whole quite tricky to read but it's really hard too. Triplets are a new element and for hard players a jump from a triplet is extremely difficult because of the amount of concentration and focus a triple is required from the player. Hard players are bad. https://osu.ppy.sh/ss/9486287 would be fine
  11. 00:52:429 (1) - deleting this would be nice. Because you've mapped the instruments before and after having a circle here that solely maps the vocals takes A LOT of emphasis away from the rhythm you're mapping. Delete it and try it out for yourself
  12. 01:02:029 (5,1) - This doesn't suit the structure of the rest of the map
  13. 01:05:629 (1,2) - This jump is overkill
  14. 01:16:829 (1,2,3,4) - same suggestion as 00:25:629 (1,2,3,4)
  15. 01:41:629 (2) - whistle on head? If you're gonna hs other vocals with whistles such as 01:40:829 (1,3) you might as well do it for 2 as well. Same for sliders like 01:44:829 (3) - 01:48:029 (3) - etc
  16. 02:01:629 (1) - spacing and structure suggests a single reverse
  17. 02:07:629 (4,1) - Move these a lot closer together. These are snapped 1/4 apart so there is no real reason for these to have the same spacing as 02:07:429 (3,4) -
  18. 01:18:429 - 2 timing points at the same time


[list:1337]
[] will finish mod later ~
Mir

Kisses wrote:

Mir
  1. 00:03:029 (4,5) - You have stacked 1/2s all over the map and have this here (well another one at 00:09:429 (4,5) ). idk if you placed this intentionally as a lead in or something
  2. 00:12:429 (4) - Circle feels more intuitive - mmm would keep slider since the circle before it is on a snare and i want the vocals to be covered here as per 00:11:229 (1,2) -
  3. 00:12:829 (1) - special reason for a different NC length?=
  4. 01:06:429 (2,3,4) - can you have it so that the slider path matches the path from 2>3 ?
  5. 01:31:229 (1,2,3) - please dont continuosly stack like this. - why not? the timeline gap is far enough for the player to understand that it's a stack, it's done repeatedly, it was introduced earlier in the kiai, and it stacks perfectly unlike the 1/2 stacks
  6. 01:36:029 (4) - I think a reverse slider would be better for your rhythm as the vocal as 01:36:829 is quite similar to 01:36:429 and 01:36:029 . And 01:37:229 (5) - feels different from all the other 3 - the head of 4 has a much more outstanding vocal and due to constraints of density i can't really put a 1/2 slider there. furthermore 5 and 6 + the end are all a lower pitch than the rest are
  7. 01:40:829 (3) - Map vocals for variety? https://i.imgur.com/JSPMlqX.png
  8. 01:59:629 (2) - recommend to delete. You're mapping the instruments so you take a lot of emphasis away from the rhythm by adding a circle for the vocals
  9. 02:08:029 (3,1) - consistency 00:48:029 (3,1) - ???
  10. 02:12:029 (1) - same as 01:06:429 (2,3,4)
  11. 02:20:029 - mapping this would be nice as there is a piano sound here that's in the same layer as 02:20:029 (3,4,1) . It also reduces the 5/2 gap to a 2/1 making it more intuitive to follow - there's no piano there that i can hear and a 5/2 gap is long enough to adjust polarity be damned imo.
Thanks, I wanna keep the stacking stuff though since it is a Normal and there is an Easy and I don't think I need to baby players that much

SPOILER
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TitleUnicode:Bishounen (Kaivaan Version)
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Crowie

Kisses wrote:

All diffs
How about a spinner from 02:24:129 to about 02:24:129 ? Would be nice to have an outro spinner imo, your call though

Crowie
  1. AR 6 would make me wet tbh ok..?
  2. 00:00:829 (1,2,1) - pls no, wtf. Ok not trying to mean but the snapping and patterning is just way to harsh for a hard diff changed
  3. 00:04:629 (7,1) - ok so here was a nice natural transition from instruments to vocals but it doesn't really feel natural at 00:07:629 (2,1) as it feels rather abrupt since you switch layers when the vocals haven't fully faded out. Switching from vocals to instruments seems more appropriate when the vocals have fully faded out, around about 00:09:429 .This is just an example https://i.imgur.com/bUxOAMz.png repeats the same rhythm from the beginning
  4. 00:13:829 (3,4) - ctrl g rhythm ok
  5. 00:26:829 (4) - sudden SV change is sudden. i think it's appropriate for the rise going on there, i had it originally no sv change but it jsut felt wrong
  6. 00:25:629 (1,2,3,4) - ok so the way you've grouped the 3/4 sliders isn't ideal imo, and here's why. so if you listen to the white ticks of 00:26:029 (2,3,4) - the vocals here are very similar "don't tease me" but 00:25:629 (1) is slightly different from the others which is why I think it's ideal to have the same rhythm for 00:26:029 (2,3,4) - and 00:25:629 (1) - be different from the 3. Example https://i.imgur.com/3NlUxlX.png changed
  7. 00:39:229 (1,2) - The spacing makes me see this as a double reverse slider every time changed
  8. 00:46:029 (4,5,1) - Blanket? refuse
  9. 00:49:429 (2) - Circle would be suffice; I don't recall seeing a kick slider anywhere else in the map. there used to be :(Well there's 02:04:629 (4) - 02:09:429 (4) - and 02:11:029 (5) - but I would recommend to replace these aswell ;) Actually, I'm sitting on the fence about these now
  10. 00:51:829 (3,1) - Really recommend to not use spacing this big. Not only does it make the pattern 00:51:229 (1,2,3,1,1) - as a whole quite tricky to read but it's really hard too. Triplets are a new element and for hard players a jump from a triplet is extremely difficult because of the amount of concentration and focus a triple is required from the player. Hard players are bad. https://osu.ppy.sh/ss/9486287 would be fine changed
  11. 00:52:429 (1) - deleting this would be nice. Because you've mapped the instruments before and after having a circle here that solely maps the vocals takes A LOT of emphasis away from the rhythm you're mapping. Delete it and try it out for yourself ok.. ;w;
  12. 01:02:029 (5,1) - This doesn't suit the structure of the rest of the map how so? the sound is a bit different from the same parts in the section
  13. 01:05:629 (1,2) - This jump is overkill it's similar in length to any other jump in the map
  14. 01:16:829 (1,2,3,4) - same suggestion as 00:25:629 (1,2,3,4) ye
  15. 01:41:629 (2) - whistle on head? If you're gonna hs other vocals with whistles such as 01:40:829 (1,3) you might as well do it for 2 as well. Same for sliders like 01:44:829 (3) - 01:48:029 (3) - etc @foxy, though hs doesn't always have to "represent" something (such as every vocal must have a whistle), it can just add to the song and sound nice
  16. 02:01:629 (1) - spacing and structure suggests a single reverse changed
  17. 02:07:629 (4,1) - Move these a lot closer together. These are snapped 1/4 apart so there is no real reason for these to have the same spacing as 02:07:429 (3,4) - changed
  18. 01:18:429 - 2 timing points at the same time oops
ded
osu file format v14

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Title:Bishounen (Kaivaan Version)
TitleUnicode:Bishounen (Kaivaan Version)
Artist:Hikaru Station
ArtistUnicode:Hikaru Station
Creator:FoxyGrandpa
Version:Crowie's Hard
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Tags:Crowie Mir osuskrub Foxy Remix Kai Future Beats
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247,116,51229,2,0,B|253:161|220:191|220:191|187:222|194:268,1,167.999994873047,2|0,0:0|0:0,0:0:0:0:
193,267,51729,1,0,0:0:0:0:
193,267,51829,1,0,0:0:0:0:
265,324,52029,5,8,0:0:0:0:
464,309,52829,6,0,L|335:291,2,125.999996154785,2|2|2,0:0|0:0|0:0,0:0:0:0:
384,219,53629,1,8,0:0:0:0:
463,191,53829,2,0,P|488:145|395:69,1,167.999994873047,0|0,0:0|0:0,0:0:0:0:
367,2,54429,6,0,L|264:26,1,83.9999974365235,2|0,0:0|0:0,0:0:0:0:
238,91,54829,2,0,P|157:82|116:12,1,167.999994873047,0|8,0:0|0:0,0:0:0:0:
117,9,55329,1,0,0:0:0:0:
118,5,55429,1,0,0:0:0:0:
34,1,55629,2,0,P|42:52|31:99,1,83.9999974365235,4|0,0:0|0:0,0:0:0:0:
1,159,56029,6,0,P|56:162|146:209,2,125.999996154785,2|2|2,0:0|0:0|0:0,0:0:0:0:
30,237,56829,1,8,0:0:0:0:
30,237,57029,1,8,0:0:0:0:
106,272,57229,2,0,P|126:309|129:359,1,83.9999974365235,0|0,0:0|0:0,0:0:0:0:
207,315,57629,6,0,B|319:326|319:326|375:300,2,167.999994873047,2|8|8,0:0|0:0|0:0,0:0:0:0:
233,234,58629,1,8,0:0:0:0:
154,205,58829,2,0,P|147:147|203:135,1,125.999996154785,6|0,0:0|0:0,0:0:0:0:
223,151,59229,6,0,L|348:139,2,125.999996154785,2|2|2,0:0|0:0|0:0,0:0:0:0:
333,222,60029,1,8,0:0:0:0:
411,195,60229,2,0,P|472:216|465:330,1,167.999994873047,0|0,0:0|0:0,0:0:0:0:
421,368,60829,6,0,P|371:351|321:358,1,83.9999974365235,2|0,0:0|0:0,0:0:0:0:
257,369,61229,2,0,L|233:194,1,167.999994873047,0|8,0:0|0:0,0:0:0:0:
235,198,61729,1,0,0:0:0:0:
236,193,61829,1,0,0:0:0:0:
157,222,62029,2,0,P|128:224|80:192,1,83.9999974365235,4|0,0:0|0:0,0:0:0:0:
156,165,62429,6,0,L|174:31,2,125.999996154785,2|2|2,0:0|0:0|0:0,0:0:0:0:
86,117,63229,1,8,0:0:0:0:
86,117,63429,1,8,0:0:0:0:
243,88,63629,2,0,L|341:97,1,83.9999974365235,0|0,0:0|0:0,0:0:0:0:
350,176,64029,6,0,P|424:136|508:148,2,167.999994873047,2|8|8,0:0|0:0|0:0,0:0:0:0:
313,252,65029,1,8,0:0:0:0:
321,335,65229,2,0,L|193:346,1,125.999996154785,6|0,0:0|0:0,0:0:0:0:
175,333,65629,6,0,P|198:284|144:234,2,125.999996154785,2|2|2,0:0|0:0|0:0,0:0:0:0:
77,235,66429,1,8,0:0:0:0:
18,289,66629,2,0,L|43:104,1,167.999994873047,0|0,0:0|0:0,0:0:0:0:
124,130,67229,6,0,P|157:103|209:107,1,83.9999974365235,2|0,0:0|0:0,0:0:0:0:
279,83,67629,1,0,0:0:0:0:
307,248,68029,1,8,0:0:0:0:
307,248,68129,1,0,0:0:0:0:
307,248,68229,1,0,0:0:0:0:
371,193,68429,2,0,P|404:220|456:216,1,83.9999974365235,4|0,0:0|0:0,0:0:0:0:
307,248,68829,6,0,P|267:263|244:310,1,83.9999974365235,2|2,0:0|0:0,0:0:0:0:
233,314,69129,2,0,L|130:296,1,83.9999974365235,2|0,0:0|0:0,0:0:0:0:
131,307,69429,1,2,0:0:0:0:
52,336,69629,1,8,0:0:0:0:
52,336,69829,1,8,0:0:0:0:
66,253,70029,2,0,P|72:210|43:167,1,83.9999974365235,0|0,0:0|0:0,0:0:0:0:
113,116,70429,6,0,B|223:135|223:135|286:110,2,167.999994873047,2|8|8,0:0|0:0|0:0,0:0:0:0:
31,96,71429,1,8,0:0:0:0:
89,36,71629,2,0,P|121:0|171:53,1,125.999996154785,6|0,0:0|0:0,0:0:0:0:
194,26,72029,6,0,L|317:4,2,125.999996154785,2|2|2,0:0|0:0|0:0,0:0:0:0:
275,114,72829,1,8,0:0:0:0:
209,166,73029,2,0,P|191:226|287:285,1,167.999994873047,0|0,0:0|0:0,0:0:0:0:
304,361,73629,6,0,L|385:326,1,83.9999974365235,2|0,0:0|0:0,0:0:0:0:
455,366,74029,1,0,0:0:0:0:
435,191,74429,1,8,0:0:0:0:
435,191,74529,1,0,0:0:0:0:
435,191,74629,1,0,0:0:0:0:
483,122,74829,2,0,L|396:94,1,83.9999974365235,4|0,0:0|0:0,0:0:0:0:
336,51,75229,6,0,P|299:103|292:195,2,125.999996154785,2|2|2,0:0|0:0|0:0,0:0:0:0:
411,15,76029,1,8,0:0:0:0:
411,15,76229,1,8,0:0:0:0:
336,51,76429,2,0,P|297:57|236:36,1,83.9999974365235,0|4,0:0|0:0,0:0:0:0:
182,0,76829,6,0,P|174:37|175:80,1,70,2|0,0:0|0:0,0:0:0:0:
152,165,77229,2,0,P|102:122|37:148,1,125.999996154785,8|0,0:0|0:0,0:0:0:0:
61,149,77629,2,0,P|59:196|83:257,1,83.9999974365235,8|8,0:0|0:0,0:0:0:0:
65,326,78029,2,0,P|136:293|213:308,1,157.500006008148,4|0,0:0|0:0,0:0:0:0:
211,307,78429,5,4,0:0:0:0:
211,307,91229,6,0,B|253:296|293:314|293:314|333:331|376:321,1,167.999994873047,2|8,0:0|0:0,0:0:0:0:
375,321,92829,6,0,L|399:143,1,167.999994873047,2|8,0:0|0:0,0:0:0:0:
397,154,94429,6,0,P|349:101|286:166,1,167.999994873047,2|8,0:0|0:0,0:0:0:0:
285,151,96029,6,0,B|210:159|210:159|194:153|194:153|119:162,1,167.999994873047,2|8,0:0|0:0,0:0:0:0:
73,72,97229,1,0,0:0:0:0:
119,162,97629,6,0,B|152:219|143:259|120:286|85:285|69:243|104:236,1,167.999994873047,2|8,0:0|0:0,0:0:0:0:
93,240,99229,6,0,B|139:219|171:245|171:245|208:278|255:257,1,167.999994873047,2|8,0:0|0:0,0:0:0:0:
250,259,100629,1,0,0:0:0:0:
319,305,100829,6,0,P|344:274|330:182,1,125.999996154785,2|0,0:0|0:0,0:0:0:0:
402,138,101629,2,0,P|341:97|271:95,1,125.999996154785,8|0,0:0|0:0,0:0:0:0:
257,14,102429,2,0,L|89:50,1,167.999994873047,2|8,0:0|0:0,0:0:0:0:
218,269,103829,5,0,0:0:0:0:
273,206,104029,2,0,P|318:199|381:306,1,168,6|0,0:0|0:0,0:0:0:0:
468,299,104829,2,0,P|451:341|327:342,1,168
301,283,105629,1,2,0:0:0:0:
301,283,107029,5,0,0:0:0:0:
218,269,107229,2,0,B|108:254|108:254|56:208,1,168,2|0,0:0|0:0,0:0:0:0:
140,177,108029,2,0,B|207:89|207:89|273:67,1,168,0|0,0:0|0:0,0:0:0:0:
258,156,108829,1,2,0:0:0:0:
258,156,109629,6,0,P|286:206|376:168,1,168
458,179,110429,2,0,P|453:144|404:78,1,112,2|0,0:0|0:0,0:0:0:0:
242,75,111229,6,0,P|214:25|124:63,1,168,0|0,0:0|0:0,0:0:0:0:
42,52,112029,2,0,L|70:171,1,112,2|0,0:0|0:0,0:0:0:0:
31,325,112829,6,0,B|87:343|87:343|208:299,1,168,0|0,0:0|0:0,0:0:0:0:
268,276,113629,1,6,0:0:0:0:
256,192,113829,12,0,116829,0:0:0:0:
268,276,119229,5,8,0:0:0:0:
512,361,120029,6,0,P|481:328|427:310,1,83.9999974365235,6|0,0:0|0:0,0:0:0:0:
427,232,120429,2,0,B|383:229|346:253|346:253|310:277|266:274,1,167.999994873047,0|8,0:0|0:0,0:0:0:0:
72,303,121229,2,0,L|104:315,3,28
136,376,121629,6,0,B|144:270|144:270|133:232|133:232|142:127,1,251.999992309571,2|0,0:0|0:0,0:0:0:0:
238,96,122429,2,0,P|268:165|358:148,1,167.999994873047,8|0,0:0|0:0,0:0:0:0:
352,149,122929,1,0,0:0:0:0:
354,141,123029,1,0,0:0:0:0:
434,116,123229,6,0,P|479:122|519:155,1,83.9999974365235,2|0,0:0|0:0,0:0:0:0:
468,216,123629,2,0,P|485:257|476:309,1,83.9999974365235,0|0,0:0|0:0,0:0:0:0:
398,295,124029,2,0,P|356:329|221:317,1,167.999994873047,8|0,0:0|0:0,0:0:0:0:
159,298,124629,2,0,L|165:339,1,41.9999987182618
157,360,124829,6,0,B|140:330|140:330|147:293|147:293|132:188,2,167.999994873047,2|0|8,0:0|0:0|0:0,0:0:0:0:
234,239,125829,1,0,0:0:0:0:
234,239,126029,2,0,B|252:196|252:196|279:174|279:174|298:131,1,125.999996154785,0|0,0:0|0:0,0:0:0:0:
301,111,126429,6,0,P|349:127|399:110,1,83.9999974365235,2|0,0:0|0:0,0:0:0:0:
328,33,126829,2,0,B|277:25|247:47|247:47|218:68|167:61,1,167.999994873047,0|8,0:0|0:0,0:0:0:0:
87,32,127429,1,0,0:0:0:0:
100,114,127629,2,0,L|82:156,3,28
39,198,128029,6,0,B|90:161|147:180|147:180|175:217|175:217|232:237|250:293,1,251.999992309571,2|0,0:0|0:0,0:0:0:0:
241,283,128729,1,0,0:0:0:0:
239,291,128829,1,8,0:0:0:0:
440,350,129429,2,0,L|432:301,1,35,0|0,0:0|0:0,0:0:0:0:
405,284,129629,6,0,L|419:196,1,83.9999974365235,2|0,0:0|0:0,0:0:0:0:
396,119,130029,1,0,0:0:0:0:
396,119,130229,1,0,0:0:0:0:
336,178,130429,2,0,P|281:184|216:97,1,167.999994873047,8|0,0:0|0:0,0:0:0:0:
249,26,131029,2,0,L|290:21,1,41.9999987182618
312,8,131229,6,0,B|271:-6|271:-6|233:16|233:16|144:26,1,167.999994873047,2|0,0:0|0:0,0:0:0:0:
144,24,131729,1,0,0:0:0:0:
135,23,131829,1,0,0:0:0:0:
47,51,132029,2,0,P|56:104|130:151,1,125.999996154785,8|0,0:0|0:0,0:0:0:0:
139,136,132429,2,0,B|210:129|210:129|223:120|223:120|295:113,1,157.500006008148,0|0,0:0|0:0,0:0:0:0:
323,104,132829,5,4,0:0:0:0:
310,210,133629,1,8,0:0:0:0:
90,262,134429,5,2,0:0:0:0:
103,368,135229,2,0,P|129:352|148:319,1,56,10|2,0:0|0:0,0:0:0:0:
211,281,135629,2,0,P|204:250|178:222,1,56,2|2,0:0|0:0,0:0:0:0:
161,150,136029,5,2,0:0:0:0:
11,176,136829,1,8,0:0:0:0:
224,71,137629,5,2,0:0:0:0:
124,53,138429,1,8,0:0:0:0:
318,35,138829,2,0,P|343:54|339:112,1,84,0|0,0:0|0:0,0:0:0:0:
323,124,139229,5,2,0:0:0:0:
372,266,140029,1,8,0:0:0:0:
372,266,140229,2,0,L|254:282,1,112,0|0,0:0|0:0,0:0:0:0:
185,317,140829,6,0,B|166:259|203:211|203:211|240:163|222:106,1,224,2|8,0:0|0:0,0:0:0:0:
222,106,142229,1,0,0:0:0:0:
272,39,142429,6,0,P|246:15|143:18,1,125.999996154785,2|0,0:0|0:0,0:0:0:0:
75,4,143229,2,0,P|67:38|122:125,1,125.999996154785,8|2,0:0|0:0,0:0:0:0:
141,190,144029,6,0,P|174:179|222:88,1,125.999996154785,6|0,0:0|0:0,0:0:0:0:
Topic Starter
Foxy Grandpa

Kisses wrote:

All diffs
How about a spinner from 02:24:129 to about 02:24:129 ? Would be nice to have an outro spinner imo, your call thoughI'm more of a fan of the static movement for the outro

Easy
  1. 00:12:829 (3,4) - how about a reverse slider + circle? be a nice variety and would show some contrast between 1,2 Yee
  2. 00:14:429 (1,2) - I feel like you could omit all 1/2 snaps whilst still making it fit the song and without it being awkward. Instead of all your 3/2 + circles combos how about a 2/1 slider instead? The benefit to this is that it would make it even more beginner friendly as the harder snaps would be eliminated Got rid of all the 1/2's
  3. 00:24:029 (1,2) - suggestion for similar reasons above https://i.imgur.com/kjyaFxu.png . Same for 01:15:229 (1,2) -
  4. 00:49:629 (1) - ^ similar
  5. 01:37:629 (1,2) - A bit weird how these 2 aren't done in pairs when the sliders before it were Well, the second shape is more flat and liner because the synth lowers its pitch, to sort of give off a like, mellowing out vibe
  6. 01:34:429 (1) - This shape is a bit... controversial to have in an easy cos of the way it overlaps with the tail. Consider a more rank friendly shape #probationaryBNproblems Ehhh, The bump is close enough to the tail for the player to not be confused about it.
  7. 01:59:229 (1) - try to avoid stacks in the lowest diff :v Whoops
  8. 02:06:029 - A circle here would nicely map the vocals and add a bit of variety to the rhythm so the whole thing isn't a monotonous slider spam Agree
  9. 02:11:229 (3,4) - same suggestion as 00:12:829 (3,4) Ye
  10. 02:13:229 (1,1) - I would deem this unrankable. There just isn't enough recovery time between the end spinner and the circle. The approach circle starts well before the spinner ends Oh fuck, fixed xd
  11. 02:22:429 (1) - same as 01:34:429 (1) i think, maybe... idk lol The bump after the reverse is to the lighter sound
  12. CS 2.5-3 fits better to me. You'll be able to reduce the DS too and make things more compact this way Aaaaaaaa I think its fine, changing the cs would also up the sr a considerable amount so i wanna leave it as is


will finish mod later ~

Thank you!!!
_handholding
2nd to top diff
  1. 00:07:429 (7) - The stack comes off as a bit hard to read, and it's the first time this pattern occurs so it's not as if the player has played this rhythm in the map and expects a circle here. It's also the only stack in this pattern
  2. 00:39:829 (5) - reducing this by one tick would make it more player friendly
  3. 02:09:429 (2) - ^
  4. I think all patterns like 00:16:029 (1,2,3) - 00:09:429 (4,1,2,3) - etc would be better if you spaced them out a bit. Imo they would look better aesthetically and would help players accidentally avoid misreading it as 1/4 beats https://osu.ppy.sh/ss/9588526 Just looks more neater this way imho
  5. 02:01:229 (1,2,3,4) - not sure if i agree with this overmap tbh. What's your reasoning behind it?
  6. 02:20:429 - honestly just place a circle here. The rhythm comes off as too awkward the way it currently is. Alternatively you can map 02:20:229 (3) as a reverse slider but I think a circle is a better way to go
Top
  1. 00:14:229 (2) - ctrl g would flow better
  2. 00:29:629 (2,3,4,5,1) - suggestion from mapper to mapper, spacing these out would make it a bit more interesting to play me thinks https://osu.ppy.sh/ss/9588554
  3. 01:02:029 (4) - Having this stacked on the end of the slider just doesn't flow nicely imho, it comes off as a bit awkward to take stop, take a 1/2 pause, then continue down the same path as the slider. Also it's a bit tricky to read too. Same for others like 01:08:429 (4) -
  4. 02:15:229 (1,2,3,4,1) - same suggestion as 00:29:629 (2,3,4,5,1) if you decide to do that one
    []w ~

Topic Starter
Foxy Grandpa

Kisses wrote:

Top
  1. 00:14:229 (2) - ctrl g would flow better Agree yea
  2. 00:29:629 (2,3,4,5,1) - suggestion from mapper to mapper, spacing these out would make it a bit more interesting to play me thinks https://osu.ppy.sh/ss/9588554 I increased the spacing but not too drastically since i still want the movement to be more or less static for this part
  3. 01:02:029 (4) - Having this stacked on the end of the slider just doesn't flow nicely imho, it comes off as a bit awkward to take stop, take a 1/2 pause, then continue down the same path as the slider. Also it's a bit tricky to read too. Same for others like 01:08:429 (4) - Fixed that and the rest of the times it popos up
  4. 02:15:229 (1,2,3,4,1) - same suggestion as 00:29:629 (2,3,4,5,1) if you decide to do that one ye
    []w ~
defiance

Kisses wrote:

2nd to top diff
  1. 00:07:429 (7) - The stack comes off as a bit hard to read, and it's the first time this pattern occurs so it's not as if the player has played this rhythm in the map and expects a circle here. It's also the only stack in this pattern the ar is lower enough for it to not really affect gameplay but i don't really like that stack anyways so i adjusted it
  2. 00:39:829 (5) - reducing this by one tick would make it more player friendly i don't see how it's not already player friendly, low od helps with the leniency to hit that
  3. 02:09:429 (2) - ^ ^
  4. I think all patterns like 00:16:029 (1,2,3) - 00:09:429 (4,1,2,3) - etc would be better if you spaced them out a bit. Imo they would look better aesthetically and would help players accidentally avoid misreading it as 1/4 beats https://osu.ppy.sh/ss/9588526 Just looks more neater this way imhpi agree, fixed
  5. 02:01:229 (1,2,3,4) - not sure if i agree with this overmap tbh. What's your reasoning behind it? 02:01:229 (1,2,3,4) - if you listen closely these all have specific sounds, 02:00:429 (2,3,4,5) - these have the same sounds though they are not backed by the synth. the reason it is stationary is because there is a quiet pause in the song
  6. 02:20:429 - honestly just place a circle here. The rhythm comes off as too awkward the way it currently is. Alternatively you can map 02:20:229 (3) as a reverse slider but I think a circle is a better way to go i'll try something here
hopefully my explanations are good enough uw u
_handholding
2nd top
02:01:229 (1,2,3,4) - At least lower the volume for this stream then so it's not giving the same feedback volume as 02:00:429 (2,3,4,5)

osuskrub wrote:

Kisses wrote:

2nd to top diff
  1. 00:39:829 (5) - reducing this by one tick would make it more player friendly i don't see how it's not already player friendly, low od helps with the leniency to hit that
  2. 02:09:429 (2) - ^ ^Well the thing is these would be perceived as single reverse sliders making the player unexpect the double reverse and potentially whiffing the 300 mark. Not only that there are only 2 times in the map where one would require this much skill in snapping between the sliders so you could really do without the second reverse. The first point I mentioned is something more to think about than the second.



02:23:229 (3) - 1/1 slider + circle like 02:22:429 (1,2) - would make much more sense given the rhythm of 02:22:429 (1,2)

Top
00:30:429 (1) - really nazi but the spacing is slightly off between 5 and 2 https://osu.ppy.sh/ss/9644678

Hard
00:27:229 (1,2,1,2,3,1,2,1,2) - idk all this varying spacing doesn't mesh well. For instance I dont see why 00:28:829 (1,2) 1 has such big spacing and 2 has very little when they are of similar intensity (even displayed thrhough your hitsounding pattern). I would just recommend using the same (if not similar) spacing throughout.

00:36:829 (1,2,1,2,1) - The spacings between the stacks feel too much for the calm section. They are actually much bigger than the spacings in the intense sections, so yh

00:50:429 (2,1,2) - the flow from 2>1>2 is just..... aaaaaaa. Also stacking 00:51:029 (1,2) - wouldn't be such a bad idea since 00:49:429 (1,2,1,2) - are stacked

01:02:029 (5,1) - dont overlap 1 with the slider like this, it doesn't fit the structure with the rest of the map and looks very random

01:43:829 (1) - strongly recommend to delete this circle. It doesn't and much and in turn it takes a lot of emphasis away from 01:44:029 (2) . Same with 01:47:029 (1) -

01:50:429 (2) - You can really emphasise the vocals here if you have this slider flow in the opposite direction of 01:49:629 (1) . same for 01:52:029 (2) . eg https://osu.ppy.sh/ss/9644954

02:01:229 (3,1) - don't use spacing this big for 1/4 snaps. Use spacing similar to 02:04:629 (4,1) .

02:07:629 (4,1) - ^

02:12:829 (1) - same as 00:27:229 (1,2,1,2,3,1,2,1,2)

02:22:429 (1,2,1) - same suggestion as 01:50:429 (2)

02:24:029 (1) - i think making this would be nice just so it would keep all the diffs ending at the same spot which would make the whole set look more professional imo. Well up to you in the end but if you're going to keep the slider then mute the slider end
Topic Starter
Foxy Grandpa
whoops yea fixed the spacing thing
defiance
i get your explanation with the reverse, thank you

fixed all
_handholding
01:47:029 (1) - delete

missed stuff
00:27:229 (1,2,1,2,3,1,2,1,2)

02:07:629 (4) -

02:12:829 (1) -
Topic Starter
Foxy Grandpa
fixd all
_handholding
🅱u🅱🅱led
Nao Tomori
bubbled
JBHyperion


As requested
_handholding

JBHyperion wrote:

As requested
Nao Tomori

Kisses wrote:

JBHyperion wrote:

As requested
Topic Starter
Foxy Grandpa

Naotoshi wrote:

Kisses wrote:

JBHyperion wrote:
As requested
Nikakis
haven't heard such a weird song like this one for a long time
rawrneru
and an equally weird map
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