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CustomiZ - COOLEST

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Topic Starter
Kikuri-nee
This beatmap was submitted using in-game submission on Friday, 5 July, 2019 at 9:00:59 PM

Artist: CustomiZ
Title: COOLEST
Source: 坂本ですが?
Tags: sakamoto desu ga? op opening
BPM: 188
Filesize: 3755kb
Play Time: 00:15
Difficulties Available:
  1. COOLER (3.17 stars, 14 notes)
  2. COOLEST (6.1 stars, 411 notes)
Download: CustomiZ - COOLEST
Information: Scores/Beatmap Listing
---------------
Looking for GDs
:)

Remapped with bae's opinions
-Zeraora
m4m c:
[COOLEST]
  1. You don't seem to have combo colours as of now. Make sure to set some.
  2. For the metadata, remove the following tags: "coolest" "anime" "customiz". All these are just repetitions and are not needed.
  3. 00:02:091 (1) - I really suggest extremely lowering the sound at the slider-end. The additional sound there just makes stuff awkward.
  4. 00:04:644 (2) - Same for this one.
  5. 00:02:091 (1) - I also recommend that you remove the NC here. Or if you want to keep it, NC 00:04:644 (2) - instead. This is for consistency.
  6. 00:09:751 (1,1,1,2) - Could've been better mapped. This section has a potential of being mapped in a more complex way than it is currently.
  7. 00:15:176 (1) - I don't think this should be placed this far. The sound here isn't too strong to warrant such distance.
  8. 00:19:963 (1,2,3,4,1,2,3,4) - I'm not against this, but I just find it weird that there is suddenly a series 1/2 beats after the 1/1s that came prior.
  9. 00:28:580 (1,2) - This just breaks the back and forth theme from the previous parts, making this off, in a way. Would be better to Ctrl+G 00:28:900 (2) - . After doing so, you may make 00:29:219 (1,2) - be similar to the new one.
  10. 00:32:410 - Sound here is too significant to be left unmapped.
  11. 00:37:836 (1,2) - It would represent the vocals better if you make the slider start at 00:37:836 (1) - .
  12. 00:39:112 (2,3) - Same here, but at 00:39:112 (2) - instead.
  13. 00:42:942 (1,2,1,2,3) - Just a really personal opinion, I think this part is a bit anticlimactic considering the intense build-up from 00:40:389 (1,1,1,1,1,1,1,1) - . It would be a whole lot better, imo, if you were to continue the intense feel for the section and maybe the rest as well.
  14. 00:51:878 (1) - Put this farther from where it is right now. Emphasis seems to be needed here.- .
  15. 00:56:985 (1,2,1,2) - Hm, Considering the adjacent parts and how they are mapped, I think these distances are unfitting. They are too large. This applies to the other similar sliders.
  16. 01:13:580 (1,2,3,4,5,6,7) - Considering that the section contains 1/1 gaps and 1.00x distance often. This is a really large difficulty spike here. Make changes so it fits the map by lowering some spacings. Few stuff to say, if you want to keep the jumps, you should at least make the difficulty of the map higher than what it is now and constant throughout in order for the jumps to fit in the map.
  17. 01:21:240 (1,2,1,2,1,2,1) - Same here.
I hope I didn't sound rude or anything. I don't mean to be D:
That's all from me. I hope this helped.
Good luck! :)
Topic Starter
Kikuri-nee

-Harpuia- wrote:

m4m c:
[COOLEST]
  1. You don't seem to have combo colours as of now. Make sure to set some. If you mean custom color hexing yes I'm considering that now
  2. For the metadata, remove the following tags: "coolest" "anime" "customiz". All these are just repetitions and are not needed.Yes
  3. 00:02:091 (1) - I really suggest extremely lowering the sound at the slider-end. The additional sound there just makes stuff awkward. Sure
  4. 00:04:644 (2) - Same for this one. ^
  5. 00:02:091 (1) - I also recommend that you remove the NC here. Or if you want to keep it, NC 00:04:644 (2) - instead. This is for consistency. Alright
  6. 00:09:751 (1,1,1,2) - Could've been better mapped. This section has a potential of being mapped in a more complex way than it is currently. To be fair I want to keep it simple at this part, but I'll consider your advice
  7. 00:15:176 (1) - I don't think this should be placed this far. The sound here isn't too strong to warrant such distance. Fixed
  8. 00:19:963 (1,2,3,4,1,2,3,4) - I'm not against this, but I just find it weird that there is suddenly a series 1/2 beats after the 1/1s that came prior. It's to represent to increasing intensity to the next section, but I'll consider your point
  9. 00:28:580 (1,2) - This just breaks the back and forth theme from the previous parts, making this off, in a way. Would be better to Ctrl+G 00:28:900 (2) - . After doing so, you may make 00:29:219 (1,2) - be similar to the new one. Fixed
  10. 00:32:410 - Sound here is too significant to be left unmapped. Fixed I don't know how I missed that haha
  11. 00:37:836 (1,2) - It would represent the vocals better if you make the slider start at 00:37:836 (1) - . Fixed
  12. 00:39:112 (2,3) - Same here, but at 00:39:112 (2) - instead. ^
  13. 00:42:942 (1,2,1,2,3) - Just a really personal opinion, I think this part is a bit anticlimactic considering the intense build-up from 00:40:389 (1,1,1,1,1,1,1,1) - . It would be a whole lot better, imo, if you were to continue the intense feel for the section and maybe the rest as well. Nah, just like how I want to show the intense buildup, I want to show the intense drop back to the previous status quo
  14. 00:51:878 (1) - Put this farther from where it is right now. Emphasis seems to be needed here.- . Fixed as best as I could
  15. 00:56:985 (1,2,1,2) - Hm, Considering the adjacent parts and how they are mapped, I think these distances are unfitting. They are too large. This applies to the other similar sliders. I'll consider
  16. 01:13:580 (1,2,3,4,5,6,7) - Considering that the section contains 1/1 gaps and 1.00x distance often. This is a really large difficulty spike here. Make changes so it fits the map by lowering some spacings. Few stuff to say, if you want to keep the jumps, you should at least make the difficulty of the map higher than what it is now and constant throughout in order for the jumps to fit in the map. I like to think of it as a spectacular finish but I'll consider this too
  17. 01:21:240 (1,2,1,2,1,2,1) - Same here. ^
I hope I didn't sound rude or anything. I don't mean to be D:
That's all from me. I hope this helped.
Good luck! :)
Thank you for modding! :)
SLM
[COOLEST]

* 00:10:708 (1) - moving this further from (2) would be a nice emphasis; possibly at 00:11:666 (2) - 's head

* 00:42:942 (1,2) - ctrl+g ? to have some emphasize at 00:43:580 (1) -

* 01:06:240 (3,4) - ctrl+g?

* 01:11:346 (3) - not enough emphasis for the clap imo, maybe you could move (2) or smth

* 01:19:644 (3) - imo circles would have fit better here, since the drum sound is pretty strong

* 01:13:580 (1,2,3,4,5,6) - 01:21:240 (1,2,1,2,1,2,1) - too huge difficulty spike, especially with this cs; would recommend nerfing this a bit

* 01:25:070 (1,2,1,2,3,1,2,3,4,5) - you could space these more/put some gimmicks, this part feels like 4*-ish insane.

sorry for short mod, tbh there were not much to mod since the map is pretty much just circles to the beat.
GL
Topic Starter
Kikuri-nee

SLM wrote:

[COOLEST]

* 00:10:708 (1) - moving this further from (2) would be a nice emphasis; possibly at 00:11:666 (2) - 's head A good suggestion, thanks!

* 00:42:942 (1,2) - ctrl+g ? to have some emphasize at 00:43:580 (1) - Nah

* 01:06:240 (3,4) - ctrl+g? Nah, it breaks the sequence

* 01:11:346 (3) - not enough emphasis for the clap imo, maybe you could move (2) or smth Nah

* 01:19:644 (3) - imo circles would have fit better here, since the drum sound is pretty strong Nah it breaks the pattern

* 01:13:580 (1,2,3,4,5,6) - 01:21:240 (1,2,1,2,1,2,1) - too huge difficulty spike, especially with this cs; would recommend nerfing this a bit I'll nerf the latter, but not the former, as I don't really want to change that tbh

* 01:25:070 (1,2,1,2,3,1,2,3,4,5) - you could space these more/put some gimmicks, this part feels like 4*-ish insane. I'll consider, but this is a more peaceful part of the song after all

sorry for short mod, tbh there were not much to mod since the map is pretty much just circles to the beat.
GL
Thanks for modding! :)
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