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EGOIST - Namae no Nai Kaibutsu

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Topic Starter
-Tochi
This beatmap was submitted using in-game submission on 15. juli 2019 at 15:00:27

Artist: EGOIST
Title: Namae no Nai Kaibutsu
Source: PSYCHO-PASS
Tags: Moecho Moeri ko supercell chelly collab
BPM: 180
Filesize: 9283kb
Play Time: 05:01
Difficulties Available:
  1. Kaibutsu Collab (5,48 stars, 1392 notes)
Download: EGOIST - Namae no Nai Kaibutsu
Information: Scores/Beatmap Listing
---------------
Collab with Moecho

Last slider is supposed to look like a bat
Sotarks
[kaibutsu]

here some nice combo colors m8
[Colours]
Combo1 : 82,78,135
Combo2 : 65,139,91
Combo3 : 147,126,125
Combo4 : 177,119,67

00:49:999 (3) - like there's no need to have some 1/4 here, since there's no sound here
01:08:415 (1,2,1,2,1,2) - this could nice if they could be unstacked slightly
01:27:082 (1,2) - not really a big fan of this rhythm choice here since there's a sound 01:27:249 - here
01:28:415 (1,2) - ^ and look 02:47:082 (1) - here you didn't choose the same rhythm and it's the same, but it's more appropriate
02:57:082 (1,2,3,4,1,2,3,4) - 1/4 reverse could better since this is not so loud
03:39:249 (2,3) - stack xd

this map is so good my man

gl with this wow
Topic Starter
-Tochi

Sotarks wrote:

[kaibutsu]

here some nice combo colors m8
[Colours]
Combo1 : 82,78,135
Combo2 : 65,139,91
Combo3 : 147,126,125
Combo4 : 177,119,67

00:49:999 (3) - like there's no need to have some 1/4 here, since there's no sound here there is sound there if you listen close enough, it's an electric guitar mute strum sound I think
01:08:415 (1,2,1,2,1,2) - this could nice if they could be unstacked slightly they are meant to stack in that way, I prefer to stack it this way
01:27:082 (1,2) - not really a big fan of this rhythm choice here since there's a sound 01:27:249 - here but there's also sounds on the beats the rhythm plays on, and there will be more variation if I didn't always make the same rhythm like this kiai.
01:28:415 (1,2) - ^ and look 02:47:082 (1) - here you didn't choose the same rhythm and it's the same, but it's more appropriate basically same response as above
02:57:082 (1,2,3,4,1,2,3,4) - 1/4 reverse could better since this is not so loud I feel like this stream fits better
03:39:249 (2,3) - stack xd Fixed!

this map is so good my man

gl with this wow
thanks! Also added the combo colors.
Rakuen
M4M from your moodding queue

My map: Shikata Akiko - Katayoku no Tori

Legend
Default = Normal mods
Blue = Strongly recommended
Red = Unrankable issue

Kaibutsu

  1. Why is there a break here XD?
  2. 00:25:582 - I demand this to be clickable triplet uwu
  3. 00:27:499 (1) - Slider's too short, might as well just map cuz there's vocal
  4. 00:49:915 (2,3,4) - This might look uncomfortable, I'd just make it perfect overlap to introduce the triplets for this part of song 00:55:582 (2,3,4) - 00:59:582 (3,4,5) -
  5. 01:10:582 - This could be a hit for guitar rather than 01:10:749 - , there's barely any sound
  6. 01:58:165 (2,3) - Hmm this is kinda hard to read for me tho
  7. 02:57:082 (1,2,3,4,1,2,3,4,1) - I think you can use this for other parts of map, this part is a bit slow for jump stream
  8. 04:43:082 (1,2,3,4,5) - These jumping streams need to be introduced more on early parts of map, like for 02:51:749 (1,2,1,2,1,2,1,2,1) - , and there's no stream at first KIAI? 0.0?

Good luck!
Mirash
00:11:749 (2) - are you sure you don't want a nc here? follow point seem lame here lol. or maybe swap it with 00:11:415 (1) -
00:25:665 (3,1) - also could swap for better looking
00:43:082 (1) - you didn't nc last note of the stream before :(
00:47:415 (1) - such loud sound at blue tick is highlighting it too much and it sounds like there is nothing in the music that supports it, just hitnormal here is nice
01:26:915 (4) - this jump is too much lol something with lower spacing will work better as for emphasis and for playing feedback, like https://i.imgur.com/ErcB2IG.png
02:47:749 (5) - is this hs on purpose? if yes 02:47:749 (5) - sounds empty, maybe just keep using previous hs pattern
04:43:415 (5,5) - this stuff was hard in compare to all previous map, i almost missed it lol, i'd really just made a default stream here or place it closer..
04:47:249 (2,3,4) - i don't feel the movement here, try something ctr H and J, so you need to move cursor upwards
05:01:082 (1) - https://i.imgur.com/gaW5FKt.png this tick can not be seen in gameplay, better move tail downwards a bit
mulraf
o/ from your m4m queue

General:
- audio file kbps is too large. "The bitrate of a beatmap's audio file must be no lower than 128kbps and no higher than 192kbps."
- i think you're not supposed to turn on widescreen support if there's no sb?

Kaibutsu:
- 00:25:665 (3) - it's a bit hard for me to grasp the logic behind your nc's. this applies to the whole map for me. for the most part it looks like you nc certain patterns or rhythms, then sometimes it looks like you use the downbeat again. maybe i'm just not seeing the big picture but to me it looks a bit random.
- 01:54:249 (2,3,4) - 1 - jump - 2,3. while for subsequent similar parts like 01:58:249 (3,1,2) - 1, 2 - jump - 3 is used. i don't think the song part is any different.
- 02:51:749 (1,2,1,2,1,2,1,2) - why the rainbow nc?
- 02:57:082 (1,2,3,4,1,2,3,4,1) - i don't know if the spaced stream fits that slow part. i also didn't really like it while playing. kinda subjective tho.
- 02:59:749 (1,2,3,4,1) - ^
- 03:32:082 (1,2,3) - looks fine aestethically. but if you listen to the song it resembles the part afterwards more than the one before. 03:30:082 (1,2,3,4) on the other hand sounds exactly like the other ones after this. in my opinion if you start at 03:29:749 (1) and let the pattern shift a bit more to the right, you can start with 03:30:082 (1,2,3,4) instead of 03:30:749 (1,2,3) for this pattern and rebuild it to what you did it before after there. i hope you get what i mean.
- 04:05:749 (1,1) - i don't know about the overlap. the songs changing a little and they are shorter but might consider changing it up.

idk if i would call that a bat tbh :P
sorry, tried to find more things but since the map is really, really good already and i'm not too well-versed yet (and i don't understand your nc system at all) this is all i could find :/
waefwerf
m4m from queue
my map: https://osu.ppy.sh/s/669692

[Kaibutsu]
00:30:582 (1,2,3) - Spacing seems large for being largely a filler rhythm in a quiet section
00:53:415 (5,6) - This spacing is really hard to read and doesn't make much sense compared to how emphasis is normally done.
00:54:249 (3,4) - ^
01:15:082 (1,2,1,2) - I get wanting to maybe have this be more intense than 01:12:415 (1,2,1,2) - but not the big difference made by having kicksliders here. It works really well at 01:25:749 (1,2,1,2,1,2) - and would probably helped by being more 'unique' in relation to the map. Ofc this goes for later choruses as well
02:35:082 (1,2,1,2,1,2) - The spacing is also unusually large here compared to the other sections.
04:30:749 (1,2) - These kicks also seem inconsistent
01:20:582 (2,3,4,5,1,2,3,4) - looks a bit ugly compared to other streams in the map
01:21:249 (1,2,3) - really intense and difficult compared to similar section at 02:41:249 (4,5) -
01:30:999 (8,1) - This feels like it could be emphasized more than it is, such as spacing, unstacking, etc.
02:57:082 (1,2,3,4,1,2,3,4) - this being more spaced (and disconnected) compared to 02:51:749 (1,2,1,2,1,2,1,2) - feels odd. The latter also feels underwhelming on its own
04:27:249 (2,3,4,5,1,2,3,4) - This stream feels somewhat underwhelming, feels like it could be more interesting
04:43:332 (4,5) - Might be debatable whether there's enough in the music to warrant a disconnect, especially given that they practically haven't occured before in the song. Also goes for other DCs in end
03:40:415 (1,1) - Kreygasm
SnowNiNo_
  • [Kaibutsu]
  1. 00:11:415 (1,2) - i suggest to larger the spacing so separate the 1/2 gap and this 1/1
  2. 00:16:249 (1) - i dont think the NC here is necessary since the sound isnt dat specific
  3. 00:17:749 - i wonder why u used x1.5 here but x1.0 at 00:07:082 - , both sound the same to me so they should be the same sv
  4. 00:05:749 - 00:16:415 - inconsistent nc usage
  5. 00:33:332 - how about the triple here, to fit ur structure here
  6. 01:03:415 (1,2,1,2) - slowly decreasing the spacing for express more to the music
  7. 01:13:415 (4) - 01:24:082 (4) - NC for consistent?
  8. 01:17:749 (1,2) - hmm double here is rly awkward to me, since double usually emphasis the sound at the blue tick (01:17:832 - ) , however the sound on blue tick isnt strong at all, so imo just a single slider is enough to express the drum sound here, and u didnt used it at the second kiai and the third, same 01:27:082 (1,2) - 01:28:415 (1,2) -
  9. 01:41:915 (1,2) - spacing here is a bit inconsistent to ur structure here
  10. 01:51:415 (2,3) - i dont rly suggest this structure, since u got similar things like 02:08:415 (1,2) - lol
  11. 01:56:415 - from this part, ur 1/4 spacing is a bit inconsistent, like 01:56:915 (4,5) - x0.35, 01:57:415 (8,9) - x0.64, 01:59:332 (2,3) - x0.41 and 02:02:749 (7,8) - x0.3, and 02:04:082 (7,8) - x0.45 lol, idk if its intended but it look rly messy to me
  12. 02:36:915 (3,4) - off blanket
  13. 02:57:082 - dont rly recommend spaced stream at the calm part, its hard to play if its not intended
thx for the suggestion :)
toybot
hey sorry for being late

00:47:415 (1) - mm i dont think the nc is that necessary here, players will likely not sliderbreak there since its pretty simple
00:53:415 (5,6) - 00:54:082 (2,3) - maybe space these out a little bit? stacking makes it look awkward af
01:07:749 (1,1) - shouldnt the first slider here be the faster one? its higher in pitch and volume, and would follow the decrease in the music better
01:17:749 (1,2) - i dont really get the logic behind these, it isnt backed up by any comprehensible sound and seems to just make the rhythm more complicated than it needs to be
01:28:415 (1,2) - similar to ^
01:37:749 - no point in changing it now but i wish that this part were a lot simpler. it would contrast really well with the next section where the music picks back up
02:29:249 (3) - surprised this hasnt popped up in any of the other mods yet, but this is 1/6
02:33:415 (1,2) - like 00:53:415 (5,6) -
02:45:582 (8,9,1) - this triplet looks like ass ngl
02:57:082 (1,2,3,4,1,2,3,4) - agree with others, this is pretty excessive
03:05:749 (1,2,1,2,1,2,1,2,1,2) - seemed a little bit random to go all 1-2 here, i thought you would keep building on the 03:04:749 (1,1) - pattern
03:28:749 (2) - uh i actually cant hear what this kicksliders supposed to follow
03:33:749 (1,2,3,4) - why not complement the previous 3 combos with the smallest ds here? like heck, you could try a pattern like this, which i think is really cool
04:12:582 (2,3,4,5) - rhythm here was very confusing, since you establish 1/2 spacing with 04:12:582 (2,3) - but then change to 1/4 with the same spacing
04:17:082 (1) - think you could go w/o drum hitsounds here
04:59:749 (4) - 05:00:082 (6) - NC these? its better visually imo

gl! edit: btw mod this plz https://osu.ppy.sh/s/664507
Topic Starter
-Tochi
Rakuen

Rakuen wrote:

Kaibutsu

  1. Why is there a break here XD? What do you mean :o
  2. 00:25:582 - I demand this to be clickable triplet uwu
    Breaks the slider pattern structure. A spontanous tripple here feels rather overemphasized.
  3. 00:27:499 (1) - Slider's too short, might as well just map cuz there's vocal
    Spinner? It's okay I think.
  4. 00:49:915 (2,3,4) - This might look uncomfortable, I'd just make it perfect overlap to introduce the triplets for this part of song 00:55:582 (2,3,4) - 00:59:582 (3,4,5) -
    Okay.
  5. 01:10:582 - This could be a hit for guitar rather than 01:10:749 - , there's barely any sound
    The entire section followed the drums, it would make not much sense to suddenly switch to guitar here. Also that the drum kinda echoes so this slider is fine as it is.
  6. 01:58:165 (2,3) - Hmm this is kinda hard to read for me tho
    It's a bad argument you gave, but adjusted due to other reasons.
  7. 02:57:082 (1,2,3,4,1,2,3,4,1) - I think you can use this for other parts of map, this part is a bit slow for jump stream This is to introduce the disconnections later in the map. It's to indicate that there's gonna be something similar to this, and it fits. Tho since many complained about this stream, I replaced the first part with kicksliders.
  8. 04:43:082 (1,2,3,4,5) - These jumping streams need to be introduced more on early parts of map, like for 02:51:749 (1,2,1,2,1,2,1,2,1) - They got introduced here 02:57:415 - and there's no stream at first KIAI? 0.0? Changed back to normal.

Good luck!

Mirash

Mirash wrote:

00:11:749 (2) - are you sure you don't want a nc here? follow point seem lame here lol. or maybe swap it with 00:11:415 (1) -
Followpoint looks fine here, it's intended. Nothing wrong with this I think.
00:25:665 (3,1) - also could swap for better looking
Starting an NC on blue tick would make very little sense here I'm afraid.
00:43:082 (1) - you didn't nc last note of the stream before :( Fixed! Swapped it with the next object.
00:47:415 (1) - such loud sound at blue tick is highlighting it too much and it sounds like there is nothing in the music that supports it, just hitnormal here is nice The blue tick here is the same sound as the white and red, so I don't see the problem on having it the same hitsound.
01:26:915 (4) - this jump is too much lol something with lower spacing will work better as for emphasis and for playing feedback, like https://i.imgur.com/ErcB2IG.png I think it's fine up there :D
02:47:749 (5) - is this hs on purpose? if yes 02:47:749 (5) - sounds empty, maybe just keep using previous hs pattern
Forgot to swich to drum sample for this one, thanks for finding it.
04:43:415 (5,5) - this stuff was hard in compare to all previous map, i almost missed it lol, i'd really just made a default stream here or place it closer.. Well, this part is the only place in the song where there's this sound, so I couldn't really make players expect it more than I did here 02:57:415 - and I think that it fits so well.
04:47:249 (2,3,4) - i don't feel the movement here, try something ctr H and J, so you need to move cursor upwards It's best the wait it is now imo.
05:01:082 (1) - https://i.imgur.com/gaW5FKt.png this tick can not be seen in gameplay, better move tail downwards a bit
I think that's subjective actually... It's visible and logical.

mulraf

mulraf wrote:

o/ from your m4m queue

General:
- audio file kbps is too large. "The bitrate of a beatmap's audio file must be no lower than 128kbps and no higher than 192kbps."Will fix.
- i think you're not supposed to turn on widescreen support if there's no sb?Yes, also fixed.

Kaibutsu:
- 00:25:665 (3) - it's a bit hard for me to grasp the logic behind your nc's. this applies to the whole map for me. for the most part it looks like you nc certain patterns or rhythms, then sometimes it looks like you use the downbeat again. maybe i'm just not seeing the big picture but to me it looks a bit random.
00:23:749 (1,2,1,2,1,2) - This is following the repeating sounds, after the piano kicks in, the feeling changes and it returns to regular NCing.
- 01:54:249 (2,3,4) - 1 - jump - 2,3. while for subsequent similar parts like 01:58:249 (3,1,2) - 1, 2 - jump - 3 is used. i don't think the song part is any different.
This is following the emphasis of vocal. 01:53:749 (1,2) - This is a long drag sound where it feels more intense from 01:54:415 (3,4,5) - and this is a more intense feeling, a sudden quicker feeling when she sings more.
- 02:51:749 (1,2,1,2,1,2,1,2) - why the rainbow nc?
Changed back to normal.
- 02:57:082 (1,2,3,4,1,2,3,4,1) - i don't know if the spaced stream fits that slow part. i also didn't really like it while playing. kinda subjective tho. It's not that slow/silent tbh, because of the hi-hats in the bg. But I changed it up a bit.
- 02:59:749 (1,2,3,4,1) - ^ Didn't change this one because I used kicksliders too.
- 03:32:082 (1,2,3) - looks fine aestethically. but if you listen to the song it resembles the part afterwards more than the one before. 03:30:082 (1,2,3,4) on the other hand sounds exactly like the other ones after this. in my opinion if you start at 03:29:749 (1) and let the pattern shift a bit more to the right, you can start with 03:30:082 (1,2,3,4) instead of 03:30:749 (1,2,3) for this pattern and rebuild it to what you did it before after there. i hope you get what i mean.
I don't get it. This build-up is perfectly fine...
- 04:05:749 (1,1) - i don't know about the overlap. the songs changing a little and they are shorter but might consider changing it up.
That's a 1/4 in between, the distance is fine here.
idk if i would call that a bat tbh :P
Was lazy to adjust SV, should be more obvious now.
sorry, tried to find more things but since the map is really, really good already and i'm not too well-versed yet (and i don't understand your nc system at all) this is all i could find :/

waefwerf

waefwerf wrote:

m4m from queue
my map: https://osu.ppy.sh/s/669692

[Kaibutsu]
00:30:582 (1,2,3) - Spacing seems large for being largely a filler rhythm in a quiet section I think the spacing it fine here. It looks and plays well imo.
00:53:415 (5,6) - This spacing is really hard to read and doesn't make much sense compared to how emphasis is normally done.
But the map is full of these...
00:54:249 (3,4) - ^
01:15:082 (1,2,1,2) - I get wanting to maybe have this be more intense than 01:12:415 (1,2,1,2) - but not the big difference made by having kicksliders here. It works really well at 01:25:749 (1,2,1,2,1,2) - and would probably helped by being more 'unique' in relation to the map. Ofc this goes for later choruses as well If you check the other kiais, I first made the 1-2 jumps and then used kicksliders afterwards. So it's basically to keep the consistency on which onjects I make on the same sounds.
02:35:082 (1,2,1,2,1,2) - The spacing is also unusually large here compared to the other sections.
Keep in mind that this is a collab. Inconsistencies happen. These are not major issues, but rather adds variations and fun.
04:30:749 (1,2) - These kicks also seem inconsistent
^
01:20:582 (2,3,4,5,1,2,3,4) - looks a bit ugly compared to other streams in the map The cuts in the stream are to emphasis the drums, so making a more normal stream here will seem out of place imo.
01:21:249 (1,2,3) - really intense and difficult compared to similar section at 02:41:249 (4,5) - They're basically almost the same concept, and as a collaboration some parts maybe be different but with same concepts.
01:30:999 (8,1) - This feels like it could be emphasized more than it is, such as spacing, unstacking, etc. I don't think it's necessary tbh, since it's a build up to the slow part.
02:57:082 (1,2,3,4,1,2,3,4) - this being more spaced (and disconnected) compared to 02:51:749 (1,2,1,2,1,2,1,2) - feels odd. The latter also feels underwhelming on its own I fixed this by making it similar to 03:02:465 (1,2,1,2,3,4,1) -
04:27:249 (2,3,4,5,1,2,3,4) - This stream feels somewhat underwhelming, feels like it could be more interesting This is not a normal stream lol.
It already feels interesting imo.

04:43:332 (4,5) - Might be debatable whether there's enough in the music to warrant a disconnect, especially given that they practically haven't occured before in the song. Also goes for other DCs in end There's no other part in the song with same sound, that's the reason to why it hasn't occurred exactly like this before. There's some places before this part with stream disconnection that shows that disconnections are also included in this map.
03:40:415 (1,1) - Kreygasm Kappa

Thanks everyone for the mods! I will apply the other mods as well later.
Battle
[diff]
  • check ur stacked stuff w/ slider ends and circles throughout
  1. 00:08:632 (1,2) - tbh it's triggering me that this is kinda close enough to be a blanket but not rly so can u move 2 away more lol
  2. 00:12:465 (1) - not really liking the 1/4 slider here, there isn't too much going on here so like, i don't get why there needs to be a more "rushed" movement to 2 when it's not too exciting
  3. 00:53:465 (5,6) - i dunno the lack of space between objects here makes it feel clustered and messy, and can slightly hinder readability, maybe do a slightly offset thing like this
  4. 01:51:465 (2,3) - i mean if u don't fix something like above, at least fix it for the ones w/ really short slider bodies cuz for stuff like these it's a lot easier to mistake for two circles since the slider body kinda just barely peeks out
  5. 02:01:299 (5,6) - hitsounds here sound rly awk compared to the song
  6. 04:06:465 (1,1) - blanket z
  7. 04:43:132 (1,2,3,4,5) - jumpstream here kinda just doesn't feel like it fits, you had pretty smooth movement for the kinda post-chorus here and then you throw in a jump that's like also against the implied flow of the stream so zz
    05:01:132 (1) - slider ticks could be quieter
not really too much but then again, some of the 1/4s during the chorus like 02:34:465 (4,5,6) - and 02:37:965 (2,3,4) - kinda just sound overdone (since it's kinda overmapped lol), plus the last chorus despite the pitch being really high didn't feel too much different than the other kiais, and the post chorus part felt more fast-paced and intense than the last chorus so like rip
Topic Starter
-Tochi

Battle wrote:

[diff]
  • check ur stacked stuff w/ slider ends and circles throughout
    it's caused by the editor not being able to handle non-gridsnapped object positions. will fix if it's really off, otherwise it should have absolutely no effect while playing.
  1. 00:08:632 (1,2) - tbh it's triggering me that this is kinda close enough to be a blanket but not rly so can u move 2 away more lol
    nope. we just have different views for slider structuring and aesthetics.
  2. 00:12:465 (1) - not really liking the 1/4 slider here, there isn't too much going on here so like, i don't get why there needs to be a more "rushed" movement to 2 when it's not too exciting
    for me it is exiting, climax from the trumpet sound is quite loud.
  3. 00:53:465 (5,6) - i dunno the lack of space between objects here makes it feel clustered and messy, and can slightly hinder readability, maybe do a slightly offset thing like this
    it's intended. readability isn't an issue.
  4. 01:51:465 (2,3) - i mean if u don't fix something like above :o , at least fix it for the ones w/ really short slider bodies cuz for stuff like these it's a lot easier to mistake for two circles since the slider body kinda just barely peeks out
    these kinds of slider-end stackings appear throughout the difficulty, so it's consistent while also being intended to be mapped so.
  5. 02:01:299 (5,6) - hitsounds here sound rly awk compared to the song
    feels completely normal to me.. it's highlighting the guitar
  6. 04:06:465 (1,1) - blanket z
    okay
  7. 04:43:132 (1,2,3,4,5) - jumpstream here kinda just doesn't feel like it fits, you had pretty smooth movement for the kinda post-chorus here and then you throw in a jump that's like also against the implied flow of the stream so zz
    fixed
  8. 05:01:132 (1) - slider ticks could be quieter
    okay
not really too much but then again, some of the 1/4s during the chorus like 02:34:465 (4,5,6) - and 02:37:965 (2,3,4) - kinda just sound overdone (since it's kinda overmapped lol), plus the last chorus despite the pitch being really high didn't feel too much different than the other kiais, and the post chorus part felt more fast-paced and intense than the last chorus so like rip
feels fine to me..
Thanks for the mod! Remapped some parts.
Topic Starter
-Tochi
answered pretty late, but I applied the things we fixed before applying Battle's mod.

SnowNiNo_

SnowNiNo_ wrote:

  • [Kaibutsu]
  1. 00:11:415 (1,2) - i suggest to larger the spacing so separate the 1/2 gap and this 1/1
    there is absolutely no issue with this.
  2. 00:16:249 (1) - i dont think the NC here is necessary since the sound isnt dat specific
    pattern separation.
  3. 00:17:749 - i wonder why u used x1.5 here but x1.0 at 00:07:082 - , both sound the same to me so they should be the same sv
    listen to bass...
  4. 00:05:749 - 00:16:415 - inconsistent nc usage
    your logic behind nc'ing is far behind.
  5. 00:33:332 - how about the triple here, to fit ur structure here
    I didn't do it on the other parts, so it's not necessary to do it here.
  6. 01:03:415 (1,2,1,2) - slowly decreasing the spacing for express more to the music
    remapped.
  7. 01:13:415 (4) - 01:24:082 (4) - NC for consistent?
    Nah, the pattern basically ends after the triple, so no need to continue the NC pattern.
  8. 01:17:749 (1,2) - hmm double here is rly awkward to me, since double usually emphasis the sound at the blue tick (01:17:832 - ) , however the sound on blue tick isnt strong at all, so imo just a single slider is enough to express the drum sound here, and u didnt used it at the second kiai and the third, same 01:27:082 (1,2) - 01:28:415 (1,2) -
    Fixed in other mod.
  9. 01:41:915 (1,2) - spacing here is a bit inconsistent to ur structure here
    spacing due to vocal triggering into new section.
  10. 01:51:415 (2,3) - i dont rly suggest this structure, since u got similar things like 02:08:415 (1,2) - lol
    irrelevant. i've been using it often so it's not inconsistent.
  11. 01:56:415 - from this part, ur 1/4 spacing is a bit inconsistent, like 01:56:915 (4,5) - x0.35, 01:57:415 (8,9) - x0.64, 01:59:332 (2,3) - x0.41 and 02:02:749 (7,8) - x0.3, and 02:04:082 (7,8) - x0.45 lol, idk if its intended but it look rly messy to me
    fine to me.
  12. 02:36:915 (3,4) - off blanket
    remapped.
  13. 02:57:082 - dont rly recommend spaced stream at the calm part, its hard to play if its not intended
    I changed it a bit in previous mod, also it's intended.
thx for the suggestion :)

toybot

toybot wrote:

hey sorry for being late

00:47:415 (1) - mm i dont think the nc is that necessary here, players will likely not sliderbreak there since its pretty simple
I think it's more about how clear you can see the SV changing, so I put an NC because of how the SV on that slider changes drastically.
00:53:415 (5,6) - 00:54:082 (2,3) - maybe space these out a little bit? stacking makes it look awkward af
fine to me, it's intended.
01:07:749 (1,1) - shouldnt the first slider here be the faster one? its higher in pitch and volume, and would follow the decrease in the music better
fixed.
01:17:749 (1,2) - i dont really get the logic behind these, it isnt backed up by any comprehensible sound and seems to just make the rhythm more complicated than it needs to be
Fixed in previous mod.
01:28:415 (1,2) - similar to ^
^
01:37:749 - no point in changing it now but i wish that this part were a lot simpler. it would contrast really well with the next section where the music picks back up
fine tbh.
02:29:249 (3) - surprised this hasnt popped up in any of the other mods yet, but this is 1/6
Fixed, thanks for noticing!
02:33:415 (1,2) - like 00:53:415 (5,6) -
same answer as before.
02:45:582 (8,9,1) - this triplet looks like ass ngl
remapped.
02:57:082 (1,2,3,4,1,2,3,4) - agree with others, this is pretty excessive
Fixed from other mods.
03:05:749 (1,2,1,2,1,2,1,2,1,2) - seemed a little bit random to go all 1-2 here, i thought you would keep building on the 03:04:749 (1,1) - pattern
Remapped.
03:28:749 (2) - uh i actually cant hear what this kicksliders supposed to follow
there is a discord notification sound here. quite obvious imo.
03:33:749 (1,2,3,4) - why not complement the previous 3 combos with the smallest ds here? like heck, you could try a pattern like this, which i think is really cool
no, because these were following piano instead.
04:12:582 (2,3,4,5) - rhythm here was very confusing, since you establish 1/2 spacing with 04:12:582 (2,3) - but then change to 1/4 with the same spacing
nc'd a bit so it should be less confusing now.
04:17:082 (1) - think you could go w/o drum hitsounds here
sounds worse with soft-hitnormal sample.
04:59:749 (4) - 05:00:082 (6) - NC these? its better visually imo
keeping current. since if I NC here it would cause inconsistency with the part just right before it.

gl! edit: btw mod this plz https://osu.ppy.sh/s/664507

thanks for the mods!
BanchoBot
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