congratulations on breaking ctb :^)
Skystar wrote:
I slept through the party
one told me it just happened
I jumped over the bed
grats!!
idk honestly with clearer hitsounds it was extremely easy to hear when watching the map tbhNaotoshi wrote:
it was hard to detect cuz when u MA it u have to set it to 1/16th cuz theres a ton of 1/16th intended snaps lol
Theaceae wrote:
Actually wait 03:16:131 (1) is snapped to 1/16 in EX EX fucj sorry for this stupid mistake, fixed.
EDIT: I feel like this issue was hard to detect mainly because of the hitsound volume. I understand that you probably did quieter hitsounds because of the buzz sliders, so maybe have 2 samples or something? I only realized the slider i linked after watching it in ctb with different hitsounds and hearing a delay
Naotoshi wrote:
change kawa's diff to Kawa's EX ..
fieryrage wrote:
03:27:487 (1) - why is this like 0% volume on moechos xd check 00:12:233 (1) - in case of you missed it and come up with that in a sudden at later part. and that's because she do not want to emphasis those addtional taiko beats stronger than common drum track, so that volume setting shall be in that low level.
2zz wrote:
kyk ex
02:28:504 (3,4,1) - and 03:15:453 (2,3,4) - broken stacks this is an editor bug which happened when you save the progress of your map and then some objects will be moved a bit. that will countinue happening however you fix things like this, so just ignore those nazi issues, it won't effect the map itself really much.
nokd
UndeadCapulet wrote:
this time i looked at the map!
UndeadCapulet wrote:
buffering literally goes against the song in every conceivable way, please stop telling people to do it
Sent from my iPhoneUndeadCapulet wrote:
what
it doesnt matter if a buzz is buffered or not, the chance of getting a sliderbreak from a reverse arrow cutting out the hitwindow is the same
buffering only affects when you can leave a buzzslider, if anything it makes it harder for people to click early. the only way to keep that hitwindow-clipping from happening is by not using buzzsliders at all
people dont buffer buzzsliders to make clicking the next object easier, they buffer them so they dont have to hold their key down the entire time until the next object