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Your top 10, most underrated players!

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Aqo

Tanzklaue wrote:

also, getting 99% on 200 BPM is harder than 92% on 240 BPM, since OD gets more forgiving on higher speeds.
it doesn't work like that, what you just said is only true for holding streams accurately, not all the other aspects of accuracy

i.e. it's easier to full 300 a stream on higher bpms than lower ones while being less stable on it. But that's not all there is to accuracy. Everything else becomes way harder the higher the bpm gets.

And there are no "players who get bad accuracy on all speeds" that anybody would mention here.
When people say "speed players" they refer to players like TTTL who is famous for a bunch of 93%~95% DT plays. And this guy is AMAZING at accuracy, he has 99.5% nomod plays on maps with less than top50 FCs, and HRHD plays with over 95% on hard stream maps.
Soarezi
CXu
H4ppySt1ck
SapphireGhost
Peachick
Sasakure
Dragonhuman
wobeinimacao

can't really figure out the rest
CXu
I wasn't talking about known players at all. I was just saying that generally, since speed > accuracy in terms of which skills are praised in this community, speed players are generally overrated compared to accuracy/consistency players.

Well, but since we're talking about it: generally speaking, accuracy/consistency players are capable of high-accing maps in their comfort bpm zone and down, always. If said player can't do, say 200bpm due to speed limit, then yes he'll get bad accuracy. That's because he can't keep up with the speed. He can play lower bpm though, because he in general is good at keeping rhythm, and is consistent throughout all maps he can play. If said player then gets a speed boost, he will instantly get high accuracy on higher bpm maps, because his accuracy is already built-in.

Then you have speed players, who can play 250bpm like it's "nothing" (probably not "nothing" but you get the idea). They do great at high bpm maps, some get scores in general in the 94-95% range, whereas some even go into high-acc such as 98%+. The problem is when these players play slower maps; they tend to overshoot or misread a lot, because they're way too used to playing higher bpm. They might get accuracies all the way down to 88% or lower on a regular 160~180bpm map. That's when they lack consistency in what they do, because it's not a physical limit that makes them loose accuracy as it is with the players I described above.

The best players in this game are those who are both; they are both capable of playing really high-bpm maps, as well as keeping consistency and accuracy within a whole range of different BPMs. Just because a player plays shitfast maps such as TTTL, doesn't mean he is a general "speed player", or at least that's not whom I'm referring to. Most of the known speed players tend to be quite consistent also on lower-bpm maps, so they fall under both cathegories, and are probably uuusually getting the attention/rating they deserve. But when you get to pure speed players, I think most people rate them way too much than pure accuracy/consistency players in this community.

Meh something like that.

Edit: @Soarezi: I'm probably more overrated than underrated tbh. I don't even play much anymore and all I do is some random stuff that no one feels like wasting time on doing.

Edit2: Just for the sake of it.

Aqo wrote:

I don't get this view of separating speed and accuracy. - They are two different things, one dependant on physical ability, the other on mental ability.
"Speed players" are players who are known for being able to do fast plays that other players can't. When they play easier stuff they get great accuracy on it which is either on par or better than others. The only difference between a "speed player" and an "accuracy player" is that the latter only plays easier maps. - Speed players, at least those I refer to, are those who either don't get great accuracy on high-bpm maps, or gets low accuracy on lower-bpm maps, or both.

Getting accuracy on faster maps is harder. It takes a lot more accuracy skill to get 92% on 240bpm than to get 99% on 200bpm. "speed" players are not worse at accuracy. - No it doesn't take more "accuracy skill" to get 92% on 240bpm. I can easily do 240bpm and get high accuracy as long as my stamina allows me to. Getting high accuracy on higher speeds is the exact same thing as getting them on lower speeds. Accuracy is a mental thing; make your finger click on time. If you have great accuracy, it's only when you're physically limited that you get bad accuracy at high-speed play.

Also, PeaChick is underrated. - Probably every other japanese player as well.
-GN

CXu wrote:

Most accuracy and consistency players. (as opposed to speed-players, who tends to get overrated).
read: oscar
Winshley

CXu wrote:

Most accuracy and consistency players. (as opposed to speed-players, who tends to get overrated).
... me?

*hides* :roll:
Kanye West

-GN wrote:

CXu wrote:

Most accuracy and consistency players. (as opposed to speed-players, who tends to get overrated).
read: oscar
oscar is a beast

so is zisam
fartownik
@CXu: Your argument is valid only for a small group of players. Most of the 'speed' players, as you call them, can do pretty much the same scores as the accuracy players if they put the same amount of effort into trying. An accuracy player spends 20 retries to SS a nomod map, a 'speed' player spends 20 retries to FC a 240bpm map. Which is better? I think FCing a fast-as-fuck map is better than SSing a regular Insane. The acc players are praised for the accuracy that every good speed player can do, which is OVERRATING.
Lapis-

fartownik wrote:

@CXu: Your argument is valid only for a small group of players. Most of the 'speed' players, as you call them, can do pretty much the same scores as the accuracy players if they put the same amount of effort into trying. An accuracy player spends 20 retries to SS a nomod map, a 'speed' player spends 20 retries to FC a 240bpm map. Which is better? I think FCing a fast-as-fuck map is better than SSing a regular Insane. The acc players are praised for the accuracy that every good speed player can do, which is OVERRATING.

this x10000000
kriers

fartownik wrote:

@CXu: Your argument is valid only for a small group of players. Most of the 'speed' players, as you call them, can do pretty much the same scores as the accuracy players if they put the same amount of effort into trying. An accuracy player spends 20 retries to SS a nomod map, a 'speed' player spends 20 retries to FC a 240bpm map. Which is better? I think FCing a fast-as-fuck map is better than SSing a regular Insane. The acc players are praised for the accuracy that every good speed player can do, which is OVERRATING.
I don't think you're referring to most speed players, but a smaller group of genuinely good players that prefer to play fast maps over SSing nomods, such as yourself. There's absolutely not harm done in that, however, players would often seek to improve their speed before their accuracy thanks to what is regarded as skill these days, and also because playing fast maps is often very addicting.
Because of this, it's not unlikely to come across a lot of players that, although they are able to play fast maps with okay accuracy, can't really improve this accuracy when they try the same map on nomod. That being because the AR is too low, or the BPM is too low is no excuse. It's simply a lack of skill.

Take this mapset https://osu.ppy.sh/b/146372 for instance. I think there's a high probability that some of the players who impressively managed to FC this map with DT would not have been able to SS it with nomod nor with hidden or get a decent accuracy with HR. This is where accuracy players become underrated.
Tshemmp
I have a few friends who regularly beat me on high bpm (240 upwards) maps because I just can't keep up properly. But when it comes to medium bpm maps (around 190) I nearly always beat them because of better accuracy.
Winshley
jesus1412: https://osu.ppy.sh/b/35015 First on Top 40 with no mods. :P
silmarilen

Winshley wrote:

jesus1412: https://osu.ppy.sh/b/35015 First on Top 40 with no mods. :P
more like first to nomod, the other guy is a cheater
buny

silmarilen wrote:

Winshley wrote:

jesus1412: https://osu.ppy.sh/b/35015 First on Top 40 with no mods. :P
more like first to nomod, the other guy is a cheater
it is pretty easily passable if you can read low ar + spam keys
thelewa
It's definitely easy to pass taking into consideration that the only one who passed it is a person who cannot in any way read low AR

Also, Four Dimensions is an easy map to SS, all you need to be able to do is stream fast
silmarilen
yes easy to pass, thats why after 3.5 years it's only been done once
thelewa
it's easy to levitate all you need to be able to do is defy gravity
silmarilen
its easy to move through solid mass, all you need to be able to do is move all atoms seperately
Aqo

thelewa wrote:

It's definitely easy to pass taking into consideration that the only one who passed it is a person who cannot in any way read low AR
you don't even know

jesse is the EZ master now

you really haven't caught up to anything have you
jesse1412
It's easy being me 8-)
Kanye West
it's not easy being green
Supbads

Kanye West wrote:

it's not easy being green
if that's not from VVVVVV then I have no idea from where it is.. also "Positive force"

and for the 10 most underrated players I can say :
HS
H4ppySt1ck
HappyStick
FubarHS
HS
HS
HS
HS
HS?

Thelewa
Anhedonia
MillhioreF

Amazing low AR skills 。◕‿◕。
a newbie
H4ppySt1ck
Elysion <3
Naikaze
I don't get how H4ppySt1ck is still considered underrated.

What about heat?
buny

silmarilen wrote:

yes easy to pass, thats why after 3.5 years it's only been done once
most maps with small circles and low ar's tend to not be played until a high score is reached
otherwise you're just generalising all the maps that are mapped with an old fashion "hard to pass".

Also i doubt many people would play tag4 more than 5 times considering how frustrating it is to play due to its consistency
Tanzklaue

buny wrote:

silmarilen wrote:

yes easy to pass, thats why after 3.5 years it's only been done once
most maps with small circles and low ar's tend to not be played until a high score is reached

otherwise you're just generalising all the maps that are mapped with an old fashion "hard to pass".
he said a map that was passed by only one guy is hard to pass.

a map that only one player passed is probably hard to pass, else there would be more passes on it.

there is nothing else to say, really.
Callum
~
buny
obviously you have to retry a lot of times to pass the spammed parts, so my statement does relate to this.
how many people do you think would go research what circles to hit to keep yourself alive? a lot of players didn't even bother putting much dedication for a no mod play because
1. it's an approved map, score didn't matter, lots of approved maps have low passes/fc
2. it's tag4, a lot of people won't play maps they don't like and honestly playing it single player is crap. I'm sure tag4 maps would have a lot more passes if they actually rewarded a player for a score, but even with pp system you'd still get 0 pp since you need a high accuracy to gain a good amount of pp
3. it's an old style map, with small circles and low ar and mapped "djpop style". a lot of people i talked to despise djpop maps.
4. you can gain a higher score with a mod on. i'm sure plenty people could do kyoto dt or bloody night dt but they have old scores that they can't override with the mod.

Also i'll try to get a pass during this week if i can get on some more; all i have to do is go in editor and practice hitting the 2nd note and i'll live.
jesse1412

buny wrote:

obviously you have to retry a lot of times to pass the spammed parts, so my statement does relate to this.
how many people do you think would go research what circles to hit to keep yourself alive? a lot of players didn't even bother putting much dedication for a no mod play because
1. it's an approved map, score didn't matter, lots of approved maps have low passes/fc
2. it's tag4, a lot of people won't play maps they don't like and honestly playing it single player is crap. I'm sure tag4 maps would have a lot more passes if they actually rewarded a player for a score, but even with pp system you'd still get 0 pp since you need a high accuracy to gain a good amount of pp
3. it's an old style map, with small circles and low ar and mapped "djpop style". a lot of people i talked to despise djpop maps.
4. you can gain a higher score with a mod on. i'm sure plenty people could do kyoto dt or bloody night dt but they have old scores that they can't override with the mod.

Also i'll try to get a pass during this week if i can get on some more; all i have to do is go in editor and practice hitting the 2nd note and i'll live.
I've seen quite a few top players try to pass and they spent much longer than me trying. It's not because people don't want to waste time trying, it's because they can't/couldn't. I can name 3 great players who tried so I can only imagine how many others have tried that no one is aware of.

My pass took an entirely different approach to the map, there is NO WAY you will get through by just spamming "some of the notes".

If you must know, I made my own custom skin for the map, I spent about 30 minutes trying to learn the 2nd spam part (which is 1/4, the first set are only 1/3) and then I spent about 20 minutes trying. I passed the 1/4 spam and failed after and thought I had no chance of doing it again but alas the next day I passed the 1/4 spam in 2 or 3 tries and luckily had learnt the pattern at the end because it was so frustrating.

The only reason that replay is good is because I brought new tactics to the table for the map and succeeded. I like to call it tagtics, ways of passing maps without aiming to hit every note.

tl;dr utage is hard I am the best #1 player ever and gl passing a map that some of the best player's can't pass.
Naikaze

Callum Melville wrote:

Gatyaa420 wrote:

I don't get how H4ppySt1ck is still considered underrated.

What about heat?
http://www.youtube.com/watch?v=f9NHHajavVs

http://www.youtube.com/watch?v=xqEin0e_ ... e=youtu.be
I still don't get how H4ppySt1ck is UNDERRATED.

I know he's pro, but he's not UNDERRATED anymore.
silmarilen
yeah the h4ppyst1ck is underrated era is over, he's now among the acknowledged pro's (and i personally think his eighto fc is more impressive than his world's end DT pass but thats because fore me fc>pass)
jesse1412

silmarilen wrote:

yeah the h4ppyst1ck is underrated era is over, he's now among the acknowledged pro's (and i personally think his eighto fc is more impressive than his world's end DT pass but thats because fore me fc>pass)
Worlds end dt is so easy compared to eighto fc yo.
silmarilen
where did i say that?
winber1
me i shud b rank 794 not 795 i so undratd
Naikaze
i is also undratd
winber1
yea wtf, gatyaa shud b rank 1159

!!!???!@
Naikaze
dis gaym rangk suks!!!?!2!+one!
Staiain
Definitely oscar, his stream accuarcy is up there with the very best players most of the time
Naikaze
You're also underrated, Staiain.
LTTP
cookiezie
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