I wasn't talking about known players at all. I was just saying that generally, since speed > accuracy in terms of which skills are praised in this community, speed players are generally overrated compared to accuracy/consistency players.
Well, but since we're talking about it: generally speaking, accuracy/consistency players are capable of high-accing maps in their comfort bpm zone and down, always. If said player can't do, say 200bpm due to speed limit, then yes he'll get bad accuracy. That's because he can't keep up with the speed. He can play lower bpm though, because he in general is good at keeping rhythm, and is consistent throughout all maps he can play. If said player then gets a speed boost, he will instantly get high accuracy on higher bpm maps, because his accuracy is already built-in.
Then you have speed players, who can play 250bpm like it's "nothing" (probably not "nothing" but you get the idea). They do great at high bpm maps, some get scores in general in the 94-95% range, whereas some even go into high-acc such as 98%+. The problem is when these players play slower maps; they tend to overshoot or misread a lot, because they're way too used to playing higher bpm. They might get accuracies all the way down to 88% or lower on a regular 160~180bpm map. That's when they lack consistency in what they do, because it's not a physical limit that makes them loose accuracy as it is with the players I described above.
The best players in this game are those who are both; they are both capable of playing really high-bpm maps, as well as keeping consistency and accuracy within a whole range of different BPMs. Just because a player plays shitfast maps such as TTTL, doesn't mean he is a general "speed player", or at least that's not whom I'm referring to. Most of the known speed players tend to be quite consistent also on lower-bpm maps, so they fall under both cathegories, and are probably uuusually getting the attention/rating they deserve. But when you get to pure speed players, I think most people rate them way too much than pure accuracy/consistency players in this community.
Meh something like that.
Edit: @Soarezi: I'm probably more overrated than underrated tbh. I don't even play much anymore and all I do is some random stuff that no one feels like wasting time on doing.
Edit2: Just for the sake of it.
Aqo wrote:
I don't get this view of separating speed and accuracy. - They are two different things, one dependant on physical ability, the other on mental ability.
"Speed players" are players who are known for being able to do fast plays that other players can't. When they play easier stuff they get great accuracy on it which is either on par or better than others. The only difference between a "speed player" and an "accuracy player" is that the latter only plays easier maps. - Speed players, at least those I refer to, are those who either don't get great accuracy on high-bpm maps, or gets low accuracy on lower-bpm maps, or both.
Getting accuracy on faster maps is harder. It takes a lot more accuracy skill to get 92% on 240bpm than to get 99% on 200bpm. "speed" players are not worse at accuracy. - No it doesn't take more "accuracy skill" to get 92% on 240bpm. I can easily do 240bpm and get high accuracy as long as my stamina allows me to. Getting high accuracy on higher speeds is the exact same thing as getting them on lower speeds. Accuracy is a mental thing; make your finger click on time. If you have great accuracy, it's only when you're physically limited that you get bad accuracy at high-speed play.
Also, PeaChick is underrated. - Probably every other japanese player as well.