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yuzuca* - Kioku no Umi

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Topic Starter
S h i o n
To Megurine Luka :
Never mind because no one is wrong. >.<
Thanks for star ~

To My1:
I know your feeling of posting in English. And I don't think repeating the error modders have pointed out is a kind of waste of time. That just proves that that error is a really one, right ?


We all want to improve and discuss things through this forum, right? I really don't know how comes the argument...
Since no one has malice towards anyone else, let's stop it and turn to the map itself , ok?
Megurine Luka
真是晦气o.o射个星都会被讨嫌~
Mod来冲喜o.o(误

[General]

seeing none

[Normal]

00:28:071 (1) - 我个人比较倾向于用whistle o.o fin有点吵
00:32:743 (2) - 拉丑了O.o调整一下吧
00:34:218 (4) - 这里开始 http://puu.sh/8Kdi 试试看这个
00:46:022 (x) - add circle
00:46:267 (1) - 开始的clap有点违和O.o
00:56:595 (1) - 从这里开始 http://puu.sh/8Kdy 这样试试看
01:01:513 (3) - 最好声音降一点,这边是副歌前的起势,不需要这么响的whistle音
01:22:169 (3) - 试试看 http://puu.sh/8KdT

后面没啥问题O.o

[Collab]

To Kiiwa: Mainly hitsound issue and hard to explain in English, So I will use Chinese and tell Shion. Don't worry about your part. It's very good :D.

00:20:940 (4) - 把前一个slider的尾部正好完全叠在这个slider上,类似于 http://puu.sh/8Kep,如果可以的话最好上一个也这么处理
00:33:727 (1) - 这边开始的音效,因为总体歌曲还是处于比较轻的,然后你前面除了过渡段使用的clap,之前一直是轻whistle,所以突然变成所有白线上都有clap会觉得有点多余了。可以考虑二白线whistle四白线clap。这样比较柔和过渡的也比较顺畅ovo
01:44:792 (1) - 然后这里就可以二四白线clap了~。全部clap感觉很不和谐XD,然后后面的部分最好使用差不多的音效,现在音效感觉反差很大;_;
01:56:104 (6) - 往下一格~跟前面的circle对应~
02:27:579 (2) - 这个其实可以往上摆,造成slider越拉越大的效果



嗯没了>.<
超美的图
Topic Starter
S h i o n

Megurine Luka wrote:

真是晦气o.o射个星都会被讨嫌~ 摸摸~
Mod来冲喜o.o(误

[General]

seeing none

[Normal]

00:28:071 (1) - 我个人比较倾向于用whistle o.o fin有点吵 ok
00:32:743 (2) - 拉丑了O.o调整一下吧 fixed
00:34:218 (4) - 这里开始 http://puu.sh/8Kdi 试试看这个 试了下不错,但是鉴于后面00:35:940 (1,2,3,4) 这组缓慢的节奏(长slider) 还是不改了
00:46:022 (x) - add circle 加了的话 感觉spinner完有点急...
00:46:267 (1) - 开始的clap有点违和O.o 好. clap加在了身和尾 并降低了音量>< 顺便改了这个:01:31:513 (2)
00:56:595 (1) - 从这里开始 http://puu.sh/8Kdy 这样试试看 其实是一样的节奏吧~
01:01:513 (3) - 最好声音降一点,这边是副歌前的起势,不需要这么响的whistle音 好. 顺便调整了下附近的音量
01:22:169 (3) - 试试看 http://puu.sh/8KdT 抱歉..几个节奏方面的建议都没改 个人风格不同么..

后面没啥问题O.o

[Collab]

To Kiiwa: Mainly hitsound issue and hard to explain in English, So I will use Chinese and tell Shion. Don't worry about your part. It's very good :D.

00:20:940 (4) - 把前一个slider的尾部正好完全叠在这个slider上,类似于 http://puu.sh/8Kep,如果可以的话最好上一个也这么处理 Kiiwa'style ~? 并且她也特地关照我要那么放... ><
00:33:727 (1) - 这边开始的音效,因为总体歌曲还是处于比较轻的,然后你前面除了过渡段使用的clap,之前一直是轻whistle,所以突然变成所有白线上都有clap会觉得有点多余了。可以考虑二白线whistle四白线clap。这样比较柔和过渡的也比较顺畅ovo
01:44:792 (1) - 然后这里就可以二四白线clap了~。全部clap感觉很不和谐XD,然后后面的部分最好使用差不多的音效,现在音效感觉反差很大;_; 嗯..其实音效是她下的.. 其实应该就是想达到这个反差的效果,我也比较喜欢 , 不过这个已经被很多人吐槽了T.T
01:56:104 (6) - 往下一格~跟前面的circle对应~ 好.
02:27:579 (2) - 这个其实可以往上摆,造成slider越拉越大的效果 hmm.. 好像不错也 Kiiwa同意的话就改~



嗯没了>.<
超美的图
:) 感谢大力支持 ><
pianiac
collab

00:17:989 (4) - shorten it, end at white tick (it sounds really weird to me )
00:22:907 (2) - move it away....cant see the reason you stack
00:30:776 (1) - you know to silence it, but i think you should just delete it
01:02:497 (2) - jump it
01:09:382 (1) - jump it
01:31:759 (3) - shorten it and add a repeat
01:36:677 (3) - move it to previous combo's note 1 place..and change notes after it?
01:40:120 (1,2,1) - boring to stack so much
01:52:415 (3,4,5,6) - why stack?
02:09:382 (6) - ctrl + R this one
02:31:022 (1,2,3) - make spacing larger and change some pattern
02:47:620 (4) - add note...weird arrangement though
02:49:464 (2,1) - why change spacing like this?


taiko
00:21:063 (20) - add a note
00:25:981 (42) - add a note
00:30:776 (65,66) - alternate hitsound
00:34:710 (84) - whistle
00:41:349 (116) - add note...
01:03:849 (215) - add note at here, make the next three become two?
01:48:972 (20,21,22,23,24) - move this to the previous white tick?
01:59:669 (71) - remove whistle?


mmm thats all
Topic Starter
S h i o n

pianiac wrote:

collab

01:02:497 (2) - jump it no
01:09:382 (1) - jump it no
01:31:759 (3) - shorten it and add a repeat then it will sound strange noisy to me
01:52:415 (3,4,5,6) - why stack? i don't know.. maybe i feel like a stack here
02:31:022 (1,2,3) - make spacing larger and change some pattern I will do this if someone else thinks so.
02:47:620 (4) - add note...weird arrangement though 3+3 so not adding one.
02:49:464 (2,1) - why change spacing like this? just a jump ?

Other parts are Kiiwa's

mmm thats all
:) Thanks for mod~
No_Gu
request from my queue

累死了- -这已经连续第八张了

normal
00:32:005 (1) - 开头finish
01:10:366 (4) - ^
01:26:104 (3) - ^
02:10:120 (3) - 加长一格然后结尾whistle
02:38:890 (5) - 中间whistle

collab
01:26:595 (7) - 60%
01:56:595 (7) - finish
不用custom hitsound吗


做的很好没什么挑的- -M4M就中文吧
Topic Starter
S h i o n

No_Gu wrote:

request from my queue

累死了- -这已经连续第八张了 辛苦..

normal
00:32:005 (1) - 开头finish ok
01:10:366 (4) - ^
01:26:104 (3) - ^ 这2个不加了
02:10:120 (3) - 加长一格然后结尾whistle good idea ><
02:38:890 (5) - 中间whistle ok

collab
01:26:595 (7) - 60% fixed
01:56:595 (7) - finish 加了 50%的
不用custom hitsound吗 嗯 一开始没放sliderslide 再用就要重新弄音效了 懒了


做的很好没什么挑的- -M4M就中文吧
谢谢mod
M4M明天应该会来...
kanpakyin
As per your request:

[Storyboard]
  1. 03:10:120 (x) - 這個有點突然,試試fade出來,這樣會自然得多.
[Normal]
Beatmap design/suggestion
(These are totally suggestion only,you can ignore them if you disagree.)
  1. 00:22:415 (4) - 在這裏加個New combo?為了平衡這堆combo的combo長度
  2. 00:27:825 (x) - 感覺在這裏加個note會舒服很多,因為這裏還有人在唱
  3. 00:34:710 (5) - 為甚麼要在這裏放note? Vocal/Music都不在這裏出現,於是會有違和感,我建議把這slider移到00:34:956 - 聽上去會舒服多
  4. 01:21:923 (x) - 在這裏加個note?要不就像前面一樣用slider代替,這裡用1/1確實不好聽
  5. 01:54:382 (4) - 在這裏加個New combo?為了平衡這堆combo的combo長度
  6. 01:58:563 (1,2) - (nazi)(1.2)-還沒完全平衡.試試作一下微調?
Hitsound
(These are totally my thought only,it base on my taste,feel free to ignore them)
  1. 00:52:415 (2) - 在Slider的尾巴移走whistle,在開頭加上whistle.
  2. 01:15:284 (2) - 你是不是在這裏漏了clap?因為你在Kiai開始之後就2.4拍clap,如果漏了就加上去把
  3. 02:40:612 (2) - 在(2)-的開頭加上whistle?加了之後聽感很不錯
  4. 02:44:546 (3) - 在Slider上加上whistle,注意不要整條Slider加,要加的話就在沒個折點上加,不然會多製造了一層噪音.
  5. 03:00:284 (1) - 為甚麼不和之前的造成一樣的?我指的是音效
[Collab]
*Since this diff was made by Kiiwa and S h i o n,so I'll mod this in english

Difficulty setting
(I suggest the difficulty setting for better gameplay.)
  1. AR-1? Because this was a slow and calm song,so used AR8 was a little bit weird.
Beatmap design/suggestion
(These are totally suggestion only,you can ignore them if you disagree.)
  1. 00:17:005 (2,3) - (design)Probably make these slider more curve?It looks much better after change.
    353,104,17005,2,0,B|354:52|283:32,1,95
    272,120,17497,2,0,B|224:88|152:120,1,95,0|2
  2. 00:17:989 (4,1) - The rhythm was a little bit strange T_T I 'm wondering why you want to make this.I think sth like 1/1 is really good enough!
  3. 01:53:399 (6) - (Design)I guess you need to fix the shape of the slider.Try to improve it?sth like this:
  4. 01:55:858 (1,2) - Why reduced the spacing suddenly?It was really awkward during played.
Hitsound
(These are totally my thought only,it base on my taste,feel free to ignore them)
  1. 01:01:513 (1) - Try to adjust the volume to 50%?30% is too low in my opinion.
  2. 01:31:759 (3) - Try to make the green line to N1 40%?That sounds much better!
That's it!
Topic Starter
S h i o n

kanpakyin wrote:

As per your request:

[Storyboard]
  1. 03:10:120 (x) - 這個有點突然,試試fade出來,這樣會自然得多. 好 可能的话,会让sb-maker改的
[Normal]
Beatmap design/suggestion
(These are totally suggestion only,you can ignore them if you disagree.)
  1. 00:22:415 (4) - 在這裏加個New combo?為了平衡這堆combo的combo長度fixed
  2. 00:27:825 (x) - 感覺在這裏加個note會舒服很多,因為這裏還有人在唱 不太喜欢note+spinner 有点赶的感觉
  3. 00:34:710 (5) - 為甚麼要在這裏放note? Vocal/Music都不在這裏出現,於是會有違和感,我建議把這slider移到00:34:956 - 聽上去會舒服多 有跟music 那个声音是鼓点还是什么来着= =..
  4. 01:21:923 (x) - 在這裏加個note?要不就像前面一樣用slider代替,這裡用1/1確實不好聽 拆成NOTE了
  5. 01:54:382 (4) - 在這裏加個New combo?為了平衡這堆combo的combo長度 fixed
  6. 01:58:563 (1,2) - (nazi)(1.2)-還沒完全平衡.試試作一下微調? 完全重合的呀?
Hitsound
(These are totally my thought only,it base on my taste,feel free to ignore them)
  1. 00:52:415 (2) - 在Slider的尾巴移走whistle,在開頭加上whistle. fixed
  2. 01:15:284 (2) - 你是不是在這裏漏了clap?因為你在Kiai開始之後就2.4拍clap,如果漏了就加上去把 fixed
  3. 02:40:612 (2) - 在(2)-的開頭加上whistle?加了之後聽感很不錯 ok
  4. 02:44:546 (3) - 在Slider上加上whistle,注意不要整條Slider加,要加的話就在沒個折點上加,不然會多製造了一層噪音. good idea
  5. 03:00:284 (1) - 為甚麼不和之前的造成一樣的?我指的是音效 fixed
[Collab]
*Since this diff was made by Kiiwa and S h i o n,so I'll mod this in english

Difficulty setting
(I suggest the difficulty setting for better gameplay.)
  1. AR-1? Because this was a slow and calm song,so used AR8 was a little bit weird. AR 7 is quite confusing imo...
Beatmap design/suggestion
(These are totally suggestion only,you can ignore them if you disagree.)
  1. 00:17:005 (2,3) - (design)Probably make these slider more curve?It looks much better after change. fixed
  2. 00:17:989 (4,1) - The rhythm was a little bit strange T_T I 'm wondering why you want to make this.I think sth like 1/1 is really good enough!
  3. 01:53:399 (6) - (Design)I guess you need to fix the shape of the slider.Try to improve it? fixed
  4. 01:55:858 (1,2) - Why reduced the spacing suddenly?It was really awkward during played. alright, make a small jump
Hitsound
(These are totally my thought only,it base on my taste,feel free to ignore them)
  1. 01:01:513 (1) - Try to adjust the volume to 50%?30% is too low in my opinion. fixed
  2. 01:31:759 (3) - Try to make the green line to N1 40%?That sounds much better! fixed
That's it!
Thanks for 神mapper's mod. It is very helpful~
My1_old
1 question hast 神 the same meaning in cinese and japanese, if I recognize it correctly it should be "kami"=>god in japanese...
Topic Starter
S h i o n
yes

you can ask me in game next time
Shohei Ohtani
Insane:
This isn't really a problem, but if you have soft hitsounds and want to use the hitnormal, just take the hitnormal hitsound and make it the softclap hitsound or something~. It makes it MUCH easier then having so many timing sections.
For the kiai, you should continue using the hitnormal pattern you've been using in the previous section. It kinda feels weird how they suddenly dissapear at the time where I expect them most.

Normal:
00:19:464 (1) - Add whistle on end

Solid map. Sorry my mod looks so nub with general comments instead of specifics :3~. Here, have a star
Topic Starter
S h i o n

CDFA wrote:

Insane:
This isn't really a problem, but if you have soft hitsounds and want to use the hitnormal, just take the hitnormal hitsound and make it the softclap hitsound or something~. It makes it MUCH easier then having so many timing sections. I was so ignorant that I didn't know that at that time. It will be the last time I believe... orz
For the kiai, you should continue using the hitnormal pattern you've been using in the previous section. It kinda feels weird how they suddenly dissapear at the time where I expect them most. I personally think it great that those two areas, 00:32:005 ~ 00:43:317 and 01:44:792 ~ 02:00:038 particularly suit continuous hitnormals while other parts of the song keep the soft feeling.

Normal:
00:19:464 (1) - Add whistle on end fixed

Solid map. Sorry my mod looks so nub with general comments instead of specifics :3~. Here, have a star
Thanks for mod and star ~
Leorda
Ahhhhh, Shion~

Storyboard
* Hmmm, the cloud.png seemskinda blend with the background. So it's really hard to see the cloud in the SB, since cloud.png is kinda bit transparent. Can you find a bit darker? So it's easy to see?

* Circle.png seems pixelate. Can you make it another? Or maybe I can make it for you? (Since I am good at photoshop, lol)

------------------------------------------------------------------

Normal
00:32:005 (1) - Make this slider more curve? (Nazi)
00:37:169 (3) - I think it would be better if this tail slider is snap at 00:37:661. So this slider is follow the vocal. But, it's just high suggestion
00:53:645 (3) - Move backward to 00:53:399? Since the part 00:51:677 (1,2) are following vocal?
03:02:251 (1) - I feel this spinner are too short for normal diff. I know this is a slow music, but I think some beginners are don't have time to complete the spinner, since the spinner are short. These are just high suggestion, though

------------------------------------------------------------------

Collab
01:07:415 (3) - It looks like tail slider are overlap the sliderpath. Not sure if this has a issue
01:12:210 (3) - ^
02:03:481 (2) - I feel this object is going to offscreen
02:05:694 (6) - Tail slider at blue ticks is doesn't follow the vocal or rhythm, IMO (just my feeling)

------------------------------------------------------------------

Sorry if this modpost are not make you satisfied :(
Topic Starter
S h i o n

Leorda wrote:

Ahhhhh, Shion~

Storyboard
* Hmmm, the cloud.png seemskinda blend with the background. So it's really hard to see the cloud in the SB, since cloud.png is kinda bit transparent. Can you find a bit darker? So it's easy to see?

* Circle.png seems pixelate. Can you make it another? Or maybe I can make it for you? (Since I am good at photoshop, lol) Oh , I would appreciate very much if you can do me a favour :)

------------------------------------------------------------------

Normal
00:32:005 (1) - Make this slider more curve? (Nazi) fixed
00:37:169 (3) - I think it would be better if this tail slider is snap at 00:37:661. So this slider is follow the vocal. But, it's just high suggestion no, but thanks ~
00:53:645 (3) - Move backward to 00:53:399? Since the part 00:51:677 (1,2) are following vocal? i think it not necessary to keep them same . Also, if i do this , i can't find a good way to put the next note...
03:02:251 (1) - I feel this spinner are too short for normal diff. I know this is a slow music, but I think some beginners are don't have time to complete the spinner, since the spinner are short. These are just high suggestion, though i agree with you, removing the repeat of 03:01:022 (3) and make the spinner longer than what it was.

------------------------------------------------------------------

Collab
01:07:415 (3) - It looks like tail slider are overlap the sliderpath. Not sure if this has a issue it's ok . maybe ...
01:12:210 (3) - ^
02:03:481 (2) - I feel this object is going to offscreen I don't even know how to put them leave them offscreen...
02:05:694 (6) - Tail slider at blue ticks is doesn't follow the vocal or rhythm, IMO (just my feeling) Some Similar stuffs have appeared many times before, so I guess it is ok.

------------------------------------------------------------------

Sorry if this modpost are not make you satisfied good enough i think
Thanks for mod and star
Kokatsu
Quiet fast Mod, spare time ftw.

Very nice BM, hope it's getting ranked soon!

Normal:
00:22:415 (1,2): Remove whistle from both.
00:24:874 (2,3): ^
00:39:382 (1): Remove whistle.
00:42:825 (5): ^
01:30:530 (1): Remove finish.
01:47:251 (4): Remove whistle.
01:48:481 (2): ^
02:03:481 (4): Add whistle.
02:06:923 (1,2,3): Remove or add whistle to all of them, both sounds good.
02:09:136 (2): Remove whistle.
02:56:349 (2): Add Whistle at start, remove finish from end, add clap at end.
Just Hitsounds, good job here. :)

Taiko:
00:32:732 (73): Would like this one with whistle+finish.
00:38:645 (102): ^
01:29:054 (341): ^
02:30:407 (216): Remove whistle.
02:57:579 (357): Add whistle.
God, I think i know why this worked out so fast. x__x

Collab:
Overall Difficulty+1: Makes up for the "low" HP-Drain; lots of sliders -> lots of 300's, increasing OD counters this partly.
00:22:907 (2,3,1,2,3): I don't know why u lower vol. here, sounds much better with same vol. as b4. -> remove timing sections. (Does this count as hitsounds? :O)
00:54:136 (1): I would reshape the slider. Because you don't use similar sliders all over the song, this one looks kinda ugly. (NO HITSOUND! SCORE!)
01:01:022 (5): Would sound much better if at higher vol. as the notes b4, you get a better connection for the chorus this way.
01:12:210 (3): Still don't like the shape, and as mentioned above, a total of 2 similar-ugly sliders doesn't fit the song.
01:29:054 (1,2,3): Remove Sliders, use Single Notes. The endings (and the sound) of the sliders don't work well here.
01:34:956 (1): Why are you using finishsound on this one? Pls remove.
01:49:464 (4): Use normal hitsounds on beginning, otherwise it breaks out of the rhythm.
01:53:399 (5): ^
02:57:579 (1,2,3): As mentioned above, use single notes, you know why.

Hope I could help.
GL on your way to ranked. :)
Topic Starter
S h i o n

Kokatsu wrote:

Quiet fast Mod, spare time ftw.

Very nice BM, hope it's getting ranked soon!

Normal:
00:22:415 (1,2): Remove whistle from both.
00:24:874 (2,3): ^
00:39:382 (1): Remove whistle.
00:42:825 (5): ^
01:30:530 (1): Remove finish.
01:47:251 (4): Remove whistle.
01:48:481 (2): ^
02:03:481 (4): Add whistle.
02:06:923 (1,2,3): Remove or add whistle to all of them, both sounds good.
02:09:136 (2): Remove whistle.
02:56:349 (2): Add Whistle at start, remove finish from end, add clap at end.
Just Hitsounds, good job here. :) Thanks, I fixed some of them.


Collab:
Overall Difficulty+1: Makes up for the "low" HP-Drain; lots of sliders -> lots of 300's, increasing OD counters this partly.
00:22:907 (2,3,1,2,3): I don't know why u lower vol. here, sounds much better with same vol. as b4. -> remove timing sections. (Does this count as hitsounds? :O) Just feeling
00:54:136 (1): I would reshape the slider. Because you don't use similar sliders all over the song, this one looks kinda ugly. (NO HITSOUND! SCORE!) That's Kiiwa's style ~
01:01:022 (5): Would sound much better if at higher vol. as the notes b4, you get a better connection for the chorus this way. ok
01:12:210 (3): Still don't like the shape, and as mentioned above, a total of 2 similar-ugly sliders doesn't fit the song. Same as before
01:29:054 (1,2,3): Remove Sliders, use Single Notes. The endings (and the sound) of the sliders don't work well here. Sorry but I prefer how a feeling those sliders give me
01:34:956 (1): Why are you using finishsound on this one? Pls remove. You can hear a drum here
01:49:464 (4): Use normal hitsounds on beginning, otherwise it breaks out of the rhythm. The normalhitsound is actually on 01:49:710 , but I won't add a slidertick for this.
01:53:399 (5): ^ Same ^
02:57:579 (1,2,3): As mentioned above, use single notes, you know why. Same as before

Hope I could help.
GL on your way to ranked. :)
Really constructive suggestions though I only changed a few.

Thanks for mod ~
wmfchris

S h i o n wrote:

pianiac wrote:

taiko
00:21:063 (20) - add a note
00:25:981 (42) - add a note
00:30:776 (65,66) - alternate hitsound
00:34:710 (84) - whistle
00:41:349 (116) - add note...
01:03:849 (215) - add note at here, make the next three become two?
01:48:972 (20,21,22,23,24) - move this to the previous white tick?
01:59:669 (71) - remove whistle?

Kokatsu wrote:

Taiko:
00:32:732 (73): Would like this one with whistle+finish. 00:32:005=> K kk dk
00:38:645 (102): ^
01:29:054 (341): ^
02:30:407 (216): Remove whistle. pitch difference
02:57:579 (357): Add whistle.
God, I think i know why this worked out so fast. x__x
not so necessary to add note as this is so relaxing and I don't finf a must-reason to add notes in suggested position, and the whistle pattern seems to fit the vocal pitch as well.

only one thing changed

shion幫我改一個就ok
Shinkuu
接的mod queue,但是看了一次
完成度相当高,所以我就偷懒好了
给个星好了
banvi
[Normal]
  1. 01:08:399 (n) - add a circle?
  2. 01:16:022 (3,4) - changing a silder will be better for begineer imo.
  3. 01:22:907 (5) - This rhythm sounds not fit imo. Try like this?
    SPOILER
    [attachment=0:ad02f]b2.png[/attachment:ad02f]
  4. 01:30:530 (1) - remove whistle at the end?
[Collab]
  1. 00:43:808 (1) - I feel this finish volume is too big. volume down?
  2. 01:00:284 (2,3,4) - move 3 grid down?
  3. 01:32:497 (n) - add a circle and start a spinner 01:32:989?
I can't find so much. Good map!
I like jump with low BPM song. Good Luck!! ;)
Topic Starter
S h i o n

Shinkuu wrote:

接的mod queue,但是看了一次
完成度相当高,所以我就偷懒好了
给个星好了
谢谢star ~

banvi wrote:

[Normal]
  1. 01:08:399 (n) - add a circle? That'll be weird...
  2. 01:16:022 (3,4) - changing a silder will be better for begineer imo. right,but not necessary. Also, 3 sliders in a row will be too much.
  3. 01:22:907 (5) - This rhythm sounds not fit imo. Try like this? no, thanks
  4. 01:30:530 (1) - remove whistle at the end? fixed
[Collab]
  1. 00:43:808 (1) - I feel this finish volume is too big. volume down? fixed
  2. 01:00:284 (2,3,4) - move 3 grid down?fixed, thanks
  3. 01:32:497 (n) - add a circle and start a spinner 01:32:989? That doesn't sound well imo...
I can't find so much. Good map!
I like jump with low BPM song. Good Luck!! ;)
Thank you for mod and star ~
Dark_Ai
Mod queues
here we go

So sorry I have nothing to say. Nice map =)

Star~
arien666
[Collab]
02:36:431 (4) - Not well stacked on previous note ;_;

[Wmf's Taiko]
01:18:727 - DO NOT CUT KIAI TIME ;___;
02:47:251 - ^
02:52:415 (333) - Disable Finish :3
02:56:104 (350,352) - ^



meow :3
Nice mapset :3
Topic Starter
S h i o n

arien666 wrote:

[Collab]
02:36:431 (4) - Not well stacked on previous note ;_;

[Wmf's Taiko]
01:18:727 - DO NOT CUT KIAI TIME ;___;
02:47:251 - ^
02:52:415 (333) - Disable Finish :3
02:56:104 (350,352) - ^



meow :3
Nice mapset :3
All fixed.

Thanks for mod :)
arien666
Cookie :3
lolcubes
Taken from my queue!

[Normal]
  1. I think AR is a bit too fast for the easiest diff. Try using HPdrain 2, AR3 and OD2.
  2. 00:46:267 (1) - Since this is your easiest diff, it would be best if you can make it easier at certain parts without destroying your structure. This slider here, remove a repeat and move it to 00:46:513. It sounds just as good, and gives newer players some more recovery time from the spinner before. It is also better because it's making a 2/1 rhythm, instead of 5/2. Like this.
  3. 02:11:349 (1,1,2,3) - Similar situation here. I think it would be best if you make your spinner end at 02:14:054, remove 02:15:284 (3) and move 02:14:546 (2) to 02:15:038. Like this.
  4. 02:54:628 (6) - Since this is your easiest difficulty, you shouldn't do this. Double repeater could be too hard to notice for newer people. Try this.
[Collab]
  1. Maybe use tickrate 2? Sounds better because there is always some music where you go over it with your sliders. Just a suggestion.
  2. 00:17:989 (4) - End this slider at 00:18:235. It sounds better because it follows the music better.
  3. 01:24:874 (2,3) - Reverse these, so 3 is where 2 is now. Like this. This sounds so much better because it follows the music better. Just remember, remove the finish from the start of the slider, and put a finish on the end of the slider.
  4. 02:05:694 (6) - This sounds better if you end it at 02:05:940.
I would be happy if you fixed everything, but those in red should be fixed.
Do it and I will rank.

EDIT: Okay we had some compromises, so we didn't fix those sliders in collab, but we did place tickrate 2 and it's much better now. We cleaned up some combos too, and applied some additional fixes to normal (combos and hitsounds).
Topic Starter
S h i o n

lolcubes wrote:

Taken from my queue!

[Normal]
  1. I think AR is a bit too fast for the easiest diff. Try using HPdrain 2, AR3 and OD2. fixed
  2. 00:46:267 (1) - Since this is your easiest diff, it would be best if you can make it easier at certain parts without destroying your structure. This slider here, remove a repeat and move it to 00:46:513. It sounds just as good, and gives newer players some more recovery time from the spinner before. It is also better because it's making a 2/1 rhythm, instead of 5/2. Like this. hmm.. about the spinner, new players will have 1/1 time to recover from it. As to the repeated slider, drums can be heard clearly in music . So I will keep this.
  3. 02:11:349 (1,1,2,3) - Similar situation here. I think it would be best if you make your spinner end at 02:14:054, remove 02:15:284 (3) and move 02:14:546 (2) to 02:15:038. Like this.To be consistent with the same period of this song,I will keep this like 00:46:267 (1)
  4. 02:54:628 (6) - Since this is your easiest difficulty, you shouldn't do this. Double repeater could be too hard to notice for newer people. Try this.
[Collab]
  1. Maybe use tickrate 2? Sounds better because there is always some music where you go over it with your sliders. Just a suggestion. yes, it sounds better ~
  2. 00:17:989 (4) - End this slider at 00:18:235. It sounds better because it follows the music better.
  3. 01:24:874 (2,3) - Reverse these, so 3 is where 2 is now. Like this. This sounds so much better because it follows the music better. Just remember, remove the finish from the start of the slider, and put a finish on the end of the slider. Pretty good idea <3
  4. 02:05:694 (6) - This sounds better if you end it at 02:05:940. These two.. I would keep them because they fit the extended piano sound so good
I would be happy if you fixed everything, but those in red should be fixed.
Do it and I will rank.
Thanks a lot for taking the time , lolcubes ~

/me learns something
lolcubes
Yeah, the even though the collab diff has slightly high AR for a 2 diff mapset, I am okay with it because it's still quite relaxing and the normal is easy enough for the newer people.

Ranked.
Elly-chan
Grats~
Melophobia
congratz!
Nymph
grats
rui
Congrats!!
Shirakawa Kotori
好~
UnderminE
this song <3
Kotone
bakabakani
Topic Starter
S h i o n
Thank you all !!!

Special thanks to Kiiwa ~



I'm so happy
Sekai
yay more School days >w< ~~ Greatz Shion and kiiwa :3
HeatKai

-Sekai- wrote:

yay more School days >w< ~~
damn, gratz :)
JoJo
喔喔喔!

grats !!

还没鉴赏过nice boat的飘~
merchat7
Grats!
h3k1ru
congratz :3
Kawayi Rika
omedeto ~
Louis Cyphre
Congratz ~
Rue
Woo, that was rapid. Hey Shi, apparently you win. :D
Wait, I never starred this?!
Megurine Luka
我了一个大草这真是秒速。

我啥时候也能有这效率就好了:<

神触哥哥神麻婆

btw

我觉得这一定是世界的错
No_Gu
0 0又rank了Orz
terametis
congratz! shion<3
AoiX
我恨神mapper
GJ ~
Love
Nice Boat.
Miu Matsuoka
<3
Kiiwa
Gratz!!
\me late u.u
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