버블추
Moly wrote:
버블추
감사합니다! 랭매퍼 센빠이(?)분들!Enon wrote:
오 버블 축하드려요!
감사요! 이대로 바로 갔으면..Moa wrote:
버블 축하!! 드디어 첫랭!?
감사합니다!Morinaga wrote:
축하드립니다 저 군대 가기전에 랭크되는거 봤으면 좋겠네요......
thanks for modding~DeRandom Otaku wrote:
v1 lul trying to rank for 6 months lul
[easy][extra]
- 01:29:055 - the sound here is pretty strong, could add a circle here and start spinner 1/1 beat later - fixed
[kizuna]
- 00:12:584 (1,2,3,4,1,2,1,2) - This whole section is missing hitsounsd - added hitsound
- 00:31:996 (4,5) - The flow here is weird and plays awkwardly tbh, First the spacing is just lowered here randomly and secondly the transition between both sliders doesn't feel natural at all to play - fixed shape and distance
Don't really like how structure is executed in ex difficulties tbh, you can call UC for rebub
- 00:03:761 (3) - NC for consistency with previous notes it's not NCed to make star shape more obvious
good luck
DeRandom Otaku wrote:
v1 lul
[normal][Moa's extra]
- 00:12:584 (1) - Highly recommend you to map this with circles/sliders instead of spinner because right now, even in easy, there are sliders so having a spinner in this difficulty is kinda bad for spread stuff - ok fixed
Don't really like how structure is executed in ex difficulties tbh, you can call UC for rebub
- 00:00:820 - change the volume of red timing point here to 35% as well to stay consistent with the green timing point - fixed
- 00:08:761 (5) - PLays a lot better as 2 circles and emphasizes the song properly too because the sound at 00:08:908 - is really intense, atleast a lot more intense than 00:08:761 - so yeah - sry i followed drum line in there so i don't mapped that violin sound in others too
- 01:29:055 (9) - NC - fixed
good luck
thanks for modding~Sinnoh wrote:
00:24:349 (3) - This is 1/3.
Even if it sounds like there are occasional violins on 1/4 sounds, if you count the number of violin sounds and perfectly snap them, you get this https://puu.sh/zVnLH/9ea4be8a72.png which is exactly 3 sounds per beat. Hence it's not an option for it to be snapped to 1/4. fixed on my diffs
General
01:26:702 (1) - Some volume changes could be used here added some volume change on my diffs
Kizuna
00:58:172 (4,1) - Spacing here is almost identical to the other jumps at 00:58:467 (1,1,2) - , changing 00:58:172 (4) - to a slider would show there's a change in difference better ok
00:58:467 (1,2,3,1,2,3,1,2,1) - Considering there's only vocal and small chords every 1.5/1, I don't think it's too appropriate to have large jumps everywhere regardless of vocal intensity. made it have similar pattern to extra
01:24:349 (1,2,1,2,1,2,1,2) - Previously at 00:12:878 (1) - , the spacing was decreasing each time for violin pitch. Would like to see the same thing here for consistency. made some different pattern
01:25:525 (1) - In addition, it would be cool if the spacing for the crescendo started small and slowly got larger, since right now it's just all the same distances and doesn't have any changes. made pattern continuing from 01:24:349
Extra
Not sure why rhythm density is higher than the top diff for most of the streams of violin sounds added stream on top diff
00:55:231 (2) - check ur hitsounds recopied hs
01:24:349 (1,2,1,2) - The violin is decreasing intensity so why is spacing increasing lol ok fixed lol
ok computer battery is about to die gl
not really a fan of some of the choices made xd
todo: easy remap, I'll do it soonNao Tomori wrote:
[kizuna]
00:03:172 (1,2,3,4) - i dont really see why jump structure and nc changed since its same sound as before - I think changing pattern a bit as transition part is fine
00:06:408 (5,1) - that rhythm and spacing takes emphasis off this 1, why not something like http://osu.ppy.sh/ss/10834755 - 00:06:408 (5) - has some intense sound on it, so current rhythm feels better imo, but I agree with more emphasis so increased distance between 5-1 for emphasis
00:10:084 (6) - no sound there, so slider works better - I wanted to express melody (high pitched sound?) there
00:14:349 (1,2) - would be good to continue reducing spacing and maybe lower sv too for the violin pitch going down - sure!
00:20:231 (4,5) - slider for vocal - fixed
00:25:231 (4) - nc? - added nc!
00:30:231 (1,2,3,4,5,6,1) - check hs around here, sounds off - fixed I guess
00:32:584 (1,2,1,2,1) - i highly highly suggest following the instrument here, mapping 1/2 spam when the instrument layer stops is pretty awkward. - fixed
00:35:820 (4) - 2 circl 4 vocal - sure!
00:39:055 (1,3) - swap nc works well - I was trying to 1-2 nc on sliders at first but that works well so changed
00:43:761 (1) - that slider feels awful cuz u are putting big jumps for that sound right before - fixed
00:50:967 (2,1,2) - i think that flow is really uncomfortable, can you try and make it more comfortable? making the stream go upwards instead of down and right works well. - somehow I was just trying to make stream go downwards and didn't think otherwise uh.. fixed!
00:51:408 (5) - nc - ok
00:51:996 (8) - 2 circles for vcals tbh. and that spacing to 9 is really small cuz of slider leniency lol 00:51:702 (2,3,4,5) - becomes too dense with it imo. but increased spacing on 9 (5 after nc)
01:17:290 - this part completely different concept frm 00:05:525 - .... try and make it more similar in patterning and density - fixed some too different parts.
[extra]
00:06:702 (1,2) - that spacing is super low, it feels so weird to play. - fixed
00:09:496 (2) - 01:18:908 (2) - etc - etc
00:16:996 (4) - nice bezier - fixed, what happened there..
00:32:584 (1,2,3,4,5) - guess what i say here - uh.. probably emphasis on 5? if correct fixed
00:50:525 (1) - i think remove nc makes sense - I think follow point between 2-3 doesn't look good and those are parrelel 1-2 so current one seems ok
01:06:407 (5,6,1) - that line jump plays so awkward tbh - fixed.
01:21:555 (3,4,5) - that feels too overspaced for filler rhythm - reduced distance to 5.
i prefer if you delete the diffs above this one tbh - one is not even what I made so.. hardest diff if necessary
[easy]
randomly different bg lmao - fine as it's cute I guess w
add some 1/1 circle to kiai for better spread to normal, which needs to be buffed in kiai a bit as well - to prevent overlap, I think I need remap, so I'll do it while waiting for gd fixes
can't update kawa's diff now.._xyliac wrote:
how is this not ranked yet