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Shindou Mayumi - Jouzu ni Dekiru Renai Jouju (Short Ver.)

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MoodyRPG
General
Clean

Easy
00:04:835 (1) - Remove new combo
00:35:001 (1) - Remove this spinner and map here

Normal
00:35:001 (1) - Same as Easy,remove and map

Hard
00:35:001 (1) - Same

Insane
00:01:002 (1) - Remove new combo
01:03:335 (3) - Align with (2)

Good Luck ^^
Topic Starter
merchat7
biwako
SPOILER

biwako wrote:

Hi,mod from queue~

[General]
Please use same slider tick rate at all diff. Slider 2 tick rate look really ugly in Easy and Normal so that's why they are 1.

[Easy]
HP Drain+1 Want to keep star rating just a bit lower.
Perhaps don't use red tick? May have use too make red ticks for this Easy, but everything on white tick = very boring easy so it's fine.
00:49:335 (1) - add finish slider start Done

[Normal]
00:49:335 (1) - add finish slider start I think clap is better
00:46:668 (1) - This slider is harder for Normal diff imo. Hm, I feel like using a kick slider here and it should be readable since it's pointing to the next note. Will change if someone has a nice alternative for this.

[Hard]
OD+1? Just want to keep star rating a little lower.
00:00:336 - 00:02:335 don't match sound,remove or change spinner? I want to keep this and it doesn't play bad imo.
00:43:668 (1) - add finish slider end Done
00:49:335 (1) - ^ slider start Clap sound better to me
01:00:001 (1) - ^ ^
01:02:001 (5) - remove finish slider end Finish is there to follow hamster.
01:02:501 (1) - add finish slider start No since I'm keeping the finish above
01:09:335 (3) - ^ Since so many people have suggest this, done.
01:14:335 (4) - ^ slider end Done
01:32:001 (2) - ^ slider start Doesn't sound good to me.
01:33:335 (2) - ^ ^

[Insane]
00:00:336 - 00:02:335 don't match sound,remove or change spinner? Same as Hard
00:23:001 (2) - symmetry to 00:22:668 (1) ? Done
00:34:669 (5),00:35:001 (1) - switch new combo Looks better to me like this.
00:39:668 (1) - remove new combo Don't see the problem with the new combo. May be short but it look nicer if there is two combo here.
00:43:835 (1) - ^ New combo so that's it easier for some people to see the stack.
00:47:501 (5) - ^ Looks nicer like this
00:48:001 (8),00:48:168 (1) - switch new combo Since I didn't apply previous suggestion, no.
00:49:335 (1) - add finish Clap sound better to me
01:02:502 (1) - slider end 01:02:835 (2) Leaving a bit space feel better for me (a bit more jumpy)
01:13:168 (4) - ^ 01:13:501 (5) ^
01:15:501 (3) - change circle? Slider feel and look better to show the end of this section.
01:15:835 (x) - add note? Feel better to me to leave a little space.
01:15:918 (x) - ^ On second thought, add both notes and make it a jump.
01:19:085 (2) - move to 01:18:918 (6) Following a certain pattern here.

Leorda
SPOILER

Leorda wrote:

Hello, sorry for delay

Easy
00:22:668 (1) - Make this slider more wavy (Nazi) You're right, could be more wavy, fixed
00:32:335 (3) - End slider snap at red ticks feels make no sense. Perhaps, try snap the end slider to 00:32:668 and add 1 repeating slider? Since a few people has mention this was weird, changed. End the slider on the next white tick.
00:46:668 (1,2) - Try making like this http://puu.sh/7hP0 The flows feels good if you change this Changed in a different way.
01:06:002 (2) - Make this slider more wavy (Nazi) Made a little nicer

-------------------------------------------------------------------

Normal
* AR +1? The approach circle speed is kinda little slow for me Feel fine to me

00:35:001 (1) - I don't think this spinner is fit to the song or vocal. Try make something else? I want to put a spinner at 00:36:002 like in Insane, but spinner is too short for the easier difficulties so that's why the spinner start here.
01:23:335 (4) - Change the position of slider into this http://puu.sh/7hSf For making a good flow in gameplay Nice suggestion, ty

-------------------------------------------------------------------

Hard
00:00:336 (1,2,3,4,5) - I don't think this part would be fit to the music. Perhaps, replace this part into one spinner? As mention in previous reply to other mod post, want to keep this. It give a nice introduction (all the notes are on white tick) so sort of like a metronome at the beginning.
00:35:001 (1) - I don't think this spinner is fit to the song or vocal. Try make something else? Same as Normal
00:38:668 (3) - New combo for 0,5x BPM Multiplier section Speed change isn't too unreadable and compare to other combo in this section, feel a little too short.
01:24:001 (1) - Snap the end spinner at upbeat is doesn't fit to the song. Try snap the end spinner to downbeat (01:25:335) and add finish Want to keep consistency with Easy and Normal, but it does sound better so changed. (Not Change for Easy and Normal as spinner will be too short)

-------------------------------------------------------------------

Insane
00:43:835 (1) - New combo? ? You mean remove? If not no since for some people, it's easier to read this stack.
00:44:335 (1) - Remove new combo? Since previous new combo is just to make stack easier to read, so no.
00:48:668 (4) - Add 1 repeating slider for following sound effect? (lol) Why not? :D It also allow me to make a small jump here :)
01:19:084 (2) - I feel this object aren't fit to this tick. Maybe move this to 01:18:918 and fix the spacing? Following a certain beat placement here, doesn't make sense to change just for one of them.
01:29:169 (4) - Move 1 grid left? (Nazi) Done

-------------------------------------------------------------------

That's all, sorry ;_;

MoodyRPG
SPOILER

MoodyRPG wrote:

General
Clean

Easy
00:04:835 (1) - Remove new combo Look nicer this way.
00:35:001 (1) - Remove this spinner and map here I want to put a spinner at 00:36:002 like in Insane, but spinner is too short for the easier difficulties so that's why the spinner start here.

Normal
00:35:001 (1) - Same as Easy,remove and map Same as Easy

Hard
00:35:001 (1) - Same Same as Easy

Insane
00:01:002 (1) - Remove new combo Don't see a reason on why it should be remove.
01:03:335 (3) - Align with (2) Thanks for catching this.

Good Luck ^^ Ty

Ty for mods

@MMzz
Ty for checking taiko.

@KayeSara
Uploaded
zeroclover
come for play and mod 8-)

hmm... your map's rhytm always following singer voice
sometimes is not bad and not good to play
make me retries for get S for insane :|

insane

my suggestion, following vocal + instrument rhythm, can help player to follow the song for first play.. u should make more combo for insane
this my mod list:
00:06:676 - u can make new combo here
00:21:501 - add circle ( because its look like 00:24:002 (1,2,3,4,5)'s beat)
00:29:335 - ^
00:30:501 - ^
00:43:751 - ^
00:51:835 (1) - so far jump...
00:54:168 - circle
00:55:668 - clap
01:08:668 - circle


play result : http://osu.ppy.sh/ss/168933 sorry ,bad score :(


hard

difficult rate : 4.63 < u can decrease this rate if following aimod suggestion
but i play this diff without problem for 1st play
http://osu.ppy.sh/ss/168934


normal


difficult rate : 3.98 < hard diff's rate , follow aimod suggestion

my mod for this diff is in aimod

http://osu.ppy.sh/ss/168935

easy

...


ok, no kd :P
Takos
Mod request accepted from my queue >w</
Please note that these are all suggestions add you can ignore them.

General
General
  • Correct title to "Jouzu ni Dekiru Renai Jouju" (成就 is Jouju)
    Don't forget to fix the Taiko BG title as well.
    Add the composer name "REDALiCE" to the tags because he has many ranked songs in osu
    This map is short so I think you're allowed to map 00:06:668 - 00:17:335. You don't have to though.
    Delete .osb
Insane
Insane
I like this diff. I will like it more if it had more streams but oh well
  • 00:03:335 (2) - Remove finish
    00:05:335 (4) - NC if you're following the vocals.
    00:25:335 (1) - NC
    00:25:669 (2) - Remove NC
    00:26:669 (5) - End this slider at 00:27:001? It sounds better that way.
    00:29:168 (3) - Remove NC. And you need to fix the spacing here. The spacing between the (2) and (3) is 1.20, the spacing between (3) and (4) is 0.8 so it is really confusing.
    00:41:335 (4) - Move this towards the center so it's symetric acrros the y-axis
    00:43:335 (4) - Start at the middle of the triangle? Like this http://puu.sh/7umH
    00:48:001 (4) - NC if following vocals.
    00:53:835 (4) - End at 00:54:168?
    00:58:336 (3) - Move to x:256 y:132? Looks better. http://puu.sh/7umR
    01:00:836 (1) - Remove NC
    01:02:169 (1) - ^
    01:02:502 (1) - End this slider at 01:02:835?
    01:07:669 (4) - Move to x:316 y:56. This isn't a clean triangle
    01:10:669 (4) - End at 01:11:168?
Lots of NC errors for this part. I believe this is correct if you're following the synths.
  • 01:14:669 (7) - NC
    01:18:168 (1) - Remove NC
    01:18:668 (10) - NC
    01:18:751 - Add a note here?
    01:19:001 (1) - Remove NC
    01:20:585 - Add a note?
    01:21:335 (5) - Remove NC. I think a triplet starting from here fits the synths(Add single notes at 01:21:418 - and 01:21:501 - or a repeat slider)
    01:21:501 (6) - NC
    01:23:668 (1) - Remove NC
    01:24:001 (3) - NC
    01:24:501 (4) - Remove NC
    01:25:168 (4) - NC
Hard
Hard
Nice diff XD
  • 00:35:001 (1) - Start this at 00:36:001 - and map this part?
    00:41:336 (2) - End this at 00:41:835 -and add a single note at 00:42:001 -?
    00:42:335 (3) - End this at 00:42:501 - and add a single note at 00:42:668 -?
    00:44:335 (2,3) - Why not use two repeat sliders instead?
    01:37:002 (1) - Make it the same spinner length with Insane?
Normal
Normal
Looks fine
  • 01:24:001 (1) - End at 01:25:335 -?
Easy
Easy
  • 00:57:335 (1) - End this at 00:59:335 -. The next note appears to early after a spinner for a beginner player
    01:24:001 (1) - End at 01:25:335 -?
    01:34:501 (3) - NC?
KS's Taiko
KS's Taiko
I can't mod taiko~ :o
The song was fantastic~ ;)
This map was really fun to play, good luck with ranking!
Samah
From queue:

[Easy]
Flawless.

[Normal]
Flawless.

[Hard]
Flawless.

[Insane]
I really can't pick much in this, except maybe some minor spacing suggestions.
00:35:669 (5,6) - One down to be symmetrical with 2,3?
01:03:002 (2,3,4) - Not symmetrical, if it was intended.
01:26:502 (3) - Maybe down and right a bit?
01:29:002 (3) - Maybe up and right a bit?

I'm really clutching at straws here... this mapset is ready for ranking.

No kd please.
Scorpiour
mod from queue, sorry for late

general:
actually I cant follow the beat well when i test it, i thought that because u follow vocal but not beats. I cant say it's good or not, but to low diffs, it may hard for beginners.

normal:
00:49:001 - consider to add a note here?
01:28:668 (5) - make this slider end at white line?


hard:
01:11:835 (3) - suggest to move slider to white line, and end at white line

insane:
00:27:001 - consider to add a note here?
00:42:335 (2,3,1) - space distance


that's all. I hope it will help u :)
Topic Starter
merchat7
zeroclover
SPOILER

zeroclover wrote:

come for play and mod 8-)

hmm... your map's rhytm always following singer voice
sometimes is not bad and not good to play
make me retries for get S for insane :| Hm, I find it easier to play an Insane that follow vocal (I always get 95%+ accuracy on this Insane).

insane

my suggestion, following vocal + instrument rhythm, can help player to follow the song for first play.. u should make more combo for insane
this my mod list:
00:06:676 - u can make new combo here There's no note there?
00:21:501 - add circle ( because its look like 00:24:002 (1,2,3,4,5)'s beat) Make it a stream
00:29:335 - ^ Feel weird for me
00:30:501 - ^ ^
00:43:751 - ^ There is nothing here at this part.
00:51:835 (1) - so far jump... Remove a note to make it feel better
00:54:168 - circle Made a stream here
00:55:668 - clap Done
01:08:668 - circle Stream here

play result : http://osu.ppy.sh/ss/168933 sorry ,bad score :( Not bad :P


hard

difficult rate : 4.63 < u can decrease this rate if following aimod suggestion
but i play this diff without problem for 1st play all ai mod is suggesting is to fix spacing error? And I think they all play fine. Actually I' m considering adding more notes. 4.63 isn't too high for a Hard.
http://osu.ppy.sh/ss/168934


normal


difficult rate : 3.98 < hard diff's rate , follow aimod suggestion

my mod for this diff is in aimod
I think the notes after spinner is fine. You can always stop spinning earlier.
http://osu.ppy.sh/ss/168935

easy

...


ok, no kd :P lol, you didn't need to playtest my map because I give your map suggestions. I just look through one of the diff as I want to see the song get rank. Pretty helpful suggestion with hit circle through, Insane feel a little bit better now. If you want the kudosu, feel free to post and tell me ^^

Takos
SPOILER

Takos wrote:

Mod request accepted from my queue >w</
Please note that these are all suggestions add you can ignore them.

General
General
  • Correct title to "Jouzu ni Dekiru Renai Jouju" (成就 is Jouju) I got the name from here http://www.youtube.com/watch?v=BI5nTkdYMqQ and it seems accurate enough. I would like to keep it like this unless you have a good source.
    Don't forget to fix the Taiko BG title as well. ^
    Add the composer name "REDALiCE" to the tags because he has many ranked songs in osu Would have prefer if you post a link of where you find this, but a quick search on google confirm this so added.
    This map is short so I think you're allowed to map 00:06:668 - 00:17:335. You don't have to though. Just a preference to have a short break at the beginning when possible.
    Delete .osb Redownload, there is no .osb. The .osb keeps on coming every time you make a change in the editor. I have to make sure there is no .osb in the folder every time I full submit.
Insane
Insane
I like this diff. I will like it more if it had more streams but oh well Suggestion on where to put streams?
  • 00:03:335 (2) - Remove finish Sound fine to me, feel a little empty without imo.
    00:05:335 (4) - NC if you're following the vocals. Keeping them in group of 4s. Look nicer to me.
    00:25:335 (1) - NC Don't' really agree, mainly because it doesn't look very good and the current combo make sense to me.
    00:25:669 (2) - Remove NC ^
    00:26:669 (5) - End this slider at 00:27:001? It sounds better that way. May sound better, but the next note play weird for me.
    00:29:168 (3) - Remove NC. And you need to fix the spacing here. The spacing between the (2) and (3) is 1.20, the spacing between (3) and (4) is 0.8 so it is really confusing. No new combo for consistency with 00:17:688. Move (3) more down, or (1) since I didn't follow new combo suggestion. Ty for catching this.
    00:41:335 (4) - Move this towards the center so it's symetric acrros the y-axis Move (1,2,3) more left and follow your suggestion. And adjust the next note a bit.
    00:43:335 (4) - Start at the middle of the triangle? Like this http://puu.sh/7umH Done, didn't use distant snapping for (4) as it's impossible to put in center with it.
    00:48:001 (4) - NC if following vocals. Again, in group of 4s.
    00:53:835 (4) - End at 00:54:168? I add notes to this part in a previous mod.
    00:58:336 (3) - Move to x:256 y:132? Looks better. http://puu.sh/7umR It's feel weird to me, but I make it symmetrical to 3 from previous combo instead. I want to keep a circular shape here.
    01:00:836 (1) - Remove NC New combo because, it's following hamster voice
    01:02:169 (1) - ^ ^
    01:02:502 (1) - End this slider at 01:02:835? Same reason as 00:26:669
    01:07:669 (4) - Move to x:316 y:56. This isn't a clean triangle Didn't follow suggestion, but make it better.
    01:10:669 (4) - End at 01:11:168? White tick sound better imo
Lots of NC errors for this part. I believe this is correct if you're following the synths.
  • 01:14:669 (7) - NC Done
    01:18:168 (1) - Remove NC ^
    01:18:668 (10) - NC
    01:18:751 - Add a note here?
    01:19:001 (1) - Remove NC
    01:20:585 - Add a note?
    01:21:335 (5) - Remove NC. I think a triplet starting from here fits the synths(Add single notes at 01:21:418 - and 01:21:501 - or a repeat slider
    01:21:501 (6) - NC
    01:23:668 (1) - Remove NC
    01:24:001 (3) - NC
    01:24:501 (4) - Remove NC
    01:25:168 (4) - NC Think this one is fine, the rest denied since I'm following a certain beat placement and combo placement here (after every repeating slider and on every stream, and the beat placement is basically, 5 hit circle > stream > 2 hit circle > repeating slider and repeat except for beginning and end.)
Hard
Hard
Nice diff XD
  • 00:35:001 (1) - Start this at 00:36:001 - and map this part? A spinner is fine imo since I want to put a spinner here like in Insane, but spinner is a bit too short for Hard.
    00:41:336 (2) - End this at 00:41:835 -and add a single note at 00:42:001 -? Hm, change this part a bit
    00:42:335 (3) - End this at 00:42:501 - and add a single note at 00:42:668 -? ^
    00:44:335 (2,3) - Why not use two repeat sliders instead? Pay attention to vocal, this fit better
    01:37:002 (1) - Make it the same spinner length with Insane? May be a bit too short for Hard, so that's why it's here.
Normal
Normal
Looks fine
  • 01:24:001 (1) - End at 01:25:335 -? Spinner a bit too short if it end there.
Easy
Easy
  • 00:57:335 (1) - End this at 00:59:335 -. The next note appears to early after a spinner for a beginner player It should be readable since you have a good 500 ms to see this note (because of approach rate)
    01:24:001 (1) - End at 01:25:335 -? Same as Normal
    01:34:501 (3) - NC? Consistency with Normal and seems fine.
KS's Taiko
KS's Taiko
I can't mod taiko~ :o
The song was fantastic~ ;)
This map was really fun to play, good luck with ranking! Ty

Samah
SPOILER

Samah wrote:

From queue:

[Easy]
Flawless.

[Normal]
Flawless.

[Hard]
Flawless.

[Insane]
I really can't pick much in this, except maybe some minor spacing suggestions.
00:35:669 (5,6) - One down to be symmetrical with 2,3? Done
01:03:002 (2,3,4) - Not symmetrical, if it was intended. Hm, fixed
01:26:502 (3) - Maybe down and right a bit? Want to keep spacing between (3) and (4) exactly 1.20x and it play worst for me.
01:29:002 (3) - Maybe up and right a bit? I just make it so (3,4) have 1.2x distant snapping like above.

I'm really clutching at straws here... this mapset is ready for ranking.

No kd please. Hm, ok

Scorpiour
SPOILER

Scorpiour wrote:

mod from queue, sorry for late

general:
actually I cant follow the beat well when i test it, i thought that because u follow vocal but not beats. I cant say it's good or not, but to low diffs, it may hard for beginners. The vocal is actually following the beat quite a bit. All of the note are on red and white ticks except for the streams in Insane and 1 part where blue tick simply sound better - also for Insane so i find it weird that lot of people are saying it's hard to follow the beat.

normal:
00:49:001 - consider to add a note here? Hmm, it's fine, since a space feel better for me.
01:28:668 (5) - make this slider end at white line? K, done


hard:
01:11:835 (3) - suggest to move slider to white line, and end at white line Listen to this at 0.25x, it make much more sense on the red tick to follow singer and drum. The white tick, there is some cymbal or so, but you can barely hear it. Think it's better to follow what you can easily than what you can barely hear.

insane:
00:27:001 - consider to add a note here? Feel really weird to me (always get 100 on this hit circle or the next one).
00:42:335 (2,3,1) - space distance This is to make the jump more smooth. Would be weird if you have say, an anti jump and then all the sudden you make a jump across the screen. Doesn't flow so good so that's why.


that's all. I hope it will help u :)

Ty for mods, slightly late reply as I've been busy the past few days.
Takos
oh i should've put a source when I suggested you to correct title :o
So sorry about that
I used a romaji translator at http://www.romaji.org/.

I'm Japanese so I'm pretty sure "Jouzu ni Dekiru Renai Jouju" is the correct title.
You can ask another Japanese person if you want to be extra sure.
You know the writing in Japanese is "上手にできる恋愛成就" right?
上手reads to Jouzu,
成就 reads to Jouju.
I assume the creator wanted these two words to rhyme.
Hope this helps :D
Breeze

General

  1. [KS's Taiko] is missing a 2nd red line BPM:180, offset:4002, actually I think a red line BPM:180, offset:2 is fine though :/
  2. Takos wrote:

    I'm Japanese so I'm pretty sure "Jouzu ni Dekiru Renai Jouju" is the correct title.
    You can ask another Japanese person if you want to be extra sure.
    You know the writing in Japanese is "上手にできる恋愛成就" right?
    上手reads to Jouzu,
    成就 reads to Jouju.
    I assume the creator wanted these two words to rhyme.
    Hope this helps :D
    If title is what Takos said, please fix this, I can't find this game on wikipedia so failed on checking this :/

Normal

  1. 00:04:001 (2) - You forget to add a finish sound here?

Insane

  1. 00:03:835 (2) - The spacing might be confusing, use usual spacing here seems better
  2. 00:42:668 (1) - ^, use same spacing to 00:42:335 (2,3) looked better IMO
  3. 01:10:168 (1) - ^, make spacing close more seems better
  4. 00:48:001 (4) - New combo here, remove NC of 00:48:168 (1) since spacing change starts here
  5. 01:06:169 (5) - Spacing too far, may confusing player
  6. 01:30:668 - Emm, I feel this 1.5xBPM come out too sudden, while it's playable, maybe use 1.2xBPM would make it played more comfortable?

Let me know when this map have 8SP
Topic Starter
merchat7
Breeze
SPOILER

Breeze wrote:

General

  1. [KS's Taiko] is missing a 2nd red line BPM:180, offset:4002, actually I think a red line BPM:180, offset:2 is fine though :/ Hm, I think red line has to be at the place where music start. There is no music at 00:00:000 - 00:00:335. But idk, I don't see anything wrong with two red timing points through
  2. Takos wrote:

    I'm Japanese so I'm pretty sure "Jouzu ni Dekiru Renai Jouju" is the correct title.
    You can ask another Japanese person if you want to be extra sure.
    You know the writing in Japanese is "上手にできる恋愛成就" right?
    上手reads to Jouzu,
    成就 reads to Jouju.
    I assume the creator wanted these two words to rhyme.
    Hope this helps :D
    If title is what Takos said, please fix this, I can't find this game on wikipedia so failed on checking this :/ Here is the Japanese wikipedia page http://ja.wikipedia.org/wiki/%E3%81%BF% ... %E3%81%93!. What Takos said seem correct so fixed. Just wondering why on the youtube video, it's listed as Seiju instead.

Normal

  1. 00:04:001 (2) - You forget to add a finish sound here? Fixed

Insane

  1. 00:03:835 (2) - The spacing might be confusing, use usual spacing here seems better Since these hit circles are following the instrument, I don't want to use the same spacing as the hit circles following the vocals and imo, it's give a nice lead up to the vocal and this part of the music feel like your mouse should be moving faster (jump). New combo should also help make it easier to read and you're the first one to mention this.
  2. 00:42:668 (1) - ^, use same spacing to 00:42:335 (2,3) looked better IMO I want to have a slight jump here, feel a little weird to me without it. But made the spacing a little nicer.
  3. 01:10:168 (1) - ^, make spacing close more seems better You're right, snap to 1.25x like at 01:09:001.
  4. 00:48:001 (4) - New combo here, remove NC of 00:48:168 (1) since spacing change starts here Since lot of people wants me to do this. Guess i'll do it. I wanted to keep the combo here in group of 4s.
  5. 01:06:169 (5) - Spacing too far, may confusing player I think it's fine. It's a slider, so you do not have to time it perfectly to get 300 and this part feel like your mouse should move a little faster (slight jump here). Also want to keep symmetry with next part and you're the first one to mention this.
  6. 01:30:668 - Emm, I feel this 1.5xBPM come out too sudden, while it's playable, maybe use 1.2xBPM would make it played more comfortable? Hm, I disagree, slider ticks, new combo, and a straight slider should help you read this space change. And using 1.2x feel a little bit too little for me and sort of lose the point of having a speed up in the first place.

Let me know when this map have 8SP K, will try to get the 2 final stars. If by next week I still don't have it. I just star the last 2 stars myself.

Ty for mod and star.

@Tako
Thanks for checking song title.

@KayeSara
Please fix taiko background.
winber1
sorry for late mod.

General

--Tick rates are a little different between difficulties, just pointing it out. If you purposely did it like that, I don't really mind.

Insane

00:00:336 (1,2,3,4,1,2,3,1,2,3) - idk if it's just me, but something like this just feels better being in one whole combo since all notes are equally spaced, and the music does not change phrases. It's still playing that one note.
00:02:502 (1,2) - this one slider seems a little boring to me. Also, it sounds weird to have to notes at 00:03:085 and 00:03:169 imo. It just feels and sounds weird to me. You could possibly try something like this if you want:
00:03:335 (6) - the finish sounds a little weird. use a whistle or something instead?
00:05:335 (4) - new combo to follow music more and remove combo from next note?
00:54:501 (x) - add note. sounds better to me.
00:55:835 (x) - ^
01:02:835 (x) - ^, or you can extend 01:02:502 (1) - this slider to 01:02:835.
01:06:669 (1,2) - the spacing will just look a lot more neater and nicer imo if you just moved these notes closer together. i know you want 01:06:002 (4,5) - to be symmetrical with these notes, so you can move those two notes closer together as well.
01:18:168 - this section has really weird combo colors that don't land in logical spaces with regards to the music. you just have new combos at the beginning of each new pattern that you have. Usually it's better to have new combos at every downbeat.

--in general, i would like the spacing to be more exact. I don't mind jumps and such, but things such as 01:26:168 (1,2,3,4) - definitely should be in a diamond shape, or at least have equal spacing.

Hard

00:02:669 (5) - new combo
00:05:335 (4) - if you're going to put a new combo, there should be one here, not at 00:05:501 -
00:27:168 (4) - new combo?
01:36:001 (1) - if you are going to start the spinner here, it makes a lot more sense to end this spinner at 01:36:835. it just doesn't make sense to end a spinner after a song ends, unless you notes on the last beat of the song. in insane, you have notes at the end of the song, and it makes more sense if you add spinner that way.

Normal

01:18:335 (1) - remove combo and add new cmobo to next note
01:36:001 (1) - smae as hard

Easy

00:54:335 (1) - start this slider at 00:54:668, and add a note at 00:54:335.
01:36:001 (1) - same as hard

gl and nice map! :3
Topic Starter
merchat7
winber1
SPOILER

winber1 wrote:

sorry for late mod.

General

--Tick rates are a little different between difficulties, just pointing it out. If you purposely did it like that, I don't really mind. Yep, is on purpose, slider tick 2 for Easy and Normal just put way too many ticks for my taste.

Insane

00:00:336 (1,2,3,4,1,2,3,1,2,3) - idk if it's just me, but something like this just feels better being in one whole combo since all notes are equally spaced, and the music does not change phrases. It's still playing that one note. While you're right, I don't really want to make my combo too long.
00:02:502 (1,2) - this one slider seems a little boring to me. Also, it sounds weird to have to notes at 00:03:085 and 00:03:169 imo. It just feels and sounds weird to me. You could possibly try something like this if you want: I find it weirder not to have notes at 00:03:085 & 00:03:169 since I can hear the instrument there. Don't really like the feel of compressed stream here so I just 1.0x for this and place + arrange the beat in a different way.
00:03:335 (6) - the finish sounds a little weird. use a whistle or something instead? Reduce volume a bit. For me, I feel a finish should be here as this is the last hit circle that's following the instrument (the two hit circle after is to lead up to the vocal) so a finish make sense for me here.
00:05:335 (4) - new combo to follow music more and remove combo from next note? Doesn't look good with how I place the notes.
00:54:501 (x) - add note. sounds better to me. Add slider instead, it does play better with hit circle, but I don't really have any good idea on how to place it so just used a slider.
00:55:835 (x) - ^ Slider instead, for consistency and plays better for me.
01:02:835 (x) - ^, or you can extend 01:02:502 (1) - this slider to 01:02:835. There isn't really anything here and extending the slider make the next notes play weird to me.
01:06:669 (1,2) - the spacing will just look a lot more neater and nicer imo if you just moved these notes closer together. i know you want 01:06:002 (4,5) - to be symmetrical with these notes, so you can move those two notes closer together as well. Just moved both sliders more up (snap 5 to 1.2x distant snap and make 1 symmetrical with it).
01:18:168 - this section has really weird combo colors that don't land in logical spaces with regards to the music. you just have new combos at the beginning of each new pattern that you have. Usually it's better to have new combos at every downbeat. Well, I find that doing the combos like this make it easier to read the pattern. For example, since I always put a new combo on every stream, when the player see a new combo, they'll instant know that's it going to be a stream and don't really have to think much about it and because of this, it play better. It also look nicer aesthetically imo.

--in general, i would like the spacing to be more exact. I don't mind jumps and such, but things such as 01:26:168 (1,2,3,4) - definitely should be in a diamond shape, or at least have equal spacing. Adjust this and similar pattern in this section so that spacing is equal.

Hard

00:02:669 (5) - new combo I would rather keep this in the same combo.
00:05:335 (4) - if you're going to put a new combo, there should be one here, not at 00:05:501 - Hm, k.
00:27:168 (4) - new combo? Most combos here are in group of 5s so I would like to keep it as is.
01:36:001 (1) - if you are going to start the spinner here, it makes a lot more sense to end this spinner at 01:36:835. it just doesn't make sense to end a spinner after a song ends, unless you notes on the last beat of the song. in insane, you have notes at the end of the song, and it makes more sense if you add spinner that way. Well, I prefer to have a spinner at the end of the song if possible and if I follow your suggestion, the spinner feel a little too short for Hard. I could use a slider, but as mention, I want to have a spinner at the end and I want to end all difficulties at the same place.

Normal

01:18:335 (1) - remove combo and add new cmobo to next note I would like to keep this so that the stack is a bit easier to read. Some people may get confuse if they are in the same combo.
01:36:001 (1) - smae as hard Spinner is way too short for Normal and same reason as Hard

Easy

00:54:335 (1) - start this slider at 00:54:668, and add a note at 00:54:335. Hm, don't really want to add anymore note to Easy, but since I use lot of sliders for this Easy, a bit more hit circle would be nice so done.
01:36:001 (1) - same as hard Same as before

gl and nice map! :3 Ty

Ty for mod and star.
S h i o n
Hi,merchat7~ (M4M)


General
- Your last spinner in each diff is VERY weird because vocal and music both ends. Try to let the map end on 01:36:835 and remove those spinners ?


Easy
00:34:001 (2) - Finish on end ?
01:24:001 (1) - Unsnapped I guess ? Should end 1/1 sonner ?


Normal
00:02:669 (1) - Kinda soon after a spinner. New players will have only about 0.3 second to respond to this note which is kinda far from the center of the play area.


Hard
- I find that spacing is subtle. Others are fine.


Insane
- Having used too many new combos for which breaks the consistent of the song IMO.
00:47:502 (1) - Remove new combo. There's no jump here or 1st white line , and vocal can be seen as complete.
01:15:502 (4) - Use a note instead or 01:15:835 (1) - will be very confusing to have a jump.
01:27:835 (3) - Spacing
01:30:669 (1) - I don't see good reason to speed up the slider. On the contrary, it plays bad IMO
01:35:252 (6) - ^
01:35:085 (4,5) - Vocal is very hard to follow here and thus removing those 2 notes.


Good luck on your 2nd rank and here's your 8th star for this map~
Topic Starter
merchat7
S h i o n
SPOILER

S h i o n wrote:

Hi,merchat7~ (M4M) Will look at your map right after checking your mod.


General
- Your last spinner in each diff is VERY weird because vocal and music both ends. Try to let the map end on 01:36:835 and remove those spinners ? I prefer to have a spinner at the end, and you can hear the instrument slowly fading out here so a spinner works perfectly imo.


Easy
00:34:001 (2) - Finish on end ? Hm, I feel like using a finish doesn't lead up to the spinner well.
01:24:001 (1) - Unsnapped I guess ? Should end 1/1 sonner ? Re-snap the spinner, don't think I want to end it 1/1 sooner as the spinner will be too short for an Easy.


Normal
00:02:669 (1) - Kinda soon after a spinner. New players will have only about 0.3 second to respond to this note which is kinda far from the center of the play area. Think it's fine, you can see the note coming one second (look in the editor at 00:01:419 to see what I mean) away because of approach rate, so if the person decides to keep on spinning, then it's this person choice.


Hard
- I find that spacing is subtle. Others are fine.


Insane
- Having used too many new combos for which breaks the consistent of the song IMO. Just don't want to keep my combos too long.
00:47:502 (1) - Remove new combo. There's no jump here or 1st white line , and vocal can be seen as complete. Done
01:15:502 (4) - Use a note instead or 01:15:835 (1) - will be very confusing to have a jump. Make (3.4) a slider instead.
01:27:835 (3) - Spacing I feel it play better like this.
01:30:669 (1) - I don't see good reason to speed up the slider. On the contrary, it plays bad IMO It's the same as 01:32:002 (2) & 01:33:335 (2), so I find it weird not to have a speed up here and for this section, I feel speed up fit perfectly with the music.
01:35:252 (6) - ^ Would be odd to suddenly slow down again,
01:35:085 (4,5) - Vocal is very hard to follow here and thus removing those 2 notes. I find it weirder to have nothing when I can hear the vocal here.


Good luck on your 2nd rank and here's your 8th star for this map~ Ty

Ty for mod and star.
KayeSara
kosiga
hi~

cute song~ :oops:

~my mod~

all suggestion

[General]
  1. Slider Tick Rate - I think that I should make Slider Tick Rate1or2 the same in all diff.
[Easy]
  1. 00:04:002 (2) - NC and 00:04:835 (1) - remove NC
  2. 00:35:001 (1) - spinner end 00:36:668
  3. 00:37:501 (1) - slider start 00:37:335
  4. 00:42:002 (1) - spacing too far ? (1.1x)
  5. 00:47:501 (2) - slider end 00:48:001 and add circle 00:48:335
  6. 00:57:335 (1) - spinner end 00:59:335 because It is fast that the circle after the spinner comes (I think that I am difficult for a beginner because BPM is fast)
  7. 01:05:001 (4) - remove slider. and add circle here and add slider 01:05:335~01:05:668
  8. 01:24:001 (1) - spinner end 01:25:335
  9. 01:31:835 (1) - spacing too far (1.2x)
  10. 01:35:001 (4) - NC
[Normal]
  1. AR,OD -1 because BPM is fast and spacing is wide.
  2. 00:02:669 (1) - It is fast that the circle after the spinner comes. remove slider and add circle 00:03:002
  3. 00:17:335 - add circle
  4. 00:51:501 - ^
  5. 00:57:335 (1) - spinner end 00:59:335 because It is fast that the circle after the spinner comes
  6. 01:24:001 (1) - spinner end 01:25:335
[Hard]
  1. 00:03:669 - add note
  2. 00:19:501 (4) - spacing too far
  3. 01:10:335 (1) - move to 01:10:668~01:11:001
[Insane]
  1. OD -1 because i think rhythm is difficult
  2. 00:01:002 (1) - remove NC and add NC 00:01:335 and remove NC 00:01:669
  3. 00:05:335 (4) - NC and remove NC 00:05:501
You have unique rhythm but mapset is very clean & beautiful :oops:

Star~☆ and good luck~ :)
Topic Starter
merchat7
kosiga
SPOILER

kosiga wrote:

hi~

cute song~ :oops:

~my mod~

all suggestion

[General]
  1. Slider Tick Rate - I think that I should make Slider Tick Rate1or2 the same in all diff. I really don't like how tick 2 looks in Easy and Normal so that's why they're 1.
[Easy]
  1. 00:04:002 (2) - NC and 00:04:835 (1) - remove NC Done
  2. 00:35:001 (1) - spinner end 00:36:668 Spinner feels a little too short if I do that
  3. 00:37:501 (1) - slider start 00:37:335 I want to star slider where vocal begins
  4. 00:42:002 (1) - spacing too far ? (1.1x) Ty for catching, fixed
  5. 00:47:501 (2) - slider end 00:48:001 and add circle 00:48:335 Hm, k
  6. 00:57:335 (1) - spinner end 00:59:335 because It is fast that the circle after the spinner comes (I think that I am difficult for a beginner because BPM is fast) I think it's fine, you can see the note coming while spinning because of approach rate so if the person keep on spinning, then it's the person choice.
  7. 01:05:001 (4) - remove slider. and add circle here and add slider 01:05:335~01:05:668 K, I see why you want me to do this
  8. 01:24:001 (1) - spinner end 01:25:335 Feel a little too short for me
  9. 01:31:835 (1) - spacing too far (1.2x) Fixed
  10. 01:35:001 (4) - NC Think current combo is fine.
[Normal]
  1. AR,OD -1 because BPM is fast and spacing is wide. Low ar and fast bpm song doesn't work well. Current od is fine for difficulty spread.
  2. 00:02:669 (1) - It is fast that the circle after the spinner comes. remove slider and add circle 00:03:002 I think it's fine as explained previously (approach rate).
  3. 00:17:335 - add circle I didn't have a circle here in the other difficulties.
  4. 00:51:501 - ^ I like how the pattern looks now, can't add a circle without remapping this part.
  5. 00:57:335 (1) - spinner end 00:59:335 because It is fast that the circle after the spinner comes No for same reason as Easy
  6. 01:24:001 (1) - spinner end 01:25:335 Too short for me
[Hard]
  1. 00:03:669 - add note Done
  2. 00:19:501 (4) - spacing too far I think it plays better like this
  3. 01:10:335 (1) - move to 01:10:668~01:11:001 I want to follow vocal and make a jump here.
[Insane]
  1. OD -1 because i think rhythm is difficult I think it's fine, most note are on red and white ticks anyway.
  2. 00:01:002 (1) - remove NC and add NC 00:01:335 and remove NC 00:01:669 Read wmfchris mod for why it's like this (music is divide into 4 beat here, slider = 2 beats).
  3. 00:05:335 (4) - NC and remove NC 00:05:501 It looks nicer the way it is.
You have unique rhythm but mapset is very clean & beautiful :oops:

Star~☆ and good luck~ :) Ty ^^

Ty for mod and star. Also self-modded and added notes to Hard and Insane.

@KayeSara
Uploaded, also removed video from your difficulty.
Ryafuka
hi~ ></
from my modding queue :)

SPOILER
my mod is all suggestions :)


[General]
fine :)

[Insane]
fine :)

[Hard]
00:35:001 (1) - change startpoint to 00:36:001 is better.(If you accept this suggestion,add part to 00:34:668~00:36:001)
00:38:668 (3) - add new combo
00:40:668 (1,2) - change new combo

[Normal]
00:35:001 (1) - It is the same as Suggestion of "Hard"
00:40:001 (1) - remove new combo
01:34:501 (3) - add new combo

[Easy]
00:35:001 (1) - It is the same as Suggestion of "Hard"
00:38:668 (2,1) - change new combo
sorry,this map was highly complete and was not able to carry out many mod :(

nice song and mapset!

gogo ranked~!
Topic Starter
merchat7
Ryafuka
SPOILER

Ryafuka wrote:

hi~ ></
from my modding queue :)

my mod is all suggestions :)


[General]
fine :)

[Insane]
fine :)

[Hard]
00:35:001 (1) - change startpoint to 00:36:001 is better.(If you accept this suggestion,add part to 00:34:668~00:36:001) Spinner is a bit too short
00:38:668 (3) - add new combo Hm, since lot of people has suggest this sure.
00:40:668 (1,2) - change new combo Ok

[Normal]
00:35:001 (1) - It is the same as Suggestion of "Hard" Same as Hard
00:40:001 (1) - remove new combo Hm, ok
01:34:501 (3) - add new combo I think it's fine, and you didn't suggest for Easy.

[Easy]
00:35:001 (1) - It is the same as Suggestion of "Hard" Same as Hard
00:38:668 (2,1) - change new combo Combo becomes a little too short if I do that.
sorry,this map was highly complete and was not able to carry out many mod :( Np, ty for checking ^^

nice song and mapset!

gogo ranked~ Ty :3!

Ty for mod and star, will get a few more mod then call Breeze for recheck.
Sure
Hi :D


[General]
  1. Since you're using tick rate 2 in Hard and Insane, so I suggest tick rate 2 for Normal and Easy.
  2. The last spinner : It's better when it ends at 01:38:168. Here is the end point of echoes.

[Skin]
Spinner spins wobbly. Also the outside of spinner-circle is messy.
I made it like yours, try this spinner-circle.


[Insane]
00:42:335 (2,3,1) - Those spacings looks odd


[Hard, Normal and Easy]
Nothing to point out


Mapset is fine enough. Try to catch MAT!
Good luck ;)
Topic Starter
merchat7
ykcarrot
SPOILER

ykcarrot wrote:

Hi :D


[General]
  1. Since you're using tick rate 2 in Hard and Insane, so I suggest tick rate 2 for Normal and Easy. Since I have lot of long sliders in Easy and Normal, plus not high slider velocity, the slider ticks look really clustered together for those diffs. That's why they're 1.
  2. The last spinner : It's better when it ends at 01:38:168. Here is the end point of echoes. I want to end spinner on a white tick, and the echo of the vocal ends here.

[Skin]
Spinner spins wobbly. Also the outside of spinner-circle is messy.
I made it like yours, try this spinner-circle.K, add this instead


[Insane]
00:42:335 (2,3,1) - Those spacings looks odd Snap all to 1.2x distant snapping. I used slightly higher distant for (3) so that the jump doesn't feel sudden, but i guess it plays better if all is snapped to the same distant snap.


[Hard, Normal and Easy]
Nothing to point out


Mapset is fine enough. Try to catch MAT! Will call Breeze for recheck tomorrow, I made some big changes to Insane so I wanted more people to look at it.
Good luck ;)

Ty for mod and spinner circle!
hoLysoup
:D!

[Insane]
00:04:002 (1) - remove NC?
00:03:335 (7,1,2) - spacing is quite similar but the rhythm is very different. Maybe rearrange it somehow so it's easier to read.
00:17:335 - Add a beat with finish?
00:23:002 (2) - I would suggest not to put (2) on top of (7) because I thought it was a back and forth jump. Maybe put (2) to the right so flow towards the right direction and not left.
00:27:835 (3) - add finish on the repeat
00:31:669 (1,2,3) - stack all together? haha
00:37:502 (1,3) - ctrL+r (1) and (3)? like this: http://puu.sh/7WHk more fun I think
00:49:335 (1) - add finish as well
01:27:669 (2,3) - move (2) closer to (3)
01:32:002 (2) - try this:
264,32,92001,6,0,B|280:100|248:168|176:204|96:168,1,269.999991953373,2|0

[Hard]
00:03:669 (1) - random NC? remove
00:03:835 - add a beat? it's weird without it because there's a beat in the song
00:17:335 - add beat with finish?
00:48:501 (2,3) - move it closer to (1)?
01:20:001 (3,4) - this is just opinion but, i personally don't like 2 repeats on repeat sliders. it throws people off and often cause slider breaks. and these are the only 2 in the difficulty. but that's just me you can keep it if you want~
01:35:668 (3) - don't stacK?

[Normal]
00:42:668 (2,3) - make it like this? http://puu.sh/7WVG
00:46:668 (1) - same thing, would advise not to use 2 repeats
01:09:335 (3) - make the curve smoother? http://puu.sh/7WW4

[Easy]

00:04:835 (2) - NC here instead
00:23:668 (2) - like this? http://puu.sh/7WWy
00:37:501 (1) - make it rounder? like: http://puu.sh/7WWK
01:20:668 (4) - NC here instead

That's it~!
Luneko
Neko mod incoming ~
Please dont forget that most of these are just suggestions!

[Easy]
  1. 00:03:002 (1) - How about removing this and make the spiner end at 00:02:669
  2. 01:00:002 (1) - This comes pretty fast after the spinner. i would suggest you to end the spinner at 00:59:335
  3. 01:20:668 (4) - New Combo
  4. 01:22:001 (1) - Remove New Combo
[Hard]
  1. I can't feel a "flow" in this diff :/
  2. 00:02:335 (4) - this circle doesnt fit, remove it.
I liked the song and the mapset is pretty nice too.
The Insane is pretty fun.
Have a Star ~
Topic Starter
merchat7
hoLysoup
SPOILER

hoLysoup wrote:

:D!

[Insane]
00:04:002 (1) - remove NC? It's fine, It's to show spacing change and one combo is following instrument, one combo is following vocal.
00:03:335 (7,1,2) - spacing is quite similar but the rhythm is very different. Maybe rearrange it somehow so it's easier to read. Hmm, I try spacing (7) to 1.5x distant snap and it plays even worse. Having jumps after streams doesn't play too nice imo. Only reason why (1,2) is snap higher is, the music feel like it, and to distinguish between vocal/instrument. Move (7) so it look nicer through.
00:17:335 - Add a beat with finish? Understand why you want me to put a note here, but adding a note here doesn't work too well with how I map this part (I place the beat in the center, so the hit circle will either be top left/top right etc. and doesn't look good, so will have to remap, and I'm happy with how the beats are placed atm. Also to keep consistency with similar patterns in this section).
00:23:002 (2) - I would suggest not to put (2) on top of (7) because I thought it was a back and forth jump. Maybe put (2) to the right so flow towards the right direction and not left. I thought about that (stacking it to 5), but if I do that, (7) will play weird, since slider (6) isn't pointing to it and the stacking should be readable as they're in different combo.
00:27:835 (3) - add finish on the repeat Done
00:31:669 (1,2,3) - stack all together? haha No! :P - better flow since the stream is pointing in the direction of the next note.
00:37:502 (1,3) - ctrL+r (1) and (3)? like this: http://puu.sh/7WHk more fun I think Agreed, done
00:49:335 (1) - add finish as well Clap sound better to me, and there's already finish on the previous repeating slider.
01:27:669 (2,3) - move (2) closer to (3) Lots of people suggest this, but I still think it plays better like this.
01:32:002 (2) - try this: Hm, I think I like how it was before better, and also to be the same slider shape as 01:33:335
264,32,92001,6,0,B|280:100|248:168|176:204|96:168,1,269.999991953373,2|0

[Hard]
00:03:669 (1) - random NC? remove Ah, fixed Read below.
00:03:835 - add a beat? it's weird without it because there's a beat in the song Added, add new combo for consistency with Insane.
00:17:335 - add beat with finish? No since I didn't add for Insane
00:48:501 (2,3) - move it closer to (1)? Snapped (1) to 1.5x distant snap instead, I want (2,3) to be stacked with the end of slider at 00:50:001.
01:20:001 (3,4) - this is just opinion but, i personally don't like 2 repeats on repeat sliders. it throws people off and often cause slider breaks. and these are the only 2 in the difficulty. but that's just me you can keep it if you want~ Same, but I feel it fit perfectly here.
01:35:668 (3) - don't stacK? Stack feel nice for me.

[Normal]
00:42:668 (2,3) - make it like this? http://puu.sh/7WVG Hm, I think the current pattern work fine, a bit hard to put a long slider with how I place the beat here.
00:46:668 (1) - same thing, would advise not to use 2 repeats Again, think it fits fine
01:09:335 (3) - make the curve smoother? http://puu.sh/7WW4 Adjust a bit

[Easy]

00:04:835 (2) - NC here instead It make sense more like this, since one combo is following instrument, one is following vocal.
00:23:668 (2) - like this? http://puu.sh/7WWy Hm, look nicer to me the way it is
00:37:501 (1) - make it rounder? like: http://puu.sh/7WWK Adjust a bit, but it looked fine to me, maybe it's because of the skin I'm using?
01:20:668 (4) - NC here instead Done

That's it~! Ty for checking holysoup :D Sorry for lack of changes in Insane, your suggestion make sense, just I think it play fine already or idk how to fix :P

Lunatic Neko
SPOILER

Lunatic Neko wrote:

Neko mod incoming ~
Please dont forget that most of these are just suggestions!

[Easy]
  1. 00:03:002 (1) - How about removing this and make the spiner end at 00:02:669 The repeating slider fits perfectly with the music imo.
  2. 01:00:002 (1) - This comes pretty fast after the spinner. i would suggest you to end the spinner at 00:59:335 I want to keep consistency with where the spinner end in the other difficulties and you can the note coming while spinning anyways (due to approach rate).
  3. 01:20:668 (4) - New Combo Changed in earlier mod
  4. 01:22:001 (1) - Remove New Combo ^
[Hard]
  1. I can't feel a "flow" in this diff :/ Hm, I'll see what I can do, star rating is already quite high even through I simplify lot of patterns.
  2. 00:02:335 (4) - this circle doesnt fit, remove it. Add a note on the red tick so that it flow a bit nicer.
I liked the song and the mapset is pretty nice too.
The Insane is pretty fun.
Have a Star ~ Ty

Thanks for mods and stars. Changed how I reply to mod post so it should be much easier to see what I change.
Breeze
OK, I approve the reason you give out why not change what I post.
rechecked and it looked nice to have a bubble
Topic Starter
merchat7
Ty :)
Anshi_old
hi~ :) I am Anshi - no.63457 ( in fact, only one = =
today is sunday right? right? ... well ...
start to work = =


-easy

00:30:335 replace whistle with clap?
00:31:668 ↑
00:32:335 (3) - exchange the hitsound with front and rear
01:01:668 replace clap with whistle?
01:10:335 (1) - add clap
01:10:668 delete clap
01:12:668 ↑
01:13:001 add clap

-normal
00:37:835 add whistle ?


-hard
00:40:668 (3) -add whistle
00:40:835 delete whistle
00:41:001 add whistle
01:01:668 (5) - add clap
01:12:835 add whistle
00:19:835 (6) - replace whistle with clap or 00:20:001 (1,2,3,4) - change in clap(1) whistle(2) clap(3) whistle(4)
Topic Starter
merchat7
Anshi
SPOILER

Anshi wrote:

hi~ :) I am Anshi - no.63457 ( in fact, only one = =
today is sunday right? right? ... well ...
start to work = = Was expecting a mod last sunday :P


-easy

00:30:335 replace whistle with clap?Hm, put at the begin of next slider.
00:31:668 ↑ Hm, don't really like the sound of it
00:32:335 (3) - exchange the hitsound with front and rear Since I didn't follow previous suggestion, no here as well.
01:01:668 replace clap with whistle?Claps sound better to me.
01:10:335 (1) - add clap I prefer to not put clap next to each other
01:10:668 delete clap
01:12:668 ↑
01:13:001 add clap No for the rest since I didn't follow your suggestion and I think current clap works fine.

-normal
00:37:835 add whistle ?Sounds fine without.


-hard
00:40:668 (3) -add whistle There is already a clap here, so don't want to put whistle.
00:40:835 delete whistle Since no change above, no change here.
00:41:001 add whistle K, add for Normal as well.
01:01:668 (5) - add clap Sound better on the next slider so add to it
01:12:835 add whistle K, add to Insane too
00:19:835 (6) - replace whistle with clap or 00:20:001 (1,2,3,4) - change in clap(1) whistle(2) clap(3) whistle(4) The clap pattern sound fine to me.

Ty for hitsound mod.

Changed one slider in Insane 00:30:169 (5). Just make it points to the next note a bit more.
Breeze
Bubble repaired
regenz
I chear this song plz rank it lol .
IceBeam
a one-month bubble :s

timing is fine,and yes,2-nd red line is required as the downbeat changes
folder is fine,though you could add spinner-clear/osu/spin files to complete skinning spinners..but it's up to you

[Easy]
00:00:336 (1,1) - no..you should delete 00:03:002 (1) and extend the spinner to 00:02:669
there's not enough time to recover and that slider isn't following any rhytm,thus it's confusing

00:35:001 (1,1) - re-arrange it please,again,a very few time to recover,moreover a red tick might cause a missclick
and btw spinners starts way too early..I mean it should take off from 00:36:001,but it'll be obviously too short
so the best way is to map till 00:36:001 and then make a slider (00:36:001 - 00:37:335),delete next slider and add 1/1 notes from 00:37:668 to 00:38:335 then
soo..like this:

01:24:001 (1) - shorten by 1/1 so it ends with a beat..plus more time to recover

[Normal]
00:02:669 (1) - delete this and extend the spinner up to 00:02:669
01:01:168 (2) - ends up too late..shorten to 01:01:668 please
01:24:001 (1) - as in Easy,shorten by 1/1
01:28:668 (5) - shorten to 01:29:168? again ends a bit late to me

[Insane]
00:02:502 (1,2,3,4,5,6) - 1/6 here..you could make a reverse-slider,but there's a note at 00:02:447 (1) that stands alone..
the beggining isn't clear too. at first it sounds like 1/2,then notes go random to me,so the best way is to make a spinner to prevent further problems

00:31:669 (1,2,3) - it's hardly visible,clear it out and why a new combo here? :s I don't think it's needed
01:35:169 (5) - a bit doubtful,I'd remove 01:35:169 (5) at the very least to make it more playable

that's it I think..
call me back to recheck it
Topic Starter
merchat7

IceBeam wrote:

a one-month bubble :s

timing is fine,and yes,2-nd red line is required as the downbeat changes
folder is fine,though you could add spinner-clear/osu/spin files to complete skinning spinners..but it's up to you Think the default is fine and not too good with skin.

[Easy]
00:00:336 (1,1) - no..you should delete 00:03:002 (1) and extend the spinner to 00:02:669
there's not enough time to recover and that slider isn't following any rhytm,thus it's confusing I think 1 white tick is enough. This part feel quite empty following your suggestion and it is following the tick sound and give a nice lead up to the vocal. It also let you get the feel of the rhythm a bit more. A little weird to have a break then all the sudden vocal imo.

00:35:001 (1,1) - re-arrange it please,again,a very few time to recover,moreover a red tick might cause a missclick
and btw spinners starts way too early..I mean it should take off from 00:36:001,but it'll be obviously too short
so the best way is to map till 00:36:001 and then make a slider (00:36:001 - 00:37:335),delete next slider and add 1/1 notes from 00:37:668 to 00:38:335 then
soo..like this: Fix in a different way

01:24:001 (1) - shorten by 1/1 so it ends with a beat..plus more time to recover Done + add finish

[Normal]
00:02:669 (1) - delete this and extend the spinner up to 00:02:669 Similar reason as Easy.
01:01:168 (2) - ends up too late..shorten to 01:01:668 please Done, also add clap at the end.
01:24:001 (1) - as in Easy,shorten by 1/1 Done + add finish.
01:28:668 (5) - shorten to 01:29:168? again ends a bit late to me Hm sound better to end it on the drum then on the vocal imo, finish sound a little off to me when it ends on the vocal.

[Insane]
00:02:502 (1,2,3,4,5,6) - 1/6 here..you could make a reverse-slider,but there's a note at 00:02:447 (1) that stands alone..
the beggining isn't clear too. at first it sounds like 1/2,then notes go random to me,so the best way is to make a spinner to prevent further problems Hm a little weird to map this part in Hard and not in Insane. About the beginning. I kept the rhythm consistent so it shouldn't be too hard to read. About the stream, I think this is the best way to map this. 1/6 stream at this bpm is out of the question. Repeating slider, for me doesn't really fit the flow and as you mention, the note at 00:02:447 make this play a little weird. Don't think many people will notice this is in 1/6 unless they're playing the song at half speed or so.

00:31:669 (1,2,3) - it's hardly visible,clear it out and why a new combo here? :s I don't think it's needed Removed new combo Don't really understand what you mean here. You want me to put it somewhere else or Stack it? - I didn't stack it since I want the stream to point to the next note and because of this should be easy to read. Don't think it's too hidden by the hit burst as well.
01:35:169 (5) - a bit doubtful,I'd remove 01:35:169 (5) at the very least to make it more playable Since the rhythm isn't so clear, I think stream is nicer, all you need to do is just spam zx while if i remove it, you have to try to follow the rhythm and since the rhythm is a little weird here, doesn't play too nice.

that's it I think..
call me back to recheck it
Ty for checking, I really want to keep the beginning of Insane, I feel this part fits enough with the music and also I feel this should be mapped for the hardest diff (don't really mind doing spinner for the easiest diff). Other than that, if you want me to change the other things, I'll see what I can do.
IceBeam
alright,have your bubble back
I'll ask another bat to check it asap,cause you was waiting for too long
Garven
[General]
Tick rate 2 sounds great with this song (Looking at Normal and Easy)

[Easy]
01:00:002 (1) - Way too soon after a spinner for an easy
01:05:002 (1) - This was weird to see with a red anchor considering the rest of your sliders were curved

[Normal]
00:02:669 (1) - Kinda soon after a spinner for a Normal. End the spinner at 00:02:002 - and it'd be great
01:00:002 (1) - Kinda soon after spinner
Topic Starter
merchat7

Garven wrote:

[General]
Tick rate 2 sounds great with this song (Looking at Normal and Easy) Changed for Normal Would like to keep it 1 for Easy. Slider tick overlaps a little bit with the begin/end of the slider for some of the curve slider at tick 2 (looks unpolished and also clustered) and I generally don't like to see more than 3 ticks on a slider.

[Easy]
01:00:002 (1) - Way too soon after a spinner for an easy End it 1 white tick earlier.
01:05:002 (1) - This was weird to see with a red anchor considering the rest of your sliders were curved Hm, changed to curved.

[Normal]
00:02:669 (1) - Kinda soon after a spinner for a Normal. End the spinner at 00:02:002 - and it'd be great Done
01:00:002 (1) - Kinda soon after spinner End it 1 white tick earlier like in Easy.
Fix all, except changing slider tick rate to 2 in Easy.Ty for checking Garven.

Edit: Self Mod a little, all changes listed below and also reason for the changes.
Changes
00:04:501 (4,1) - Add some mini jumps, fit the flow a little better imo.
00:21:335 (1,2,3) - Unstacked, hitting (4) feel a lot better.
01:04:001 (1,2,3,4) - Changed to accelerated spacing instead, this part feel like the whole combo should use a little higher spacing then normal and accelerated spacing make the jump feel not too sudden so that's why accelerated spacing. Nicer for the 2.0x on (1) on the next combo as well.
01:07:002 (2,3,4,5,6,7,8) - This part doesn't play too well, so I re-tweak it and adjust the spacing
Garven
[Insane]
00:04:002 (1,2,3) - These look a little cramped compared to 00:04:835 (1) - this combo (plus the spacing from 3 -> 4)
01:04:001 (1,2,3,4) - honestly, I'm not feeling this accelerated spacing much. Having it at a higher spacing but evenly spaced feels much better since the music isn't really giving much of a rising feeling. It's more of a descent if anything. Also the jump from 01:04:502 (4,1) - sets up this spacing at 01:05:002 (2,3) - to feel really underwhelming.
Topic Starter
merchat7

Garven wrote:

[Insane]
00:04:002 (1,2,3) - These look a little cramped compared to 00:04:835 (1) - this combo (plus the spacing from 3 -> 4) Changed from 0.8x to 0.9x distant snap for this part. Not using the same spacing as 00:04:835 because I don't want to emphasize this part of the vocal. I want to keep the jump on the (4) since this is the most accented note out of this combo.
01:04:001 (1,2,3,4) - honestly, I'm not feeling this accelerated spacing much. Having it at a higher spacing but evenly spaced feels much better since the music isn't really giving much of a rising feeling. It's more of a descent if anything. Also the jump from 01:04:502 (4,1) - sets up this spacing at 01:05:002 (2,3) - to feel really underwhelming. I guess you're right about the descent feel. I used accelerated spacing since this part, the feel doesn't really feel "equal" so I just felt I should use accelerated spacing. Changed to - snapped all note to 1.2x distant snap and reduced the spacing between (4,1) to 1.6x.
Ty for checking again.

Woops forgot to give kudosu.
Garven
Everything's looking okay now.
Sekai
gretz >A<
regenz
gratz merchat7 eroge op ftw!
Laurier
gratz
nice map
Takos
congratz~ finally ranked
Dino99
Congratz!!~~~~~~~~~~~~~~~
Breeze
Congratulations
It's really long time
-Nanase-
thank U~
Good Beatmaps
Kawayi Rika
gretz >w< ~
KayeSara
Gratz XD
Gamu
(o'д')ノ☆゚*。Congratu★lations。*゚☆ヽ('д'o)
Topic Starter
merchat7
Thanks everyone! Sorry if Insane feel a little weird, quite an old map.
IceBeam
oh,finally
congratulations!
hoLysoup
ooO~ Congrats :>
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