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posted
This beatmap was submitted using in-game submission on 2017年11月6日 at 上午 01:23:20

Artist: Ryo Arue
Title: Higurashi
Tags: drum and bass dnb Diverse System AD:PIANO VIVACE
BPM: 43.75
Filesize: 9470kb
Play Time: 05:18
Difficulties Available:
  1. United (5.84 stars, 1287 notes)


Download: Ryo Arue - Higurashi
Information: Scores/Beatmap Listing
---------------
i wish more ppl could noticed this map >:(
request by Rizer
extended by -Tochi
rest all by me :>
posted
M4M

个人觉得combo4和combo7太亮了,好晃眼....

[United]
04:34:305 (7) - Object's end is not snapped!
04:42:019 (3) - Object's end is not snapped!
04:42:705 (7) - Object's end is not snapped!
(Check from AiMod)
01:49:049 (5) - NC?
........
我,可能不是很擅长摸这种风格的图....就,因为我打不了所以不太清楚这里面的梗打起来大概是什么感觉,就很难提意见,先说一句不好意思了( ´_ゝ`) ...
然后从我的角度来讲...节奏塞得有些太满了,举例子来说,我会在03:01:477 (x) - 03:02:849 (x) - 03:05:592 (x) - 这些地方空出来,就是不放节奏
又或者说把像是03:05:763 (10) - 这个note删掉这样...
但这也可能只是个人风格的问题........
Anyway,that's all from me, sorry if it doesn't help a lot (。_。)
posted
m4m from your queue

[United]

AR could be upped a bit to like 9.6 or something
00:52:820 (1,2) - kinda minor but, might wanna make these closer so it doesn't have a small overlap that looks unintentional
01:12:020 (1) - the red anchor isnt centered in the middle of the slider
01:23:506 (2) - ctrl j + ctrl g?
01:36:020 (3,4) - space these out further to match visual spacing of everything else
01:39:792 (2,3,4) - this stack is a bit different from similar parts in the same section
02:18:192 (3,4,5,6) - awkward transition from 3 to 4
02:31:563 (1) - I feel like this should get more spacing emphasis
03:49:734 (1,2,3) - 03:38:763 (1,2,3,4) - why aren't these the same rythm?
03:56:249 (4) - I dont think this should get the same spacing emphasis as 03:56:592 (1) - this. ctrl g 3 maybe?
04:24:706 (5) - ctrl g?
04:36:020 (7,1,3,5) - that overlap.. try to compact it more
04:45:063 (5) - umm, not sure if this is right... Im really not hearing it
04:45:792 (9) - 04:23:849 (10) - one's a slider and one is not, i think they should be the same
04:48:020 (6,7) - the small spacing kinda slows movement in an uncomfortable way
04:50:249 (2,4,6) - I believe this should not be overlapping like this 04:39:277 (2,4,6) -
04:59:334 (8,9) - ctrl g feels better to me

nice aesthetics
posted
hi m4m

aesthetics mod

00:52:820 (1,2) - make it overlap more, to make it similar to the other objects such as 00:58:306 (1,2) - and 01:05:163 (4,5) -
01:16:134 (4,5,6) - maybe make it so the rotation between these objects is a bit more even. 4->5 seems like 60 degrees but 5->6 seems rotated almost 140 degrees or so
01:22:992 (1,2) - make these neater, so theyre more parallel
01:31:220 (1,2,3,4) - spacing is a bit uneven
01:34:649 (3,4,1) - also kind of unevenly spaced, maybe move 4 down a little bit
01:36:363 (4) - move up a bit, maybe
01:37:735 (4) - move down slightly to blanket 01:36:706 (1) - better
01:50:077 (8) - flip horizontally, maybe, so that it will match 01:49:049 (5) -
02:01:734 (3) - it seems weird for this to be an angular slider when all the other sliders in the combo are curved
02:02:077 (6,7,8) - uneven spacing
02:07:906 (8) - shouldnt this be a long slider, since it's a high pitched note? the other high pitched notes so far have been expressed with a longer slider
02:09:277 (9) - nice looking slider, maybe you should use it more often o:
02:12:363 (1) - curve this slider more to fit the notes before it?
02:14:934 (10,11) - curve these notes more to fit the slider after it?
02:27:106 (9) - this seems a bit close to 02:26:592 (4,5,6,7,8) - giving those patterns some room to breathe would be nice
02:35:849 (2) - curve this so it matches 02:36:020 (3) -
02:48:020 (1) - make this a straight slider maybe
02:59:249 (2) - move this to the left a bit to smooth the curve through the overall pattern
03:25:220 (2,4) - reposition these notes so they match 03:22:477 (2,3,4,5) -
03:47:677 (3) - move this to the left to form a straight line with 03:47:506 (2) - and forms a triangle with 03:46:992 (1,2,3) -
04:31:049 (2,3) - move these out so they're not so close to 04:31:392 (4) -
04:36:192 (1,3,5) - these three are touching it kind of looks unpleasant, either move them further apart or closer


also, a general word about aesthetics (my opnion, take it or leave it):
patterns like 02:16:992 (4,5,6,7,8) - or 02:22:991 (7,8,9,10,1) - or 02:12:192 (10,11,1) - are dangerous because they can look ugly or flimsy very easily. if the ending slider continues in the same direction as the notes it has to continue in EXACTLY the same direction. even a few degrees off can make it look ugly. for example 03:16:992 (2,3) - i could tell instantly that this wasn't centered exactly, even without measuring. 03:19:992 (4,5) - stuff like this is much better, looks much nicer, and you don't have to be so exact with the placement. 02:17:677 (10,11,1) - this too; i can tell immediately that this isn't perfectly straight, and it doesnt look nice. if you don't keep super consistent with the usage, it prevents your map from looking as clean as it can be.
that's why your second kiai looks much cleaner than your first kiai (in my opinion), because it uses more sliders and only uses streams once in a while, and those streams are all consistent and clean.

some other things that i think detract from the map's aesthetic cohesiveness:
03:14:763 (6) - this almost right angle slider, right angle sliders look weird unless you use them all the time, or it's in a tsubaki-esque right angles pattern
also, occasoinally you'll throw in a weird slider like this one 02:40:820 (9) - . it looks cool, but you only use it once and the place you use it at isn't very special. not a big deal, since you use it well, but still kind of strange. i think it would be better if you picked one slider, like this one 02:09:277 (9) - and peppered it throughout your map, would give it a bit more of an identity
03:48:877 (4) - obtuse-angled sliders in general might make your map look kind of messy, especially if you use them often in conjunction with regular curved sliders (02:58:992 (1,2,3) - ), and use them often as blankets and such.

anyway, very nice and fun map, good luck!
posted
M4M

00:57:620 (5) - I feel like here will be better with a circle

01:12:020 (1,2) - kinda weird to overlap them here , since u blanket most of them

01:40:134 (4) - the slider end sound is stronger than the slider head's

01:45:620 (4) - ^

01:40:820 (5) - NC?

02:13:734 (1) - feels like x:480 y:272 is better

02:48:020 (1) - maybe a straight slider here is better :pp , just like here 02:50:077 (6) -

02:59:506 (4,5,6,7,8) - here might be a bit hard to read the slider , but still works I guess.

04:28:477 (3,4,5,6,7,8) - a bit uncomfortable

that's all , the map is really neat and well structured , good luck!
posted
a

_orange wrote:

m4m from your queue

[United]

AR could be upped a bit to like 9.6 or something to 9.5 instead
00:52:820 (1,2) - kinda minor but, might wanna make these closer so it doesn't have a small overlap that looks unintentional
01:12:020 (1) - the red anchor isnt centered in the middle of the slider not trying to make it at the center tho
01:23:506 (2) - ctrl j + ctrl g? nah
01:36:020 (3,4) - space these out further to match visual spacing of everything else
01:39:792 (2,3,4) - this stack is a bit different from similar parts in the same section which similar part
02:18:192 (3,4,5,6) - awkward transition from 3 to 4 no is not, it plays pretty well
02:31:563 (1) - I feel like this should get more spacing emphasis why tho
03:49:734 (1,2,3) - 03:38:763 (1,2,3,4) - why aren't these the same rythm? mainly for varity of playability
03:56:249 (4) - I dont think this should get the same spacing emphasis as 03:56:592 (1) - this. ctrl g 3 maybe? mainly keeping the shape here
04:24:706 (5) - ctrl g? nope
04:36:020 (7,1,3,5) - that overlap.. try to compact it more
04:45:063 (5) - umm, not sure if this is right... Im really not hearing it
04:45:792 (9) - 04:23:849 (10) - one's a slider and one is not, i think they should be the same both are different part, make no sense to map the same thing
04:48:020 (6,7) - the small spacing kinda slows movement in an uncomfortable way ill consider this
04:50:249 (2,4,6) - I believe this should not be overlapping like this 04:39:277 (2,4,6) - both wroks well tho
04:59:334 (8,9) - ctrl g feels better to me

nice aesthetics

melloe wrote:

hi m4m

aesthetics mod

00:52:820 (1,2) - make it overlap more, to make it similar to the other objects such as 00:58:306 (1,2) - and 01:05:163 (4,5) -
01:16:134 (4,5,6) - maybe make it so the rotation between these objects is a bit more even. 4->5 seems like 60 degrees but 5->6 seems rotated almost 140 degrees or so just mainly staying blanket here
01:22:992 (1,2) - make these neater, so theyre more parallel not intended
01:31:220 (1,2,3,4) - spacing is a bit uneven not making even tho
01:34:649 (3,4,1) - also kind of unevenly spaced, maybe move 4 down a little bit same
01:36:363 (4) - move up a bit, maybe
01:37:735 (4) - move down slightly to blanket 01:36:706 (1) - better
01:50:077 (8) - flip horizontally, maybe, so that it will match 01:49:049 (5) - nope, i prefer the current strucuture
02:01:734 (3) - it seems weird for this to be an angular slider when all the other sliders in the combo are curved
02:02:077 (6,7,8) - uneven spacing
02:07:906 (8) - shouldnt this be a long slider, since it's a high pitched note? the other high pitched notes so far have been expressed with a longer slider
02:09:277 (9) - nice looking slider, maybe you should use it more often o:
02:12:363 (1) - curve this slider more to fit the notes before it?
02:14:934 (10,11) - curve these notes more to fit the slider after it?
02:27:106 (9) - this seems a bit close to 02:26:592 (4,5,6,7,8) - giving those patterns some room to breathe would be nice
02:35:849 (2) - curve this so it matches 02:36:020 (3) -
02:48:020 (1) - make this a straight slider maybe
02:59:249 (2) - move this to the left a bit to smooth the curve through the overall pattern
03:25:220 (2,4) - reposition these notes so they match 03:22:477 (2,3,4,5) -
03:47:677 (3) - move this to the left to form a straight line with 03:47:506 (2) - and forms a triangle with 03:46:992 (1,2,3) -
04:31:049 (2,3) - move these out so they're not so close to 04:31:392 (4) -
04:36:192 (1,3,5) - these three are touching it kind of looks unpleasant, either move them further apart or closer


also, a general word about aesthetics (my opnion, take it or leave it):
patterns like 02:16:992 (4,5,6,7,8) - or 02:22:991 (7,8,9,10,1) - or 02:12:192 (10,11,1) - are dangerous because they can look ugly or flimsy very easily. if the ending slider continues in the same direction as the notes it has to continue in EXACTLY the same direction. even a few degrees off can make it look ugly. for example 03:16:992 (2,3) - i could tell instantly that this wasn't centered exactly, even without measuring. 03:19:992 (4,5) - stuff like this is much better, looks much nicer, and you don't have to be so exact with the placement. 02:17:677 (10,11,1) - this too; i can tell immediately that this isn't perfectly straight, and it doesnt look nice. if you don't keep super consistent with the usage, it prevents your map from looking as clean as it can be.
that's why your second kiai looks much cleaner than your first kiai (in my opinion), because it uses more sliders and only uses streams once in a while, and those streams are all consistent and clean.

some other things that i think detract from the map's aesthetic cohesiveness:
03:14:763 (6) - this almost right angle slider, right angle sliders look weird unless you use them all the time, or it's in a tsubaki-esque right angles pattern
also, occasoinally you'll throw in a weird slider like this one 02:40:820 (9) - . it looks cool, but you only use it once and the place you use it at isn't very special. not a big deal, since you use it well, but still kind of strange. i think it would be better if you picked one slider, like this one 02:09:277 (9) - and peppered it throughout your map, would give it a bit more of an identity
03:48:877 (4) - obtuse-angled sliders in general might make your map look kind of messy, especially if you use them often in conjunction with regular curved sliders (02:58:992 (1,2,3) - ), and use them often as blankets and such.

anyway, very nice and fun map, good luck!


most of the aesthetic mod i dont think is dat necessary, since they all play well in gameplay
fix some mod, if u want a detailed reply poke me

- Matha - wrote:

M4M

00:57:620 (5) - I feel like here will be better with a circle expressing the hit hat

01:12:020 (1,2) - kinda weird to overlap them here , since u blanket most of them i used overlap tho

01:40:134 (4) - the slider end sound is stronger than the slider head's im focusing the structure intensity

01:45:620 (4) - ^

01:40:820 (5) - NC?

02:13:734 (1) - feels like x:480 y:272 is better keeping consistent spacing usage

02:48:020 (1) - maybe a straight slider here is better :pp , just like here 02:50:077 (6) - i want to have a complete overlap with 02:47:334 (6) -

02:59:506 (4,5,6,7,8) - here might be a bit hard to read the slider , but still works I guess.

04:28:477 (3,4,5,6,7,8) - a bit uncomfortable will consider it

that's all , the map is really neat and well structured , good luck!

tutuhaha wrote:

M4M

个人觉得combo4和combo7太亮了,好晃眼....

[United]
04:34:305 (7) - Object's end is not snapped!
04:42:019 (3) - Object's end is not snapped!
04:42:705 (7) - Object's end is not snapped!
(Check from AiMod)
01:49:049 (5) - NC?
........
我,可能不是很擅长摸这种风格的图....就,因为我打不了所以不太清楚这里面的梗打起来大概是什么感觉,就很难提意见,先说一句不好意思了( ´_ゝ`) ...
然后从我的角度来讲...节奏塞得有些太满了,举例子来说,我会在03:01:477 (x) - 03:02:849 (x) - 03:05:592 (x) - 这些地方空出来,就是不放节奏
又或者说把像是03:05:763 (10) - 这个note删掉这样... keeping
但这也可能只是个人风格的问题........
Anyway,that's all from me, sorry if it doesn't help a lot (。_。)


no reply = fix
posted
稍微遲了一點,只是一些小問題。

[United]

圖片尺寸很亂,改成1366x768較標準。


02:45:620 (3) - 應該是可以Stack在02:46:820 (2) - 的尾?
02:53:334 (10,11,1) - 遮得有點粗糙
03:07:906 (3) - 同上
04:01:220 (2) - Stack better
04:18:192 (9,10,1) - 這個1/4 snap (04:18:192 (9,10) - ) 和1/2 snap (04:18:363 (10,1) -),好像有點難分辨? 因為放的距離都相同。
04:34:477 (8) - 這個往上一點Stack在04:35:334 (3) - 的尾比較好吧 (會比較好接到04:34:649 (1)的 note)
04:56:592 (9) - 跟04:34:649 (1,2,3,4) - 比較,這個忘了NC。
05:02:420 (1) - 這個尾端的琴聲較小,所以應該是沒必要加whistle來增強,如果去掉好像比較好聽。
05:07:906 (1) - 同上
05:13:392 (1) - 同上
posted
hey

we make it united

  1. Offset could be bumped back by a few ms, objects sound late even at 25%
  2. 00:49:392 (5,1) - You should probably make it more obvious that this is 1/4 since you use 1/2 spacing that is visually equal (00:50:592 (2,3) - 00:47:849 (2,3) - )
  3. 00:54:877 (5,1) - Same could go here
  4. 01:45:277 (2,3,4) - Stack 2 to make it consistent with 01:39:792 (2,3,4) -
  5. 02:44:241 (3,4) - This is awkward to play, missed it a few times playing through, maybe stack on 02:44:584 (5) - ? Gives it some nice emphasis
  6. 02:48:020 (1) - I know you're using the same slider overlapped before, but you could make this slider straight to help with the symmetry you're making
  7. 02:31:906 (3) - nazi overlap
  8. 02:50:420 (8) - nazi blanket (saw you were looking for some aesthetics checks so i decided to add these)
  9. 02:59:506 (4,5,6,7,8) - Seems like an odd spot to change the flow direction here
  10. 03:06:021 (2,3,4) - I feel like this could be spaced away from 03:05:849 (1) - more because it feels a bit too close
Good luck
posted

smallboat wrote:

稍微遲了一點,只是一些小問題。

[United]

圖片尺寸很亂,改成1366x768較標準。


02:45:620 (3) - 應該是可以Stack在02:46:820 (2) - 的尾? 不對 這是要擺在02:45:277 (1,2) - 中間的
02:53:334 (10,11,1) - 遮得有點粗糙 stack打開
03:07:906 (3) - 同上 這主要是要跟03:07:220 (1) - 做blanket
04:01:220 (2) - Stack better
04:18:192 (9,10,1) - 這個1/4 snap (04:18:192 (9,10) - ) 和1/2 snap (04:18:363 (10,1) -),好像有點難分辨? 因為放的距離都相同。這其實打起來跟3個1/2一樣 玩家不會刻意去跟1/4滑條 所以放相似間距也不會有甚麼在遊玩上的問題
04:34:477 (8) - 這個往上一點Stack在04:35:334 (3) - 的尾比較好吧 (會比較好接到04:34:649 (1)的 note) 間距拉大其實主要是emphasis, 必進這裡音最強
04:56:592 (9) - 跟04:34:649 (1,2,3,4) - 比較,這個忘了NC。
05:02:420 (1) - 這個尾端的琴聲較小,所以應該是沒必要加whistle來增強,如果去掉好像比較好聽。 我主要是把所有跟琴聲加Whistle,就算比較小還是會加
05:07:906 (1) - 同上
05:13:392 (1) - 同上

Alphabet wrote:

hey

we make it united

  1. Offset could be bumped back by a few ms, objects sound late even at 25%
  2. 00:49:392 (5,1) - You should probably make it more obvious that this is 1/4 since you use 1/2 spacing that is visually equal (00:50:592 (2,3) - 00:47:849 (2,3) - ) its actually fine since its calm part, player can easily read if it a 1/4 or 1/2
  3. 00:54:877 (5,1) - Same could go here same
  4. 01:45:277 (2,3,4) - Stack 2 to make it consistent with 01:39:792 (2,3,4) - its for the build up for the music since this part is more intense then the previous part, and i want to create varity in gameplay
  5. 02:44:241 (3,4) - This is awkward to play, missed it a few times playing through, maybe stack on 02:44:584 (5) - ? Gives it some nice emphasis no i like how the structure is rn, and is lots more awkward to stack 4 and 5
  6. 02:48:020 (1) - I know you're using the same slider overlapped before, but you could make this slider straight to help with the symmetry you're making straight would make the structure more messy so i decided just to used the same slider
  7. 02:31:906 (3) - nazi overlap wats wrong, its perfect stack for me
  8. 02:50:420 (8) - nazi blanket (saw you were looking for some aesthetics checks so i decided to add these)
  9. 02:59:506 (4,5,6,7,8) - Seems like an odd spot to change the flow direction here hmm its fit the structure tho
  10. 03:06:021 (2,3,4) - I feel like this could be spaced away from 03:05:849 (1) - more because it feels a bit too close
Good luck


no reply = fixed
thx :)
posted
Okay agree Bubbled
posted
<3
posted
[United]
  1. 02:17:844 (1,2,3) - Flows kinda weird try ctrl-g on 02:18:187 (3) - to make it circular ,it will become something like 02:07:558 (6,7,8) - which plays better
  2. 02:23:329 (1) - 02:45:272 (1) - 03:07:215 (1) - 04:34:987 (1) - 04:56:929 (1) - Finishes on head for cymbal, you don't have to add the same hitsound as 02:01:387 - because that would be just too loud lol
  3. 03:07:044 (3,4) - 04:34:815 (3,4) - 04:56:758 (3,4) - There are no snares on these so you could remove claps since they sound unnecessarily loud

Clean map
posted
all fixed
posted
i like 2 kds
posted
Approved
posted
gz on approved!
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