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IOSYS - Accept Bloody Fate

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Astom

Byakugan249 wrote:

Ast's Normal:
02:18:070(4) - NC
03:18:387(5) - ^
03:22:808(5) - Stack it on the end of (3) at 03:22:177
Uhm no changes.
OnosakiHito
Nanana.... Oni Gens. orz
Thank you for mod aabc!


Download: IOSYS - Accept Bloody Fate (Louis Cyphre) [Ono's Taiko Muzukashii].osu
Kurai
lolcubes
Hey Louis, here's the stuff!
Don't mind it's length, its mostly hitsound and combo polish.

[Lunatic]
  1. General thoughts: I felt that having the kiai parts as the slowest ones makes no sense at all. It's the most epic part of the song where the players should feel it, and in this case it's the speed. While it's playable, it felt bad (on standard).
  2. 00:02:268 (1) - This slider was little weird because there is nothing in the music for it's end. Instead of it, just make a circle at this timeline? Same goes for the similar upcoming slider 00:03:532 (1).
  3. 01:13:321 (3,4,5,6,7,8,9,10) - This stream is too quiet. It's difficult to hit streams accurately if you can't hear how you hit the notes. Raise the volume. I tried 50% and it sounds good and it's audible enough to hear properly how fast you click.
  4. 01:55:321 (2) - Clap?
  5. 01:56:426 (3) - Clap at the end?
  6. 02:20:900 (3) - ^
  7. 02:25:953 (2) - I think you should use a normal finish here instead of a soft one, it has a much better impact. Since you used it at 02:27:216 (1) which is less important moment in the music (if you ask me), you should definitely use it here too.
  8. 02:34:163 (3,4,5,6,7,8,9,10) - Same here, 35% is too low. You should raise it so the players know how fast they click the stream. I tried 50% and it sounds good and it's audible enough to hear properly how fast you click.
  9. 02:51:058 (1,3) - Use finishes on the start of the both sliders? Sounds really good, especially cause you used it later in this section in the same way.
  10. 03:02:900 (1) - Remove this finish, it sounds off because it's not a "heavy" note. Without it, it sounds better.
  11. 03:07:795 (2) - ^
  12. 03:13:005 (1) - ^
  13. 03:21:058 (5) - New combo. It has awkward spacing and the antijump is nearly unreadable, new combo would help in reading this. Or just make it similar spacing to the previous notes (2.4x distance snap, while it has 1.1x currently).
[Kurai's Hard]
  1. 01:13:953 (1) - Add a finish maybe?
  2. 01:23:742 (1) - I think this finish sounds better if you place it at the start of 01:24:058 (3) instead.
  3. 01:34:163 (3) - Finish at the start? If you made the above change, this would bring consistency.
  4. 02:03:058 (1) - Finish?
  5. 02:05:111 - Maybe drag this break so it starts at 02:05:742? Feels nicer.
  6. 03:07:479 (1) - Finish at the start?
  7. 03:16:321 (1) - Finish. You used it later in this part on a similar section in this way.
  8. 03:18:847 (10) - This one should be a new combo instead of the next one, fits the music better.
  9. 03:21:373 (2) - New combo? So it looks more like the section before. An isolated combo on the slider before is okay imo.
  10. 03:22:636 (1) - Remove this new combo? So it's consistent with the section before (03:17:584 (6,7) etc).
  11. 03:23:900 (7) - This one should be a new combo instead of the next one, fits the music better.
  12. 03:25:794 (7) - Finish? Sounds better considering you used finishes on the upcoming red ticks.
[Ast's Normal]
  1. Difficulty settings: I feel that having AR6 and OD5 is too hard for a normal. Some hards use these settings already. The map is perfectly playable and readable with AR5, so you should drop AR to 5, and reduce OD to 4.
  2. 00:53:111 (3) - This could be confusing. The music stops before the slider ends and you muted that part. Maybe some new guy will stop holding his button and will get a 100 just because the slider isn't following the music properly. I think that you should remove the repeat and just map a circle at the spot the music stops (because there is a drum hit there which this slider can't follow no matter what). This follows the music much better.
[Easy]
  1. 00:09:374 (1) - I don't think that spinners like this belong in the easy diff. The slider coming after it comes kinda soon and is most likely to be missed because of a too low recovery time. Shortening it is risky because short spinners are just as bad. I suggest that you map a slider which starts where this spinner starts, and end it at 00:10:163. Fits the music nicely. In addition you could map a circle with a finish at 00:10:795.
  2. 00:53:742 (5) - You should definitely end this slider at 00:54:216 instead of silencing it. Fits the music much better and is less confusing. A small remark: it's not symmetrical either, so you have to fix it anyway, if you care about symmetry that is. You can just make it look something like this. Don't forget to remove the silencing section afterwards.
  3. 01:12:690 (1,2) - Claps at the end of the slider and on the circle? Sounds good.
  4. 01:17:111 (3) - Sliders like these are too hard for the easy diff. New guys won't tell it's a double repeater anyway, so think of something else, like a longer normal slider. This affects all the sliders like this.
  5. 02:48:058 (1,2,3) - 1 grid down to fix the spacing between 3 and the upcoming slider. Looks better too. Sorry for nazi but this is kinda obvious hehe.
  6. 02:54:058 (3) - Clap at the start.
That's about it!
Both taikos looked fine.
Kurai

lolcubes wrote:

[Kurai's Hard]
  1. 01:13:953 (1) - Add a finish maybe? ok
  2. 01:23:742 (1) - I think this finish sounds better if you place it at the start of 01:24:058 (3) instead. ok
  3. 01:34:163 (3) - Finish at the start? If you made the above change, this would bring consistency. ok
  4. 02:03:058 (1) - Finish? I don't like :/
  5. 02:05:111 - Maybe drag this break so it starts at 02:05:742? Feels nicer. ok
  6. 03:07:479 (1) - Finish at the start? ok
  7. 03:16:321 (1) - Finish. You used it later in this part on a similar section in this way. ok
  8. 03:18:847 (10) - This one should be a new combo instead of the next one, fits the music better. ok
  9. 03:21:373 (2) - New combo? So it looks more like the section before. An isolated combo on the slider before is okay imo. I don't like this idea because there is only 2 combo color, so it will look weird imo
  10. 03:22:636 (1) - Remove this new combo? So it's consistent with the section before (03:17:584 (6,7) etc). ok
  11. 03:23:900 (7) - This one should be a new combo instead of the next one, fits the music better. ok
  12. 03:25:794 (7) - Finish? Sounds better considering you used finishes on the upcoming red ticks. ok
Download: IOSYS - Accept Bloody Fate (Louis Cyphre) [Kurai's Hard].osu
lepidopodus
@aabc: Some fixed. Thanks for good modding~

Download: IOSYS - Accept Bloody Fate (Louis Cyphre) [lepidon! - Taiko Oni].osu
eldnl
[Easy]

01:24:690 - This spinner is too close to the previous slider and is very short, I think is better if you delete the previous (1,2) and extend the spinner.
01:52:005 (2,3) Kinda hard to read, unexpected repeat on (2), maybe you can do something like this?
02:05:742 - Move the break to here, feels better.
03:22:163 (2) This slider don't follow the rhythm, I think is better if you remove the repeat and add a slider like this.


[Astom]

00:23:900 - No entiendo por qué silencias el final del spinner, creo que es mejor si le subes un poco el volumen (25%) y agregas un soft-whistle.
00:44:111 - ^ Err lo mismo.
02:04:953 - ^

[KuraiPettan]

Can't find anything here, perfectly readable, good job.

[Ono]

37 Unsnapped notes.

[Lunatic]

Slider Tick Rate 2 cuz make the 2x slider more readable, but is just a suggestion.
03:02:426 (4) Feels like this slider need to be symmetrical with (2) orz also fix the anti jump.
03:24:216 - This stream feels weird at the first time, but listening this follow perfectly the rhythm.
OSOM ON CTB <3

[lepidon]

4 Unsnapped notes.

Good job Guys !
Topic Starter
Louis Cyphre
Thanks everyone for modding!
Astom
A little change.
Download: IOSYS - Accept Bloody Fate (Louis Cyphre) [Ast's Normal].osu
Try to don't more changes, I mean unnecessary ones.
~
lolcubes
Who would have thought that hitsounds are hard?
Because they are hard. And guess what, we fixed them! We also fixed some sliders! And some combos!

Bubbled!

edit: 2nd half of the log (lost the first one cause I crashed. ;x;)
log
22:51 <Louis Cyphre> : and yes!
22:51 <Louis Cyphre> : fixed
22:51 <lolcubes> : oki submit
22:52 <Louis Cyphre> : done ~
22:52 <lolcubes> : 01:26:584 (1) -
22:52 <lolcubes> : reverse the clap and finish
22:52 <lolcubes> : so finish first
22:53 <lolcubes> : and clap on the end
22:53 <lolcubes> : :D
22:53 <lolcubes> : 01:29:111 (1) - and finish at the start
22:53 <Louis Cyphre> : oh damn, sorry xD
22:54 <Louis Cyphre> : done
22:54 <lolcubes> : ok submit again :D
22:54 <Louis Cyphre> : done ~
22:55 <lolcubes> : 01:26:584 (1) -
22:55 <lolcubes> : clap at the end
22:55 <lolcubes> : not finish :D
22:56 <Louis Cyphre> : seems someone changed that, that's not me! XD
22:56 <lolcubes> : yeah someone is pulling pranks xD
22:56 <Louis Cyphre> : done ~
22:57 <lolcubes> : 01:29:111 (1) - you sure you dont want a finish at the start here?
22:57 <Louis Cyphre> : oops, done that too
22:57 <lolcubes> : 01:50:426 (1) - also here, finish at the start?
22:58 <lolcubes> : 02:00:532 (1) - finish at the end?
22:58 <Louis Cyphre> : done done
22:59 <lolcubes> : 03:00:689 (1) - finish at the first arrow at 03:01:163 ?
22:59 <lolcubes> : this one is just a suggestion
22:59 <lolcubes> : not really required since i see you didnt map it 03:06:532 (3) - here either
23:00 <Louis Cyphre> : both done
23:00 <Louis Cyphre> : they are needed
23:00 <lolcubes> : 03:23:426 (3) - finish at the end
23:00 <lolcubes> : and thats it
23:00 <Louis Cyphre> : yup
23:00 <Louis Cyphre> : uploading
23:00 <lolcubes> : hitsounds are hard!
23:00 <lolcubes> : xD
23:01 <Louis Cyphre> : yea
23:01 <Louis Cyphre> : but it was fun to make hitsounds on Lunatic diff
23:01 <lolcubes> : 02:38:268 (2) -
23:01 <lolcubes> : missing a clap!
23:01 <lolcubes> : at the start
23:01 <lolcubes> : oops :d
23:01 <Louis Cyphre> : xD
23:01 <lolcubes> : yeah i love to hitsound insanes
23:01 <Louis Cyphre> : fixed fixed
23:02 <lolcubes> : yeah thats it then, didnt notice anything else
23:02 <lolcubes> : submit and i bubble
23:02 <Louis Cyphre> : hope folder is clear
23:02 <lolcubes> : oh it is
23:02 <Louis Cyphre> : awesome
23:02 <lolcubes> : thats the first thing i check usually
23:02 <lolcubes> : :p
23:03 <Louis Cyphre> : uploaded ~
23:04 <lolcubes> : good luck!
23:04 <Louis Cyphre> : thanks a lot :3
Topic Starter
Louis Cyphre
Thanks a lot lolcubes. Here is the log.
SPOILER
01:09 <lolcubes> : got a min?
01:09 *lolcubes is editing (IOSYS - Accept Bloody Fate)[http://osu.ppy.sh/s/37305]
01:09 <Louis_Cyphre> : of course!
01:09 <lolcubes> : ok so in lunatic
01:10 <Louis_Cyphre> : yes? ~:3
01:10 <lolcubes> : 00:03:532 (1) - i am not fond of this slider, because on the slider end there is nothing in the music
01:10 <lolcubes> : in contrast to that
01:10 <lolcubes> : 00:05:900 - you didnt map this tick
01:10 <lolcubes> : and there is something in the music here!
01:10 <lolcubes> : what are your thoughts on this?
01:11 <Louis_Cyphre> : first one fixed
01:11 <Louis_Cyphre> : is it really something at slidertick? o.o
01:11 <lolcubes> : oh, dont get me wrong im not trying to tell you that its critical and superbad, im just telling you what i think
01:11 <lolcubes> : and i want to know what do you think when you know what i think
01:11 <lolcubes> : :D
01:12 <Louis_Cyphre> : well, overmapping is not cool
01:12 <Louis_Cyphre> : so first one fixed
01:12 <Louis_Cyphre> : :P
01:12 <lolcubes> : oh dear! finally someone agrees with me
01:12 <lolcubes> : 00:05:900 - this is not a slider tick though
01:12 <lolcubes> : its an empty space
01:12 <lolcubes> : and you have a nice guitar here
01:12 <Louis_Cyphre> : well that beat
01:12 <lolcubes> : if you want it empty, im cool with that
01:12 <Louis_Cyphre> : i'm cool too
01:12 <lolcubes> : oki
01:12 <Louis_Cyphre> : ~
01:13 <lolcubes> : the combos here
01:13 <lolcubes> : they look kinda strange
01:13 <lolcubes> : 00:03:216 (4) - i think this should be a new combo
01:13 <lolcubes> : instead of 00:03:532 (1) -
01:13 <lolcubes> : because it follows the music better
01:13 <Louis_Cyphre> : people always complain about my new combos xD
01:13 <lolcubes> : :D
01:13 <lolcubes> : i know that you change the spacing here, but really, i dont think the new combo is necessary for the spacing
01:13 <lolcubes> : :p
01:14 <lolcubes> : im pretty sure that if andrea sees this he would say the same thing :D
01:14 <Louis_Cyphre> : seems better, fixed!
01:14 <lolcubes> : 00:04:479 (4,1) - same with these
01:14 <lolcubes> : 00:05:742 (3,1) - and these
01:14 <lolcubes> : thats it for now, ill do a full recheck now
01:14 <lolcubes> : :3
01:15 <Louis_Cyphre> : 00:04:795 (1) - hmm, i don't udnerstand where do you want to place new combo
01:15 <lolcubes> : because you have both the drums and the alt guitar "starting" a new section here
01:15 <lolcubes> : atleast thats how i hear it
01:15 <lolcubes> : but if you want to follow the lead guitar
01:16 <lolcubes> : thats fine too
01:16 <lolcubes> : in that case you dont have to change the combos
01:16 <Louis_Cyphre> : well i've added new combo bcz of jump
01:16 <Louis_Cyphre> : i think it's better readable
01:16 <Louis_Cyphre> : and guitar rhythm, sorry i want to keep it ;w;
01:16 <lolcubes> : hmm, well im one of those people who dont think that combo is what makes the jumps readable atleast hehe
01:16 <lolcubes> : well thats okay i guess
01:16 <lolcubes> : yeah no problems
01:16 <lolcubes> : i love to talk about stuff i think because we can understand each other better
01:16 <lolcubes> : rather than i spew wordswordswords and you say no
01:17 <lolcubes> : :D
01:17 <Louis_Cyphre> : :D
01:18 <lolcubes> : just submit so i see the change
01:18 <lolcubes> : so i dont forget haha
01:18 <Louis_Cyphre> : ok
01:18 <Louis_Cyphre> : done
01:23 <lolcubes> : 03:24:215 (1,2,3,4,1) - hmm mind changing these so they repeat twice? (this will reduce the amount of
01:23 <lolcubes> : them)
01:24 <lolcubes> : i think that having a single repeater start on a blue tick is extremely awkward to play
01:24 <Louis_Cyphre> : hmm
01:24 <Louis_Cyphre> : why not, ok
01:24 <Louis_Cyphre> : just a moment
01:24 <lolcubes> : oki
01:25 <Louis_Cyphre> : oh
01:25 <Louis_Cyphre> : but wait
01:25 <Louis_Cyphre> : then it's kinda goes off the rhythm
01:25 <Louis_Cyphre> : every start of the slider
01:25 <lolcubes> : hm?
01:26 <Louis_Cyphre> : tbh, it's already off
01:26 <lolcubes> : 03:24:452 (2) - this slider
01:26 <lolcubes> : well im fine being on a blue tick
01:26 <lolcubes> : but having a start on a blue tick
01:26 <Louis_Cyphre> : yea
01:26 <lolcubes> : it plays really damn bad :|
01:26 <Louis_Cyphre> : not cool
01:26 <Louis_Cyphre> : yea
01:26 <lolcubes> : 03:24:926 (4) - same thingy
01:26 <Louis_Cyphre> : *fixing*
01:27 <lolcubes> : oki
01:28 <Louis_Cyphre> : and yup~
01:28 <lolcubes> : ok lets see :D
01:28 <lolcubes> : submit pls hehe
01:28 <Louis_Cyphre> : and done ~
01:29 <lolcubes> : that looks awesome!
01:29 <Louis_Cyphre> : ^_^
01:31 <lolcubes> : 03:16:321 (4) - maybe a new combo here and remove it from 03:16:794 (1) ? it follows the music much
01:31 <lolcubes> : better and you dont really need it for spacing cause its readable, plus you used different spacing in the combo
01:31 <lolcubes> : anyway, like here 03:17:426 (3,4) -
01:31 <lolcubes> : 03:22:794 (1) - and you could remove this new combo too
01:32 <Louis_Cyphre> : let's see
01:32 <Louis_Cyphre> : guitar starts, yea, agreed
01:33 <Louis_Cyphre> : but second one, new rhythm, so let's keep it :3
01:33 <lolcubes> : hmm yeah sure, but you might want to add a new combo at 03:17:742 (4) - then
01:33 <lolcubes> : to keep it consistent
01:33 <Louis_Cyphre> : yup ~
01:33 <Louis_Cyphre> : done
01:34 <lolcubes> : 03:21:373 (2,1) - this combo is a mystery to me atm, im trying to think of a nice way how to handle it
01:34 <lolcubes> : i also think you should have a new combo on that 2
01:34 <lolcubes> : but we need to solve the spacing
01:34 <lolcubes> : or we don't
01:34 <lolcubes> : i think the spacing should be good enough with just a new combo there tbh
01:34 <lolcubes> : have the slider 03:21:058 (1) - as a single alone new combo
01:35 <Louis_Cyphre> : like 1 and 1
01:35 <lolcubes> : yeah
01:35 <Louis_Cyphre> : at least we know, that it's not combo spamm
01:35 <Louis_Cyphre> : it's different rhythms
01:35 <lolcubes> : yeah
01:35 <Louis_Cyphre> : so yea, fixed
01:35 <lolcubes> : makes sense
01:35 <lolcubes> : :3
01:36 <Louis_Cyphre> : :)
01:36 <Louis_Cyphre> : update?
01:36 <lolcubes> : sure
01:37 <lolcubes> : 03:21:689 (1) - you dont need this new combo in that case though
01:37 <Louis_Cyphre> : done ~
01:37 <lolcubes> : would be best to remove it imo
01:37 <Louis_Cyphre> : aw, yea
01:37 <Louis_Cyphre> : done
01:39 <lolcubes> : hmm yeah 01:17:111 (3) -
01:39 <lolcubes> : in easy
01:39 <lolcubes> : i dont think i can let this go, this is 190 bpm and its a double repeater
01:39 <Louis_Cyphre> : :c
01:39 <lolcubes> : yeah sadly, i think thats not something you should have in easy :(
01:40 <Louis_Cyphre> : well, any suggestions?
01:40 <lolcubes> : im thinking
01:40 <lolcubes> : http://puu.sh/7U5w this works
01:40 <lolcubes> : sounds good
01:40 <Louis_Cyphre> : well ok
01:42 <lolcubes> : 01:19:637 (4) - same here, 1 circle + short slider or something
01:42 <lolcubes> : just get rid of all double repeaters and all should be great
01:42 <Louis_Cyphre> : *fixing*
01:42 <lolcubes> : small double repeaters*
01:44 <lolcubes> : when you fix them, submit and call me
01:44 <lolcubes> : ill just take a quick look and bubble if it checks out
01:44 <lolcubes> : other diffs look fine
01:44 <Louis_Cyphre> : ok
01:45 <Louis_Cyphre> : thanks :D
01:50 <Louis_Cyphre> : and yes!
01:50 <Louis_Cyphre> : fixed
01:50 <lolcubes> : oki submit
01:50 <Louis_Cyphre> : done ~
01:51 <lolcubes> : 01:26:584 (1) -
01:51 <lolcubes> : reverse the clap and finish
01:51 <lolcubes> : so finish first
01:51 <lolcubes> : and clap on the end
01:51 <lolcubes> : :D
01:51 <lolcubes> : 01:29:111 (1) - and finish at the start
01:52 <Louis_Cyphre> : oh damn, sorry xD
01:53 <Louis_Cyphre> : done
01:53 <lolcubes> : ok submit again :D
01:53 <Louis_Cyphre> : done ~
01:53 <lolcubes> : 01:26:584 (1) -
01:53 <lolcubes> : clap at the end
01:53 <lolcubes> : not finish :D
01:54 <Louis_Cyphre> : seems someone changed that, that's not me! XD
01:55 <lolcubes> : yeah someone is pulling pranks xD
01:55 <Louis_Cyphre> : done ~
01:55 <lolcubes> : 01:29:111 (1) - you sure you dont want a finish at the start here?
01:56 <Louis_Cyphre> : oops, done that too
01:56 <lolcubes> : 01:50:426 (1) - also here, finish at the start?
01:56 <lolcubes> : 02:00:532 (1) - finish at the end?
01:57 <Louis_Cyphre> : done done
01:58 <lolcubes> : 03:00:689 (1) - finish at the first arrow at 03:01:163 ?
01:58 <lolcubes> : this one is just a suggestion
01:58 <lolcubes> : not really required since i see you didnt map it 03:06:532 (3) - here either
01:58 <Louis_Cyphre> : both done
01:58 <Louis_Cyphre> : they are needed
01:59 <lolcubes> : 03:23:426 (3) - finish at the end
01:59 <lolcubes> : and thats it
01:59 <Louis_Cyphre> : yup
01:59 <Louis_Cyphre> : uploading
01:59 <lolcubes> : hitsounds are hard!
01:59 <lolcubes> : xD
01:59 <Louis_Cyphre> : yea
02:00 <Louis_Cyphre> : but it was fun to make hitsounds on Lunatic diff
02:00 <lolcubes> : 02:38:268 (2) -
02:00 <lolcubes> : missing a clap!
02:00 <lolcubes> : at the start
02:00 <lolcubes> : oops :d
02:00 <Louis_Cyphre> : xD
02:00 <lolcubes> : yeah i love to hitsound insanes
02:00 <Louis_Cyphre> : fixed fixed
02:00 <lolcubes> : yeah thats it then, didnt notice anything else
02:01 <lolcubes> : submit and i bubble
02:01 <Louis_Cyphre> : hope folder is clear
02:01 <lolcubes> : oh it is
02:01 <Louis_Cyphre> : awesome
02:01 <lolcubes> : thats the first thing i check usually
02:01 <lolcubes> : :p
02:01 <Louis_Cyphre> : uploaded ~
02:02 <lolcubes> : viewtopic.php?p=1106516#p1106516
02:02 <lolcubes> : good luck!
02:03 <Louis_Cyphre> : thanks a lot :3
Gabi
Just so you know, that isn't Remilia in the background. It's just an original artwork (actually a vocaloid parody).

IMO the song deserves a Remilia background, but that's totally up to you i guess.
eldnl

Gabi wrote:

Just so you know, that isn't Remilia in the background. It's just an original artwork (actually a vocaloid parody).

IMO the song deserves a Remilia background, but that's totally up to you i guess.
Who cares?
Also, who is Remilia?, the BG is perfect :l

GO RANK
Topic Starter
Louis Cyphre
Just so you know, that isn't Remilia in the background. It's just an original artwork (actually a vocaloid parody).
I've never seen such vocaloid. Any links?

Also, who is Remilia?, the BG is perfect :l
http://touhou.wikia.com/wiki/Remilia_Scarlet
Gabi
I haven't seen a vocaloid like that either, however the artist says it's some sort of vocaloid parody (or atleast that's what he tagged it like).

Anyways main point, that isn't Remilia, but like i said it's up to you to decide.
Topic Starter
Louis Cyphre
As far as i remember, i've found her when i typed Remilia in some image sites like konachan oreno.imouto etc

Well any other pics of that 'halfvocaloid' girl?
Gabi
I'm not sure if you're just being a big troll right now but i already said that i don't know anything about the girl. On top of that, like i said before, that is not Remilia Scarlet. The artist himself has not tagged this BG as Remilia Scarlet. Image sites like konachan and oreno.imouto etc has not tagged this as Remilia Scarlet either (except zero-chan, but their tags don't seem to get modded so it's probably bs)

Anyways i don't want to repeat myself but that isn't Remilia Scarlet in the background.
KRZY
Dude she looks like R-S and everyone is gonna delete the BG anyway so does it really matter

Hell we put all kinds of random 2D girl BGs on all kinds of songs so why should this matter so much
Gabi
Fuck it then, i'm sorry for posting in this thread
Natteke
I thought like... people usually remap songs because previous maps are bad or old (or am I wrong?), why did you take a song that has already been mapped and made it worse D:
OnosakiHito
The picture Louis Cyphre have at the moment is about the cheaf made Sakuya Izayoi, who is living with Remilia Scarlet in a mansion.
Sakuya is in this case tagged as Remilia because, she have her Vampire Wings on.

If you need some pictures I can suggest you some:
Picture 1
Picture 2
Picture 3 - The one which was used before
Picture 4 - Remilia with guitar, yei. But too blue I think?

Just tell me please if you have changed it, so I will change the Taiko BG, too. But to be honest, personaly I like the BG which is used right now. It dose also fit into the song.
Topic Starter
Louis Cyphre
I haven't seen a vocaloid like that either, however the artist says it's some sort of vocaloid parody (or atleast that's what he tagged it like).
Where did you see what artist says?

I thought like... people usually remap songs because previous maps are bad or old (or am I wrong?), why did you take a song that has already been mapped and made it worse D:
To make mad such trolls like you.

Just tell me please if you have changed it, so I will change the Taiko BG, too. But to be honest, personaly I like the BG which is used right now. It dose also fit into the song.
Dude, i know how to use search options. Before mapping i spent hours on BG.

I really doubt that someone would think that this is not Remilia. Tbh, i doubt that this is not Remilia. So i'll not change the BG.
Natteke
So it's not about making a good map, it's about trolling, right?
Topic Starter
Louis Cyphre
So it's not about making a good map, it's about trolling, right?
Well, old version is short, in old version timing is off. Despite those facts i also love this metal remix, as you see i love metal genre, that's why i mapped it. It's even on my phone song haha. If you don't like it, it's your business, feel free to hate it as many times as you want.
Sakura

Natteke wrote:

I thought like... people usually remap songs because previous maps are bad or old (or am I wrong?), why did you take a song that has already been mapped and made it worse D:
Mappers are allowed to remap a song that's been mapped before, and players are allowed to not play it/not like it, it isn't a matter of how good/bad it was mapped in the past, if the mapper wants his own version of the song ranked, then he has all rights to do it.
Garven
[General]
Tick rate 2 fits this better

[Easy]
02:25:637 (1) - Eh, pretty soon after a spinner and on a red tick.. I'd just delete it.

[Normal]
03:31:163 - Set this timing section to soft so you don't get that little pop sound that the normal set likes to do at low volume

[Hard]
AR -2
01:17:111 (5) - This repeat is fairly covered when in peppy sliders. Rearrange things please.
01:19:637 (5) - ^
01:32:268 (4,5) - 5's rhythm is strange after doing that triplet rhythm since there's nothing really stressing that point.
01:45:611 - Break for 10 seconds, play for 10 seconds, break for 10 seconds zzz
02:37:952 (5) - Same as earlier
02:40:479 (5) - ^

[Insane]
AR -1, maybe OD -1
The spastic slider speed changes were really weird to play and didn't feel that intuitive.
02:05:742 - Extend break to here
03:24:215 (1,2,3,4) - This part felt uncharacteristic of the map's style.
Topic Starter
Louis Cyphre
Tick rate 2 fits this better
Why? I think useless ticks in sliders can't really fit ._.
02:25:637 (1) - Eh, pretty soon after a spinner and on a red tick.. I'd just delete it.
Erased!
The spastic slider speed changes were really weird to play and didn't feel that intuitive.
This thingy was pointed out. I feel that kiai part is less "insane" then other parts that's why i used such slider speeds, i'll keep it as it is now sorry ~
about AR, i feel with 8 it's kinda shitty, let me keep that too :3

waiting for guest mappers response :3

EDIT:
03:31:163 - Set this timing section to soft so you don't get that little pop sound that the normal set likes to do at low volume
i got permission from Astom, so yea fixed this one too ~
Kurai

Garven wrote:

[Hard]
AR -2 AR6 is too slooow, Only AR-1.
01:17:111 (5) - This repeat is fairly covered when in peppy sliders. Rearrange things please. Done
01:19:637 (5) - ^
01:32:268 (4,5) - 5's rhythm is strange after doing that triplet rhythm since there's nothing really stressing that point. Done
01:45:611 - Break for 10 seconds, play for 10 seconds, break for 10 seconds zzz They are needed, besides if I map this break, the diff will have ~13 000 000 max score, which is very close from Lunatic's max score D:
02:37:952 (5) - Same as earlier Done
02:40:479 (5) - ^
Thank you ~

Download: IOSYS - Accept Bloody Fate (Louis Cyphre) [Kurai's Hard].osu
Garven
Mm, it was more of a commentary of the pacing of your break usage.The other difficulties managed to have around a 20 second span of play time (working from memory here). You can have the same length of break time - it's just the points in which you chose to use the breaks that I was put off by.
Topic Starter
Louis Cyphre
Mm, it was more of a commentary of the pacing of your break usage.The other difficulties managed to have around a 20 second span of play time (working from memory here). You can have the same length of break time - it's just the points in which you chose to use the breaks that I was put off by.
Well different mappers, different style of 'break' usage, let's keep it as it is now. i'd understand if i was the creator of all standard difficulties.
Garven
I was clarifying since the way he replied made me suspect that he may have misunderstood what I said. Is Kurai unable to reply on his own for some reason?
Kurai
Hm, I had understood you, I just didn't wanted to map this break and to remove a part that I had already mapped somewhere else.
I think I'm gonna fix this now, for consistency throughout the difficulties and because you're right, 10s of break, 10s of play, 10s of break is kinda annoying :P
I will try to make the changes as soon as possible (I'm answering with my phone).
:3
Kurai
Topic Starter
Louis Cyphre
Everything is ready now ~
IceBeam
[Easy]
00:10:795 - вот сюда бы нотку,чувак
00:30:690 (1,2) - вот тут как-то ритм не очень
надо бы подвинуть 00:31:637 (2) на 1/1 вперед,как раз будет в центре звезды

[Kurai's Hard]
00:24:216 (1,2,3) - a bit nazi,but wouldn't soft hitsounds be better for these notes?
00:42:374 (1) - shouldn't it start 1/2 earlier? or then add a note to 00:42:216 before a spinner?
01:33:847 (1) - stack under (5) properly? D:
01:55:479 (1) - it doesn't really cause any problems with reading the spacing,but flipping horizontally looks/plays better imo

all suggestions aren't major,so feel free to skip them :P
Kurai

IceBeam wrote:

[Kurai's Hard]
00:24:216 (1,2,3) - a bit nazi,but wouldn't soft hitsounds be better for these notes? done
00:42:374 (1) - shouldn't it start 1/2 earlier? or then add a note to 00:42:216 before a spinner? done
01:33:847 (1) - stack under (5) properly? D: done
01:55:479 (1) - it doesn't really cause any problems with reading the spacing,but flipping horizontally looks/plays better imo Done °A°
Thank you Beambeam ~ °A°

Download: IOSYS - Accept Bloody Fate (Louis Cyphre) [Kurai's Hard].osu
IceBeam
cool °A°
Garven
beans >A<
Nymph
grats Lucifer=A=
brikel
congraturation louis \:D/
OnosakiHito
Oh, finnaly~
Congratulation for rank!
Topic Starter
Louis Cyphre
thanks guys ;)
eldnl
Awesome map Louis !!
Kurai
Finally owo
Cristian
NICE all, ALLLLL, ALLLLL OEIJGOJAMPEFMOGNEJFKM
Astom
oh gratz :3
Mafiamaster
spboxer3
Louis ~<3
congratz~:3
Topic Starter
Louis Cyphre
Thanks once again :3
MattCore
Muy buen tema
MattCore
:P :oops: :P :P
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