@Cerulean – It was a bit hard to understand you at times, so I hope I got the jist of what you were saying. I will say that Novice, Moderate, and Advanced are difficulties I intentionally tried to make generic and structured, so I'm not that upset by that. I am aware that the difficulty spread from Moderate to Advanced is borderline, but I was hoping to hear what parts made it so. Thanks for mentioning the hitsounds, and now I will think more about what volume setting I should base the map on instead of just 100 all the time (though it seems fine to me for this map). For the Intense diff, I'm actually considering weakening the note density because I feel it is too energetic for the audience at this level of the song. For the Saiyan diff, I'm glad that you pushed me in a new direction because I think I found a different pattern, though I will say that having some level of repetition is a goal for this pattern because the music is pretty repetitive here. Thank you very much for the feedback, I can tell you put a lot of work into it!
Pachiru wrote:
[Novice]I don't really like the stacks on an Easy diffs, especially on some patterns like those one 01:20:746 (2,3,4,5) - cause it's making the reading a way harder, and since the song is pretty fast (180 BPM) so the player may not think about "Where I have to click?!" – Got it, will try to avoid this issue in the future.
- 00:04:746 (4,5) - I think that those two circles are causing a small issue on this part, cause it makes the think pretty overloaded, and it's quite hard for a beginner to read properly this pattern. As said in the Ranking Criteria, on an Easy difficulty, you should avoid using too much stacks. In that case, the hardest stacks is this one: 00:05:079 (5) - cause it's stacked on the sliderhead of this slider: 00:06:746 (3) - so if you should fix something, that would be this: 00:05:079 (5) - – I want to get more feedback on this. I see where you're coming from, and if you said it with a bubble behind you I would do it, but I feel like this kind of overlap isn't awful to read since it's on a slider tail and there's a fair amount of time between them.
- 00:09:413 (4,5,6) - The flow here is very sharp, so try to put that circle: 00:10:412 (6) - a bit higher, to make it more fluid to the player. – Yeah, but the triangle aesthetic seems nice to me
- 00:19:413 (2,5) - Those two stacked circles are quite an issue too, cause it's actually confuse the player since they're both using the same combo color, and since this circle 00:19:746 (3) - is still barely visible just after you end the "4" slider, it might be misleading, so he might be lost in the map and fail. To conclude, you need to make it more clear, to avoid that issue. – totally agree.
- 01:06:412 (5,3) - As I said for the first point, the problem is the circle that is stacked on the sliderhead of this slider: 01:08:079 (3) - I've noticed some other stacks that could've been moved, but it's still playable.
- 01:20:746 (2,3,4,5) - Same as previously, since it's a copy/paste of the previous part, I guess you understand my issue so I don't explain it again.
[Moderate]Good luck with ranking! :3 – Thanks so much for the mod!
- 00:06:412 (4) - To respect the shape of this pattern 00:05:746 (2,3) - why you didn't follow it again for the following slider here: 00:06:412 (4) - ? They're doing the same beat, so I don't get why you avoid it. It might add some consistancy in the diff like this. – The aesthetics are like this: http://puu.sh/xY4Cs/53c14ceeb0.jpg
- 00:06:746 (1,2) - Why are you making those two beats as circles? You're missing the beat here: 00:06:913 - & 00:07:246 - that you mapped previously with 1/2 sliders here. So to be consistant, map those beats. – That would be a lot of slider spam. I want to include some moments of rest for the player to recover from intense rhythms, and I think the small rest here reflects the song in a way here.
- 00:32:746 (2,3) - You need to make this more clear, since the sliders are too close to 00:32:079 (1) - so it makes the things quite overloaded. It's not harming the gameplay, since there is no issues about playability, but it's more on aesthetics stuffs. – Agreed
- 00:33:413 (1,2) - That would be better to stack circles here, cause it would make the thing easier, since Normal might be played by beginners, and they don't necessarily have abilities to click fast and move their cursor fast. – That presents some reading difficulties, and I think it's fine like it is
- 01:01:413 (1,2,3,4,5,6) - I've noticed that you used those patterns quite a lot in this map. It might be too hard for a Normal diff in my opinion. So you can use two different things to nerf this. By doing this or this. – Maybe. Will consider it with more mods