almost forgot about the m4m, my bad
ex
- 00:02:069 (5,6) - avoidable overlap.
- 00:06:736 (1) - I don't think increasing sv here is really necessary, its not an wubby map after all. But if you do insist, you should increase the sv of 00:10:069 (4) - as well logically.
- 00:28:653 (5) - it doesn't make sense to ignore the 1/8 electronic sounds.
- 00:50:069 (1,2,3,4,1,2) - the spacing needs more exaggeration. However, 00:55:486 // I am confused why you choose not to map the exact same electronic sounds here.
- 01:10:069 (3,4,5,6) - square flow u sure?
ins
- 00:02:069 (5,6,7,8) - Spacing the kicks out makes perfect sense, and players at this level can certainly handle this.
- 00:11:403 (1,2,3,4,5) - 135° // 00:12:069 (1,2,3,4,5) - 180° What make the difference?
- nothing more to add here. This diff is extremely similar to the extra. So i guess what i mention in extra is still relevant here