hi
[advanced]
I think there's a spread issue between the novice and advanced, and its mostly because advanced just uses a ton of 1/2 rhythm. It doesn't show in the star rating due to your slider velocity and DS choices but this map is quite harder than the novice. Consider nerfing the lengthier chains of 1/2 rhythm (such as 00:05:403 (1,2,3,4,1) - ) into simpler rhythms in order to balance the spread. The map itself is fine as a standalone to be fair.
[hard]
00:02:736 (1) - consider a longer slider here? the extended synth sound gets no representation in the map as it is
00:57:069 (4,5) - doing something to differentiate this with 00:56:069 (1,2,3) - in terms of rhythm would be nice. Consider making 00:57:069 (4) - into two circles.
00:57:736 (1) - consider making 00:57:986 - this blue tick clickable by shortening this by one reverse and adding a circle
nice and clean DS'd hard diff
[light insane]
00:03:069 (2,5) - why not stack? this would not be a reading issue
00:15:403 (4,5) - space these visually like you do with the other 1/2 patterns, such as 00:16:069 (1,3) - ?
00:34:069 - you could put a slider here like you do in some of the other diffs
00:44:069 (1) - you can extend this by one repeat, light insane players are capable of landing that quite easily. You would have to move it closer to the next object though.
00:48:569 (2,4) - Like before, you can stack this. Same where applicable
00:57:736 (1) - see my suggestion in the hard diff (if you didnt apply it there reconsider it here, considering the difficulty increase)
A quick note, for all of these patterns 00:10:736 (1,2,3,1,2,3,1,2,3,4,5,1,2,3,4,5), why not have the first two have the active triplets and the second two have the reverse slider? in all instances musically the first two are more intense (see 00:11:069 (3,3) - vs 00:12:403 (3,4,5) - for a quick example) and representing this via gameplay would be nice.
[Insane]
00:12:402 (3,4,5) - similar to the note in the hard, consider nerfing this to just a repeat slider (keep the circle on 00:12:736 (1) - ) to show the decrease in intensity in the music. Applies wherever applicable.
01:00:736 (4) - i see you tried to shape this like 01:00:069 (1) - but its off a bit, so it makes 4 have some weird slider uncanny valley to it lol
kinda tired of this song atm so ill mod the top diff after you respond to these (want to make sure the spread concerns on the low diff are addressed before we continue)
Be sure to respond to all mods before calling me back, I think this set is pretty good for someone with no ranked maps.