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ClariS - SHIORI -TV size mix-

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Cheri
From my Queue

Insane

  1. 00:00:584 (2,1,2,3,4) - for this part you can fix the overlap -
    if your confuse what I mean go to view up top --> unchecked hit animation if it is on -
    here is a pic where (3) is stack up top of 00:00:584 (2) -
    http://imgur.com/a/22lP7 - that is just an example since you may want to change it differently
    - there is others you can fix but I am only pointing out this 1
  2. 00:13:539 (1,2,3,4) - Minor but (2) can be adjusted a tad bit
  3. 00:15:414 (1,2,3,4,5) - this whole patterns is too hard to me in comparison to the whole entire map - I think you should reduce the distance
  4. 00:41:834 (1,2,3,4,5,6,7,8,9,10,11,12,13) - I think this combo is too long for no reason tbh - start a NC at least here 00:43:880 (8) -
  5. 00:46:266 (1) - I understand ur point but in my opinion , there really shouldn't be a nc here but it up to u to keep it
  6. 00:49:334 (6) - there should be a nc here - the is strong enough for 1
  7. 00:53:425 (5) - same as above ^
  8. these 00:59:391 (1,3) - can be blanket
  9. 01:01:607 (8) - You can shape this a little better - also a NC can be perfect
small mod so I hope this help ya out a bit
Topic Starter
hypercyte

DJ Lucky wrote:

From my Queue

Insane

  1. 00:00:584 (2,1,2,3,4) - for this part you can fix the overlap - Done I think
    if your confuse what I mean go to view up top --> unchecked hit animation if it is on -
    here is a pic where (3) is stack up top of 00:00:584 (2) -
    http://imgur.com/a/22lP7 - that is just an example since you may want to change it differently
    - there is others you can fix but I am only pointing out this 1
  2. 00:13:539 (1,2,3,4) - Minor but (2) can be adjusted a tad bit Fixed
  3. 00:15:414 (1,2,3,4,5) - this whole patterns is too hard to me in comparison to the whole entire map - I think you should reduce the distance I agree tbh, I reduced the distance
  4. 00:41:834 (1,2,3,4,5,6,7,8,9,10,11,12,13) - I think this combo is too long for no reason tbh - start a NC at least here 00:43:880 (8) - Added a NC
  5. 00:46:266 (1) - I understand ur point but in my opinion , there really shouldn't be a nc here but it up to u to keep it Removed NC
  6. 00:49:334 (6) - there should be a nc here - the is strong enough for 1 Done
  7. 00:53:425 (5) - same as above ^ Done
  8. these 00:59:391 (1,3) - can be blanket Done
  9. 01:01:607 (8) - You can shape this a little better - also a NC can be perfect Done
small mod so I hope this help ya out a bit
Thanks for the mod, I agreed with all your suggestions. :)
Peter
Easy
00:10:812 (1) - spinner is too long the circles after spinner are visible too early remove it and place circles http://osu.ppy.sh/ss/9100308
00:23:766 (2) - move it here https://osu.ppy.sh/ss/9100256
00:26:153 (5) - make it less sharp
00:39:107 (1,2) - make blanket here http://osu.ppy.sh/ss/9100263
00:51:721 (3) - move it here
00:51:721 (3,4,1) - https://osu.ppy.sh/ss/9100296
01:11:834 (4,5) - https://osu.ppy.sh/ss/9100315

Normal
00:15:925 (1) - ctr + h this
00:26:153 (7) - http://osu.ppy.sh/ss/9100331 after you've done that move 00:27:516 (8) somewhere else
01:20:698 (9) - http://osu.ppy.sh/ss/9100334
01:21:721 (10) - New combo here

hard
00:21:380 (3) - try to avoid situation like this one this slider is under this 00:20:698 (1) one avoid mapping like that
00:47:630 (6) - bad place for this
Topic Starter
hypercyte

PeterEU wrote:

Easy
00:10:812 (1) - spinner is too long the circles after spinner are visible too early remove it and place circles http://osu.ppy.sh/ss/9100308 -- Done
00:23:766 (2) - move it here https://osu.ppy.sh/ss/9100256 -- Done
00:26:153 (5) - make it less sharp -- Done
00:39:107 (1,2) - make blanket here http://osu.ppy.sh/ss/9100263 -- Done
00:51:721 (3) - move it here -- Done
00:51:721 (3,4,1) - https://osu.ppy.sh/ss/9100296 -- Done
01:11:834 (4,5) - https://osu.ppy.sh/ss/9100315 -- Done

Normal
00:15:925 (1) - ctr + h this -- Done
00:26:153 (7) - http://osu.ppy.sh/ss/9100331 after you've done that move 00:27:516 (8) somewhere else -- Done
01:20:698 (9) - http://osu.ppy.sh/ss/9100334 -- Done
01:21:721 (10) - New combo here -- Done

hard
00:21:380 (3) - try to avoid situation like this one this slider is under this 00:20:698 (1) one avoid mapping like that -- I'll remember that, thanks & fixed
00:47:630 (6) - bad place for this -- Done
Thank you for the mod, I really appreciate it!
Yudragen
From my modding queue. As you said you never modded before, I want you to take into consideration that I'm not the best at this either :)

Final Story
00:07:914 (3,4,5) - this pattern feels really overmapped, I'd lower the spacing
00:08:766 (2) - this x:336 y:192 and then 00:09:107 (1) - this x:140 y:320
00:12:516 (8) - this would feel better if it was one tick shorter
00:29:562 (5) - make this like this: https://puu.sh/xBlME/765d0b1b1c.png. It emphasizes the vocals and then the jump should be put a bit lower.
00:38:425 (1,2) - this pattern feels out of place. I'd change it to sth like this: https://puu.sh/xBlUm/fde72a066d.png
00:47:971 (5) - NC
00:50:698 (7) - ^
00:58:880 (8) - ^
01:05:698 (7) - this slider feels really different than other ones, and NC
01:09:448 (1) - remove NC here, and put it here 01:09:789 (2) - If you listen closely you can clearly hear louder sound here, so it's better to start NC here
01:10:471 (4) - make it the same as 01:10:130 (3) -
01:15:244 (5,6,7,8) - You've done so great circle flowing slider patterns before and now you do sth like this. It feels really out of place
01:19:334 (7) - NC

Insane
00:01:607 (1) - If you want the NC's here start on the ding sound (can't remember how's it named), be consistent with it and remove the NC here and put it here
00:07:914 (2,3,1) - same as the one above, a bit overmapped pattern.
00:08:255 (1) - remove NC, 00:08:425 (2) - put NC
00:09:107 (1) - remove NC, 00:09:789 (4) - put NC
I know those two above might be questionable cause you probably mapped it to vocals, but it really feels better with the rhythm
00:19:334 (7) - 00:22:062 (3) - 00:24:789 (8) - I get confused with all those NC, I think by now you realize what to do with other things like that
00:35:698 (8) - x:317 y:196
00:36:209 (10) - x:272 y:280
00:44:221 (2,3) - I really don't like this. Sth like this: https://puu.sh/xBmw9/9a5a46502e.jpg would be better.
00:48:482 (2,3,4) - Grab all those 3 and put them on x:199 y:301
01:17:630 (4) - this should still be a curved a slider and this one 01:18:994 (8) - should go with the 3 before
01:19:334 (9) - make it curved and one tick in 1/2 longer. Will fit better

Hard
For starters, same NC issues as in the previous ones.
00:06:550 (4,5) - x:355 y:231
00:32:289 (4) - x:244 y:228
00:36:550 (4) - on the sliderhead should be a circle and it should be not reversed: https://puu.sh/xBmLe/d4e24b0b67.png
00:45:584 (4) - this slider feels really different from every other one in this pattern
01:09:107 (5) - x:412 y:132 and then this one 01:09:448 (1) - x:232 y:108

To keep the modding fair, I modded around the same drain time length as my map is. Great mapset, good luck! (ofc you can deny everything I said here :) )
Topic Starter
hypercyte

ChaoticRed wrote:

From my modding queue. As you said you never modded before, I want you to take into consideration that I'm not the best at this either :)

Final Story
00:07:914 (3,4,5) - this pattern feels really overmapped, I'd lower the spacing -- Agreed, reduced spacing.
00:08:766 (2) - this x:336 y:192 and then 00:09:107 (1) - this x:140 y:320 -- Done
00:12:516 (8) - this would feel better if it was one tick shorter -- I thought that too, but I kept it like this because there's a slight guitar-like sound on the red tick which I wanted to be represented through the slider tail
00:29:562 (5) - make this like this: https://puu.sh/xBlME/765d0b1b1c.png. It emphasizes the vocals and then the jump should be put a bit lower. -- Done
00:38:425 (1,2) - this pattern feels out of place. I'd change it to sth like this: https://puu.sh/xBlUm/fde72a066d.png -- Agreed & Done
00:47:971 (5) - NC -- Done
00:50:698 (7) - ^-- Done
00:58:880 (8) - ^-- Done
01:05:698 (7) - this slider feels really different than other ones, and NC -- Fixed the curve, it did seem a bit sharp. NC added
01:09:448 (1) - remove NC here, and put it here 01:09:789 (2) - If you listen closely you can clearly hear louder sound here, so it's better to start NC here
01:10:471 (4) - make it the same as 01:10:130 (3) - - Not too sure what you mean by this :S
01:15:244 (5,6,7,8) - You've done so great circle flowing slider patterns before and now you do sth like this. It feels really out of place --
I felt that the sounds sounded very similar and sharp, so I used straight sliders facing the same direction, bc the sounds were similar and I wanted to represent them with similar sliders too, if that makes any sense- im not too good at explaining things ;-;

01:19:334 (7) - NC -- I felt a NC could go where the "ding" hit sounds come in instead (here: 01:18:653 (1) - )

Insane
00:01:607 (1) - If you want the NC's here start on the ding sound (can't remember how's it named), be consistent with it and remove the NC here and put it here -- I placed those 'triangle' hitsounds on parts where there was a significant piano sound, hence why I didn't have it in a specific pattern, because the song doesn't either.
00:07:914 (2,3,1) - same as the one above, a bit overmapped pattern. -- Agreed, and fixed
00:08:255 (1) - remove NC, 00:08:425 (2) - put NC -- Done
00:09:107 (1) - remove NC, 00:09:789 (4) - put NC -- Done
I know those two above might be questionable cause you probably mapped it to vocals, but it really feels better with the rhythm
00:19:334 (7) - 00:22:062 (3) - 00:24:789 (8) - I get confused with all those NC, I think by now you realize what to do with other things like that -- Yes, grouped most of them together since there were no significant changes/sounds in them
00:35:698 (8) - x:317 y:196 -- Done
00:36:209 (10) - x:272 y:280 -- Done
00:44:221 (2,3) - I really don't like this. Sth like this: https://puu.sh/xBmw9/9a5a46502e.jpg would be better. -- In this case, it goes from a strong violin, with a pause, then a strong, similar-sounding violin. So I did this to emphasize the "pause" or "beat" in between the violin sounds. I hope I explained that well ;s
00:48:482 (2,3,4) - Grab all those 3 and put them on x:199 y:301 -- Done
01:17:630 (4) - this should still be a curved a slider and this one -- Done
01:18:994 (8) - should go with the 3 before -- I think it'd look a bit cramped, but i'll think about it
01:19:334 (9) - make it curved and one tick in 1/2 longer. Will fit better -- There are drum beats after it which I felt needed to be expressed with circles.

Hard
For starters, same NC issues as in the previous ones.
00:06:550 (4,5) - x:355 y:231 -- Done
00:32:289 (4) - x:244 y:228 -- I'm sure you meant 344,228? If yes, then I did that. 244,228 doesn't seem right so maybe typo?
00:36:550 (4) - on the sliderhead should be a circle and it should be not reversed: https://puu.sh/xBmLe/d4e24b0b67.png
00:45:584 (4) - this slider feels really different from every other one in this pattern -- It was made to sort of "wrap" around the previous slider
01:09:107 (5) - x:412 y:132 and then this one 01:09:448 (1) - x:232 y:108 -- Done & Done

To keep the modding fair, I modded around the same drain time length as my map is. Great mapset, good luck! (ofc you can deny everything I said here :) )
Thanks so much for the mod, it was very helpful :)
- titan
hi, nm from my queue
SPOILER
Easy
00:03:653 (2,4) - why not just have these in the same spot?
00:10:812 (4,5) - i think it would be better if you moved these 1 white tick over, and then put a circle at 00:12:516 . the way you have it now emphasizes less important sounds
00:17:289 (3,5) - ugly overlap
00:19:334 (6) - this slider is kinda ugly imo. you could just make a regular wave slider and rotate it. also 00:18:653 (5,6) blankets really poorly
00:22:744 (1,2) - bad blanket
00:23:766 (2) - 2/1 slider isn't very fitting here because you're missing a syllable from the vocals
00:23:766 (2,3) - not a good blanket
00:26:153 (5,7) - not too noticeable in game but ugly overlap
00:28:198 (6) - nc?
00:29:221 (7,8) - blanket is pretty off
00:41:153 (1) - why is this slider so sharp?
00:43:198 (3) - ^ not really sure why you started using sliders like these, it doesn't really have anything from the music to warrant it
00:49:334 (1) - 1 object combo ?
00:52:403 (4) - misses a syllable of the vocals
01:00:244 (6) - nc?
01:04:675 (3) - make this slider shape something like 01:03:994 (2) , it's not very fitting
01:10:130 (2,4) - ugly overlap
01:13:880 (6) - nc?
01:13:880 (6,7) - slider body of (7) touches (6) a bit and it looks bad imo
01:17:630 (3) - make this a more normal slider like the example i gave earlier
01:18:653 (4,2) - ugly "overlap"
01:23:425 (3,1) - ds?
01:23:425 (3,2) - overlap

throughout the diff object are really close and almost overlapping, which some people don't really like. you could fix this by either increasing cs slightly, or resnapping everything with slightly higher ds. (or you could ignore this, it's not really necessary)
good luck!
Topic Starter
hypercyte

- titan wrote:

hi, nm from my queue
SPOILER
Easy
00:03:653 (2,4) - why not just have these in the same spot? -- Done, didn't notice that
00:10:812 (4,5) - i think it would be better if you moved these 1 white tick over, and then put a circle at 00:12:516 . the way you have it now emphasizes less important sounds -- Agreed, Done
00:17:289 (3,5) - ugly overlap -- Fixed
00:19:334 (6) - this slider is kinda ugly imo. you could just make a regular wave slider and rotate it. also 00:18:653 (5,6) blankets really poorly I improved the shape of it, and made it slightly "blanket" over the previous slider and it looks much better now imo.
00:22:744 (1,2) - bad blanket -- Fixed blanket
00:23:766 (2) - 2/1 slider isn't very fitting here because you're missing a syllable from the vocals I thought it worked nice with a "S" style slider, with the vocal syllable inbetween transitioning into the next. But if anyone else points out then I'll consider.
00:23:766 (2,3) - not a good blanket -- Agreed, Fixed
00:26:153 (5,7) - not too noticeable in game but ugly overlap -- This one doesn't seem like too much of an issue, but again, if anyone else does point it out, ill change.
00:28:198 (6) - nc? -- Agreed, Done
00:29:221 (7,8) - blanket is pretty off -- Agreed, Fixed
00:41:153 (1) - why is this slider so sharp? -- Not sure tbh, I think I thought it looked nice, but your reason below makes sense so I changed them.
00:43:198 (3) - ^ not really sure why you started using sliders like these, it doesn't really have anything from the music to warrant it
00:49:334 (1) - 1 object combo ? -- Removed NC
00:52:403 (4) - misses a syllable of the vocals -- Same reason as before
01:00:244 (6) - nc? -- Agreed, Done
01:04:675 (3) - make this slider shape something like 01:03:994 (2) , it's not very fitting Did it like that to facilitate for the vocal syllable in between.
01:10:130 (2,4) - ugly overlap -- Fixed
01:13:880 (6) - nc? -- Agreed, Done
01:13:880 (6,7) - slider body of (7) touches (6) a bit and it looks bad imo -- I moved it away slightly
01:17:630 (3) - make this a more normal slider like the example i gave earlier -- Same reason as earlier
01:18:653 (4,2) - ugly "overlap" -- I think I fixed it
01:23:425 (3,1) - ds? -- Fixed, doesnt look like AIMod spotted that
01:23:425 (3,2) - overlap

throughout the diff object are really close and almost overlapping, which some people don't really like. you could fix this by either increasing cs slightly, or resnapping everything with slightly higher ds. (or you could ignore this, it's not really necessary) I'll see what others think
good luck!
Thanks for the mod! I really appreciate it and it was very helpful c: :D
coke bottle
hihi from my q

Easy
00:16:607 (6) - NC
00:46:607 (4) - ^
change 01:27:516 (1) - length to 01:28:709 - as all diff must end at same time


Normal
00:11:153 (1) - change to slider cause there's not enough rest/reaction time after the spinner for begginers to react to cuz they spin like they never spun before.
Is unrankable i believe so. there must be at least 4 beat rest so yee.
00:24:789 (5,7) - nice blanket
00:41:153 (4) - x325 y234 because you can
00:41:834 (5) - x435 y228 because you also can
00:46:607 (5) - x276 y96 because ... you can
00:53:425 (7) - x277 y80 cuz u know
00:54:789 (9) - NC


Hard
00:00:925 (1,1) - remove nc
also you should use red anchors more in this diff cuz most of the time you're using straight/3-point sliders


Insane
Change 01:27:431 (1) - length to 01:28:709 - cuz all maps need to end on same time


OK done! pls get ranked cuz I see gd pp in Insane ecks dee
Topic Starter
hypercyte

Reynolduh wrote:

hihi from my q

Easy
00:16:607 (6) - NC -- Agreed, Done
00:46:607 (4) - ^ -- Done
change 01:27:516 (1) - length to 01:28:709 - as all diff must end at same time -- Fixed


Normal
00:11:153 (1) - change to slider cause there's not enough rest/reaction time after the spinner for begginers to react to cuz they spin like they never spun before.
Is unrankable i believe so. there must be at least 4 beat rest so yee. -- Removed spinner, added a slider
00:24:789 (5,7) - nice blanket Thanks ;p
00:41:153 (4) - x325 y234 because you can -- Agreed, Done
00:41:834 (5) - x435 y228 because you also can -- Agreed, Done
00:46:607 (5) - x276 y96 because ... you can -- Agreed, Done
00:53:425 (7) - x277 y80 cuz u know -- Agreed, Done
00:54:789 (9) - NC -- Agreed, Done


Hard
00:00:925 (1,1) - remove nc -- Agreed, Done
also you should use red anchors more in this diff cuz most of the time you're using straight/3-point sliders -- No change just yet, i'll see what others think


Insane
Change 01:27:431 (1) - length to 01:28:709 - cuz all maps need to end on same time Changed spinner to slider and fixed timing! Thanks for pointing these out :)


OK done! pls get ranked cuz I see gd pp in Insane ecks dee
Thanks for this invaluable mod! I'll try my best to get this ranked ;d
Ohwow
NM from q

[General]
Audio bitrate is too high. "The bitrate of a beatmap's audio file must be no lower than 128kbps and no higher than 192kbps." -Ranking Criteria

[Final Story]
00:03:312 (2,3,4,5,6,7) - I'd suggest reduce the object density since the beginning of the song is quite calm. Use more 1/2 slider here, and maybe some 1/2 repeats and 1/1 slides too. For example, 00:04:334 (1) - can be a 1/1 slider, 00:01:607 (6,7,8) - can be 1/2 repeat, etc.
Just figure out some way to reduce the amount of clicking involved cause again the song is quite calm compared to sections later in the song which are more intense and more fitting for high object density. For example, 00:16:607 - this section is clearly more intense than the beginning, yet you filled this place with a whole bunch of 1/2 sliders.

00:06:209 (2,3) - why stack? if anything (3) should have some sort of a jump to emphasize the vocal there.

00:09:107 (1,4) - Looks weird since you're not blanketing these.

00:12:516 (8) - I think a circle is better here imo. Your choice though.

00:16:096 (5,6,7) - weird pattern imo. 00:16:266 (6,7,1) - the spacing here is awfully too close when the song is the most intense here.
00:16:437 (7,1) - also the fact the these aren't parallel makes it look messy.

00:51:380 (3,5) - blanket?

00:57:516 (1) - should just be 2 circles

01:01:437 (7,8) - not liking how the spacing is super small all of the sudden when it should be the biggest here, I'd suggest ctrl+g 01:01:266 (6,7) - and rearrange stuff so you have spacing between 7 & 8

01:13:539 (3,4) - I don't see the reason to break the stream here. if anything, 01:13:454 (2,3) - is more suitable for a flow change or some sort to emphasize that piano sound, but a more simple looking stream would look nicer imo.

01:15:244 (5,6,7,8) - Sorry, the rhythm here just feels lazy. It needs to follow the vocal more.

01:18:994 (2,3) - Watch out for objects that are too close to each other like these, just space em out a bit more and it will look better.

01:26:153 (11) - This definitely needs to be a circles and not a slider.

01:27:005 (2,3) - It would look better if the bigger slider blankets around the smaller slider, not the other way around. (Well you can do both actually, that would look the best)

It looks like you're using the same slider shape and similar patterns too much that it makes the map look a bit more dull than it should be. You are using a lot of symmetry / blankets with curved sliders a lot like 00:24:789 (1,2) - 00:28:198 (1,2,3,4,5) - 00:30:244 (1) - 00:39:789 (1,2,3,4,5,6,7,8) - Sure it makes the map look more structured, but you aren't implementing any contrast when there are changes in the song.
NCs
I suggest you to stick to NCing every measure (every big white tick). Right now your NC pattern looks kinda random. (Well from the looks of the beginning, I guess you're trying to NC the piano sounds, but they don't sound strong enough for an NC)
For example,
00:01:607 - should be NC
00:02:289 (1) - should delete NC,
00:05:016 (1) - delete NC
00:06:891 (1,2) - No need for NC here. It's too NC spammy.
00:09:789 (4) - NC instead of 00:09:107 (1) -
00:17:971 (5) - NC
00:20:698 (5) - NC instead of 00:21:380 (1) -
00:54:789 (3) - NC, clear change in the song.
That's all i'm going to list for now, should look through the rest and follow a good NC pattern. (NCing every measure is the best way to start)

[Insane]
00:01:266 (3,1) - avoid these small overlaps. Either overlap clearly, or don't overlap.
00:07:062 (7,2) - more minor overlaps that you should avoid
00:07:573 (1,2) - space out the blanket, it looks way too close.
00:12:857 (1,2,3) - Should just have a little break here like in your Extra diff. Not to mention 00:12:346 (6,1) and 00:12:516 (7,3) - these minor overlaps are a bit annoying.
The things i pointed out in extra can be pretty much applied to Insane diff too. Stuff about NC too.

[Hard]
You need to spread out your patterns a bit more. notice if you highlight all this 00:02:971 (1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,1,2,3,4,5,1,2,3,1,2,3,1,1,2,3,4) - It's all clustered together, when you have a lot more space in the playfield to work with. As a result, you ended up overlapping a lot of objects together.
01:12:175 (9,1) - too close.

[Normal]
00:16:607 (1,1) - Y the NC spam? :(
Same with hard, 00:16:948 (1,2,3,4,5,6,1,2,1,2,3,4,5,1,2,3,4,5,6,7,8,1,2,3,4,5) - is all clustered in the middle. Try to spread out your patterns next time.
00:49:334 - Y skip beat here? :(
00:13:880 (3,4,1,2) - These are the only 1/2 beats you ever used in this map. Should implement more 1/2 rhythms. Otherwise, it just feels like Easy diff with higher spacing.

[Easy]
00:02:630 - should fill it in with a note. It kinda feels awkward not having anything there.
00:03:653 (2) - would look better if the red anchor was more in the middle of the slider.
00:12:857 (1,2) - Would delete these just to emphasize the pause in the music and make the emphasis on 00:13:880 (1) - more impactful
Next time I would suggest making SV or DS a bit higher so the spacing between objects aren't too close. it's fine as it is though.

That's it. gl bro. keep on mapping
makisokk
Hello from my que
[General]
  • Bitrate audio should be 192 kbs
[Easy]
  • 00:03:653 (2) - Make a fold in the middle of the slider
    00:07:062 (1,3) - avoid overlap
    00:08:425 (2,3) - Make them parallel
    00:11:153 (4,5) - Do blanket?
    00:12:857 (1,2) - you can delete this note! There's still no sound, but it's up to you
    00:31:948 (2,2) - Overlap
    00:38:937 (1) - this slider need start here 00:38:937 - have strong sound
    01:02:119 (2,2) - overlap
[Normal]
  • Please do not get hung up on one place on the map, it's boring to play and so you do a lot of unnecessary overlaps things because of this
    00:00:925 (3,2) - overlap
    00:05:187 (7,2) - try do this overlap better
    00:09:107 (2) - stack this with slider end 00:07:744 (2) -
    00:12:857 (1,2) - can delete this, In the normals no longer adheres to the vocal, but the instrument, you can combine them together, but only in those places where they stand in one place
    00:16:607 (1,1) - Here nc it is not necessary
    00:15:925 (3,1) - avoid overlap
    00:20:698 (1,2) - stack with 00:19:334 (1) - ?
    00:36:039 (1,1) - Recovery after spinner 2 white tick
    01:00:925 (8,1) - so bad overlap
    01:02:971 (2,2) - pls stack it's looks better
[Hard]
  • Sorry can't mod this, so ovelapped
    There is a similar problem at the expense of the use of the game board, see how other mappers do hard
[Insane]
  • 00:01:607 (1) - Move somehow so, so flow is better
hmm, sorry it's all
pls check this:
t/86329
t/441929
https://osu.ppy.sh/help/wiki/Ranking_Criteria/osu!
good luck
Jemzuu
hi from my Q

optional to change | unrankable | suggested to change

General
  1. change the tildes in the title it's kinna unncessary. change it to -TV size mix- instead

Final Story
  1. 00:03:312 (2,3,4,5,6,7) - hmm.. these notes here are quite too densed imo, the song is calm atm what's with the jumps already such spacing shouldn't be introduced quickly
  2. i wouldn't stack this if i were u, u could emphasize this note here by making it a jump like i would do something like this perhaps for better emphasis especially to the vocal
  3. 00:07:062 (1) - u probably missed to remove this NC by any chance cus i dont see a reason for this
  4. 00:08:084 (6) - move this circle to the left by 1 grid to blanket with 00:07:062 (3) -
  5. 00:08:425 (1,2) - uhh yes nazi but the blanket here is quite off
  6. 00:09:107 (1) - i guess u forgot to blanket this with (4) to fix that just overlap this slider to 00:10:812 (7) -
  7. 00:12:516 (8) - tbh this slider doesnt really emphasizes any sound at all i mean it follows the guitar but in this section the most prominent sound is the bell sound so i'd just follow it instead and replace a circle for this. besides in my opinion the slider just makes it awkward hitting it when the most obvious sound is the latter and also to make jumps more relevant
  8. 00:13:539 (1) - this repeat slider doesnt really fit with the map imo since u didnt really use any of it so i'd suggest to replace this with two 1/1 sliders instead like 00:16:266 (6,7) - since it's a relevant thing on the map yea just my suggestion tho
  9. 00:16:266 (6,7) - these two are quite uncomfy what's the underspaced thing here in an intense part of the song
  10. 00:21:039 (6) - u could adjust the ds here a bit keeping it onthe position as (5) makes it idk how to describe but i'd overlap it to 00:19:675 (2) - for better aesthetics
  11. 00:22:062 (1,2) - quite too spaced imo make it similar like 00:20:698 (5,6) - adjust (2)
  12. 00:24:107 (7) - NC here perhaps to give emphasis to drums
  13. 00:26:834 (1) - it's better to remove this NC to have consistency since sound is the same as well no need for more emphasis
  14. 00:31:266 (1) - remove NC for this and add NC for 00:31:607 (8) - instead since the most prominent vocal sound is on that slider since it's downbeat and also to keep NC consistency
  15. 00:33:312 (1,5) - overlap these two for better aesthetics
  16. 00:35:016 (7) - quite overspaced imo reduce the spacing a bit
  17. 00:47:971 (1,2) - uh make perfect blanket for this dont forget 00:47:630 (3) - after
  18. 00:52:914 (4) - this part u could add a stream maybe for the drums look at what i did perhaps follow it i overlapped the stream with 00:54:107 (2) - btw
  19. 00:54:789 (3) - ur missing the sound on the next red and white ticks i suggest make this a repeat slider instead maybe
  20. 01:01:607 (8) - the spacing here is not quite right maybe adjust it or just ctrl h and put it back to the same position for better angle tho
  21. 01:07:062 - 01:08:766 - some jumps look random might wanna polish them more
  22. 01:26:153 (11) - like what i stated above before make this a circle instead and place it symmetrically like place it below like x128 y320
  23. 01:25:300 (6,8,10) - would nc these for emphasis xd
  24. 01:27:005 (2,3) - blanket these two pls it looks messy if it's not imo
that's all goodluck~ hope i helped
Topic Starter
hypercyte
Oh my, three mods while I was off! Thanks guys I'll check work on these when I get home. :d
Topic Starter
hypercyte

Ohwow wrote:

NM from q

[General]
Audio bitrate is too high. "The bitrate of a beatmap's audio file must be no lower than 128kbps and no higher than 192kbps." -Ranking Criteria -- Fixed

[Final Story]
00:03:312 (2,3,4,5,6,7) - I'd suggest reduce the object density since the beginning of the song is quite calm. Use more 1/2 slider here, and maybe some 1/2 repeats and 1/1 slides too. For example, 00:04:334 (1) - can be a 1/1 slider, 00:01:607 (6,7,8) - can be 1/2 repeat, etc.
Just figure out some way to reduce the amount of clicking involved cause again the song is quite calm compared to sections later in the song which are more intense and more fitting for high object density. For example, 00:16:607 - this section is clearly more intense than the beginning, yet you filled this place with a whole bunch of 1/2 sliders. -- Reduced, but might work on this more later

00:06:209 (2,3) - why stack? if anything (3) should have some sort of a jump to emphasize the vocal there. Added jump

00:09:107 (1,4) - Looks weird since you're not blanketing these. Made into a blanket

00:12:516 (8) - I think a circle is better here imo. Your choice though. I agree, done.

00:16:096 (5,6,7) - weird pattern imo. 00:16:266 (6,7,1) - the spacing here is awfully too close when the song is the most intense here. --
Changed the pattern to something better (I think) and increased spacing

00:16:437 (7,1) - also the fact the these aren't parallel makes it look messy. -- Fixed

00:51:380 (3,5) - blanket? -- Done

00:57:516 (1) - should just be 2 circles -- Done

01:01:437 (7,8) - not liking how the spacing is super small all of the sudden when it should be the biggest here, I'd suggest ctrl+g 01:01:266 (6,7) - and rearrange stuff so you have spacing between 7 & 8 -- Done and done ;d

01:13:539 (3,4) - I don't see the reason to break the stream here. if anything, 01:13:454 (2,3) - is more suitable for a flow change or some sort to emphasize that piano sound, but a more simple looking stream would look nicer imo. -- Done

01:15:244 (5,6,7,8) - Sorry, the rhythm here just feels lazy. It needs to follow the vocal more. -- I see what you mean, I thought it'd be nicee to go with the strong instrument sounds. I have changed to suit vocal more

01:18:994 (2,3) - Watch out for objects that are too close to each other like these, just space em out a bit more and it will look better. --
Done


01:26:153 (11) - This definitely needs to be a circles and not a slider. -- Fixed

01:27:005 (2,3) - It would look better if the bigger slider blankets around the smaller slider, not the other way around. (Well you can do both actually, that would look the best) Did both!

It looks like you're using the same slider shape and similar patterns too much that it makes the map look a bit more dull than it should be. You are using a lot of symmetry / blankets with curved sliders a lot like 00:24:789 (1,2) - 00:28:198 (1,2,3,4,5) - 00:30:244 (1) - 00:39:789 (1,2,3,4,5,6,7,8) - Sure it makes the map look more structured, but you aren't implementing any contrast when there are changes in the song. I see what you mean, i'll try doing some research and see what patterns would work well in different stages of the song.
NCs
I suggest you to stick to NCing every measure (every big white tick). Right now your NC pattern looks kinda random. (Well from the looks of the beginning, I guess you're trying to NC the piano sounds, but they don't sound strong enough for an NC) Ah I see, Ok I'll rework the new combos and try finding a good pattern c:
For example,
00:01:607 - should be NC
00:02:289 (1) - should delete NC,
00:05:016 (1) - delete NC
00:06:891 (1,2) - No need for NC here. It's too NC spammy.
00:09:789 (4) - NC instead of 00:09:107 (1) -
00:17:971 (5) - NC
00:20:698 (5) - NC instead of 00:21:380 (1) -
00:54:789 (3) - NC, clear change in the song.
That's all i'm going to list for now, should look through the rest and follow a good NC pattern. (NCing every measure is the best way to start)
Done all of above

[Insane]
00:01:266 (3,1) - avoid these small overlaps. Either overlap clearly, or don't overlap. -- Fixed
00:07:062 (7,2) - more minor overlaps that you should avoid -- Fixed
00:07:573 (1,2) - space out the blanket, it looks way too close. -- Fixed
00:12:857 (1,2,3) - Should just have a little break here like in your Extra diff. -- Fixed --Not to mention 00:12:346 (6,1) and 00:12:516 (7,3) - these minor overlaps are a bit annoying. -- Fixed
The things i pointed out in extra can be pretty much applied to Insane diff too. Stuff about NC too.

[Hard]
You need to spread out your patterns a bit more. notice if you highlight all this 00:02:971 (1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,1,2,3,4,5,1,2,3,1,2,3,1,1,2,3,4) - It's all clustered together, when you have a lot more space in the playfield to work with. As a result, you ended up overlapping a lot of objects together.
01:12:175 (9,1) - too close.
I'm going to remap hard in the weekend and i'll take in your advice while doing so, since I did rush this diff little bit.

[Normal]
00:16:607 (1,1) - Y the NC spam? :( -- Fixed
Same with hard, 00:16:948 (1,2,3,4,5,6,1,2,1,2,3,4,5,1,2,3,4,5,6,7,8,1,2,3,4,5) - is all clustered in the middle. Try to spread out your patterns next time. -- Will remember c:
00:49:334 - Y skip beat here? :( -- I have no idea how I missed that, fixed
00:13:880 (3,4,1,2) - These are the only 1/2 beats you ever used in this map. Should implement more 1/2 rhythms. Otherwise, it just feels like Easy diff with higher spacing. -- Added a few more 1/2 sliders

[Easy]
00:02:630 - should fill it in with a note. It kinda feels awkward not having anything there. -- Done
00:03:653 (2) - would look better if the red anchor was more in the middle of the slider. -- Fixed
00:12:857 (1,2) - Would delete these just to emphasize the pause in the music and make the emphasis on 00:13:880 (1) - more impactful -- Done
Next time I would suggest making SV or DS a bit higher so the spacing between objects aren't too close. it's fine as it is though.

That's it. gl bro. keep on mapping
Thanks so much for this mod roast! ;) Thanks for taking your time out of the day to do this, I have benefited greatly from this :D
Topic Starter
hypercyte

makisokk wrote:

Hello from my que
[General]
  • Bitrate audio should be 192 kbs
--Fixed from last mod
[Easy]
  • 00:03:653 (2) - Make a fold in the middle of the slider -- I think I fixed it?
    00:07:062 (1,3) - avoid overlap -- Fixed
    00:08:425 (2,3) - Make them parallel -- Done
    00:11:153 (4,5) - Do blanket? -- Done
    00:12:857 (1,2) - you can delete this note! There's still no sound, but it's up to you -- I hear quite strong sounds on those beats
    00:31:948 (2,2) - Overlap -- Fixed
    00:38:937 (1) - this slider need start here 00:38:937 - have strong sound -- I think it's better to have it on the vocal because making it on the tick before would make it hard for beginners when taking in account of the vocal, but I'll see what others think before I make any change.
    01:02:119 (2,2) - overlap -- Fixed
[Normal]
  • Please do not get hung up on one place on the map, it's boring to play and so you do a lot of unnecessary overlaps things because of this
    00:00:925 (3,2) - overlap -- Fixed
    00:05:187 (7,2) - try do this overlap better -- Fixed
    00:09:107 (2) - stack this with slider end 00:07:744 (2) - -- Done
    00:12:857 (1,2) - can delete this, In the normals no longer adheres to the vocal, but the instrument, you can combine them together, but only in those places where they stand in one place -- Done
    00:16:607 (1,1) - Here nc it is not necessary -- I think it is, there's a change in the tone of the song
    00:15:925 (3,1) - avoid overlap -- Fixed
    00:20:698 (1,2) - stack with 00:19:334 (1) - ? -- I ended up doing something else with it after last mod
    00:36:039 (1,1) - Recovery after spinner 2 white tick -- Not sure what you mean by this
    01:00:925 (8,1) - so bad overlap
    01:02:971 (2,2) - pls stack it's looks better
[Hard]
  • Sorry can't mod this, so ovelapped
    There is a similar problem at the expense of the use of the game board, see how other mappers do hard
Will do.

[Insane]
  • 00:01:607 (1) - Move somehow so, so flow is better
-- Done
hmm, sorry it's all
pls check this:
t/86329
t/441929
https://osu.ppy.sh/help/wiki/Ranking_Criteria/osu!
good luck
Thanks for the mod! :D
Topic Starter
hypercyte

AJamez wrote:

hi from my Q

optional to change | unrankable | suggested to change

General
  1. change the tildes in the title it's kinna unncessary. change it to -TV size mix- instead Done!

Final Story
  1. 00:03:312 (2,3,4,5,6,7) - hmm.. these notes here are quite too densed imo, the song is calm atm what's with the jumps already such spacing shouldn't be introduced quickly -- Fixed from Ohwow's mod
  2. i wouldn't stack this if i were u, u could emphasize this note here by making it a jump like i would do something like this perhaps for better emphasis especially to the vocal
  3. 00:07:062 (1) - u probably missed to remove this NC by any chance cus i dont see a reason for this -- Fixed
  4. 00:08:084 (6) - move this circle to the left by 1 grid to blanket with 00:07:062 (3) - -- Done
  5. 00:08:425 (1,2) - uhh yes nazi but the blanket here is quite off -- Done
  6. 00:09:107 (1) - i guess u forgot to blanket this with (4) to fix that just overlap this slider to 00:10:812 (7) - -- Fixed
  7. 00:12:516 (8) - tbh this slider doesnt really emphasizes any sound at all i mean it follows the guitar but in this section the most prominent sound is the bell sound so i'd just follow it instead and replace a circle for this. besides in my opinion the slider just makes it awkward hitting it when the most obvious sound is the latter and also to make jumps more relevant -- Fixed from Ohwow's mod
  8. 00:13:539 (1) - this repeat slider doesnt really fit with the map imo since u didnt really use any of it so i'd suggest to replace this with two 1/1 sliders instead like 00:16:266 (6,7) - since it's a relevant thing on the map yea just my suggestion tho -- Done
  9. 00:16:266 (6,7) - these two are quite uncomfy what's the underspaced thing here in an intense part of the song -- Fixed from Ohwow's mod
  10. 00:21:039 (6) - u could adjust the ds here a bit keeping it onthe position as (5) makes it idk how to describe but i'd overlap it to 00:19:675 (2) - for better aesthetics -- Wasnt too sure what you wanted here since I re-did all my NC's and im no longer sure what (5) is whoops
  11. 00:22:062 (1,2) - quite too spaced imo make it similar like 00:20:698 (5,6) - adjust (2)
  12. 00:24:107 (7) - NC here perhaps to give emphasis to drums -- Personally, I don't think that sound is strong enough for a NC, but I may reconsider depending on what others think
  13. 00:26:834 (1) - it's better to remove this NC to have consistency since sound is the same as well no need for more emphasis -- Was fixed from Ohwow's mod
  14. 00:31:266 (1) - remove NC for this and add NC for 00:31:607 (8) - instead since the most prominent vocal sound is on that slider since it's downbeat and also to keep NC consistency -- Fixed from Ohwow's mod
  15. 00:33:312 (1,5) - overlap these two for better aesthetics -- I think I did it, but since i reworked the NC I wasnt sure exactly where you meant, but I assumed this time.
  16. 00:35:016 (7) - quite overspaced imo reduce the spacing a bit -- Fixed
  17. 00:47:971 (1,2) - uh make perfect blanket for this dont forget 00:47:630 (3) - after -- Done I think
  18. 00:52:914 (4) - this part u could add a stream maybe for the drums look at what i did perhaps follow it i overlapped the stream with 00:54:107 (2) - btw I think it's ok how it is, but I may reconsider if pointed out again
  19. 00:54:789 (3) - ur missing the sound on the next red and white ticks i suggest make this a repeat slider instead maybe I didn't see/hear any missing sounds?
  20. 01:01:607 (8) - the spacing here is not quite right maybe adjust it or just ctrl h and put it back to the same position for better angle tho -- Fixed from ohwow's mod
  21. 01:07:062 - 01:08:766 - some jumps look random might wanna polish them more I tried, but not sure if I did enough
  22. 01:26:153 (11) - like what i stated above before make this a circle instead and place it symmetrically like place it below like x128 y320 -- Done
  23. 01:25:300 (6,8,10) - would nc these for emphasis xd -- I think it's fine, I dont think it's necessary
  24. 01:27:005 (2,3) - blanket these two pls it looks messy if it's not imo -- Fixed from Ohwow's mod
that's all goodluck~ hope i helped
Thanks so much for taking time out of your day for this mod! It was very helpful :D
Mykaterasu
For a map going for rank, this is horrendously out of time. +36ms offset minimum.
Topic Starter
hypercyte

Mykaterasu wrote:

For a map going for rank, this is horrendously out of time. +36ms offset minimum.
OH I changed the bitrate of the audio from the last mods and it seems the offset got messed up, thanks so much for pointing this out!
Taoshi
yo 8-)
Just a few things that were a bit off to me. Take what you want from it :)
[Easy]
00:31:948 (2) - Dosen't flow well with the next object
00:45:244 (2) - Not sure if this is supposed to be a blanket or not
01:09:448 (1,2) - Dosen't flow, even though it is a nice looking pattern
[Hard]
00:29:903 (2) - weird overlapping - might be hard to reach the next object in time
00:46:948 (4,5,6) - weird flowing
[Insane]
00:48:994 (5) - very sharp angle
01:01:607 (1) - almost touches the hp bar, but it looks okay while playing
[Final Story]
00:02:339 (3) - sounds weird
00:23:134 (6,1) - blanket?
00:33:021 (1,2) - ^


Good luck with your map :)
terratropic
hello from nm

  • General
  1. offset of last diff is different from the others, make sure to set all of them to 294
  2. inherited timing points need to be snapped for all diffs, since it seems like you swapped mp3's or something
  3. lots of unnecessary overlaps and notes touching at the borders. i'll just point out the most obvious ones here, it should improve the map visually.

    Final Story
    00:23:816 (2,5) - bad overlap
    00:30:294 (1,6) - might as well stack these if these are so close together
    00:33:021 (1) - misplaced clap maybe?
    00:33:703 (3,4) - stack these as well
    00:43:880 (1) - for consistency make this part similar to what you did in insane diff
    00:50:748 (1,3) - bad overlap
    00:52:453 (2,3,4,5) - sliders should be snapped to 1/3 , so you'll have to remap a bit
    00:57:566 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - add NC every 3 or 6 notes, there is clearly a pattern with the violin here
    01:01:316 (6,7,1) - you fully mapped the drums in hard & insane, why not here?
    01:16:487 (5,1) - this stack serves no purpose at all and isn't in any of your other diffs
    01:25:691 (6,7,8,9) - make this a stream, so it is consistent with insane diff
    01:26:203 (9) - this note should be a slider so it matches last 2 diffs

    Insane
    00:12:516 (1,2) - switch these two NC's so the break is more distinguishable
    00:14:903 (5) - combo too long, set NC for this note
    00:15:925 (9) - and here
    00:23:425 (8) - set NC for this note
    00:29:221 (2,4) - bad overlap here
    00:30:244 (1,6) - stack these to avoid the near overlap with 00:30:925 (4)
    00:43:880 (1) - you could emphasise the break better if you make this a circle and overlap/stack with 00:44:221 (2)
    00:52:403 (2,3) - again, sliders should be snapped to 1/3
    01:05:698 (1,4) - fix this overlap
    01:08:937 (3,5) - these aren't touching, but too close to each other imo
    01:13:880 (1,3) - bad overlap
    01:22:062 (1,4) - ^

    Hard
    00:00:244 - this section should be less than 1x, you're already introducing SV changes in this diff so why not
    00:06:209 (2,3,4,5) - not too fond of these stacks tbh, maybe have a similar pattern as 00:07:573 (2,3,4,5)
    00:10:130 (1) - the drum hit should be a hittable note instead of on the sliderend
    00:12:857 (4) - vocals come in here, so it makes sense to add NC
    00:13:539 (6) - this isn't snapped correctly on the timeline
    00:13:880 (1,2,3,4,5,6,7,8,9) - as with insane diff, i feel there should be a few NC's to break up this combo
    00:16:351 (1) - i think this NC is misplaced
    00:29:903 (2) - bad overlap
    00:37:062 (6) - add NC, and make it a 3 point reverse slider instead of 4 to avoid confusion
    00:42:175 (4,5) - there should be some space between these notes
    00:47:630 (6,2,3) - bad overlaps
    00:52:573 (1,2) - 1/3 snap here
    00:58:539 (3,1) - fix overlap
    00:59:391 (1) - NC isnt consistent with the other difficulties
    01:00:244 (4) - add NC here
    01:03:653 (3,4) - bad overlap
    01:19:164 (1,2,3,4) - this part need to be entirely remapped, sliderhead needs to be on the downbeat (big white tick) and 3 stacks is too excessive
that's pretty much it (i'm lazy), good luck with rank!
YukiZura-
hi~~ from my Q

Ok firstly please line up properly your bpm changing .. ik that you just move the offset and make the bpm off on it line .. pls dont lazy xD
[Final Story]

before that .. press ctrl+shift+A to open up AI mod .. you can see there are a lot of unsnapped problem
00:01:657 (1) -
00:00:634 (2) -
00:01:316 (5) - all of this .. what? maybe you forgot to snap the slider end back when you changing the offset.. fix this
00:12:566 (1) - put finish here?
00:13:589 (2) - nc
00:44:441 (3) - are you sure ... reverse slider? you confusing player if you did like that xD .. make is a long slider .. end the slider end here 00:44:782 -
00:59:100 (10) - ok this is to big for a combo on tv sizes map .. put nc here because the sound is getting more loud and intense
01:01:657 (1) - to end this slider wrongly lmao .. supposed to end here 01:02:339 -
01:13:419 (6) - nc pls
01:19:044 (6,1) - blanket it properly
01:25:691 (6,7,8,9) - just my suggestion .. better if you increase the spacing on this note when the song continues .. make it more intense xD
01:26:203 - nc
01:27:055 (2) - end this slider here 01:27:481 -

[Insane]

00:01:948 (2) - why this spacing suddenly so big lmao ..
00:10:130 (2,3,4) - and also why the spacing s incresing when the song continue.. it is unnecassary because the sound is just the same .. no loudness increasing or decreasing
00:16:096 (10,11,12,13,14) - the stream should start here 00:16:096 - not here 00:16:266 - .. slow the song to 25% on the bottom right of your screen .. you can here it :3
00:16:096 (10) - also nc here
00:22:744 (4,5,6,7) - better make slider here .. idk if you follow the vocal or the intrument cuz you keep changing it randomly lmao .. if you map it according to vocal .. mt suggestion do like this

00:30:925 (4,5,1) - hurm .. blanket this
00:33:482 (3,4) - weird lol ... swap this two places
01:03:994 (5,2) - blanket pls

01:03:994 (5,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,6,7,1,2,3,4,5,1,2,3,4,1,2,3,4,5,1,2,3,4,1,2,3,4,5,6,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,6,7,8,1,2,3,4,1,1,2,1) - ok im not the type of complaining how pretty the map were .. but this map is kindda hectic cuz you mainly focus mapping on middle .. make it weird and ugly overlap .. as you can see,there is less placement on right and left

also flow .. maybe give it some more work because sometimes you break the circular flow randomly ..

that all from me .. goodluck ^^
Topic Starter
hypercyte
Taoshi's Mod

Taoshi wrote:

yo 8-)
Just a few things that were a bit off to me. Take what you want from it :)
[Easy]
00:31:948 (2) - Dosen't flow well with the next object Did that to emphasise the change in the tone in the vocal
00:45:244 (2) - Not sure if this is supposed to be a blanket or not Was having some DS issues, but fixed now
01:09:448 (1,2) - Dosen't flow, even though it is a nice looking pattern I think the pattern is fine, but if anyone else thinks its a problem maybe ill change
[Hard]
00:29:903 (2) - weird overlapping - might be hard to reach the next object in time Fixed but im going to be re-doing the object place ment in Hard since its filled with silly overlaps
00:46:948 (4,5,6) - weird flowing ^
[Insane]
00:48:994 (5) - very sharp angle I think it works fine
01:01:607 (1) - almost touches the hp bar, but it looks okay while playing ^
[Final Story]
00:02:339 (3) - sounds weird -- I don't see any problem here?
00:23:134 (6,1) - blanket? Done
00:33:021 (1,2) - ^ -- Tried to do something about that by moving things around, since I didn't want any unnecessary overlaps


Good luck with your map :)

Terratropic's Mod

terratropic wrote:

hello from nm

  • General
  1. offset of last diff is different from the others, make sure to set all of them to 294
  2. inherited timing points need to be snapped for all diffs, since it seems like you swapped mp3's or something -- Yeah changed the bitrate and kinda was in a rush and completely missed the other difficulties and resnapping everying LOL
  3. lots of unnecessary overlaps and notes touching at the borders. i'll just point out the most obvious ones here, it should improve the map visually. -- Will be sorting those out when I have time, I do know that my Hard diff is full of them

    Final Story
    00:23:816 (2,5) - bad overlap -- Fixed
    00:30:294 (1,6) - might as well stack these if these are so close together -- Fixed
    00:33:021 (1) - misplaced clap maybe? -- Whoops Fixed
    00:33:703 (3,4) - stack these as well --- Not too sure what you meant here
    00:43:880 (1) - for consistency make this part similar to what you did in insane diff -- I think it's ok like this, I want there to be a little variation between insane and expert
    00:50:748 (1,3) - bad overlap -- Fixed
    00:52:453 (2,3,4,5) - sliders should be snapped to 1/3 , so you'll have to remap a bit -- Fixed
    00:57:566 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - add NC every 3 or 6 notes, there is clearly a pattern with the violin here
    01:01:316 (6,7,1) - you fully mapped the drums in hard & insane, why not here? -- I felt it would lead off the jumps well, but if someone else points out I may change
    01:16:487 (5,1) - this stack serves no purpose at all and isn't in any of your other diffs -- I'd like some variation between difficulties, instead of just copying a difficulty over and just changing positions and spacing.
    01:25:691 (6,7,8,9) - make this a stream, so it is consistent with insane diff ^
    01:26:203 (9) - this note should be a slider so it matches last 2 diffs ^

    Insane
    00:12:516 (1,2) - switch these two NC's so the break is more distinguishable -- Increased spacing a little bit, didnt want to break the ltitle pattern without unnecessary overlaps, but if brought up again I may consider
    00:14:903 (5) - combo too long, set NC for this note -- Fixed
    00:15:925 (9) - and here -- I think it's a good lead-up to the next measure, somewhat like an ending to the last combo
    00:23:425 (8) - set NC for this note -- Fixed
    00:29:221 (2,4) - bad overlap here -- Fixed
    00:30:244 (1,6) - stack these to avoid the near overlap with 00:30:925 (4) -- Not too sure what you mean here, maybe a screenshot should be helpful if you do read this
    00:43:880 (1) - you could emphasise the break better if you make this a circle and overlap/stack with 00:44:221 (2) ^^
    00:52:403 (2,3) - again, sliders should be snapped to 1/3 -- Fixed
    01:05:698 (1,4) - fix this overlap -- Fixed
    01:08:937 (3,5) - these aren't touching, but too close to each other imo -- Fixed
    01:13:880 (1,3) - bad overlap -- Fixed
    01:22:062 (1,4) - ^ -- Fixed

    Hard -- *Will be remapping Hard, when I do, I'll take all mods in to account
    00:00:244 - this section should be less than 1x, you're already introducing SV changes in this diff so why not *^
    00:06:209 (2,3,4,5) - not too fond of these stacks tbh, maybe have a similar pattern as 00:07:573 (2,3,4,5) *^
    00:10:130 (1) - the drum hit should be a hittable note instead of on the sliderend*^
    00:12:857 (4) - vocals come in here, so it makes sense to add NC*^
    00:13:539 (6) - this isn't snapped correctly on the timeline*^
    00:13:880 (1,2,3,4,5,6,7,8,9) - as with insane diff, i feel there should be a few NC's to break up this combo*^
    00:16:351 (1) - i think this NC is misplaced*^
    00:29:903 (2) - bad overlap*^
    00:37:062 (6) - add NC, and make it a 3 point reverse slider instead of 4 to avoid confusion*^
    00:42:175 (4,5) - there should be some space between these notes*^
    00:47:630 (6,2,3) - bad overlaps*^
    00:52:573 (1,2) - 1/3 snap here*^
    00:58:539 (3,1) - fix overlap*^
    00:59:391 (1) - NC isnt consistent with the other difficulties*^
    01:00:244 (4) - add NC here*^
    01:03:653 (3,4) - bad overlap*^
    01:19:164 (1,2,3,4) - this part need to be entirely remapped, sliderhead needs to be on the downbeat (big white tick) and 3 stacks is too excessive*^
that's pretty much it (i'm lazy), good luck with rank!

YukiZura-'s Mod

YukiZura- wrote:

hi~~ from my Q

Ok firstly please line up properly your bpm changing .. ik that you just move the offset and make the bpm off on it line .. pls dont lazy xD
[Final Story]

before that .. press ctrl+shift+A to open up AI mod .. you can see there are a lot of unsnapped problem
00:01:657 (1) -
00:00:634 (2) -
00:01:316 (5) - all of this .. what? maybe you forgot to snap the slider end back when you changing the offset.. fix this
00:12:566 (1) - put finish here? -- Done
00:13:589 (2) - nc -- Done
00:44:441 (3) - are you sure ... reverse slider? you confusing player if you did like that xD .. make is a long slider .. end the slider end here 00:44:782 - -- I see what you mean, but putting a long slider instead doesnt feel right
00:59:100 (10) - ok this is to big for a combo on tv sizes map .. put nc here because the sound is getting more loud and intense -- I think I fixed this from one of the previous mods xd
01:01:657 (1) - to end this slider wrongly lmao .. supposed to end here 01:02:339 - -- Seems to be fixed, I think it was fixed when I resnapped everything back into place
01:13:419 (6) - nc pls -- Done
01:19:044 (6,1) - blanket it properly -- Done
01:25:691 (6,7,8,9) - just my suggestion .. better if you increase the spacing on this note when the song continues .. make it more intense xD -- Lmao I think it's intense enough as it is xd
01:26:203 - nc -- Done
01:27:055 (2) - end this slider here 01:27:481 --- Wait I dont see any reason to :thinking:

[Insane]

00:01:948 (2) - why this spacing suddenly so big lmao .. -- Whoops fixed
00:10:130 (2,3,4) - and also why the spacing s incresing when the song continue.. it is unnecassary because the sound is just the same .. no loudness increasing or decreasing -- I dont see a problem with it rn but if pointed out again I may consider making changes
00:16:096 (10,11,12,13,14) - the stream should start here 00:16:096 - not here 00:16:266 - .. slow the song to 25% on the bottom right of your screen .. you can here it :3 -- I see but the other sounds are much louder, and I also like this pattern, but again, if this appears to be a major issue,
i'll change

00:16:096 (10) - also nc here -- Same reason as last mod
00:22:744 (4,5,6,7) - better make slider here .. idk if you follow the vocal or the intrument cuz you keep changing it randomly lmao .. if you map it according to vocal .. mt suggestion do like this -- No change just yet, i'll see if anyone else points out since I do like the small jumps there

00:30:925 (4,5,1) - hurm .. blanket this -- Done
00:33:482 (3,4) - weird lol ... swap this two places -- Didnt quite understand what you meant here
01:03:994 (5,2) - blanket pls -- It makes the distance between this and next beat too high and inconsistant

01:03:994 (5,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,6,7,1,2,3,4,5,1,2,3,4,1,2,3,4,5,1,2,3,4,1,2,3,4,5,6,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,6,7,8,1,2,3,4,1,1,2,1) - ok im not the type of complaining how pretty the map were .. but this map is kindda hectic cuz you mainly focus mapping on middle .. make it weird and ugly overlap .. as you can see,there is less placement on right and left

also flow .. maybe give it some more work because sometimes you break the circular flow randomly .. I'll look into it when I have some more time

that all from me .. goodluck ^^


Thanks for all your mods guys, sorry I took too long, have been loaded with college work past week ;-;
ShinodaYuu
Hi, from my queue

[Timing]
Snap green lines correctly

[Insane]
00:01:487 (6,1) - 180 degree is really unnatural to play
00:03:021 (1) - It's nc so I suggest to make it visually different
00:43:930 (1,2) - This stack has no reason
00:53:475 (1,2) - Place it further to show time gap here is bigger

I've seen also last diff but I have nothing to say
Hope will be helpful, good luck :)
Topic Starter
hypercyte
Sorry for the wait if anyone is following this, I'm currently overloaded with college work, so once I'm cleared up I can get back to working on this map.
Topic Starter
hypercyte

Milar001 wrote:

Hi, from my queue

[Timing]
Snap green lines correctly -- Fixed! It was due to the mp3 change didnt notice that

[Insane]
00:01:487 (6,1) - 180 degree is really unnatural to play -- Changed
00:03:021 (1) - It's nc so I suggest to make it visually different -- I think it looks better to be uniform with the previous "significant" piano sound before it, looks more nice that way
00:43:930 (1,2) - This stack has no reason -- It does, it helps emphasise the slight "pause" in the music in between the two sounds
00:53:475 (1,2) - Place it further to show time gap here is bigger -- Done!

I've seen also last diff but I have nothing to say
Hope will be helpful, good luck :)
Thanks for the mod! :)
Kawashiro
from my Q

[Final Story]
  1. 00:05:407 (4,5) - I recommend change them to circle. because, its have no sounds in each sliderend, and this pattern is too strong so not fit at the mood.
  2. 00:16:316 (7,8) - ^
  3. 00:13:589 (1,2) - how about try 4 circle stream?
  4. 00:15:294 (1,2) - NC swap? And I think you should put jumps at here. this point has strong sounds enough to put jumps like 00:14:271 (2,3) - here and 00:14:782 (4,5) - here
  5. 00:16:657 (1) - ~ 00:24:669 (6) - In my opinion, the difficulty gap between slider and circle patterns are too big. maybe you should make slider patterns harder.
  6. 00:59:612 (4) - add nc? 7 seems too long at here
  7. 01:15:294 (1,2,3,4) - suddenly difficulty become easy. buff this?
  8. 01:16:487 (5,1) - stack seems not a good idea to emphasis here. try jump?
[Hard]
  1. 00:11:203 (5,1) - Swap NC?
  2. 00:12:225 (1,3) - ^
[Normal]
  1. snap all notes
[Easy]
  1. snap all notes
that's all

GL :)
Topic Starter
hypercyte

Kawashiro wrote:

from my Q

[Final Story]
  1. 00:05:407 (4,5) - I recommend change them to circle. because, its have no sounds in each sliderend, and this pattern is too strong so not fit at the mood. -- I agree with this one, change made
  2. 00:16:316 (7,8) - ^ -- Dont agree, since this one has clear drum sounds on both sides of the slider, and I feel it works well to demonstrate the intensity of that part
  3. 00:13:589 (1,2) - how about try 4 circle stream? ^
  4. 00:15:294 (1,2) - NC swap? And I think you should put jumps at here. this point has strong sounds enough to put jumps like 00:14:271 (2,3) - here and 00:14:782 (4,5) - here -- Agreed with NC swap -- Not sure about the jumps since it'd ruin the pattern, i'll see what others think
  5. 00:16:657 (1) - ~ 00:24:669 (6) - In my opinion, the difficulty gap between slider and circle patterns are too big. maybe you should make slider patterns harder. -- I did this to demonstrate the intensity of the music at this point, i made this change from a previous mod
  6. 00:59:612 (4) - add nc? 7 seems too long at here -- Done
  7. 01:15:294 (1,2,3,4) - suddenly difficulty become easy. buff this? -- Personally I feel it suits the song, as the strong piano sounds stop and it becomes violin+vocal at that point, so It does demonstrate the pause in the intense music
  8. 01:16:487 (5,1) - stack seems not a good idea to emphasis here. try jump? -- Done
[Hard]
  1. 00:11:203 (5,1) - Swap NC? -- Done
  2. 00:12:225 (1,3) - ^
-- Done!

[Normal]
  1. snap all notes
-- Fixed (i have no idea how I missed this :thonking: )

[Easy]
  1. snap all notes
-- Fixed

that's all

GL :)
Thanks for the mod! :D
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