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Megpoid GUMI - Cosmos

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Topic Starter
val0108

Backfire wrote:

Wellp, here you go.
I carefully crafted this to be friendly to mods and to be FCable, while still being challenging.

I used no 1/4, since there isnt very much of that anyways.

Anyways, here's my taiko.

Also, I used Slider Velocity 1.0 but its for the best. DONT complain that its unrankable or stupid or some shit, I talked to lepi about it :c
okay, I added your taiko diff.thanks
Chewin
I want to mod it 'cause I love this song <3

Normal:

  1. Slider tick rate 1, 0,5 is unrankable D:
  2. 00:20:590 (5) - Add a finish?
  3. 00:32:146 (2) - Fix the spacing with distance snap
  4. 00:33:035 (4) - Move it at x252 y252
  5. 00:34:590 (6) - 1 grid up
  6. 00:35:924 (2) - ^
  7. 00:38:368 (8) - Finish
  8. 00:59:479 (4) - ^
  9. 01:10:146 (1) - Start it with a finish
  10. 01:13:701 (1) - ^
  11. 01:29:256 (3) - Finish at the end
Aw it isn't finished

Hard:

  1. 00:10:591 (3) - Move the last waypoint x200 y328
  2. 00:49:479 (4) - Move it x260 y356
  3. 01:12:813 (1) - Move the red waypoint at x160 y300
  4. 01:47:256 (7) - NC
  5. 01:47:479 (1) - Remove nc
  6. 02:03:145 (2) - 1 grid down
  7. 02:23:256 (3) - NC
  8. 02:26:590 (1) - Second red waypoint 1 grid left (x88 y204)
  9. 02:47:922 (5) - NC? If you follow it remove nc on the next slider
Insane:

  1. 00:46:812 (9) - New combo
  2. 00:47:035 (1) - Remove nc
  3. 00:53:701 (1) - Remove nc
  4. 00:53:924 (2) - New combo
  5. 00:57:257 (1) - no NC
  6. 00:57:479 (2) - New combo
  7. 01:10:146 (1) - 3rd waypoint 1 grid right x148 y96
  8. 01:51:478 (3) - Move it at x452 y160 and fix the position of the next circle too
  9. 02:32:367 (1) - Start it with finish
Awesome maps, sliders are so fast xD Good luck *-*/
Topic Starter
val0108

Chewin wrote:

I want to mod it 'cause I love this song <3

Normal:

  1. Slider tick rate 1, 0,5 is unrankable D:
  2. 00:20:590 (5) - Add a finish? why unrank?I can't understand.anyway,i put 1
  3. 00:32:146 (2) - Fix the spacing with distance snapdone
  4. 00:33:035 (4) - Move it at x252 y252
  5. 00:34:590 (6) - 1 grid up
  6. 00:35:924 (2) - ^
  7. 00:38:368 (8) - Finishah,normal is not yet finish >_> plz wait if I made all diff xDD
  8. 00:59:479 (4) - ^
  9. 01:10:146 (1) - Start it with a finish
  10. 01:13:701 (1) - ^
  11. 01:29:256 (3) - Finish at the end
Aw it isn't finishedyeah.Normal and Easy is not finished.plz wait a bit~

Hard:

  1. 00:10:591 (3) - Move the last waypoint x200 y328 done
  2. 00:49:479 (4) - Move it x260 y356 done
  3. 01:12:813 (1) - Move the red waypoint at x160 y300 done
  4. 01:47:256 (7) - NC
  5. 01:47:479 (1) - Remove nc
  6. 02:03:145 (2) - 1 grid downdone
  7. 02:23:256 (3) - NC
  8. 02:26:590 (1) - Second red waypoint 1 grid left (x88 y204) done
  9. 02:47:922 (5) - NC? If you follow it remove nc on the next slider


Insane:

  1. 00:46:812 (9) - New combo
  2. 00:47:035 (1) - Remove nc
  3. 00:53:701 (1) - Remove nc
  4. 00:53:924 (2) - New combo
  5. 00:57:257 (1) - no NC
  6. 00:57:479 (2) - New combo
  7. 01:10:146 (1) - 3rd waypoint 1 grid right x148 y96
  8. 01:51:478 (3) - Move it at x452 y160 and fix the position of the next circle too
  9. 02:32:367 (1) - Start it with finish
Awesome maps, sliders are so fast xD Good luck *-*/
thanks xDD
Verdisphena
Yuuuuuuuuuuuuuuuup <3
wcx19911123
from in-game request :3

[General]
change artist to Megpoid Gumi ?

[Easy]
00:13:036 (4,1) - stack ?
02:06:144 (3,4,5) - this spacing is confusing , why not 1.3x here ?
03:00:811 (1) - kinda hard to know when it end ..

[Normal]
02:52:700 (3,4) - http://puu.sh/6sk9

[Hard]
00:17:479 (5,1,2) - strange rhyme here , maybe just me..
00:20:146 (6) - repeat 2 times less , and add 2 circles after it , seems better
01:07:367 (3,1) - I strongly suggest you to do this :http://puu.sh/6skQ , then the sliders' starting are on the heavy beats , or it is confusing when you hold 01:07:589 (1) and hard do know the following rhyme
01:12:812 (1) - end at 01:13:034 and circle at 01:13:145 , sound better
01:23:923 (7,1) - change newcombo
02:03:477 (1,2,3,4,5,6,7) - same suggestion as 01:07:367 (3,1) , mixing the circles , sliders and repeat sliders is very confusing to play. cuz you don't know when the slider start if you don't pay a high attention to the approach-circles , do as 02:00:588 (3,4,5,6,7,1,2,3,4) is much better...
02:06:366 - add a circle at x:358 y:52 ?
02:36:922 (4,5,6) - same ..

[Insane]
00:47:256 - sound kinda odd.. volume down a little ?
01:51:477 (3) - around circle not that good imo
02:02:810 (1,2) - uh... kinda odd... change to 1/4 sliders ?
03:05:700 (7) - kinda noisy..

uh.. sorry that can't find anythind more ;_;
too awesome ;_;
Topic Starter
val0108

wcx19911123 wrote:

from in-game request :3

[General]
change artist to Megpoid Gumi ?nop.I like "GUMI"

[Easy]
00:13:036 (4,1) - stack ?
02:06:144 (3,4,5) - this spacing is confusing , why not 1.3x here ? oh,my mistake.done!
03:00:811 (1) - kinda hard to know when it end .. hm.I changed spinner


[Normal]
02:52:700 (3,4) - http://puu.sh/6sk9 yay done!

[Hard]
00:17:479 (5,1,2) - strange rhyme here , maybe just me..
00:20:146 (6) - repeat 2 times less , and add 2 circles after it , seems better
01:07:367 (3,1) - I strongly suggest you to do this :http://puu.sh/6skQ , then the sliders' starting are on the heavy beats , or it is confusing when you hold 01:07:589 (1) and hard do know the following rhyme okay,I changed something
01:12:812 (1) - end at 01:13:034 and circle at 01:13:145 , sound better done!
01:23:923 (7,1) - change newcombodone!
02:03:477 (1,2,3,4,5,6,7) - same suggestion as 01:07:367 (3,1) , mixing the circles , sliders and repeat sliders is very confusing to play. cuz you don't know when the slider start if you don't pay a high attention to the approach-circles , do as 02:00:588 (3,4,5,6,7,1,2,3,4) is much better... done!
02:06:366 - add a circle at x:358 y:52 ? done!
02:36:922 (4,5,6) - same .. done!


to be continued..
now go for dinner 0.0
thanks xDD
Astom
o/

[Easy]
Hitsounds suggestions:
  1. 02:05:255 (2) - finish at beginning
[Normal]
Suggestions:
  1. 01:27:479 (1,2,3) - uhm maybe like this?:
  2. 03:16:700 (1,2) - delete them and add a slider from 03:16:700 to 03:17:255, a circle in 03:17:588 and another one in 03:17:922, like this:
[Thoughts/Opinions]
  1. Ehh.... xD can't play insane :< is nice see how osu! can <,<
No kudos for that <.<, anyway, good map? I have problems playing even the hard diff so can't really tell.

Good luck~
Topic Starter
val0108

Astom wrote:

o/

[Easy]
Hitsounds suggestions:
  1. 02:05:255 (2) - finish at beginning
[Normal]
Suggestions:
  1. 01:27:479 (1,2,3) - uhm maybe like this?:
  2. 03:16:700 (1,2) - delete them and add a slider from 03:16:700 to 03:17:255, a circle in 03:17:588 and another one in 03:17:922, like this:
[Thoughts/Opinions]
  1. Ehh.... xD can't play insane :< is nice see how osu! can <,<
No kudos for that <.<ahhh,I gave you kudosu,I looked a MOD at a moment , anyway, good map? I have problems playing even the hard diff so can't really tell.

Good luck~
all done x)) thanks :D
Verdisphena
Star for you
Tomoka Rin
wow 270BPM is too fast www

but really a good map~
SapphireGhost
[General]
- I'm not so sure about the difficulty spread, after looking at how they play and the max scores. Here are the max scores (mil = million):
[Insane] 15.9 mil
[Hard] 10.9 mil
[Normal] 2.2 mil
[Easy] 0.9 mil

- So it might be a bit more accurate to name them as seen below.
[Insane] -> [Something 0108]
[Hard] -> [Insane]
[Normal -> [Normal]
[Easy] -> [Easy]

- However, this would create the problem of not having a [Hard]. As you can see, the gap between the current [Normal] and the current [Hard] is over 8 million points of max score, so it may, in fact, be a good idea to create one or get someone else to create one. I know this would be a lot of work, but it would be at least good to consider doing so.

- Alright, red timing sections and kiai times are inconsistent. In these two boxes you can find the red timing sections and kiai times as they are now, and hopefully this will help you make them all consistent.
Red Timing Sections
[Backfire's Taiko Oni]
00:09:925, BPM of 270.000
00:13:258, BPM of 270.000
00:15:035, BPM of 270.000
00:16:591, BPM of 270.000
00:18:813, BPM of 270.000
00:41:701, BPM of 270.000
01:15:479, BPM of 270.000
01:38:367, BPM of 270.000
01:41:700, BPM of 270.000
01:43:922, BPM of 270.000
02:10:591, BPM of 270.000
02:30:590, BPM of 270.000

[Easy]
00:09:925, BPM of 270.000
00:13:258, BPM of 270.000
00:16:591, BPM of 270.000
00:18:813, BPM of 270.000
00:41:701, BPM of 270.000
01:15:479, BPM of 270.000
01:38:367, BPM of 270.000
01:41:700, BPM of 270.000
01:43:922, BPM of 270.000
02:10:590, BPM of 270.000
02:30:589, BPM of 270.000

[Normal]
00:09:925, BPM of 270.000
00:13:258, BPM of 270.000
00:16:591, BPM of 270.000
00:18:813, BPM of 270.000
00:41:701, BPM of 270.000
01:15:479, BPM of 270.000
01:38:367, BPM of 270.000
01:41:700, BPM of 270.000
01:43:922, BPM of 270.000
02:10:590, BPM of 270.000
02:30:589, BPM of 270.000

[Hard]
00:09:925, BPM of 270.000
00:13:258, BPM of 270.000
00:16:591, BPM of 270.000
00:18:813, BPM of 270.000
00:41:701, BPM of 270.000
01:15:479, BPM of 270.000
01:38:367, BPM of 270.000
01:41:700, BPM of 270.000
01:43:922, BPM of 270.000
02:10:590, BPM of 270.000
02:30:589, BPM of 270.000

[Insane]
00:09:925, BPM of 270.000
00:13:258, BPM of 270.000
00:15:035, BPM of 270.000
00:16:591, BPM of 270.000
00:18:813, BPM of 270.000
00:41:701, BPM of 270.000
01:15:479, BPM of 270.000
01:38:367, BPM of 270.000
01:41:700, BPM of 270.000
01:43:922, BPM of 270.000
02:10:591, BPM of 270.000
02:30:590, BPM of 270.000
Kiai Times
Kiai only needs to be consistent for [Easy], [Normal], [Hard], and [Insane] so I've just listed those.
[Easy]
Kiai #1: Starts on 01:18:923, ends on 01:24:812
Kiai #2: Starts on 01:26:034, ends on 01:34:034
Kiai #3: Starts on 02:32:366, ends on 02:38:589
Kiai #4: Starts on 02:39:477, ends on 02:44:811
Kiai #5: Starts on 03:02:477, ends on 03:08:366
Kiai #6: Starts on 03:09:588, ends on 03:17:588

[Normal]
Kiai #1: Starts on 01:18:923, ends on 01:24:812
Kiai #2: Starts on 01:26:034, ends on 01:34:034
Kiai #3: Starts on 02:32:366, ends on 02:38:589
Kiai #4: Starts on 02:39:477, ends on 02:44:811
Kiai #5: Starts on 03:02:477, ends on 03:08:366
Kiai #6: Starts on 03:09:588, ends on 03:17:588

[Hard]
Kiai #1: Starts on 01:18:923, ends on 01:24:812
Kiai #2: Starts on 01:26:034, ends on 01:34:034
Kiai #3: Starts on 02:32:366, ends on 02:38:589
Kiai #4: Starts on 02:39:477, ends on 02:44:811
Kiai #5: Starts on 03:02:477, ends on 03:08:366
Kiai #6: Starts on 03:09:588, ends on 03:17:588

[Insane]
Kiai #1: Starts on 01:18:923, ends on 01:24:812
Kiai #2: Starts on 01:26:034, ends on 01:34:034
Kiai #3: Starts on 02:32:367, ends on 02:38:590
Kiai #4: Starts on 02:39:478, ends on 02:44:812
Kiai #5: Starts on 03:02:478, ends on 03:08:367
Kiai #6: Starts on 03:09:589, ends on 03:17:589

[Insane]
- Really well made, this map is great, just minor prettiness things to say here.
00:09:924 (1) - Change the slider a little bit so it doesn't overlap with the HP bar.
01:24:590 (2) - Move the red point one grid up to make the slider more symmetrical.
03:12:922 (8) - Touches the HP bar very slightly, but it wouldn't be too hard to move it down a little bit so I'd advise doing so.
(effects of caffeinated tea)

[Hard] looks good ~

[Normal]
00:45:256 (1) - Remove new combo? It seems a bit odd that the (1) before this is its own combo.
03:18:144 (1,2,3) - Try to keep these in a straight line.

[Easy]
02:00:810 (3) - Try to stretch this out a little more so the start and end point don't overlap and the path is a bit more visible.
Also, there are several times when there isn't enough time after a spinner for a new player to recover and hit the next note.
00:16:591 (1,1) -
02:30:589 (1,1) -
03:00:811 (1,1) -
03:13:700 (1,1) -
I think that's it.

Yep, so stuff looks good! Let me know once you've applied changes and I'll make sure to re-check this.
OzzyOzrock
[Baikoatisfgafg]
00:04:036 (9,10,11,12,13,14) - These sound better as dkkdkk
- Just apply those where used if you add it.

00:13:258 (66) - don
00:24:924 (142) - remove
00:25:035 - add a note here

02:48:367 - Although you want to keep the effect, it might not be needed to have a slow-down here.
Same with the hitsound volumes.

But it's fine
Backfire
Eh. Added number 2 3 and 4 of ozzy's mod. Kept the slow down.

Download: Megpoid GUMI - Cosmos (val0108) [Backfire's Taiko Oni].osu
valuable_old
むり><
Topic Starter
val0108
All finished!!
SapphireGhost
I think I said this over IRC, but I'll keep it here, too.

- Resnap all notes on [Backfire's Taiko Oni] and [Cosmos].
- Kiai needs to be consistent to the millisecond, make absolutely sure it is.
- Add a 4/4 red timing section at 00:02:813.
- The new difficulty needs a bit of modding. Two or three people should do.

I think this should be it. The difficulty spread is fantastic now, thanks so much for putting in the effort to make five difficulties.
This should be all ready for bubble after fixes!
Topic Starter
val0108

SapphireGhost wrote:

I think I said this over IRC, but I'll keep it here, too.

- Resnap all notes on [Backfire's Taiko Oni] and [Cosmos].done!
- Kiai needs to be consistent to the millisecond, make absolutely sure it is.[Cosmos].done!
- Add a 4/4 red timing section at 00:02:813.[Cosmos].done!
- The new difficulty needs a bit of modding. Two or three people should do.not yet!!

I think this should be it. The difficulty spread is fantastic now, thanks so much for putting in the effort to make five difficulties.
This should be all ready for bubble after fixes!
thank you!!
phonic
Request from IRC~

[General]

  1. osb.ファイル削除
[Hard]

  1. 01:17:256 (1) 提案です http://gyazo.com/82bbf9c9904dbd53b691ea95fb728ac1
  2. 01:20:367 (5) Add new combo?
  3. 02:37:700 (5) ^
  4. 02:54:144 (4) ^

♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥
Chocopikel
Hardだけ頼まれたのでnoob modしまーす

[Hard]
00:33:035 (1) - 終点を00:33:479にして00:33:701にadd noteが合ってるかな
00:47:034 (1) - ^ 00:47:478 00:47:700
00:53:145 (3) - 無くてもいいかな
01:02:812 (1) - サークル2つのほうがいいかも
01:07:367 (3) - suggestion 01:16:145 (2) - New combo
02:37:700 (5) - ^
02:44:811 (1) - Remove a new combo
02:45:477 (2) - New combo
02:47:700 (4) - suggestion
New comboは結構難しいとこだから変えなくていいかも
相変わらずのInsaneレベルのHardで安心した
good luck 8-)
Topic Starter
val0108

phonic wrote:

Request from IRC~

[General]

  1. osb.ファイル削除
done!

[Hard]

  1. 01:17:256 (1) 提案です http://gyazo.com/82bbf9c9904dbd53b691ea95fb728ac1
  2. 01:20:367 (5) Add new combo?done!
  3. 02:37:700 (5) ^ done!
  4. 02:54:144 (4) ^
done!

ありがとう!


♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥
Topic Starter
val0108

Chocopikel wrote:

Hardだけ頼まれたのでnoob modしまーす

[Hard]
00:33:035 (1) - 終点を00:33:479にして00:33:701にadd noteが合ってるかなdone!
00:47:034 (1) - ^ 00:47:478 00:47:700
00:53:145 (3) - 無くてもいいかな
01:02:812 (1) - サークル2つのほうがいいかも
01:07:367 (3) - suggestion 01:16:145 (2) - New combodone!
02:37:700 (5) - ^
02:44:811 (1) - Remove a new combo
02:45:477 (2) - New combo
02:47:700 (4) - suggestion
New comboは結構難しいとこだから変えなくていいかも
相変わらずのInsaneレベルのHardで安心した
good luck 8-)
ありがとう!
Laurier
hardのmod依頼があったのでやってみました。

hard
01:34:033(1) - remove NC & 01:34:589 (2) - add NC
01:45:477 (1) - NC
01:09:256 (1,1,1,1) - といったコンボ色を変更させるパターンが後半になるとなくなっているので、後半にもこういったパターンを追加or前半もコンボ色を統一させる。のどちらかにしたほうがいいと思いました。


すいませんいい譜面過ぎて言うことがほぼないです...
Topic Starter
val0108

Laurier wrote:

hardのmod依頼があったのでやってみました。

hard
01:34:033(1) - remove NC & 01:34:589 (2) - add NC
01:45:477 (1) - NC
01:09:256 (1,1,1,1) - といったコンボ色を変更させるパターンが後半になるとなくなっているので、後半にもこういったパターンを追加or前半もコンボ色を統一させる。のどちらかにしたほうがいいと思いました。


すいませんいい譜面過ぎて言うことがほぼないです...
All done! ありがとうう
lolcubes
Great map you have here.
Shame it's circle size 5, but it's still good!

The only thing I felt that it was really wrong was the spacing between 02:02:588 (1,1). It's too big and could be hard to read until you get used to it.

No need to kd, I might mod this in the future. :3
Also some stars.
Topic Starter
val0108

lolcubes wrote:

Great map you have here.
Shame it's circle size 5, but it's still good!

The only thing I felt that it was really wrong was the spacing between 02:02:588 (1,1). It's too big and could be hard to read until you get used to it.fmm,I do not understand other placement T_T then,keep it

No need to kd, I might mod this in the future. :3
Also some stars.
OMG!!thank you star +2 \o/
phonic
さいとう家恐るべし
SapphireGhost
Fixes
- Fixed red timing section inconsistency on [Hard].
- Deleted two .osb files.
- Switched to Tick Rate 2 on [Hard].
- Shortened video file to map length.

Excellent job, val. The map is perfect now. You definitely deserve a bubble ~
Bubbled!
abalee
I guess it will have higher BPM song in the future.
ranked.
Luna
Wooohoo, congratz \:D/
Have been waiting for this to get ranked
Topic Starter
val0108
wow
thanks!!
ToHeart_old
congrat~
NatsumeRin
\yeah/
wcx19911123

NatsumeRin wrote:

\yeah/
Natteke
niiiice
Waryas
hey this is cool
Chewin
Ohoh gratz val :3
Mismagius
god mapper \o/
Sana
grats~
Backfire
YEAHHHHH
S o r d a
omedetou!
RockeDon
How can u make a that boring taiko to THIS song, "to be friendly..." blah most taikos with 180 bpm are harder!

dude u kinda undermapped this backfire!
OzzyOzrock
this isn't 180 BPM
Backfire

RockeDon wrote:

How can u make a that boring taiko to THIS song, "to be friendly..." blah most taikos with 180 bpm are harder!

dude u kinda undermapped this backfire!
Uh, no I did not.

Would you rather I fucking murdered you?
The taiko was mapped to its fullest potential, I assure you.

Any 1/4th would have been unfair.
RockeDon

OzzyOzrock wrote:

this isn't 180 BPM
it was an example, i can read dude!

@Backfire, i dont think so but ok i wont discuss and start a flamewar or else
Backfire
Go make your own taiko map and quickly realize that you'll make it impossible if you map it any other way.
RockeDon

Backfire wrote:

Go make your own taiko map and quickly realize that you'll make it impossible if you map it any other way.
Ok i'll do and send you when im finished. i'm sure it can be harder!
Backfire
Wow. All you're concerned with is it being hard? Not how good it is? Ok man. Have fun making a badly overmapped taiko.
RockeDon

Backfire wrote:

Wow. All you're concerned with is it being hard? Not how good it is? Ok man. Have fun making a badly overmapped taiko.
Did i say your diff is bad? did i say i play only hard maps?
I said for this song the diff is to easy in MY OPINION, dude you take offence for no reason!
You cant take critism, i stop discuss with you
OnosakiHito
Taiko Map is well made. Good Job Backfire.

Backfire wrote:

Wow. All you're concerned with is it being hard? Not how good it is? Ok man. Have fun making a badly overmapped taiko.
^This makes me happy, I think you know why.

Congratulation for ranking!
Miu Matsuoka
I LOVE YOU VAL0108 <3 :)
Starry_old
Nice map.
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