So so sorry for being tragically late with this
I'd be happy to bubble this beatmap and Hareimu is willing to qualify though I'd like to get a check on the timing before moving forward to avoid any unessecary disqualifications. I didn't notice anything wrong myself but I tend to be a bit blind to these things and as the timing is from a 4 year old mapset I'd rather be on the safe side
tl;dr call me back
[ General ]
Depths ]
- Background: Your current BG is pretty low resolution at 1024x768. I found a slightly larger version at 1280x1024 but also made an upscaled 1920x1080 version though with some necessary cropping
lulu lemon
- 00:04:509 (6,7) - I'd say 00:04:867 (7) - is the strongest sound here and there should really be a dash between these two notes instead of between 00:04:152 (5,6) -. Same again with 00:15:582 (5,6,7) -
- 00:45:586 (1) - Feels a bit unclear what this spinner is following as the sound is fairly weak when it starts. I'd recommend starting this a bit later at 00:46:300 - where the sound becomes much clearer
- 00:53:867 (2,3,4) - Tripple hyper here is quite intense but this section is pretty calm overall. I'd recommend making 00:53:867 (2,3) - a dash instead of a hyperdash to bring the intensity of this pattern down a little
- 00:56:658 (4,5) - Distance here could do with an increase to about 2.0x ds to match up with 00:51:076 (4,5) - and 01:02:239 (4,5) -
- 01:07:646 (1,2,3,4) - The sounds this stream is following are fairly weak so I don't like how this pattern encourages holding dash. I'd stick with a pattern similar to 01:07:297 (1,2,3,4) - which only requires walking
- 02:17:762 (1,2,3,4,5,6,7,8) - There's a noticeable pitch decrease happening here which I think would be better represented with a smaller spaced walkable stream instead of having a hyper at 02:18:023 (4,5) - between two c shaped curves. It would help to add some contrast too to the next section as 02:18:372 (8,1) - currently is pretty similar emphasis wise
- 02:25:437 (1,2,3,4) - This gradually increasing spacing in the same direction isn't too nice to play as it's not easy to gradually increase your catcher movement to match. It's not too bad here but it's still noticeable that (4) is sticking out a fair bit which doesn't look too great aesthetically either. I'd recommend just making the distance between the notes here consistent
- 03:39:396 (1,2,3,4,5) - Movements are pretty weak here. I see the effect you're going for but it only really requires a slight movement for the last note. I'd recommend to buff the distances a bit to make this effect more noticeable but still keep it walkable, same for 03:42:187 (1,2,3,4,5) -
- 03:57:561 (4,5) - Quite weak distance here, it's a weak dash compared to the next instance of this at 04:02:217 (4,5) - which uses a strong hyper. I'd atleast make this dash stronger
- 04:02:217 (4,5) - Speaking of this hyper the strength is probably too much, the buildup in this section hasn't really got going yet so I'd recommend using a distance closer to the minimum hyper distance
- 04:20:850 (1) - This spinner feels out of place to me, would expect to see a continuation of 04:19:797 (1,2,3,4,5,6,7,8) - instead
- 06:20:130 - I feel this sound would be best represented with a note instead of a spinner end. Try ending the spinner earlier at 06:19:885 - and adding in a note on 06:20:130 -
Ascendance - 04:53:481 (1,2,3,4) - and 04:54:534 (1,2,3) - Possible to nerf the hyperstrength used in these two patterns a bit? These are quite strong and a bit tricky used in these back and forth patterns which makes for a bit of a diff spike very late in the map
I'd be happy to bubble this beatmap and Hareimu is willing to qualify though I'd like to get a check on the timing before moving forward to avoid any unessecary disqualifications. I didn't notice anything wrong myself but I tend to be a bit blind to these things and as the timing is from a 4 year old mapset I'd rather be on the safe side
tl;dr call me back