General:- As this is an old map, it uses the old slider algorithm. I would highly recommend deleting all curved sliders and making them again, using the new slider algorithm. Will make it look a lot neater.
Hard:- Quite a linear map, but surprisingly done pretty well. I had fun playing this.
00:10:922 (1,2,3,4,5,6,1,2,3,4) - Notice how you move in perfect 90 degree angles here. This is good. But...
01:00:836 (1,2) - Stuff like this where it isn't perfectly linear makes the map look a lot messier, so if you could adjust it so that it's as perfectly right angled as possible, that would be great. This not-perfect-straight-line stuff happens multiples times throughout the map, so fix them all if you can.
01:07:302 (1,2,3,4,5,6) - But yeah, I didn't really like how you moved away from the very strict 90 degree angles you used in the first verse. Now stuff like this just looks out of place and messy.
01:07:560 (2,6) - These two aren't even on the same axis, and they're slightly touching each other, so it appears unappealing to the eye.
01:08:594 (6,7,8) - Also again with the perfect 90 degree angle thing, as well as (7) slightly touching (8).
01:13:509 (1,2,3,4,5) - Position something like [url=osu.ppy.sh/ss/1003554]this[/url]? Basically make (2,3) 180 degrees aligned, make (4) go straight down and position (5) in the gap between (2,3).
01:15:836 (4,1,2,3,4) - This doesn't look very good. Position something like
this for same effect but better look.
01:45:319 (1,2,3) - Since there's only three here, position them so they're 120 degrees away from each othere? Here, something like
this.
01:56:440 (4,5) - 180 degrees please~
02:01:095 (3) - Take off one repeat, then add a beat.
02:09:888 (1,4,5) - All these touching each other don't look very good so space apart a bit.
02:13:767 (2,3) - Would play a lot better if you position (3) at x:56 y:192. Move the next beats accordingly to this position.
02:21:009 (7,3) - Touching, please space apart. I won't mention it again.
02:25:664 (7,8) - Move (8) so that it goes straight up from (7).
Normal+:00:21:784 (4,5) - Same thing in hard, with the perfect right angle stuff. Fix if you can, or ask someone else for help with it!
00:36:784 (5,3) - Make (3) stack perfectly under (5).
01:37:302 (1,2,3) - Move (3) left so it's in the gap of (1,2) and makes a perfect triangle.
01:36:267 (4,2,4) - Same thing here.
01:45:319 (5,6,7) - Touching >.> won't mention it again.
02:28:766 (4,5) - Move (5) so it's in the gap of the slider head and end of (4).
Easy:00:19:714 (2,4) - Fix up these sliders using the new slider algorithm. As in, delete those sliders and remake them. If you don't fix up for any of the other difficulties, at least in Easy, as it's more obvious.
00:31:612 (2,4) - Touching... move so it's in the middle of slider end (2) and slider head (3). Again, I won't mention it again as once per diff. is enough
01:47:647 (1,2,3) - By the way, this type of touching is fine. It's only when it doesn't have to touch, then it annoys me lol.
Not a bad map. Good luck with it.