1. osu! forums
  2. Beatmaps
  3. Beatmap Graveyard
show more
posted
[General/SB]
閃得有點莫名其妙呢...(例如00:04:715)

[Normal]
太直來直去了吧...
00:55:664 (4) - 這個變速slider...來亂的嗎? (跟正常slider比太快了)
以下略.

[Hard]
AR-1?
小圈+四分n連=有點過火了.(以hard來說)
02:01:095 (3) - repeat-1?
02:09:888 (1,2,3,4,5) - 太難了.而且也不懂為何要這樣放...
posted

justnobody wrote:

[General/SB]
閃得有點莫名其妙呢...(例如00:04:715) 闪光以后会修改

[Normal]
太直來直去了吧...
00:55:664 (4) - 這個變速slider...來亂的嗎? (跟正常slider比太快了) 或许会改掉,等我想到好形状的时候
以下略.

[Hard]
AR-1? nah...
小圈+四分n連=有點過火了.(以hard來說)
02:01:095 (3) - repeat-1? no, thx
02:09:888 (1,2,3,4,5) - 太難了.而且也不懂為何要這樣放... 放慢到25%听似乎就是这样的- -
Thx
posted
Hi, it's time to mod your map :)

General
  1. Don't repeat artist name and source in tags.
  2. Why you're not placing kiai time in the first chorus and second chorus? I think you should add them at that time. I'm agree if you don't put kiai time in second chorus, but not adding kiai time in first chorus is not great. I suggest you add kiai time on this time :
    1. 01:10:921 - 01:31:094
  3. Also, i strongly suggest you begin kiai time on long white tick (downbeat) So move first point of your kiai time on third chorus to : 03:04:715


Easy
  1. I suggest you to avoid overlap note in easy diff. There's many overlap note in this diff. A lot of newbie player is hard at reading overlap note, so you should keep it as minimun as possible. Increasing distance spacing for all note can fix this problem. I suggest you use ds 0,9x or 1.0x
  2. 00:19:198 (1,2,3,4,5,1,2,3,4,5,1,2,3,1,2,3,4) - Why there's no hitsound at this part? I suggest you to add hitsound at the part that i mention below :

    • Use normal whistle hitsound :
    1. 00:19:198 (1)
    2. 00:20:750 (3)
    3. 00:23:336 (2) - at endpoint
    4. 00:25:405 (4) - at endpoint
    5. 00:27:474 (1)
    6. 00:28:767 (3) - at first repeat and endpoint
    7. 00:31:095 (1) - at the startpoint
    8. 00:32:129 (3) - at the startpoint
    9. 00:32:905 (4) - at first repeat and endpoint
00:35:749 (1) - Adding a finish sound here will be nice to hear, because there's some heavy beat at this time if you hear carefully.00:44:026 (1) - Same as above ^00:44:543 (2) - Remove whistle sound from it's body. It really awkward.00:49:457 (4) - How about adding a finish sound at startpoint and endpoint here? It will be more consistent.00:54:370 (3) - Mixing whistle and finish is really awkward imo. It's better to remove whistle here, and keep finish sound only.01:36:266 (2,4) - I think it's better to make this pattern symmetrical. You can look at the example right here : http://puu.sh/aaRD01:37:818 (4) - This whistle sound here is not consistent. Move whistle sound from startpoint to endpoint.01:44:026 (1) - You should add a finish sound here since there is a heavy beat here (Like previous rythim)01:45:318 (3) - The whistle sounds suddenly stops here. It's not good imo. Adding whistle sounds at first repeat and endpoint will fix this problem.01:49:457 (4) - Same as above ^02:00:578 (1) - Add a finish here, there's a heave beat there at this time (Like previous rythim)02:01:094 (2) - Oh, the hitsounds suddenly stops here too. Fix it by adding a whistle at first and second repeat point.02:03:422 (5) - Add whistle here if you follow my suggestion above.02:10:922 (3) - Just like before. Remove whistle sound here.03:01:870 (2) - There's a heavy beat here at the endpoint of the slider. Listen carefully >.< You should add finish there to utilize that part.03:03:163 (3) - Well, i suggest you add new combo here.03:12:991 (2) - I think pattern like this has better flow than before > http://puu.sh/aaSx

Normal
  1. The pattern in this diff is lack of variation imo. Most of the note just consist of many circle and 1/2 slider. Most of the pattern is just straight. It's not good. :( Add's more variation like curve pattern, more slider, etc.
  2. 00:18:940 (1,2,3,4,1,2,3,4,5,1,2,3,4,5,6,1,2,3,1,2,3,4,5,6,7,1,2,3,4,5,1,2,3,4,5) - No hitsound again? Oh well, i think you can fix it by yourself. I already mention the hitsound pattern at easy.
  3. 00:43:767 (3) - The slider here doesn't fit with the rythim imo. Reduce it by 1/2 tick.
  4. 00:49:456 (1) - To make hitsound more consistent you should add a whistle at the repeat point.
  5. 00:54:371 (3) - Just like easy diff, remove whistle sounds here.
  6. 01:19:974 (5) - Remove new combo here, since it doesn't neccesary.


Hard
  1. Your difficulty setting in this diff is almost like an insane map. So reduce AR and HP drain by 1, and circle size by 1 too. Also the begining part of this song is kinda too hard for normal. There's a lot of stream with small circle. Also, this diff has lack of variation like normal diff. Many circles with slider that just consist of 1/2 and 1/1 beat with repeatiting pattern.
  2. Hitsound at the begining part is kinda weird to me. How about using a normal hitsound?
  3. 00:18:940 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8) - Same like other's diff. No hitsound in this part doesn't good.
  4. 00:35:750 (1) - Like other's diff too. Add finish sound here.
  5. 01:27:216 (4) - There's a heavy beat arround this time. I think you should add a finish sound at the endpoint.
  6. 02:43:767 (4) - Just like above ^


Ok, that's all from me.
Bye and Good Luck :)
posted

Miya wrote:

Hi, it's time to mod your map :)

General
  1. Don't repeat artist name and source in tags. fixed
  2. Why you're not placing kiai time in the first chorus and second chorus? I think you should add them at that time. I'm agree if you don't put kiai time in second chorus, but not adding kiai time in first chorus is not great. I suggest you add kiai time on this time :
    1. 01:10:921 - 01:31:094
  3. Also, i strongly suggest you begin kiai time on long white tick (downbeat) So move first point of your kiai time on third chorus to : 03:04:715
I begin kiai time with 03:02:387 because stars jetting at that time seems better :)

Easy
  1. I suggest you to avoid overlap note in easy diff. There's many overlap note in this diff. A lot of newbie player is hard at reading overlap note, so you should keep it as minimun as possible. Increasing distance spacing for all note can fix this problem. I suggest you use ds 0,9x or 1.0x distance spacing fixed to 0.9x now
  2. 00:19:198 (1,2,3,4,5,1,2,3,4,5,1,2,3,1,2,3,4) - Why there's no hitsound at this part? I suggest you to add hitsound at the part that i mention below : it's a quiet part so I reduce sample volume to 35%, I didn't add special hitsound because the drum doesn't appear in this part yet :)

    • Use normal whistle hitsound :
    1. 00:19:198 (1)
    2. 00:20:750 (3)
    3. 00:23:336 (2) - at endpoint
    4. 00:25:405 (4) - at endpoint
    5. 00:27:474 (1)
    6. 00:28:767 (3) - at first repeat and endpoint
    7. 00:31:095 (1) - at the startpoint
    8. 00:32:129 (3) - at the startpoint
    9. 00:32:905 (4) - at first repeat and endpoint
00:35:749 (1) - Adding a finish sound here will be nice to hear, because there's some heavy beat at this time if you hear carefully. ok00:44:026 (1) - Same as above ^ nah...00:44:543 (2) - Remove whistle sound from it's body. It really awkward. fixed00:49:457 (4) - How about adding a finish sound at startpoint and endpoint here? It will be more consistent. nah...00:54:370 (3) - Mixing whistle and finish is really awkward imo. It's better to remove whistle here, and keep finish sound only. nah...01:36:266 (2,4) - I think it's better to make this pattern symmetrical. You can look at the example right here : http://puu.sh/aaRD fixed01:37:818 (4) - This whistle sound here is not consistent. Move whistle sound from startpoint to endpoint. no, thx01:44:026 (1) - You should add a finish sound here since there is a heavy beat here (Like previous rythim)01:45:318 (3) - The whistle sounds suddenly stops here. It's not good imo. Adding whistle sounds at first repeat and endpoint will fix this problem. rhythm changed here, whistle should appears on white line but not the red line here, so I reduce it01:49:457 (4) - Same as above ^02:00:578 (1) - Add a finish here, there's a heave beat there at this time (Like previous rythim)02:01:094 (2) - Oh, the hitsounds suddenly stops here too. Fix it by adding a whistle at first and second repeat point.02:03:422 (5) - Add whistle here if you follow my suggestion above.02:10:922 (3) - Just like before. Remove whistle sound here.03:01:870 (2) - There's a heavy beat here at the endpoint of the slider. Listen carefully >.< You should add finish there to utilize that part. finish added to slider head and slider tail03:03:163 (3) - Well, i suggest you add new combo here. ok03:12:991 (2) - I think pattern like this has better flow than before > http://puu.sh/aaSx ok

Normal
  1. The pattern in this diff is lack of variation imo. Most of the note just consist of many circle and 1/2 slider. Most of the pattern is just straight. It's not good. :( Add's more variation like curve pattern, more slider, etc.
  2. 00:18:940 (1,2,3,4,1,2,3,4,5,1,2,3,4,5,6,1,2,3,1,2,3,4,5,6,7,1,2,3,4,5,1,2,3,4,5) - No hitsound again? Oh well, i think you can fix it by yourself. I already mention the hitsound pattern at easy.
  3. 00:43:767 (3) - The slider here doesn't fit with the rythim imo. Reduce it by 1/2 tick. ok, same revise in 02:00:318
  4. 00:49:456 (1) - To make hitsound more consistent you should add a whistle at the repeat point.
  5. 00:54:371 (3) - Just like easy diff, remove whistle sounds here.
  6. 01:19:974 (5) - Remove new combo here, since it doesn't neccesary. fixed, other two similar places also revised


Hard
  1. Your difficulty setting in this diff is almost like an insane map. So reduce AR and HP drain by 1, and circle size by 1 too. Also the begining part of this song is kinda too hard for normal. There's a lot of stream with small circle. Also, this diff has lack of variation like normal diff. Many circles with slider that just consist of 1/2 and 1/1 beat with repeatiting pattern.
  2. Hitsound at the begining part is kinda weird to me. How about using a normal hitsound? nah...
  3. 00:18:940 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8) - Same like other's diff. No hitsound in this part doesn't good.
  4. 00:35:750 (1) - Like other's diff too. Add finish sound here. ok
  5. 01:27:216 (4) - There's a heavy beat arround this time. I think you should add a finish sound at the endpoint. nah...
  6. 02:43:767 (4) - Just like above ^


Ok, that's all from me.
Bye and Good Luck :)
Thx :)
posted
Hello :3 Here is my Mod

All IMO

[Easy]

• 00:19:198 (1) – Add whistle
• 00:23:336 (2) – Add whistle at the begin of the slider
• 00:27:474 (1) – Add whistle
• 00:31:611 (2) – Add whistle at the begin of the slider

[Normal]

• 00:18:940 (1) – Add Whistle
• 00:23:336 (3) – Add whistle at the begin of the slider
• 00:31:612 (3) – ^
• 00:43:767 (3) – Add finish at the end of the slider

[Hard]

• 00:19:198 (2) – Add whistle
• 00:23:335 (2) – Add whistle at the begin of the slider
• 00:27:474 (1) – ^
• 00:31:612 (3) – ^

No erros founded all of this are suggestions :D

Good luck !
posted

[Te][Amo] wrote:

Hello :3 Here is my Mod

All IMO

[Easy]

• 00:19:198 (1) – Add whistle ok
• 00:23:336 (2) – Add whistle at the begin of the slider ok
• 00:27:474 (1) – Add whistle ok
• 00:31:611 (2) – Add whistle at the begin of the slider ok

[Normal]

• 00:18:940 (1) – Add Whistle the whistle added on 00:19:197
• 00:23:336 (3) – Add whistle at the begin of the slider ok
• 00:31:612 (3) – ^ ok
• 00:43:767 (3) – Add finish at the end of the slider clap added instead of finish, the other similar place 02:00:318 also fixed

[Hard]

• 00:19:198 (2) – Add whistle ok
• 00:23:335 (2) – Add whistle at the begin of the slider ok
• 00:27:474 (1) – ^ ok
• 00:31:612 (3) – ^ ok

No erros founded all of this are suggestions :D

Good luck !
Thx~
posted
从mod queue飘过来的。。。好久没看到这样类型的图了 XD

[General]
- 整体排列偏直线式移动,尤其 [Normal] 特别明显。多试试些曲线吧?不然图看起来比较乏味。
- section-pass那头发上半部。。。(纯粹发牢骚 D:
- 诡异的slider velocity使用,高间距低速slider。。。整体来说 。。。hmm。没什么大碍,只是自己不习惯这样的使用方式。

[Hard]
- 感觉偏Insane,连拍的使用频率 + 间距 + circle size + 歌曲长度。若坚持这样的间距和拍法,试试压缩式连拍排列?也考虑加大圈子吧,现在看起来有点空~ XD

- 01:25:405 (1,2,3,4,5) - 这组连拍。。。应该是 01:24:371 的吧? 01:25:922 (5) 前音乐是停顿着。
- 02:09:888 (1,2,3,4,5) - 感觉这里(5)只需要一个1/2slider就可?还有排列建议,把(4)叠在(3)底下,(5)在三角形正中央?

- 02:41:957 (1,2,3,4,5) - 和 01:25:405 的情况类似。

就这样吧。音效使用ok,图的排列还有可以加强进步的空间,就加油吧~
posted

Soul-less wrote:

从mod queue飘过来的。。。好久没看到这样类型的图了 XD

[General]
- 整体排列偏直线式移动,尤其 [Normal] 特别明显。多试试些曲线吧?不然图看起来比较乏味。
- section-pass那头发上半部。。。(纯粹发牢骚 D: 网上找的图头发原来就少了一点 T T
- 诡异的slider velocity使用,高间距低速slider。。。整体来说 。。。hmm。没什么大碍,只是自己不习惯这样的使用方式。

[Hard]
- 感觉偏Insane,连拍的使用频率 + 间距 + circle size + 歌曲长度。若坚持这样的间距和拍法,试试压缩式连拍排列?也考虑加大圈子吧,现在看起来有点空~ XD

- 01:25:405 (1,2,3,4,5) - 这组连拍。。。应该是 01:24:371 的吧? 01:25:922 (5) 前音乐是停顿着。 这里在停顿处加了连击感觉更连贯一点,至于连拍距离我会尝试缩小
- 02:09:888 (1,2,3,4,5) - 感觉这里(5)只需要一个1/2slider就可?还有排列建议,把(4)叠在(3)底下,(5)在三角形正中央? 5结束后刚好空半拍,如果1/2silder后面接circle感觉怪怪的,3放在4上面感觉有点难打,不过我会朝着三角形的大方向改

- 02:41:957 (1,2,3,4,5) - 和 01:25:405 的情况类似。 间距已缩小

就这样吧。音效使用ok,图的排列还有可以加强进步的空间,就加油吧~
Thx :)
posted
Hello, sorry my mod took so long, I had some stuff to do. Very lovely song. Warnings that you should change are in red and bold, cosmetic suggestions such as hitsounds and placement are in blue.

I'm a real ass about placement (not Nazi placement just patterns and good-looking placement) so that's pretty much what my gripes consist of.

General Notes
I don't really like the scorebar-ki...

Hard
00:07:818 (3, 4, 5, 6, 7, 1, 2, 3) This placement might be a little more symmetrical and even.

00:57:732 (4, 5)- Try this instead (while removing 5)
01:08:594 (5)- Having this hidden entirely under the last slider is a bad idea, here's a recommended placement.

01:14:801 (5)- Same thing. You should move this to x:312, y:264, or somewhere like that.
02:09:887- Whoa, having the 4 directly next to the 2 will seriously piss some players off. They'll instantly hit the 4 thinking it's part of a stream because it's so close. Move these around a little.Maybe use this placement?
02:14:801 (5, 6)- A slider could replace these two notes. (5, 6)

Normal
So why isn't the beginning mapped like Insane? For difficulty reasons? Because it can be mapped, even keeping it easy enough for Normal.
00:41:439 (1)- Have this repeat once. (and then move the proceeding notes closer according to distance snap.)

Easy
02:27:997 (1, 2, 3)- You should place these here, a few grids above the center.


With one of the best easy difficulties I've seen and a really lovely song in the first place, I have no choice but to shoot a kudosu star at you. Hope this gets ranked, good luck.
posted

stickmeister wrote:

Hello, sorry my mod took so long, I had some stuff to do. Very lovely song. Warnings that you should change are in red and bold, cosmetic suggestions such as hitsounds and placement are in blue.

I'm a real ass about placement (not Nazi placement just patterns and good-looking placement) so that's pretty much what my gripes consist of.

General Notes
I don't really like the scorebar-ki... That's the cartoon-based style of Rainie Yang :)
I'm so sorry but can't see all of the picture attachments below(may because of the gateway shield of my country), so I can only guess some of your suggestions... :?
Hard
00:07:818 (3, 4, 5, 6, 7, 1, 2, 3) This placement might be a little more symmetrical and even. I move 7 to x:304,y:280, and 1,2,3 to the center, hope that' your meaning

00:57:732 (4, 5)- Try this instead (while removing 5)I move 5 to x:176, y:128, hope that's your meaning

01:08:594 (5)- Having this hidden entirely under the last slider is a bad idea, here's a recommended placement. fixed

01:14:801 (5)- Same thing. You should move this to x:312, y:264, or somewhere like that. fixed
02:09:887- Whoa, having the 4 directly next to the 2 will seriously piss some players off. They'll instantly hit the 4 thinking it's part of a stream because it's so close. Move these around a little.Maybe use this placement? Revised to the other layout, I think it's better now
02:14:801 (5, 6)- A slider could replace these two notes. (5, 6) nah...

Normal
So why isn't the beginning mapped like Insane? For difficulty reasons? Because it can be mapped, even keeping it easy enough for Normal.
00:41:439 (1)- Have this repeat once. (and then move the proceeding notes closer according to distance snap.) ok, and also revised the similar place in HARD diff

Easy
02:27:997 (1, 2, 3)- You should place these here, a few grids above the center. Do you mean the overlap problem? Fixed to the other layout, I think it's better now


With one of the best easy difficulties I've seen and a really lovely song in the first place, I have no choice but to shoot a kudosu star at you. Hope this gets ranked, good luck.
Thx :)
posted
Hi.. From my Queue :) : Queue



background color : black

01:10:144 (1,2,3) - remove whistle or just use finish or find custom whistle
01:20:491 (6) - reverse(ctrl + r)
02:26:698 (1,2,3) - remove whistle

00:53:336 (1,2,3) - remove whistle or just use finish or find custom whistle
01:10:146 (1,2,3) - ^
02:09:888 (1,2,3) - ^
02:26:698 (1,2,3) - ^
...
actually normal's pattern is very simple..
so plz change pattern
um... like train load.. never end.. :O
plz use more pattern!!!

actually this song not good about whistle
just use finish
i think finish more better
posted

A s g a r d wrote:

Hi.. From my Queue :) : Queue



background color : black

01:10:144 (1,2,3) - remove whistle or just use finish or find custom whistle ok
01:20:491 (6) - reverse(ctrl + r) nah..
02:26:698 (1,2,3) - remove whistle ok

00:53:336 (1,2,3) - remove whistle or just use finish or find custom whistle ok
01:10:146 (1,2,3) - ^ ok
02:09:888 (1,2,3) - ^ ok
02:26:698 (1,2,3) - ^ ok
...
actually normal's pattern is very simple..
so plz change pattern
um... like train load.. never end.. :O
plz use more pattern!!! I will

actually this song not good about whistle
just use finish
i think finish more better All fixed
Thx :)
posted
Hi there~ mod from queue

General:
除非必要的话请关掉LetterBox During Breaks吧
专辑名请放在Tags而不是Source里
三个难度的SliderMultiplier都好像不太正常……请检查一下
另外这SB的闪屏真的让人很难受……即使在灯光明亮的情况下还是看着眼睛疼。
Easy和Normal的分差太大了(接近8倍了),建议调整到6倍内。

Easy
00:18:939 - 感觉应该是从这里开始吧?
整体打击音效的音量感觉太小了,建议适当调高(15%-20%)
00:46:353 (4,5) - 这里建议用一个slider
03:03:163 (1) - 感觉应该从前面的红线开始
03:15:318 - 感觉少个note
03:29:543 (1,2) - 这里后面的reverse arrow被挡住了,在easy难度 还是尽量避免这种排列吧

Normal
整体没什么问题……稍微nazi下这djpop式的排列有点偷懒的嫌疑XD
01:09:112 (2) - 这个finish感觉没必要
03:15:319 (2) - 同上

Hard
00:32:129 (4,5,6) - 建议56向后挪动换成红线三连(在后面白线加一个note)
00:46:871 (8) - 这个有点不合拍,建议去掉reverse,然后在原先结尾处用note
02:19:198 (3,4,5) - 这种摆放我记得是unrankable的
03:09:630 (5,6,7) - 同上


差不多就这样了~~加油~
posted

Scorpiour wrote:

Hi there~ mod from queue

General:
除非必要的话请关掉LetterBox During Breaks吧 ok
专辑名请放在Tags而不是Source里 ok
三个难度的SliderMultiplier都好像不太正常……请检查一下 这些小数貌似是bug? 这个改了就要remap了...
另外这SB的闪屏真的让人很难受……即使在灯光明亮的情况下还是看着眼睛疼。 已经调整到50%了还是难受么...
Easy和Normal的分差太大了(接近8倍了),建议调整到6倍内。 ...

Easy
00:18:939 - 感觉应该是从这里开始吧? 这里没跟lyrics...
整体打击音效的音量感觉太小了,建议适当调高(15%-20%) 我觉得还好啊...以前有人说声音太大我就调小了...
00:46:353 (4,5) - 这里建议用一个slider ok
03:03:163 (1) - 感觉应该从前面的红线开始 没跟lyrics...
03:15:318 - 感觉少个note fixed
03:29:543 (1,2) - 这里后面的reverse arrow被挡住了,在easy难度 还是尽量避免这种排列吧 0.9 distance 只能这样啊...

Normal
整体没什么问题……稍微nazi下这djpop式的排列有点偷懒的嫌疑XD
01:09:112 (2) - 这个finish感觉没必要 感觉还好啊...
03:15:319 (2) - 同上

Hard
00:32:129 (4,5,6) - 建议56向后挪动换成红线三连(在后面白线加一个note) 这里是为了突出停顿...
00:46:871 (8) - 这个有点不合拍,建议去掉reverse,然后在原先结尾处用note 放慢到25%听是合拍的啊...
02:19:198 (3,4,5) - 这种摆放我记得是unrankable的 前一段时间刚rank的 http://osu.ppy.sh/s/36014 里还见到了啊...
03:09:630 (5,6,7) - 同上


差不多就这样了~~加油~
posted
Hello and modtime 'cause of modreq. from Modding Queue :D ~
And sorry for the delay... I was ill (Yeah I know, a good time to be ill <.<)

Suggestions!
You should fix!
You must fix!

Generell
Maybe you can put all your changes from the Creator's Words into a (spoiler-)box? This way it looks a little bit overdose and much...
Song folder and rest is clean and seems fine :D

Easy
00:22:302 (5) - Clap
00:24:887 (3) - ^
00:27:474 (1) - ^ (Imo this three with the two above give a interesting rythm...)
00:28:767 (3) - Endpoint: Clap
00:32:905 (4) - Maybe one reverse arrow more (so it ends at 00:34:973) with a Clap at this new Endpoint
00:38:853 (5) - Clap
00:41:440 (3) - ^
00:46:352 (4) - Enpoint: Clap
01:38:853 (5) - Clap
01:41:440 (3) - ^ (same as the beginning with the exception taht this time the 1 has a clap)
01:45:319 (3) - Enpoint: Clap
01:49:457 (4) - Maybe one reverse arrow more (so it ends at 01:51:525) with a Clap at this new Endpoint


Normal
00:21:267 (3,4) - Maybe at both Startpoints: Clap
00:22:302 (5) - Clap
00:26:181 (3) - ^
00:30:319 (8) - ^
00:32:388 (5) - Whistle
00:34:456 (5) - Endpoint: Clap
00:38:336 (5) - ^ ^
00:46:871 (3) - Clap
01:38:853 (5) - ^
01:46:871 (8) - ^
01:51:008 (5) - Enpoint: Clap
01:54:888 (5) - ^ ^
02:03:422 (3) - Clap
Quite interesting mappingstyle for a Normal imo... :lol:


Hard
Ok first, when I opened the diff. I thought: "Wow, this is a quite nice green timeline... Wait, why this is so green D: " Then I counted..... 111 Inherited Points - are you kidding me? :o It's 111 and I never have seen such a huge number of Inherited Points (maybe I'd seen such a number but.... LOL)
00:20:491 (6) - Clap
00:24:888 (6) - ^
00:25:922 (2,3) - Whistle
00:33:422 (8) - NC instead of 00:33:681 (1) and set the Inherited Point at this time too
00:38:336 (5) - Endpoint: Clap
I didn't see a lot but maybe I missed something without noticing... And I have to add that I think that this diff. could be a Insane if the Song Setup would be just a bit harder.


Just a little mod but I hope I could help you :D
HF and GL with your Beatmap ;)
posted

Nitojgrem wrote:

Hello and modtime 'cause of modreq. from Modding Queue :D ~
And sorry for the delay... I was ill (Yeah I know, a good time to be ill <.<)

Suggestions!
You should fix!
You must fix!

Generell
Maybe you can put all your changes from the Creator's Words into a (spoiler-)box? This way it looks a little bit overdose and much... ok :)
Song folder and rest is clean and seems fine :D

Easy
00:22:302 (5) - Clap
00:24:887 (3) - ^
00:27:474 (1) - ^ (Imo this three with the two above give a interesting rythm...) I try but sounds little strange...
00:28:767 (3) - Endpoint: Clap
00:32:905 (4) - Maybe one reverse arrow more (so it ends at 00:34:973) with a Clap at this new Endpoint no... thx
00:38:853 (5) - Clap nah...
00:41:440 (3) - ^ This part is quiet, so I use whistle instead of clap
00:46:352 (4) - Enpoint: Clap
01:38:853 (5) - Clap
01:41:440 (3) - ^ (same as the beginning with the exception taht this time the 1 has a clap) ^
01:45:319 (3) - Enpoint: Clap
01:49:457 (4) - Maybe one reverse arrow more (so it ends at 01:51:525) with a Clap at this new Endpoint


Normal
00:21:267 (3,4) - Maybe at both Startpoints: Clap sounds strange...
00:22:302 (5) - Clap
00:26:181 (3) - ^
00:30:319 (8) - ^
00:32:388 (5) - Whistle this 1 and 1/2 whistle sounds strange...
00:34:456 (5) - Endpoint: Clap
00:38:336 (5) - ^ ^
00:46:871 (3) - Clap
01:38:853 (5) - ^
01:46:871 (8) - ^
01:51:008 (5) - Enpoint: Clap
01:54:888 (5) - ^ ^
02:03:422 (3) - Clap this 1/2 clap, no, thx...
Quite interesting mappingstyle for a Normal imo... :lol:


Hard
Ok first, when I opened the diff. I thought: "Wow, this is a quite nice green timeline... Wait, why this is so green D: " Then I counted..... 111 Inherited Points - are you kidding me? :o It's 111 and I never have seen such a huge number of Inherited Points (maybe I'd seen such a number but.... LOL) lol
00:20:491 (6) - Clap too loud in this quiet part :P
00:24:888 (6) - ^
00:25:922 (2,3) - Whistle
00:33:422 (8) - NC instead of 00:33:681 (1) and set the Inherited Point at this time too I will change NC but keep the inherited point because NORMAL sampleset used for the guitar sound begin at 00:33:681
00:38:336 (5) - Endpoint: Clap
I didn't see a lot but maybe I missed something without noticing... And I have to add that I think that this diff. could be a Insane if the Song Setup would be just a bit harder.


Just a little mod but I hope I could help you :D
HF and GL with your Beatmap ;)
Thx :)
posted
[General]
Check the .osu carefully, there're deviation between time when breaks start/ends, please unify them.

[Hard]
excess timeline: 91094
00:05:232 (5,5,1) - clap here as I heard something similar in the music?
00:10:404 (2) - ^
00:13:508 (5,5,1) - ^
00:24:370 (5) - whistle? Also you may try to move it left 1 grid lv4 (4 pixels) so that it matches with (2) on the vertical level.
00:31:611 (3,4) - spacing ._.
00:34:973 (5) - remove whistle to produce a rising tone effect?
00:38:335 (5,2,3,4) - (5) up 1 grid and (2,3,4) down 1 grid, that makes spacing nice and they stacked : 3
00:51:525 (3) - remvoe whistle like 00:34
01:27:732 (5) - similarly right 1 grid so that (3,4,5) forms a rectangle
02:10:922 (5) - feeling that 1/2 slider fits better?
02:14:801 (5) - up 1 grid to fit the spacing~
03:14:801 (6) - try this? http://osu.ppy.sh/ss/205345
03:44:542 (5,5,1) - clap~
add a spinner at the end? :3

nice map, there're a few spacing deviation but that's not a big problem.

ooops, I just can't find problems from normal and easy, so good luck to you.
posted

wmfchris wrote:

[General]
Check the .osu carefully, there're deviation between time when breaks start/ends, please unify them.
1ms deviation in the first break start and end of NORMAL and HARD diffs have been fixed

[Hard]
excess timeline: 91094 fixed
00:05:232 (5,5,1) - clap here as I heard something similar in the music? I will try soft clap, normal finish, soft clap on 5, 1, 1 respectivly, because it sounds more suitable
00:10:404 (2) - ^ ok
00:13:508 (5,5,1) - ^ ^
00:24:370 (5) - whistle? Also you may try to move it left 1 grid lv4 (4 pixels) so that it matches with (2) on the vertical level. Sounds weird if add whistle but fixed the position mistake
00:31:611 (3,4) - spacing ._. fixed
00:34:973 (5) - remove whistle to produce a rising tone effect? good idea
00:38:335 (5,2,3,4) - (5) up 1 grid and (2,3,4) down 1 grid, that makes spacing nice and they stacked : 3 ok
00:51:525 (3) - remvoe whistle like 00:34 ok
01:27:732 (5) - similarly right 1 grid so that (3,4,5) forms a rectangle fixed
02:10:922 (5) - feeling that 1/2 slider fits better? changed
02:14:801 (5) - up 1 grid to fit the spacing~ redesign layout in this part
03:14:801 (6) - try this? http://osu.ppy.sh/ss/205345 do you mean reset the position of 6? I think it's better in my pattern
03:44:542 (5,5,1) - clap~ ^
add a spinner at the end? :3 you are the third modder to suggest this, so I will add it

nice map, there're a few spacing deviation but that's not a big problem.

ooops, I just can't find problems from normal and easy, so good luck to you.
Thx :)
posted
sorry for the really late mod.

Hard

--00:27:474 (2) - not much point in slowing SV here and in places similar to this, but it's fine.

00:26:698 (4) - new combo
00:27:474 (1) - remove combo
00:28:767 (3) - new combo
00:49:457 (5) - new combo?
01:01:353 (2) - similar to what I said at the top of this mod, the SV change really isn't necessary. it also looks a little weird because this time the SV change is more noticeable due to the fact that this slider and the slider before it have the same rhythm yet one is clearly shorter.
01:06:009 (4) - 1 grid to the left to make a triangle?
01:17:905 (4) - SV change is kinda pontless and just looks a little weird compared to the other sliders.
02:10:922 (5) - ^ some reason i don't mind as much if you slowed down 1/1 tick sliders. however, when u slow down 1/2 tick sliders, they just feel a lot more noticeable. I'm just gonna stop commenting on this now. If you want to fix any of these, feel free to, or ignore them if you want.
02:39:630 (7,1,2,3,1,2,3,4) - a little confusing at first. http://puu.sh/bvRx http://puu.sh/bvRB Something like this could be a little easier to read (i couldn't fit it all in one pic, so there's two).
03:01:871 (5) - new combo?

Normal

--SV is a little low imo. things like 02:39:888 (1) will confuse beginners.
--I would also map the same parts of the song... since you made all the difficulties... if it was a guest diff I don't mind as much. Same as in easy.

00:28:767 (5) - new combo?
00:55:664 (4) - you really shouldn't do this imo. This SV change actually confused me lmao. The squiggly slider makes the player think slider is slowing down or something when it actually doesn't. I would use 1x SV.
01:12:216 (4) - ^
02:12:216 (4) - ^
02:28:767 (4) - ^
03:01:871 (4) - ^ i stil don't agree with this SV change
03:18:423 (4) - ^

Easy

00:44:026 (1,2,3) - *nazi* not spaced evenly
01:23:335 (1,2) - it's better to follow the music more in easier difficulties, so perhaps you could do this: http://puu.sh/bvUF Or you could break combo 2 up into two sliders (the second slider starting at 01:24:887 - )
03:29:543 (1,2) - ^

good luck
posted
Hello, glad to mod your map!

[General]
Nothing.

[Easy]
Found nothing special. but.. there are some comboes that are not quite proper for Easy difficulty.
This is optional, but you may have to make some changes from them.
Here's the list:
00:31:094(1,2,3)
00:44:542(2,3,4)
00:47:646(1,2,3)
01:09:111(5,1)
01:47:646(1,2,3)
02:02:387(3,4,5)
02:04:197(1,2,3,4)
02:25:663(5,1)
03:15:318(5,1)

[Normal]
I think the slider velocity in this diff is a little bit slow.
If you did it on purpose, it's fine, but if not you'd better make it faster.
Also optional. Don't take this seriously.

[Hard] (OH YEAH! I LIKE JUMPING! :p)
01:25:404(1,2,3,4,5) - Why do you need these circles?
02:41:956(1,2,3,4,5) - ^
03:31:611(1,2,3,4,5) - ^

Nothing else. :)


Great song!
I'd love to give you star, take it!!

Your map is good enough. Nothing much to be modded from me.
Hope your map can be ranked.

See you and good luck!
show more
Please sign in to reply.