This set was used as the basis of the osu mentorship's practice modding, where we got together and modded a map. We gave constructive criticism on how we modded. Sergio forgot to post the mod here, so some of the stuff is outdated. Note that the mod is super unbalanced on what diffs we did, sorry link :/
General
00:12:969 (1) - Your storyboard flashes are too fast, they're just annoying. Lower the maximum brightness of them. The stuff at 01:13:304 (1) - is fine
There are no hitsounds for the first 12 seconds on some diffs. I'd suggest adding some samples that are slightly muted, they'd match the song and would give feedback.
Your storyboard could be more interesting, some basic things like particle effects could be used to enhance it a lot.
I won't mod link or avena's diff, I've already said what I wanted above.
Normal
01:17:158 (4) - There is so much false feedback from these hitsounds
01:20:343 (4) - Incorrect hitsound
01:20:343 (4,5,1) - Don't overlap 1 on 4's tail. This causes reading issues for new players. There isn't enough time between them as 5 is a 3/4 slider.
01:22:689 (1,2,1) - same issue
01:38:108 (6) - Hitsound tail
01:50:846 (1,2) - Positioning slider tails really close to each other will make it difficult to read. Change arrangement so that tails are further apart.
01:53:527 (5,6) - Do not have objects stacked under a slider tail on normal.
I'd suggesting reading the ranking criteria's section on normal diffs
Advanced
There are missing hitsounds everywhere
00:30:231 (4,5,6,7,8) - Don't like that there's only circles here, there are plenty of held vocals so would make more sense to me to use sliders.
00:33:751 (4,1,2) - These overlaps are really messy without any reason for them
01:03:918 (2,1,2,3) - This is only going to cause confusion and really hurts my head to look at. Can you use an alternative structure here.
yeah not a fan of this
Hard
00:16:991 (1) - 01:42:801 (1) - 01:48:164 (1) - These can be spaced a little further apart from each other so it's easier to read what is going on.
few objective issues here, gj
hmm idk. The lower diffs are kind of putting me off here, I also really don't like this song so probably won't recheck
If you get a couple more mods I'm certain this could be ranked in the future, keep at it.
box
Link's Easy:
- AyanokoRin: 00:01:572 (1) - isn't this over the top (maybe define it better xD)
- IceKalt: 00:16:321 (4,1) - better blanket
- Mun: 00:11:629 (1,1,2,3) - this curve could really use some work (image can be added)
- IceKalt: 00:31:739 (1) - idk about this rythm choice here (reason needed )
Mir: i feel like since the vocal is on 00:31:572 - which isn't clickable to begin with, shifting focus to the instruments with a rhythm like this https://i.imgur.com/yJpCUcw.png would make a lot more sense
- -Rmdy: 00:41:126 (3) - maybe put 1/2 slider instead of circle. 1/2 slider had been used anyway, and this follows song anyway (kinda vague)
- AyanokoRin: 00:03:584 (1) - this feels out of place within the map (more details needed )
- Sinnoh: 00:58:556 (1) - This 2/1 repeat slider doesn't match the object density in the rest of the section, either remove this slider or add one elsewhere. I'd go with first one (this looks nice)
- gottagof4st: 01:47:493 (4) - this slider should be differentiated a bit from the others imo, currently it fits is way too much but it's a completely different sound (maybe additional suggestion on how to do it would be nice)
- IceKalt: 00:38:109 (2,3,4) - on 2,3 he concentrates on drums but on 4 he starts the slider on a vocal instead of a drum - would put slider on white tick
- IceKalt: 00:41:126 (3,4) - same as above what i said
- Mir: 01:44:645 - WHEN U SKIP THE SONG ACCENTUATION rhythm suggestion: https://i.imgur.com/t3zMohy.png ty pls apply the 1/2 gap is passive as well and after a 1/1 reverse so it should be g considering 01:34:086 (1) - which is already questionable
- Monarch: 00:44:478 (4,1) - blanket is off smh
- Mir: 01:50:846 (1,2,3,4) - not in an easy diff tbh, too fast and too many in quick succession plus switching polarity way too often
- IceKalt: 00:45:147 - would make this clickable(edited)
- -Rmdy: 01:38:611 (2,3,1) - I think it may be a problem for beginners, since they see 2 sircle near (2)
- Shiguma: 01:13:974 (2) - 01:17:326 (3) - i would replace these sliders, need more dense rhythm in kiai
- Maffe: 00:38:947 (4) - Following offbeat vocals here but not 00:28:220 - here. No reason for completely changing rhythm and focus in repeating sections like this.
- -Rmdy: 01:43:974 (2) - I think it was said already. Very confusing
- Swell: 01:20:008 (3,4) - on that same note shigu these sliders would probably be better off as clickable 1/1 imo
- Sinnoh: 01:43:974 (2) - This slider skips over some really important beats, + makes 01:45:314 (3) - harder to read since there's a sound here. Follow the snares instead to have a clearer rhythm to follow, they're on 1/1 so should be more readable
- IceKalt: 01:22:354 - the part is way to intense that there is no object
- Shiguma: 00:37:103 (1,2,3,4) - this sounds like it begins with it being mapped to the drums but then ends with it being mapped to the vocals, seems misleading
- -Rmdy: 01:53:527 (2) - since he considered following those 01:50:846 (1,2,3,4) - drums, it would be cool to do this http://puu.sh/xHN4O/adcb9530c7.jpg
- Shiguma: 01:53:527 (2) - if you're gonna map the rhythm before it, this should have clickable notes too
- Swell: 01:22:354 - missing object here lol(edited)
Avena's Extra:
- IceKalt: 00:23:192 (3,1,2,1) - hardly readable. Consider moving 00:23:527 (2) - so it becomes more visible
- IceKalt: 00:33:583 (1) - its not making really sense to emphazise this cause there isnt a major sound nor the vocals are changing (this looks more like map to pattern than to music) (whole section here)
- Swell: 01:14:644 (1,2,3,4,1,2,3) - actually i think priti should just invert this entire pattern. they way everything moves from the center outwards is really makes emphasis and play feel lacking. So instead by making everything move from the outside towards the center i feel like it would emphasize and play much better while still keeping the same kind of visual structure.: https://puu.sh/xHPAq/2f030983b7.jpg https://puu.sh/xHPAx/357e38aaab.jpg https://puu.sh/xHPAV/300287aefd.jpg
- Okorin: 00:20:678 (1) - seems retarded but seems better as https://puu.sh/xHOTk/0a6d8be194.png as far as wobbles are concerned
- Okorin: 01:11:963 (1) - priti pls i dont think there's anything the way you mapped that lool
- Okorin: 01:46:153 (1,1) - 1 covers reverse
- My Angel Kanan: 00:01:572 (1,2,3) isn't the spacing here to huge considering that Nothing noticeable happens in the music. Notice how 00:03:583 (1,2,3,4) - is more intense in the song yet more spaced
- AyanokoRin: 00:01:572 (1) - isn't this over the top (maybe define it better xD)
- IceKalt: 00:16:321 (4,1) - better blanket
- Mun: 00:11:629 (1,1,2,3) - this curve could really use some work (image can be added)
- IceKalt: 00:31:739 (1) - idk about this rythm choice here (reason needed )
Mir: i feel like since the vocal is on 00:31:572 - which isn't clickable to begin with, shifting focus to the instruments with a rhythm like this https://i.imgur.com/yJpCUcw.png would make a lot more sense
- -Rmdy: 00:41:126 (3) - maybe put 1/2 slider instead of circle. 1/2 slider had been used anyway, and this follows song anyway (kinda vague)
- AyanokoRin: 00:03:584 (1) - this feels out of place within the map (more details needed )
- Sinnoh: 00:58:556 (1) - This 2/1 repeat slider doesn't match the object density in the rest of the section, either remove this slider or add one elsewhere. I'd go with first one (this looks nice)
- gottagof4st: 01:47:493 (4) - this slider should be differentiated a bit from the others imo, currently it fits is way too much but it's a completely different sound (maybe additional suggestion on how to do it would be nice)
- IceKalt: 00:38:109 (2,3,4) - on 2,3 he concentrates on drums but on 4 he starts the slider on a vocal instead of a drum - would put slider on white tick
- IceKalt: 00:41:126 (3,4) - same as above what i said
- Mir: 01:44:645 - WHEN U SKIP THE SONG ACCENTUATION rhythm suggestion: https://i.imgur.com/t3zMohy.png ty pls apply the 1/2 gap is passive as well and after a 1/1 reverse so it should be g considering 01:34:086 (1) - which is already questionable
- Monarch: 00:44:478 (4,1) - blanket is off smh
- Mir: 01:50:846 (1,2,3,4) - not in an easy diff tbh, too fast and too many in quick succession plus switching polarity way too often
- IceKalt: 00:45:147 - would make this clickable(edited)
- -Rmdy: 01:38:611 (2,3,1) - I think it may be a problem for beginners, since they see 2 sircle near (2)
- Shiguma: 01:13:974 (2) - 01:17:326 (3) - i would replace these sliders, need more dense rhythm in kiai
- Maffe: 00:38:947 (4) - Following offbeat vocals here but not 00:28:220 - here. No reason for completely changing rhythm and focus in repeating sections like this.
- -Rmdy: 01:43:974 (2) - I think it was said already. Very confusing
- Swell: 01:20:008 (3,4) - on that same note shigu these sliders would probably be better off as clickable 1/1 imo
- Sinnoh: 01:43:974 (2) - This slider skips over some really important beats, + makes 01:45:314 (3) - harder to read since there's a sound here. Follow the snares instead to have a clearer rhythm to follow, they're on 1/1 so should be more readable
- IceKalt: 01:22:354 - the part is way to intense that there is no object
- Shiguma: 00:37:103 (1,2,3,4) - this sounds like it begins with it being mapped to the drums but then ends with it being mapped to the vocals, seems misleading
- -Rmdy: 01:53:527 (2) - since he considered following those 01:50:846 (1,2,3,4) - drums, it would be cool to do this http://puu.sh/xHN4O/adcb9530c7.jpg
- Shiguma: 01:53:527 (2) - if you're gonna map the rhythm before it, this should have clickable notes too
- Swell: 01:22:354 - missing object here lol(edited)
Avena's Extra:
- IceKalt: 00:23:192 (3,1,2,1) - hardly readable. Consider moving 00:23:527 (2) - so it becomes more visible
- IceKalt: 00:33:583 (1) - its not making really sense to emphazise this cause there isnt a major sound nor the vocals are changing (this looks more like map to pattern than to music) (whole section here)
- Swell: 01:14:644 (1,2,3,4,1,2,3) - actually i think priti should just invert this entire pattern. they way everything moves from the center outwards is really makes emphasis and play feel lacking. So instead by making everything move from the outside towards the center i feel like it would emphasize and play much better while still keeping the same kind of visual structure.: https://puu.sh/xHPAq/2f030983b7.jpg https://puu.sh/xHPAx/357e38aaab.jpg https://puu.sh/xHPAV/300287aefd.jpg
- Okorin: 00:20:678 (1) - seems retarded but seems better as https://puu.sh/xHOTk/0a6d8be194.png as far as wobbles are concerned
- Okorin: 01:11:963 (1) - priti pls i dont think there's anything the way you mapped that lool
- Okorin: 01:46:153 (1,1) - 1 covers reverse
- My Angel Kanan: 00:01:572 (1,2,3) isn't the spacing here to huge considering that Nothing noticeable happens in the music. Notice how 00:03:583 (1,2,3,4) - is more intense in the song yet more spaced
General
00:12:969 (1) - Your storyboard flashes are too fast, they're just annoying. Lower the maximum brightness of them. The stuff at 01:13:304 (1) - is fine
There are no hitsounds for the first 12 seconds on some diffs. I'd suggest adding some samples that are slightly muted, they'd match the song and would give feedback.
Your storyboard could be more interesting, some basic things like particle effects could be used to enhance it a lot.
I won't mod link or avena's diff, I've already said what I wanted above.
Normal
01:17:158 (4) - There is so much false feedback from these hitsounds
01:20:343 (4) - Incorrect hitsound
01:20:343 (4,5,1) - Don't overlap 1 on 4's tail. This causes reading issues for new players. There isn't enough time between them as 5 is a 3/4 slider.
01:22:689 (1,2,1) - same issue
01:38:108 (6) - Hitsound tail
01:50:846 (1,2) - Positioning slider tails really close to each other will make it difficult to read. Change arrangement so that tails are further apart.
01:53:527 (5,6) - Do not have objects stacked under a slider tail on normal.
I'd suggesting reading the ranking criteria's section on normal diffs
Advanced
There are missing hitsounds everywhere
00:30:231 (4,5,6,7,8) - Don't like that there's only circles here, there are plenty of held vocals so would make more sense to me to use sliders.
00:33:751 (4,1,2) - These overlaps are really messy without any reason for them
01:03:918 (2,1,2,3) - This is only going to cause confusion and really hurts my head to look at. Can you use an alternative structure here.
yeah not a fan of this
Hard
00:16:991 (1) - 01:42:801 (1) - 01:48:164 (1) - These can be spaced a little further apart from each other so it's easier to read what is going on.
few objective issues here, gj
hmm idk. The lower diffs are kind of putting me off here, I also really don't like this song so probably won't recheck
If you get a couple more mods I'm certain this could be ranked in the future, keep at it.