Hello, your mapset has been chosen from my Queue!
~General~
You can call me back once the Normal diff is fixed properly for the rank, let me know!
~General~
- Add the metadata source in the first post Bakari linked to you! (The current link is broken);
- I do not see any reason to skip the custom combo colours in Normal diff. Add them for consistency?
- You should check General and Metadata in Normal diff because it's actually inconsistent:
- Offset is placed too early. I have offset 103 (+12)ms : check it carefully and resnap all the green lines properly if you agree!
- Being the Easiest diff of the mapset could you make the spacing between elements in the first bookmarked part consistent? I can see some spacing issues like 00:10:231 (1,2,3) - that could confuse player. I would just set a regular 0.65x spacing for all elements during this first part (the same spacing you used to start the beatmap from 00:00:091 (1,2) - to 00:03:471 (1,2,3) - ) after these two you started to be inconsistent with spacing usage;
- 00:33:048 (4) - Remove clap from this slider's tail? It inconsistent with previous elements like 00:19:950 (3) - 00:26:710 (3) - and so on. You could also add claps to them because it sounds nice together with the ones you set on the previous circles at 00:16:569 (3) - 00:23:330 (3) - and so on;
- 00:40:654 (1) - I would make this slider straight like you did for the following 00:44:034 (1) - and 00:47:414 (1) - that has the same melody. If you agree do not forget to fix the spacing of all next sliders as well: https://osu.ppy.sh/ss/9405411
- 00:58:400 (2) - I think that from this slider adding some whistles would be a nice idea because on some parts the hitsounding while playing looks too empty honestly. I would add whistle on this slider's tail like you did for the previous 00:55:020 (2) - and on 00:59:245 (3) - 's tail as well because it sounds good together with the one set on its head and the upcoming one on (4). If you agree just apply the same on next elements as well because rhythm is the same and they would fill properly all the sounds in the music without making the part look too empty;
- 01:33:048 (3) - Forgot whistle for consistency
- 00:06:851 (1,2,3) - Check the spacing, make it consistent between elements, same for the next 00:10:231 (1,2,3) -
- I won't mod this diff because the rhythm is totally messy, you have already gotten some suggestions by previous modders, as I can see. I got that you are mapping the diff with filling all the drum sounds making your own rhythm but this is not good for a Normal diff. Just map it with a simply 1/2 or 1/1 rhythm following properly higher instrumental and vocal, because actually the diff itself is not rankable because of the weird usage of timeline. I have to agree with all of who before than me said this.
- 00:17:837 (4,5) - Rhythm is wrong here and inconsistent. If you see the previous patterns and the upcoming ones you can see that there should be the regular 1/1 slider for consistency;
- 00:35:583 (1,2) - I would place them on the center of the grid because it would give much more impact while playing the map. If you agree do not forget to fix next element spacing as well: https://osu.ppy.sh/ss/9405452
- 00:41:499 (3) - and 00:44:879 (2) - these two sliders look kinda random honestly lol I would just map some elements so that you can fill the stronger pitch on 00:41:921 and 00:45:302 with the clap hitsound. I suggest you to check this part carefully to make the same rhythm on each downbeat because they have the same melody but a different rhythm and it's not good to see honestly;
- 00:52:062 (4,5) - Uhm.. I would just keep using the same 1/4 repeating slider so the 00:52:485 (6) - would be more emphasized as it should being the last element of the stream;
- 00:52:485 (6) - Set volume to 20% because 5% is silenced and unrankable
- 00:56:288 (2) - I will just mention it here and this should be applied for all next part as well (and next diff too). The good thing of this song is the dubstep with drum usage. According to this your task should be to emphasize it properly with drum hitsound to make the rhythm more impressing to play. So, just check carefully all these parts and add drum sampleset to 00:56:288 (2) - 's head 00:56:710 (4) - 's head and so on. I just told you the concept so you should do it by yourself on next parts xP Don't make me mention every elements because it will be take too much time!
- 01:23:752 (3) - Try to move this slider some grid up without destroying the pattern (or just find a different solution for it) because I feel it too pushed on bot side and it's covered by accuracy bar and it's bad;
- (Just apply drum hitsounding as I said on Hard diff);
- 00:27:978 (3,4,5,6) - This pattern is weird to play and it flows very bad. Try to make something different instead;
- 00:36:006 (2,3,4,5) - How come did you decide to change the pattern logic you used so far here? I mean, just check all the other parts and make the pattern consistent with using circles instead to use the slider after the 3/4 00:36:006 (2) - because it actually break the flow you created during this section;
- 00:41:921 (5) - Forgot clap;
- 00:42:344 (1,2) - Care here. The slider should start on the downbeat for consistency and because of the higher pitch in the music. Fix this and remove the circle that should not be here just like you did on previous 00:40:654 (1,2) - ;
- 00:44:879 (3,4) - I really wonder why sometime people decide to random change the pattern on same rhythmed section xD Just use the same rhythm you did for the previous part so that you can fill the sound on the white tick at 00:45:302 with the clap hitsound as it should be;
- 01:06:006 (1) - This should be an 1/2 slider for consistency because the break after it looks kinda weird imo;
- 01:16:781 (4,5) - This pattern kinda astonished me honestly because it doesn't fit together with others xD Can you change this to something else please? I don't know why but it looks out of place on this kind of map;
- 01:33:471 (3) - Instead to stack this circle with previous (5) just move it to x:88 y:136 to make a triangle with the pattern it belongs instead (it would even create a better smoother cursor movement while playing it);
You can call me back once the Normal diff is fixed properly for the rank, let me know!