forum

Silversun Pickups - Lazy Eye

posted
Total Posts
44
Topic Starter
squirrelpascals
This beatmap was submitted using in-game submission on Monday, October 2, 2017 at 11:03:30 PM

Artist: Silversun Pickups
Title: Lazy Eye
Tags: indie rock alternative carnavas
BPM: 127.7
Filesize: 10432kb
Play Time: 05:53
Difficulties Available:
  1. Crossing the Burning Horizon (6.14 stars, 1343 notes)
Download: Silversun Pickups - Lazy Eye
Information: Scores/Beatmap Listing
---------------
probably one of the best maps i've ever made
only the best can fc!






thanks byfar for helping me with timing!!


Photographer unknown. Wallpaper source
PoNo
hey, here my M4M ! :)

00:03:411 (2) - maybe you can't place the slider end on the red tick and add a circle on the blue one, cause there is a sound on the red tick fitting with a slider end

00:15:628 (3) - I think you can modify this to emphase the big kick, I can suggest you to put just a circle instead of a slider, or just a SV change !

00:33:279 (1,2) - you timing is quite out at this point, consider to change it cause the sound is placed on 00:33:574 (4) - somewere like this, instead of 00:33:515 (2) - soo thats looks a bit off

00:33:633 (2) - here you can put a triple on the red and blue tick, should be better

01:02:030 (8,2) - I'm not fan of those overlaps, but thats just personnal

04:13:922 (3,4) - Sometime you have to be carefull with the flow, cause you're not pointing the circle with your slider so, thats can be weird for the player to find his way to clear the pattern, maybe you can move those objets/changing the shapes

05:45:535 (2) - This is not snap to time


Soft-hitfinish 4
I'm not sure if thats okay with the rules, but you should ask someone if this is rankable or not !

Annnnd your audio file is 128 kb/s, pretty sad when you can use 192 max :P

I think thats all for me ! Good luck Squirel fanboy
Topic Starter
squirrelpascals

PoNo wrote:

hey, here my M4M ! :)

00:03:411 (2) - maybe you can't place the slider end on the red tick and add a circle on the blue one, cause there is a sound on the red tick fitting with a slider end fixed this one and the others in the intro

00:15:628 (3) - I think you can modify this to emphase the big kick, I can suggest you to put just a circle instead of a slider, or just a SV change ! Since I'm focusing on the guitar here I think this is suitable

00:33:279 (1,2) - you timing is quite out at this point, consider to change it cause the sound is placed on 00:33:574 (4) - somewere like this, instead of 00:33:515 (2) - soo thats looks a bit off im going to hopefully contact someone in the future to fix all my timing errors at once

00:33:633 (2) - here you can put a triple on the red and blue tick, should be betterFor all vocal phrases similar to this, i focus mapping the vocals with the two sliders. for example, 00:52:132 (1,2) - 00:52:132 (1,2) -

01:02:030 (8,2) - I'm not fan of those overlaps, but thats just personnal I don't think that's something that a lot of people will notice

04:13:922 (3,4) - Sometime you have to be carefull with the flow, cause you're not pointing the circle with your slider so, thats can be weird for the player to find his way to clear the pattern, maybe you can move those objets/changing the shapes I think this can still be played fine without the shape pointing toward the circle, it doesn't seem to cause any reading issues

05:45:535 (2) - This is not snap to time Good catch, I'll also fix this when I fix the timing because if I fixed it now I would just have to redo it


Soft-hitfinish 4
I'm not sure if thats okay with the rules, but you should ask someone if this is rankable or not ! this is okay, its only something to worry about when there's no sound at the beginning at all

Annnnd your audio file is 128 kb/s, pretty sad when you can use 192 max :P Might look into getting better quality in the future but i think 128 can still suffice

I think that's all for me ! Good luck Squirel fanboy
Thanks for the mod, and for the background w/o the watermark via discord :) :)
DeRandom Otaku
Hey
[Crossing the Burning Horizon]
  1. 00:13:983 (2) - This being different from others make sense since the sounds are a bit different but 00:14:688 (1) - this being different seriously doesnt make sense since the music is same to 00:10:929 - 00:07:170 (2,3) - etc but your rhythm is different and simpler too. i don't really get the reason for that because even the sound intensity is same. rhythm should be similar
  2. 00:18:687 (8) - Really under Emphasized beats here. Unlike all the other sliders here 00:15:158 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) - this slider has a beat of slider end too which needs a click able object. The other 15 sliders before this have a sound on the slider start only so kick slider makes sense.
  3. 01:07:209 (1,2,3) - Breaking circular flow from 2 to 3 for no reason? Theres no special sound or anything like that
  4. 01:29:680 (2) - really concerning rhythm here, what does the slider start represents here? The vocal, hi hat or any other sounds , they are all there but none of them is at where the slider starts. The song is actually emphasizing the sound at 01:29:798 - which has a kick with vocal on top of it but its mapped with slider end.
  5. 01:43:228 (7,8) - This is quite inconsistent with the rest of your aesthetics. It might be a mistake but 8 should be ctrl+g'd since thats how its executed in all other sections like this such as 02:05:841 (7,8) - 02:09:600 (7,8) -
  6. 02:31:974 (1) - inconsistent NC from 02:43:259 (4) -
  7. 02:52:683 (2) - 02:56:457 (2) - 02:59:287 (2) - 03:03:060 (2) - etc Why not just start NC from these instead of starting from previous note, its gonna give godly emphasis to vocals just like u did on 03:05:891 (1) -
  8. 03:04:476 (2) - Can change to circles instead for snares ,like 03:08:249 (3,4) -
  9. 03:12:129 (1) - You dont need this nc
gl!
Topic Starter
squirrelpascals

DeRandom Otaku wrote:

Hey
[Crossing the Burning Horizon]
  1. 00:13:983 (2) - This being different from others make sense since the sounds are a bit different but 00:14:688 (1) - this being different seriously doesnt make sense since the music is same to 00:10:929 - 00:07:170 (2,3) - etc but your rhythm is different and simpler too. i don't really get the reason for that because even the sound intensity is same. rhythm should be similar fixed
  2. 00:18:687 (8) - Really under Emphasized beats here. Unlike all the other sliders here 00:15:158 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) - this slider has a beat of slider end too which needs a click able object. The other 15 sliders before this have a sound on the slider start only so kick slider makes sense. found a way to cover that note
  3. 01:07:209 (1,2,3) - Breaking circular flow from 2 to 3 for no reason? Theres no special sound or anything like that There was no circular flow intended here. I had to change the rhythm here anyways so maybe i fixed it naturally
  4. 01:29:680 (2) - really concerning rhythm here, what does the slider start represents here? The vocal, hi hat or any other sounds , they are all there but none of them is at where the slider starts. The song is actually emphasizing the sound at 01:29:798 - which has a kick with vocal on top of it but its mapped with slider end. This slider start is mapped to the vocal when they "matter." The sound that this is emphasizing is actually at 01:29:739 - (the 1/8 tick) but players will interpret it to be on the blue tick.
  5. 01:43:228 (7,8) - This is quite inconsistent with the rest of your aesthetics. It might be a mistake but 8 should be ctrl+g'd since thats how its executed in all other sections like this such as 02:05:841 (7,8) - 02:09:600 (7,8) - Meant to kept this because it played easily but I agree to this, changed.
  6. 02:31:974 (1) - inconsistent NC from 02:43:259 (4) - Made this consisent. Good thing this was right before the colorhax lmao
  7. 02:52:683 (2) - 02:56:457 (2) - 02:59:287 (2) - 03:03:060 (2) - etc Why not just start NC from these instead of starting from previous note, its gonna give godly emphasis to vocals just like u did on 03:05:891 (1) - I'd prefer to keep my combos consistent to starting on new measures/white ticks. The reason why 03:05:891 (1) - has this nc is because i lengthen the combo all throughout these symmetrical patterns 03:04:711 (1,2,3,4,5) -
  8. 03:04:476 (2) - Can change to circles instead for snares ,like 03:08:249 (3,4) - I think the 1/2 slider here emphasized the repetitive vocal rhythm of 03:02:825 (1,2,1,2,1,2,1,2) - well. Also, the snare here isn't nearly as noticeable as the one at 03:08:367 (4) -
  9. 03:12:129 (1) - You dont need this nc That's for the overdriven guitar sound that's similar to the kiai
gl!
Thanks :)
Silverboxer
hello, I love this map. there is just one spot that sounds weird:

01:17:562 (2) - this sounds like it should be two 1/4 sliders on this slider start and end

that's it, no kd, just wanted to say great map
Topic Starter
squirrelpascals

Silverboxer wrote:

01:17:562 (2) - this sounds like it should be two 1/4 sliders on this slider start and end
True, changed. Thanks :)
Kilabarus
Hi! M4M from PM ( PM from Q lol )

uff this song sounds like songs from Life is Strange actually, LOL ( this means I like it )

General:

  1. Rip tags?
  2. Unused hitsounds: soft-hitclap-old1.wav
  3. Wave hitsounds with possible delay > 5ms: soft-hitfinish4.wav
  4. Maybe change AR to lower one? 9,5 seems a bit too over. Maybe 9.3-9.4?
Crossing the Burning Horizon:

  1. 04:01:211 - Green land red lines conflict within each other because of different volumes on it
  2. 05:45:535 (2) - Slider tail is unsnapped, put green line on 05:45:535 - and edit slider velocity multiplier to 0,972 than enjoy xd
  3. 00:02:002 (1) - I can hear that 00:02:472 - is stronger than other 2 sounds, so it should probably be mapped as start of a new slider, tho it would plays much better in this way. Same applies to all patterns like this
  4. 00:03:411 (2,3) - 00:07:170 (2,3) - Too different spacings here, tho spacing on 00:07:170 (2,3) - is bigger than on things like 00:05:761 (1,2,3) - and 00:02:002 (1,2,3) - . This feels kinda strange, because of different time spaces between objects
  5. 00:32:101 (1) - Why this isn't a slider?
  6. 00:47:890 (2,3) - There is no sound at all on 00:48:008 (3) - so why just don't use 1 slider instead of overmapping?
  7. 01:07:680 (3,4,1,2,3) - I think you want to use different spacings in two parts to emphasize different sounds
  8. 01:29:680 (2,3) - These two sliders feel strange because they start on 0 sound + secong slider ignores both drum and vocal
  9. 01:32:152 (8,9,1) - This plays awkwardly because of previous sliders movements
  10. 01:49:473 (2) - Emphasize this strange sound somehow, maybe kick slider, in this map it would fit pretty ok
  11. 01:45:585 (1,2,3) - I think you can use even more spacing for triples from here, because sounds are clearly stronger
  12. 03:12:129 (1,1) - Too many NC here
This is all I can say I think, other stuff is really Nazi and subjective, but yea

This map is f*cking intense, osu! needs more non-generic maps and songs so I hope I would see this in ranked soon!

GL!

P.S.: Can you pls not mod my map before I ask you to? It needs some remapping after Monstrata's mod + re-hitsounding, I will call you when the map is ready, ok?? Thx in advance!!
Kroytz
w
mod
how do i mod this lol. forgive me


00:16:099 (5,6,7,8) - one thing I don't like about this is how lopsided it is to the left part of your pattern. Could be more centered but I guess it's okay as it is anyways

00:25:981 (2) - this could share a similar slider shape to 00:25:393 (3) -

00:42:470 (5,6,7,8) - same thing is going on with this I think... seems like you may have gotten stuck to the corner? the first four sliders share a resemblance but these don't necessarily. and the thing with the lopsidedness too. maybe if 00:41:999 (3,4) - were at the bottom side it could be possible for the next four sliders to be more upwards and cover equal space usage

01:07:680 (3,4) - might be better as kicks since (1,2,3) is obviously a different sound and (3,4,) share similar sounds to the former two kicks

04:38:432 (1,2,3,4) - I don't really understand the emphasis here. At least (2) should be equally spaced as the others somehow

It got better I think, but like, hm.. I rarely see much of these style mapping so it's a bit difficult ;^; but pretty cool so gj :3
I think a lot of the other stuff I wanted to point out would've been Nazi so, I try abstain much subjective choices that you probably knew you wanted to do.
Topic Starter
squirrelpascals

MashaSG wrote:

Hi! M4M from PM ( PM from Q lol )

uff this song sounds like songs from Life is Strange actually, LOL ( this means I like it )

General:

  1. Rip tags? guess ill add some
  2. Unused hitsounds: soft-hitclap-old1.wav opps lol
  3. Wave hitsounds with possible delay > 5ms: soft-hitfinish4.wav not technically a delay but it was just rly quiet but i trimmed it a litle bit to be safe
  4. Maybe change AR to lower one? 9,5 seems a bit too over. Maybe 9.3-9.4? i think current ar works well for the alternating patterns
Crossing the Burning Horizon:

  1. 04:01:211 - Green land red lines conflict within each other because of different volumes on it good catch, changed
  2. 05:45:535 (2) - Slider tail is unsnapped, put green line on 05:45:535 - and edit slider velocity multiplier to 0,972 than enjoy xd was waiting to get the timing corrected on the whole set first but i got it taken care of
  3. 00:02:002 (1) - I can hear that 00:02:472 - is stronger than other 2 sounds, so it should probably be mapped as start of a new slider, tho it would plays much better in this way. Same applies to all patterns like this This is only barely stronger and is unnoticable by the player
  4. 00:03:411 (2,3) - 00:07:170 (2,3) - Too different spacings here, tho spacing on 00:07:170 (2,3) - is bigger than on things like 00:05:761 (1,2,3) - and 00:02:002 (1,2,3) - . This feels kinda strange, because of different time spaces between objects true, nerfed the bigger one
  5. 00:32:101 (1) - Why this isn't a slider? the guitar part after this note has a differnet tone to it than before leading into the vocals section, so i wanted to highlight that with a change in rhythm with 00:32:121 (1,2,3) -
  6. 00:47:890 (2,3) - There is no sound at all on 00:48:008 (3) - so why just don't use 1 slider instead of overmapping? by using the circle + slider combo im highlighting the guitar strum / pitch change thats happening with the note as a whole at 00:47:899 - . If you listen to the song normally without fx its more noticable
  7. 01:07:680 (3,4,1,2,3) - I think you want to use different spacings in two parts to emphasize different sounds thats a good suggestion but atm i like the momentum that happens between this pattern and the easy flow here
  8. 01:29:680 (2,3) - These two sliders feel strange because they start on 0 sound + secong slider ignores both drum and vocal vocals are conceived to start here by the player even though they start on like the 1/8 ticks after it because it's simplified
  9. 01:32:152 (8,9,1) - This plays awkwardly because of previous sliders movements curved the triple a bit and rotated it a tad
  10. 01:49:473 (2) - Emphasize this strange sound somehow, maybe kick slider, in this map it would fit pretty ok dont think this note is any more special than others, or as strong as those i mapped sliders to already
  11. 01:45:585 (1,2,3) - I think you can use even more spacing for triples from here, because sounds are clearly stronger same type of response as 01:07:680 (3,4,1,2,3) - , im favoring momentum / flow here
  12. 03:12:129 (1,1) - Too many NC here red combo color is to bring out the overdriven sound
This is all I can say I think, other stuff is really Nazi and subjective, but yea

This map is f*cking intense, osu! needs more non-generic maps and songs so I hope I would see this in ranked soon!

GL!

P.S.: Can you pls not mod my map before I ask you to? It needs some remapping after Monstrata's mod + re-hitsounding, I will call you when the map is ready, ok?? Thx in advance!! Gotcha

Kroytz wrote:

w
mod
how do i mod this lol. forgive me


00:16:099 (5,6,7,8) - one thing I don't like about this is how lopsided it is to the left part of your pattern. Could be more centered but I guess it's okay as it is anyways this is symmetrical vertically and horicontally... dont think it's lopsided

00:25:981 (2) - this could share a similar slider shape to 00:25:393 (3) - they're both curvy, i dont think they're drastically differnet

00:42:470 (5,6,7,8) - same thing is going on with this I think... seems like you may have gotten stuck to the corner? the first four sliders share a resemblance but these don't necessarily. and the thing with the lopsidedness too. maybe if 00:41:999 (3,4) - were at the bottom side it could be possible for the next four sliders to be more upwards and cover equal space usage i did get stuck in the corner here. I think the direction of 00:41:542 (1,2,3,4) - definitely contributed to this but i couldnt think of any good patterns rn because of mappers block or smth lol, so in the future ill toy around with this

01:07:680 (3,4) - might be better as kicks since (1,2,3) is obviously a different sound and (3,4,) share similar sounds to the former two kicks strictly following the music when hitsounding (to drums)

04:38:432 (1,2,3,4) - I don't really understand the emphasis here. At least (2) should be equally spaced as the others somehow i use the same principle as 04:19:587 - . The way the spacing of the jumps increases throughout the combo is supposed to paralled with the musics intensity building up to the cymbal/downbeat, which is the strongest note in the song for both of these cases

It got better I think, but like, hm.. I rarely see much of these style mapping so it's a bit difficult ;^; but pretty cool so gj :3
I think a lot of the other stuff I wanted to point out would've been Nazi so, I try abstain much subjective choices that you probably knew you wanted to do.

Also updated this with byfar's timing + a few fixes. Thanks a lot guys! :) :)
Einja
vanucik
hi, late m4m

cute cat

01:10:972 (2) - i'm hearing a 1\6 rhythm here, not a 1\8
01:13:925 (2) - kickslider + note will be work better, u ingoring 01:14:043 - guitar here
01:58:784 (2,1) - unsnapped green lines here
03:13:885 (8,9,1) - spacing
04:09:228 (3) - this 3\4 slider looks randomely, i think he should be here 04:09:463 (4) - , for emphasize this retarded whistling
04:35:124 (1,2,3,4,1,2,3,4,1,2,3,4) - it's really difficult to play, these sliders is very fast, some "hardrock" and "normalmod" players will break combo here , 1.7 will better imo
05:14:805 - i can't hear any real sound for placing here a slider, guitar is very quiet and missing this 05:14:923 - soung isn't a good idea , i propose to do as shown in the picture http://puu.sh/xg0fO/31772018f5.jpg

these sounds at the end of the song cut my ears :lol:

good luck!
Topic Starter
squirrelpascals

vanucik wrote:

hi, late m4m

cute cat

01:10:972 (2) - i'm hearing a 1\6 rhythm here, not a 1\8 Wow, good catch. Fixed
01:13:925 (2) - kickslider + note will be work better, u ingoring 01:14:043 - guitar here true, changed
01:58:784 (2,1) - unsnapped green lines here guess ill change lol
03:13:885 (8,9,1) - spacing don't see whats wrong here
04:09:228 (3) - this 3\4 slider looks randomely, i think he should be here 04:09:463 (4) - , for emphasize this retarded whistling You're right, this is better
04:35:124 (1,2,3,4,1,2,3,4,1,2,3,4) - it's really difficult to play, these sliders is very fast, some "hardrock" and "normalmod" players will break combo here , 1.7 will better imo This is a special part of the kiai and the entire song so I emphasized that with symmetry and a spacing bufff
05:14:805 - i can't hear any real sound for placing here a slider, guitar is very quiet and missing this 05:14:923 - soung isn't a good idea , i propose to do as shown in the picture http://puu.sh/xg0fO/31772018f5.jpg 05:14:569 (4,1,2) - is all mapped o one guitar strum, its kind of subtle but if you listen to the individual notes of the strum its more noticable.

these sounds at the end of the song cut my ears :lol: :o

good luck!
Thanks! :) :) :)
[ IWeenox ]
Hello m4m :)

[Crossing the Burning Horizon]
  • 00:14:453 (3) - make this not clickable because it was since the beginning ?

    00:32:121 (10) - do a reverse slider here instead ? like you did there 00:47:193 (1) - and in other cases too
    (for example https://puu.sh/xkirK/ab519c53ae.jpg)

    00:50:961 (1) - here too (i don't really know if it was done on purpose)

    03:28:603 (2) - missing a strong not here as you have all the drums mapped (in this case maybe you should re-arranged them like that to catch the music better
    https://puu.sh/xki33/75e3edb6d7.jpg)

    03:37:669 (1) - this slider has a note on the red tick and personnaly i think it sounds better if the sliders stop at the red tick and there is a note on the blue tick like this
    https://puu.sh/xkj8X/9b085e7ec2.jpg

    04:03:809 (4) - the point on the middle of the slider seems a little extra it makes the slider shape kinda weird or maybe it's just not perfectly inbetween the other 2 points
this is all the "blatant" things i could find while searching for little mistakes (if even they're mistakes :cry: ) good luck !
Topic Starter
squirrelpascals

[ IWeenox ] wrote:

Hello m4m :)

[Crossing the Burning Horizon]
  • 00:14:453 (3) - make this not clickable because it was since the beginning ? This is pretty consistent with what I was already making clickable

    00:32:121 (10) - do a reverse slider here instead ? like you did there 00:47:193 (1) - and in other cases too Since this is the part that comes right before the voclas the drums are particularly stronger and I wanted to capture that
    (for example https://puu.sh/xkirK/ab519c53ae.jpg)

    00:50:961 (1) - here too (i don't really know if it was done on purpose) This one should be a reverse, changed

    03:28:603 (2) - missing a strong not here as you have all the drums mapped (in this case maybe you should re-arranged them like that to catch the music better I switch to mapping a ton of 1/2 blue tick sliders at 03:27:544 (2,3,1,2) - to capture the tone of the guitar, so I kind of ignore drums here
    https://puu.sh/xki33/75e3edb6d7.jpg)

    03:37:669 (1) - this slider has a note on the red tick and personnaly i think it sounds better if the sliders stop at the red tick and there is a note on the blue tick like this same here with the guitar, I wanted to use a lot of longer hold rhythms here to guitar to reflect the chilness of this part
    https://puu.sh/xkj8X/9b085e7ec2.jpg

    04:03:809 (4) - the point on the middle of the slider seems a little extra it makes the slider shape kinda weird or maybe it's just not perfectly inbetween the other 2 points it might be off by a little bit but I don't think it's noticable
this is all the "blatant" things i could find while searching for little mistakes (if even they're mistakes :cry: ) good luck !
Thanks for taking a look :) :)
fieryrage
Smashing Pumpkins
finish hitsounds on snares godmode

00:01:532 (7,8) - aesthetic bickering but don't these curve downwards too much compared to the rest of the sliders?
00:02:824 (3) - shouldn't you silence this sliderend
00:06:583 (3,1) - wait why is the rhythm different here than 00:02:824 (3,1) - HuH
00:22:704 (1,2,3,4,5,6,7,8) - this section is a lot harder to play than the previous ones like this cuz of all the different angles, maybe streamline them down to just one? the only thing you'd really have to change is 00:22:704 (1,2) - this
00:58:731 (2) - Why Did u Skip The Snare
01:29:581 (1,2) - this kinda plays awkwardly, would just personally keep the curve instead of changing direction, i get its for vocals but it just doesn't work that well here
01:29:934 (3) - maybe make this a circle/slider like 01:29:581 (1,2) - this? would get the snare in as well
02:02:553 (1,2) - reduce this a bit, kinda hard to tell it's a 1/4 gap
02:19:255 (4,5,1) - stack here is kinda weird, would just make this reduced spacing instead of stacked tbh, doesn't fit with the rest of the song
03:12:120 (1,1) - adding a 1/8 kick slider would make a lot more sense here than just a random spaced note
03:18:120 (2) - anger
03:21:885 (2) - ANGER
03:41:437 (1,2) - this angle change can work but i'd space it out a bit more to differentiate
03:56:975 (1) - why is this red tho (also i'm not entirely sure reducing sv before an intense sv speedup is a good idea)
04:00:740 (1,2,3,4) - can u like actually just make this a jump instead of this linear pattern its so aids
04:09:935 (2,3,4) - this plays really awkwardly considering the flow prior
04:19:470 (4,1) - why do these have like no spacing when they're more intense than the notes b4 it
04:26:889 (1,2,3,4,5) - this is ridiculously awkward to hit considering the rhythm beforehand, i'd stack 04:26:889 (1,2) - this to make it easier to read/hit properly
04:31:131 (3,4) - these should have more spacing or something
04:37:950 (1) - why are the hitsounds here different than the section before it like this
04:38:421 (1,2,3,4) - wtf is this please don't
04:42:071 (1,2) - ctrl+h this and move accordingly, flows a lot better that way
05:38:465 (1,2,3,4) - kind of a weird angle lol
05:46:542 (1,2) - should be slider since bpm change is hard to accommodate for otherwise imo
05:53:685 - spinner should prob end here instead

cool song and map, tho u kinda lost it at the second kiai part i feel, lots of emphasis issues in contrast to the rest of the song
wa_
Hi, m4m as I requested :) I hope everything is clear...
  1. Hmmmm are all of these uninherited timing points necessary? I see some points used only to change offset which is fine and actually helps but I'm pretty sure timing point like 00:37:777 doesn't change anything gameplay-wise.
  2. 00:31:885 (8,9,1) - Position of these circles breaks nice zigzag movement you build with previous sliders, try to move this triple somewhere under 00:31:414 (6)?
  3. 01:10:501 (5) - You should try to move this circle down, about to x440, y246 for better circular flow with surrounding sliders.
  4. 02:19:255 (4,5,1,2,3) - As you can see, the drum triple is followed by stacked circles and the guitar triple is mapped as spaced circles. Imho spacing should be swapped – higher spacing at stronger drum part and lower spacing at "smooth" guitar part. It's not very major issue and I'm not sure if it is possible to change without major rearrange but I think it's worth considering.
  5. 02:32:450 (2,3) - Try to replace these circles with 1/4 slider. This triple follows a very soft guitar sound and there are triples following drum at 02:33:391 (3,4,1) and 02:30:570 (5,6,1) with exactly same spacing, but strong drums in this case should suggest higher spacing/harder pattern.
  6. 03:06:130 (2) - This slider ruins that symmetrical pattern :( Can you fix this?
  7. 03:45:328 (2) - According to music, shouldn't this slider be 1/4?
  8. 03:56:505 (1,1) - Hmm the spacing between these sliders is so low, it's rather inconsistent and unaesthetic within this map because you put a quite large spacing between 1/4 notes (1.0 or 1.1 AFAIK). It suggests a 1/8 spacing between these notes, but it's actually not. Also, the drum sound at 03:56:975 deserves a better emphasizement with larger spacing :p
  9. 03:59:799 (3) - This slow slider feels so weird, there's a clearly hearable buildup in this section but you decided to lower slider velocity. Especially with a very strong hitsound you used at 04:00:034. I don't know if it's intentional, but if it is, I don't get why the velocity is lowered instead of being increased.
  10. 04:45:263 (4) - Try Ctrl+G for better circular movement with previous sliders. It shouldn't affect the flow with next objects.
  11. 04:49:619 (1) - This circle would be removed as it doesn't follow anything important. There's also an issue with proper emphasizement of sounds; 04:49:619 (1,2) have larger spacing than 04:49:972 (3,4,1) but the second one is placed on very strong drums, the first pattern is placed on... overdriven guitar sound? :p If you don't want to do this, at least decrease spacing or even stack with 04:49:737 (2).
There's an interesting map with some nice concepts and patterns. Unfortunately, I can't play huge and fast jumps with low circles but the rest of the map is quite good :p I believe the map would be perfect with changing circle size during the map (larger circles at kiai) but it's not possible (yet)...
Topic Starter
squirrelpascals

wa_ wrote:

Hi, m4m as I requested :) I hope everything is clear...
  1. Hmmmm are all of these uninherited timing points necessary? I see some points used only to change offset which is fine and actually helps but I'm pretty sure timing point like 00:37:777 doesn't change anything gameplay-wise. I ran through the timing points that byfar gave me and they seemed good after a few changes, this one was unnecessary though
  2. 00:31:885 (8,9,1) - Position of these circles breaks nice zigzag movement you build with previous sliders, try to move this triple somewhere under 00:31:414 (6)? dont think this is really necessary, after all i dont want the zig zag movement to go one for too long with 00:32:121 - being a different note
  3. 01:10:501 (5) - You should try to move this circle down, about to x440, y246 for better circular flow with surrounding sliders.ohhh i like this, changed
  4. 02:19:255 (4,5,1,2,3) - As you can see, the drum triple is followed by stacked circles and the guitar triple is mapped as spaced circles. Imho spacing should be swapped – higher spacing at stronger drum part and lower spacing at "smooth" guitar part. It's not very major issue and I'm not sure if it is possible to change without major rearrange but I think it's worth considering. i interpret the guitar to be stronger here
  5. 02:32:450 (2,3) - Try to replace these circles with 1/4 slider. This triple follows a very soft guitar sound and there are triples following drum at 02:33:391 (3,4,1) and 02:30:570 (5,6,1) with exactly same spacing, but strong drums in this case should suggest higher spacing/harder pattern. its not a bad thing that different triples follow different things, as long as the player can tell what sound its coming from. I dont want to prioritize the triples to one instrument
  6. 03:06:130 (2) - This slider ruins that symmetrical pattern :( Can you fix this? this is intentional with the vocals interrupting the pattern
  7. 03:45:328 (2) - According to music, shouldn't this slider be 1/4? should definitely be snapped differently. changed
  8. 03:56:505 (1,1) - Hmm the spacing between these sliders is so low, it's rather inconsistent and unaesthetic within this map because you put a quite large spacing between 1/4 notes (1.0 or 1.1 AFAIK). It suggests a 1/8 spacing between these notes, but it's actually not. Also, the drum sound at 03:56:975 deserves a better emphasizement with larger spacing :p i wanted to emphasize the buildup of the strong guitar sounds by slowing down the sv and this small spacing + colorhax was supposed to recognize the guitar at 03:56:975 (1) - It's true that it looked like 1/8 tho and i thought that was a good idea so i implemented it lmao
  9. 03:59:799 (3) - This slow slider feels so weird, there's a clearly hearable buildup in this section but you decided to lower slider velocity. Especially with a very strong hitsound you used at 04:00:034. I don't know if it's intentional, but if it is, I don't get why the velocity is lowered instead of being increased. It is intentional, i made this choice because the guitar that plays here "drowns out" the other instruments of the song, since all the instruments dont play together, its slower than the kiai at 04:01:211 (1) -.
  10. 04:45:263 (4) - Try Ctrl+G for better circular movement with previous sliders. It shouldn't affect the flow with next objects. Applied it in a different way by changing 04:44:792 (2,3) -
  11. 04:49:619 (1) - This circle would be removed as it doesn't follow anything important. There's also an issue with proper emphasizement of sounds; 04:49:619 (1,2) have larger spacing than 04:49:972 (3,4,1) but the second one is placed on very strong drums, the first pattern is placed on... overdriven guitar sound? :p If you don't want to do this, at least decrease spacing or even stack with 04:49:737 (2). Your first point is debatable since the guitar fluctuates a lot in this part, but there arent as many recognizable notes. Since I don't rely on placing circles to the guitar completely (i also map to drums) i dont think keeping this is a bad thing. Also, I don't think the spacing difference in these streams is noticeable, but either way i want to keep this spacing somewhat similar so that the flow remains easier to play.
There's an interesting map with some nice concepts and patterns. Unfortunately, I can't play huge and fast jumps with low circles but the rest of the map is quite good :p I believe the map would be perfect with changing circle size during the map (larger circles at kiai) but it's not possible (yet)...

fieryrage wrote:

Smashing Pumpkins
finish hitsounds on snares godmode

00:01:532 (7,8) - aesthetic bickering but don't these curve downwards too much compared to the rest of the sliders? yeah these were rotated a bit much, i changed both by 15 degrees
00:02:824 (3) - shouldn't you silence this sliderend yoo that should be on 1/4 wtf
00:06:583 (3,1) - wait why is the rhythm different here than 00:02:824 (3,1) - HuH ^
00:22:704 (1,2,3,4,5,6,7,8) - this section is a lot harder to play than the previous ones like this cuz of all the different angles, maybe streamline them down to just one? the only thing you'd really have to change is 00:22:704 (1,2) - this adjusted so that angle wasnt as shard b/t sliders
00:58:731 (2) - Why Did u Skip The Snare vocals > all, i prioritize vocals like this throughout a lot of the first part
01:29:581 (1,2) - this kinda plays awkwardly, would just personally keep the curve instead of changing direction, i get its for vocals but it just doesn't work that well here im still happy with how i place emphasis there, the angle is supposed to be felt here. I dont think it causes that much difficulty so no change
01:29:934 (3) - maybe make this a circle/slider like 01:29:581 (1,2) - this? would get the snare in as well similar to above, vocals > all. I think this note deserves a long slider more than something like 01:29:345 (4) - because its stronger and therefore deserves that emphasis
02:02:553 (1,2) - reduce this a bit, kinda hard to tell it's a 1/4 gap reducd
02:19:255 (4,5,1) - stack here is kinda weird, would just make this reduced spacing instead of stacked tbh, doesn't fit with the rest of the song i had this with reduced spacing before and it just ended up looking ugly since the stream is already small, a stack is a lot more straightforward
03:12:120 (1,1) - adding a 1/8 kick slider would make a lot more sense here than just a random spaced note true, did this for further emphasis
03:18:120 (2) - anger
03:21:885 (2) - ANGER uh what
03:41:437 (1,2) - this angle change can work but i'd space it out a bit more to differentiate dont want them completely spaced but i did what i could
03:56:975 (1) - why is this red tho (also i'm not entirely sure reducing sv before an intense sv speedup is a good idea) did this slowdown to recognize how the guitar kinda takes over the other instruments. also its red to foreshadow the second kiai if its not already obvious xd
04:00:740 (1,2,3,4) - can u like actually just make this a jump instead of this linear pattern its so aids i use enough jumps during the kiai xp it might be hard to play but for a snare roll i think this pattern fits more
04:09:935 (2,3,4) - this plays really awkwardly considering the flow prior i moved 04:10:170 (4) - to the right so that angle is a lot softer, should be easier now
04:19:470 (4,1) - why do these have like no spacing when they're more intense than the notes b4 it tbh i didnt think my explanation for this was adequate enough, so i made it even rip my srr
04:26:889 (1,2,3,4,5) - this is ridiculously awkward to hit considering the rhythm beforehand, i'd stack 04:26:889 (1,2) - this to make it easier to read/hit properly didnt want to stack anything but i changed 04:26:889 (1,2) - to circle around to 3 easier
04:31:131 (3,4) - these should have more spacing or something no, i think its high enough, nothing rly unique here
04:37:950 (1) - why are the hitsounds here different than the section before it like this this was a mistake with the first one, chagne ed
04:38:421 (1,2,3,4) - wtf is this please don't sry
04:42:071 (1,2) - ctrl+h this and move accordingly, flows a lot better that way did
05:38:465 (1,2,3,4) - kind of a weird angle lol eh dont rly see how tbh
05:46:542 (1,2) - should be slider since bpm change is hard to accommodate for otherwise imo true but i wanted to keep circles, i added nc to symbolize something was happening
05:53:685 - spinner should prob end here instead true

cool song and map, tho u kinda lost it at the second kiai part i feel, lots of emphasis issues in contrast to the rest of the song
also ur preview point is gay as fuck xd
thanks guys! time to git voli :)
Voli
Lazy eye <3

General
  1. Hitsounds are very quiet and barely audible imo at 40%. I recommend upping everything by like 15%?
Crossing the Burning Horizon
  1. 00:00:123 (1,2,3,4,5,6,7,8) - these slider patterns are cool but I feel like you should make the sliderends stand out less (silence them or lower the volume on the ends). This especially goes for the patterns that do not have hitsounds on the sliderheads because having the sounds on head/tail be the same strength sounds very odd with the music. Actually goes for a lot of the intro, sliders like 00:06:583 (3,1) - also would feel way better with their ends volumecontrolled.
  2. 00:02:002 (1) - clap on the tail?
  3. 00:02:707 (2,3) - double here feels off, theres nothing on the blue tick that shouuld be clickable. Just make it a single slider? It's better for the intro anyways to not get into complicated rhythms in the second second of the song. Same goes for other patterns here. If you wanted to make these work as intended they should actually be 1/8 though.. But idk about that for a slow intro. (we talked about this but i think you should simplify these in the calm part)
  4. 00:10:342 (3) - ya i dont think this is intended
  5. 00:18:686 (8,9,1) - i think the full overlap is rather unexpected here, how about a normal triple?
  6. 00:34:477 (3,4) - ctrl+g on both of those would correlate with this pattern's flow better (rotational instead of sudden direction switches)
  7. 00:37:817 (1,2,3,4,1,2,1,2,3,4,5) - eh? what happened here with the timing? D: everything seems off here
  8. 00:58:731 (2,1) - overlap could be cleaner imo, either stack the ends or overlap them further like this so that the ends don't touch: https://voli.s-ul.eu/nGMNQ0lJ.png
  9. 01:01:322 (5,6,7,8) - giving these a similar movement to 01:00:380 (1,2,3,4) - would be more appropriate imo
  10. 01:06:501 (3) - This one feels rather disconnected from the rest of the pattern - how about this? (rotated by 90 degrees and ctrl+h) https://voli.s-ul.eu/dIltYAd0.png
  11. 01:07:678 (3,4,1,2,3) - wouldn't you like something such as this better? Rather than equally spacing all notes we can differentiate the various sounds in this stream pattern: https://voli.s-ul.eu/2tknmYq1.png
  12. 01:17:102 (9,10,1) - Consider making a bit more use of the right side of the playfield here. The pattern feels a little cramped, and because you change direction on 01:16:867 (8) -, i'd actually expect the next pattern to appear on the left
  13. 01:36:187 - offset in this small section feels like it should be -10/15, seems a bit later than the rest of the sections
  14. 01:41:838 - feels like offset should be earlier for this section too: around -15/20
  15. 02:31:980 (1) - consider removing the nc because it makes the symmetrical pattern looks rather forced
  16. 02:44:929 (1,2) - spacing seems realllllyyyy overdone and makes 02:45:400 (1) - super underwhelming, pls space them closer and more jump to strong section!!! xd how about this? https://voli.s-ul.eu/xvuaLpMb.png
  17. 02:45:866 (1) - does it rly have to overlap >_>
  18. 02:45:866 (1,2,3) - I think the jump between 1/2 shouldn't be bigger than 2/3 tbh listening to the music, you emphasized it properly in places like 02:47:752 (1,2,3) -
  19. 02:48:460 (4,5) - that jump is really inappropriate for two sounds that don't stand out at all, consider either stacking them or moving them way closer together
  20. 02:57:068 (4,1) - angle is weird here, you first make a big movement to 02:57:068 (4) - but then you have to go back again, feels kinda jarring tbh, perhaps make the movement to 02:57:168 (1) - a bit smoother, or make the jump to 02:57:068 (4) - smaller so 02:57:168 (1) - stands out more.
  21. 02:59:998 (4) - haha still gonna hold on to my suggestion to make this slider more EDGY for the scream, the smooth movement feels so off idk :/
  22. 03:02:356 (3) - How come this one is suddenly extended? The note on the blue tick was clickable in all other patterns
  23. 03:03:300 (1,2) - What justifies this fullscreen jump? It's in the middle of a vocal section and doesn't really call for such a movement
  24. 03:12:120 (1) - Because you only introduced this kind of slider here, it feels rather out of place, you normally just used a note
  25. 03:26:131 (3,4,1,2,3,4) - consider adding whistles to these so it's more obvious you're mapping to that distant melodic noise instead of your usual drum pattern following?
  26. 03:59:799 (3,1) - Having those claps divided over a sliderend and a note (with a jump in between) feels off, consider making it the same as 03:41:201 (3,4,1,2) -
  27. 04:02:982 (4) - missing clap?
  28. 04:16:314 (1,2,3,1) - I like the patterns but it seems like they should rather be pairs of 2 or 4 rather than 3 listening to the music sequences - I wouldn't force this pattern onto this sequence, the change of direction on 04:17:015 (1) - and 04:17:716 (1) - doesn't make much sense that way
  29. 04:19:587 (1,2,3,4,1) - that kind of movement really doesn't feel well for me. The main problem I have is that the distance from 04:19:470 (4,1) - is still the same while the ''escalation'' should begin here, since the claps start at 04:19:587 (1) - . You should also be really careful with this kind of zigzag movement on 1/4 snaps, it can feel super clunky easily. If you want we can brainstorm about a different kind of pattern together
  30. 04:24:061 (2,3) - vs 04:23:589 (3,4) - I think the latter should have less spacing tbh, since the first one consists of stronger (clap) sounds
  31. 04:25:239 (4) - What's the repeat mapped to?
  32. 04:30:424 (1) - I see what you did here but a rhythm like this works way better imo, since the sounds you mapped the repeat to are all on passive (non-clickable) objects: https://voli.s-ul.eu/Z5HBh7ae.png
  33. 04:33:947 (4) - same goes for this
  34. 04:38:342 - What I said before goes for this one too - these wide angle jumps feel really clunky on 1/4 snaps. What would probably work better is something like this, where you continue the movement you had but escalate it further: https://voli.s-ul.eu/WT6RtKdR.png
  35. 04:43:614 (1,2,3) - Jump from 1/2 is bigger than 2/3, seems like emphasis should be the other way around
  36. 04:48:089 (4,5) - lower spacing? You use this kind of spacing for clap sounds like 04:49:972 (3,4) -
  37. 04:55:853 (1,1,1,1) - Love this pattern, but I don't think all the ncs are needed?
  38. Outro looks coool
Make sure, that, when you apply things, to check if other spots have similar issues too etc.
Some of the timing points' offsets (most noticably the ones i pointed out, but I'm no timing genius) seem a bit late, perhaps ask someone who likes timing to take a look to be sure?

I think some of the patterns in the kiai sections can be polished, some emphasis seems rather weird at times. And really consider the zig zag wide angle jumps D:

Call me back for the recheck
Topic Starter
squirrelpascals

Voli wrote:

Lazy eye <3

General
  1. Hitsounds are very quiet and barely audible imo at 40%. I recommend upping everything by like 15%? 20 so i dont have to do as much math
Crossing the Burning Horizon
  1. 00:00:123 (1,2,3,4,5,6,7,8) - these slider patterns are cool but I feel like you should make the sliderends stand out less (silence them or lower the volume on the ends). This especially goes for the patterns that do not have hitsounds on the sliderheads because having the sounds on head/tail be the same strength sounds very odd with the music. Actually goes for a lot of the intro, sliders like 00:06:583 (3,1) - also would feel way better with their ends volumecontrolled.i want to do this but ill do it later because its a long long process
  2. 00:02:002 (1) - clap on the tail? claps folllow individual notes in melody for the calm part
  3. 00:02:707 (2,3) - double here feels off, theres nothing on the blue tick that shouuld be clickable. Just make it a single slider? It's better for the intro anyways to not get into complicated rhythms in the second second of the song. Same goes for other patterns here. If you wanted to make these work as intended they should actually be 1/8 though.. But idk about that for a slow intro. (we talked about this but i think you should simplify these in the calm part) i dont like it but i think it would be better to lower rhythm density for calm part, changed
  4. 00:10:342 (3) - ya i dont think this is intended ye xd
  5. 00:18:686 (8,9,1) - i think the full overlap is rather unexpected here, how about a normal triple? tested and i agree, removed overlap xd
  6. 00:34:477 (3,4) - ctrl+g on both of those would correlate with this pattern's flow better (rotational instead of sudden direction switches) dont want to use the same pattern that i used at 00:00:123 (1,2,3,4,5,6,7,8) -, thats only for that 8 note chord. I want to shift focus here to drums since vocals are introduced so I can show some rhythm variation instead of being stuck to use that same pattern. with that being said i think the current placement works well already for a circular flow between 00:34:477 (3,4,5) -
  7. 00:37:817 (1,2,3,4,1,2,1,2,3,4,5) - eh? what happened here with the timing? D: everything seems off here this was snapped to 1/12 wtfff
  8. 00:58:731 (2,1) - overlap could be cleaner imo, either stack the ends or overlap them further like this so that the ends don't touch: https://voli.s-ul.eu/nGMNQ0lJ.png agre, changed
  9. 01:01:322 (5,6,7,8) - giving these a similar movement to 01:00:380 (1,2,3,4) - would be more appropriate imo movement is already similar imo, its focused on the back and forth between slider heads xp
  10. 01:06:501 (3) - This one feels rather disconnected from the rest of the pattern - how about this? (rotated by 90 degrees and ctrl+h) https://voli.s-ul.eu/dIltYAd0.png not disconnected, everything is parallel on a different axis axis
  11. 01:07:678 (3,4,1,2,3) - wouldn't you like something such as this better? Rather than equally spacing all notes we can differentiate the various sounds in this stream pattern: https://voli.s-ul.eu/2tknmYq1.png its been suggested before but i'd rather the continuous flow throughout these notes because the guitar notes all have the same strength
  12. 01:17:102 (9,10,1) - Consider making a bit more use of the right side of the playfield here. The pattern feels a little cramped, and because you change direction on 01:16:867 (8) -, i'd actually expect the next pattern to appear on the left moved this to the right
  13. 01:36:187 - offset in this small section feels like it should be -10/15, seems a bit later than the rest of the sections this was off, fixed
  14. 01:41:838 - feels like offset should be earlier for this section too: around -15/20 same, made more accurate
  15. 02:31:980 (1) - consider removing the nc because it makes the symmetrical pattern looks rather forced this is going to sound like a very strange prefrence but i want to stay consistent with my nc pattern here (every 2 beats, sliderend of 02:31:745 - )
  16. 02:44:929 (1,2) - spacing seems realllllyyyy overdone and makes 02:45:400 (1) - super underwhelming, pls space them closer and more jump to strong section!!! xd how about this? https://voli.s-ul.eu/xvuaLpMb.png good suggestion! did something interesting here
  17. 02:45:866 (1) - does it rly have to overlap >_> i think the fact that this kind of subtly adresses the very corner of that slider gives it a nice aesthetic touch, it just feels very different to separate it idk why
  18. 02:45:866 (1,2,3) - I think the jump between 1/2 shouldn't be bigger than 2/3 tbh listening to the music, you emphasized it properly in places like 02:47:752 (1,2,3) - The part where she says "shine" is a lot stronger than that snare, this feels properly emphasized
  19. 02:48:460 (4,5) - that jump is really inappropriate for two sounds that don't stand out at all, consider either stacking them or moving them way closer together these would feel inappropriate closely spaced during a fast alternating part such as this one. there is a ride at 4 and a snare at 5, i think using these jumps here to diverge from using this rhythm repetitively 02:46:809 (1,2,3,4) - is a better option
  20. 02:57:068 (4,1) - angle is weird here, you first make a big movement to 02:57:068 (4) - but then you have to go back again, feels kinda jarring tbh, perhaps make the movement to 02:57:168 (1) - a bit smoother, or make the jump to 02:57:068 (4) - smaller so 02:57:168 (1) - stands out more. I think the angle is appropriate here because of the "same" lyric + cymbal, plus if all of my jumps had wide angles and smooth movement then the map would feel monotonous. I agree that the cymbal wasn't emphasized properly here though, so i made the spacing more appropriate from 4,1
  21. 02:59:998 (4) - haha still gonna hold on to my suggestion to make this slider more EDGY for the scream, the smooth movement feels so off idk :/ tbh ive tried a couple different designs for this slider and i cant find anything that works. Whatever I try either looks like it comes form a wub map (polygon sliders; this isn't a wub map) or something im just not happy with, im most content with this
  22. 03:02:356 (3) - How come this one is suddenly extended? The note on the blue tick was clickable in all other patterns did this on purpose to prepare the player for this pattern 03:02:828 (1,2,1,2,1,2,1,2) - a longer slider such as this one gives the player the ability to focus their aim more on the next object. mapping concept a higher ranked mapper told me, works well for this because of the buff afterward
  23. 03:03:300 (1,2) - What justifies this fullscreen jump? It's in the middle of a vocal section and doesn't really call for such a movement It's very rare in the song that there are vocals during these intense kiai sections, but when they happen they are extremely powerful so thats what i was trying to highlight here. For the timestamp you specifically mentioned, circular flow at 03:02:828 (1,2,1) - helps the player gain enough momentum to hit 2 well enough. and to be fair here it just really fuckin badass when you hit this pattern successfully 8-)
  24. 03:12:120 (1) - Because you only introduced this kind of slider here, it feels rather out of place, you normally just used a note ifiery suggested the slider here and i thought it would be more lenient, but it actually just ended up feeling kinda overmapped :L so ye i changed back to circle
  25. 03:26:131 (3,4,1,2,3,4) - consider adding whistles to these so it's more obvious you're mapping to that distant melodic noise instead of your usual drum pattern following? dont want to use whistles here because it really breaks the immersive feeling in the map from the drum hitsounds (the whole map)
  26. 03:59:799 (3,1) - Having those claps divided over a sliderend and a note (with a jump in between) feels off, consider making it the same as 03:41:201 (3,4,1,2) - ye made it the same
  27. 04:02:982 (4) - missing clap? yes
  28. 04:16:314 (1,2,3,1) - I like the patterns but it seems like they should rather be pairs of 2 or 4 rather than 3 listening to the music sequences - I wouldn't force this pattern onto this sequence, the change of direction on 04:17:015 (1) - and 04:17:716 (1) - doesn't make much sense that way this wasnt a forced pattern, this iwas naturally what i envisioned before i even started making the pattern. it follows the ascending and descending tone of the guitar; first combo = ascending and second combo = descending. Tbh though i feel like it highlights the range of the guitar scale pretty well, if that make s much sense
  29. 04:19:587 (1,2,3,4,1) - that kind of movement really doesn't feel well for me. The main problem I have is that the distance from 04:19:470 (4,1) - is still the same while the ''escalation'' should begin here, since the claps start at 04:19:587 (1) - . i added a little distance there to get the faster movement started. You should also be really careful with this kind of zigzag movement on 1/4 snaps, it can feel super clunky easily. If you want we can brainstorm about a different kind of pattern together

    It sounds like you want me to remove these and i understand because its pretty difficult. I put a lot of thought and consideration in before choosing this pattern though apart from any usual stream pattern, and decided it was viable because a) its in the stronger kiai section b) the guitar section 04:16:314 (1,2,3,1,2,3,1,2,1,2,3,4) - adds anticipation for the next downbeat at 04:20:055 - and c) this is placed to a snare roll TO that downbeat, which adds even more intensity to this section 04:19:119 -. I could arguably say that this is one of the strongest points in the song, apart from the first kiai which has a very different vocal focus, which is why i chose to emphasize this with sv changes instead.

    Also I had Smoothie World and Spare testplay the map to ask them about this part specifically, i didn't save the chat logs cuz im dumb though. smoothie basically said "hard but the pattern is fine" and spare just said it was totally okay, comfortable and everything. he fced them on a sightread with hdhr lmao.


    i kinda went off on a tangent here because i thought it would be better to tell you my complete mindset behind these zig zags instead of only adressing your points specifically

  30. 04:24:061 (2,3) - vs 04:23:589 (3,4) - I think the latter should have less spacing tbh, since the first one consists of stronger (clap) sounds made the first one bigger
  31. 04:25:239 (4) - What's the repeat mapped to? the fluctuating guitar, it would be way too complicated to put a clickable rhythm scheme here so i made it passive w/ a reverse arrow
  32. 04:30:424 (1) - I see what you did here but a rhythm like this works way better imo, since the sounds you mapped the repeat to are all on passive (non-clickable) objects: https://voli.s-ul.eu/Z5HBh7ae.png I'm not a fan of your suggestion tbh because the 1/2 circles only leaves a lot of room in between eachother (which doesn't fit in with this current rhythm density) and 1/2 sliders wouldn't emphasize these well because the pattern at 04:29:481 (1,2,3,4) - would cause those sliders to lose significance (bad because i want to recognize the note at 04:30:659 - ). I think the reverse slider is best because the back and forth motion when hitting the slider places a different type of emphasis on the reverse arrow
  33. 04:33:947 (4) - same goes for this used for rhythm variety, but I did this consistently so the player should be familiar with this by now 04:10:642 (1,2,3,4) - 04:48:324 (1,2,3,4) -
  34. 04:38:342 - What I said before goes for this one too - these wide angle jumps feel really clunky on 1/4 snaps. What would probably work better is something like this, where you continue the movement you had but escalate it further: https://voli.s-ul.eu/WT6RtKdR.png one continuous movement would feel like it blends too much with the rest of my stream rhythms in the kiai, which is bad because of what i wrote above basically, i want to differentiate this pattern, see what i wrote above
  35. 04:43:614 (1,2,3) - Jump from 1/2 is bigger than 2/3, seems like emphasis should be the other way around tbh this spacing feels the same to me
  36. 04:48:089 (4,5) - lower spacing? You use this kind of spacing for clap sounds like 04:49:972 (3,4) - this is mapped to the same clap sounds youre mentioning
  37. 04:55:853 (1,1,1,1) - Love this pattern, but I don't think all the ncs are needed? ncs are used to signal the sv slowdown, it might be abusive but its necessary since its something new i do in the map
  38. Outro looks coool coool
Make sure, that, when you apply things, to check if other spots have similar issues too etc.
Some of the timing points' offsets (most noticably the ones i pointed out, but I'm no timing genius) seem a bit late, perhaps ask someone who likes timing to take a look to be sure?

I think some of the patterns in the kiai sections can be polished, some emphasis seems rather weird at times. And really consider the zig zag wide angle jumps D:

Call me back for the recheck
theres my reply. Hope my reasoning was good enough for the points we disagreed on, if you still have questions then just message me in discord, irc or reply to this or smth. Along with that I still want to take a little bit of time to work on emphasis for the second kiai, since a lot of ppl say that needed work somehow, and to silence the repetitive sliderends.

Thanks man :) :)
rikia
give me kds
02:22 Viperial: 00:26:940 (3,4,5,6) -
02:22 Viperial: this is the type of stuff
02:22 Viperial: i dont get with variety
02:22 Viperial: why is this okay to change the shape when all the others used the same shape during the slider thing
02:23 squirrelpascals: because its symmetrical to eachother
02:23 squirrelpascals: thats the pattern
02:23 squirrelpascals: that i use with all of these parts
02:23 Viperial: welp
02:23 squirrelpascals: in case you were wondering
02:23 Viperial: what about here
02:23 squirrelpascals: 04:19:119 (1,2,3,4,1,2,3,4) -
02:23 Viperial: ?
02:23 squirrelpascals: thats the pattern i wrote an essay about
02:23 Viperial: oh thats the zigzag i guess
02:23 Viperial: 00:31:649 (7) - how come this one doesnt switch shape then, the others switched shape every 2 sliders
02:23 Viperial: ok ill stop trying to mod xD
02:23 Viperial: this is exactly why i dont wanna mod
02:24 Viperial: lol
02:24 Viperial: thats blue dragon zig zag
02:25 Viperial: this map is soo cool :D
02:26 squirrelpascals: congrats you wrote a mod!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
02:26 squirrelpascals: changed
02:26 squirrelpascals: thanks
02:26 Viperial: what
02:26 Viperial: ?
02:26 Viperial: well fuck i guess ill keep using my subjective variety thing
02:27 squirrelpascals: i flipped the shape of that note like you suggested
02:27 Viperial: why would you even listen to my crappy suggestions im not a good mapper lmfao
02:27 squirrelpascals: i dont understand why you dont want to mod, mapping and modding correlate heavily
02:27 squirrelpascals: BECAUSE INPUT FROM EVERYONE IS VALUABLE
02:27 squirrelpascals: AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
02:27 Viperial: because its hard and im too subjective about stuff
02:27 Viperial: OK FINE
02:27 Viperial: ILL DO ANOTHER SHITTY MOD
02:27 Viperial: 00:35:891 (1,3) -
02:27 Viperial: THIS OVERLAPS
02:27 squirrelpascals: well keep telling yourself that
02:27 Viperial: AND IT LOOKS UGLY
02:28 Viperial: BUT ITS FINE OFC
02:28 Viperial: thats basically why my mods suck
02:28 squirrelpascals: well yeah because its intentional xD
02:28 Viperial: THIS IS WHAT I MEAN
02:28 squirrelpascals: dude your 1 for 1 dont feel bad wtf
02:28 Viperial: what does that evn mean lol
02:29 squirrelpascals: 1 accepted 1 denied mod
02:29 squirrelpascals: ive heard it to the end with this map about overlaps beleive me
02:29 Viperial: im sorry lol
02:29 Viperial: i shouldve looked more
02:29 Viperial: i see lots of overlaps now its clear its a concept u used
02:29 Viperial: anyway
02:29 Viperial: 00:49:077 (1,2,3,4,5,6,7) -
02:29 Viperial: shouldnt 7 be curved
02:29 Viperial: since 1 2 3 and 4 are straight
02:30 Viperial: then it switches to curves
02:30 Viperial: but instead of 5 6 7 8 being curved (there is no 8)
02:30 Viperial: its just 7
02:30 Viperial: djlgaushyjd
02:30 Viperial: i meant its just 5 6
02:30 squirrelpascals: changed
02:31 squirrelpascals: to summarize you could say 7 doesnt fit a pattern
02:31 Viperial: 7 sucks
02:31 Viperial: ur map sucks
02:31 Viperial: fuk osu
02:31 Viperial: jk <3
02:31 Viperial: oke i guess ill do that
02:31 Viperial: 00:52:844 (1,2,3,4) -
02:31 squirrelpascals: <3
02:31 Viperial: ok so
02:31 Viperial: since lightshot is a dick
02:31 Viperial: ill send u a pic of what i think 2 could be on discord
02:32 squirrelpascals: okay
02:32 squirrelpascals: i already think i got this before though
02:32 squirrelpascals: if you say ctrl g
02:32 Viperial: sry too late
02:32 squirrelpascals: xD
02:32 Viperial: ctrl g would make 4 go at the END of 2
02:32 Viperial: which
02:32 Viperial: is stupid
02:32 Viperial: unless 3 went at the end of 1
02:32 squirrelpascals: what
02:33 Viperial: nvm
02:33 Viperial: just
02:33 squirrelpascals: ctrl g just reverse slider
02:33 Viperial: yeah but
02:33 Viperial: ok gime a sec
02:33 squirrelpascals: xd
02:33 squirrelpascals: okay
02:33 squirrelpascals: alright ill reply
02:37 squirrelpascals: okay
02:37 squirrelpascals: back to osu client
02:37 Viperial: ill jus post one more image then stop ig
02:38 Viperial: 00:53:786 (5,1) - these slider shapes look weird, BUT
02:38 Viperial: thats a result of me not seeing these kind of sliders
02:40 squirrelpascals: yeah
02:40 squirrelpascals: those slider shapes are dead
02:40 squirrelpascals: but i still use them :D
02:40 Viperial: sorry xD
02:40 squirrelpascals: its funny actually
02:40 squirrelpascals: a bn modded for one in my now ranked map
02:40 Viperial: 01:02:264 (1,1) - not sure if you were trying to bl-
02:40 Viperial: lol
02:40 squirrelpascals: he called me larto
02:40 squirrelpascals: no, theyre too far apart to blanket
02:40 Viperial: that isnt true
02:41 Viperial: or maybe it is true idk
02:43 Viperial: 01:09:560 (1,2,3,4) - 1 and 2 are symmetrical but 3 and 4 aren't...? (again subjective mapping ofc xD)
02:43 Viperial: btw ifc u want me to stop
02:43 Viperial: then ill stop
02:44 squirrelpascals: its a rotating pattern for the descendng guitar
02:44 Viperial: oh...
02:44 Viperial: 01:13:925 (2,4) - this isnt that far apart so maybe this could be blanketed? idkioasdy2fgeuhwd
02:45 Viperial: 01:17:337 (1,2,3) - prob wrong about this but most of your entire map used the same sliders, these are all 3 different slider shapes on the same combo though .-.
02:45 squirrelpascals: it could be, but i want this 01:14:161 (3) - to be to the left of 2
02:46 Viperial: oh ok makes sense ig
02:46 squirrelpascals: those sliders are special because they're at the end of the guitar solo
02:46 Viperial: oh
02:46 squirrelpascals: btew
02:46 Viperial: lol
02:46 Viperial: 1 to like
02:46 squirrelpascals: btw*
02:46 Viperial: 9 now
02:46 squirrelpascals: the blanket mod wouldnt be a bad thing to point out usually
02:46 squirrelpascals: but
02:47 squirrelpascals: this map doesnsmth different
02:47 squirrelpascals: and its already been modded for a bunch of times xD
02:47 squirrelpascals: does smth*
02:47 Viperial: wait one last thing sorry
02:47 squirrelpascals: but you can post this irc in the thread if you want because you help fix some of the slider patterns
02:47 squirrelpascals: no problem
02:48 Viperial: 01:32:172 (8) - shouldnt this be where 9 is
02:48 Viperial: since if it was a slider it would be where 9 is
02:48 Viperial: well i mean i didnt help the map at all and didnt make a visible difference so idk. if you want i can comment saying i modded in irc or smth idk
02:48 squirrelpascals: it should be, but this is an exception because i didnt want to stream too far away from the slider pattern at 01:31:229 (4,6,8) - with those circles
02:49 Viperial: oh ok
02:49 Viperial: welp
02:49 Viperial: time to never mod again because i suck at it xdddddddddd
02:49 squirrelpascals: like, you can put /savelog in the thread and just cut out the parts where you modded, then i can give you kd
01:54:542 (3) - maybe you can rotate this by 180 on selection so it points toward the next object? it feels weird poking away
02:15:953 (2) - the tick here sounds weird, but thats me because i dont like sliderticks tbh
02:23:501 (2,4,6) - these sliders aren't rotated the same degree, but the sliders below are unchanged? .w.
02:34:560 (1) - i dont like ticks pls silence
02:40:214 (1,2) - cmon it isnt that hard to blanket :c even though if you add the slider after 2 it blankets perfectly but i shall not allow that
03:03:771 (1,2,1,2) - red 1 and 2 ctrl g but the orange 1 and 2 dont D:

can't find anything else, gg me.
Dilectus
holy moly this is unrelated but...

this makes me want to play rock band 2 again :(
Topic Starter
squirrelpascals

Viperial wrote:

give me kds
02:22 Viperial: 00:26:940 (3,4,5,6) -
02:22 Viperial: this is the type of stuff
02:22 Viperial: i dont get with variety
02:22 Viperial: why is this okay to change the shape when all the others used the same shape during the slider thing
02:23 squirrelpascals: because its symmetrical to eachother
02:23 squirrelpascals: thats the pattern
02:23 squirrelpascals: that i use with all of these parts
02:23 Viperial: welp
02:23 squirrelpascals: in case you were wondering
02:23 Viperial: what about here
02:23 squirrelpascals: 04:19:119 (1,2,3,4,1,2,3,4) -
02:23 Viperial: ?
02:23 squirrelpascals: thats the pattern i wrote an essay about
02:23 Viperial: oh thats the zigzag i guess
02:23 Viperial: 00:31:649 (7) - how come this one doesnt switch shape then, the others switched shape every 2 sliders
02:23 Viperial: ok ill stop trying to mod xD
02:23 Viperial: this is exactly why i dont wanna mod
02:24 Viperial: lol
02:24 Viperial: thats blue dragon zig zag
02:25 Viperial: this map is soo cool :D
02:26 squirrelpascals: congrats you wrote a mod!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
02:26 squirrelpascals: changed
02:26 squirrelpascals: thanks
02:26 Viperial: what
02:26 Viperial: ?
02:26 Viperial: well fuck i guess ill keep using my subjective variety thing
02:27 squirrelpascals: i flipped the shape of that note like you suggested
02:27 Viperial: why would you even listen to my crappy suggestions im not a good mapper lmfao
02:27 squirrelpascals: i dont understand why you dont want to mod, mapping and modding correlate heavily
02:27 squirrelpascals: BECAUSE INPUT FROM EVERYONE IS VALUABLE
02:27 squirrelpascals: AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
02:27 Viperial: because its hard and im too subjective about stuff
02:27 Viperial: OK FINE
02:27 Viperial: ILL DO ANOTHER SHITTY MOD
02:27 Viperial: 00:35:891 (1,3) -
02:27 Viperial: THIS OVERLAPS
02:27 squirrelpascals: well keep telling yourself that
02:27 Viperial: AND IT LOOKS UGLY
02:28 Viperial: BUT ITS FINE OFC
02:28 Viperial: thats basically why my mods suck
02:28 squirrelpascals: well yeah because its intentional xD
02:28 Viperial: THIS IS WHAT I MEAN
02:28 squirrelpascals: dude your 1 for 1 dont feel bad wtf
02:28 Viperial: what does that evn mean lol
02:29 squirrelpascals: 1 accepted 1 denied mod
02:29 squirrelpascals: ive heard it to the end with this map about overlaps beleive me
02:29 Viperial: im sorry lol
02:29 Viperial: i shouldve looked more
02:29 Viperial: i see lots of overlaps now its clear its a concept u used
02:29 Viperial: anyway
02:29 Viperial: 00:49:077 (1,2,3,4,5,6,7) -
02:29 Viperial: shouldnt 7 be curved
02:29 Viperial: since 1 2 3 and 4 are straight
02:30 Viperial: then it switches to curves
02:30 Viperial: but instead of 5 6 7 8 being curved (there is no 8)
02:30 Viperial: its just 7
02:30 Viperial: djlgaushyjd
02:30 Viperial: i meant its just 5 6
02:30 squirrelpascals: changed
02:31 squirrelpascals: to summarize you could say 7 doesnt fit a pattern
02:31 Viperial: 7 sucks
02:31 Viperial: ur map sucks
02:31 Viperial: fuk osu
02:31 Viperial: jk <3
02:31 Viperial: oke i guess ill do that
02:31 Viperial: 00:52:844 (1,2,3,4) -
02:31 squirrelpascals: <3
02:31 Viperial: ok so
02:31 Viperial: since lightshot is a dick
02:31 Viperial: ill send u a pic of what i think 2 could be on discord
02:32 squirrelpascals: okay
02:32 squirrelpascals: i already think i got this before though
02:32 squirrelpascals: if you say ctrl g
02:32 Viperial: sry too late
02:32 squirrelpascals: xD
02:32 Viperial: ctrl g would make 4 go at the END of 2
02:32 Viperial: which
02:32 Viperial: is stupid
02:32 Viperial: unless 3 went at the end of 1
02:32 squirrelpascals: what
02:33 Viperial: nvm
02:33 Viperial: just
02:33 squirrelpascals: ctrl g just reverse slider
02:33 Viperial: yeah but
02:33 Viperial: ok gime a sec
02:33 squirrelpascals: xd
02:33 squirrelpascals: okay
02:33 squirrelpascals: alright ill reply
02:37 squirrelpascals: okay
02:37 squirrelpascals: back to osu client
02:37 Viperial: ill jus post one more image then stop ig
02:38 Viperial: 00:53:786 (5,1) - these slider shapes look weird, BUT
02:38 Viperial: thats a result of me not seeing these kind of sliders
02:40 squirrelpascals: yeah
02:40 squirrelpascals: those slider shapes are dead
02:40 squirrelpascals: but i still use them :D
02:40 Viperial: sorry xD
02:40 squirrelpascals: its funny actually
02:40 squirrelpascals: a bn modded for one in my now ranked map
02:40 Viperial: 01:02:264 (1,1) - not sure if you were trying to bl-
02:40 Viperial: lol
02:40 squirrelpascals: he called me larto
02:40 squirrelpascals: no, theyre too far apart to blanket
02:40 Viperial: that isnt true
02:41 Viperial: or maybe it is true idk
02:43 Viperial: 01:09:560 (1,2,3,4) - 1 and 2 are symmetrical but 3 and 4 aren't...? (again subjective mapping ofc xD)
02:43 Viperial: btw ifc u want me to stop
02:43 Viperial: then ill stop
02:44 squirrelpascals: its a rotating pattern for the descendng guitar
02:44 Viperial: oh...
02:44 Viperial: 01:13:925 (2,4) - this isnt that far apart so maybe this could be blanketed? idkioasdy2fgeuhwd
02:45 Viperial: 01:17:337 (1,2,3) - prob wrong about this but most of your entire map used the same sliders, these are all 3 different slider shapes on the same combo though .-.
02:45 squirrelpascals: it could be, but i want this 01:14:161 (3) - to be to the left of 2
02:46 Viperial: oh ok makes sense ig
02:46 squirrelpascals: those sliders are special because they're at the end of the guitar solo
02:46 Viperial: oh
02:46 squirrelpascals: btew
02:46 Viperial: lol
02:46 Viperial: 1 to like
02:46 squirrelpascals: btw*
02:46 Viperial: 9 now
02:46 squirrelpascals: the blanket mod wouldnt be a bad thing to point out usually
02:46 squirrelpascals: but
02:47 squirrelpascals: this map doesnsmth different
02:47 squirrelpascals: and its already been modded for a bunch of times xD
02:47 squirrelpascals: does smth*
02:47 Viperial: wait one last thing sorry
02:47 squirrelpascals: but you can post this irc in the thread if you want because you help fix some of the slider patterns
02:47 squirrelpascals: no problem
02:48 Viperial: 01:32:172 (8) - shouldnt this be where 9 is
02:48 Viperial: since if it was a slider it would be where 9 is
02:48 Viperial: well i mean i didnt help the map at all and didnt make a visible difference so idk. if you want i can comment saying i modded in irc or smth idk
02:48 squirrelpascals: it should be, but this is an exception because i didnt want to stream too far away from the slider pattern at 01:31:229 (4,6,8) - with those circles
02:49 Viperial: oh ok
02:49 Viperial: welp
02:49 Viperial: time to never mod again because i suck at it xdddddddddd
02:49 squirrelpascals: like, you can put /savelog in the thread and just cut out the parts where you modded, then i can give you kd
01:54:542 (3) - maybe you can rotate this by 180 on selection so it points toward the next object? it feels weird poking away i think it flows well from 01:54:306 (2) - and since its short it doesn't interfere too much with flow
02:15:953 (2) - the tick here sounds weird, but thats me because i dont like sliderticks tbh yeah idk what to do about this, i think adding a hitsound for it is a bit far
02:23:501 (2,4,6) - these sliders aren't rotated the same degree, but the sliders below are unchanged? .w. true, changed
02:34:560 (1) - i dont like ticks pls silence same response
02:40:214 (1,2) - cmon it isnt that hard to blanket :c even though if you add the slider after 2 it blankets perfectly but i shall not allow that blanket looks fine to me?
03:03:771 (1,2,1,2) - red 1 and 2 ctrl g but the orange 1 and 2 dont D: sliders go against flow for emphasis

can't find anything else, gg me.

DavidEd wrote:

holy moly this is unrelated but...

this makes me want to play rock band 2 again :( this game was my childhood
that's enough mods stop modding AAAAAAAAAAA
Monstrata
Linked Horizon - Sasageyo

00:03:411 (2) - What about a rhythm like this for the guitar? Could apply to other places too.
00:30:116 (3,1) - Feels better if the pattern doesn't have that uneven entry angle here when it starts.
01:16:867 (8) - Kind of an odd choice of slider shape. How about linear pointing up? Creates a nice flow reset that helps ease into the next pattern
01:29:934 (3) - Sounds kinda bad to ignore that white tick xP.
01:49:475 (2) - Sounds rather overmapped imo. I think just having a 1/2 gap here sounds better. Do like a stack on 3 instead? Good place to have a pause i think.
02:44:811 (4,2) - Felt like an unnecessary overlap that distracted from the pattern. Maybe rotate it like 15 degrees more.
02:47:045 (2) - Ctrl+G flows really well and creates a sharper angle into 3 that helps with emphasis.
02:48:932 (2,3,4) - These jumps just felt really big all of a sudden. I think you should use them on stronger notes. Note that regularly sliders like this are okay but the CS makes slider to slider jumps feel harder than they would be at like CS 4 due to the extra precision needed.
03:02:356 (3) - Map the slider end as a circle. It's not really good to deviate like this when the combo just before mapped it. You can have variety but I would recommend separating them by like at least a measure so there's some transition.
03:03:300 (1,2,1) - Could be a bit smaller too i think, but eh the angles make it easier to catch sooo ok.
04:00:740 (1,2,3,4,1) - I think you were going for an accelerating pattern? but only 1>2 are spaced smaller.
04:03:809 (4) - The 5 node wave slider.
04:07:584 (4) - ^Make the central one a red node and its good.
04:19:119 (1,2,3,4,1) - Linear movement on high bpms is really cancerous to paly honestly... Can you give them some angular change?
04:37:950 (1,2,3,4,1) - Same man, don't do this to people D: This map isn't built to be alternated so don't create patterns that are only smooth if people alternate.

[]

I want to read your response first, before deciding whether to help with pushing this forward. But yea call me back when you've replied.
Topic Starter
squirrelpascals

Monstrata wrote:

Linked Horizon - Sasageyo

00:03:411 (2) - What about a rhythm like this for the guitar? Could apply to other places too. tried to simplify rhythm more for the intro, applied in voli mod
00:30:116 (3,1) - Feels better if the pattern doesn't have that uneven entry angle here when it starts. sure, applied suggestion
01:16:867 (8) - Kind of an odd choice of slider shape. How about linear pointing up? Creates a nice flow reset that helps ease into the next pattern choose to do something different here to fit different guitar sound, i wanted the slider to go the opposite direction to completely emphasize this
01:29:934 (3) - Sounds kinda bad to ignore that white tick xP. i highly prioritize vocals for the first half of this map when they appear. other examples of when i prioritize this (excluding long sliders): 00:33:653 (2) - 01:24:278 (2) - 01:35:000 (3) - 01:37:934 (1) - 01:38:882 (1) - etc.
01:49:475 (2) - Sounds rather overmapped imo. I think just having a 1/2 gap here sounds better. Do like a stack on 3 instead? Good place to have a pause i think. its not overmapped here because there's still notes here, even if they're blunt. i stacked all these on 3 though because this movement kinda messed with my exaggeration on the guitar before
02:44:811 (4,2) - Felt like an unnecessary overlap that distracted from the pattern. Maybe rotate it like 15 degrees more. overlap waas intentional but true that it was too subtle, changed :L
02:47:045 (2) - Ctrl+G flows really well and creates a sharper angle into 3 that helps with emphasis. This kind of upward slider movement is intentional, to keep all the jumps here from being the same repetitive circular-flow type of pattern. I also do this at 02:50:582 (1,2) - 02:53:413 (1,2) - 03:02:120 (2,3) - etc
02:48:932 (2,3,4) - These jumps just felt really big all of a sudden. I think you should use them on stronger notes. Note that regularly sliders like this are okay but the CS makes slider to slider jumps feel harder than they would be at like CS 4 due to the extra precision needed. This diff spike is intentional. This is the only different guitar chord played in the last 8 beats (from 02:45:866 - ) and gives the downbeat more impact, so I wanted to emphasize this. I looked though and tried to add more spacing to 02:52:469 (1,2,3) - 02:56:243 (1,2,3) - to stay consistent with this, if you were concerned with consistency
03:02:356 (3) - Map the slider end as a circle. It's not really good to deviate like this when the combo just before mapped it. You can have variety but I would recommend separating them by like at least a measure so there's some transition. From voli mod: i did this on purpose to prepare the player for this pattern 03:02:828 (1,2,1,2,1,2,1,2) - a longer slider such as this one gives the player the ability to focus their aim more on the next object. this is a mapping concept a higher ranked mapper told me, imo it works well for this because of the strong buff afterward
03:03:300 (1,2,1) - Could be a bit smaller too i think, but eh the angles make it easier to catch sooo ok.plus, theres a little momentum from 03:02:828 (1,2,1) - from the circular flow
04:00:740 (1,2,3,4,1) - I think you were going for an accelerating pattern? but only 1>2 are spaced smaller. true, i adjusted this
04:03:809 (4) - The 5 node wave slider. did you want the middle one to be more centered? i did this lol
04:07:584 (4) - ^Make the central one a red node and its good. no, i feel like this sharp curve gives a totally different feel to the slider. I think this fits nicely with the bass tone here
04:19:119 (1,2,3,4,1) - Linear movement on high bpms is really cancerous to paly honestly... Can you give them some angular change? im quite suprised you brought these streams up and not the jumps lmao, thats a first. I think the linear movement here vs the angular movement here 04:19:587 (1,2,3,4) - gives a nice contrast with the intensity of the drum patterns that are in this build up (kick-snare alternating vs. all snares)
04:37:950 (1,2,3,4,1) - Same man, don't do this to people D: This map isn't built to be alternated so don't create patterns that are only smooth if people alternate. same as above, these are pretty valuable set of patterns in the map honestly

[]

I want to read your response first, before deciding whether to help with pushing this forward. But yea call me back when you've replied.
let me know if any concerns :)
Monstrata
Lazy BN
Topic Starter
squirrelpascals

Monstrata wrote:

Lazy BN
this makes up for you not ranking acorn
Topic Starter
squirrelpascals
double post xd

voli irc
2017-09-24 15:23 squirrelpascals: hi
2017-09-24 15:25 Voli: hey
2017-09-24 15:25 Voli: wait
2017-09-24 15:25 Voli: i thought you silcned the ends?
2017-09-24 15:25 squirrelpascals: im in the process right now
2017-09-24 15:25 Voli: oo
2017-09-24 15:25 squirrelpascals: https://imgur-archive.ppy.sh/WQLICUw.png
2017-09-24 15:25 squirrelpascals: yeah
2017-09-24 15:26 Voli: xDD\
2017-09-24 15:26 Voli: also maybe reduce overall volume for the intro
2017-09-24 15:26 Voli: sounds a bit loud
2017-09-24 15:26 squirrelpascals: okay
2017-09-24 15:26 Voli: from 40 to maybe 25?
2017-09-24 15:26 squirrelpascals: i can do like 30
2017-09-24 15:26 Voli: yae
2017-09-24 15:27 squirrelpascals: done
2017-09-24 15:28 Voli: the ends or the volume loool
2017-09-24 15:29 squirrelpascals: volume
2017-09-24 15:29 squirrelpascals: all ends are on 5%
2017-09-24 15:31 Voli: oo
2017-09-24 15:31 Voli: oh god now someone messages me with personal drama
2017-09-24 15:31 Voli: x.x
2017-09-24 15:31 Voli: 02:48:460 (4,5,1) - btw i remember i mentioned this
2017-09-24 15:31 squirrelpascals: omg
2017-09-24 15:31 Voli: why didnt you lower spacing again?
2017-09-24 15:31 Voli: those notes
2017-09-24 15:31 squirrelpascals: oh was that a rhythm thing
2017-09-24 15:31 squirrelpascals: i didnt touch the spacing xd
2017-09-24 15:31 Voli: imo https://voli.s-ul.eu/LBbFQXsE.png
2017-09-24 15:31 Voli: this would fit way better with how the music is there
2017-09-24 15:32 Voli: cuz rn it seems 5 is mega emphasized for no reason
2017-09-24 15:32 Voli: the angle
2017-09-24 15:32 squirrelpascals: i tried to put a sharp angle between 02:48:578 (5,1,2) - to emphasize the chord/weird guitar sound on 1
2017-09-24 15:33 squirrelpascals: i tried that and it just seemed to play well
2017-09-24 15:33 squirrelpascals: does it seem like too much
2017-09-24 15:34 Voli: well i'd understand 02:48:696 (1) - but
2017-09-24 15:34 Voli: cuz you put so much spacing/angle towards 02:48:578 (5) -
2017-09-24 15:34 Voli: this note stnads out the most
2017-09-24 15:34 Voli: because notes play snappier than sliders
2017-09-24 15:34 Voli: so if you'd stack those two notes for example
2017-09-24 15:34 squirrelpascals: okay that makes sense
2017-09-24 15:34 Voli: that problem would be gone
2017-09-24 15:34 Voli: and all emphasis would be on 02:48:696 (1) -
2017-09-24 15:34 squirrelpascals: i dont want to stack because there's supposed to be a lot of movement here but
2017-09-24 15:35 squirrelpascals: what if i moved 02:48:460 (4) - to be closer
2017-09-24 15:35 Voli: yea
2017-09-24 15:35 Voli: screenshot?
2017-09-24 15:35 Voli: like
2017-09-24 15:36 Voli: imho you dont even need such a harsh angle to 1
2017-09-24 15:36 Voli: 02:51:408 (4,1) - something like this is enough
2017-09-24 15:36 squirrelpascals: okay im having trouble structuring it xD
2017-09-24 15:37 squirrelpascals: https://imgur-archive.ppy.sh/LR1onL0.png
2017-09-24 15:37 Voli: idk
2017-09-24 15:37 Voli: i'd just keep it simple tbh
2017-09-24 15:37 squirrelpascals: i want to be out of the way from 02:47:634 (4) -
2017-09-24 15:37 squirrelpascals: https://imgur-archive.ppy.sh/iL5AogM.png if i put it like that it flows well but the spacing stays huge
2017-09-24 15:38 Voli: im no talking about 02:48:460 (4) -
2017-09-24 15:38 Voli: btw
2017-09-24 15:38 Voli: that spacing is fine
2017-09-24 15:38 Voli: but 02:48:578 (5) -
2017-09-24 15:38 squirrelpascals: like the nump at
2017-09-24 15:38 squirrelpascals: 02:48:460 (4,5) -
2017-09-24 15:38 squirrelpascals: jump*
2017-09-24 15:38 Voli: what about
2017-09-24 15:38 Voli: https://voli.s-ul.eu/ntjYblwx.png
2017-09-24 15:39 Voli: you can stack 5 on 02:47:045 (2) -
2017-09-24 15:39 Voli: sliderend
2017-09-24 15:39 squirrelpascals: yeah thats what i was playing around with
2017-09-24 15:39 Voli: 02:55:771 (3,4,1) -
2017-09-24 15:39 Voli: imo that kinda structure is the best
2017-09-24 15:39 Voli: for those
2017-09-24 15:39 Voli: you switch direction on the new combo
2017-09-24 15:39 squirrelpascals: i dont know how much i changed it from before but im sure this spacing is improved
2017-09-24 15:39 squirrelpascals: https://imgur-archive.ppy.sh/A8EKU36.png
2017-09-24 15:40 Voli: like
2017-09-24 15:40 Voli: i feel you're not entirely taking into account how notes play different from sliders
2017-09-24 15:40 Voli: especially 1/4
2017-09-24 15:40 squirrelpascals: thats what i was going for wiht the direction change at 02:48:696 (1) -
2017-09-24 15:40 squirrelpascals: monstrata and i talked about singletapping vs alternating a little
2017-09-24 15:40 squirrelpascals: i said how it doesnt matter to me as much because i fully alternate
2017-09-24 15:40 squirrelpascals: so i dont really consider it which can hurt xD
2017-09-24 15:41 Voli: ahh hmm
2017-09-24 15:41 Voli: yea im mostly a singletap player
2017-09-24 15:41 Voli: but i alt most 1/4 patterns
2017-09-24 15:41 Voli: hmm
2017-09-24 15:41 squirrelpascals: i think i have something
2017-09-24 15:41 squirrelpascals: https://imgur-archive.ppy.sh/C82Llb4.png
2017-09-24 15:42 squirrelpascals: this is stacked on slider 02:47:988 (2) -
2017-09-24 15:42 Voli: but does 5 rly have to be so huge tho
2017-09-24 15:42 Voli: LOL
2017-09-24 15:42 Voli: i feel like you'd be way better off putting it closer
2017-09-24 15:42 Voli: so you get more contrast with 1
2017-09-24 15:43 squirrelpascals: im trying not to space 4 too close to 02:48:224 (3) -
2017-09-24 15:43 squirrelpascals: or else it feels cramped compared to 02:47:752 (1,2,3) -
2017-09-24 15:43 Voli: or
2017-09-24 15:43 Voli: you can just extend 02:48:224 (3) - isntead
2017-09-24 15:43 squirrelpascals: so its kind of a trade off i feel like but im trying to find a compromise
2017-09-24 15:43 squirrelpascals: yeah but then 02:45:866 (1,2,3,4,1,2,3,4) - would feel redundant
2017-09-24 15:44 squirrelpascals: https://imgur-archive.ppy.sh/5QSk4g1.png
2017-09-24 15:44 squirrelpascals: i tried putting 5 closer
2017-09-24 15:44 squirrelpascals: but it doesnt feel much different from before
2017-09-24 15:45 Voli: wtdf
2017-09-24 15:45 Voli: loll
2017-09-24 15:45 Voli: cuz
2017-09-24 15:45 Voli: the reason i mention it is cuz i notice it in play
2017-09-24 15:47 Voli: 04:00:740 (1,2,3,4) -
2017-09-24 15:47 Voli: here you respected the movement of those noets way bettert
2017-09-24 15:48 Voli: even tyhough you could argue 04:01:093 (4,1) - this needs a different angle
2017-09-24 15:48 Voli: but it doesnt rly cuz the 1/4 jump is enough to make it stand out
2017-09-24 15:48 squirrelpascals: yeah
2017-09-24 15:49 Voli: idk i just think this 02:48:224 (3,4,5) - angle is so weirdly harsh you almost dont have it in the map
2017-09-24 15:49 Voli: except for those zigzag patterns but well they're more justified :P
2017-09-24 15:50 squirrelpascals: i have a proposal
2017-09-24 15:50 squirrelpascals: what if i kept the spacing, but tilted 02:48:460 (4,5) - clockwise so that the angle plays more smoothly
2017-09-24 15:51 squirrelpascals: https://imgur-archive.ppy.sh/W86NSwP.jpg
2017-09-24 15:51 Voli: are you sure it cant just be
2017-09-24 15:51 Voli: https://voli.s-ul.eu/3BBhQJD0.png
2017-09-24 15:51 Voli: like your other patterns
2017-09-24 15:51 Voli: ;-;
2017-09-24 15:51 Voli: xD
2017-09-24 15:51 squirrelpascals: in the screenshot i sent, pink = new and blue = old
2017-09-24 15:52 squirrelpascals: i still want at least a little of an angle but its true that its pretty harsh atm
2017-09-24 15:52 Voli: yeah the angle is more acceptable
2017-09-24 15:52 Voli: but i still think the spacing is too much
2017-09-24 15:52 Voli: between 4 and 5
2017-09-24 15:52 squirrelpascals: i mean compare it to 02:47:752 (1,2,3) -
2017-09-24 15:53 squirrelpascals: its like half of 02:47:988 (2,3) - xp
2017-09-24 15:53 Voli: yeah but
2017-09-24 15:53 Voli: thats why
2017-09-24 15:53 Voli: cuz you compare it to sliders
2017-09-24 15:53 Voli: but they play completely different than notes
2017-09-24 15:53 Voli: XD
2017-09-24 15:53 Voli: sliders dont have accuracy
2017-09-24 15:53 Voli: and notes are SNAP to 1 point
2017-09-24 15:54 Voli: so
2017-09-24 15:54 Voli: notes are easily emphasized with less spacing
2017-09-24 15:54 Voli: because they are snappier/harsher by nature
2017-09-24 15:55 squirrelpascals: okay
2017-09-24 15:55 squirrelpascals: so whats the distance snap that you recommend should go between 02:48:460 (4,5,1) -
2017-09-24 15:56 squirrelpascals: right now i have like x2.3
2017-09-24 15:56 Voli: 02:48:460 (4,5) - about half of what its now
2017-09-24 15:56 Voli: and spacing to 1 can stay big
2017-09-24 15:56 Voli: because its into a slider
2017-09-24 15:56 Voli: and because its a new combo
2017-09-24 15:56 squirrelpascals: wait spacing to 1 can stay
2017-09-24 15:56 squirrelpascals: ok
2017-09-24 15:56 Voli: yeahhh omg
2017-09-24 15:56 Voli: thats what ive been trying to say
2017-09-24 15:56 Voli: LOOOL
2017-09-24 15:57 Voli: i was just complaining about the spacing to 5
2017-09-24 15:57 squirrelpascals: okay
2017-09-24 15:57 squirrelpascals: i have x2.1 ds between 4,5
2017-09-24 15:57 squirrelpascals: is that acceptable
2017-09-24 15:57 Voli: yea
2017-09-24 15:57 Voli: thats way more acceptable imo
2017-09-24 15:57 squirrelpascals: https://imgur-archive.ppy.sh/1lclEF3.png final pattern
2017-09-24 15:58 Voli: oki
2017-09-24 15:58 squirrelpascals: YESS
2017-09-24 15:58 Voli: lets m,ove onm
2017-09-24 15:58 squirrelpascals: WE FIXED AN ISSUE
2017-09-24 15:58 Voli: hi 5
2017-09-24 15:58 squirrelpascals: \o
2017-09-24 16:00 Voli: hey
2017-09-24 16:00 Voli: did you change that symmetrical pater
2017-09-24 16:00 Voli: part*
2017-09-24 16:00 squirrelpascals: oh with the combos?
2017-09-24 16:01 squirrelpascals: 02:31:040 (2,3,1) - ?
2017-09-24 16:01 Voli: no
2017-09-24 16:01 Voli: the faster part
2017-09-24 16:01 Voli: oh nvm
2017-09-24 16:01 Voli: you didnt
2017-09-24 16:01 Voli: 04:16:314 -
2017-09-24 16:01 squirrelpascals: 04:19:119 (1,2,3,4,1,2,3,4,1) -
2017-09-24 16:01 Voli: i confused it with smth else
2017-09-24 16:01 squirrelpascals: yeah okay
2017-09-24 16:02 Voli: maybe
2017-09-24 16:02 Voli: switch the colors
2017-09-24 16:02 Voli: 04:19:119 (1) - and 04:19:587 (1) -
2017-09-24 16:02 Voli: so the jumps are the more intense red color
2017-09-24 16:02 squirrelpascals: uuuuuu
2017-09-24 16:02 squirrelpascals: that would be very difficult
2017-09-24 16:03 squirrelpascals: its a good idea but i would have to redo all colors from the start of kiai
2017-09-24 16:03 Voli: also
2017-09-24 16:03 squirrelpascals: since i only use two colors
2017-09-24 16:03 squirrelpascals: 04:38:421 (1,2,3,4) - this one wouldnt like up also
2017-09-24 16:03 Voli: werent you gonna like
2017-09-24 16:03 Voli: separate 04:19:470 (4,1) - a bit more
2017-09-24 16:03 Voli: so the emphasized part starts at 04:19:587 (1) - instead of 04:19:704 (2) -
2017-09-24 16:04 squirrelpascals: i changed the spacing a little bit
2017-09-24 16:04 Voli: how about this https://voli.s-ul.eu/0mZYSYks.png
2017-09-24 16:04 squirrelpascals: should i change it more
2017-09-24 16:04 Voli: i basically just brought 04:19:353 (3) - to the center
2017-09-24 16:04 Voli: along with the rest of the pattern
2017-09-24 16:05 squirrelpascals: https://osu.ppy.sh/ss/9169950
2017-09-24 16:05 squirrelpascals: better?
2017-09-24 16:05 Voli: ya tahts good
2017-09-24 16:05 squirrelpascals: i might move 4 down a bit though becuase id like a better transition between 04:19:353 (3,4,1) -
2017-09-24 16:05 squirrelpascals: right now it looks like you have to flick to 1
2017-09-24 16:05 Voli: yea i get you
2017-09-24 16:05 Voli: on the otehr hand
2017-09-24 16:06 Voli: how you have it now 04:19:587 (1,2,3,4) - is way better separated
2017-09-24 16:06 Voli: as a pattern
2017-09-24 16:06 Voli: thus more readable imo
2017-09-24 16:06 squirrelpascals: awesome
2017-09-24 16:06 squirrelpascals: okay i made the spacing change more subtle
2017-09-24 16:06 squirrelpascals: https://imgur-archive.ppy.sh/fu0LPGh.png
2017-09-24 16:07 Voli: alrighto
2017-09-24 16:07 squirrelpascals: i cant really hit it because im not warm but i can feel the emphasis
2017-09-24 16:10 Voli: im looking at
2017-09-24 16:10 Voli: 04:38:421 (1,2,3,4) -
2017-09-24 16:10 Voli: because the zigzag we just went through
2017-09-24 16:10 Voli: the pattern is really clearly defined and i like that
2017-09-24 16:10 Voli: but
2017-09-24 16:10 squirrelpascals: ok
2017-09-24 16:10 Voli: this one idk i feel it should be refined a bit
2017-09-24 16:10 Voli: but im not exactly sure how
2017-09-24 16:10 Voli: lool
2017-09-24 16:11 squirrelpascals: yeah it ended up a little different because i tried to make the zag aig with 04:38:068 (2,3,4) -
2017-09-24 16:12 squirrelpascals: https://imgur-archive.ppy.sh/jbofN3g.png ?
2017-09-24 16:14 Voli: https://voli.s-ul.eu/uZLFP1O6.png
2017-09-24 16:14 Voli: i was thinking you could approach it from another angle
2017-09-24 16:15 Voli: smth like this
2017-09-24 16:15 Voli: so the patterns work a bit better with each other
2017-09-24 16:16 squirrelpascals: ehh i feel like its too different from the first zig zag
2017-09-24 16:16 squirrelpascals: also the spacing between both combos is pretty large
2017-09-24 16:18 Voli: mhm
2017-09-24 16:19 Voli: k lemme go to smth different for a sec
2017-09-24 16:19 Voli: 04:24:061 (2,3,4) - vs 04:23:589 (3,4,1) -
2017-09-24 16:19 Voli: both are the same but 04:23:589 (3,4,1) - has those strong ass claps
2017-09-24 16:19 Voli: so i wouldnt represent the other one with the same pattern tbh
2017-09-24 16:19 Voli: perhaps make 04:24:061 (2,3) - a slider
2017-09-24 16:20 squirrelpascals: okay im fine with that rhythm change
2017-09-24 16:20 Voli: 04:25:003 (2,3) - but then theres this too
2017-09-24 16:20 Voli: :eyes:
2017-09-24 16:20 squirrelpascals: im kind of bothered though because it sounds like a subtle guitar note at 04:24:179 -
2017-09-24 16:21 squirrelpascals: its more obvious at the jump you just linked
2017-09-24 16:21 squirrelpascals: like the guitar starts fluctuating a lot at that small jump bit
2017-09-24 16:21 Voli: -you mean 04:25:003 (2,3) -
2017-09-24 16:21 Voli: ?
2017-09-24 16:21 squirrelpascals: yes
2017-09-24 16:21 Voli: oh
2017-09-24 16:21 Voli: lool i was just looking at the claps cuz i thought you made your patterns based on that
2017-09-24 16:21 Voli: those spaced notes
2017-09-24 16:22 squirrelpascals: no the guitar goes a little crazier at the parts you mentioned
2017-09-24 16:22 Voli: but then i still feel its weird cuz then the claps and the guitar are represented the exact same way
2017-09-24 16:22 Voli: because you put these 04:23:589 (3,4) - cuz of the claps right
2017-09-24 16:22 squirrelpascals: okay then how about if i made 04:24:061 (2,3) - angled
2017-09-24 16:22 squirrelpascals: kinda like 04:25:003 (2,3) -
2017-09-24 16:23 Voli: alright
2017-09-24 16:23 Voli: but maybe tone down the spacing abit
2017-09-24 16:23 Voli: so its clear that you spaced 04:23:589 (3,4) - cuz of the claps
2017-09-24 16:24 squirrelpascals: https://osu.ppy.sh/ss/9170123
2017-09-24 16:24 squirrelpascals: okay?
2017-09-24 16:25 Voli: i said tone down not tone up
2017-09-24 16:25 Voli: hello
2017-09-24 16:25 Voli: LOOOOL
2017-09-24 16:25 squirrelpascals: xD
2017-09-24 16:25 squirrelpascals: im kinda woried about
2017-09-24 16:25 squirrelpascals: 04:23:825 (1,2) -
2017-09-24 16:25 squirrelpascals: this spacing
2017-09-24 16:26 Voli: oh
2017-09-24 16:26 squirrelpascals: wait
2017-09-24 16:26 squirrelpascals: https://imgur-archive.ppy.sh/ACCHjJc.jpg
2017-09-24 16:26 squirrelpascals: cat
2017-09-24 16:26 squirrelpascals: 04:23:825 (1,2) - this spacing stays the same but its just an up/down movement
2017-09-24 16:27 squirrelpascals: wait a minute i just realized something
2017-09-24 16:28 Voli: wouldnt you want it a bit more [https://voli.s-ul.eu/B8QigeEV.png subtle]
2017-09-24 16:28 Voli: :o
2017-09-24 16:28 squirrelpascals: yeah thats fine
2017-09-24 16:28 Voli: what did you realize
2017-09-24 16:28 Voli: lool
2017-09-24 16:28 squirrelpascals: okay so i edited the background to make the colors a little bit nicer
2017-09-24 16:28 squirrelpascals: before i implemented it
2017-09-24 16:28 squirrelpascals: but i also use flux
2017-09-24 16:29 Voli: mhm
2017-09-24 16:29 Voli: never use flux while doing color related stuff
2017-09-24 16:29 Voli: LOL
2017-09-24 16:29 squirrelpascals: soooo it would look different for other people
2017-09-24 16:29 Voli: everything gets yellow
2017-09-24 16:29 squirrelpascals: yeah
2017-09-24 16:29 squirrelpascals: i might mess around with that before qualification xD
2017-09-24 16:29 Voli: ea
2017-09-24 16:29 Voli: ya
2017-09-24 16:30 squirrelpascals: like this entire background has a nice orange-y tone to it with flux
2017-09-24 16:30 squirrelpascals: which is what i was GOING FOR
2017-09-24 16:30 squirrelpascals: and flux amplifies it -.-
2017-09-24 16:30 squirrelpascals: okay carry on
2017-09-24 16:30 Voli: i just see green tbh
2017-09-24 16:31 squirrelpascals: damn
2017-09-24 16:31 Voli: well ok the background a little bit orange
2017-09-24 16:31 squirrelpascals: i can edit it to make it more like how i see it
2017-09-24 16:31 Voli: but mostly green
2017-09-24 16:31 Voli: XD
2017-09-24 16:32 Voli: that'd be fancy
2017-09-24 16:32 Voli: btw
2017-09-24 16:32 Voli: did you also use flux when doing the combo colors
2017-09-24 16:32 Voli: XD
2017-09-24 16:32 Voli: i feel like the red can be way more fierce
2017-09-24 16:32 Voli: darker
2017-09-24 16:32 squirrelpascals: yes i use it for everything..
2017-09-24 16:33 squirrelpascals: but i like soft colors
2017-09-24 16:33 Voli: yea the pastel colors are cool
2017-09-24 16:33 Voli: for the normal sections
2017-09-24 16:33 Voli: but the kiai
2017-09-24 16:33 Voli: i feel a deeper red would contrast way better
2017-09-24 16:33 Voli: with the other sections
2017-09-24 16:33 Voli: as you're going for a constrast either way \o/
2017-09-24 16:35 squirrelpascals: okay i amplified the cc a bit
2017-09-24 16:35 squirrelpascals: i dont want to mess with it too much
2017-09-24 16:35 Voli: oki cool
2017-09-24 16:36 Voli: 04:37:950 (1,2,3,4,1,2,3,4,1) -
2017-09-24 16:36 Voli: anyways
2017-09-24 16:36 Voli: so about this
2017-09-24 16:36 squirrelpascals: oh yeah
2017-09-24 16:36 Voli: idk i think you could easily make something
2017-09-24 16:36 Voli: that is more aesthetically pleasing and isnt placed in such a strange corner/angle
2017-09-24 16:36 Voli: maybe if instead of this
2017-09-24 16:36 Voli: 04:37:714 (4,1) -
2017-09-24 16:36 Voli: you went upwards
2017-09-24 16:36 Voli: with 04:37:950 (1,2,3,4) -
2017-09-24 16:37 squirrelpascals: oh so
2017-09-24 16:37 squirrelpascals: ctrl+j sort of thing?
2017-09-24 16:38 Voli: maybe smth like this ? https://voli.s-ul.eu/6fzcFZsM.png
2017-09-24 16:38 Voli: i just did it quick
2017-09-24 16:38 Voli: but yea the idea
2017-09-24 16:38 squirrelpascals: i dont know if this makes it any better but i tried to make it flow more with the curve of the stream
2017-09-24 16:39 squirrelpascals: https://imgur-archive.ppy.sh/9prkfY2.jpg
2017-09-24 16:39 squirrelpascals: i dont really want to change the stream in general too much
2017-09-24 16:39 squirrelpascals: since the symmetry works fine as it is
2017-09-24 16:39 squirrelpascals: if it aint broke dont fix it sort of thing
2017-09-24 16:40 Voli: well if it improves the pattern :P
2017-09-24 16:40 Voli: but well okay
2017-09-24 16:40 squirrelpascals: i feel like it goes more with the curve of the stream
2017-09-24 16:40 squirrelpascals: the way i tampered with it
2017-09-24 16:41 Voli: lets see
2017-09-24 16:42 Voli: i played with the other half of the stream instead
2017-09-24 16:42 Voli: 04:38:421 -
2017-09-24 16:42 Voli: whops
2017-09-24 16:42 Voli: https://voli.s-ul.eu/qs7cAEwU.png
2017-09-24 16:42 Voli: and lifted 04:38:185 (3) - up a bit to complement the pattern
2017-09-24 16:43 squirrelpascals: oHH i see
2017-09-24 16:43 Voli: i feel the zigzag pattern is a bit crammed there
2017-09-24 16:43 Voli: compared to the other one
2017-09-24 16:44 squirrelpascals: it probably looks like it because its near the bottom of the screen yeah
2017-09-24 16:46 Voli: yea i guess
2017-09-24 16:46 Voli: and
2017-09-24 16:46 Voli: because you used a symmetrical structure for both the stream and the zigzag
2017-09-24 16:46 Voli: in the other case
2017-09-24 16:47 Voli: so here i was like ''wdf is that random wide angles''
2017-09-24 16:47 squirrelpascals: oh
2017-09-24 16:47 squirrelpascals: that makes sense
2017-09-24 16:47 squirrelpascals: i wanted the zig zag to look symmetrical to the stream but i guess the first one looks symmetrical to the playfeild
2017-09-24 16:47 squirrelpascals: because the stream is also like that
2017-09-24 16:48 Voli: yea
2017-09-24 16:48 Voli: haha
2017-09-24 16:48 Voli: ohh
2017-09-24 16:48 Voli: symmetrical to the stream huh
2017-09-24 16:49 squirrelpascals: https://imgur-archive.ppy.sh/yQxklVR.jpg i tampered with it a little again
2017-09-24 16:49 Voli: thats funny
2017-09-24 16:49 Voli: look what i have [https://voli.s-ul.eu/UMd4KbFW.png here]
2017-09-24 16:49 Voli: lmao
2017-09-24 16:49 Voli: we almost did the same thing
2017-09-24 16:49 squirrelpascals: xD
2017-09-24 16:49 Voli: except i made 2 triangles and you 1
2017-09-24 16:50 Voli: xD
2017-09-24 16:50 squirrelpascals: 3 looks weirdly placed
2017-09-24 16:50 Voli: but yeah that's better imo
2017-09-24 16:50 Voli: in mine?
2017-09-24 16:50 squirrelpascals: yeah
2017-09-24 16:50 squirrelpascals: okay good
2017-09-24 16:50 Voli: idk i made it a triangle with 04:38:185 (3,4,3) -
2017-09-24 16:50 Voli: LOL
2017-09-24 16:50 squirrelpascals: i want 04:38:421 (1,3,1) - to be more cohesive
2017-09-24 16:50 squirrelpascals: OH
2017-09-24 16:50 squirrelpascals: i see it now
2017-09-24 16:50 Voli: im so obsessed
2017-09-24 16:50 Voli: with this kind of subtle structure
2017-09-24 16:50 Voli: its not healthy
2017-09-24 16:51 squirrelpascals: yeah i tried to ignore that type of stuff when i made this
2017-09-24 16:51 squirrelpascals: i feel like it added to it a little
2017-09-24 16:51 Voli: 04:39:363 (3) - how about making this a jagged shape like 04:40:305 (3) -
2017-09-24 16:52 Voli: i feel the second slider fits those high strings so well
2017-09-24 16:52 Voli: chords
2017-09-24 16:52 Voli: you can even just copy it tbyh
2017-09-24 16:52 squirrelpascals: did someting there
2017-09-24 16:52 squirrelpascals: https://imgur-archive.ppy.sh/BSv5PiJ.png
2017-09-24 16:53 Voli: ya better
2017-09-24 16:53 squirrelpascals: cool
2017-09-24 16:53 Voli: 05:00:323 (2,3) - is that intended=
2017-09-24 16:54 Voli: you use the doubles for drums but thers no drum there
2017-09-24 16:54 Voli: like 05:10:802 (4,1) -
2017-09-24 16:54 Voli: 05:01:029 (2) - note placement seems rather random lol
2017-09-24 16:54 squirrelpascals: i tried to do the same thing as i did at the guitar but for the bass
2017-09-24 16:55 Voli: oh
2017-09-24 16:55 squirrelpascals: https://imgur-archive.ppy.sh/T7TyiOu.png i made the overlap a bit more cohesive
2017-09-24 16:56 Voli: its weird since
2017-09-24 16:56 Voli: im an aesthetics nazi
2017-09-24 16:56 Voli: sometimes
2017-09-24 16:56 Voli: i think your aesthetics are really nice
2017-09-24 16:56 Voli: but sometimes holy shit i get triggerer
2017-09-24 16:56 Voli: LOOOL
2017-09-24 16:56 squirrelpascals: xD
2017-09-24 16:56 squirrelpascals: [https://imgur-archive.ppy.sh/W7lOinI.png friendly reminder]
2017-09-24 16:56 Voli: not cuz your map sux but cuz
2017-09-24 16:56 Voli: like you said you tried to ''ignore those things'' here
2017-09-24 16:56 Voli: lool
2017-09-24 16:56 Voli: omfg
2017-09-24 16:56 Voli: ptsd
2017-09-24 16:57 squirrelpascals: i knew this map suxd :(
2017-09-24 16:57 Voli: hello i didnt say that
2017-09-24 16:57 Voli: xD
2017-09-24 16:57 squirrelpascals: haha xD
2017-09-24 16:57 Voli: well
2017-09-24 16:57 Voli: i think thats all
2017-09-24 16:57 Voli: now can i map a gd
2017-09-24 16:58 Voli: LOOOLjk
2017-09-24 16:58 squirrelpascals: okay awesome
2017-09-24 16:58 squirrelpascals: yeah sure lets make this a set
2017-09-24 16:58 Voli: 6 min full set
2017-09-24 16:58 Voli: gl to the modders
2017-09-24 16:58 squirrelpascals: oh shit haha
2017-09-24 16:58 squirrelpascals: do you want me to upload what i have
2017-09-24 16:58 squirrelpascals: temp bubble pop
2017-09-24 16:58 Voli: yea :D
2017-09-24 16:58 squirrelpascals: okay
2017-09-24 16:58 squirrelpascals: get ready for green lines LOOO
2017-09-24 16:59 Voli: im ready
2017-09-24 16:59 Voli: finally no audible sliderends anymore
2017-09-24 16:59 Voli: <3
2017-09-24 16:59 Voli: holy shit
2017-09-24 16:59 Voli: you know how much better this sounds
2017-09-24 16:59 squirrelpascals: xD
2017-09-24 16:59 squirrelpascals: you know how much more painful this is
2017-09-24 17:02 squirrelpascals: okay so this can be qualified in like 7 hours
2017-09-24 17:02 squirrelpascals: ill try to get green lined done by then and you can qualify whenever works for you
2017-09-24 17:02 Voli: in 7 hrs ill be sleeping :eyes:
2017-09-24 17:02 Voli: and then college
2017-09-24 17:02 Voli: i could
2017-09-24 17:03 squirrelpascals: :zzz:
2017-09-24 17:03 Voli: teschnically qualify from my phone
2017-09-24 17:03 Voli: but you'd have to be 100% sure that everythings alright LOL
2017-09-24 17:03 Voli: because i cant check it from there
2017-09-24 17:03 squirrelpascals: yeah, if your good with what you see here you can do that
2017-09-24 17:03 squirrelpascals: since im only tampering with hitsound volume
2017-09-24 17:03 squirrelpascals: and yeah i will be 100%
2017-09-24 17:03 Voli: also
2017-09-24 17:04 Voli: 03:12:238 -
2017-09-24 17:04 Voli: :eyes:
2017-09-24 17:04 Voli: more green line work for you
2017-09-24 17:04 Voli: xD
2017-09-24 17:05 squirrelpascals: im not done D:<
2017-09-24 17:05 Voli: ohh
2017-09-24 17:05 Voli: well tbf
2017-09-24 17:05 squirrelpascals: im dedicating all of today to finish this xD
2017-09-24 17:05 Voli: i'd rather check it before qualifying myself too
2017-09-24 17:05 Voli: haha
2017-09-24 17:05 squirrelpascals: okay i dont mind waiting
2017-09-24 17:05 Voli: i dont wanna take the piss at bnship
2017-09-24 17:05 squirrelpascals: will you be able to check it tomorrow
2017-09-24 17:05 squirrelpascals: yeah
2017-09-24 17:05 Voli: yea sure
2017-09-24 17:06 squirrelpascals: okay cool i'll have it done by then
2017-09-24 17:06 Voli: well i dont have a long day tomorrow
2017-09-24 17:06 Voli: so dont worry haha
2017-09-24 17:06 squirrelpascals: good for me
2017-09-24 17:06 Voli: im free at 14:00 i think
2017-09-24 17:06 Voli: which is..
2017-09-24 17:06 Voli: well damn
2017-09-24 17:07 Voli: we really live in opposite timezones
2017-09-24 17:07 Voli: thats early morning for you
2017-09-24 17:07 Voli: 7 am
2017-09-24 17:07 squirrelpascals: yeah ill be sleeping xD
2017-09-24 17:07 Voli: alright well
2017-09-24 17:07 Voli: just poke me tomorrow
2017-09-24 17:07 Voli: when you want recheck
2017-09-24 17:08 squirrelpascals: okay but
2017-09-24 17:08 squirrelpascals: ill be going to school tomorrow morning xp
2017-09-24 17:08 squirrelpascals: okay how about this
2017-09-24 17:08 squirrelpascals: when im finished with everything ill say so in the thread
2017-09-24 17:08 Voli: yeah sure thing
2017-09-24 17:08 squirrelpascals: so that youre sure that i did everything intended
2017-09-24 17:09 Voli: but well yknow there might be a chance that theres smth technical
2017-09-24 17:09 Voli: that you oversaw
2017-09-24 17:09 squirrelpascals: yeah true
2017-09-24 17:09 Voli: if you wanna prevent that
2017-09-24 17:09 Voli: go over that yourself i mean you're a bn too
2017-09-24 17:09 Voli: so you know how it works :P
2017-09-24 17:09 squirrelpascals: yeah im going to go over it
2017-09-24 17:09 Voli: oki
2017-09-24 17:09 squirrelpascals: then ill say done and you can just double check i didnt unsnap the whole fucking map
2017-09-24 17:10 Voli: LOOL

finished silencing all needed sliderends, also added the f.lux effect to the background that i mentioned. one minor change: turned 05:11:861 (1) - from 1/2 -> 3/4 slider.
double checked everything, should be set :)
Voli
You've been waiting
You've been waiting for this icon, all night long
'Twas just a matter of time
MaridiuS
hate to break the party, but it seems that there are some timing issues, which makes the map much more vexing to play. For example 04:27:242 (3,4,5) - the song is going earlier than the map here. But here going later 04:37:950 (1,2,3,4,1,2,3,4,1) - for example. Differences of about 30+- ms on both ends, with such difficult aiming required this is really a problem.
04:46:087 (3,4,5) - this is faster in the song, so I suggest weird timing point and reverese slider idk.

In case this gets the map dqed, I suggest waiting a bit to see if more people will complain about other stuff, not the timing.
Topic Starter
squirrelpascals

MaridiuS wrote:

hate to break the party, but it seems that there are some timing issues, which makes the map much more vexing to play. For example 04:27:242 (3,4,5) - the song is going earlier than the map here. But here going later 04:37:950 (1,2,3,4,1,2,3,4,1) - for example. Differences of about 30+- ms on both ends, with such difficult aiming required this is really a problem.
04:46:087 (3,4,5) - this is faster in the song, so I suggest weird timing point and reverese slider idk.

In case this gets the map dqed, I suggest waiting a bit to see if more people will complain about other stuff, not the timing.
the first and last ones you mentioned are only a tiny bit off on the stream parts due to human error, but the white ticks and the rest of the timing surrounding it are all accurate so this is okay. the second one sounds totally fine to me
_handholding
04:00:740 (1,2,3,4) - Using less spacing here than the other patterns such as 04:08:403 (3,4,5) and would create more of a contrast between the drum fill and the start of the kiai instead of blending the 2 parts together



w
Topic Starter
squirrelpascals

Kisses wrote:

04:00:740 (1,2,3,4) - Using less spacing here than the other patterns such as 04:08:403 (3,4,5) and would create more of a contrast between the drum fill and the start of the kiai instead of blending the 2 parts together



w
the acceletaring pattern is to really show the transition from the calm part to the intense part, and tbh it would just feel boring otherwise
BOUYAAA
hey people talked about this so i took a look

I must say i disagree with alot of things in the map. I don't wanna get too much into detail but i want to mention a few things that bother me.

00:00:123 (1,2,3,4,5,6,7,8) - These have sharp angles and gradually increasing spacing when the song is rather flat, has same pitch and same intensity. The pattern doesn't represent what the song is conveying to me
the ones you use later in the song ( 00:41:542 (1,2,3,4,5,6,7,8) - ) stand out much less as you don't manipulate spacing in such an obvious way so they kinda work better

Some of your triples in the intense part are rly questionable imo 04:09:935 (2,3,4) - not only is the middle note not audible to me (as in they have no attack thus an active hitobject isn't justified at all) but they are spaced way too high compared to other triples of much higher intensity 04:04:754 (3,4,1) - (because they actually have strong audible sounds on them).
04:25:003 (2,3,4) - this one is even more weird because it's not even patterned like a stream, it's a jump pattern on an inaudible sound.

00:21:528 (2,3) - i think Voli mentionned these and you removed them in the intro. Why leave these in? There is no attack for any instrument so why bother making this 1/4 clickable? Especially when you have a snare in the middle of your slider making this seem like it's unsnapped

02:48:224 (3) - why break consistency here mapping 1/2 + circle (on nothing) when the rest of the section maps it 1/1

01:28:640 (1) - can't rly figure out why you break out of slider concept here

I also think aesthetics are really lacking for plenty of reasons which i don't really wanna get into rn because i need sleep

ye
Topic Starter
squirrelpascals

BOUYAAA wrote:

hey people talked about this so i took a look

I must say i disagree with alot of things in the map. I don't wanna get too much into detail but i want to mention a few things that bother me.

00:00:123 (1,2,3,4,5,6,7,8) - These have sharp angles and gradually increasing spacing when the song is rather flat, has same pitch and same intensity. The pattern doesn't represent what the song is conveying to me
the ones you use later in the song ( 00:41:542 (1,2,3,4,5,6,7,8) - ) stand out much less as you don't manipulate spacing in such an obvious way so they kinda work better The spacing increase in between the individual kciksliders increases very gradually and with their back and forth motion they're not all that hard to hit. I choose to change my pattern choices between the "flat" chord 00:30:234 - of the guitar with the later chord 00:41:542 - to reflect tone shift between the two. The flat chord has a repetitive back and forth motion which is mirrored by the repetitive strumming, the more dynamic pattern is mirrored by a more upbeat shift in the song.

Some of your triples in the intense part are rly questionable imo 04:09:935 (2,3,4) - not only is the middle note not audible to me (as in they have no attack thus an active hitobject isn't justified at all) but they are spaced way too high compared to other triples of much higher intensity 04:04:754 (3,4,1) - (because they actually have strong audible sounds on them). The reason why i chose to angle this triple the way it is is because of the harsh high-pitched screech sound that starts on 04:10:053 (3) - i didnt want use this concept subtly though, so i used a harsh slidershape on 04:10:170 (4) - to continuously tell the player there's a new sound here
04:25:003 (2,3,4) - this one is even more weird because it's not even patterned like a stream, it's a jump pattern on an inaudible sound. This was mentioned in my mod with voli. Due to the way the guitar fluctuates in this part specifically you can more easily here individual guitar notes here unlike most of the kiai, so I tried to properly emphasize this differnece. These individual sounds are more obvious in context of the notes these sliders 04:24:296 (4,1) - are mapped to. Its also why i added the angle at 04:24:061 (2,3,4) - to be consistent

00:21:528 (2,3) - i think Voli mentionned these and you removed them in the intro. Why leave these in? There is no attack for any instrument so why bother making this 1/4 clickable? Especially when you have a snare in the middle of your slider making this seem like it's unsnapped The double here is supposed to be mapped to the strum of the guitar, you can tell the guitar is actually strumming here because the deep tones to this note start at 00:21:645 - . Yeah we removed them in the intro because it made the map more rhythmically dense for such a clam part of the song, so doing this added a little bit of contrast. Both ways of mapping the intro work for their own reasons so I could go either way with it.

02:48:224 (3) - why break consistency here mapping 1/2 + circle (on nothing) when the rest of the section maps it 1/1 To add more rhythm diversity, there is a ride at 02:48:460 - so a circle there can be justified. Using this same rhythm 02:45:866 (1,2,3,4) - over and over again would feel too stagnant for such a chaotic part of the song so I wanted to keep the kiai sections dynamic.

01:28:640 (1) - can't rly figure out why you break out of slider concept here To bring more attention to the vocals here. Previous 1/2 rhythms (sliders) are mapped to the guitar so not doing anything different here would make it feel like im ignoring differences in the music. I also use this kind of undermapping concept at 01:02:264 (1,2,3,4) - these are all transitioning from this specific chord. I do something a little bit different here though 00:44:014 (4,1,2) - because vocals don't follow the guitar rhythm as closely

I also think aesthetics are really lacking for plenty of reasons which i don't really wanna get into rn because i need sleep
ye



I wouldn't mind answering your aesthetics questions because they are a bit different in this map. A lot of what you said had been discussed in previous mods, i don't expect you to go back and read through every mod for things you're concerned about, but yeah they've been discussed. (v2 when :) )
vipto
it's his style man
BOUYAAA
It's me again!!!!

I just wanna go back on a few things because i feel like i didn't get my point across very well

squirrelpascals wrote:

BOUYAAA wrote:

hey people talked about this so i took a look

I must say i disagree with alot of things in the map. I don't wanna get too much into detail but i want to mention a few things that bother me.

00:00:123 (1,2,3,4,5,6,7,8) - These have sharp angles and gradually increasing spacing when the song is rather flat, has same pitch and same intensity. The pattern doesn't represent what the song is conveying to me
the ones you use later in the song ( 00:41:542 (1,2,3,4,5,6,7,8) - ) stand out much less as you don't manipulate spacing in such an obvious way so they kinda work better The spacing increase in between the individual kciksliders increases very gradually and with their back and forth motion they're not all that hard to hit. I choose to change my pattern choices between the "flat" chord 00:30:234 - of the guitar with the later chord 00:41:542 - to reflect tone shift between the two. The flat chord has a repetitive back and forth motion which is mirrored by the repetitive strumming, the more dynamic pattern is mirrored by a more upbeat shift in the song.
I'm well aware the patterns are different. My point is not about difficulty or anything like that, it's that 00:00:123 (1,2,3,4,5,6,7,8) - does not represent the song in any way. You map a gradually increasing jump pattern when the song play the same note at the same intensity over and over

Some of your triples in the intense part are rly questionable imo 04:09:935 (2,3,4) - not only is the middle note not audible to me (as in they have no attack thus an active hitobject isn't justified at all) but they are spaced way too high compared to other triples of much higher intensity 04:04:754 (3,4,1) - (because they actually have strong audible sounds on them). The reason why i chose to angle this triple the way it is is because of the harsh high-pitched screech sound that starts on 04:10:053 (3) - i didnt want use this concept subtly though, so i used a harsh slidershape on 04:10:170 (4) - to continuously tell the player there's a new sound here
I didn't mention angle anywhere. The screech guitar layer also isn't mapped actively anywhere, even at places when it's at it's most noticeable. For example 04:14:884 (3,4) - where you continue following the bass rythm. You kinda didn't respond to my point : Why do you overmap and why do you space overmapped triples as much as triples with actual strong sounds?
04:25:003 (2,3,4) - this one is even more weird because it's not even patterned like a stream, it's a jump pattern on an inaudible sound. This was mentioned in my mod with voli. Due to the way the guitar fluctuates in this part specifically you can more easily here individual guitar notes here unlike most of the kiai, so I tried to properly emphasize this differnece. These individual sounds are more obvious in context of the notes these sliders 04:24:296 (4,1) - are mapped to. Its also why i added the angle at 04:24:061 (2,3,4) - to be consistent
I didn't get half of what you were trying to say. Fluctuation in background noise is not a good reason to overspace your overmaps. And even then background noise isn't followed at all times either 04:26:182 (3) - . Sliders you mentionned focus on the bass level since that's where active objects land and the last triple you mentionned arguably has audible sounds.

00:21:528 (2,3) - i think Voli mentionned these and you removed them in the intro. Why leave these in? There is no attack for any instrument so why bother making this 1/4 clickable? Especially when you have a snare in the middle of your slider making this seem like it's unsnapped The double here is supposed to be mapped to the strum of the guitar, you can tell the guitar is actually strumming here because the deep tones to this note start at 00:21:645 - . Yeah we removed them in the intro because it made the map more rhythmically dense for such a clam part of the song, so doing this added a little bit of contrast. Both ways of mapping the intro work for their own reasons so I could go either way with it.
Guitar isn't strumming. If it was there would be an audible attack. This is a finger slide at best. I mean listen to this 00:47:899 - How is the guitar strumming here

02:48:224 (3) - why break consistency here mapping 1/2 + circle (on nothing) when the rest of the section maps it 1/1 To add more rhythm diversity, there is a ride at 02:48:460 - so a circle there can be justified. Using this same rhythm 02:45:866 (1,2,3,4) - over and over again would feel too stagnant for such a chaotic part of the song so I wanted to keep the kiai sections dynamic.
The only exception to 1/1 is when vocals intefere atm. Every other occurence of that rythm is mapped the same way except for the one I mentionned. Sounds more like an inconsistency than just variation tbh

01:28:640 (1) - can't rly figure out why you break out of slider concept here To bring more attention to the vocals here. Previous 1/2 rhythms (sliders) are mapped to the guitar so not doing anything different here would make it feel like im ignoring differences in the music. I also use this kind of undermapping concept at 01:02:264 (1,2,3,4) - these are all transitioning from this specific chord. I do something a little bit different here though 00:44:014 (4,1,2) - because vocals don't follow the guitar rhythm as closely
The note i mentionned has no vocal on it

I also think aesthetics are really lacking for plenty of reasons which i don't really wanna get into rn because i need sleep
ye



I wouldn't mind answering your aesthetics questions because they are a bit different in this map. A lot of what you said had been discussed in previous mods, i don't expect you to go back and read through every mod for things you're concerned about, but yeah they've been discussed. (v2 when :) ) soon! ! !
Topic Starter
squirrelpascals
Sorry for not being clear before, i tried to explain how i applied my ideas to the map as a whole and just went off on tangents, ill try not to do that this time

BOUYAAA wrote:

It's me again!!!!

I just wanna go back on a few things because i feel like i didn't get my point across very well

mod wrote:

hey people talked about this so i took a look

I must say i disagree with alot of things in the map. I don't wanna get too much into detail but i want to mention a few things that bother me.

00:00:123 (1,2,3,4,5,6,7,8) - These have sharp angles and gradually increasing spacing when the song is rather flat, has same pitch and same intensity. The pattern doesn't represent what the song is conveying to me
the ones you use later in the song ( 00:41:542 (1,2,3,4,5,6,7,8) - ) stand out much less as you don't manipulate spacing in such an obvious way so they kinda work better The spacing increase in between the individual kciksliders increases very gradually and with their back and forth motion they're not all that hard to hit. I choose to change my pattern choices between the "flat" chord 00:30:234 - of the guitar with the later chord 00:41:542 - to reflect tone shift between the two. The flat chord has a repetitive back and forth motion which is mirrored by the repetitive strumming, the more dynamic pattern is mirrored by a more upbeat shift in the song.
I'm well aware the patterns are different. My point is not about difficulty or anything like that, it's that 00:00:123 (1,2,3,4,5,6,7,8) - does not represent the song in any way. You map a gradually increasing jump pattern when the song play the same note at the same intensity over and over Yes there is a variance in spacing here, but if I had chosen to use the exact same spacing between every note wouldn't that make these patterns, and therefore the map more boring? I mean, there's only so much that you can do if all of these notes have the same ds, and the way this chord is so repetitive throughout the song would make gameplay feel drawn out- This pattern gives the map a lot more character. The way i use all of these patterns to represent the same chord consistently works just as well with more interesting gameplay. I think this argument does factor in difficulty though because higher spacing is generally more difficult to play, but i explained how i handled this through flow and etc. above

Some of your triples in the intense part are rly questionable imo 04:09:935 (2,3,4) - not only is the middle note not audible to me (as in they have no attack thus an active hitobject isn't justified at all) but they are spaced way too high compared to other triples of much higher intensity 04:04:754 (3,4,1) - (because they actually have strong audible sounds on them). The reason why i chose to angle this triple the way it is is because of the harsh high-pitched screech sound that starts on 04:10:053 (3) - i didnt want use this concept subtly though, so i used a harsh slidershape on 04:10:170 (4) - to continuously tell the player there's a new sound here
I didn't mention angle anywhere. The screech guitar layer also isn't mapped actively anywhere, even at places when it's at it's most noticeable. For example 04:14:884 (3,4) - where you continue following the bass rythm. You kinda didn't respond to my point : Why do you overmap and why do you space overmapped triples as much as triples with actual strong sounds? I'm going to combine your two points into "overmapping triples" since that seems to be the base argument here. A large majoirty of these triples are mapped to drums, which stays pretty equally intense throughout the chaotic parts apart from the guitar tbh - i tried to show these differences in the music through flow choices more than spacing. When i mapped these patterns to guitar for example 04:24:061 (2,3,4) - 04:25:003 (2,3,4) - , they utilize heavier angles as opposed to 04:04:754 (3,4,1) - 04:08:403 (3,4,5,1) - 04:31:013 (2,3,4,1) - which are flowy and play more similar to a stream. The only time where i break this mindset is at these zigzag patterns 04:19:587 (1,2,3,4) - 04:38:421 (1,2,3,4,1) - , where the guitar calms down and the song becomes more entirely focused around these drumrolls, so i go a little more crazy. My mindset when mapping this, apart from a few parts, wasn't as much focused around every individual notes spacing; I wanted the continuous movement during these parts to represent the chaotic tone that's shown all throughout the kiai. ((btw in the example you mentioned, the screech also plays throughout slider 4 and changes in pitch between 3,4)).
lots of sentences, so i underlined main ideas


04:25:003 (2,3,4) - this one is even more weird because it's not even patterned like a stream, it's a jump pattern on an inaudible sound. This was mentioned in my mod with voli. Due to the way the guitar fluctuates in this part specifically you can more easily here individual guitar notes here unlike most of the kiai, so I tried to properly emphasize this differnece. These individual sounds are more obvious in context of the notes these sliders 04:24:296 (4,1) - are mapped to. Its also why i added the angle at 04:24:061 (2,3,4) - to be consistent
I didn't get half of what you were trying to say. Fluctuation in background noise is not a good reason to overspace your overmaps. And even then background noise isn't followed at all times either 04:26:182 (3) - . Sliders you mentionned focus on the bass level since that's where active objects land and the last triple you mentionned arguably has audible sounds. I made this sound really complicated, my fault lol. The way the guitar plays changes in this part, to where the individual notes become more obvious, compared to a bunch of merged, overdriven notes with little attack (which is what you see in the majority of kiai). It's easier to pinpoint where each individual guitar note is, so it becomes more of a viable instrument to.

00:21:528 (2,3) - i think Voli mentionned these and you removed them in the intro. Why leave these in? There is no attack for any instrument so why bother making this 1/4 clickable? Especially when you have a snare in the middle of your slider making this seem like it's unsnapped The double here is supposed to be mapped to the strum of the guitar, you can tell the guitar is actually strumming here because the deep tones to this note start at 00:21:645 - . Yeah we removed them in the intro because it made the map more rhythmically dense for such a clam part of the song, so doing this added a little bit of contrast. Both ways of mapping the intro work for their own reasons so I could go either way with it.
Guitar isn't strumming. If it was there would be an audible attack. This is a finger slide at best. I mean listen to this 00:47:899 - How is the guitar strumming here Fingerslide or strum or whatever, there is a sudden change of pitch here which can call for a clickable rhythm. I'm no guitar expert or anything, but I was mentioning strumming given the context of the intro parts like 00:10:224 (2) -

02:48:224 (3) - why break consistency here mapping 1/2 + circle (on nothing) when the rest of the section maps it 1/1 To add more rhythm diversity, there is a ride at 02:48:460 - so a circle there can be justified. Using this same rhythm 02:45:866 (1,2,3,4) - over and over again would feel too stagnant for such a chaotic part of the song so I wanted to keep the kiai sections dynamic.
The only exception to 1/1 is when vocals intefere atm. Every other occurence of that rythm is mapped the same way except for the one I mentionned. Sounds more like an inconsistency than just variation tbh I don't think a small variation like this one is a bad thing to keep it from being repetitive. I wouldn't be opposed to adding a circle at 02:52:233 - if given the choice either, but it would feel like a very specific change.

01:28:640 (1) - can't rly figure out why you break out of slider concept here To bring more attention to the vocals here. Previous 1/2 rhythms (sliders) are mapped to the guitar so not doing anything different here would make it feel like im ignoring differences in the music. I also use this kind of undermapping concept at 01:02:264 (1,2,3,4) - these are all transitioning from this specific chord. I do something a little bit different here though 00:44:014 (4,1,2) - because vocals don't follow the guitar rhythm as closely
The note i mentionned has no vocal on it i feel like it better transitions into the concept i mentioned above this way, rather than changing right when the vocals stop.

I also think aesthetics are really lacking for plenty of reasons which i don't really wanna get into rn because i need sleep
ye



I wouldn't mind answering your aesthetics questions because they are a bit different in this map. A lot of what you said had been discussed in previous mods, i don't expect you to go back and read through every mod for things you're concerned about, but yeah they've been discussed. (v2 when :) ) soon! ! !
Hope these are more clear. If not, continuing discussion over irc i feel like would be more productive and save us a lot of time, lol. If that's the case though, I feel like we're just going to come to more of a disagreement over general mapping concepts rather than over this specific map


Also i think i want to dq this just to change how 01:41:828 (1,2,3,4,5,6,7,8) - is mapped. and i can add that circle while im at it lolol
edit: dqed to do this before i regret it, ill wait to ask for rebub after irc in case i missed anything else
Irreversible
4

dq upon req
Topic Starter
squirrelpascals
bouya irc
14:11 squirrelpascals: hey lets irc in a little bit :o
14:12 BOUYAAA: hi
14:12 BOUYAAA: alright
14:13 BOUYAAA: lemme look through your post
14:13 squirrelpascals: okay
14:13 BOUYAAA: anything specific you wanna talk about
14:13 BOUYAAA: cuz i inityially had alot to say
14:14 squirrelpascals: just anything that you disagree with in my latest post
14:15 BOUYAAA: so about these 00:00:123 (1,2,3,4,5,6,7,8) -
14:15 BOUYAAA: it was more about questioning your concept
14:16 squirrelpascals: okay
14:17 squirrelpascals: did my explanation clear anything up for you
14:18 BOUYAAA: iç mean i still disagree with it
14:18 BOUYAAA: but not much i can do
14:18 squirrelpascals: yeah tbh, im not likely to change this because the map focuses a lot around it
14:18 squirrelpascals: im looking for more specifics things
14:19 BOUYAAA: well sure i can understand
14:20 BOUYAAA: 00:25:292 (2,3) - these i still have a issue with
14:21 BOUYAAA: i don't think active hitobject is justified on these
14:21 BOUYAAA: 00:29:057 (2,3) - like this one you can barely notice a change at full speed
14:22 BOUYAAA: maybe it strikes me more because i directly imagine how it's played
14:22 squirrelpascals: that one is more noticable to me with the effect volume off tbh, hitsound kind of covers it up
14:22 squirrelpascals: which might not be the case for you but im putting it out there
14:23 BOUYAAA: i liten in timing pannel
14:23 squirrelpascals: ah alright
14:23 squirrelpascals: would you say its justafiable to map to a pitch change in general though?
14:23 squirrelpascals: like not specifically this map
14:25 BOUYAAA: Well
14:25 BOUYAAA: i'm ok with mapping sounds with an attack
14:26 BOUYAAA: Would you map active hitobjects on string bends?
14:27 squirrelpascals: as long as its a noticable change in the note
14:27 squirrelpascals: to me this is
14:27 squirrelpascals: because lower tones become more obvious here 00:29:175 -
14:27 BOUYAAA: so lets say you hear a guitar solo
14:28 BOUYAAA: for 1 measure there are 8 successive 1/2 bends on the same note
14:28 BOUYAAA: do you map it as a stream?
14:29 squirrelpascals: if they were like really quick bends then yeah
14:29 squirrelpascals: but putting a slider over all of those bends would feel underrepresentative of the music
14:31 BOUYAAA: That's probably where we disagree lol
14:31 BOUYAAA: The problem i have rn is that almost every note that is strummed (if that's a thing) is mapped on an active hitobject
14:32 squirrelpascals: yeah, i had a feeling it would come down to that concept
14:32 BOUYAAA: this one is player as a finger slide and is just there to add an effect
14:33 BOUYAAA: pretty sure it's represented with an arrow in the sheet music
14:33 squirrelpascals: okay thats pretty interesting
14:34 squirrelpascals: i dont know if its in the sheet music for this song, but its a noticable effect so i wouldnt be too suprised
14:34 squirrelpascals: i dont want it to be too stressful to play either, so i thought that a double would work fine for these
14:35 BOUYAAA: what i'd have done in this case
14:35 BOUYAAA: to contrast with the rest of the section
14:35 BOUYAAA: is use a distinct copypatsed (or not) slidershape
14:36 squirrelpascals: oh so like aesthetics
14:36 BOUYAAA: yes
14:37 squirrelpascals: yee
14:37 BOUYAAA: just so that the player associates the shape with the sound
14:37 squirrelpascals: to me skipping over it in the rhythm entirely just feels kinda strange lol
14:37 squirrelpascals: but yeah i see how your way would work
14:39 BOUYAAA: moving on
14:39 BOUYAAA: i still don't get why you think 04:09:935 (2,3,4) - warrants so much spacing
14:39 BOUYAAA: like
14:39 BOUYAAA: i get the angles and all
14:40 squirrelpascals: what i was thinking with spacing
14:40 BOUYAAA: but seeing that snares already have that spacing this certainly doesn't deserve as much emphasis
14:40 squirrelpascals: is how this higher chord 04:08:757 - contrasts with this chord 04:01:211 -
14:41 squirrelpascals: i mean i guess i could be more consistent with it though
14:41 squirrelpascals: in my triples in general
14:41 squirrelpascals: looking at 04:12:291 (3,4,1) -
14:41 BOUYAAA: i mean i hear the chord change
14:41 BOUYAAA: but how does this triple have anything to do with that
14:42 squirrelpascals: faster movement in this part = more emphasis
14:42 squirrelpascals: i scaled the second triple i mentioned by 1.1
14:43 BOUYAAA: the general spacing seems the same though
14:43 squirrelpascals: since fluent movement is really what im going though in this part
14:43 BOUYAAA: talking about fluent movement
14:44 BOUYAAA: 04:09:935 (2,3,4) - xd
14:44 squirrelpascals: fluent in speed
14:44 BOUYAAA: 04:11:113 (3,4) -
14:44 squirrelpascals: not as in everything is linear
14:44 squirrelpascals: but i want the speed to keep going
14:44 squirrelpascals: you know
14:45 squirrelpascals: 04:09:935 (2,3,4) - i still find the screech to justify this angle
14:46 BOUYAAA: no i'm fine with that
14:46 squirrelpascals: ok
14:47 BOUYAAA: i still think that the barely audible triples should be differentiated
14:47 BOUYAAA: 04:25:003 (2,3,4) - and probably not in that way lol
14:48 squirrelpascals: do you not like the angular movement there
14:48 BOUYAAA: it's o weird these jumps are here
14:49 BOUYAAA: the sounds are modified so much you can barely hear the individual notes
14:49 BOUYAAA: and yet they're pretty much harder than all the player has seen so far
14:50 BOUYAAA: 04:31:013 (2) - eeeeeh
14:50 BOUYAAA: idk man
14:51 squirrelpascals: well since all the kiai parts are pretty similar ill take every difference in the music i can find and show it in some way xp
14:52 squirrelpascals: for example what i did with the screech
14:52 squirrelpascals: 04:31:013 (2) - ended up being kinda awkward because of my rhythm choice for 04:30:424 (1) - and thre snares at 04:31:131 (3,4,1) -
14:53 BOUYAAA: 02:48:224 (3) - same thing with this not being 1/1, i get that you want some variation but why not make things vary more than just that? lol
14:53 squirrelpascals: if you didnt see i tried making that more consistent with 02:52:233 (4,5) -
14:54 BOUYAAA: i mentionned one
14:54 BOUYAAA: but i think it's pretty obvious rn i have an issues with the similar ones aswell lol
14:56 BOUYAAA: 01:48:877 (4) - here is an example on how you did a pich change later in the song
14:56 BOUYAAA: works better for me
14:56 BOUYAAA: sorry if this is getting messy
14:56 squirrelpascals: no worries
14:57 squirrelpascals: yeah the bend here was slower so i decided to do something different
14:57 squirrelpascals: i would have still been fine with putting a circle on the blue tick if someone made me thoug :v
14:58 squirrelpascals: and what do you mean by "vary more than just that"
14:58 squirrelpascals: kinda confused because you didnt seem to have issues with rhythm varience before
14:59 BOUYAAA: i mentionned this one because it's the only one in the first part of the kiai that's not 1/1
14:59 BOUYAAA: you told me it's done for variation
14:59 squirrelpascals: wait do you have the latest version of the map
15:00 BOUYAAA: and i tell you that variation doesn't work that well when 1 is different from 10 other similar ones lol
15:00 BOUYAAA: yes
15:00 squirrelpascals: ok
15:00 BOUYAAA: ah you changed another
15:00 squirrelpascals: yeah thats what i tried to mention xp
15:00 BOUYAAA: yea ok my bad sorry
15:01 squirrelpascals: i kinda agreed with you that i didnt commit enough to varying that
15:01 squirrelpascals: its cool
15:01 BOUYAAA: yea works better this way
15:01 squirrelpascals: yee
15:04 BOUYAAA: idk how much you wanna go on with this
15:04 BOUYAAA: i mentionned details in my post but really my issues are more on basic concepts you use
15:05 BOUYAAA: those i'm sure you're not gonna change lol
15:05 squirrelpascals: yeah that was the thing :/
15:06 squirrelpascals: your points had a lot to do with the map in general so i just want to try to clarify as much as possible
15:06 squirrelpascals: some things we might handle differently with mapping in general
15:07 BOUYAAA: maybe
15:08 BOUYAAA: i mentionned aesthetics in my mod
15:08 BOUYAAA: imo thigs could be polished up alot
15:08 BOUYAAA: visual spacing, angles, slidershapes
15:09 BOUYAAA: i feel like most of it is kinda random-ish-but-not-rly
15:10 squirrelpascals: yeah i tried to do things a little bit differently with the map visuals
15:10 BOUYAAA: it struggles to show rules in how you placed things
15:10 BOUYAAA: i feel like it hurts your map somethimes
15:10 squirrelpascals: more of a freestyle kind of mapping-ish
15:11 squirrelpascals: tbh, after looking at this map for so long it will probably be hard to find where visuals can be improved myself xD
15:11 squirrelpascals: since i dont really get a "fresh look" at the map
15:12 BOUYAAA: idk talking with mappers i think some people are more receptive to this than others
15:12 BOUYAAA: there is no consistency in angles and shapes used
15:13 BOUYAAA: sometimes you angle alot, sometimes not
15:13 BOUYAAA: sometimes your curves are sharp, sometimes they're almost straight lines
15:14 squirrelpascals: yeah i kinda see mixed feedback also
15:14 BOUYAAA: 01:33:115 (2) - do you think this looks good
15:14 squirrelpascals: a lot of my mods said "i could go over some 'nazi' things in the map but everything else looks good"
15:14 squirrelpascals: so those might have been the 'nazi' things
15:15 squirrelpascals: ehh for THAT one
15:15 squirrelpascals: it kinda bugged me in qualified, i think im going to change it
15:16 BOUYAAA: lemme give you an example on how this can actually affect ideas
15:16 squirrelpascals: ok
15:16 squirrelpascals: [https://i.imgur.com/SkNNXTb.png neater shape]
15:16 BOUYAAA: 01:09:796 (2,3,4) - if i got this right the angle change represents the pitch changing right?
15:16 squirrelpascals: yes
15:17 BOUYAAA: well in this case this can be missed in gameplay
15:17 BOUYAAA: just because the angles you use in your map are all over the place
15:18 squirrelpascals: ok i see where you were going with this
15:18 BOUYAAA: if you had a consistent way of placing objects throughout the map patterns like this really stand out
15:19 squirrelpascals: yeah i see
15:19 squirrelpascals: that one i thought worked pretty well because its consistent between 4 objects
15:19 squirrelpascals: rather than just like 2
15:20 squirrelpascals: 01:06:031 (1,2,3,4) - same thing here how these objects go down the playfeild with pitch
15:20 squirrelpascals: 01:06:031 (1,2) - same pitch, top of the screen and up a little bit from 1,2
15:20 squirrelpascals: 01:06:266 (2,3,4) - pitch starts falling, you get the idea
15:21 BOUYAAA: yes
15:22 squirrelpascals: i guess what im trying to get to here is
15:22 squirrelpascals: i subconsiously tried to make these things obvious
15:22 squirrelpascals: even if my aesthetic choices kind of hurt the way i did this
15:24 BOUYAAA: idk i see alot of people talking shit about meta aesthetics
15:24 BOUYAAA: but when you want to do stuff like that it works great
15:26 squirrelpascals: when you want to do meta things you mean?
15:26 BOUYAAA: idk the whole tilt things by 5 degrees from x and y axis thing
15:27 BOUYAAA: like how 99% of all ranked maps look the same etcetc
15:27 squirrelpascals: yeah i feel you
15:28 squirrelpascals: blanket everything, isogrids etc
15:28 BOUYAAA: well i like that
15:28 BOUYAAA: lol
15:29 squirrelpascals: i mean as far as meta aesthetics go
15:29 squirrelpascals: its not a bad thing to like
15:30 BOUYAAA: well i think you get my thought now
15:30 BOUYAAA: i wont push further
15:30 squirrelpascals: i understand yeah
15:31 squirrelpascals: thanks man
15:31 BOUYAAA: np
15:31 BOUYAAA: gl for qualification
15:31 squirrelpascals: thank you

tl;dr we disagree on some mapping concepts in general, a lot points had to do with a broader spectrum of the map but i still adjusted a few things.
things changed since dq: 01:33:115 (2) - remade shape to be nicer 04:12:291 (3,4,1) - increased spacing 02:52:233 (4,5) - made this a jomp for consistency 01:41:828 (1,2,3,4,5,6,7,8) - made this pattern more consistent with my moncept
Voli
smh people complain about this and i end up having to do everything myself again ʕノ•ᴥ•ʔノ ︵ ┻━┻
long log
22:33 squirrelpascals: o/
22:34 Voli: o/
22:34 squirrelpascals: i just had irc with bouya
22:35 squirrelpascals: does nobody else in mentorship want to give feedback :v
22:35 Voli: cpould you or bouyaa post it on the thread
22:35 squirrelpascals: i dont mind waiting still
22:35 squirrelpascals: ok
22:45 squirrelpascals: posted
22:46 Voli: - made this pattern more consistent with my moncept
22:46 Voli: me too
22:46 Voli: my moncept
22:47 squirrelpascals: - made this a jomp for consistency
22:47 squirrelpascals: a jomp
22:47 Voli: a jomp
22:48 squirrelpascals: i wish maprs woul dput more JOMPS in there map ;//
22:52 Voli: ooh btw
22:52 Voli: with the tming thing
22:52 Voli: timing thing
22:52 Voli: did you change anything there
22:52 Voli: or
22:52 Voli: there was ssmth about a timing change
22:52 squirrelpascals: oh
22:52 squirrelpascals: no its fine
22:52 squirrelpascals: its b/c human error
22:54 Voli: 04:30:424 (1,2) -
22:54 Voli: remove repeat maye on 04:30:424 (1) - and then slider
22:54 Voli: it feels like 04:31:013 (2) - shouldnt be expressed the same as those other notes
22:54 Voli: 04:31:131 (3,4) - *
22:55 squirrelpascals: i agree
22:55 Voli: maybe like this https://voli.s-ul.eu/HsJNXSG2.png
22:55 Voli: or rather https://voli.s-ul.eu/NFvDTxqT.png
22:56 squirrelpascals: the problem is that i want to keep the 1/4 rhythm density
22:56 squirrelpascals: 04:30:424 (1,2) - what if i just made this 3 1/2 slidrs
22:56 squirrelpascals: https://i.imgur.com/lSFjhFR.png ;//
22:57 squirrelpascals: wait a minute
22:57 squirrelpascals: can i put a circle at 04:30:306 -
22:57 Voli: i found the fix
22:57 Voli: https://voli.s-ul.eu/tIWxB45f.png
22:58 Voli: make 04:30:188 (4) - extended instead
22:58 Voli: that'd make sense cuz the bass note extends there
22:59 squirrelpascals: it would
23:00 squirrelpascals: https://i.imgur.com/dGG1Gjb.png
23:00 squirrelpascals: could this also work
23:00 Voli: wheres the repeat?
23:00 squirrelpascals: 04:29:952 -
23:01 Voli: well
23:01 Voli: but then the bass sound at 04:30:188 - isnt lcickable
23:01 Voli: which is kinda lame right
23:01 Voli: and idk why you'd put a repeat there aswell
23:01 squirrelpascals: okay i have an idea
23:01 squirrelpascals: https://i.imgur.com/8PPsNpx.png
23:01 Voli: why dont you wanna do an extended like i proposed
23:02 squirrelpascals: i might just do the extended tbh
23:02 Voli: i mean
23:02 Voli: its a good way to separate object chains too
23:02 Voli: so
23:02 Voli: you'll fix two things in one
23:03 Voli: coz like
23:03 Voli: otherwise you'll have 1/4 sliders constantly
23:03 Voli: and then its like ?_? what do they represent again
23:03 Voli: lool
23:03 squirrelpascals: i agree
23:04 squirrelpascals: 04:29:952 (3) - can i make this two circles to lead into the long sldier
23:04 Voli: hmm
23:05 Voli: i would think
23:05 Voli: what you have now is more fitting
23:05 Voli: because thres not really something in the music that would suddenly require 2 circles
23:05 squirrelpascals: ok
23:05 Voli: 04:41:482 (4,1,2) -
23:06 Voli: maybe the same can go for this one
23:07 Voli: and 04:49:619 (1) -
23:07 Voli: like
23:07 Voli: i sometimes dont rly understand why theyre circles
23:07 squirrelpascals: ugh this is difficult
23:07 Voli: xD
23:07 Voli: 04:49:972 (3,4) - are really clear
23:07 squirrelpascals: the slider takes up half of the playfeild lol
23:07 Voli: so thats why those sometimes confuse me
23:08 squirrelpascals: its a rhythm that just kind of ended up happening because of the 1/2 repeating slider
23:08 squirrelpascals: and the rhythm density i wanted to go with it :L
23:08 squirrelpascals: ugh
23:09 Voli: im just thinking
23:09 Voli: ..
23:09 Voli: wouldnt it be good to make those repeats
23:09 Voli: rhythms like that instead https://voli.s-ul.eu/NRd9OafE.png
23:09 Voli: because you end up having those filler circles constantly
23:09 Voli: with the reepeat slider
23:09 Voli: because the repeat ends on a beat where you'd normally put something clickable
23:10 Voli: i think thats one of the main reasons ppl bashed your map
23:10 Voli: and imo its not hard to fix
23:12 Voli: 05:14:687 (1) - this object can be removed, you can move the slider to white, you had this sound on a slider too at 05:12:803 (1) -
23:12 Voli: (im just writing lol dw)
23:14 Voli: brb walking my dog lol
23:14 squirrelpascals: okay ill go over the things you said when you walk your god
23:14 squirrelpascals: dog
23:14 squirrelpascals: ******
23:16 squirrelpascals: 05:14:687 - i think it matters more that the beat is clickable, its situational because im mapping to the guitar here 05:14:805 -
23:21 squirrelpascals: ok
23:21 squirrelpascals: https://osu.ppy.sh/ss/9222122 screenshot 1
23:22 squirrelpascals: https://i.imgur.com/OwAvwJB.jpg number 2 (took screenshots too fast)
23:23 squirrelpascals: 04:42:071 - i hear a ride here, i think this can stay clickable
23:26 squirrelpascals: tbh its kinda hard for this part because the guitar is so loud so sometimes it kinda washes out other instrumebts
23:26 squirrelpascals: ments
23:27 Voli: walk my god yea
23:27 squirrelpascals: xD
23:27 squirrelpascals: did ur god have a good walk
23:27 Voli: yea :D
23:27 Voli: ok the thing with 05:14:805 -
23:27 Voli: is
23:27 Voli: maybe its obvious for you now in editor but
23:28 Voli: to players it will just be like
23:28 Voli: why is that high pitch delayed here
23:28 Voli: 05:12:803 (1) -
23:28 Voli: because it was so obviously clickable here
23:28 Voli: and because you follow that guitar with the sliders too
23:28 Voli: so im not sure if 05:14:687 (1) - is really relevant
23:29 Voli: maybe you could even repeat this
23:29 Voli: 05:12:568 (1,2,1) -
23:29 Voli: the 2 minsliders
23:30 squirrelpascals: the two minisliders were for the overdriven sounds
23:30 squirrelpascals: wouldnt fit because its more calm here
23:30 Voli: ah
23:30 squirrelpascals: wait are you suggesting 05:14:687 (1,2) - is one slider?
23:30 Voli: yea
23:30 Voli: likme from white to blue
23:31 squirrelpascals: https://i.imgur.com/RZF8cng.png
23:31 squirrelpascals: is this what youre talking about
23:32 Voli: https://voli.s-ul.eu/cPfKo4Mb.png
23:32 Voli: tho
23:32 Voli: you can do that as well i guess
23:32 Voli: what you did
23:33 squirrelpascals: kay gotcha
23:33 squirrelpascals: well when i did this
23:33 squirrelpascals: i was trying to recognize that rising tone
23:33 squirrelpascals: yeah
23:33 squirrelpascals: kind of like what you suggested but i just did that^
23:33 Voli: so now you have the slider no white?
23:33 Voli: on
23:34 Voli: instead of a triple
23:35 squirrelpascals: no i think the triple still fits :l
23:35 Voli: so how do you have it nw then
23:35 Voli: o.o
23:35 squirrelpascals: https://i.imgur.com/nctMIAo.png
23:35 Voli: wtf
23:35 squirrelpascals: do you think this spacing difference is an issue
23:35 Voli: are we still talking about
23:35 squirrelpascals: i have it the samebtw
23:35 Voli: the samew thing
23:35 Voli: lool
23:36 squirrelpascals: sorry i keep adjusting that first part
23:36 Voli: oh np
23:36 squirrelpascals: do you want me to change it
23:36 Voli: wheres that?
23:36 Voli: or are you talking about the treiple now
23:36 squirrelpascals: wheres what
23:36 Voli: omg
23:36 squirrelpascals: shit xD
23:36 Voli: im confused
23:36 Voli: loool
23:36 squirrelpascals: ME TOO
23:37 squirrelpascals: okay first
23:37 squirrelpascals: i adjusted this
23:37 squirrelpascals: 04:31:131 (3,4,1) -
23:37 squirrelpascals: and sent the screenshot above
23:37 squirrelpascals: was asking if that looked okay to you
23:37 squirrelpascals: second
23:37 squirrelpascals: i kept the triple in the calm part so that i could recognize how that guitar note gets louder
23:37 squirrelpascals: so i didnt chagne anything
23:38 squirrelpascals: but if i need to then i will
23:38 Voli: well
23:38 Voli: i mean who am i to say you NEED to change it loool
23:38 Voli: i'd just strongly recommend it
23:38 Voli: because like
23:38 Voli: when you're playing a map, or at least me
23:39 Voli: i dont really recognize really subtle guitar changes when the rhythms uddenly changes
23:39 Voli: and i think not following that has less negative impact
23:39 Voli: than sacrificing the sound at 05:14:687 (1) -
23:40 Voli: to be in a triple
23:40 squirrelpascals: okay
23:40 squirrelpascals: new thought
23:40 squirrelpascals: ill change it
23:40 Voli: xD
23:40 Voli: ok now about 04:31:131 (3,4,1) -
23:41 squirrelpascals: but i want to do something different than what we both said
23:41 Voli: oh
23:41 squirrelpascals: hang on im going to show that pattern when i update the map
23:42 squirrelpascals: https://i.imgur.com/DoQxQAw.png
23:42 squirrelpascals: new proposition
23:42 squirrelpascals: 1) recognizes the volume change i wanted to show because its actually more at the red tick at 05:14:923 -
23:43 squirrelpascals: 2) completely justifiable because i can also say its mapped to drums
23:43 Voli: alright so
23:43 Voli: now you have
23:43 Voli: the first slider on the white tick right
23:43 Voli: i dont see the triple anymore
23:43 squirrelpascals: yes
23:43 squirrelpascals: NO triples GUARANTEED
23:43 Voli: yea thats totally fine bvy me
23:43 Voli: xD
23:44 Voli: i mean
23:44 squirrelpascals: okay YES
23:44 Voli: you also followed the drums here 05:13:745 (1,2) -
23:44 Voli: with 2 sliders
23:44 Voli: so that makes sense
23:44 squirrelpascals: yes
23:44 squirrelpascals: okay ill update
23:44 Voli: btw what did you do with the repeatsliders/filler circles
23:44 squirrelpascals: and show you the other thing
23:44 Voli: since that was a bigger thing
23:44 Voli: lol
23:45 Voli: oki
23:45 squirrelpascals: uhhhhhm i havent touched them yet :L
23:45 squirrelpascals: updated
23:45 Voli: 02:57:875 (4) - closer to 02:57:639 (3) - so 02:57:993 (5) - is emphasized?
23:46 Voli: the jump seems quite huge to occur mid sentence
23:47 squirrelpascals: shit i liked that pattern
23:47 squirrelpascals: what if i just
23:47 Voli: or yknow
23:47 squirrelpascals: increase spacing on 4,5
23:47 Voli: no
23:47 Voli: maybe just
23:47 Voli: drag it like this https://voli.s-ul.eu/xQrbJo9m.png
23:47 Voli: then the jump isnt so gigantic anymore
23:47 Voli: but the pattern remains similar
23:48 Voli: sec ill update yourmap lol
23:48 squirrelpascals: okay
23:50 Voli: the pattern is ok in essence but
23:50 Voli: 04:31:131 (3,4) -
23:51 Voli: normally you used like 1,3 distance
23:51 Voli: between those notes
23:51 Voli: and now you made it 1,6
23:51 Voli: 04:27:242 (3,4,5) -
23:51 squirrelpascals: yeah
23:51 squirrelpascals: bouyaa and i talked about spacing emphasis
23:52 squirrelpascals: and i said how i increased some spacing on the higher chords to show emphasis
23:52 Voli: the 1,3 ones feels much better to me tbh
23:52 Voli: lol
23:52 squirrelpascals: so i adjusted some
23:52 Voli: o
23:53 squirrelpascals: i have it at 1/5 rn
23:53 squirrelpascals: 1.5
23:53 Voli: like
23:53 Voli: its purely subjective but
23:53 Voli: https://voli.s-ul.eu/7E3NVdqi.png
23:53 Voli: also from an aesthetic pov
23:53 Voli: this looks much better to me ><
23:53 Voli: cuz the pattern is more coherent
23:53 Voli: (its 1,3)
23:54 squirrelpascals: i tried curving it similar to 04:30:659 (1) -
23:55 squirrelpascals: 04:31:357 (1) - kinda mirrors that and leads into the next slider at the same time
23:55 squirrelpascals: if that makes sense
23:55 Voli: oh yeah i meant just the spacing
23:55 squirrelpascals: oh
23:55 Voli: like that then https://voli.s-ul.eu/s2i24dP2.png
23:56 squirrelpascals: yeah thats waht i have
23:56 Voli: alright
23:56 Voli: well and then the thing with 04:32:769 (3,4) -
23:56 Voli: those notes
23:57 Voli: from the pattern you'd think the music is the same as 04:31:131 (3,4) -
23:57 Voli: but theres no actual claps there
23:57 squirrelpascals: i tried goin gto guitar distortion there
23:57 Voli: omfg
23:57 squirrelpascals: okay what if i made it
23:57 squirrelpascals: a repeat
23:57 Voli: LOOOOOOOL
23:57 squirrelpascals: with a circle at 04:33:123 -
23:58 Voli: average mapper when mapping smth: follows 2-3 instrument lines
23:58 squirrelpascals: true .-.
23:58 Voli: squirrelpascals: follows guitar distortion, drums, vocals, claps, guitar finger slides, guitar trills
23:58 Voli: LOOOOOOOOOl
23:58 Voli: did i miss one
23:58 squirrelpascals: i follow EVERYHTING
23:58 squirrelpascals: you missed like 10
23:58 squirrelpascals: brb
23:58 Voli: but well its fine just
23:59 Voli: dont make them the same as the way you're following claps baka
23:59 Voli: cuz i thought there were gonan be CLAPS
23:59 Voli: but then ther werent CLAPS
00:01 squirrelpascals: oh NO
00:01 squirrelpascals: okay
00:01 squirrelpascals: ill make it a repeat
00:01 Voli: ok
00:01 Voli: seems more reasonable
00:04 squirrelpascals: done
00:04 squirrelpascals: i have to figure out
00:04 squirrelpascals: that lazy eye pattern
00:06 squirrelpascals: okay for once
00:06 squirrelpascals: i changed something and i like my change
00:06 squirrelpascals: https://osu.ppy.sh/ss/9222408
00:07 squirrelpascals: pleasy
00:07 Voli: wheres that o.o
00:08 Voli: oh
00:08 squirrelpascals: yeah
00:08 Voli: oh you just did it how i suggested
00:08 Voli: but then spaced the slider more
00:08 squirrelpascals: yeah
00:08 Voli: anbd rotated it
00:08 Voli: by 10
00:08 squirrelpascals: it gives it the emphasis you wanted
00:08 Voli: or 15
00:09 squirrelpascals: i tilted 02:57:403 (2,5) - to make applying your suggestion easier
00:09 Voli: seems gucci
00:09 squirrelpascals: yesss
00:09 Voli: alright so
00:09 Voli: well i kinda wanna stop here because its late and i dont wanna go straight to bed after modding
00:10 Voli: but we can conitnue tomorrow
00:10 squirrelpascals: okay
00:10 Voli: and discuss the repeat things
00:10 squirrelpascals: sure
00:10 Voli: if u want
00:10 squirrelpascals: ok
00:10 squirrelpascals: tomorrow im going to be pretty busy tho
00:10 Voli: just
00:10 Voli: wednesday i'm going on a trip to berlin
00:11 Voli: for 4 days
00:11 Voli: with my uni =.=
00:11 Voli: yayyy ...
00:11 squirrelpascals: o sounds fun
00:11 squirrelpascals: wait youre not excited? xP
00:11 Voli: not really lool
00:11 Voli: i barely even know my class
00:11 squirrelpascals: oh i see
00:12 squirrelpascals: so with the repeat things you just dont like how i have the clickable on the blue tick
00:12 squirrelpascals: right?
00:12 Voli: well
00:12 Voli: not necessarily that but
00:12 Voli: it forced you to put note rhythms after the sliders
00:13 squirrelpascals: yeah
00:13 Voli: omfg where are those things i cant find
00:13 squirrelpascals: 04:41:482 (4,1) -
00:13 Voli: oh yea
00:13 Voli: yeah 04:42:071 (1,2) -
00:13 Voli: its again the same thing
00:14 Voli: that i said for the part where you followed guitar fluctuation
00:14 Voli: because two different soundsets compete for that same pattern
00:14 Voli: 04:42:424 (3,4) -
00:14 Voli: vs 04:42:071 (1,2) -
00:15 squirrelpascals: isnt this one different though, because not every note of the guitar flux is clickable
00:15 squirrelpascals: 04:42:306 -
00:15 squirrelpascals: this is more like a double right
00:15 Voli: i agree with 04:42:424 (3,4) - being spaced notes
00:15 Voli: because tahts your main concept for those claps
00:16 squirrelpascals: wait so should i stack them
00:16 Voli: 04:45:263 (4) -
00:16 Voli: look
00:16 Voli: here you did extend instead of repeat
00:16 Voli: which is way more acceptable imo
00:16 Voli: for that rhythm
00:16 squirrelpascals: well theres this 04:45:734 -
00:18 squirrelpascals: sorry i feel really bad im keeping you
00:18 squirrelpascals: will you be on
00:18 squirrelpascals: like a few hours from now tomorrow
00:18 squirrelpascals: since youre going to sleep soon that might be a stretch
00:18 Voli: its
00:18 Voli: 0:18 rn D:
00:18 Voli: sooo im not sure lool
00:18 squirrelpascals: o :L
00:19 squirrelpascals: definitely a stretch lol
00:19 Voli: can i send you
00:19 Voli: a little example of what i mean
00:19 Voli: in a new diff
00:19 squirrelpascals: yes
00:19 Voli: ii feel tahat would be easier lol
00:20 squirrelpascals: i can try to change these patterns somehow today so that you can check them tomorrow
00:21 Voli: https://voli.s-ul.eu/GmpdL8iU.osu
00:21 Voli: 04:52:798 (4,5,6) -
00:21 squirrelpascals: k
00:23 squirrelpascals: okay
00:23 squirrelpascals: ill just try to do that for all of them
00:23 Voli: do you find that agreeable?
00:24 squirrelpascals: i find it agreeable
00:24 squirrelpascals: its just hard to change after looking at it for so long
00:24 Voli: yeaa xD
00:24 Voli: well i think
00:24 squirrelpascals: but what can i do ¯\_(ツ)_/¯
00:24 Voli: with those being different
00:25 Voli: the circle usage is a lot less questionable for most people
00:25 Voli: its just
00:25 Voli: cuz you followed so many things at once lool
00:25 squirrelpascals: yeah true
00:26 squirrelpascals: okay ill put down what im going to change here
00:26 squirrelpascals: 04:03:809 (4,1) - not this one because theres actually a clap on 1
00:26 squirrelpascals: if im hearing correctly
00:27 squirrelpascals: 04:11:349 (4,1) - changing
00:28 squirrelpascals: 04:33:947 (4,1) - guess ill change this one too
00:29 squirrelpascals: 04:41:482 (4,1) - you mentinoed this one as an example but can the ride on 04:42:071 - make this work?
00:29 squirrelpascals: if you strongly think it doesnt ill change it
00:30 squirrelpascals: 04:49:030 (4,1) - changing
00:30 squirrelpascals: 04:52:798 (4,1) - guitar note on 1 here
00:30 Voli: i guess it can work but
00:30 squirrelpascals: thats all of them
00:30 Voli: rather like this https://voli.s-ul.eu/OXGjSf6m.png
00:31 squirrelpascals: oh so if i want to keep that one you want it to be a stream, is what youre saying?
00:31 Voli: a stream o.O
00:31 Voli: no i mean so the clap is more important than the ride
00:31 squirrelpascals: or i mean
00:31 Voli: because as of now
00:32 Voli: you have a huge af jump to the ride sound
00:32 Voli: (note)
00:32 squirrelpascals: OH so its spaced more at 04:42:071 (1,2) -
00:32 squirrelpascals: i can make that work
00:32 Voli: yeah and less from 04:41:482 (4,1) -
00:32 Voli: like group those together i guess
00:32 Voli: and make clap stand out
00:32 Voli: i think the nc should be on 04:42:189 (2) - anyways
00:32 Voli: blue tick nc is a bit weird no
00:33 squirrelpascals: https://i.imgur.com/Jkqr3wB.png
00:33 squirrelpascals: boom
00:33 Voli: oki
00:33 squirrelpascals: sweet
00:33 Voli: LOOL i like how your final result is always a litttle bit more spaced than my suggestions
00:33 Voli: xDDD
00:34 squirrelpascals: i need to keep people from fcing bro :D
00:34 Voli: its just remarkable
00:34 Voli: looool
00:34 squirrelpascals: lmao
00:34 Voli: i mean its funny beacuse i can just mod from my own pov ofc
00:34 Voli: like anyone else
00:34 squirrelpascals: okay so here are the things im going to change
00:35 squirrelpascals: yeah
00:35 Voli: and i often map with grouping patterns together spacing wise
00:35 squirrelpascals: 04:11:349 (4,1) - 04:33:947 (4,1) - 04:49:030 (4,1) -
00:35 squirrelpascals: grouping notes together is a good way to think about it
00:35 squirrelpascals: gives emphasis
00:36 Voli: its not the only way

Short summary of things we changed

  1. 04:23:825 (1,2,3,4,5,1,2,3,4,5,1) - This section was largely redone. The note patterns look less like clap patterns now and fit the fluctuating guitar better.
  2. Reworked repeatslider/note patterns to follow the music more accurately and removed the filler circle rhythms (ex. 04:33:947 (4,1) - )
  3. 05:14:569 (4,1,2) - rhythm changed
  4. changed some pattern formations to have a more natural flowing structure. ex. 04:31:131 (3,4,1) -
Good luck!
SilverCatalyst
i'm so glad that this is going to be ranked. i love this song so much <3
Monstrata
4

q upon req
rikia
why do people keep saying 4
Please sign in to reply.

New reply