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posted
This beatmap was submitted using in-game submission on Monday, October 2, 2017 at 11:03:30 PM

Artist: Silversun Pickups
Title: Lazy Eye
Tags: indie rock alternative carnavas
BPM: 127.7
Filesize: 10432kb
Play Time: 05:53
Difficulties Available:
  1. Crossing the Burning Horizon (6.14 stars, 1343 notes)


Download: Silversun Pickups - Lazy Eye
Information: Scores/Beatmap Listing
---------------
probably one of the best maps i've ever made
only the best can fc!






thanks byfar for helping me with timing!!
posted
hey, here my M4M ! :)

00:03:411 (2) - maybe you can't place the slider end on the red tick and add a circle on the blue one, cause there is a sound on the red tick fitting with a slider end

00:15:628 (3) - I think you can modify this to emphase the big kick, I can suggest you to put just a circle instead of a slider, or just a SV change !

00:33:279 (1,2) - you timing is quite out at this point, consider to change it cause the sound is placed on 00:33:574 (4) - somewere like this, instead of 00:33:515 (2) - soo thats looks a bit off

00:33:633 (2) - here you can put a triple on the red and blue tick, should be better

01:02:030 (8,2) - I'm not fan of those overlaps, but thats just personnal

04:13:922 (3,4) - Sometime you have to be carefull with the flow, cause you're not pointing the circle with your slider so, thats can be weird for the player to find his way to clear the pattern, maybe you can move those objets/changing the shapes

05:45:535 (2) - This is not snap to time


Soft-hitfinish 4
I'm not sure if thats okay with the rules, but you should ask someone if this is rankable or not !


Annnnd your audio file is 128 kb/s, pretty sad when you can use 192 max :P

I think thats all for me ! Good luck Squirel fanboy
posted

PoNo wrote:

hey, here my M4M ! :)

00:03:411 (2) - maybe you can't place the slider end on the red tick and add a circle on the blue one, cause there is a sound on the red tick fitting with a slider end fixed this one and the others in the intro

00:15:628 (3) - I think you can modify this to emphase the big kick, I can suggest you to put just a circle instead of a slider, or just a SV change ! Since I'm focusing on the guitar here I think this is suitable

00:33:279 (1,2) - you timing is quite out at this point, consider to change it cause the sound is placed on 00:33:574 (4) - somewere like this, instead of 00:33:515 (2) - soo thats looks a bit off im going to hopefully contact someone in the future to fix all my timing errors at once

00:33:633 (2) - here you can put a triple on the red and blue tick, should be betterFor all vocal phrases similar to this, i focus mapping the vocals with the two sliders. for example, 00:52:132 (1,2) - 00:52:132 (1,2) -

01:02:030 (8,2) - I'm not fan of those overlaps, but thats just personnal I don't think that's something that a lot of people will notice

04:13:922 (3,4) - Sometime you have to be carefull with the flow, cause you're not pointing the circle with your slider so, thats can be weird for the player to find his way to clear the pattern, maybe you can move those objets/changing the shapes I think this can still be played fine without the shape pointing toward the circle, it doesn't seem to cause any reading issues

05:45:535 (2) - This is not snap to time Good catch, I'll also fix this when I fix the timing because if I fixed it now I would just have to redo it


Soft-hitfinish 4
I'm not sure if thats okay with the rules, but you should ask someone if this is rankable or not ! this is okay, its only something to worry about when there's no sound at the beginning at all


Annnnd your audio file is 128 kb/s, pretty sad when you can use 192 max :PMight look into getting better quality in the future but i think 128 can still suffice

I think that's all for me ! Good luck Squirel fanboy
Thanks for the mod, and for the background w/o the watermark via discord :):)
posted
Hey
[Crossing the Burning Horizon]
  1. 00:13:983 (2) - This being different from others make sense since the sounds are a bit different but 00:14:688 (1) - this being different seriously doesnt make sense since the music is same to 00:10:929 - 00:07:170 (2,3) - etc but your rhythm is different and simpler too. i don't really get the reason for that because even the sound intensity is same. rhythm should be similar
  2. 00:18:687 (8) - Really under Emphasized beats here. Unlike all the other sliders here 00:15:158 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) - this slider has a beat of slider end too which needs a click able object. The other 15 sliders before this have a sound on the slider start only so kick slider makes sense.
  3. 01:07:209 (1,2,3) - Breaking circular flow from 2 to 3 for no reason? Theres no special sound or anything like that
  4. 01:29:680 (2) - really concerning rhythm here, what does the slider start represents here? The vocal, hi hat or any other sounds , they are all there but none of them is at where the slider starts. The song is actually emphasizing the sound at 01:29:798 - which has a kick with vocal on top of it but its mapped with slider end.
  5. 01:43:228 (7,8) - This is quite inconsistent with the rest of your aesthetics. It might be a mistake but 8 should be ctrl+g'd since thats how its executed in all other sections like this such as 02:05:841 (7,8) - 02:09:600 (7,8) -
  6. 02:31:974 (1) - inconsistent NC from 02:43:259 (4) -
  7. 02:52:683 (2) - 02:56:457 (2) - 02:59:287 (2) - 03:03:060 (2) - etc Why not just start NC from these instead of starting from previous note, its gonna give godly emphasis to vocals just like u did on 03:05:891 (1) -
  8. 03:04:476 (2) - Can change to circles instead for snares ,like 03:08:249 (3,4) -
  9. 03:12:129 (1) - You dont need this nc

gl!
posted

DeRandom Otaku wrote:

Hey
[Crossing the Burning Horizon]
  1. 00:13:983 (2) - This being different from others make sense since the sounds are a bit different but 00:14:688 (1) - this being different seriously doesnt make sense since the music is same to 00:10:929 - 00:07:170 (2,3) - etc but your rhythm is different and simpler too. i don't really get the reason for that because even the sound intensity is same. rhythm should be similar fixed
  2. 00:18:687 (8) - Really under Emphasized beats here. Unlike all the other sliders here 00:15:158 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) - this slider has a beat of slider end too which needs a click able object. The other 15 sliders before this have a sound on the slider start only so kick slider makes sense. found a way to cover that note
  3. 01:07:209 (1,2,3) - Breaking circular flow from 2 to 3 for no reason? Theres no special sound or anything like that There was no circular flow intended here. I had to change the rhythm here anyways so maybe i fixed it naturally
  4. 01:29:680 (2) - really concerning rhythm here, what does the slider start represents here? The vocal, hi hat or any other sounds , they are all there but none of them is at where the slider starts. The song is actually emphasizing the sound at 01:29:798 - which has a kick with vocal on top of it but its mapped with slider end. This slider start is mapped to the vocal when they "matter." The sound that this is emphasizing is actually at 01:29:739 - (the 1/8 tick) but players will interpret it to be on the blue tick.
  5. 01:43:228 (7,8) - This is quite inconsistent with the rest of your aesthetics. It might be a mistake but 8 should be ctrl+g'd since thats how its executed in all other sections like this such as 02:05:841 (7,8) - 02:09:600 (7,8) - Meant to kept this because it played easily but I agree to this, changed.
  6. 02:31:974 (1) - inconsistent NC from 02:43:259 (4) - Made this consisent. Good thing this was right before the colorhax lmao
  7. 02:52:683 (2) - 02:56:457 (2) - 02:59:287 (2) - 03:03:060 (2) - etc Why not just start NC from these instead of starting from previous note, its gonna give godly emphasis to vocals just like u did on 03:05:891 (1) - I'd prefer to keep my combos consistent to starting on new measures/white ticks. The reason why 03:05:891 (1) - has this nc is because i lengthen the combo all throughout these symmetrical patterns 03:04:711 (1,2,3,4,5) -
  8. 03:04:476 (2) - Can change to circles instead for snares ,like 03:08:249 (3,4) - I think the 1/2 slider here emphasized the repetitive vocal rhythm of 03:02:825 (1,2,1,2,1,2,1,2) - well. Also, the snare here isn't nearly as noticeable as the one at 03:08:367 (4) -
  9. 03:12:129 (1) - You dont need this nc That's for the overdriven guitar sound that's similar to the kiai

gl!
Thanks :)
posted
hello, I love this map. there is just one spot that sounds weird:

01:17:562 (2) - this sounds like it should be two 1/4 sliders on this slider start and end

that's it, no kd, just wanted to say great map
posted

Silverboxer wrote:

01:17:562 (2) - this sounds like it should be two 1/4 sliders on this slider start and end
True, changed. Thanks :)
posted
Hi! M4M from PM ( PM from Q lol )

uff this song sounds like songs from Life is Strange actually, LOL ( this means I like it )

General:

  1. Rip tags?
  2. Unused hitsounds: soft-hitclap-old1.wav
  3. Wave hitsounds with possible delay > 5ms: soft-hitfinish4.wav
  4. Maybe change AR to lower one? 9,5 seems a bit too over. Maybe 9.3-9.4?


Crossing the Burning Horizon:

  1. 04:01:211 - Green land red lines conflict within each other because of different volumes on it
  2. 05:45:535 (2) - Slider tail is unsnapped, put green line on 05:45:535 - and edit slider velocity multiplier to 0,972 than enjoy xd
  3. 00:02:002 (1) - I can hear that 00:02:472 - is stronger than other 2 sounds, so it should probably be mapped as start of a new slider, tho it would plays much better in this way. Same applies to all patterns like this
  4. 00:03:411 (2,3) - 00:07:170 (2,3) - Too different spacings here, tho spacing on 00:07:170 (2,3) - is bigger than on things like 00:05:761 (1,2,3) - and 00:02:002 (1,2,3) - . This feels kinda strange, because of different time spaces between objects
  5. 00:32:101 (1) - Why this isn't a slider?
  6. 00:47:890 (2,3) - There is no sound at all on 00:48:008 (3) - so why just don't use 1 slider instead of overmapping?
  7. 01:07:680 (3,4,1,2,3) - I think you want to use different spacings in two parts to emphasize different sounds
  8. 01:29:680 (2,3) - These two sliders feel strange because they start on 0 sound + secong slider ignores both drum and vocal
  9. 01:32:152 (8,9,1) - This plays awkwardly because of previous sliders movements
  10. 01:49:473 (2) - Emphasize this strange sound somehow, maybe kick slider, in this map it would fit pretty ok
  11. 01:45:585 (1,2,3) - I think you can use even more spacing for triples from here, because sounds are clearly stronger
  12. 03:12:129 (1,1) - Too many NC here


This is all I can say I think, other stuff is really Nazi and subjective, but yea

This map is f*cking intense, osu! needs more non-generic maps and songs so I hope I would see this in ranked soon!

GL!

P.S.: Can you pls not mod my map before I ask you to? It needs some remapping after Monstrata's mod + re-hitsounding, I will call you when the map is ready, ok?? Thx in advance!!
posted
w
mod
how do i mod this lol. forgive me


00:16:099 (5,6,7,8) - one thing I don't like about this is how lopsided it is to the left part of your pattern. Could be more centered but I guess it's okay as it is anyways

00:25:981 (2) - this could share a similar slider shape to 00:25:393 (3) -

00:42:470 (5,6,7,8) - same thing is going on with this I think... seems like you may have gotten stuck to the corner? the first four sliders share a resemblance but these don't necessarily. and the thing with the lopsidedness too. maybe if 00:41:999 (3,4) - were at the bottom side it could be possible for the next four sliders to be more upwards and cover equal space usage

01:07:680 (3,4) - might be better as kicks since (1,2,3) is obviously a different sound and (3,4,) share similar sounds to the former two kicks

04:38:432 (1,2,3,4) - I don't really understand the emphasis here. At least (2) should be equally spaced as the others somehow

It got better I think, but like, hm.. I rarely see much of these style mapping so it's a bit difficult ;^; but pretty cool so gj :3
I think a lot of the other stuff I wanted to point out would've been Nazi so, I try abstain much subjective choices that you probably knew you wanted to do.
posted

MashaSG wrote:

Hi! M4M from PM ( PM from Q lol )

uff this song sounds like songs from Life is Strange actually, LOL ( this means I like it )

General:

  1. Rip tags? guess ill add some
  2. Unused hitsounds: soft-hitclap-old1.wav opps lol
  3. Wave hitsounds with possible delay > 5ms: soft-hitfinish4.wav not technically a delay but it was just rly quiet but i trimmed it a litle bit to be safe
  4. Maybe change AR to lower one? 9,5 seems a bit too over. Maybe 9.3-9.4? i think current ar works well for the alternating patterns


Crossing the Burning Horizon:

  1. 04:01:211 - Green land red lines conflict within each other because of different volumes on it good catch, changed
  2. 05:45:535 (2) - Slider tail is unsnapped, put green line on 05:45:535 - and edit slider velocity multiplier to 0,972 than enjoy xd was waiting to get the timing corrected on the whole set first but i got it taken care of
  3. 00:02:002 (1) - I can hear that 00:02:472 - is stronger than other 2 sounds, so it should probably be mapped as start of a new slider, tho it would plays much better in this way. Same applies to all patterns like this This is only barely stronger and is unnoticable by the player
  4. 00:03:411 (2,3) - 00:07:170 (2,3) - Too different spacings here, tho spacing on 00:07:170 (2,3) - is bigger than on things like 00:05:761 (1,2,3) - and 00:02:002 (1,2,3) - . This feels kinda strange, because of different time spaces between objects true, nerfed the bigger one
  5. 00:32:101 (1) - Why this isn't a slider? the guitar part after this note has a differnet tone to it than before leading into the vocals section, so i wanted to highlight that with a change in rhythm with 00:32:121 (1,2,3) -
  6. 00:47:890 (2,3) - There is no sound at all on 00:48:008 (3) - so why just don't use 1 slider instead of overmapping? by using the circle + slider combo im highlighting the guitar strum / pitch change thats happening with the note as a whole at 00:47:899 - . If you listen to the song normally without fx its more noticable
  7. 01:07:680 (3,4,1,2,3) - I think you want to use different spacings in two parts to emphasize different sounds thats a good suggestion but atm i like the momentum that happens between this pattern and the easy flow here
  8. 01:29:680 (2,3) - These two sliders feel strange because they start on 0 sound + secong slider ignores both drum and vocal vocals are conceived to start here by the player even though they start on like the 1/8 ticks after it because it's simplified
  9. 01:32:152 (8,9,1) - This plays awkwardly because of previous sliders movements curved the triple a bit and rotated it a tad
  10. 01:49:473 (2) - Emphasize this strange sound somehow, maybe kick slider, in this map it would fit pretty ok dont think this note is any more special than others, or as strong as those i mapped sliders to already
  11. 01:45:585 (1,2,3) - I think you can use even more spacing for triples from here, because sounds are clearly stronger same type of response as 01:07:680 (3,4,1,2,3) - , im favoring momentum / flow here
  12. 03:12:129 (1,1) - Too many NC here red combo color is to bring out the overdriven sound


This is all I can say I think, other stuff is really Nazi and subjective, but yea

This map is f*cking intense, osu! needs more non-generic maps and songs so I hope I would see this in ranked soon!

GL!

P.S.: Can you pls not mod my map before I ask you to? It needs some remapping after Monstrata's mod + re-hitsounding, I will call you when the map is ready, ok?? Thx in advance!! Gotcha

Kroytz wrote:

w
mod
how do i mod this lol. forgive me


00:16:099 (5,6,7,8) - one thing I don't like about this is how lopsided it is to the left part of your pattern. Could be more centered but I guess it's okay as it is anyways this is symmetrical vertically and horicontally... dont think it's lopsided

00:25:981 (2) - this could share a similar slider shape to 00:25:393 (3) - they're both curvy, i dont think they're drastically differnet

00:42:470 (5,6,7,8) - same thing is going on with this I think... seems like you may have gotten stuck to the corner? the first four sliders share a resemblance but these don't necessarily. and the thing with the lopsidedness too. maybe if 00:41:999 (3,4) - were at the bottom side it could be possible for the next four sliders to be more upwards and cover equal space usage i did get stuck in the corner here. I think the direction of 00:41:542 (1,2,3,4) - definitely contributed to this but i couldnt think of any good patterns rn because of mappers block or smth lol, so in the future ill toy around with this

01:07:680 (3,4) - might be better as kicks since (1,2,3) is obviously a different sound and (3,4,) share similar sounds to the former two kicks strictly following the music when hitsounding (to drums)

04:38:432 (1,2,3,4) - I don't really understand the emphasis here. At least (2) should be equally spaced as the others somehow i use the same principle as 04:19:587 - . The way the spacing of the jumps increases throughout the combo is supposed to paralled with the musics intensity building up to the cymbal/downbeat, which is the strongest note in the song for both of these cases

It got better I think, but like, hm.. I rarely see much of these style mapping so it's a bit difficult ;^; but pretty cool so gj :3
I think a lot of the other stuff I wanted to point out would've been Nazi so, I try abstain much subjective choices that you probably knew you wanted to do.
Also updated this with byfar's timing + a few fixes. Thanks a lot guys! :):)
posted
posted
hi, late m4m

cute cat

01:10:972 (2) - i'm hearing a 1\6 rhythm here, not a 1\8
01:13:925 (2) - kickslider + note will be work better, u ingoring 01:14:043 - guitar here
01:58:784 (2,1) - unsnapped green lines here
03:13:885 (8,9,1) - spacing
04:09:228 (3) - this 3\4 slider looks randomely, i think he should be here 04:09:463 (4) - , for emphasize this retarded whistling
04:35:124 (1,2,3,4,1,2,3,4,1,2,3,4) - it's really difficult to play, these sliders is very fast, some "hardrock" and "normalmod" players will break combo here , 1.7 will better imo
05:14:805 - i can't hear any real sound for placing here a slider, guitar is very quiet and missing this 05:14:923 - soung isn't a good idea , i propose to do as shown in the picture http://puu.sh/xg0fO/31772018f5.jpg

these sounds at the end of the song cut my ears :lol:

good luck!
posted

vanucik wrote:

hi, late m4m

cute cat

01:10:972 (2) - i'm hearing a 1\6 rhythm here, not a 1\8 Wow, good catch. Fixed
01:13:925 (2) - kickslider + note will be work better, u ingoring 01:14:043 - guitar here true, changed
01:58:784 (2,1) - unsnapped green lines here guess ill change lol
03:13:885 (8,9,1) - spacing don't see whats wrong here
04:09:228 (3) - this 3\4 slider looks randomely, i think he should be here 04:09:463 (4) - , for emphasize this retarded whistling You're right, this is better
04:35:124 (1,2,3,4,1,2,3,4,1,2,3,4) - it's really difficult to play, these sliders is very fast, some "hardrock" and "normalmod" players will break combo here , 1.7 will better imo This is a special part of the kiai and the entire song so I emphasized that with symmetry and a spacing bufff
05:14:805 - i can't hear any real sound for placing here a slider, guitar is very quiet and missing this 05:14:923 - soung isn't a good idea , i propose to do as shown in the picture http://puu.sh/xg0fO/31772018f5.jpg 05:14:569 (4,1,2) - is all mapped o one guitar strum, its kind of subtle but if you listen to the individual notes of the strum its more noticable.

these sounds at the end of the song cut my ears :lol::o

good luck!
Thanks! :):):)
posted
Hello m4m :)

[Crossing the Burning Horizon]
  • 00:14:453 (3) - make this not clickable because it was since the beginning ?

    00:32:121 (10) - do a reverse slider here instead ? like you did there 00:47:193 (1) - and in other cases too
    (for example https://puu.sh/xkirK/ab519c53ae.jpg)

    00:50:961 (1) - here too (i don't really know if it was done on purpose)

    03:28:603 (2) - missing a strong not here as you have all the drums mapped (in this case maybe you should re-arranged them like that to catch the music better
    https://puu.sh/xki33/75e3edb6d7.jpg)

    03:37:669 (1) - this slider has a note on the red tick and personnaly i think it sounds better if the sliders stop at the red tick and there is a note on the blue tick like this
    https://puu.sh/xkj8X/9b085e7ec2.jpg

    04:03:809 (4) - the point on the middle of the slider seems a little extra it makes the slider shape kinda weird or maybe it's just not perfectly inbetween the other 2 points


this is all the "blatant" things i could find while searching for little mistakes (if even they're mistakes :cry: ) good luck !
posted

[ IWeenox ] wrote:

Hello m4m :)

[Crossing the Burning Horizon]
  • 00:14:453 (3) - make this not clickable because it was since the beginning ? This is pretty consistent with what I was already making clickable

    00:32:121 (10) - do a reverse slider here instead ? like you did there 00:47:193 (1) - and in other cases too Since this is the part that comes right before the voclas the drums are particularly stronger and I wanted to capture that
    (for example https://puu.sh/xkirK/ab519c53ae.jpg)

    00:50:961 (1) - here too (i don't really know if it was done on purpose) This one should be a reverse, changed

    03:28:603 (2) - missing a strong not here as you have all the drums mapped (in this case maybe you should re-arranged them like that to catch the music better I switch to mapping a ton of 1/2 blue tick sliders at 03:27:544 (2,3,1,2) - to capture the tone of the guitar, so I kind of ignore drums here
    https://puu.sh/xki33/75e3edb6d7.jpg)

    03:37:669 (1) - this slider has a note on the red tick and personnaly i think it sounds better if the sliders stop at the red tick and there is a note on the blue tick like this same here with the guitar, I wanted to use a lot of longer hold rhythms here to guitar to reflect the chilness of this part
    https://puu.sh/xkj8X/9b085e7ec2.jpg

    04:03:809 (4) - the point on the middle of the slider seems a little extra it makes the slider shape kinda weird or maybe it's just not perfectly inbetween the other 2 points it might be off by a little bit but I don't think it's noticable


this is all the "blatant" things i could find while searching for little mistakes (if even they're mistakes :cry: ) good luck !
Thanks for taking a look :):)
posted
Smashing Pumpkins
finish hitsounds on snares godmode

00:01:532 (7,8) - aesthetic bickering but don't these curve downwards too much compared to the rest of the sliders?
00:02:824 (3) - shouldn't you silence this sliderend
00:06:583 (3,1) - wait why is the rhythm different here than 00:02:824 (3,1) - HuH
00:22:704 (1,2,3,4,5,6,7,8) - this section is a lot harder to play than the previous ones like this cuz of all the different angles, maybe streamline them down to just one? the only thing you'd really have to change is 00:22:704 (1,2) - this
00:58:731 (2) - Why Did u Skip The Snare
01:29:581 (1,2) - this kinda plays awkwardly, would just personally keep the curve instead of changing direction, i get its for vocals but it just doesn't work that well here
01:29:934 (3) - maybe make this a circle/slider like 01:29:581 (1,2) - this? would get the snare in as well
02:02:553 (1,2) - reduce this a bit, kinda hard to tell it's a 1/4 gap
02:19:255 (4,5,1) - stack here is kinda weird, would just make this reduced spacing instead of stacked tbh, doesn't fit with the rest of the song
03:12:120 (1,1) - adding a 1/8 kick slider would make a lot more sense here than just a random spaced note
03:18:120 (2) - anger
03:21:885 (2) - ANGER
03:41:437 (1,2) - this angle change can work but i'd space it out a bit more to differentiate
03:56:975 (1) - why is this red tho (also i'm not entirely sure reducing sv before an intense sv speedup is a good idea)
04:00:740 (1,2,3,4) - can u like actually just make this a jump instead of this linear pattern its so aids
04:09:935 (2,3,4) - this plays really awkwardly considering the flow prior
04:19:470 (4,1) - why do these have like no spacing when they're more intense than the notes b4 it
04:26:889 (1,2,3,4,5) - this is ridiculously awkward to hit considering the rhythm beforehand, i'd stack 04:26:889 (1,2) - this to make it easier to read/hit properly
04:31:131 (3,4) - these should have more spacing or something
04:37:950 (1) - why are the hitsounds here different than the section before it like this
04:38:421 (1,2,3,4) - wtf is this please don't
04:42:071 (1,2) - ctrl+h this and move accordingly, flows a lot better that way
05:38:465 (1,2,3,4) - kind of a weird angle lol
05:46:542 (1,2) - should be slider since bpm change is hard to accommodate for otherwise imo
05:53:685 - spinner should prob end here instead

cool song and map, tho u kinda lost it at the second kiai part i feel, lots of emphasis issues in contrast to the rest of the song
posted
Hi, m4m as I requested :) I hope everything is clear...
  1. Hmmmm are all of these uninherited timing points necessary? I see some points used only to change offset which is fine and actually helps but I'm pretty sure timing point like 00:37:777 doesn't change anything gameplay-wise.
  2. 00:31:885 (8,9,1) - Position of these circles breaks nice zigzag movement you build with previous sliders, try to move this triple somewhere under 00:31:414 (6)?
  3. 01:10:501 (5) - You should try to move this circle down, about to x440, y246 for better circular flow with surrounding sliders.
  4. 02:19:255 (4,5,1,2,3) - As you can see, the drum triple is followed by stacked circles and the guitar triple is mapped as spaced circles. Imho spacing should be swapped – higher spacing at stronger drum part and lower spacing at "smooth" guitar part. It's not very major issue and I'm not sure if it is possible to change without major rearrange but I think it's worth considering.
  5. 02:32:450 (2,3) - Try to replace these circles with 1/4 slider. This triple follows a very soft guitar sound and there are triples following drum at 02:33:391 (3,4,1) and 02:30:570 (5,6,1) with exactly same spacing, but strong drums in this case should suggest higher spacing/harder pattern.
  6. 03:06:130 (2) - This slider ruins that symmetrical pattern :( Can you fix this?
  7. 03:45:328 (2) - According to music, shouldn't this slider be 1/4?
  8. 03:56:505 (1,1) - Hmm the spacing between these sliders is so low, it's rather inconsistent and unaesthetic within this map because you put a quite large spacing between 1/4 notes (1.0 or 1.1 AFAIK). It suggests a 1/8 spacing between these notes, but it's actually not. Also, the drum sound at 03:56:975 deserves a better emphasizement with larger spacing :p
  9. 03:59:799 (3) - This slow slider feels so weird, there's a clearly hearable buildup in this section but you decided to lower slider velocity. Especially with a very strong hitsound you used at 04:00:034. I don't know if it's intentional, but if it is, I don't get why the velocity is lowered instead of being increased.
  10. 04:45:263 (4) - Try Ctrl+G for better circular movement with previous sliders. It shouldn't affect the flow with next objects.
  11. 04:49:619 (1) - This circle would be removed as it doesn't follow anything important. There's also an issue with proper emphasizement of sounds; 04:49:619 (1,2) have larger spacing than 04:49:972 (3,4,1) but the second one is placed on very strong drums, the first pattern is placed on... overdriven guitar sound? :p If you don't want to do this, at least decrease spacing or even stack with 04:49:737 (2).

There's an interesting map with some nice concepts and patterns. Unfortunately, I can't play huge and fast jumps with low circles but the rest of the map is quite good :p I believe the map would be perfect with changing circle size during the map (larger circles at kiai) but it's not possible (yet)...
posted

wa_ wrote:

Hi, m4m as I requested :) I hope everything is clear...
  1. Hmmmm are all of these uninherited timing points necessary? I see some points used only to change offset which is fine and actually helps but I'm pretty sure timing point like 00:37:777 doesn't change anything gameplay-wise. I ran through the timing points that byfar gave me and they seemed good after a few changes, this one was unnecessary though
  2. 00:31:885 (8,9,1) - Position of these circles breaks nice zigzag movement you build with previous sliders, try to move this triple somewhere under 00:31:414 (6)? dont think this is really necessary, after all i dont want the zig zag movement to go one for too long with 00:32:121 - being a different note
  3. 01:10:501 (5) - You should try to move this circle down, about to x440, y246 for better circular flow with surrounding sliders.ohhh i like this, changed
  4. 02:19:255 (4,5,1,2,3) - As you can see, the drum triple is followed by stacked circles and the guitar triple is mapped as spaced circles. Imho spacing should be swapped – higher spacing at stronger drum part and lower spacing at "smooth" guitar part. It's not very major issue and I'm not sure if it is possible to change without major rearrange but I think it's worth considering. i interpret the guitar to be stronger here
  5. 02:32:450 (2,3) - Try to replace these circles with 1/4 slider. This triple follows a very soft guitar sound and there are triples following drum at 02:33:391 (3,4,1) and 02:30:570 (5,6,1) with exactly same spacing, but strong drums in this case should suggest higher spacing/harder pattern. its not a bad thing that different triples follow different things, as long as the player can tell what sound its coming from. I dont want to prioritize the triples to one instrument
  6. 03:06:130 (2) - This slider ruins that symmetrical pattern :( Can you fix this? this is intentional with the vocals interrupting the pattern
  7. 03:45:328 (2) - According to music, shouldn't this slider be 1/4? should definitely be snapped differently. changed
  8. 03:56:505 (1,1) - Hmm the spacing between these sliders is so low, it's rather inconsistent and unaesthetic within this map because you put a quite large spacing between 1/4 notes (1.0 or 1.1 AFAIK). It suggests a 1/8 spacing between these notes, but it's actually not. Also, the drum sound at 03:56:975 deserves a better emphasizement with larger spacing :p i wanted to emphasize the buildup of the strong guitar sounds by slowing down the sv and this small spacing + colorhax was supposed to recognize the guitar at 03:56:975 (1) - It's true that it looked like 1/8 tho and i thought that was a good idea so i implemented it lmao
  9. 03:59:799 (3) - This slow slider feels so weird, there's a clearly hearable buildup in this section but you decided to lower slider velocity. Especially with a very strong hitsound you used at 04:00:034. I don't know if it's intentional, but if it is, I don't get why the velocity is lowered instead of being increased. It is intentional, i made this choice because the guitar that plays here "drowns out" the other instruments of the song, since all the instruments dont play together, its slower than the kiai at 04:01:211 (1) -.
  10. 04:45:263 (4) - Try Ctrl+G for better circular movement with previous sliders. It shouldn't affect the flow with next objects. Applied it in a different way by changing 04:44:792 (2,3) -
  11. 04:49:619 (1) - This circle would be removed as it doesn't follow anything important. There's also an issue with proper emphasizement of sounds; 04:49:619 (1,2) have larger spacing than 04:49:972 (3,4,1) but the second one is placed on very strong drums, the first pattern is placed on... overdriven guitar sound? :p If you don't want to do this, at least decrease spacing or even stack with 04:49:737 (2). Your first point is debatable since the guitar fluctuates a lot in this part, but there arent as many recognizable notes. Since I don't rely on placing circles to the guitar completely (i also map to drums) i dont think keeping this is a bad thing. Also, I don't think the spacing difference in these streams is noticeable, but either way i want to keep this spacing somewhat similar so that the flow remains easier to play.

There's an interesting map with some nice concepts and patterns. Unfortunately, I can't play huge and fast jumps with low circles but the rest of the map is quite good :p I believe the map would be perfect with changing circle size during the map (larger circles at kiai) but it's not possible (yet)...

fieryrage wrote:

Smashing Pumpkins
finish hitsounds on snares godmode

00:01:532 (7,8) - aesthetic bickering but don't these curve downwards too much compared to the rest of the sliders? yeah these were rotated a bit much, i changed both by 15 degrees
00:02:824 (3) - shouldn't you silence this sliderend yoo that should be on 1/4 wtf
00:06:583 (3,1) - wait why is the rhythm different here than 00:02:824 (3,1) - HuH ^
00:22:704 (1,2,3,4,5,6,7,8) - this section is a lot harder to play than the previous ones like this cuz of all the different angles, maybe streamline them down to just one? the only thing you'd really have to change is 00:22:704 (1,2) - this adjusted so that angle wasnt as shard b/t sliders
00:58:731 (2) - Why Did u Skip The Snare vocals > all, i prioritize vocals like this throughout a lot of the first part
01:29:581 (1,2) - this kinda plays awkwardly, would just personally keep the curve instead of changing direction, i get its for vocals but it just doesn't work that well here im still happy with how i place emphasis there, the angle is supposed to be felt here. I dont think it causes that much difficulty so no change
01:29:934 (3) - maybe make this a circle/slider like 01:29:581 (1,2) - this? would get the snare in as well similar to above, vocals > all. I think this note deserves a long slider more than something like 01:29:345 (4) - because its stronger and therefore deserves that emphasis
02:02:553 (1,2) - reduce this a bit, kinda hard to tell it's a 1/4 gap reducd
02:19:255 (4,5,1) - stack here is kinda weird, would just make this reduced spacing instead of stacked tbh, doesn't fit with the rest of the song i had this with reduced spacing before and it just ended up looking ugly since the stream is already small, a stack is a lot more straightforward
03:12:120 (1,1) - adding a 1/8 kick slider would make a lot more sense here than just a random spaced note true, did this for further emphasis
03:18:120 (2) - anger
03:21:885 (2) - ANGER uh what
03:41:437 (1,2) - this angle change can work but i'd space it out a bit more to differentiate dont want them completely spaced but i did what i could
03:56:975 (1) - why is this red tho (also i'm not entirely sure reducing sv before an intense sv speedup is a good idea) did this slowdown to recognize how the guitar kinda takes over the other instruments. also its red to foreshadow the second kiai if its not already obvious xd
04:00:740 (1,2,3,4) - can u like actually just make this a jump instead of this linear pattern its so aids i use enough jumps during the kiai xp it might be hard to play but for a snare roll i think this pattern fits more
04:09:935 (2,3,4) - this plays really awkwardly considering the flow prior i moved 04:10:170 (4) - to the right so that angle is a lot softer, should be easier now
04:19:470 (4,1) - why do these have like no spacing when they're more intense than the notes b4 it tbh i didnt think my explanation for this was adequate enough, so i made it even rip my srr
04:26:889 (1,2,3,4,5) - this is ridiculously awkward to hit considering the rhythm beforehand, i'd stack 04:26:889 (1,2) - this to make it easier to read/hit properly didnt want to stack anything but i changed 04:26:889 (1,2) - to circle around to 3 easier
04:31:131 (3,4) - these should have more spacing or something no, i think its high enough, nothing rly unique here
04:37:950 (1) - why are the hitsounds here different than the section before it like this this was a mistake with the first one, chagne ed
04:38:421 (1,2,3,4) - wtf is this please don't sry
04:42:071 (1,2) - ctrl+h this and move accordingly, flows a lot better that way did
05:38:465 (1,2,3,4) - kind of a weird angle lol eh dont rly see how tbh
05:46:542 (1,2) - should be slider since bpm change is hard to accommodate for otherwise imo true but i wanted to keep circles, i added nc to symbolize something was happening
05:53:685 - spinner should prob end here instead true

cool song and map, tho u kinda lost it at the second kiai part i feel, lots of emphasis issues in contrast to the rest of the song
also ur preview point is gay as fuck xd
thanks guys! time to git voli :)
posted
Lazy eye <3

General
  1. Hitsounds are very quiet and barely audible imo at 40%. I recommend upping everything by like 15%?


Crossing the Burning Horizon
  1. 00:00:123 (1,2,3,4,5,6,7,8) - these slider patterns are cool but I feel like you should make the sliderends stand out less (silence them or lower the volume on the ends). This especially goes for the patterns that do not have hitsounds on the sliderheads because having the sounds on head/tail be the same strength sounds very odd with the music. Actually goes for a lot of the intro, sliders like 00:06:583 (3,1) - also would feel way better with their ends volumecontrolled.
  2. 00:02:002 (1) - clap on the tail?
  3. 00:02:707 (2,3) - double here feels off, theres nothing on the blue tick that shouuld be clickable. Just make it a single slider? It's better for the intro anyways to not get into complicated rhythms in the second second of the song. Same goes for other patterns here. If you wanted to make these work as intended they should actually be 1/8 though.. But idk about that for a slow intro. (we talked about this but i think you should simplify these in the calm part)
  4. 00:10:342 (3) - ya i dont think this is intended
  5. 00:18:686 (8,9,1) - i think the full overlap is rather unexpected here, how about a normal triple?
  6. 00:34:477 (3,4) - ctrl+g on both of those would correlate with this pattern's flow better (rotational instead of sudden direction switches)
  7. 00:37:817 (1,2,3,4,1,2,1,2,3,4,5) - eh? what happened here with the timing? D: everything seems off here
  8. 00:58:731 (2,1) - overlap could be cleaner imo, either stack the ends or overlap them further like this so that the ends don't touch: https://voli.s-ul.eu/nGMNQ0lJ.png
  9. 01:01:322 (5,6,7,8) - giving these a similar movement to 01:00:380 (1,2,3,4) - would be more appropriate imo
  10. 01:06:501 (3) - This one feels rather disconnected from the rest of the pattern - how about this? (rotated by 90 degrees and ctrl+h) https://voli.s-ul.eu/dIltYAd0.png
  11. 01:07:678 (3,4,1,2,3) - wouldn't you like something such as this better? Rather than equally spacing all notes we can differentiate the various sounds in this stream pattern: https://voli.s-ul.eu/2tknmYq1.png
  12. 01:17:102 (9,10,1) - Consider making a bit more use of the right side of the playfield here. The pattern feels a little cramped, and because you change direction on 01:16:867 (8) -, i'd actually expect the next pattern to appear on the left
  13. 01:36:187 - offset in this small section feels like it should be -10/15, seems a bit later than the rest of the sections
  14. 01:41:838 - feels like offset should be earlier for this section too: around -15/20
  15. 02:31:980 (1) - consider removing the nc because it makes the symmetrical pattern looks rather forced
  16. 02:44:929 (1,2) - spacing seems realllllyyyy overdone and makes 02:45:400 (1) - super underwhelming, pls space them closer and more jump to strong section!!! xd how about this? https://voli.s-ul.eu/xvuaLpMb.png
  17. 02:45:866 (1) - does it rly have to overlap >_>
  18. 02:45:866 (1,2,3) - I think the jump between 1/2 shouldn't be bigger than 2/3 tbh listening to the music, you emphasized it properly in places like 02:47:752 (1,2,3) -
  19. 02:48:460 (4,5) - that jump is really inappropriate for two sounds that don't stand out at all, consider either stacking them or moving them way closer together
  20. 02:57:068 (4,1) - angle is weird here, you first make a big movement to 02:57:068 (4) - but then you have to go back again, feels kinda jarring tbh, perhaps make the movement to 02:57:168 (1) - a bit smoother, or make the jump to 02:57:068 (4) - smaller so 02:57:168 (1) - stands out more.
  21. 02:59:998 (4) - haha still gonna hold on to my suggestion to make this slider more EDGY for the scream, the smooth movement feels so off idk :/
  22. 03:02:356 (3) - How come this one is suddenly extended? The note on the blue tick was clickable in all other patterns
  23. 03:03:300 (1,2) - What justifies this fullscreen jump? It's in the middle of a vocal section and doesn't really call for such a movement
  24. 03:12:120 (1) - Because you only introduced this kind of slider here, it feels rather out of place, you normally just used a note
  25. 03:26:131 (3,4,1,2,3,4) - consider adding whistles to these so it's more obvious you're mapping to that distant melodic noise instead of your usual drum pattern following?
  26. 03:59:799 (3,1) - Having those claps divided over a sliderend and a note (with a jump in between) feels off, consider making it the same as 03:41:201 (3,4,1,2) -
  27. 04:02:982 (4) - missing clap?
  28. 04:16:314 (1,2,3,1) - I like the patterns but it seems like they should rather be pairs of 2 or 4 rather than 3 listening to the music sequences - I wouldn't force this pattern onto this sequence, the change of direction on 04:17:015 (1) - and 04:17:716 (1) - doesn't make much sense that way
  29. 04:19:587 (1,2,3,4,1) - that kind of movement really doesn't feel well for me. The main problem I have is that the distance from 04:19:470 (4,1) - is still the same while the ''escalation'' should begin here, since the claps start at 04:19:587 (1) - . You should also be really careful with this kind of zigzag movement on 1/4 snaps, it can feel super clunky easily. If you want we can brainstorm about a different kind of pattern together
  30. 04:24:061 (2,3) - vs 04:23:589 (3,4) - I think the latter should have less spacing tbh, since the first one consists of stronger (clap) sounds
  31. 04:25:239 (4) - What's the repeat mapped to?
  32. 04:30:424 (1) - I see what you did here but a rhythm like this works way better imo, since the sounds you mapped the repeat to are all on passive (non-clickable) objects: https://voli.s-ul.eu/Z5HBh7ae.png
  33. 04:33:947 (4) - same goes for this
  34. 04:38:342 - What I said before goes for this one too - these wide angle jumps feel really clunky on 1/4 snaps. What would probably work better is something like this, where you continue the movement you had but escalate it further: https://voli.s-ul.eu/WT6RtKdR.png
  35. 04:43:614 (1,2,3) - Jump from 1/2 is bigger than 2/3, seems like emphasis should be the other way around
  36. 04:48:089 (4,5) - lower spacing? You use this kind of spacing for clap sounds like 04:49:972 (3,4) -
  37. 04:55:853 (1,1,1,1) - Love this pattern, but I don't think all the ncs are needed?
  38. Outro looks coool


Make sure, that, when you apply things, to check if other spots have similar issues too etc.
Some of the timing points' offsets (most noticably the ones i pointed out, but I'm no timing genius) seem a bit late, perhaps ask someone who likes timing to take a look to be sure?

I think some of the patterns in the kiai sections can be polished, some emphasis seems rather weird at times. And really consider the zig zag wide angle jumps D:

Call me back for the recheck
posted

Voli wrote:

Lazy eye <3

General
  1. Hitsounds are very quiet and barely audible imo at 40%. I recommend upping everything by like 15%? 20 so i dont have to do as much math


Crossing the Burning Horizon
  1. 00:00:123 (1,2,3,4,5,6,7,8) - these slider patterns are cool but I feel like you should make the sliderends stand out less (silence them or lower the volume on the ends). This especially goes for the patterns that do not have hitsounds on the sliderheads because having the sounds on head/tail be the same strength sounds very odd with the music. Actually goes for a lot of the intro, sliders like 00:06:583 (3,1) - also would feel way better with their ends volumecontrolled.i want to do this but ill do it later because its a long long process
  2. 00:02:002 (1) - clap on the tail? claps folllow individual notes in melody for the calm part
  3. 00:02:707 (2,3) - double here feels off, theres nothing on the blue tick that shouuld be clickable. Just make it a single slider? It's better for the intro anyways to not get into complicated rhythms in the second second of the song. Same goes for other patterns here. If you wanted to make these work as intended they should actually be 1/8 though.. But idk about that for a slow intro. (we talked about this but i think you should simplify these in the calm part) i dont like it but i think it would be better to lower rhythm density for calm part, changed
  4. 00:10:342 (3) - ya i dont think this is intended ye xd
  5. 00:18:686 (8,9,1) - i think the full overlap is rather unexpected here, how about a normal triple? tested and i agree, removed overlap xd
  6. 00:34:477 (3,4) - ctrl+g on both of those would correlate with this pattern's flow better (rotational instead of sudden direction switches) dont want to use the same pattern that i used at 00:00:123 (1,2,3,4,5,6,7,8) -, thats only for that 8 note chord. I want to shift focus here to drums since vocals are introduced so I can show some rhythm variation instead of being stuck to use that same pattern. with that being said i think the current placement works well already for a circular flow between 00:34:477 (3,4,5) -
  7. 00:37:817 (1,2,3,4,1,2,1,2,3,4,5) - eh? what happened here with the timing? D: everything seems off here this was snapped to 1/12 wtfff
  8. 00:58:731 (2,1) - overlap could be cleaner imo, either stack the ends or overlap them further like this so that the ends don't touch: https://voli.s-ul.eu/nGMNQ0lJ.png agre, changed
  9. 01:01:322 (5,6,7,8) - giving these a similar movement to 01:00:380 (1,2,3,4) - would be more appropriate imo movement is already similar imo, its focused on the back and forth between slider heads xp
  10. 01:06:501 (3) - This one feels rather disconnected from the rest of the pattern - how about this? (rotated by 90 degrees and ctrl+h) https://voli.s-ul.eu/dIltYAd0.png not disconnected, everything is parallel on a different axis axis
  11. 01:07:678 (3,4,1,2,3) - wouldn't you like something such as this better? Rather than equally spacing all notes we can differentiate the various sounds in this stream pattern: https://voli.s-ul.eu/2tknmYq1.png its been suggested before but i'd rather the continuous flow throughout these notes because the guitar notes all have the same strength
  12. 01:17:102 (9,10,1) - Consider making a bit more use of the right side of the playfield here. The pattern feels a little cramped, and because you change direction on 01:16:867 (8) -, i'd actually expect the next pattern to appear on the left moved this to the right
  13. 01:36:187 - offset in this small section feels like it should be -10/15, seems a bit later than the rest of the sections this was off, fixed
  14. 01:41:838 - feels like offset should be earlier for this section too: around -15/20 same, made more accurate
  15. 02:31:980 (1) - consider removing the nc because it makes the symmetrical pattern looks rather forced this is going to sound like a very strange prefrence but i want to stay consistent with my nc pattern here (every 2 beats, sliderend of 02:31:745 - )
  16. 02:44:929 (1,2) - spacing seems realllllyyyy overdone and makes 02:45:400 (1) - super underwhelming, pls space them closer and more jump to strong section!!! xd how about this? https://voli.s-ul.eu/xvuaLpMb.png good suggestion! did something interesting here
  17. 02:45:866 (1) - does it rly have to overlap >_> i think the fact that this kind of subtly adresses the very corner of that slider gives it a nice aesthetic touch, it just feels very different to separate it idk why
  18. 02:45:866 (1,2,3) - I think the jump between 1/2 shouldn't be bigger than 2/3 tbh listening to the music, you emphasized it properly in places like 02:47:752 (1,2,3) - The part where she says "shine" is a lot stronger than that snare, this feels properly emphasized
  19. 02:48:460 (4,5) - that jump is really inappropriate for two sounds that don't stand out at all, consider either stacking them or moving them way closer together these would feel inappropriate closely spaced during a fast alternating part such as this one. there is a ride at 4 and a snare at 5, i think using these jumps here to diverge from using this rhythm repetitively 02:46:809 (1,2,3,4) - is a better option
  20. 02:57:068 (4,1) - angle is weird here, you first make a big movement to 02:57:068 (4) - but then you have to go back again, feels kinda jarring tbh, perhaps make the movement to 02:57:168 (1) - a bit smoother, or make the jump to 02:57:068 (4) - smaller so 02:57:168 (1) - stands out more. I think the angle is appropriate here because of the "same" lyric + cymbal, plus if all of my jumps had wide angles and smooth movement then the map would feel monotonous. I agree that the cymbal wasn't emphasized properly here though, so i made the spacing more appropriate from 4,1
  21. 02:59:998 (4) - haha still gonna hold on to my suggestion to make this slider more EDGY for the scream, the smooth movement feels so off idk :/ tbh ive tried a couple different designs for this slider and i cant find anything that works. Whatever I try either looks like it comes form a wub map (polygon sliders; this isn't a wub map) or something im just not happy with, im most content with this
  22. 03:02:356 (3) - How come this one is suddenly extended? The note on the blue tick was clickable in all other patterns did this on purpose to prepare the player for this pattern 03:02:828 (1,2,1,2,1,2,1,2) - a longer slider such as this one gives the player the ability to focus their aim more on the next object. mapping concept a higher ranked mapper told me, works well for this because of the buff afterward
  23. 03:03:300 (1,2) - What justifies this fullscreen jump? It's in the middle of a vocal section and doesn't really call for such a movement It's very rare in the song that there are vocals during these intense kiai sections, but when they happen they are extremely powerful so thats what i was trying to highlight here. For the timestamp you specifically mentioned, circular flow at 03:02:828 (1,2,1) - helps the player gain enough momentum to hit 2 well enough. and to be fair here it just really fuckin badass when you hit this pattern successfully 8-)
  24. 03:12:120 (1) - Because you only introduced this kind of slider here, it feels rather out of place, you normally just used a note ifiery suggested the slider here and i thought it would be more lenient, but it actually just ended up feeling kinda overmapped :L so ye i changed back to circle
  25. 03:26:131 (3,4,1,2,3,4) - consider adding whistles to these so it's more obvious you're mapping to that distant melodic noise instead of your usual drum pattern following? dont want to use whistles here because it really breaks the immersive feeling in the map from the drum hitsounds (the whole map)
  26. 03:59:799 (3,1) - Having those claps divided over a sliderend and a note (with a jump in between) feels off, consider making it the same as 03:41:201 (3,4,1,2) - ye made it the same
  27. 04:02:982 (4) - missing clap? yes
  28. 04:16:314 (1,2,3,1) - I like the patterns but it seems like they should rather be pairs of 2 or 4 rather than 3 listening to the music sequences - I wouldn't force this pattern onto this sequence, the change of direction on 04:17:015 (1) - and 04:17:716 (1) - doesn't make much sense that way this wasnt a forced pattern, this iwas naturally what i envisioned before i even started making the pattern. it follows the ascending and descending tone of the guitar; first combo = ascending and second combo = descending. Tbh though i feel like it highlights the range of the guitar scale pretty well, if that make s much sense
  29. 04:19:587 (1,2,3,4,1) - that kind of movement really doesn't feel well for me. The main problem I have is that the distance from 04:19:470 (4,1) - is still the same while the ''escalation'' should begin here, since the claps start at 04:19:587 (1) - . i added a little distance there to get the faster movement started. You should also be really careful with this kind of zigzag movement on 1/4 snaps, it can feel super clunky easily. If you want we can brainstorm about a different kind of pattern together

    It sounds like you want me to remove these and i understand because its pretty difficult. I put a lot of thought and consideration in before choosing this pattern though apart from any usual stream pattern, and decided it was viable because a) its in the stronger kiai section b) the guitar section 04:16:314 (1,2,3,1,2,3,1,2,1,2,3,4) - adds anticipation for the next downbeat at 04:20:055 - and c) this is placed to a snare roll TO that downbeat, which adds even more intensity to this section 04:19:119 -. I could arguably say that this is one of the strongest points in the song, apart from the first kiai which has a very different vocal focus, which is why i chose to emphasize this with sv changes instead.

    Also I had Smoothie World and Spare testplay the map to ask them about this part specifically, i didn't save the chat logs cuz im dumb though. smoothie basically said "hard but the pattern is fine" and spare just said it was totally okay, comfortable and everything. he fced them on a sightread with hdhr lmao.


    i kinda went off on a tangent here because i thought it would be better to tell you my complete mindset behind these zig zags instead of only adressing your points specifically

  30. 04:24:061 (2,3) - vs 04:23:589 (3,4) - I think the latter should have less spacing tbh, since the first one consists of stronger (clap) sounds made the first one bigger
  31. 04:25:239 (4) - What's the repeat mapped to? the fluctuating guitar, it would be way too complicated to put a clickable rhythm scheme here so i made it passive w/ a reverse arrow
  32. 04:30:424 (1) - I see what you did here but a rhythm like this works way better imo, since the sounds you mapped the repeat to are all on passive (non-clickable) objects: https://voli.s-ul.eu/Z5HBh7ae.png I'm not a fan of your suggestion tbh because the 1/2 circles only leaves a lot of room in between eachother (which doesn't fit in with this current rhythm density) and 1/2 sliders wouldn't emphasize these well because the pattern at 04:29:481 (1,2,3,4) - would cause those sliders to lose significance (bad because i want to recognize the note at 04:30:659 - ). I think the reverse slider is best because the back and forth motion when hitting the slider places a different type of emphasis on the reverse arrow
  33. 04:33:947 (4) - same goes for this used for rhythm variety, but I did this consistently so the player should be familiar with this by now 04:10:642 (1,2,3,4) - 04:48:324 (1,2,3,4) -
  34. 04:38:342 - What I said before goes for this one too - these wide angle jumps feel really clunky on 1/4 snaps. What would probably work better is something like this, where you continue the movement you had but escalate it further: https://voli.s-ul.eu/WT6RtKdR.png one continuous movement would feel like it blends too much with the rest of my stream rhythms in the kiai, which is bad because of what i wrote above basically, i want to differentiate this pattern, see what i wrote above
  35. 04:43:614 (1,2,3) - Jump from 1/2 is bigger than 2/3, seems like emphasis should be the other way around tbh this spacing feels the same to me
  36. 04:48:089 (4,5) - lower spacing? You use this kind of spacing for clap sounds like 04:49:972 (3,4) - this is mapped to the same clap sounds youre mentioning
  37. 04:55:853 (1,1,1,1) - Love this pattern, but I don't think all the ncs are needed? ncs are used to signal the sv slowdown, it might be abusive but its necessary since its something new i do in the map
  38. Outro looks coool coool


Make sure, that, when you apply things, to check if other spots have similar issues too etc.
Some of the timing points' offsets (most noticably the ones i pointed out, but I'm no timing genius) seem a bit late, perhaps ask someone who likes timing to take a look to be sure?

I think some of the patterns in the kiai sections can be polished, some emphasis seems rather weird at times. And really consider the zig zag wide angle jumps D:

Call me back for the recheck
theres my reply. Hope my reasoning was good enough for the points we disagreed on, if you still have questions then just message me in discord, irc or reply to this or smth. Along with that I still want to take a little bit of time to work on emphasis for the second kiai, since a lot of ppl say that needed work somehow, and to silence the repetitive sliderends.

Thanks man :):)
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