hi
Sorry, but the 4K maps are done and I won't be adding any more of them.qqqant wrote:
would you accept a 4K counterpart to ash's EX
Aw man thanks a lot for modding!jakads wrote:
Hi, Inspire with cool 1337 letters!
1|2|3|4|5|6General
gdi never noticed this changed colour before lol
- BG: beautiful
- MP3: wonderful
- Diff Spread: gap between 6K HD(3.14*) and booty's 6K MX(5.04*)'s pretty big :thinking: I'm on that the try and fill the gap with another diff, but NM and HD probably need minor buffs anyway
- AIMod:
- all difficulties except Ash's 6K EX is missing tag Asherz007. c'mon, credit a guy afaik booty is also missing; told inspire about this
- unnecessary uninherited timing point in Ash's 6K EX on offset 1476. maybe you added it by accident idk Probably me lol
- Hitsound: wow must've spent some time on that huh
- Timing: dank
- Etc: oof woof
Ash's 6K EX
- 00:08:376 - maybe put a note here following the vocal like 00:07:176 (7176|0) - Sure, why not
- 00:22:776 - missing note. check 00:21:576 (21576|3) -. also apply LR_J Hit Whistle.wav hitsound if you add a note Bizarrely enough,
there's no sound here whatsoever (cus it abruptly stops altogether for some reason) so I'll draw a question mark over ghosting purely for pattern consistency(?)- 00:24:276 - ~ 00:25:476 - / 01:38:676 - ~ 01:39:876 - / 03:49:476 - ~ 03:50:676 - i personally prefer following the 1/8 drums here. like a delay. that'd be cool. just sayin'. Yeah I'm kinda on the fence for this since I don't really use 1/8 that often at all... went for dense handstream instead to try and acknowledge it, since the 1/8 snares are pretty much in the background in this case, though I'll still be open to opinions on this one.
- ok burst nitpicking starts, either because of placing double when there's no melody, or placing single when there's a melody. I think the artist was just a little inconsistent when it came to background stuff because it was more than just the melody at times that was being mapped with a double.
At the same time if this really is too much trouble I can change the layering slightly.
- 00:32:226 (32226|5,32226|2) - delete one (like 00:37:026 (37026|4) - ) This was catching the saw-like synth which for some reason doesn't happen on the 1/2 the second time around.
- 00:38:151 (38151|0,38151|5) - delete one (like 00:33:351 (33351|2) - ) The tune slides up in pitch which is much more prominent here than the first time, hence why there's a double only here.
- 00:56:676 - ~ 00:59:076 - VS 02:26:676 - ~ 02:29:076 - different rhythms along the same sound? unite them Nice catch
- 01:13:176 (73176|2) - ghost note? if not, add a note 02:43:176 - here too Man my consistency kinda sucks in the smaller details lol
- 01:25:701 (85701|4,85701|0) - i love the idea of adding doubles along the bass, so why not continue it to 01:25:926 (85926|5,86226|5,86301|4,86526|5,86901|0,87126|5,87426|5,87726|3) - ? same with 02:55:476 - ~ 02:57:876 - Oh I like that. Provides some nice variation too.
- 02:17:113 (137113|4,137188|2) - i guess there is a sound, but i suggest deleting them, since the sounds are so quiet and sudden 1/8 just feels weird Fair enough.
- 03:13:176 (193176|3,193476|4) - should be double? Yeah they should lol idek what happened
- 03:13:776 (193776|5,194076|2,194376|2,194676|5) - i suggest making every 1/1 double here but you don't have to idk Sorta went for the 64534 etc pattern to try and keep it simple
- 03:31:701 (211701|5,211701|2) - why double? if it is because of the bass sound, as i pointed earlier, you have to put them to other parts too on it
- 03:37:701 (217701|0) - should be double, check 03:36:501 (216501|0,216501|5) - whoops
- 03:41:826 (221826|5,221901|1) - those extra notes are unnecessary, delete them for consistency Sure, removed
- 03:43:026 (223026|5) - should be 03:43:176 - here tbh
- 03:51:826 (231826|2) - this 03:51:838 - seems more accurate Not sure what I was thinking lul
- 03:51:951 - 03:52:151 - missing notes (the melody goes DCAGF DCAGF DCAGF D. you're missing the ones in bold) Wasn't sure about those since they seemed much quieter than the others, but they're in now.
why did i mod this
idk
boop
Thanks pope, tried to make it more focused on the center on those trill parts. Feel free to pm me or leave another forum msg if its not to liking. Also changed the back and forth sections on 00:39:313 (39313|3) - and 02:09:313 (129313|3) - to be much simpler and stylistic. Let me know if you like itPope Gadget wrote:
quik mod innit
in general;
>00:19:326 - and 01:33:726 - any notes here are potentially offsync and may be 1/8th of a snap later. i say potentially because i think you can get away with just straight 1/2 notes, especially since notes being 1/8th of a snap later might make patterning awkward.booty's 6k expretty stylistic, certainly enjoyable
minor points;
>00:39:313 (39313|3) - and 02:09:313 (129313|3) - may be tricky to hit, would suggest just moving or removing
major points;
>01:20:076 - this section is a tad bit of a spike compared to its surroundings. perhaps just changing it so that it stays the same density but adds a different gimmick - such as alternation of hands per notes, for example (as you have done at 03:38:376 -). same at 02:50:076 - if you want to change this as well, although it's not as much of a spike and it's further into the song so this section is okay (but, for consistency's sake).
>01:44:226 (104226|0,104301|1,104376|0,104451|1) -, 01:45:051 (105051|0,105126|1,105201|0,105276|1) - and 02:07:926 (127926|1,128001|0,128076|1,128151|0) - try to avoid trills on the ring fingers, although if you want to keep them, make sure there's an equal amount for both hands.ash's 6k exgood shit, difficulty curve is extremely smooth and works well so kudos for that
minor points;
>00:49:476 - and 02:19:476 - perhaps something interesting could be done with the sort of ringtoneish background noise that's introduced here, even just something as simple as an LN on one of the columns, which changes as the pitch of the noise changes.
major points;
>00:19:176 (19176|2,19276|2) - the minijack here isn't necessarily difficult to hit since it's on the other hand but it's an inconsistency with the section at 01:33:576 - as there isn't a minijack there.
woo 6k
Pope Gadget wrote:
quik mod innit
in general;
>00:19:326 - and 01:33:726 - any notes here are potentially offsync and may be 1/8th of a snap later. i say potentially because i think you can get away with just straight 1/2 notes, especially since notes being 1/8th of a snap later might make patterning awkward. Almost had a negative affirmation on this point lmao, kinda looked at it then played a diff and was hitting every note super late lol. But I think it should be fine since, as you say, it would make things much more awkward than they need to be.ash's 6k exgood shit, difficulty curve is extremely smooth and works well so kudos for that woo
minor points;
>00:49:476 - and 02:19:476 - perhaps something interesting could be done with the sort of ringtoneish background noise that's introduced here, even just something as simple as an LN on one of the columns, which changes as the pitch of the noise changes. I see what you mean, was kinda struggling when I was originally mapping this and decided on a 1/4 stream (rather than 1/8). I might pan around for more suggestions, though I'd rather not they include LNs lol
major points;
>00:19:176 (19176|2,19276|2) - the minijack here isn't necessarily difficult to hit since it's on the other hand but it's an inconsistency with the section at 01:33:576 - as there isn't a minijack there. Whoops, changed to something that hopefully works.
woo 6k woo
Aight I better work on the rest of the map then...Minseo2000 wrote:
From the RRM Mania Modding Queue
I am finally here to mod.
I apologize if I procrastinated too much. Procrastination is what prot does lul
1|2|3|4|5|6
1|2|3|4Ash's 6K EX6K is love <3
00:01:176 - This could be better PR wise imo I was thinking something along the lines of that when I started out mapping this and I'm not quite sure why I didn't put it in lmao
00:05:076 - + 00:05:376 - It's probably better if you have some of the notes in the same columns considering the overall difficulty of the map. Simply putting the triples on separate hands makes it rather underwhelming despite the drums they represent. Fair enough then. Hopefully [235][245]
works.
00:13:476 - 00:14:076 - The same goes for this section. Since this is a 6* map with a rather difficult section here and there, there is no need to deliberately isolate larger chords (rather, triples are pretty small in 6K.) Fair point, though I'm not really seeing much of a problem with these being [123][456] in the introductory section
00:23:826 (23826|2,23826|4,23901|3,23976|4,23976|2) - 00:24:276 (24276|2,24351|3,24426|2,24426|4) - Patterns like these can get rather awkward if they occur in the same columns too often. I don't think being awkward would matter too much in this case given the difficulty it's meant to represent, so it's really an alternate way to increase true difficulty as opposed to putting LNs everywhere. I'll change this one though since we're still in the intro section.
00:26:601 (26601|0,26901|0,27576|0,28026|5,28701|5) - While all the other notes are next to at least one note, these notes are isolated, thus slightly increasing the reading difficulty of this section at those points. Though not very significant, I suggest that you connect these notes to other notes if you do not particularly wish to emphasize these notes. I dunno. I kinda liked the anti-roll that this creates. Reading-wise it's probably mindblockable but I shouldn't think this is going to be a major problem to most.
00:30:276 (30276|1,30276|3,30351|2) - One thing I noticed is that you have alot of these upside down bunny ear patterns which can feel rather awkward to hit, though not really difficult. This is probably just me trying to avoid the overuse of oh trilly patterns like [13]2[13], so I don't think I'm too concerned about this.
00:31:026 (31026|5,31926|0,33126|0,33726|0,34026|0) - Isolated notes like these (especially ones surrounded by streams) may add some extra difficulty as they get in the way of the stream in this section. If you do not intend on putting extra emphasis on where these notes are positioned, I suggest that you connect these notes to the other notes, or make them more consistent with the sounds you wish to emphasize. There are many more like these in the map thus I will not point out all of them. Mmm... while I'm not intentionally adding emphasis, I'm not too sure what I'd be replacing it with which would maintain playability. Though I'm not really seeing it as a hindrance, perhaps some alternative pattern suggestions might be helpful (my brain's kinda dying on me rn lul)
00:31:551 (31551|3,31626|2,31701|3,31851|2,31926|3,32001|2,32076|3,32226|2,32301|3,32376|2,32451|3) - Putting so many trills in the same columns consecutively isn't very good for finger balance. Considering that the other parts of this section doesn't seem to put extra weight on specific fingers as long as this, I suggest that you either redistribute the notes in this section to reduce the burden of the index fingers at this section, or follow a similar schematic on the other sections. Hmm... I'll play about with the patterns here then I guess and I'll see what works.
00:35:976 - ~ 00:38:676 - I feel that it might be more left hand heavy overall here due to the higher number of 1/2 stacks on the left hand (especially on column 2.) It's been changed to something else, but I'm not too sure whether it's any better...
00:44:076 - ~ 00:44:676 - It might be better if you reverse the direction of the stream here as the pitch of the synth increases constantly here. Sorted I think?
00:59:526 - + 00:59:676 - Similar to the triples mentioned at the beginning of the map I really feel that it's better if you don't separate them to different hands like this even though this section is very low in density as it can get rather underwhelming compared to other parts of the map. Triples are not big chords in 6K. It's a deliberately low-intensity section to match somewhat with the song; I really don't think this should cause too much of an issue, at least in my opinion.
Skipping a lot of parts as the issues I can find here already have been addressed in previous points.
01:44:676 - ~ 01:48:276 - This section is a huge spike in difficulty partly due to the higher density, but largely due to the highly chaotic arrangement of the notes with seemingly randomly positioned trills, anchors, and isolated notes. I suggest that you group the notes together more to reduce the overall difficulty of this section to match the rest of the map, and to make 01:48:276 - ~ 01:49:176 - this section feel less underwhelming.tfw sat at this point for half an hour to figure this outI see what you mean, but that the same time I kinda wanted it to look a little messy to reflect the odd arrangement of background sounds in the audio, as well as being the most intense buildup in the entire song. As for the handtrill that's density against mashing, essentially (not that they'd get any useful score if they need to do that, mind you).
02:04:176 (124176|1,124326|1,124476|1,124626|1,124776|1) - This 5 note long anchor pops up out of nowhere. Though it seems that you are alternating between right-hand biased and left-hand biased patterns in 01:50:676 - ~ 02:07:476 - this entire section, please look out for long anchors affecting only one hand. Removed the anchor, though for some reason it just created a roll instead?
02:14:076 - ~ 02:14:076 - Could be better with a reversed stream direction for PR. Since I fixed the earlier one I reckon it'd be okay to alternate between true and reverse PR for this.
02:18:426 (138426|4,138576|4,138726|3,138876|3,138876|4,139026|4,139176|4) - Somewhat right hand heavy. I think this should be okay because RH takes pattern strain and LH takes density. I'll still be open to other opinions on this though.
Will be skipping the rest of the map as the other sections are very similar to the sections already modded. Time to self-nuke map weeeeeee
Overall I found the streams slightly awkward due to the rather inconsistent placement of trills, anchors, and isolated notes, and the map rather turbulent in difficulty as the hard sections are rather hard due to the aforementioned awkward streams, and easier sections very easy due to the incredibly comfortable placement of notes and low density. Can I blame the artist :^)
Feel free to poke me in discord if you think you need me to mod the rest of the map or give additional feedback.
While I did point out a lot of sections as awkward, the map is actually pretty nice tbh.
Minseo2000 wrote:
From the RRM Mania Modding Queue
I am finally here to mod.
I apologize if I procrastinated too much.
1|2|3|4|5|6
1|2|3|44K MX00:06:276 - 00:07:476 - 00:08:976 - 00:09:576 - 00:09:876 - 00:10:176 - 00:10:476 - 00:10:776 - Made these all triples
00:11:076 - All of these represent the same sound yet they have different chord sizes ranging from doubles to quads. I suggest that you unify these into a single chord size for consistency. Left the last one as a quad as there is a loud crash sound
00:25:476 (25476|2,25626|2,25776|1,25776|2,25926|1,26076|1) - These are the only 3 note long anchors in this section (though technically the first anchor is alot longer due to the burst before it.) I suggest that you redistribute the notes to remove the 3 note long anchors, or add more 3 note long anchors in other parts of this section. Rearranged to remove the anchors
00:46:926 (46926|1,47226|3,47226|2,47526|1,47826|2,47826|3) - These LNs are very awkward as the sound they represent are very vague and causes the density of this section to drop. If these notes represent vocals suggest against this as you haven't been mapping vocals at all in this section. In the case that you insist on having LNs here for vocals, you should add additional LNs at 00:47:076 - 00:47:676 - to represent the change in the pitch of the vocals. Removed the LNs outright, they were quite intrusive and didn't add much to the density of the chart anyways.
00:48:426 (48426|1,48576|1,48726|1,49026|1,49176|1,49326|1,49476|1) - If you do not have a particular reason to put more weight on the left hand,
I suggest that you redistribute the notes to even out the burdens on each fingers. Rearranged
01:41:076 (101076|0) - What is this LN supposed to represent? I suggest that you remove it if it doesn't represent any sound particularly important. It's representing the extended sound of the stringed instrument. Made it shorter to match the rest of the section
01:40:776 - 01:46:476 - This section overall is very heavy in trills and anchors compared to the rest of the map thus I suggest that you tone it down here, or add more trills and anchors in other sections of this map. In the case that you do keep the trills and anchors, I highly recommend that you make the positions of the trills and anchors more consistent as they are currently placed seemingly randomly. Rearranged the streams to remove the anchors
I will stop modding here as the problems found later in the map are pretty much the same as the ones already mentioned. Pretty much done the sameMight come back again for the other difficulties if I feel more productive.
Good luck Thank you dude
CoffeeLatte- wrote:
Req from my queue...
|0 |1 |2 |3 |4 |5
[6K EZ]00:05:676 (5676|0) - i think make LN for drum kinda odd tbh, should to follow vocal like u did at 00:06:876 (6876|2,7176|3,7476|5) - . and ya follow vocal "mazare" its fine and more realistic. Rejecting this since I'm using the LNs when the synth plays simultaneously
00:18:876 (18876|2,19176|4) - the sound just 1/1 but little bit louder. but idk why u make short note for louder sound than long note. Made these LNs
00:20:376 (20376|2) - i think this LN not really necessary to add it in "EZ" diff.. Deleted
00:22:926 - u have brave to add 1/2 in easy diff, why u not add 1/2 notes at 00:19:026 - and 00:19:326 - Deleted the single
00:39:876 - this part not different with kiai section holy... Same in the other diffs, leaving as is
00:51:876 (51876|1) - move to |0 ? just for hand balance like u dd in "6K NM" Moved
01:25:476 - add 1 note for cymbal ? Added
01:41:676 (101676|2,102576|2) - try avoid this pls Moved single to 5
01:48:276 (108276|5) - i think this LN end on 01:49:476 - . hm... 01:49:176 (109176|2) - i assume you follow vocal "ra" , but if u keep that u should map "korekarasee" . and ya i think 1 LN is enough cause at 01:50:676 - u make massive 1/1 LN. That LN is representing the rapidly rolling
02:19:176 - hmm.... similar with 02:14:376 - ?? Added LN in |0
03:11:976 (191976|1) - im just feel col |5 so blank ... Rearranged
[6K NM]00:28:926 - hm... add note? cause this more noise than previoius sounds Added
01:29:526 - hmm. i think not just 1/2 sounds here Removed
01:40:776 - feels like play in "6k EZ" , or actually the same patterns. Not changing these
02:10:326 - should add notes at red ticks or reduce notes in "6k EZ diff" . cause nothing different between two of this. Not adding anything here since nothing warrants this patterning
[6K HD]00:44:151 (44151|4) - not really synergy with 00:44:226 (44226|5,44301|0,44451|3,44526|4,44601|5) - Rearranged
01:20:076 (80076|3,80376|4,80526|5) - err.. did not really match with the sounds... i think 1/4 start at 01:19:926 - Changed
01:29:526 - 1/4 ?? Rejecting this since the vocals are sticated
since it repetitve music so same suggestion with other similar sounds.. Added the changes to similar parts as well
good luck ^^ Thanks dude!
YaHao wrote:
Normal Mod
[General]
Check aimod
The correct tittle sound be "Mazare Party" and thats it, but do remember to change you artist to "MAZARE(kradness,ななひら,Yukacco)" Changed the metadata
And add tag "MIND HACK" as thats the album name, also remove some tag like kradness, they already in the song's title
https://www.amazon.co.jp/exec/obidos/AS ... iemusic-22
[6K EZ]
00:07:476 (7476|5) - The sound is as same as this 00:06:276 (6276|5) - but they're using different length smh, pls change Shortened the LN
00:46:926 (46926|1,47226|4,47526|1,47826|4) - While the vocal is not really the focus in the previous part, using 1/2 LN and ignore the 1/2 drum beat totally is kinda a poor decision. suggest you just use normal note so you can focus on both side img Removed the LNs and patterned in a way similar to the rest of the section, but ignoring the suggested image as that's too difficult for EZ
01:55:476 (115476|4) - Feels more balance if you move this to 2nd col Moved
02:09:276 (129276|3,129576|2) - Why not make these two notes same col since its the same pitch, imgMoved to the same column and changed the similar section at the start of the song
Jesuren wrote:
MODDU
[6K EZ]
00:38:976 (38976|4) - i think that note is not necessary Rejected, it's representing the clicking
00:53:976 (53976|5) - i would move that note to 2 column, looks moar EZ to read Moved
01:39:876 (99876|2) - this LN is not necessary imo, i just would put a normal note lul Agreed, shortened
01:40:776 Add LN here Added
[6K NM]
00:06:276 (6276|5) - why do u not use 2 notes here (and all parts like that) ? i think on EZ diff is ok but on NM is not lul Yeah, I've changed that lol
01:10:926 (70926|2,71076|1) - Ctrl+H and move to 2 Contradicts the first change, keeping it as is
01:40:776 (100776|0) - Add LN here There's already one there ya dingus
[6K HD]
man, u have to make this diff a bit harder cuz booty's diff
00:15:876 (15876|2,15876|5,15876|0,16176|1,16176|3,16176|4,16476|5,16476|0,16476|2) - why didn't u add LNs on parts like that? The LNs on the easier diffs were to make it easier to both play and read. Since this is a harder diff, I'll be keeping it the way it is
03:50:676 add note here cuz kick sound Added
-snip-mmmm well, 4K diffs are okay for me, i only would suggest u make another diff (4K EX diff) Might do this, I'll have to see
GL man Thank you dude uwu
btw when u added the other diffs, call me again for mod lul owo
Jesuren wrote:
MODDU
[6K EZ]
00:38:976 (38976|4) - i think that note is not necessary
00:53:976 (53976|5) - i would move that note to 2 column, looks moar EZ to read
01:39:876 (99876|2) - this LN is not necessary imo, i just would put a normal note lul
01:40:776 Add LN here
[6K NM]
00:06:276 (6276|5) - why do u not use 2 notes here (and all parts like that) ? i think on EZ diff is ok but on NM is not lul
01:10:926 (70926|2,71076|1) - Ctrl+H and move to 2
01:40:776 (100776|0) - Add LN here
[6K HD]
man, u have to make this diff a bit harder cuz booty's diff
00:15:876 (15876|2,15876|5,15876|0,16176|1,16176|3,16176|4,16476|5,16476|0,16476|2) - why didn't u add LNs on parts like that?
03:50:676 add note here cuz kick sound
[booty's MX]
00:05:826 one note should be enough :s
well me can't mod this lul
[Agent 007's 6K EX]
man, i only have one thing to say, ADD NOODLES ON UR DIFF dasdkaskldjasjkldasldmmmm well, 4K diffs are okay for me, i only would suggest u make another diff (4K EX diff)
GL man
btw when u added the other diffs, call me again for mod lul
changed the HP and OD as wellDoNotMess wrote:
4k m4m req XD
cokiiplay's 4k hd~
1|2|3|4
00:10:026 - the anchor column 4 kinda ambiguous because after this one u used it as that japanese snare thing, i would suggest to make something like this https://puu.sh/zdPQ0/d7333b75cf.png to emphasize the pitch for that bass line applied
00:14:526 (14526|1,14601|0,14676|1) - i think double notes here for the kicks would fit at |12| |34| |12| only changed the last note
00:16:776 (16776|3) - if there is one here, 00:17:976 - there should be one here also for consistency, but would suggesst to remove it if u wanna emphasize the strong synth sound there removed the note
00:21:501 - maybe add |2| for the 1/4 snare sound or |4| |3| |2| pattern in 1/4 i'm not going to add that since 1/4 snare sound since i'd have to add it for the longer LN section after that as well and i think that would be too hard
00:25:176 - add |1| for that shamisen sound ok
01:32:376 - same i think that's a different sound i'm not quite sure i won't add the note for now
01:49:176 - maybe start with 1 note would end better, the pattern will end at |12| ok changed
01:59:976 (119976|2) - suggest to move to column |4| so it wont jack with the next ln ok
02:14:301 - the toot sound actually starts here changed
02:23:826 (143826|3,143826|1,143826|0,143976|1,143976|3,143976|0) - well i think this is too much for such hd diff, maybe erase |1| would be enough applied
02:27:351 - u misss the sound here added some more notes
02:28:551 - and also here ^
02:31:326 - would suggest to map this sound and so on so it doesnt feel empty here ok changed
hope this helps XD
I could have sworn I sent you a pm about it :thinkong:Nifty wrote:
hi just reminding u I will never forgive u for deleting my diff without telling me.
it was such a fun map.
lmao I feel youNifty wrote:
hi just reminding u I will never forgive u for deleting my diff without telling me.
it was such a fun map.
The problem is that I did tell you. I gave you numerous warnings, but you chose to ignore them and now you're playing the victim. Nifty has the right to complain since I didn't contact him. Grow up.Umo- wrote:
lmao I feel youNifty wrote:
hi just reminding u I will never forgive u for deleting my diff without telling me.
it was such a fun map.
Thank you for the check my dude. Will be updating these and others soon.error_exe777 wrote:
what the fuck am i doing6k diffs-snip-
[6K Hard]
00:06:201 (6201|4) - this is a ghost smh shit u right
00:14:976 - as for these rolls, either completely chart the 1/4th or dont, cause having half of them charted like these 00:14:976 (14976|3,15051|2,15126|1) - is pretty inconsistent. i recommend charting all the 1/4th since you've charted 1/4th elsewhere in the map and difficulty implications arent really a problem here. try out http://prntscr.com/j0y3sl or something funnily enough, i'd actually been wondering how to map this part better. added the screenshot's suggestion.
00:21:276 (21276|0) - 00:22:476 (22476|4) - could probably add an LN to represent the 1/4th rolls here (same for the other sections where this shows up in the map) Adding LNs to this section felt a little weird. To emphasise the build-up I added singles between the chords and changed up the structure to make it more comfortable.
00:21:576 - note for the bell sound? seems unnecessarily empty for quite a while Yeah added this one, made it more consistent with the other diffs as well.
00:23:226 - 00:23:526 - the whole section here seems quite empty despite all the drum rolls there are, so you could at least add some notes here to show the drums where you need to Added a similar change to one mentioned earlier.
00:28:626 (28626|3) - ghost i think. also keeps rhythm consistency with the section below if you delete it Deleted them.
00:39:576 (39576|3,39726|3) - i recommend moving these to smth like col 5 or 6 to show they're a different pitch to these 00:39:276 (39276|3,39426|3) - Moved to col 5
00:44:151 (44151|4,44226|5,44301|4,44376|1,44451|2,44526|1) - pretty uncomfortable movement tbh, could try out http://prntscr.com/j0ybz4 Agreed, rearranged.
00:53:976 (53976|2) - im p sure the synth sounds have been phased out by the time this LN is being played so theres no need for it to be here. could also chart the 1/4th chime sounds as well tbh When playing, the synth sound is actually quite prominent. Keeping it the way it is.
01:09:276 (69276|5,69351|4,69426|3,69501|2,69576|5,69651|4,69726|3,69801|2) - restricting yourself to 4 columns doesnt make for a very interesting pattern and considering the pitches of the sounds are more varied, i would balance out the rolls tbh Changed to make it more comfortable.
01:11:001 (71001|4) - ghost like earlier i believe Yep, deyeeted.
01:35:676 - basically all the same suggestions as i mentioned earlier for this section Ctrl C Ctrl V
01:49:176 - instead of 1/4th here, i would just make it a double LN in [12] to show the 1/8th, since it blends with the 1/4th rolls and doesnt give any differentiation at the moment Not too sure what the following noting would be like; leaving this unchanged for now.
01:50:826 (110826|3) - this is actually a ghost, so i would delete this and extend 01:50:676 (110676|1) - to the white tick Added that
01:58:026 (118026|3,118176|1) - if you are going to overlap LNs here, i would have these two 01:57:876 (117876|0,118026|3) - overlap instead since having the overlap during the downbeat is odd. if i were you, id have them all overlap, or none overlap since all the sounds need to be emphasised if they are the same intensity (basically overlap them all lol) This wasn't even supposed to be a thing. Might have been a mistake I added before uploading :blobsweat:
01:58:926 - missing an LN smh grr
01:59:976 - double for snare? ye boi
02:00:276 - same thing, this is a ghost Reapplied for this section as well.
02:09:576 (129576|3,129726|3) - similar suggestion to earlier, could move this to col 5 or 6 Moved to col 5 and rearranged some other stoof
02:14:376 (134376|1) - what is this LN trying to represent? if its the 1/4th, you need another LN at 02:14:076 - Whoopsie, didn't realise that the second one started sooner.
02:23:676 (143676|1) - tbh, i would delete this LN to further emphasise the claps, which are pretty prominent here Gone for a pretty dramatic change here, let's hope it works out.
02:39:501 (159501|4,159576|5,159651|4) - some pretty uncomfortable movement with this trill here, could try a pattern like http://prntscr.com/j0ykx0 ? That is a good pattern and I will use it.
02:41:001 (161001|4) - ghost again lol grr
03:09:576 (189576|5,189626|4,189676|3,189726|2,189776|1) - oof, this pattern is pretty hard considering its a pretty tame section. if i were you, i would just stick with the 1/3rd and call it a day here Yeah you're right, redone this
03:13:476 - should be a double like the ones below right? haha yes
03:25:476 - this should be mapped the same as 01:14:676 - as to keep consistency Ctrl C Ctrl V
03:49:476 - could you add some LNs here to show the 1/8th? it seems awfully empty as it is Agreed that it seems pretty empty, but added a different patterning style than what was recommended.
[6K Normal]
00:21:276 - similar suggestions to hard here, try to add some LNs for the drum rolls in the background to avoid it being so empty for a while Gonna have to reject this one, there are similar parts that are just as empty
00:35:076 - another note for crash? Hell yes
01:20:676 - ^^ i guess Added this one as well
02:09:876 - at the start of each LN you should add another note for the kick, since you are missing them all Rejecting this one, the LN is supposed to be representing both the kick and synth at the same time since it flows better with the single note stream.
02:14:076 - there should be another LN here since the 1/4th rhythm starts here. try http://prntscr.com/j0yq6r ? Similar situation in Hard, mapped in a similar way.
02:23:826 - add a double for the clap? its a pretty prominent sound and seems backwards to just ignore it tbh Yeah you right, added a double.
02:59:076 - LNs here should ideally be mapped consistently with 01:29:076 - Changed the LNs at 01:29:076 - to be consistent.
03:39:876 - same here ^^ Yes done
03:46:476 - same thing about adding LNs n stuff here Previously mentioned reason
03:50:901 - i wouldnt mind adding a note on the 1/4th here like http://prntscr.com/j0ysjv i guess Yeah that's a good idea
[6K Easy]
00:21:576 - note for bell possibly? Added
01:25:476 (85476|2,85476|1) - this should ideally be a single since you've avoided the more complex patterns like 01:25:176 (85176|3,85176|0,85476|1,85476|2) - in this diff so far Yeah that's true, changed to a single.
02:23:826 - another note for the clap? i dont see any reason not to chart it tbh Yes my dude
02:33:576 - should be double like 02:38:376 (158376|4,158376|5) - right? Whoops, inconsistency error on my part.
02:55:176 (175176|3,175176|0,175476|1,175476|2) - same thing i guess Yep, changed
03:48:276 - shouldnt this be a full LN pattern like 00:24:276 - ? or vice versa, either works Yeah you right, changed the second part to be more spaced to add emphasis to the change in music.
ill do 4k in a bit
Cheers!error_exe777 wrote:
6k diffs[Ash's 6K Extra]
why didnt you chart the 1/8th : (
tbh, i cant really argue against it, but if you have a reason for it that would be helpful
Anyone sane enough would probably mash through the thing anyway so I didn't really bother unless it was extreme buildup stuff.
also are you going for this whole 0 sliders thing Yeah I guess lol
00:05:976 (5976|1,5976|5,5976|4,6126|2,6126|4,6126|5) - could you change these to doubles to indicate the drum roll is different to the one beforehand? If anything, I would have used triples here, though that seemed a little too awkward to implement. The drum roll is still extremely similar to the one beforehand, so I think the current pattern is still fine.
00:20:376 (20376|4) - a normal note here seems a bit odd since theres the whole bass sound until the downbeat so you could probably chart that with one or two LNs A fair point, though in what is a fairly empty section, I don't think there's a large amount of urgency in trying to keep what little pressure there is here up.
01:10:776 - similar suggestion to the other instance Same response here then.
01:27:651 (87651|5,87801|2) - these could probably be doubles to keep consistency with how you charted things like at 00:48:276 - and to kind of give a bit of differentiation between this and the rolls within the kiai beforehand The extra double in the earlier burst was to pick up the oddly loud bass buzz, which isn't present in the second burst. Else this is generally just a dense handstream burst.
01:39:576 (99576|4,99576|3,99651|2,99651|1,99726|3,99726|4) - these should be triples to keep consistent with 00:25:176 (25176|1,25176|2,25176|0,25251|3,25251|5,25251|4,25326|2,25326|0,25326|1) - i guess The triples were to pick up the extra sound in the first section (I forgot the name of the instrument). The second time it's at 01:40:776 though, hence no triples here.
00:25:176 (25176|1,25176|2,25176|0,25251|3,25251|5,25251|4,25326|2,25326|0,25326|1,143826|5,143826|3,143826|1,143976|3,143976|4,143976|5) - would be cool to have these both stack in whatever columns to emphasise the sounds a bit more, since they're pretty prominent here I'm not entirely sure what you're wanting me to do here. (I'm generally trying to avoid minijacks of the 1/4 variety here.)
02:40:776 - same suggestion ok wont mention anymore Same response lul
02:58:476 - because consistency doesnt exist 01:27:876 - s m h Don't blame me that they're not identical lol. I heard slightly different things each time, hence why slightly different.
03:00:276 - is the break completely necessary? only diff that has one, and despite the use of no LNs, it would probably suit better to have no break at all tbh The break was put in deliberately though...
03:17:076 (197076|0) - could probably move this to col 2 to kinda make it look more aesthetically pleasing and flow i guess Sure lol
03:40:776 (220776|4,220776|3,220851|2,220851|1,220926|3,220926|4,221001|1,221001|2) - doubles? the sound itself isnt particularly that more prominent over the ones shown at the earlier sections, so just seems a bit overkill, especially in such a calm section in comparison with whats around it General concept of backloading a chart where the layering is much denser. I doubt it's going to cause massive problems like this. Though if you really think this needs changing I'll take another look.
error_exe777 wrote:
[Cokii's 4K Hard]
00:12:426 - 00:12:726 - 00:13:026 - 00:13:326 - i would add notes here since you tried something similar at 00:11:526 - but didnt really carry it on. i like the idea of adding the notes while keeping that [4] stack so, up to you added notes at 00:12:426 (12426|1) - and 00:12:726 (12726|0) - but not an the other sounds since i don't feel that they are strong enough
01:48:426 (108426|2,108501|1,108576|0,108651|1,108726|2,108801|1,108876|0) - tbh, not really the most comfortable pattern since you've got the trills at 01:48:501 (108501|1,108576|0,108651|1) - 01:48:651 (108651|1,108726|2,108801|1) - so i would personally rearrange it to something more balanced
rearranged the patterning here
01:49:176 (109176|2,109226|2) - uh, did you mess up something here? lmao oh yeah i messed up removed
02:38:076 - you should have the 1/3rd notes like at 01:08:226 - here i guess applied
02:40:476 - tfw jumptrill is backwards and should be the same as 00:05:676 - or vice versa ^
02:43:776 (163776|1,163776|2,164076|1) - honestly, limiting yourself to 2 columns isnt the most interesting of patterns and should probably be balanced out a bit. its not very fun to play either tbh changed
03:00:126 - i would make this a double and also make 03:00:276 (180276|1,180276|3,180276|2) - a double to keep consistency with the sounds at 00:01:326 - since they are basically the same 03:00:126 - is i single because the sound a lot quieter than 03:00:276 - and that sound is a lot louder than the sounds at 00:01:326 - imo
03:21:276 - same thing, either this jumptrill is backwards or the other one is, i dont mind either way changed that as well
Thanks for the check part 2, I'll be in touch when all the diffs are updated and uploadederror_exe777 wrote:
sorry for the delay :psy:4k diffs-snip-
[4K Insane]
00:21:276 (21276|1,21426|1,21576|1) - not an ideal stack tbh, as it makes the pattern pretty veered off towards the left. try balancing it out a bit? Yes changed
00:24:276 - a stream for this long is pretty extensive and gets pretty boring after a while. just for a bit of variation i would change the pattern of the stream around 00:24:876 - to kinda spice it up a little Changed up for the more SPICE XD (fun fact, it was spicIER before but a mod told me NO xD
00:39:763 - could be cool to actually make this a double since theres an extra drum sound behind it Yes u right
00:54:051 - actually missing a note here, so i would sacrifice the triple below, turning it into a double and add a note in col 4 to avoid the minijack Yeah there was a note missing there, but I've changed it in a way that suits the playstyle better than what was suggested
01:01:176 - 01:05:976 - i personally dont see why you phased out the stream here, when there is still chartable 1/4th sounds. difficulty here shouldnt really be a problem so i would add the rest of the stream to keep consistency and make sure 01:05:976 - isnt so empty lol Wew I just noticed this was charted in Ash's diff as well :blobsweat:
01:29:676 (89676|2) - any particular reason why this ends 1/4th early? i mean, the vocal still carries on until 01:29:976 - so why didnt you just extend the LN to there That was a mapping error, fixed lol
01:39:276 - same idea about the stream Yup, added
01:49:101 (109101|1,109176|0,109213|1) - bit of an awkward transition into the stream tbh. i would change the pattern of the jumpstream beforehand to ease with said transition: http://prntscr.com/j2i1j0 Changed it to be less awkward, but did it in my own way
01:59:976 - consider making this a double for the snare sound? Changed
02:09:763 - same suggestion about making this a double Added
02:23:826 (143826|2,143826|0,143976|0,143976|3) - id rearrange the notes like so: http://prntscr.com/j2i2xb to emphasise the clap sound here. by having them both stack in [13][13] it emphasises that clap further which, in itself, is a pretty prominent sound for this section Oo, very nice. Added that pattern
02:37:476 (157476|3,157476|2) - honestly having two LNs here really restricts you from creating anything interesting here so i would just opt for the one LN and make the patterns more varied Deleted the LN and added some varience
03:39:876 (219876|1,220251|2,220326|0,220401|1,220551|0) - oh my this shielding is really not comfortable at all. LN patterns kind of enforce this, so try out: http://prntscr.com/j2i5im . tbh, its not ideal but better than before lol Yeah I tried some stuff, but this will probably be the best bet.
03:45:576 - shouldnt there be a 1/1 LN for the bassline? like 00:20:376 (20376|0) - this one Yes you right lol, added
03:45:876 - this section should be charted the same as 00:20:676 - right? Yes, it should. It is now.
03:48:276 - dude wyd. this should be the same as 00:23:076 - since its literally the same section lmao ^
-snip-
[4K Easy]
00:21:576 - could add a note here for the chime in the background Added
00:28:776 (28776|1) - how about making this a 1/1 LN for the 1/4th rhythm? I think it's better how it is, since 00:28:476 (28476|0) - has the same 1/4 rhythm behind it and that would need to be the same LN, which would make it quite boring to play imo.
00:47:376 - uhh, why is this part suddenly like extremely empty? its literally like you forgot to map it Uhh wtf I never noticed this lol, added what was there before. Might have removed some of it by accident.
00:56:076 (56076|1) - move to col 1? to cover all columns with the LNs here Moved
00:57:426 (57426|0,57876|3,58176|0,58626|3,59076|0) - using only cols 1 and 4 here is pretty limiting and etc etc balance it out kthx done thnx npnp
01:37:476 - these should be LNs like at 00:23:076 - to keep consistency Changed
01:55:476 - wheres my double for cymbal like at 02:05:076 - sm h wh oo o o ps added
02:23:826 - since the clap is a very prominent sound, it would make sense to add a note here for it Added
03:41:076 - this section is also mapped pretty inconsistently, make sure all three sections are the same and/or similar where the music calls for changes Thought that kind of variation would be a good idea if it was done across all difficulties, but now I realise that it is NOT lol
ill do rechecks all in one after changes are apply or whatever
=w=)berror_exe777 wrote:
sorry for the delay :psy:4k diffs[Ash's 4K Extra]
ash ur diff sucks remap pls I know...
00:04:476 (4476|0) - im p sure this LN is for the rising reverb sound and since the height of it starts at 00:03:876 - it would make sense to start it there. kinda like http://prntscr.com/j2htng or smth I was trying to catch the peak but that kinda sucks so I'll go with this suggestion
00:29:976 (29976|3,30126|3) - kind of against the idea of phasing out the LNs here. as they're the same sound or whatnot you can still give differentiation by having them stack or something, kinda like http://prntscr.com/j2huht which keeps a level of consistency and represents the music better i guess I see what you mean, but at the same time (from what I see) the synth starts to "come into focus", hence dropping the LNs in favour for the stack as the sound becomes a little cleaner.
00:39:726 (39726|3,39726|0) - this isnt a massive problem but since the sound you are representing with the LN is more of a drum hit rather than something thats play throughout, a triple instead of this pattern might work better than this, but i dont mind either way I getcha, though I believe there's some pitched percussion (harp or whatever) for the last one, hence the hold for that slight difference. Fine as is imo, though not a bad alternative suggestion.
01:29:751 (89751|1) - this is a ghost, and im p sure there is even no background sound to justify this either There's a C5-ish backgroun harp here. A bit hard to pick up, but I assure you, it's there.
03:00:576 (180576|2) - why did you end this LN early? the vocals dont even properly end until 03:03:576 - and if you were to extend it it would also help with the transition into the notes ahead of it Was trying to catch the synth (cus I find vocal mapping rainbows) and I guess my mind was playing tricks on me since it does end at the same time lol
ill do rechecks all in one after changes are apply or whatever
error_exe777 wrote:
[Chilly's 4K Normal]
00:05:076 - this should be a double since theres a snare and you charted a double at 00:05:376 - Added
00:09:876 - ^^ same idea here Added
00:30:276 (30276|3,30276|0,30876|0,30876|1,31476|0,31476|3,32076|1,32076|3) - as for this section, i dont like the doubles being on the white tick since theres a more prominent sound present on every red tick instead, so i would adjust it to have the doubles on the red ticks tbh It would be too difficult to play for being a NM diff, so i'll decline this one.
00:39:876 - this section is literally identical to kiai which doesnt give any differentiation between the two. i would have this section as 1/1 runs rather than all 1/2 to show that difference more clearly I agree with half of this, true that it's the same as the other kiai's but changing it to 1/1 makes it way too light for a NM diff.
my main problem with this diff is the fact that is uses the same patterns over and over again. eg, 00:30:276 - 00:39:876 - 01:15:876 - 01:50:676 - 02:00:276 - 02:45:876 - 03:26:676 - are literally all using the same light jumpstream pattern which gives no differentiation between each of the sections. i would change up some of the sections, by changing the doubles to be on red ticks for instances, or other forms of variation to kind of help differentiate them all. ill leave you to it, but if you want some more help, poke me in game or ask here, and ill help out. It's pretty hard to differ all these from eachother when it's a NM diff. So that's why the patterns aren't really any different.
Fingers crossed it actually updates this time lolerror_exe777 wrote:
rechecksdddd[Ash's 6K Extra]
still dont like the break smh /s
fuk i gave a wrong timestamp for this suggestion, should be:
02:23:826 (143826|5,143826|3,143826|1,143976|3,143976|5,143976|4) - would be cool to have these both stack in whatever columns to emphasise the sounds a bit more, since they're pretty prominent here (the claps lol) Oh now it makes sense lmfao. Stacking in [456] then.
03:17:001 - did you not apply a suggestion here? said you would but didnt :thinking: inspireeeeeeeeeeee y u no change yet
4k soon(tm)