forum

Sasaki Sayaka - Kimi no Machi e* [Taiko]

posted
Total Posts
12
Topic Starter
Aloda
This beatmap was submitted using in-game submission on Friday, 19 January 2018 at 1:22:39 PM

Artist: Sasaki Sayaka
Title: Kimi no Machi e*
Source: 星織ユメミライ
Tags: 篠崎真里花 Shinozaki Marika tone work's visual novel eroge hoshi ori yume mirai he
BPM: 191
Filesize: 7592kb
Play Time: 05:10
Difficulties Available:
  1. Oni (4.54 stars, 1618 notes)
Download: Sasaki Sayaka - Kimi no Machi e*
Information: Scores/Beatmap Listing
---------------
Thank you
Modding:
Ron
davidminh0111
yuzu__rinrin
Volta

Testplaying:
Invective
Remii
Cynplytholowazy
[R]
[Oni]
the hitsound is not really loud, i suggest to increase the volume 20-30%
00:50:239 - change don, pitch forward more strong
00:54:008 - add note, there has a bit vocal sound
01:23:537 - change kat, high pitch here
01:29:192 - change don ?
02:20:395 (45,46) - invert
02:59:035 - change kat, high pitch here
03:55:684 - add note, to keep the same spacing
04:06:993 - change kat, to give a variety
04:10:762 - delete ?
04:52:752 (33,34) - change dd, to emphasize kat forward

maybe just that from me
good luck
Topic Starter
Aloda

[R] wrote:

[Oni]
the hitsound is not really loud, i suggest to increase the volume 20-30%
00:50:239 - change don, pitch forward more strong
00:54:008 - add note, there has a bit vocal sound
01:23:537 - change kat, high pitch here
01:29:192 - change don ?
02:20:395 (45,46) - invert
02:59:035 - change kat, high pitch here
03:55:684 - add note, to keep the same spacing
04:06:993 - change kat, to give a variety
04:10:762 - delete ?
04:52:752 (33,34) - change dd, to emphasize kat forward

maybe just that from me
good luck
Thank you. Applied almost all suggestions! :D
davidminh0111
Hello Aloda, from your M4M request
Thanks for nominate my map

[Oni]
  1. 00:58:825 (120, 121, 122) - Delete Finishers, because what I think is the melody isn't strong enough to put big note here
  2. 01:19:139 - Would be better if this one is dk because I saw that you did 01:18:825 and 01:19:453 a dk. I think this part need a bit similarity
  3. 01:29:401 - Remove that note, I don't hear anything and I think it should be identical with 01:08:877
  4. 01:33:380 - This should be k because the trumpet's pitch is high
  5. 02:21:024 (46, 47) - Ctrl + G? Because note 47 has a higher pitch than 46, and remember to put 46 as a Finisher after you moved it and remove Finisher at 47
  6. 03:04:898 - Same as I mentioned in 01:29:401
  7. 03:31:914 - Delete? I think the note isn't necessary because I don't hear anything.
  8. 04:02:804 - Move this note to 04:02:909 Because I feel a bit weird about this. In original, you followed the background instrument but I think it isn't necessary but I think it would be better if you move the note, it will emphasize the melody better than the original
(´・ω・`)
Topic Starter
Aloda

davidminh0111 wrote:

Hello Aloda, from your M4M request
Thanks for nominate my map

[Oni]
  1. 00:58:825 (120, 121, 122) - Delete Finishers, because what I think is the melody isn't strong enough to put big note here You're probably right about this, but no change for now, I kind of like mapping finishers to the strong vocals here.
  2. 01:19:139 - Would be better if this one is dk because I saw that you did 01:18:825 and 01:19:453 a dk. I think this part need a bit similarity Sorry but I really don't like having the repeated dk dk dk
  3. 01:29:401 - Remove that note, I don't hear anything and I think it should be identical with 01:08:877 This is mostly just to prevent boring repeated doublets. While the rhythm here is similar to 1:08's, I think the change in the background music is enough to warrant having such a different structure.
  4. 01:33:380 - This should be k because the trumpet's pitch is high Made this pattern dkkdkkdk
  5. 02:21:024 (46, 47) - Ctrl + G? Because note 47 has a higher pitch than 46, and remember to put 46 as a Finisher after you moved it and remove Finisher at 47 Done.
  6. 03:04:898 - Same as I mentioned in 01:29:401
  7. 03:31:914 - Delete? I think the note isn't necessary because I don't hear anything. Same as what I said about the repeated doublets at 1:29
  8. 04:02:804 - Move this note to 04:02:909 Because I feel a bit weird about this. In original, you followed the background instrument but I think it isn't necessary but I think it would be better if you move the note, it will emphasize the melody better than the original I would rather follow the music closely here, even if it's a little less intuitive to play.
(´・ω・`)
Thank you for the mod!
yuzu__rinrin
hello ></
from Discord and I like this song.

quick check.
一応英語で書きますが、わからない場合は日本語で再説明します。

(英語が苦手なので表現がおかしいかもしれません。)

[general]
tag: tone work's visual novel
add please~ ></

[☆彡]
  1. 00:15:370 (79,80) - ctrl+g,
  2. 00:15:998 (82) - change k
    00:15:474 (80,81,82) - You can emphasize the trumpet.
    By entering kd-K you can unify the sound of the trumpet to k

    and the flow will be natural.

  3. 00:18:040 (92) - move to 00:17:987 - ?
    miss? The drum and the note of the song are out of sync.

  4. 00:20:553 (105) - delete
    By erasing this part you will hear the melody clearer.

  5. 00:24:898 (120) - chnage d
    Vocal is not high, too, because heavy kick has become.

  6. 00:26:469 (127) - move to 00:26:364 -
    There is no sound of a strong Drum and if it matches with

    the melody of vocal, it brings out a better effect that the

    characteristics of a song can come out.

  7. 00:32:647 (159) - delete
    How about decreasing the density?
    If you erase this part vocal sounds clear.

  8. 00:41:757 (28) - change k,
  9. 00:41:862 (29) - delete.
    If you erase this part vocal sounds clear.

  10. 00:42:490 (34) - change d,
  11. 00:42:699 (35,36) - ctrl+g,
  12. 00:43:014 (37,38) - ctrl+g.
    d-dk-dkddkkkd~~
    It is a color scheme considering the pitch of vocal, the

    follow of Drum, the starting point of piano.

  13. 00:54:322 (95) - change k,
  14. 00:54:637 (97) - change d.
    00:54:427 (96,97) - I want to unify the pitch of this vocal.

  15. 01:18:825 (72) - delete,
  16. 01:19:139 (74,75) - ctrl+g
    01:18:930 (73,75,77) - When you play by picking up the vocal

    sound unified by k, you will hear better.
[]
Because of the time it ends here.
Overall, I feel that we can cut down a little more parts
other than kiai.

It may come again when time is available.
good luck for Ranked! 頑張れ~
Topic Starter
Aloda

yuzu__rinrin wrote:

hello ></
from Discord and I like this song.


quick check.
一応英語で書きますが、わからない場合は日本語で再説明します。

(英語が苦手なので表現がおかしいかもしれません。)

[general]
tag: tone work's visual novel
add please~ ></ 追加しました。

[☆彡]
  1. 00:15:370 (79,80) - ctrl+g, ok
  2. 00:15:998 (82) - change k ok
    00:15:474 (80,81,82) - You can emphasize the trumpet.
    By entering kd-K you can unify the sound of the trumpet to k

    and the flow will be natural.

    いい考えですが、00:16:312 (84) - 00:16:731 (86) - 00:17:254 (88) - etcのfinisherにできるだけ強調したいから、この地帯に他にfinisherはあまり使いたくないです。
  3. 00:18:040 (92) - move to 00:17:987 - ?
    miss? The drum and the note of the song are out of sync.
    そう?俺の耳、00:18:040 - の方が当てると思います。
  4. 00:20:553 (105) - delete
    By erasing this part you will hear the melody clearer.
    そうかもね。00:18:040にも同じことをしました。
  5. 00:24:898 (120) - chnage d
    Vocal is not high, too, because heavy kick has become.
    ok
  6. 00:26:469 (127) - move to 00:26:364 -
    There is no sound of a strong Drum and if it matches with

    the melody of vocal, it brings out a better effect that the

    characteristics of a song can come out.
    実はね、こういうvocal mappingは大嫌いです。その代りにこのd kをk dにしました。この方は曲に相応しいかもね。
  7. 00:32:647 (159) - delete
    How about decreasing the density?
    If you erase this part vocal sounds clear.
    ok
  8. 00:41:757 (28) - change k,
    ok
  9. 00:41:862 (29) - delete.
    If you erase this part vocal sounds clear.
    この上に言った通り、vocal mappingはあまり好きじゃないです。だから、これもしません。
  10. 00:42:490 (34) - change d,
  11. 00:42:699 (35,36) - ctrl+g,
  12. 00:43:014 (37,38) - ctrl+g.
    d-dk-dkddkkkd~~
    It is a color scheme considering the pitch of vocal, the

    follow of Drum, the starting point of piano.
    ok
  13. 00:54:322 (95) - change k,
  14. 00:54:637 (97) - change d.
    00:54:427 (96,97) - I want to unify the pitch of this vocal.
    ok
  15. 01:18:825 (72) - delete,
  16. 01:19:139 (74,75) - ctrl+g
    01:18:930 (73,75,77) - When you play by picking up the vocal

    sound unified by k, you will hear better.
    ok
[]
Because of the time it ends here.
Overall, I feel that we can cut down a little more parts
other than kiai.

It may come again when time is available.
good luck for Ranked! 頑張れ~
いきなりmodに来るなんてびっくりしましたw。 ありがとうございました、とても役に立ちましたよ! :)
Volta
Hello, from M4M.

[General]
  1. Offset seems too early. Around -218 sounds more accurate to me.
  2. Wouldn't hurt to increase HP to 5. Considering that the map have no long deathstream, HP 4 is too easy to pass for target player's level imo.
  3. You may use this BG upscaled to 1920 x 1200 resolution: https://volta.s-ul.eu/vjrTGq90
[Oni]
  1. I use your offset to mod
  2. 00:04:741 - i think it is very questionable since the piano sound is too weak to put 1/6 there. Consider to remove, or move to 00:04:689 - for the hihat sound and make 1/3 pattern instead
  3. 00:23:223 - just my opinion but adding d here for the vocal seems better to start the section.
  4. 00:26:469 -maybe move to 00:26:364 - where the vocal occured? i think you might want to prioritize it.
  5. 01:03:851 - consider to add finisher for relatively strong cymbal here?
  6. 01:08:877 - same as ^, and consistency with 01:28:982 -
  7. 01:58:825 - consider to remove this to hold the vocal note at create better emphasis to 01:59:035 (57,58) - ?
  8. 02:01:966 - move to 02:01:862 - ? same as 00:26:469
  9. 02:39:349 - add finisher? same as 01:03:851
  10. 02:40:291 - maybe add d for consistency with 01:04:794 - since the two parts are similar?
  11. 02:41:548 - add d for same reason as ^
  12. 02:44:375 - add finisher, same as 01:08:877
  13. 03:49:244 (12,13) - i think you should move the doublet 1/6 to the right, more accurate to the guitar sound
  14. 04:01:233 (61,62,63,64,65,66) - maybe change to dd-dk-kd? fits with the bass sounds and currently i feel very monotone for this part
  15. 04:12:333 - the strong vocal and cymbal worth to add finisher imo, and consistent with previous kiais (04:12:333 - and 02:59:453 - ). Might want to remove 04:12:228 - to focus on the finisher only.
You may call me back after that~
Topic Starter
Aloda

Volta wrote:

Hello, from M4M.

[General]
  1. Offset seems too early. Around -218 sounds more accurate to me. That feels quite late to me. I've set it to -226.
  2. Wouldn't hurt to increase HP to 5. Considering that the map have no long deathstream, HP 4 is too easy to pass for target player's level imo. I'll put it up to 4.5
  3. You may use this BG upscaled to 1920 x 1200 resolution: https://volta.s-ul.eu/vjrTGq90 Cropped and scaled down to 1366x768 to keep the filesize low.
[Oni]
  1. I use your offset to mod
  2. 00:04:741 - i think it is very questionable since the piano sound is too weak to put 1/6 there. Consider to remove, or move to 00:04:689 - for the hihat sound and make 1/3 pattern instead You might be right, but I want to use a different pattern here to differentiate this unique sound from the other sounds in this section rather than using the same 1/3 doublets I've used elsewhere.
  3. 00:23:223 - just my opinion but adding d here for the vocal seems better to start the section.
  4. 00:26:469 -maybe move to 00:26:364 - where the vocal occured? i think you might want to prioritize it.
  5. 01:03:851 - consider to add finisher for relatively strong cymbal here?
  6. 01:08:877 - same as ^, and consistency with 01:28:982 -
  7. 01:58:825 - consider to remove this to hold the vocal note at create better emphasis to 01:59:035 (57,58) - ? It feels really empty here without this note imo, so I think I'll keep it.
  8. 02:01:966 - move to 02:01:862 - ? same as 00:26:469
  9. 02:39:349 - add finisher? same as 01:03:851
  10. 02:40:291 - maybe add d for consistency with 01:04:794 - since the two parts are similar?
  11. 02:41:548 - add d for same reason as ^
  12. 02:44:375 - add finisher, same as 01:08:877
  13. 03:49:244 (12,13) - i think you should move the doublet 1/6 to the right, more accurate to the guitar sound
  14. 04:01:233 (61,62,63,64,65,66) - maybe change to dd-dk-kd? fits with the bass sounds and currently i feel very monotone for this part
  15. 04:12:333 - the strong vocal and cymbal worth to add finisher imo, and consistent with previous kiais (04:12:333 - and 02:59:453 - ). Might want to remove 04:12:228 - to focus on the finisher only. Yep, added finisher and removed the note.
You may call me back after that~
Applied the rest. Also changed 02:53:700 - to be consistent with 04:06:580 - and to match with the drums here.

Thank you so much! :)
Volta
Beatmap looks good, pattern selection are nice in general and fun.

Bubbled~
Lumenite-
i honestly need to stop qualifying maps of languages i can't speak because then i can't come up with a pun for them -_ -
yuzu__rinrin
Good! 'w')b
Please sign in to reply.

New reply