forum

Toby Fox - Last Goodbye

posted
Total Posts
9
Topic Starter
Sluggo1000
This beatmap was submitted using in-game submission on den 27 augusti 2017 at 21:46:09

Artist: Toby Fox
Title: Last Goodbye
Source: Undertale
Tags: undertale outro ending avoidallbackers
BPM: 180
Filesize: 14788kb
Play Time: 02:10
Difficulties Available:
  1. Insane (4,79 stars, 355 notes)
Download: Toby Fox - Last Goodbye
Information: Scores/Beatmap Listing
---------------
Currently looking for mods! Even one row of advice is appreciated!

Updates:

Insane
SPOILER
07/8 - Fixed object placements with help from Noya
08/8 - Rearranged more circles and hitsounds 'cus I felt like it
14/8 - Fixed object placements with help from Mari Ohara /&/ Floockde
18/8 - Fixed object placements with help from Ovec
23/8 - Removed Kiai and fixed object placements with help from Owlodh
27/8 - Increased OD, fixed object placements + new background!


Hard
SPOILER
Currently in the making...
Noya
#modreqs

[General]
  1. You need a full spread of difficulties since the song is under 5 minutes long.
  2. Change the difficulty name to insane for now.
[Normal]
  1. 00:03:104 (2) - Move closer to 00:02:771 (1) - . The spacing between 00:02:771 (1,2,3) - should be the same since it's the first melodic line.
  2. 00:04:938 (6,1) - Blanket these or stack 00:05:271 (1,2) - .
  3. 00:05:938 (4) - Move this to where 00:05:438 (2) - ends.
  4. The jump between 00:07:104 (3) - and 00:07:438 (1) - is too big since the intensity of the song hasn't changed. Going from the bottom right of the screen to the top middle doesn't flow well either.
  5. 00:08:604 (3,1) - ^
  6. 00:10:271 (6,2) - Move these so they don't overlap.
  7. 00:11:271 (4,5) - This doesn't flow well. Put it down closer to 4 to keep the flow you already have in place going.
  8. 00:12:104 (1,2,3,4) - Make these all slightly curved or straight.
  9. 00:13:771 (2,3) - Space these out more.
  10. 00:15:604 (6,1,2) - Blanket 6 and 1 or stack 1 and 2.
  11. 00:17:771 (3,1) - This is good, just blanket better.
  12. 00:22:604 (1,2) - Switch the timing of these 2. I think have the slider come first fits the music better.
  13. 00:23:438 (1,2,3,4) - Make the spacing of these consistent.
  14. 00:26:271 (4) - Keep this curved.
  15. 00:27:938 (3,4,5) - Change these around. Something like http://i.imgur.com/PzPPUn9.png would work better and flow into 00:28:938 (6,7,8) - nicer.
  16. 00:35:604 (4) - NC
  17. 00:36:271 (7) - ^
  18. 00:44:771 (2) - Redo this slider shape. It looks like a blob right now.
  19. 01:08:456 (1) - Keep it straight.
  20. 01:13:122 (6,7) - These kill the circular flow you where using. If you ctrl +h 01:13:122 (6) - and move it and 01:13:456 (7) - accordingly, it'll keep the flow and move nicely into the next combo.
  21. 01:15:289 (2) - This blanket is good, just move it a bit away from 01:15:622 (3) - so they aren't right on top of each other.
  22. 01:17:622 (5) - ctrl +g and move down a bit.
  23. 01:20:455 (1,2) - Stack.
  24. 01:25:789 (1,2) - ^
  25. 01:27:955 (4) - This slider goes way off from the rest of the map. You can see what I mean if you select the whole map. https://osu.ppy.sh/ss/8738205
  26. 01:35:455 (2,3) - Move these so they don't overlap with 01:35:122 (1) - and 01:35:789 (4) - .
  27. 01:42:955 (5,1) - It's a slower section the spacing shouldn't be too large to reflect the music better.
  28. 01:51:993 (3,4,5) - There's a big gap time-wise between these so it's ok to space these out more.
  29. 02:03:485 (1,2,3) - We'll fail here if there's not any slider ticks.
Nice song and good start! Best of luck.
Planecakes

Modz


modz


00:00:105 (1) - could be cool if you added a spinner here
00:02:771 (1,1) - fix overlap
00:03:438 (1,2) - why're the distance snap so big ??? dude you gotta calm down this isn't even intense !!!
00:04:938 (6) - it would flow better if the slider was turning upwards
00:07:104 (7,1,2,3,4,1) - this part doesn't flow very well ( circular flow is very important )
00:08:771 (1,2) - you could blanket these two
00:09:104 (2,4) - don't do bad overlaps :ccccc
00:10:271 (6,1,2) - uhh flow ( too sharp movements )
00:10:771 (2,5) - don't do overlap like these aaaaaaaaaaaa
00:11:938 (7,1) - decrease spacing this isn't even intense dude
00:12:104 (1,2,3,4) - blanket these
00:12:771 (3,1) - fix overlap
00:13:938 (3,1) - decrease spacing
00:15:438 (5,1,2) - fix overlap
00:16:104 (2,4) - blanket ??
00:21:771 (3,2) - stack ???
00:16:604 (4,1) - decrease spacing
00:22:771 (2) - ugly shape eww
00:23:438 (1,2,3,4) - what ?? what're you doing don't decrease the spacing like that, this part should be jumpy.
00:24:438 (2,1) - blanket
00:25:104 (2,1) - ^
00:25:771 (2,3) - why're you changing the flow direction? just continue the right circular flow.
00:25:938 (3,4,1) - bad overlaps
00:29:438 (1,4,5) - noooo overlaps aaaaaa
00:31:938 (7,1) - bad flow but nice blanket though
00:32:104 (1,3) - stack
00:32:438 (2,4) - blanket
00:34:104 (5,6) - doesn't fit with the bad overlaps
00:39:771 (6) - bad shape
00:41:771 (2,4) - blanket
00:42:771 (1,2) - ^
01:07:656 (1,2,3,4) - i couldn't hear the drums i would recommend to decrease spacing and the turn volume down.
01:13:789 (1,2,3) - overlaps aaaaaa
01:16:789 (2,4) - ^
01:17:622 (5,1,2) - bad flow
01:26:789 (6,2) - overlaps, don't please
01:28:955 (3,5) - stack
01:34:789 (3,4,1) - don't change the direction of the circular flow please
01:36:789 (2,4) - stack or blanket
01:38:622 (4,6) - ugly
01:42:455 (4,1) - blanket
01:47:734 (1,2,3) - why did you decrease the spacing it doesn't make sense
01:49:356 (3,4) - blanket
01:49:356 (3,1) - move right to avoid overlap
02:03:485 (1,1,1) - you could've done a better job on the slider art
good luck with your beatmap
CutoNaito
Hi.

You should make more diffs, because it's not more than 5 minutes long.

Timing:

BPM is correct in all times
Offset is also correct

Note Placement:

00:11:104 (3,4) - Can be better if you make these jumps bigger (same as 00:10:104 (5,6) - this jump with that slider)
00:11:771 (6,7) - This is the same
00:23:438 (1,2,3,4) - These four notes should be same long.
00:32:771 (3,4) - These sliders can be cooler if you make them round same as the two before these
00:36:938 (1,2) - Make these jumps same long as 00:36:271 (1,2) - these two
01:29:789 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - This part isn't pretty at all. Make it smoother.

This is all I found. I hope this map will be ranked in future :)
Owlodh
M4M

My map - https://osu.ppy.sh/s/629770


Mod
Offset is 2771

00:21:438 - bit is lost
00:23:438 (1,2,3,4) - between them should be the same distance
00:27:938 (3) - this slider not may end at the white tick because a new beats starts at the white tick
00:35:938 (3) - ^
00:38:604 (4) - ^
01:12:289 (1) - ^
01:17:622 (5) - ^
01:22:955 (1) - ^
01:28:289 (5) - ^
01:49:355 (3) - ^
00:44:771 (2) - i think it's better to reduce the slider and add a note (https://i.paste.pics/e68648e940540d6367d70d1e3d53607f.png)
00:45:438 - 22 seconds for a break too much
02:03:485 (1) - it is better to delete unnecessary slider points. Try to reduce it to 02:05:314
02:07:143 (1) - ^
02:10:425 (1) - ^
The last sliders should be accelerated (boost BPM)
In the end you change bpm too often. Try to stay on one
Kiai takes too much time. 00:24:104 - it would be better to remove here kiai. 01:29:789 - cut kiai
Good luck :D
Topic Starter
Sluggo1000

Owlodh wrote:

M4M

My map - https://osu.ppy.sh/s/629770


Mod
Offset is 2771

00:21:438 - bit is lost Wut
00:23:438 (1,2,3,4) - between them should be the same distance Fixed!
00:27:938 (3) - this slider not may end at the white tick because a new beats starts at the white tick Since I'm following the guitar and not the drums, it's completely fine.
00:35:938 (3) - ^
00:38:604 (4) - ^
01:12:289 (1) - ^
01:17:622 (5) - ^
01:22:955 (1) - ^
01:28:289 (5) - ^
01:49:355 (3) - ^
00:44:771 (2) - i think it's better to reduce the slider and add a note (https://i.paste.pics/e68648e940540d6367d70d1e3d53607f.png) It does sound good, but it doesn't follow the guitar.
00:45:438 - 22 seconds for a break too much True, but since the piano isn't beat-accurate, I would have to place a timing point for each keystroke of the piano which I am not bothered to do xd
02:03:485 (1) - it is better to delete unnecessary slider points. Try to reduce it to 02:05:314 It would leave an awful amount of time between them though.
02:07:143 (1) - ^
02:10:425 (1) - ^
The last sliders should be accelerated (boost BPM) The drums are gone and it's a very calm section, so the velocity is perfect.
In the end you change bpm too often. Try to stay on one I would if I could, but since the ending isn't beat-accurate either, I have to time the ending.
Kiai takes too much time. 00:24:104 - it would be better to remove here kiai. 01:29:789 - cut kiai Now that you say it, yeah xD

Good luck :D
rockstarrzz
Hi, from modreqs

Would appreciate M4M with this https://osu.ppy.sh/b/1382818
ty

Last Goodbye
Really like the storyboard :)
00:03:438 (1) - parallel to 00:02:771 (1) to keep consistency and improve visuals
00:03:437 (1) - remove nc
00:04:104 (3) - add nc
00:06:438 (2) - remove and extend this 00:06:104 (1)
00:06:438 (2,7) - blanket
00:09:104 (2) - overlap tail on 00:08:604 (3)
00:12:104 (1,2,3,4) - rotate same angle or make 2 parallel with the other 2, keep angles consistent
00:14:104 (1) - remove nc
00:14:770 (3) - add nc
00:14:104 (1,2,3,4) - copy paste 1 and rotate it by 90, 180,270 degreess
00:17:104 (2) - remove and extend 1 again
00:18:104 (1,2,3,4) - order these in some sort of pattern - random atm - square might work nicely
pretty good hitsounding btw :)
00:22:604 (1,2) - swap these two around in the timeline
00:22:771 (2) - nc on the big white tick here
00:22:104 (1) - remove nc
00:23:438 (1,2,3,4) - make these into jumps - too intense for just linear taps
00:40:771 (4,5) - make same shape
00:44:770 (2) - you could map after this tbh, very slow section as its quite a long break in a 2min song
01:07:656 (1) - 150bpm here i think but it doesn't' really matter lol
01:11:456 (2,4) - ugly overlap - move elsewhere - could place 4 on 2's tail
01:15:122 (1,2) - stack on 4 or move elsewhere
01:31:122 (1,2,3,4) - these jumps are bad, change pattern
01:35:122 (1) - this breaks circular flow, not a fan
01:40:455 (1) - ugly slider - change to something like this https://i.gyazo.com/dde94269a29f4f9098f ... ff55fc.png
01:43:122 (1) - ^ change to this - fits the sound and looks nice https://i.gyazo.com/ba22b8c16923eb2796a ... b495f6.png
01:50:978 (1,2,3) - extended sliders with silenced tails would work well here
02:03:485 (1) - ugly slider change to https://osu.ppy.sh/ss/8952594 - just need two anchors
02:07:143 (1) - copy paste rotate that ^
02:10:425 (1) - maybe a spinner for the end instead of slider?

Pretty good map, some issues here or there, but looks fun, good luck with this mapset, has potential - maybe some timing issues at the end but I can't fix them myself - ask around

Edit - forgot to say. AR9.5 is way too high for this difficulty and bpm - preferably 9, 9.1 max
OD is fine - since it's a simple singletap map with only simple triples could boost to 8.5 but thats just preference., could make CS4.2, again prefence. Boost HP to 6?

Another thing I've just noticed - 00:18:771 (1,2,3,4) - these jumps are too large compared to the rest of the map, tone it down otherwise it becomes a dif-spike and
01:07:656 (1,2,3,4) - this, even though I knew about it, was very awkward to play, either map to the other beat or change all these to different combo colours so that the bpm change is visually obvious.
Medium Dave
M4M

t/632992/ <- My map.



General
Your new-combos are very inconsistent. Try to put them on the first beat of each phrase (big white tick).
Also, as others have mentioned, you need more difficulties to get this ranked.

Also, nice storyboard :3

Aesthetics
It seems like you often went halfway with your aesthetics; suggesting a pattern, but not going all the way with it. This makes your map look cluttered and disorganized at parts.

00:02:770 (1,2,3,4) - Your placement suggests a square, but you don't go all the way. 1 Should have its tail on a cornerpoint of said square, 4 its head on the one above.
00:03:438 (1,2) - The placement and sounds suggest this should be the same slider, just mirrored. I think 2 is more appropriate, so copy paste and rotate that one in place of 1.
00:03:771 (2,3,4) - These imply a triangle. You could go with that and rotate 2 by 120 degrees counter clockwise in relation to 3 of the previous combo, using said 3 as center of your pattern. Would look like your current pattern, just more smooth.
00:06:104 (1,3,4,5,6,7) - Again looks like you tried to imply a square. You can achieve a better result by either copy paste + rotate 90° on selection center or copying one side of the square by 90° and organizing the other objects accordingly.
00:06:938 (6,1) - Unsightly overlap.
00:07:770 (3,1) - You should stack these with 7 of the previous combo, or put them further apart.
00:08:104 (1,3) - Blanket would look better here.
00:08:771 (1,2,3,4,5,6) - Clean this pattern up. I have no idea what it's supposed to look like, but it isn't orderly.
00:12:104 (1,2,3,4) - Much cleaner than its predecessor, but could still be more orderly. I'd suggest curving 3 and 4 outwards.
00:14:104 (1,2,3,4) - Again, clean this up using copy paste and rotation.
00:24:104 (1,3) - Blanket
00:24:438 (2,1) - ^
00:25:938 (3,4) - ^
00:25:104 (2,1,4) - ^ Also stack 2 and 4 (and subsequently 00:26:771 (1) - )
00:32:104 (1,2,3,4) - Clean this up. Fix stacking and make the slider shapes fit together better.
00:33:438 (1,2,3,4) - Make this a proper square.
00:34:438 (6,1) - Fix blanket.
00:38:104 (3,4) - Turn this into a blanket.
00:39:438 (5,1) - Stack these.
00:40:771 (4,5) - Put these in relation to eachother. Blanket or stack, probably.
00:43:104 (2,4) - Fix overlap. Either stack the two or space them apart.
00:43:104 (2,6) - Blanket?
00:44:104 (1,2) - You can make this blanket look better. Also 2 would be easier to make using a red anchor in the middle.
01:11:122 (1,2) - A GOOD BLANKET!
01:11:456 (2,4,1) - Fix overlap.
01:15:289 (2,3) - Fix blanket.
01:16:455 (1,2) - ^
01:19:122 (1,3) - Stack.
01:19:455 (2,3) - Blanket.
01:24:455 (1,3) - Fix overlap.
01:29:789 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - The individual patterns are fine, but how they relate to eachother is chaotic. Introduce stacks or an overarching structure to keeep this part organized.
01:35:789 (4,5) - Blanket.
01:40:455 (1) - This slider shape suggests a blanket, but doesn't relate to anything. Flip it horizontally and have it blanket around 4 of the previous combo.
01:42:455 (4,1,2) - Fix blanket and stack 4 and 2.
01:48:869 (2,3,4) - Fix blankets.

Anything I didn't mention here wasn't too startling to straight up call a "mistake", but you should generally look over how you arranged your objects and try to relate them to eachother more.

Map~Music
00:04:938 (6) - This slider has its tail on the snare, aka the strongest sound. To emphasize it better, turn this into jumps or add a circle beforehand, putting the snare on either sliderhead or into a jump.
00:10:104 (5,6,1,2) - These two are the same pattern on completely different sounds. While it looks good, it doesn't reflect the music at all. Plus 6 has the snare on its slider tail, which is not even a clicked beat, making it unreflective of the song's intensity.
00:22:271 (2) - Strong sound on the slider tail.
00:21:271 (2,2) - The same slider shape, which is out of the ordinary, but it's set on different sounds and timings. Move the second one back a beat and it'll fit better.
00:33:438 (1,2,3,4,5,6) - You put the sliders on the stronger and the jumps on the weaker sounds? Invert that.
00:41:771 (2,3) - Stacking this with 1 doesn't make much sense. You haven't established that anywhere before. Adjust spacing and stack with 4 instead.
01:07:656 (1,2,3,4) - Weird timing section. You should probably express those with sliders to make it easier to keep acc.
01:17:622 (5,1,2) - Sudden change of direction. Why?
01:50:978 (1,2,3,4,5,1,2,3,1,2,3) - In this section there's a lot of uninherited timing sections. You should map this mostly using sliders to make it more playable.

Good luck with your future mapping .o/ Hope to see this ranked some day.
Floockde
Very nice map. I look forward to rank.
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
Please sign in to reply.

New reply