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Brad Breeck - Gravity Falls OST (16bit cover)

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yShadowXOP_

Stormiverse wrote:

NM from my Q~
Just a small mod if you don't mind :D

[ShadowX's Hard]
  1. 00:05:883 (1,3) - I think it would look nicer if these two are aligned, like at 00:02:992 (1,3) - . It just seems off to me.

All Fixed :)
Thanks For Modding :oops:
Nao Tomori
[summer adventures]
this diff feels really overdone to me. it's true there's a background 1/2 track, but this (to me) should not mean that you just go ham and map giant jumps and 1/2 spam everywhere. you lose a lot of ability to represent the song by doing this.

some examples of what i mean:
00:21:787 (1,2,1,2,1,2,1,2) - in the middle of this pattern, the melody type thing changes notes. but that's not represented at all since it's a 1-2 jump pattern.

00:24:678 (1,2,1,2,1,2,1,2) - same deal here, the melody has a scale going downwards but its just the same 1-2 jumps that you used earlier.

i noticed that you changed the jump spacing based on the pitch. that's fine, but to me it is not representative enough of the song, especially at this level of difficulty where you have tons of freedom as to what you can do.


the other issue is the intro, the filler rhythm like 00:09:317 (2,3,4) - kinda screws up your rhythm imo. it makes it unclear what you follow. if you used a rhythm like https://osu.ppy.sh/ss/9009797 then it would be much more clear, since all the clicks now land on kicks in the drum line. switching between the main melody and the background 1/2 track just creates muddled rhythm that is subpar.

you could also use this technique in the kiai to try and break up the 1-2 jump sections into a more recognizable rhythm.

[insane]
this diff has same issue as the top one, except even more so.
00:09:317 (2,3,4,5,6) - stuff like this, while it looks pretty, doesn't follow the same thing as 00:11:666 (1,2,3) - this kinda thing. so you end up with this weird contrast between parts where the melody is off having 1/2 spam and tons of jumps and then the parts with the melody on are really calm tapping wise.

then the kiai comes and its just polygon generated jump patterns with little relevance to the song. like 00:21:787 (1,2,3,4,5,6,7,8) - 1234 have a held melody note, then 56 have one and 78 have one but its not differentiated at all. 00:27:570 (1,2,3,4,5,6,7,8) - same here.
the 1/2 spam also has the same issue, it seems like its just there to inflate difficulty and stuff instead of really following the important part of the song. the background track shouldn't be supporting fullscreen jumps everywhere, that just feels very overdone to me.

and then, to top things off, after making the entire thing 1/2 jumps based on the pitch, you put the highest pitch things on small spacing sliders at 00:29:377 (1,2,3,1,1,2,3) - ... >.>

[light insane]
there is some weird spacing stuff i saw here, and again some of the same issues as the top diffs.

00:03:353 (2,3) - for example, giant jump here? but theres nothing on 3 to support this. so ctrl g on 3 works better
00:04:799 (2,3) - similarly now its a tiny jump, you could ctrl g 3+4 so it looks like https://osu.ppy.sh/ss/9009992 or something

00:05:883 (1,2,3,4,5,6,1) - this pattern doesn't really make sense with the song. first off its suddenly pretty big jumps considering that everything before it is 1/2 sliders. additionally, the song creates 2 pairs of 4 notes (00:05:883 (1,2,3,4) - 00:06:606 (5,6,1) -) but you divide it 3-3-2 instead of 4-4 which then puts 2 notes that were previously both clickable on the same slider. 00:07:329 (2) - the change in the song appears here, so this is where the next nc and pattern should start, not 00:06:967 (1) -

00:11:124 (1,2,3) - stuff like this dilutes what you're focusing on in the melody. like 00:11:666 (4,5,6,7) - very obviously follows the main synth but then you have more intense jumps on stuff that isnt in the melody at all. 00:13:654 (1,2,3,4) - same here, the biggest jumps are in a part that's completely separate from a melody.

00:28:654 (3,1) - im not really sure why you decided to put all the finishes on slider ends and then have giant jumps to fairly unimportant notes to make the next pattern. wouldn't 1/1 gaps work better..?

anyway yeah, the top diffs need a lot of work. good luck!
Affirmation
Q

[Insane]
00:10:763 (2,3,4,5,6) - you don't need to add many beats in here.
00:15:642 (5,1) - why you reduced DS suddenly? It has emphasis, so you should jump here.
00:34:799 (1,1) - only this part doesn't have jump?
00:38:413 (3) - NC?

GL
Topic Starter
Simuzax

Naotoshi wrote:

[insane]
this diff has same issue as the top one, except even more so.
00:09:317 (2,3,4,5,6) - stuff like this, while it looks pretty, doesn't follow the same thing as 00:11:666 (1,2,3) - this kinda thing. so you end up with this weird contrast between parts where the melody is off having 1/2 spam and tons of jumps and then the parts with the melody on are really calm tapping wise. i don't rly get your point here, i just choose to map what had the most emphasis in the song itself

then the kiai comes and its just polygon generated jump patterns with little relevance to the song. like 00:21:787 (1,2,3,4,5,6,7,8) - 1234 have a held melody note, then 56 have one and 78 have one but its not differentiated at all. 00:27:570 (1,2,3,4,5,6,7,8) - same here.
the 1/2 spam also has the same issue, it seems like its just there to inflate difficulty and stuff instead of really following the important part of the song. the background track shouldn't be supporting fullscreen jumps everywhere, that just feels very overdone to me.

and then, to top things off, after making the entire thing 1/2 jumps based on the pitch, you put the highest pitch things on small spacing sliders at 00:29:377 (1,2,3,1,1,2,3) - ... >.> i prefer giving SV emphasis rather than spacing

anyway yeah, the top diffs need a lot of work. good luck!
Thx for the mod :D. I see there's a lot of wrong stuff here so i'll basically remap my diff keeping your points in mind.
Topic Starter
Simuzax

Neoskylove wrote:

Q

[Insane]
00:10:763 (2,3,4,5,6) - you don't need to add many beats in here. so you're suggesting what exactly? .-.
00:15:642 (5,1) - why you reduced DS suddenly? It has emphasis, so you should jump here. my bad, i'll do that in the remap
00:34:799 (1,1) - only this part doesn't have jump? kiai has ended so idk why this should be a jump, its fine rn imo
00:38:413 (3) - NC? yea fixed

GL
Thx for the mod :D
yShadowXOP_

Naotoshi wrote:

[summer adventures]
this diff feels really overdone to me. it's true there's a background 1/2 track, but this (to me) should not mean that you just go ham and map giant jumps and 1/2 spam everywhere. you lose a lot of ability to represent the song by doing this.

some examples of what i mean:
00:21:787 (1,2,1,2,1,2,1,2) - in the middle of this pattern, the melody type thing changes notes. but that's not represented at all since it's a 1-2 jump pattern.

00:24:678 (1,2,1,2,1,2,1,2) - same deal here, the melody has a scale going downwards but its just the same 1-2 jumps that you used earlier. i tried to do what you have said.

i noticed that you changed the jump spacing based on the pitch. that's fine, but to me it is not representative enough of the song, especially at this level of difficulty where you have tons of freedom as to what you can do.


the other issue is the intro, the filler rhythm like 00:09:317 (2,3,4) - kinda screws up your rhythm imo. it makes it unclear what you follow. if you used a rhythm like https://osu.ppy.sh/ss/9009797 then it would be much more clear, since all the clicks now land on kicks in the drum line. switching between the main melody and the background 1/2 track just creates muddled rhythm that is subpar. Okay, the slider was put in place of the jump.

you could also use this technique in the kiai to try and break up the 1-2 jump sections into a more recognizable rhythm.
victorfernando

Naotoshi wrote:

[light insane]
there is some weird spacing stuff I saw here, and again some of the same issues as the top diffs.

00:03:353 (2,3) - for example, giant jump here? but there's nothing on 3 to support this. so ctrl g on 3 works better (fixed ?)
00:04:799 (2,3) - similarly now its a tiny jump, you could ctrl g 3+4 so it looks like https://osu.ppy.sh/ss/9009992 or something (changed X: and Y:)

00:05:883 (1,2,3,4,5,6,1) - this pattern doesn't really make sense with the song. first off its suddenly pretty big jumps considering that everything before it is 1/2 sliders. additionally, the song creates 2 pairs of 4 notes (00:05:883 (1,2,3,4) - 00:06:606 (5,6,1) -) but you divide it 3-3-2 instead of 4-4 which then puts 2 notes that were previously both clickable on the same slider. 00:07:329 (2) - the change in the song appears here, so this is where the next NC and pattern should start, not 00:06:967 (1) - (well , the circles gave more difficult star's to the music, without him it's practically a ''slider map'', but if you tell it's better I gonna see what the other's tell about but thanks <3)

00:11:124 (1,2,3) - stuff like this dilutes what you're focusing on in the melody(.i tried to follow the intense part of the music and the not intensive)like 00:11:666 (4,5,6,7) - very obviously follows the main synth but then you have more intense jumps on stuff that isn't in the melody at all. these jumps are not so extreme it's DS 1.3 00:13:654 (1,2,3,4) - same here, the biggest jumps are in a part that's completely separate from a melody.

00:28:654 (3,1) - im not really sure why you decided to put all the finishes on slider ends and then have giant jumps to fairly unimportant notes to make the next pattern. wouldn't 1/1 gaps work better..? (i remove all finish sounds)

anyway yeah, the top diffs need a lot of work. good luck!
thank you <3
Yudragen
I'm not that specific at modding so I prolly won't help you in any way, but I can try

I can't find anything in Summer Adventures and Insane.

Victor's Light Insane
00:03:714 (3,4) - wouldn't making those to go in the opposite like the previous one be better?
00:10:582 (6,1) - https://puu.sh/xB8ic/18b5a7c1ad.png you can make the angle of this slider a bit sharper to fit the blanket better and put it at x:288 y:328

ShadowX's Hard
00:31:546 (4) - this could not be offscreen, even one space up

Advanced
00:08:052 (3,4) - I'd make the slider one reverse arrow longer and erased the circle, arranged in any way you want.

Normal
00:18:895 (1) - really offscreen
00:26:124 (5) - I'd remove the NC here

Easy
00:07:329 (4) - https://puu.sh/xB8KN/92016e9053.png I'd do this one like that.

I might have just been looking for sth wrong in this map when there's obviously nothing wrong with it. Great mapset! Sorry for short mod, but I pointed out in my queue that I'm a beginner at this.
Topic Starter
Simuzax

ChaoticRed wrote:

I'm not that specific at modding so I prolly won't help you in any way, but I can try

I can't find anything in Summer Adventures and Insane.

Advanced
00:08:052 (3,4) - I'd make the slider one reverse arrow longer and erased the circle, arranged in any way you want. i'll consider that, but i think its fine as it is rn

Normal
00:18:895 (1) - really offscreen its ok when playing, i'll keep that for now
00:26:124 (5) - I'd remove the NC here i'm NCing that sound in my diffs since its a very distinct sound imo
Thx for the mod :D
Yudragen

Simuzax wrote:

ChaoticRed wrote:

I'm not that specific at modding so I prolly won't help you in any way, but I can try

I can't find anything in Summer Adventures and Insane.

Advanced
00:08:052 (3,4) - I'd make the slider one reverse arrow longer and erased the circle, arranged in any way you want. i'll consider that, but i think its fine as it is rn

Normal
00:18:895 (1) - really offscreen its ok when playing, i'll keep that for now
00:26:124 (5) - I'd remove the NC here i'm NCing that sound in my diffs since its a very distinct sound imo
Thx for the mod :D

Just saying, but I don't think that I should be given those 2 kudos for saying nothing really helpful, but that's your choice.
yShadowXOP_

ChaoticRed wrote:

ShadowX's Hard
00:31:546 (4) - this could not be offscreen, even one space up Fixed

I might have just been looking for sth wrong in this map when there's obviously nothing wrong with it. Great mapset! Sorry for short mod, but I pointed out in my queue that I'm a beginner at this. Thanks For Modding :)
Gordon
Heyo. Sorry for the long wait. Been super busy. From Mistaken/Scarlet Modding Queue

Not really much to say. Just a few things to point out that I nitpick a lot about.

Victor's Light Insane
00:08:052 (5,6,1) - This could technically flow into the 1 due to the fact the drumroll goes longer
00:08:775 (1,2) - Overlap
00:11:305 (2,4) - Either stack or space out 2
00:32:991 (3,6) - ^

Insane
00:02:992 (1,2,3) - This repeats 6 times. Sure it help a player recognize the pattern and rhythm but I got bored of it after about 2 or 3. Maybe play with a bit of patterning.
00:21:064 (3,5) - Overlap
00:21:606 (6,3) - ^
00:28:654 (7,1) - ^

ShadowX's Summer Adventures
00:02:992 (1,2,3,4) - Same as the insane. Maybe change one of the threes pattern.
00:09:498 (3,1) - Overlap
00:22:690 (2,1,1,2) - ^ Not really a fun of how this overlaps but playability is fine
00:25:763 (1,1) - ^ Overlap
00:28:654 (1,1) - ^

Good luck on the map though. Its pretty good. Definitelya good DT farm
yShadowXOP_

Mistaken wrote:

Heyo. Sorry for the long wait. Been super busy. From Mistaken/Scarlet Modding Queue

ShadowX's Summer Adventures
00:02:992 (1,2,3,4) - Same as the insane. Maybe change one of the threes pattern. nop, that's good
00:09:498 (3,1) - Overlap Intentional
00:22:690 (2,1,1,2) - ^ Not really a fun of how this overlaps but playability is fine ^
00:25:763 (1,1) - ^ Overlap^
00:28:654 (1,1) - ^^

Thanks For Modding :)
Topic Starter
Simuzax

Mistaken wrote:

Heyo. Sorry for the long wait. Been super busy. From Mistaken/Scarlet Modding Queue

Not really much to say. Just a few things to point out that I nitpick a lot about.

Insane
00:02:992 (1,2,3) - This repeats 6 times. Sure it help a player recognize the pattern and rhythm but I got bored of it after about 2 or 3. Maybe play with a bit of patterning. its fine imo, ill keep that for now
00:21:064 (3,5) - Overlap fixed
00:21:606 (6,3) - ^ fixed
00:28:654 (7,1) - ^ fixed

Good luck on the map though. Its pretty good. Definitelya good DT farm
Thx for the mod :)
Avenora
From my mod queue
ShadowX's Summer Adventures
00:35:883 (1,2) - breaks flow
Insane
00:32:269 (2,3,4,5,6,7) - consider making it neater with Ctrl+Shift+D
00:14:558 (1,2,3,4) - make it like this
Generally, I'd suggest the jumps to be aligned in an isometric grid
Victor's Light Insane
00:15:100 (2,3) - Ctrl+G
00:33:353 (5,1) - switch NC
00:17:449 (1,2,1,2,1,2,3,4) - consider making this section to this, this, and this, because flow
Other diffs look okay to me, good luck :)
yShadowXOP_

C-Yuyuko wrote:

From my mod queue
ShadowX's Summer Adventures
00:35:883 (1,2) - breaks flow Fixed :oops:
Thanks For Modding :)
Topic Starter
Simuzax

C-Yuyuko wrote:

From my mod queue
Insane
00:32:269 (2,3,4,5,6,7) - consider making it neater with Ctrl+Shift+D i'm doing it like that so overlaps dont fuck up, next object also follows the (2,4,6) curve so i think its ok
00:14:558 (1,2,3,4) - make it like this i rly dont see why, this would just turn DS here inconsistent
Generally, I'd suggest the jumps to be aligned in an isometric grid
Other diffs look okay to me, good luck :)
Thx for the mod :)
blueloniess
Hi
Sry I think these mapset are all Ok Imo

maybe you can consider to make more sounds.

Nice map
Ali-
hi, from my modding q (bit late hehe)

[Summer Adventures]
00:08:413 (5) - i think maybe this needs to have a hitsound, or just a lowered volume. the soft hitnormal in pretty much all skins are way too high pitched to represent the drum, and it sounds really out of place
00:11:666 (1) - i understand the change in flow here, and i really like it, but the flow changes again on the proceeding slider as if nothing happened. it looks and feels awk
00:13:112 (1,2) - follow points arent good here triggered (move 00:13:112 (1) - to 32,294?)
00:14:558 (1,2) - follow point issue again. imo it looks a lot worse and sacrifices little to no playability to fix these issues. the follow point should come off the end of the slider in a smooth way, this just looks too janky (ill try my best to stop pointing these out, you get the jist and will deny them all if you've denied these two)
00:19:979 (4) - i feel like this holds no emphasis and is only placed where it is to support structure. you could make it feel better by doing something like this
the next section is very structurally sound, everything works how its supposed to, but im not a fan of the heavy copy-paste at all
00:32:630 (1,2) - this weird looking overlap is the only real problem which isnt based solely on preference with the ending
00:31:907 - whats up with the random hitsound changes?

good, safe map for ranking standards, although a bit boring. thank you for the pp!
ill do another since its so short and ill feel scummy otherwise hehe

[Insane]
00:04:799 (3,3) - these two arent copy-pasted? the first one looks very off
00:10:763 (2,3,5) - when we select these three they dont make a straight line or are equally spaced. this really hurts your structure and aesthetic (let alone the flow of this jump which could definitely use some improvement)
00:13:835 (3,3) - these two circles overlap slightly (i know stuff like this seems trivial and useless but they really do effect in-play aesthetic and give it an unattractively dense vibe. itll keep your maps from getting ranked when they're this severe)
00:16:546 (2,4,2,4) - make sure these have consistent spacing (whether it be equal, or one circle is closer to one of the sliders etc.)
00:19:437 (2,3,4,5,6) - really weird flow change. try to lay off the use of polygon circles, they tend to confuse you and do this a lot
00:20:883 (2,3) - overlap these two and increase spacing on 00:22:328 (4) . that will give you more opportunities for good flow on the next note which completely contradicts the established flow. setting it somewhere inbetween 00:21:967 (2,3) - and remapping the rest of the pattern would feel a lot better to play
00:23:232 (1) - ugly slider, they should have PURPOSE and fit perfectly within your structure. this does not
00:23:775 (2,4,6) - expanding jump doesnt expand at a consistent rate, very ugly
00:24:678 (1,2,3,4) - these jumps are very close to eachother and a lot of the circles overlap with previous ones unnecessarily. refer to above
00:26:124 (1) - refer to above
00:27:389 (6) - refer to above - you get the jist
00:29:377 (1,2,3) - maybe you shouldnt try slider art with such small sliders. its just counter productive to try

needs a lot of work if you really want this diff to rank. i would consider remapping it once you're more experienced, but as it stands its very sub-par and not ready for rank. make more maps before you try to rank something. it pays off, i promise

good luck, either way!
yShadowXOP_

Ali- wrote:

hi, from my modding q (bit late hehe)

[Summer Adventures]
00:08:413 (5) - i think maybe this needs to have a hitsound, or just a lowered volume. the soft hitnormal in pretty much all skins are way too high pitched to represent the drum, and it sounds really out of place
00:11:666 (1) - i understand the change in flow here, and i really like it, but the flow changes again on the proceeding slider as if nothing happened. it looks and feels awk
00:13:112 (1,2) - follow points arent good here triggered (move 00:13:112 (1) - to 32,294?)
00:14:558 (1,2) - follow point issue again. imo it looks a lot worse and sacrifices little to no playability to fix these issues. the follow point should come off the end of the slider in a smooth way, this just looks too janky (ill try my best to stop pointing these out, you get the jist and will deny them all if you've denied these two)
00:19:979 (4) - i feel like this holds no emphasis and is only placed where it is to support structure. you could make it feel better by doing something like this
the next section is very structurally sound, everything works how its supposed to, but im not a fan of the heavy copy-paste at all
00:32:630 (1,2) - this weird looking overlap is the only real problem which isnt based solely on preference with the ending
00:31:907 - whats up with the random hitsound changes?

good, safe map for ranking standards, although a bit boring. thank you for the pp!lol
ill do another since its so short and ill feel scummy otherwise hehe

good luck, either way!All Fixed Thanks For Modding :)
Behon
From my mod queue. Sorry for the delayed response.

Easy:

00:02:992 (1,2,3) Can't help but feel like these would sound better as longer sliders like the 4 right after them.
00:32:269 (4) This would look better either with a more pronounced curve or completely straight.

Normal:

00:11:666 (1) Feel like you should lower the repeat end a bit so it stays within the grid.

Advanced:

00:13:112 (1) Doesn't feel like this needs to be a new combo.
Topic Starter
Simuzax

Behonkiss wrote:

From my mod queue. Sorry for the delayed response.

Normal:

00:11:666 (1) Feel like you should lower the repeat end a bit so it stays within the grid. the repeat itself is already within the grid .-.

Advanced:

00:13:112 (1) Doesn't feel like this needs to be a new combo. the pitch change(i guess thats what its called) here is pretty significant imo so i dont see any problem
Thx for the mod :)
neonat
General

The Easy has a SV that is faster than the Normal, I feel that itself is already odd. The SV in Easy could be slower.

Victor's Easy

00:31:907 (3) - following what was the pattern before, this would have been a NC

Victor's Light Insane

00:06:967 (1) - this beat goes along with the phrase before this part 00:05:883 (1,2,3) - but it's now place in a different combo, a different pattern, a different position, it breaks it all apart. The start of the next phrase should have been 00:07:329 (2) - even the snare begins here, it should not have been placed together with 00:06:967 (1) - in terms of phrasing
Could do with some finish hitsounds, where the cymbals are like at 00:20:341 and 00:31:907 for example
00:21:787 (5,6) vs 00:21:064 (3,4) - the pitch at 00:21:787 (5,6,1) is higher, but the spacing between them is much lower and less significant than that of 00:21:064 (3,4) - also note that 00:21:787 (5,6,1) encompasses the 2 higher pitched beats, so it's at 00:22:510 (2) that it goes down again, but then you can see that at the moment, 00:22:148 (1,2) are matched patterns though it is between 2 different parts of the song. It's things like this that I feel can be improved upon, having things mash better with the phrasing of each part of the song. Take for example 00:24:678 (3) - the change in the tone here, 00:24:678 (3,4,5,6) differs from 00:24:317 (1,2) - but it is most likely being cloaked by the current pattern because they are merged into one repeating pattern.
Likewise 00:26:485 (4,5,6) vs 00:27:570 (7,1,2) - also note the NCing is getting irregular in this difficulty
00:29:196 (1,2) - could space them apart, like 00:30:642 (1,2)
00:36:967 (1,1) - the bigger spacing could be between 00:36:787 (2,1) - rather than 00:37:510 (2,1) - the highest tone is at 00:36:967 (1)



Good Luck
Dashyy-
mod 4 mod

shouldn't the title be Gravity Falls Theme Song as many of the ranked sets have that?

easy:

00:12:751 (2,3) - rhythm seems kinda out of place here, i would suggest using this to prioritize the downbeat
00:14:558 (1,2) - not a huge deal, but i would make this a 3/2 reverse for consistency
00:18:895 (2,3) - odd rhythm again. use this instead so 4 gets full emphasis
00:31:907 (3) - think ur missing a nc

normal:

00:05:883 (1,2) - pattern here is not very presentable compared to the rest of the map imo. use this instead
00:13:112 (1) - i would suggest moving this slider up so it flows into 00:14:196 (2) - nicely
00:20:702 (1,2,3,4,5) - rhythm here is counter-intuitive, use this to prioritize downbeat on 5
(kinda like what you did at 00:23:594 (1,2,3,4,1) - )
00:26:485 (1,2,3,4,5,6) - same rhythm issue
00:29:377 (1,2,3,4) - missing claps?
00:35:160 (1,2,3,4,5,6) - clap
00:39:226 (1) - might wanna move this slider over to 00:39:498 (1) - , as where it is right now is too fast for a beginner to react to

adv:

00:18:534 (3) - assuming that you're following the held out synths in the background, this slider isn't really following that intuitively. i would use this, as it follows those sounds a lot more smoothly

for the chorus, i would suggest that you use 1/2 repeats to break monotony, as it's pretty boring rn. remember to be consistent with them and to not use major rhythm changes when not appropriate

00:29:377 (1,2,3,1,1,2,3,1) - clap, also assuming that this section is supposed to be different from the lack of claps, you chould change up rhythm
00:37:690 (1,2) - you should make this a slider for consistency

hard:

00:09:317 (2,3) - should ds these if you're trying to keep with the consistent spacing
00:18:714 (4,1,2,3,4) - why exactly did you change rhythm here? i don't think the buildup sound in the background calls for a change this drastic

light insane:

00:06:967 (1) - nc should start on 00:07:329 (2) - instead
00:05:883 (1,2,3) - spacing wise these aren't consistent with the previous patterns, you should atleast space these out more if you want to keep this movement, and also make 00:06:967 (1) - part of the pattern aswell

insane:

gap between insane and light insane is kinda huge compared to the rest of the set. might want to get another diff or buff light insane

other than that everything else is fine.

o ya here's my map: https://osu.ppy.sh/s/626065
yShadowXOP_

Dashyy- wrote:

mod 4 mod

hard:

00:09:317 (2,3) - should ds these if you're trying to keep with the consistent spacing
00:18:714 (4,1,2,3,4) - why exactly did you change rhythm here? i don't think the buildup sound in the background calls for a change this drastic

All Fixed
Topic Starter
Simuzax

Dashyy- wrote:

mod 4 mod

shouldn't the title be Gravity Falls Theme Song as many of the ranked sets have that?

normal:

00:05:883 (1,2) - pattern here is not very presentable compared to the rest of the map imo. use this instead fixed in another way
00:13:112 (1) - i would suggest moving this slider up so it flows into 00:14:196 (2) - nicely fixed
00:20:702 (1,2,3,4,5) - rhythm here is counter-intuitive, use this to prioritize downbeat on 5
(kinda like what you did at 00:23:594 (1,2,3,4,1) - ) that would need a full remap imo, i guess i'll try to work on that but not sure
00:26:485 (1,2,3,4,5,6) - same rhythm issue ^
00:29:377 (1,2,3,4) - missing claps? using softer ones
00:35:160 (1,2,3,4,5,6) - clap ^
00:39:226 (1) - might wanna move this slider over to 00:39:498 (1) - , as where it is right now is too fast for a beginner to react to idk how lowering the spinner duration would be better in any way here lol, i'd just give them less time to start spinning

adv:

00:18:534 (3) - assuming that you're following the held out synths in the background, this slider isn't really following that intuitively. i would use this, as it follows those sounds a lot more smoothly yea fixed

for the chorus, i would suggest that you use 1/2 repeats to break monotony, as it's pretty boring rn. remember to be consistent with them and to not use major rhythm changes when not appropriate

00:29:377 (1,2,3,1,1,2,3,1) - clap, also assuming that this section is supposed to be different from the lack of claps, you chould change up rhythm they're already using a softer clap
00:37:690 (1,2) - you should make this a slider for consistency fixed

insane:

gap between insane and light insane is kinda huge compared to the rest of the set. might want to get another diff or buff light insane i'll probably do that

other than that everything else is fine.

o ya here's my map: https://osu.ppy.sh/s/626065

Thx for the mod :) , i'll get to yours probably tomorrow since i'm pretty sleepy rn.
victorfernando

ChaoticRed wrote:

Victor's Light Insane
00:03:714 (3,4) - wouldn't making those to go in the opposite like the previous one be better?
00:10:582 (6,1) - https://puu.sh/xB8ic/18b5a7c1ad.png you can make the angle of this slider a bit sharper to fit the blanket better and put it at x:288 y:328

Easy
00:07:329 (4) - https://puu.sh/xB8KN/92016e9053.png I'd do this one like that.
fixed all
victorfernando

neonat wrote:

General

The Easy has a SV that is faster than the Normal, I feel that itself is already odd. The SV in Easy could be slower. (remake with 0.70 slider speed)

Victor's Easy

00:31:907 (3) - following what was the pattern before, this would have been a NC (fixed)

Victor's Light Insane

00:06:967 (1) - this beat goes along with the phrase before this part 00:05:883 (1,2,3) - but it's now place in a different combo, a different pattern, a different position, it breaks it all apart. The start of the next phrase should have been 00:07:329 (2) - even the snare begins here, it should not have been placed together with 00:06:967 (1) - in terms of phrasing
Could do with some finish hitsounds, where the cymbals are like at 00:20:341 and 00:31:907 for example
00:21:787 (5,6) vs 00:21:064 (3,4) - the pitch at 00:21:787 (5,6,1) is higher, but the spacing between them is much lower and less significant than that of 00:21:064 (3,4) - also note that 00:21:787 (5,6,1) encompasses the 2 higher pitched beats, so it's at 00:22:510 (2) that it goes down again, but then you can see that at the moment, 00:22:148 (1,2) are matched patterns though it is between 2 different parts of the song. It's things like this that I feel can be improved upon, having things mash better with the phrasing of each part of the song. Take for example 00:24:678 (3) - the change in the tone here, 00:24:678 (3,4,5,6) differs from 00:24:317 (1,2) - but it is most likely being cloaked by the current pattern because they are merged into one repeating pattern.
Likewise 00:26:485 (4,5,6) vs 00:27:570 (7,1,2) - also note the NCing is getting irregular in this difficulty
00:29:196 (1,2) - could space them apart, like 00:30:642 (1,2)
00:36:967 (1,1) - the bigger spacing could be between 00:36:787 (2,1) - rather than 00:37:510 (2,1) - the highest tone is at 00:36:967 (1)
fixed almost everything
i change some stuff you can check if more cool , but i remove some overmapped things , thank's for the big help <3



Good Luck
victorfernando

Dashyy- wrote:

mod 4 mod

shouldn't the title be Gravity Falls Theme Song as many of the ranked sets have that?

easy:

00:12:751 (2,3) - rhythm seems kinda out of place here, i would suggest using this to prioritize the downbeat (no)
00:14:558 (1,2) - not a huge deal, but i would make this a 3/2 reverse for consistency (ok)
00:18:895 (2,3) - odd rhythm again. use this instead so 4 gets full emphasis
00:31:907 (3) - think ur missing a nc yep

light insane:

00:06:967 (1) - nc should start on 00:07:329 (2) - instead
00:05:883 (1,2,3) - spacing wise these aren't consistent with the previous patterns, you should atleast space these out more if you want to keep this movement, and also make 00:06:967 (1) - part of the pattern aswell
(changed some things)
victorfernando

Xoul wrote:

Heyo. Sorry for the long wait. Been super busy. From Mistaken/Scarlet Modding Queue

Not really much to say. Just a few things to point out that I nitpick a lot about.

Victor's Light Insane
00:08:052 (5,6,1) - This could technically flow into the 1 due to the fact the drumroll goes longer (no)
00:08:775 (1,2) - Overlap (fixed)
00:11:305 (2,4) - Either stack or space out 2 (ok)
00:32:991 (3,6) - ^ (ok)


Good luck on the map though. Its pretty good. Definitelya good DT farm
victorfernando

C-Yuyuko wrote:

Victor's Light Insane
00:15:100 (2,3) - Ctrl+G ok
00:33:353 (5,1) - switch NC (ok)
00:17:449 (1,2,1,2,1,2,3,4) - consider making this section to this, this, and this, because flow no
Other diffs look okay to me, good luck :)
udon337
Victor's Easy
00:31:907 (3) - nc?
Idk not much to mod

ShadowX's Hard
00:02:992 (1,2) - Might want to switch the direction both of these sliders curve to let them flow into each other better (See Here)
00:09:498 (3) - Curve the other way?
00:11:666 (1,2) - Try something neater with these sliders, flow is good, but aesthetics aren't.
00:21:967 (2,3) - You could probably blanket this a little better
00:24:678 (1,2,3) - Could make this a perfect triangle
00:27:570 (1,2,3) - ^^
00:33:353 (1,2,3) - ^^
Rest of it seems good to me, not too much to mod in a 41 second map

Victor's Light Insane
00:04:437 (1,2) - Could make more circular
00:08:052 (4) - Bounces should only be 1/4 beat apart, as the drums show when slowed down
Wow this is good
yShadowXOP_

[Miko] wrote:

ShadowX's Hard
00:02:992 (1,2) - Might want to switch the direction both of these sliders curve to let them flow into each other better (See Here)
00:09:498 (3) - Curve the other way?
00:11:666 (1,2) - Try something neater with these sliders, flow is good, but aesthetics aren't.
00:21:967 (2,3) - You could probably blanket this a little better
00:24:678 (1,2,3) - Could make this a perfect triangle
00:27:570 (1,2,3) - ^^
00:33:353 (1,2,3) - ^^
Rest of it seems good to me, not too much to mod in a 41 second map

All Fixed,Thanks For Modding :)
Alfarai
from mod queue xd

Insane


00:07:329 (1,2) - make these into jumps to represent the rhythm better, plus, the sliderends end on a rahter strong beat anyways

00:08:052 (3,4) - turn these into streams then short reverse slider instead on 00:08:413 (1,2,3,4) - since those short (3) (4) sliders doesn't really reflect the beat

00:18:172 (4) - nc just like the previous ones

00:20:341 (1) - slider shape doesnt really fit since it's pretty short, consider making it into a curve slider facing downwards instead

00:23:232 (1) - slider shape also doesn't fit cuz of length

00:26:124 (1) - ^

00:29:016 (1) - ^

00:30:461 (1) - ^

00:31:907 (1) - ^

00:34:799 (1) - ^

00:26:485 (1,2,3) - this just plays weird, try doing straight sliders instead going back and forth to each other

00:29:738 (2,3) - same as above but (1) seems alright, consider copy pasting (1) going back and forth to each other again like so. I also changed slider shape to make it neater, consider that as well

00:38:413 (7) - sv change probably not needed



ShadowX's Summer Adventures


00:07:329 (1,2) - do jumps here instead to represent rhythm better, slider ends on strong beat anyways

00:08:052 (3,4) - turn these into streams, short sliders doesnt seem to fit the given rhythm

00:14:558 (1) - increase spacing cuz downbeat

00:15:642 (4) - use a different slider shape here to represent that change in beat since both beats arent the same, probably a straight slider instead

00:16:726 (3) - increase spacing cuz increasing tension before chorus

00:18:172 (3) - ^
realy0_
hello from my queue
a
Victor's easy
00:08:775 (1) - make the slider like that ? : https://imgur-archive.ppy.sh/n86lEG1.png
00:12:751 (1,2,3) - weird rhythm choice here, even the pattern is cool, personnaly i would do something like this : [url]https://i.imgur.com/du0MSme.png

Normal
usually aesthetic stuff, i don't really like when some object arent correcly aligned with the precedent one
00:04:076 (2,3) - move to x398 y83
00:05:883 (1,2) - move to x312 y233
00:08:052 (2,3,1) - i would avoid that
00:16:004 (3) - add a gray anchor in the middle of the slider ?
00:19:618 (2) - move to x184 y244, if you dont move it like that, just place it a bit lower so the slider's tail of 00:18:895 (1) - is aligned with (2) at x195 y303
00:23:232 (1) - the DS seems off
00:27:570 (3) - the curve could be fixed for aesthetic

Advanced
weird difficulty, i don't like these small overlaps everywhere
00:02:992 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) -
00:12:208 (2,3) -
00:20:702 (1,2,3) -
00:23:594 (1,2,3,1) -
00:26:485 (1,2,3) -
00:29:377 (1,2,3) -
00:30:823 (1,2,3) -
00:32:269 (1,2,3) -
00:35:160 (1,2) -

nvm real mod of advanced here :
00:04:437 (1,2,3,4) - i dont understand why the pattern is different from 00:02:992 (1,2,3,4) and 00:05:883 (1,2,3,4) - it could be just a copy paste

ShadowX's Hard
almost no complain, just this
00:26:485 (2) - could be more curved to diffenciate it from 00:26:847 (3,4) -
00:30:823 (2) - ^

Victor's Light Insane
imo the sliders could be a bit more faster
00:08:052 (4,5) - intented that it's not aligned ?

Insane
00:11:666 (1,2,3) - why it have low spacing unlike 00:10:763 (2,3,4,5) - ? it would reflect a lot better the song
00:36:245 (1,2,3,4,5,6,7) - it could have a progressive increasing DS here

ShadowX's Summer Adventures
00:27:931 (1,2) - i would ctrl+g it, i know it would break the clock flow but it's seems more natural like that for me.
00:31:184 (1,2) - ^

if the star rating is too low, raise a bit the difficulty of the jumps
[/url]
nice difficulty, couldn't find a lot of suggestion here. gl ! :)
yShadowXOP_

realy0_ wrote:

hello from my queue
a
ShadowX's Hard
almost no complain, just this
00:26:485 (2) - could be more curved to diffenciate it from 00:26:847 (3,4) - I will think
00:30:823 (2) - ^ ^ Same

ShadowX's Summer Adventures
00:27:931 (1,2) - i would ctrl+g it, i know it would break the clock flow but it's seems more natural like that for me. Nop
00:31:184 (1,2) - ^ ^ Same :v

if the star rating is too low, raise a bit the difficulty of the jumps
[/url]
nice difficulty, couldn't find a lot of suggestion here. gl ! :) Thanks For Modding :)
Topic Starter
Simuzax
Alfarai's mod reply

Alfarai wrote:

from mod queue xd

Insane


00:07:329 (1,2) - make these into jumps to represent the rhythm better, plus, the sliderends end on a rahter strong beat anyways tried to work on that, not sure if it turned out well

00:08:052 (3,4) - turn these into streams then short reverse slider instead on 00:08:413 (1,2,3,4) - since those short (3) (4) sliders doesn't really reflect the beat ^

00:18:172 (4) - nc just like the previous ones mb, fixed

00:20:341 (1) - slider shape doesnt really fit since it's pretty short, consider making it into a curve slider facing downwards instead kinda dont get your point here, i think its ok, gonna keep it

00:23:232 (1) - slider shape also doesn't fit cuz of length ^

00:26:124 (1) - ^ ^

00:29:016 (1) - ^ ^

00:30:461 (1) - ^ ^

00:31:907 (1) - ^ ^

00:34:799 (1) - ^ ^

00:26:485 (1,2,3) - this just plays weird, try doing straight sliders instead going back and forth to each other tried to fix that

00:29:738 (2,3) - same as above but (1) seems alright, consider copy pasting (1) going back and forth to each other again like so. I also changed slider shape to make it neater, consider that as well this plays fine imo, just a bit ''weird'' looking but not major

00:38:413 (7) - sv change probably not needed i think it fits, nothing major

Thx for the mod :)
Topic Starter
Simuzax
realy0_'s mod reply

realy0_ wrote:

hello from my queue

Normal
usually aesthetic stuff, i don't really like when some object arent correcly aligned with the precedent one
00:04:076 (2,3) - move to x398 y83 wut
00:05:883 (1,2) - move to x312 y233 ^
00:08:052 (2,3,1) - i would avoid that not much i can do about it
00:16:004 (3) - add a gray anchor in the middle of the slider ? nah
00:19:618 (2) - move to x184 y244, if you dont move it like that, just place it a bit lower so the slider's tail of 00:18:895 (1) - is aligned with (2) at x195 y303 its fine rn imo
00:23:232 (1) - the DS seems off mb, it was
00:27:570 (3) - the curve could be fixed for aesthetic should be better now

Advanced
weird difficulty, i don't like these small overlaps everywhere
00:02:992 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) -
00:12:208 (2,3) -
00:20:702 (1,2,3) -
00:23:594 (1,2,3,1) -
00:26:485 (1,2,3) -
00:29:377 (1,2,3) -
00:30:823 (1,2,3) -
00:32:269 (1,2,3) -
00:35:160 (1,2) -

nvm real mod of advanced here :
00:04:437 (1,2,3,4) - i dont understand why the pattern is different from 00:02:992 (1,2,3,4) and 00:05:883 (1,2,3,4) - it could be just a copy paste changed this section just a bit

Insane
00:11:666 (1,2,3) - why it have low spacing unlike 00:10:763 (2,3,4,5) - ? it would reflect a lot better the song wanna emphasize melody changes
00:36:245 (1,2,3,4,5,6,7) - it could have a progressive increasing DS here i'll think

nice difficulty, couldn't find a lot of suggestion here. gl ! :)

Thx for the mod :)
Lavi
o/

Nice map~
I like both the song and 16bit covers so you're getting a fav from me ;P

Advanced
This is good and I can't really find much, just something small I would do:
00:39:226 (1) - end it at 00:40:582 and place a singletap at 00:41:305 ? I think that fits better.

Insane
00:03:895 (4,5,6) - I don't like these honestly. To me it seems you're trying to follow everything at once, I think going with claps for the intro is the best choice. Something like this https://osu.ppy.sh/ss/9610213 & https://osu.ppy.sh/ss/9610221 . Up to you~

00:21:787 (1,2,3,4,5,6,7,8) - Awkward to play, mainly 00:22:329 (4,5,6) - this part. You did a direction change at 00:22:510 (5) in all your other jumps but only a small back and forth 00:22:510 (5,6) - here so I believe it should apply here as well ;). This is probably what I would go with https://osu.ppy.sh/ss/9610237 https://osu.ppy.sh/ss/9610247

I can't see any problems with Normal and didn't check the GDs. Good luck~
Topic Starter
Simuzax
Wanko's mod reply

Wanko wrote:

o/

Nice map~
I like both the song and 16bit covers so you're getting a fav from me ;P Thx

[Advanced]
This is good and I can't really find much, just something small I would do:
00:39:226 (1) - end it at 00:40:582 and place a singletap at 00:41:305 ? I think that fits better. yea changed

[Insane]
00:03:895 (4,5,6) - I don't like these honestly. To me it seems you're trying to follow everything at once, I think going with claps for the intro is the best choice. Something like this https://osu.ppy.sh/ss/9610213 & https://osu.ppy.sh/ss/9610221 . Up to you~ out of all the possible rhythms ive tested here, i prefer using this one bcs it doesnt feel too overdone neither too empty, just right

00:21:787 (1,2,3,4,5,6,7,8) - Awkward to play, mainly 00:22:329 (4,5,6) - this part. You did a direction change at 00:22:510 (5) in all your other jumps but only a small back and forth 00:22:510 (5,6) - here so I believe it should apply here as well ;). This is probably what I would go with https://osu.ppy.sh/ss/9610237 https://osu.ppy.sh/ss/9610247 yea that was pretty weird to play, changed in my own way tho, i think it turned out pretty well

I can't see any problems with Normal and didn't check the GDs. Good luck~

Thx for the mod :)
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