Brad Breeck - Gravity Falls OST (16bit cover)

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Total Posts
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Topic Starter
Simuzax
This beatmap was submitted using in-game submission on terça-feira, 5 de dezembro de 2017 at 22:19:11

Artist: Brad Breeck
Title: Gravity Falls OST (16bit cover)
Source: Gravity Falls
Tags: chiptune opening main theme cartoon victorfernando yshadowxop
BPM: 166
Filesize: 2577kb
Play Time: 00:41
Difficulties Available:
  1. Advanced (2,2 stars, 86 notes)
  2. Insane (4,71 stars, 147 notes)
  3. Normal (1,67 stars, 58 notes)
  4. ShadowX's Hard (2,85 stars, 107 notes)
  5. ShadowX's Summer Adventures (5,11 stars, 129 notes)
  6. Victor's Easy (1,3 stars, 40 notes)
  7. Victor's Light Insane (3,45 stars, 108 notes)


Download: Brad Breeck - Gravity Falls OST (16bit cover)
Information: Scores/Beatmap Listing
---------------
#1

Easy - victorfernando
Normal - me
Advanced - me
Hard - yShadowXOP_
Light Insane - victorfernando
Insane - me
Summer Adventures - yShadowXOP_

BG art made by Yami Shin
yShadowXOP_
Shaxter's Mod Queue


yShadowXOP_ wrote:

Jumpy Falls:


  1. 00:08:060 (3) - essa slider deve ser removida, porque tem som nos ticks azuis se você for ver :/
  2. 00:10:228 (5,2) - faça um blanket com isso :3 http://prntscr.com/g389s7
  3. 00:11:132 (3) - stack nessa slider 00:11:674 (1) -
  4. 00:23:240 - da pra se ouvir som aqui
  5. 00:26:132 - ^
  6. 00:29:024 - ^
  7. 00:27:759 (4) - eu acho que o flow fica um pouco melhor em x:248 y:308
  8. 00:31:915 - aqui deve se por um circulo por causa do barulho do prato no fundo
  9. 00:38:421 (3) - stack o final da slider no 00:37:698 (1) -


Normal:

  1. 00:07:337 (1,2,3,4) - cara isso é estranho ate pra um normal
  2. 00:12:216 (2) - stack no 00:11:313 (5) -
  3. 00:20:710 (1,2) - deixa só um pouco mais longe essas sliders
  4. 00:26:855 (2,2) - arruma esse stack no final da slider

    Se esse mod de normal tiver uma bosta é porque não sei moddar low diff
Gostei do mapa ^^, boa sorte ;)
Topic Starter
Simuzax

yShadowXOP_ wrote:

Shaxter's Mod Queue


yShadowXOP_ wrote:

Jumpy Falls:


  1. 00:08:060 (3) - essa slider deve ser removida, porque tem som nos ticks azuis se você for ver :/ Coloquei um reverse slider no lugar
  2. 00:10:228 (5,2) - faça um blanket com isso :3 http://prntscr.com/g389s7 Feito
  3. 00:11:132 (3) - stack nessa slider 00:11:674 (1) - Feito
  4. 00:23:240 - da pra se ouvir som aqui
  5. 00:26:132 - ^
  6. 00:29:024 - ^ Td feito, tinha um igual um pouco dps tbm
  7. 00:27:759 (4) - eu acho que o flow fica um pouco melhor em x:248 y:308 Refiz essa parte de jumps
  8. 00:31:915 - aqui deve se por um circulo por causa do barulho do prato no fundo Feito, tinha um igual um pouco antes tbm
  9. 00:38:421 (3) - stack o final da slider no 00:37:698 (1) - Feito


Normal:

  1. 00:07:337 (1,2,3,4) - cara isso é estranho ate pra um normal ?
  2. 00:12:216 (2) - stack no 00:11:313 (5) - Feito
  3. 00:20:710 (1,2) - deixa só um pouco mais longe essas sliders Feito
  4. 00:26:855 (2,2) - arruma esse stack no final da sliderFeito

    Se esse mod de normal tiver uma bosta é porque não sei moddar low diff
Gostei do mapa ^^, boa sorte ;)
Obrigado pelo mod :D
Zunv
Hey,

NM from my Modding Queue

Jumpy Falls


  • Flow: You sometimes have really weird flow going on. You used Dull angles or strange spaceing.
    Aesthetics: I can see some 2012 pattern but nothing good looking. You need to really work on your aesthetics.
    Emphasizes: The whole map doesn't really use Emphasis. You used your 2012 pattern without even listening when the music got more intense or the opposite.

    Emphasizes


  1. 00:09:686 (3) - make sure to start slider on a stronger or equally strong beat than on its end.
  2. 00:13:481 (1,2,3,4) - the emptiness before and after this combo feels weird. Why didn't you map this? you did it with similar sounds 00:10:771 (1,2,3,4) - here
  3. There is strange change in your mapping decission. I am speaking of this distinct sound 00:08:783 (5) - You most of the time put a slider there. And thats fine but sometimes you didn't. For example here: 00:09:686 (3,4,5) - Either a sliderend is on that sound or a circle. Make it clickable like you did with the others.
  4. 00:20:710 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) - This is so boring to play and just lazy mapping. 00:21:795 (7) - here music gets more intense and you ignore it completely because you just mapped that circle jump shape.
  5. 00:23:602 (1,2,1,2,1,2,1,2,1,2,1,2,1,2) - again just lazy mapping without even listening to the song and where it is more intense. 00:23:602 (1,2) - here music is more intense than 00:25:771 (1,2) - here. And yet they still are the exact same distance.
  6. 00:26:493 (1,2,3,4,1,2,3,4,5,1,2,3,4,5) - again. Same as before. You did change the direction of flow even tho the music doesn't support it (at least on that specific place).
  7. 00:30:831 (1,2,3,4) - Speaking of emphasize, this is good. You increased the SV because music got more intense. Thats stuff i want to see :)

    Aesthetics

  8. 00:03:000 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - So Aesthetics here are very bad. First of all All the slider shapes are weird. or have different angles. Second, the "trinagles" with the two circle and the slider all look different and have different spaceing. The music stays the exact same all the time. There is no change at all. If that's the case your mapping shouldn't change at all too. I suggest you to at least use for sliders always the same shape with even the same angle tilted to vertical or horizontal line.
  9. 00:29:385 (1,2,3,4) - different spaceing, different shapes. It just looks very random and everyone could map this in about 10 seconds. 00:30:831 (1,2,3,4) - same here. No real shape, just random.


Your map pretty much feels like its a sketch. I can see the ideas you had in your head, but you did not get it on paper very well.
Also you used just basic and boring jump pattern. Try to be more creative.

For improving Aesthetics the next time try to use not that many different slider shapes. create like 2-3 slidershapes and reuse them (copy paste)
Look into distances between objects. You should make them equally for within the combo. Example: This would be a bad example. All objects don't blanket well or they have different distances between each other. This would be a good example The blankets look nice and the distances between objects are all the same

As always, I suggest you to watch Pishifats Mapping Tutorials on Youtube

I still wish you good luck with this and your next maps :)

Feel free to ask me questions anytime!
Topic Starter
Simuzax

Zunv wrote:

Hey,

NM from my Modding Queue

Jumpy Falls


  • Flow: You sometimes have really weird flow going on. You used Dull angles or strange spaceing.
    Aesthetics: I can see some 2012 pattern but nothing good looking. You need to really work on your aesthetics.
    Emphasizes: The whole map doesn't really use Emphasis. You used your 2012 pattern without even listening when the music got more intense or the opposite.

    Emphasizes


  1. 00:09:686 (3) - make sure to start slider on a stronger or equally strong beat than on its end. Fixed
  2. 00:13:481 (1,2,3,4) - the emptiness before and after this combo feels weird. Why didn't you map this? you did it with similar sounds 00:10:771 (1,2,3,4) - here Initially i thought those weren't important enough, but as you said, it becomes weird so its necessary
  3. There is strange change in your mapping decission. I am speaking of this distinct sound 00:08:783 (5) - You most of the time put a slider there. And thats fine but sometimes you didn't. For example here: 00:09:686 (3,4,5) - Either a sliderend is on that sound or a circle. Make it clickable like you did with the others. changed the slider to circles and rearrenged the objects
  4. 00:20:710 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) - This is so boring to play and just lazy mapping. 00:21:795 (7) - here music gets more intense and you ignore it completely because you just mapped that circle jump shape. Tried remapping every jump section in kiai time, felt really boring as you said
  5. 00:23:602 (1,2,1,2,1,2,1,2,1,2,1,2,1,2) - again just lazy mapping without even listening to the song and where it is more intense. 00:23:602 (1,2) - here music is more intense than 00:25:771 (1,2) - here. And yet they still are the exact same distance. ^
  6. 00:26:493 (1,2,3,4,1,2,3,4,5,1,2,3,4,5) - again. Same as before. You did change the direction of flow even tho the music doesn't support it (at least on that specific place). ^ you didnt mention the last jump section so i suppose its ok?
  7. 00:30:831 (1,2,3,4) - Speaking of emphasize, this is good. You increased the SV because music got more intense. Thats stuff i want to see :)Thx :D

    Aesthetics

  8. 00:03:000 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - So Aesthetics here are very bad. First of all All the slider shapes are weird. or have different angles. Second, the "trinagles" with the two circle and the slider all look different and have different spaceing. The music stays the exact same all the time. There is no change at all. If that's the case your mapping shouldn't change at all too. I suggest you to at least use for sliders always the same shape with even the same angle tilted to vertical or horizontal line. Tried working a bit on that, not sure how better it became
  9. 00:29:385 (1,2,3,4) - different spaceing, different shapes. It just looks very random and everyone could map this in about 10 seconds. 00:30:831 (1,2,3,4) - same here. No real shape, just random. the sounds are actually a bit different from 1st to 2nd section so i tried using different SVs and shapes


Your map pretty much feels like its a sketch. I can see the ideas you had in your head, but you did not get it on paper very well.
Also you used just basic and boring jump pattern. Try to be more creative. Well... i tried, idk if i can call it a success

For improving Aesthetics the next time try to use not that many different slider shapes. create like 2-3 slidershapes and reuse them (copy paste)
Look into distances between objects. You should make them equally for within the combo. Example: This would be a bad example. All objects don't blanket well or they have different distances between each other. This would be a good example The blankets look nice and the distances between objects are all the same

As always, I suggest you to watch Pishifats Mapping Tutorials on Youtube

I still wish you good luck with this and your next maps :)

Feel free to ask me questions anytime!


Thx for the mod helped me a lot :D
- titan
hi, m4m thing from my queue

normal

offset feels maybe 20-ish ms late
a lot of your object placements need to be changed. for normal diffs you are supposed to use distance snap for everything pretty much.
00:05:891 (1,2) - this blanket needs fixing
00:06:614 (3,4) - same here
00:11:674 - at this section i don't think low sv is needed. if you do keep it though, the spacing is waaay too high for a normal. use distance snap like i already mentioned at around 0.8x-1.3x
00:15:289 - again, this speed change isn't needed
00:19:626 - honestly you should keep the whole map at around the same sv
00:20:710 - in this part i see the symmetry and stuff, but spacing is super uneven. why are there so many ncs? also, you should avoid sections that are only sliders in low diffs.
00:26:493 (1,2,1,2) - patterns like these are uncomfortable and should not be used on normal diffs
00:29:385 (1) - avoid sliders like this with so many reverses when you've been mapping it which sliders with no reverses for the rest of the part. players won't be able to react to all the reverses.
00:37:337 (2) - don't star a slider on an unimportant sound and end it on an important sound.
00:38:421 (4) - it wound be better to end this slider on a white tick, and start the spinner on the next blue (or red) tick. the start of the spinner makes no sound, but the end of the slider does.

jump
hp8 is a bit too high.
same offset thing
00:10:228 - the speed changes are allowed here because it's a high insane diff, but i still don't think they're necessary.
00:20:710 - the jumps in this part seem kinda random. try to create patterns or use geometrical shapes or something for jumps.
00:29:385 (1,2,3) 00:30:831 (1,2,3) - overlapping sliders in these places seem out of place
00:36:253 - doesn't need to be this slow
00:38:421 (3) - end this slider on the white tick also

i'm sure you're aware you also need a hard diff to complete the set.
good luck!
Topic Starter
Simuzax

- titan wrote:

hi, m4m thing from my queue

normal

offset feels maybe 20-ish ms lateFeels alright to me, maybe ~3-5ms off, gotta check it later
a lot of your object placements need to be changed. for normal diffs you are supposed to use distance snap for everything pretty much. Tried working on that
00:05:891 (1,2) - this blanket needs fixing Fixed
00:06:614 (3,4) - same here Fixed
00:11:674 - at this section i don't think low sv is needed. if you do keep it though, the spacing is waaay too high for a normal. use distance snap like i already mentioned at around 0.8x-1.3x i think it fits the song well,changed the spacing as you said
00:15:289 - again, this speed change isn't needed fits well imo
00:19:626 - honestly you should keep the whole map at around the same sv i rarely change SV, and when changed is to fit the song better
00:20:710 - in this part i see the symmetry and stuff, but spacing is super uneven. why are there so many ncs? also, you should avoid sections that are only sliders in low diffs. Reorganized the kiai, i think its better now
00:26:493 (1,2,1,2) - patterns like these are uncomfortable and should not be used on normal diffs ^
00:29:385 (1) - avoid sliders like this with so many reverses when you've been mapping it which sliders with no reverses for the rest of the part. players won't be able to react to all the reverses. Put 4 small reverse instead of 2 big
00:37:337 (2) - don't star a slider on an unimportant sound and end it on an important sound. Fixed
00:38:421 (4) - it wound be better to end this slider on a white tick, and start the spinner on the next blue (or red) tick. the start of the spinner makes no sound, but the end of the slider does. Fixed

jump
hp8 is a bit too high. Reduced to 7.5 and OD to 8
same offset thing Already mentioned
00:10:228 - the speed changes are allowed here because it's a high insane diff, but i still don't think they're necessary. i think they match the song properly
00:20:710 - the jumps in this part seem kinda random. try to create patterns or use geometrical shapes or something for jumps. I guess you're talking about the first jump pattern in kiai time so, Fixed
00:29:385 (1,2,3) 00:30:831 (1,2,3) - overlapping sliders in these places seem out of place Fixed the first pattern, the second one seems alright to me
00:36:253 - doesn't need to be this slow Matches the song properly imo
00:38:421 (3) - end this slider on the white tick also Fixed

i'm sure you're aware you also need a hard diff to complete the set. Working on that
good luck! Thx
Thx for the mod :D
PotatoJet
Normal
Create an easy diff because this is a bit hard, there should be something easier for the really new players who like the song and want to play but can't.
Use Beat Snap Divisor 1/2 on the top right of the editor, just decrease it.
00:08:111 Do not use streams in Normal difficulties
00:04:981 (1,2,3,4) This is uncomfortable, it would be better if it were like the first two but just some boxes down on the grid and maybe a bit curved but not like this.
00:07:337 (1,2) put (1) 2 boxes down on the grid so it lines up with (2).
00:18:012 (1,2,3) please move (2) properly in the middle of (1,3).

I would note some more but I think it's fine. Also you told me to mod Jumpy falls but that diff doesn't exist. If you mean 'Insane', I can't mod that because I don't really map insanes. I do mod insanes and harder but when I do it's only maps going for loved section. Sorry I didn't get to mod what you wanted but I won't be able to help if I did try to help with those.

GL with rank! :)
Senery
Hi! from the M4M

[Normal]
  1. 00:05:168 (3,4) - i suggest you blanket these with 00:04:445 (1,2) -
  2. 00:29:385 (1,2) - maybe move these a bit further away
  3. 00:30:831 (1,2) - ^


[ShadowX's Hard]
  1. 00:06:614 (3,4,1) - why have you stacked these? the others didnt have that
  2. 00:11:674 (1,2) - this could be a better blanket


[Insane]
  1. 00:04:084 (3,1) - stack these
  2. 00:04:807 (3,1) - ^
  3. 00:08:783 (1,4) - ^ with the sliderend
  4. 00:09:867 (5,2) - ^
  5. 00:15:650 (5) - this ends on a strong beat, i suggest you make this 2 1/2 sliders
  6. 00:20:349 - same for here slider ends on a strong beat, put a 1/2 slider here
  7. 00:26:493 (1,2,3,4,5,6) - this could look a bit nicer
  8. 00:38:421 (3) - stack this slider end with 00:37:698 (1) -


[ShadowX's Summer Adventures]
  1. 00:04:445 (1,2,3,4) - these are slightly different than the previous ones, copy and paste them to fix that


That was it, good luck :)
yShadowXOP_
yShadowXOP_

Senery wrote:

Hi! from the M4M

[ShadowX's Hard]
  1. 00:06:614 (3,4,1) - why have you stacked these? the others didnt have that i decided to put it like that because the music already starts there ;v
  2. 00:11:674 (1,2) - this could be a better blanket Done


[ShadowX's Summer Adventures]
  1. 00:04:445 (1,2,3,4) - these are slightly different than the previous ones, copy and paste them to fix that Done


That was it, good luck :)
Topic Starter
Simuzax

PotatoJet wrote:

Normal
Create an easy diff because this is a bit hard, there should be something easier for the really new players who like the song and want to play but can't. i was thinking of that but mapping low diffs man :(
Use Beat Snap Divisor 1/2 on the top right of the editor, just decrease it. Ok..
00:08:111 Do not use streams in Normal difficulties Fixed
00:04:981 (1,2,3,4) This is uncomfortable, it would be better if it were like the first two but just some boxes down on the grid and maybe a bit curved but not like this. Replaced the (3,4) closer to (1,2) so should be better
00:07:337 (1,2) put (1) 2 boxes down on the grid so it lines up with (2). Fixed
00:18:012 (1,2,3) please move (2) properly in the middle of (1,3). Fixed

I would note some more but I think it's fine. Also you told me to mod Jumpy falls but that diff doesn't exist. If you mean 'Insane', I can't mod that because I don't really map insanes. I do mod insanes and harder but when I do it's only maps going for loved section. Sorry I didn't get to mod what you wanted but I won't be able to help if I did try to help with those.

GL with rank! :)Thx and thx for the mod :D
Topic Starter
Simuzax

Senery wrote:

Hi! from the M4M

[Normal]
  1. 00:05:168 (3,4) - i suggest you blanket these with 00:04:445 (1,2) - Seems good enough for me, but thx for ideia
  2. 00:29:385 (1,2) - maybe move these a bit further away Fixed
  3. 00:30:831 (1,2) - ^ Fixed


[Insane]
  1. 00:04:084 (3,1) - stack these idk exactly what youre trying to say lol
  2. 00:04:807 (3,1) - ^ ^
  3. 00:08:783 (1,4) - ^ with the sliderend Fixed
  4. 00:09:867 (5,2) - ^ Fixed
  5. 00:15:650 (5) - this ends on a strong beat, i suggest you make this 2 1/2 sliders did a 1/2 slider and a circle, feels better imo
  6. 00:20:349 - same for here slider ends on a strong beat, put a 1/2 slider here Fixed, you forgot mentioning that in normal but fixed aswell
  7. 00:26:493 (1,2,3,4,5,6) - this could look a bit nicer Tried working on that
  8. 00:38:421 (3) - stack this slider end with 00:37:698 (1) - Ok


That was it, good luck :)Thx and thx for mod :D
Mashed
Mashed's Modding Queue


[General]
The first sound comes in at 00:02:982, so I think the offset would be better as 2982

[victor's Easy]
00:03:000 (1) - Move to 00:02:982 (1)
Slightly adjust timing points to fit new offset

[Normal]
00:04:445 (1,2,3,4) - imo this looks pretty messy.
00:10:228 (1,2,3) - Maybe you could change this to 00:10:228 (1,2) SV change is optional
https://puu.sh/x4jQT/08b3d2e9a3.png

00:39:234 (1) - Move this to 00:39:325 (1) and shorten by 1 tick

[ShadowX's Hard]
Looks pretty good.

[Insane]
00:08:060 (3,4) - Possibly change with this pattern?
https://puu.sh/x4lBm/703f429589.png


[ShadowX's Summer Adventures]
00:23:421 (2) - Move this circle somewhere further, the jump feels strange

Hope this helps you! :)
Topic Starter
Simuzax

Mashed wrote:

Mashed's Modding Queue


[General]
The first sound comes in at 00:02:982, so I think the offset would be better as 2982 The most precise i could find is actually 2992 so changed that along with green lines in all diffs

[Normal]
00:04:445 (1,2,3,4) - imo this looks pretty messy. Changed
00:10:228 (1,2,3) - Maybe you could change this to 00:10:228 (1,2) SV change is optional Nah, i think its fine as it is rn
https://puu.sh/x4jQT/08b3d2e9a3.png

00:39:234 (1) - Move this to 00:39:325 (1) and shorten by 1 tick why?

[Insane]
00:08:060 (3,4) - Possibly change with this pattern? i dont think its necessary
https://puu.sh/x4lBm/703f429589.png


Hope this helps you! :)Thx for the mod :D
yShadowXOP_

Mashed wrote:

Mashed's Modding Queue


[ShadowX's Summer Adventures]
00:23:421 (2) - Move this circle somewhere further, the jump feels strange Done

Hope this helps you! :)
Zonthem
Hi ! random quick mod from #ModReqs

[Insane]
  1. 00:08:052 (3, 4, 1, 2, 3, 4) : I (fully personal) don't like the way it's mapped, the rythm is good but visually, the stream seems a little bit out of the 2 1/4 sliders, i guess it would be better if slider 4 were a little be more to the left, to 'connect' the pattern (if you see what i mean^^)
  2. 00:11:666 (1, 3) : weird shape, i suggest you to make the same curve for both (copy/paste) and also a lighter curve
  3. 00:13:112 (1) : this slider doesn't look good at all, not the same shape than the previous but same orientation, not perfectly aligned. Perhaps try to Ctrl+J him.
  4. 00:14:196 (5, 2) : overlap
  5. 00:20:612 () : the kiai is suddently really hard compared to the rest of the map, it's not anticipable
  6. 00:41:305 (1) : it's a detail, but why to the bottom right corner ?

You will have to get better for aestetic to make great maps because the rhythm is already great, don't worry it come with time^^

[Summer adventures]
  1. 00:08:775 (1, 4) : not perfeclty blanket, also try to put 4 at (x:195;y:100) to have a perfect triangle with 2 and 3
  2. 00:16:004 (1, 3) : rework a little bit the blanket
  3. 00:23:232 (1, 2) : those 2 circles make the jump WAY harder, and it don't really fits the music, a slider would be better and would not make it too easy
  4. 00:26:124 (1, 2) : except the previous point, the position of the notes is weird, it makes a quite bigger angle with 7 and 8 than the other notes which is quite disturbing. But yeah, that's not totally bad
  5. 00:31:907 () : this part is supposed to be easier to play than the previous, okay, but it's done by both sliders and spacing. I suggest you to space objects a little more to make it coherent with the previous part (and yeah, the music isn't that changing)

GL :)
Topic Starter
Simuzax

Zonthem wrote:

Hi ! random quick mod from #ModReqs

[Insane]
  1. 00:08:052 (3, 4, 1, 2, 3, 4) : I (fully personal) don't like the way it's mapped, the rythm is good but visually, the stream seems a little bit out of the 2 1/4 sliders, i guess it would be better if slider 4 were a little be more to the left, to 'connect' the pattern (if you see what i mean^^) Ctrl+g'd both sliders although i dont think this was a problem
  2. 00:11:666 (1, 3) : weird shape, i suggest you to make the same curve for both (copy/paste) and also a lighter curve Changed the 2nd slider a bit, the first one seems alright to me
  3. 00:13:112 (1) : this slider doesn't look good at all, not the same shape than the previous but same orientation, not perfectly aligned. Perhaps try to Ctrl+J him. changed previous slider, so should be better now
  4. 00:14:196 (5, 2) : overlap it's intentional
  5. 00:20:612 () : the kiai is suddently really hard compared to the rest of the map, it's not anticipable i mean there arent many intense parts in the song before the kiai itself, but spaced the jumps prekiai by just a bit to not make it seem so sudden
  6. 00:41:305 (1) : it's a detail, but why to the bottom right corner ? idk how to explain, just feels like the right spot to place it

You will have to get better for aestetic to make great maps because the rhythm is already great, don't worry it come with time^^ aesthetics so hard man :(

GL :)Thx and thanks for Mod :D
AyanokoRin
  1. 00:10:943 (3) - flow break on weak beat, I this should be following circular flow since there’s nothing that calls for a break there

  2. 00:13:654 (1,2,1,2,1,1) - should be same flow as 00:09:317 (2,3,4,5) since both are filler rhythm, also NC pattern is fairly different which is inconsistent

  3. 00:15:281 (3) - don’t understand those flow breaks either, especially 00:15:281 (3) since that beat is a weak one but it’s emphasised through that flow break

  4. 00:16:726 (3) - should break flow since every main layer sound does ( aka 00:17:449 (1,3) - 00:10:220 (1) - 00:12:208 (2,3,1) - etc )

  5. 00:24:678 (1,2,3,4,5,6,7,8) - should be 1212 as well cause of sound each white tick

  6. 00:26:305 (2,1,2) - why linear flow ? this is the first iteration of it in the map, so I don’t think it fits design-wise
  1. This easy is way harder than it looks for beginners, because it has too much sliders. Remember that sliders on low difficulties basically act as streams, since players still strictly follow their paths. Do you want a map full of streams ? That is way more stamina-draining than it needs to ; add more circles ! They are easier than sliders at that level due to requiring the single action of clicking from the player. Another side effect of the way sliders work in low diffs is that a turn or a reverse arrow in a slider gives a lot of emphasis. As a result, reverse arrows in the less intense sections such as 00:02:992 (1,2,3) - 00:21:787 (3) give unnecessary emphasis.
  2. Another result of the behaviour of sliders in low diffs is that slider leniency basically doesn’t exist, so flow is way more restrictive there, and flow reversals such as 00:13:473 (2) can add on to the unnecessary emphasis.
  3. Finally, let’s talk about patterning. I feel like your objects should be relating more to one another ; for example, 00:04:437 (2,3) - doesn’t have a clear relationship within itself. There are multiple ways to relate objects, such as flipping, rotating specific angles, or blanketing, and how you do it is entirely up to you.

    I’ll conclude this mod with a grim news, which is sadly necessary ; this difficulty needs a remap, taking in account the points I have mentioned above, as the issues within it are mostly structural.


Good luck with pushing this forward !

give me pp
yShadowXOP_

Zonthem wrote:

Hi ! random quick mod from #ModReqs

[Summer adventures]
  1. 00:08:775 (1, 4) : not perfeclty blanket, also try to put 4 at (x:195;y:100) to have a perfect triangle with 2 and 3 Done
  2. 00:16:004 (1, 3) : rework a little bit the blanket Done
  3. 00:23:232 (1, 2) : those 2 circles make the jump WAY harder, and it don't really fits the music, a slider would be better and would not make it too easy Done
  4. 00:26:124 (1, 2) : except the previous point, the position of the notes is weird, it makes a quite bigger angle with 7 and 8 than the other notes which is quite disturbing. But yeah, that's not totally bad Done
  5. 00:31:907 () : this part is supposed to be easier to play than the previous, okay, but it's done by both sliders and spacing. I suggest you to space objects a little more to make it coherent with the previous part (and yeah, the music isn't that changing) Done


GL :)
Thanks for modding :)
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