saw it in modreq and then proceeded to spend some 5 hours on it
i say "should" often but it's really mostly just suggestions rather than inherent have tos that i think would complement the style you're going for
edit: note that i begann moding this on the version before the last update
- 00:15:900 (1) - i'd remove the whistle from the head as that brings out the higher note on the note after it more
- 00:24:445 (3) - suggesting to replace this one (as well as 00:27:354 (5,6) - ) with notes as it tells them apart from the single note sliders before them and gives more attention to the guitar transition on them. on teh same page i'd tell you to swap the positions of these objects on the timeline 00:24:990 (5,1) - as the downbeat isn't essencial to the melody but rather serves as a pacekeeper, for which a slidertail is more than sufficient imo. additionally there is that strong note that hardly gets any emphasis atm as it is the secdon note of a stack that doesn't lead into strong movements either. there is a guitar with a stronger beat on it on teh downbeat, but you didn't really pay that very guitar much heed in other places either. what this also does is if applied in similar places over the intro, is make it more interesting as there is currently not much of interest going on with long sequences of boring and unifying 1/2 sliders
- 01:02:172 (3,4,5,6) - missing out on the first iteration of these in the beginning of hte section. also i hear them to be quints rather then 7notes, so the second slider should just be a single for me (goes for a lot of reoccurance as well ofc, but imo it would be worthwile looking into especially since you seem to have noticed it later on with these 02:07:627 (3,4,5,6) - ). i find it odd to make them like this while just having a triple every other time, but at least it's consistent in that, so i won't complain on that. it's also irritating how some of the more prominent ones were just skipped, but agian, at least you map them in regular distances from each other.
- 01:22:990 (4) - starting this on sound that you skipped in the slider before and ending it on a strong note comes off a bit jarring. would probably just make 3 longer or otherwise find a way to capture that sound dring the slider
- 01:26:627 (1) - gets too much spacing compared to other strong sounds around the area imo. an angle and spcing just enough to make it seperated would fit the toms better i think
- 01:30:263 (1,2,3,4,5) - 01:38:445 (3,4,5,6,7) - maybe make those a different spacing as they are clearly different in intensity
- 01:43:627 (5,1) - put some spacing between these since they're not the usual brush triple but supported by the bass guitar instead
- 01:48:081 (1,2) - making it a triple towards the end would capture the unique drum of the beat and it adds to what you seem to be going for as well
- 01:49:718 (1,2) - having a quad is fancy and all but i don't think it fits here. the heavy note is where you put the nc and after that it's three weak sounds of the same kind, which makes it questionable to map a slider starting on one, skipping one and ending on another one. supressing the notes in favour of a longer slider i can get behind though, it would just need to start a tick earlier imo
- 01:50:899 (2) - that one's too much. the drums pause here to have the downbeat have more of an impact via tension building concepts. so overmapping it keeps up the momentum of the patterns, bridging over the tension build and leading into a subpar impact of the downbeat, which is simply misrepresentative of the song. ofc following that up the next note would need a good amount of distance as well which should be simple to achieve due to it's free position though.
- 02:00:808 (6,7,1) - these seem a tad off rhythm to me. i think 6 should be a tick longer and push the other two a tick back. there is clearly another note in teh middle of 1 and note on the end of 6 is a different kind of negligable noise. not sure if it's even meant to be a note or if it's just noise that happened during the recording, putting fingers onto different places of the guitar strings while touching it is what it sounds like to me. would bring forth the melody of the foreground guitar as well.
- 02:01:718 (3,4,5,6,7) - instead of mixing the condensed burst out of drum and guitar i'd put a 1/4 slider on 4 to seperate the two or focus on one of them. a shame for the drum doubles this way too there's more of those all through parts with similar drum rhythms as for example at 02:46:438 (5) - which even misses the guitar but only has a hi-hat between. so if you find it reasonable to do so, take a look through the map with it in mind, the fixes themselfes don't look to be hard to do.
- 02:04:081 (1) - no slider on this?
- 02:00:081 (2) - through to 02:05:536 (1) - i feel like you break angular momentum once or twice too often for how calm and smooth the part is in the song. so i'd revise the direction changes over it. i'd show you a simple alternative but that's not very viable over the entire part. either way, it doesn't require much more than some occasional ctrl g and one or two repositioned notes. in the following iteration of the melody you do the opposite whith only one direction even, which makes it even more apparent in the first bit atm.
- 02:08:081 (7,1,2,3) - how about starting a 1/2 slider on 7, matching up with the long bass guitar note and the other supporting guitar, and moving the triple a 1/4 forward and shortening 3 by a 1/4 instead. would make a good distinction between the different rhythms that are mixed together here and not hacing the slider start on the downbeat but a tick later and in the same position pretty much sustains the current effect as well while also capturing the drum that is currently skipped out on the latter end whil ebeing mapped on the former. with a decent spacing between the two notes you could then furthermore amplify the heavy beats.
- 02:08:990 (5,6) - these sort of seem reversed rhythm wise
- 02:10:536 (5) - don't hear that one in teh song what i hear is single-triple-single
- 02:11:718 (2) - probably worth thinking about replacing this one with notes as it doesn't cover the same guitar notes as it's follow up but two distinct different ones instead
- 02:12:627 (1,2,3,4,5,6,7,8,9,10) - not sure why you map those the same way while they're pretty different sounding. ah, i'm gonna complain for ages if i point at all those note-1/4 slider combo things unless they're particularely annoying to me, so i'll just say that it's probably worth rejudging the validity of each of them. or if you want the easy way out with unifying simplification have it your way i guess, not something i like seeing but it's not seen as wrong generally after all and i guess if that's just part of you mapping style i shouldn't be complaining on it in the first place.
- 02:24:626 (2) - if it wasn't for that ride cymbal thing the guitar would play a 3/4 note here. imo it would be worth ignoring that cymbal for that sake especially since you forego it for other unique sounds like in 02:31:442 (2,3,4,5,6,7,8) - as well, but it's not really an issue as is by any means.
- 02:36:805 (3) - i'd shorten it to a simple slider and add a triple afterward stacked on the next slider. maintains the stop motion while differentiating the different drums in teh burst
- 02:38:864 (3,1,2,3) - i think you're missing a note between those. deffinitely doesn't sound like jsut a triple
- 03:10:621 (2,3,4) - would be cool if you decreased the spacing between all of this kind. makes for a greater impact via contrast on the following notes which goes along with how the song builds them
- 03:09:348 (2) - maybe make these longer since they are not the same as 03:08:984 (1) - those. they're longer notes and an extended slider like you used on several other occasions works better than a filler imo. and if i say they i mean all of them through the kiai
- another thing for the entire kiai, while locally alright overall the flow appears a bit arbitrary to me at times. sometimes the same direction will be kept for 3meassures, sometimes for one or two. for a part that repeats itself like this in both pattern layout and melody it could be nice to keep a certain consistency contained within it in that regard as well. now this can spell out ctrl g in some places but also redoing patterns in others. i just wanted to have mentioned it, do with it whatever you like as it's not inherently wrong as is either.
- 03:54:257 (2) - should probably make this a 1/4 slider too as it covers the same sounds as the ones after it
- 03:55:166 (9) - this on the other hand should be a regular note (or a 1/2 slider) as there is no note on it's blue tick and it takes away from the drum notes on 10 which should be standing out due to their different nature.
- 03:57:893 (6,7) - would use singles due to the foreground instrument
- 04:11:712 (2,3,4,5,6) - it gets a bit unclear what you're focusing in this pattern since every note just sort of plays the same. probably a good idea to prioritise something rather than ending up with a mush that emphasises everything and such in turn nothing at all
- 04:17:348 (1,1,1) - 04:28:984 (1,1) - don't mind this, just my compulsory comment on my personal hatred for spinners
- 04:27:348 (1,2) - why are these more than the other notes. they don't sound more.
- 04:55:166 (1) - should be extended for consistency
- 04:59:348 (4) - concidering how you put a major focus on the lead guitar it's close by to make this one a 1/2 or 3/4 slider
- 05:00:257 (3,4) - for the same reason as well as not to unify it with 04:59:530 (1,2) - which are completely different sounds those should probably be notes while 05:01:166 (2) - would be another slider at the cost of a snare or a 1/4 if you don't dare touching the snare's presence for whatever reason you might have, this notes again 05:06:075 (3) -
- 05:11:530 (2) - this is the same as these 05:10:439 (4,5) - and should be mapped that way as well and 05:14:803 (4,5) - is missing a note inbetween but i guess for some reason you want to ignore the following triple before 1 as well so i guess it makes sense to skip that one too, by which to me it's questionable to have that gap though as while i see how it's supposed to be an explosive impact from a stop motion that could also be maintained with triples
- 05:14:439 (3,4) - and 05:17:348 (2,3,4) - seem really anticlimactic for how intense the part is in the song especially compared to just a bit earlier.
- 05:29:166 (1) - perfect place for an extended slider, isn't it. i say extended but there'd even be a note on the blue anyway
- 05:31:166 (1,2,3) - 05:31:893 (5,6,7) - this is really odd since you map what you skip withing the same 1/1 beat. better either ignore the drum there entirely or use a workaround like note-1/2slider-note
- 05:33:166 (4) - why is this an extended slider. the foreground guitar is the same as on the regular sliders and it's not like the snare is anything special either, neither on it's own nor on it's build up. 05:39:348 (2) - similarely here it's the same note as the following ones with different instruments intersepting them. the only slider that i could see being different in those are 05:33:529 (5) - and 05:40:075 (4) - since it simply doesn't have any other instruments on the end. i could also see all of them being extended ones for that reason btw
- 05:42:257 (1,2,3,4) - and on those i'd even recommend using extended ones on 1&2 for increased impact as you've done it earlier in the map already as well with 3 staying as is due to the drum on it's end and 4 getting another note on teh blue after it since i hear the burst starting earlier than it does atm, by which i could see that note being foregone for focus reasons, in which case 4 could also be extended again though. also 05:51:893 (1,2) - would profit from such meassures. especially 1 since that note has a sense of suspense to it with the halt of instruments on the downbeat's impact
- 05:44:529 (4) - sharp angle maybe for the snare?
- 06:05:711 (1,2,3,4,5,6,7,8,9,10) - would be cool if you differentiated the snares from the toms by using different spacings or transitioning from a curve into a straight or at least having a sharp angle
- 06:37:892 (1) - ..uhm, need a lot of imagination to this as one massive coherent stream. to me there is a good amount of gaps every here and there even if i'm generous
- 06:55:346 (1) - again in this bit i can't quite get behind the extended slider usage, seems random at times especially with interfering sounds. in the first iteration of the melodiy, this concerns for example 06:56:801 (1,4) - and 07:01:164 (1) -
- 06:59:982 (2,3) - this triple also seems a bit like tosswork since things leading up to it were skipping any signs of triples entirely. probably more of an issue with the preceeding part though since afterwards they do show face more often
- 07:12:801 (1) - in this entire part untill the bpm change i'm not sure what you're following in general the sliders seem to focus on sometimes on thing and then the other but never on the same for any establishing amount. the only thing that conssitently works is the metronome rhythm made up from cymbals and kicks, which is the least interesting thing you could follow. the rest of the instruments either lands on tails sometimes or gets mingled with identical objects of unrelated instruments.
- 08:13:239 (6) - would be a great place for a direction change with the shift in the guitar's tone which currently kinda blends in even if the placing is different with the 90 degree rotation due to the indistinguishable spacing that springs from lack of contrast and establishment with the cymbal and the kept circular flow
- 08:21:239 (3) - 08:27:639 (3) - missing the note on the red after the repeat here, it's not the same as 08:22:839 (3) - which actually only has 3 notes on it. the best way to do it would probably be using a 1/2 slider after removing the repeat sicne you didn't use extended sliders on the preceeding sliders.
- 08:52:172 (4) - notes
- 09:01:239 (3,4,5,1,2,3,4,5,1,2,3,1,2,3) - wondering why you're not focusing the guitar for that bit
- 09:10:439 (3,4) - obvious triple
- 09:19:105 (6,7,8) - both the guitar and the drum change significantly for those in rhythm. so even if they point in another direction (of which the change comes too early with 09:18:839 (5) - btw) it isn't really captured
- 09:24:839 (3) - the repeats should start where this one ends already since you seem to follow the guitar with those as the drum roll only starts later on with the new meassure and the last one in line having no drums anymore either
- 09:27:905 (2) - could work better as singles as it's significantly different from the following sliders in sound and also actually isn't a filler
- 09:33:239 (4,6) - i'd move those downwards to have a bigger gap from 3 as it complements the shift in pitch and rhythm of rides
- 09:34:572 (3) - that's some huge gap on this largely unimportant sound
- 09:36:572 (2) - don't hear that one. having it kinda kills the impact of the pattern with those snares as well
- 09:38:305 (5) - that one should note get more spacing than either of 09:38:039 (4,6) - . i'd also incorporate a direction change or two in the whole slider meassures. as is everything plays kinda the same with no real emphasis on anything, makes it feel spammy and uninteresting
- 09:43:639 (1,2,3,4,5,6,7,1,2,3,4,5,6,7) - iffy. it seems like it tries to follow the guitar (as it should imo) as very apparent with 09:45:105 (1) - alone already but then does.. something that i haven't quite gotten behind. i'm assuing it's some mix again that ends up throwing things out of focus by trying to emphasise too many things at once in not clearly differentiated ways.
- 09:48:839 (3,4,5) - note on the blue before the end
- 09:58:039 (1,2) - because of those the triple on 09:59:105 (4,5) - shouldn't be skipped
- ah, there was also some 1/6 somewhere that i'm not sure if you missed it left it on purpose and i can't be bothered to seek out again after failing to note it down.
get something ranked already