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M2U - Moon Halo [Osu|Taiko]

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Topic Starter
-[ Prxzm ]-
This beatmap was submitted using in-game submission on Sunday, August 6, 2017 at 3:30:08 PM

Artist: M2U
Title: Moon Halo
Source: Diversity
Tags: Deemo Dance Electronic
BPM: 120
Filesize: 5703kb
Play Time: 01:45
Difficulties Available:
  1. Easy LV3 (1.43 stars, 100 notes)
  2. EX LV10 (5.25 stars, 379 notes)
  3. Fursum's Normal LV6 (3.65 stars, 391 notes)
  4. Nifty's Oni LV6 (3.03 stars, 424 notes)
Download: M2U - Moon Halo
Information: Scores/Beatmap Listing
---------------
Going for ranking!


Looking for guest difficulties!


Dm me in-game if you're able and want to provide a GD for this beatmap. We will discuss it.
If I accept your GD offer, you will be expected to complete it in a timely manner. Inability to do so will result in your replacement.
I am currently looking for someone to make a Hard and Normal diff gd.

Modding


I am willing to M4M, though not for everyone. If you want an M4M, dm me in-game and we will discuss.

Mod response color coding:
Changed.
Considered, but not currently changed.
Unchanged.

my score
dont say part of my map is bad just because you can't play it. if you're going to suggest a change because something is "uncomfortable" or "unplayable", give your reasoning behind it.
changelog
• 7/30/2017
◦ Slider Velocity in introduction changed from 1.0x to 0.8x
◦ AR increased from 9.3 to 9.4
◦ Fixed improperly overlapped circle.
◦ Applied Yamicchi's mod
• 08/01/2017
◦ Made the kickslider jumps slightly more readable.
◦ Updated a few cluttered patterns to make more aesthetically pleasing.
◦ Adjusted the flow in a few sections.
◦ Made spacings significantly more consistent.
◦ Light Extra changed to EX to fit Deemo difficulty naming.
• 8/02/2017
◦ Applied MentaiCosmic's mod.
◦ Added Easy LV4 to the Spread.
◦ Changed EX to EX LV12.
◦ Changed timing to the proper BPM and signature.
◦ Several drastic quality of life changes applied. Thanks to Yamicchi for the help!
• 8/03/2017
◦ Added Nifty's Taiko difficulty. Thanks! <3
• 8/06/2017
◦ Added Fursum's guest difficulty. Thanks! <3
◦ Made timings more precise. Thanks to Fursum for the help!
◦ Changed Extra LV12 to Extra LV10 to better fit the difficulty spread.
◦ Changed Easy LV4 to Easy LV3 to better fit Deemo's difficulty naming system.
Yahuri
add hitsounds or nuke
15:04 -[ Prxzm ]-: Yahuriiiiii
15:04 Yahuri: hi
15:04 Yahuri: whats up?
15:04 -[ Prxzm ]-: can u testplay and give feedback before I upload my map please? >~<
15:04 Yahuri: SR
15:05 Yahuri: anyways send map
15:06 -[ Prxzm ]-: [https://puu.sh/wXjow/d78917fa5c.osz mappu] 5.17*
15:06 Yahuri: eeeeh whys it telling me to update
15:06 -[ Prxzm ]-: dont lol
15:06 Yahuri: k
15:07 Yahuri: spec
15:07 -[ Prxzm ]-: the "update" is really incomplete
15:09 -[ Prxzm ]-: trianglesssss
15:10 Yahuri: some of the flow was p uncomfortable imo
15:10 -[ Prxzm ]-: like?
15:10 Yahuri: like the wide angles
15:11 -[ Prxzm ]-: 00:48:783 (1) - like here?
15:11 Yahuri: not rly thats more of back n forth
15:11 Yahuri: 00:49:950 (2,3,1) - this would be though
15:11 Yahuri: almost straight flow but big jump
15:12 Yahuri: also add hitsounds xddd
15:12 -[ Prxzm ]-: ah, yea I was bringing out the pitch increase o:
15:12 -[ Prxzm ]-: I wanted a ready-for-modding map before I added hitsounds xD
15:12 Yahuri: you can also change up the slidershapes cuz u got nice long sliders, use them to their full potential
15:12 -[ Prxzm ]-: If I needed to remap anything I didn't want to have to re-hitsound too
15:12 Yahuri: :p
15:12 -[ Prxzm ]-: linear sliders best sliders ;p
15:13 -[ Prxzm ]-: jk I tried using curved sliders but they were really ugly
15:13 -[ Prxzm ]-: not good at it D:
15:13 Yahuri: also not rly a fan of the overlapping circles going under sliders
15:13 Yahuri: but thats just my preference
15:13 -[ Prxzm ]-: you mean at the end?
15:14 -[ Prxzm ]-: or like this 01:33:783 (2,3,4) -
15:14 Yahuri: https://osu.ppy.sh/ss/8722821 like that
15:14 Yahuri: like in the middle of the sliderbody
15:14 -[ Prxzm ]-: oooh, ya I hated it too for a while
15:15 Yahuri: 00:13:283 (1,2,3,4,1,2) - what is the visual relationship between 4 and the rest of this pattern
15:15 -[ Prxzm ]-: 00:48:450 (1) - I'll think of some ways to clean up right here without removing the gimmick I was going for overtime
15:15 -[ Prxzm ]-: for now, though, were there any huge subjective issues?
15:15 -[ Prxzm ]-: the sliderend has no relation, the start does
15:16 -[ Prxzm ]-: was merely adding a slider to connect the melody whilst still keeping the pattern
15:16 Yahuri: just feels out of place right now imo
15:16 -[ Prxzm ]-: I agree, I thought so too
15:16 -[ Prxzm ]-: Idk what to do with it tho
15:16 Yahuri: 00:16:450 (1,2,1) - o i think i kept missing these bc i couldnt see the stack
15:16 -[ Prxzm ]-: I lazily added 00:14:283 (1,2) - to give it a relationship
15:17 Yahuri: xd
15:17 -[ Prxzm ]-: ya that's another lazy edit where I didn't know what to do
15:17 -[ Prxzm ]-: I mapped 00:16:783 (1,2,1,2,1,2,1,2,1,2,1,2,1,1,2,3,4,5,6) -
15:17 -[ Prxzm ]-: before I mapped the downbeat
15:17 -[ Prxzm ]-: and when it came to mapping the downbeat
15:17 -[ Prxzm ]-: I didn't know where to place it without ruining the gimmick
15:18 -[ Prxzm ]-: [https://puu.sh/wXkab/d7357a7569.png all the 1s] and [https://puu.sh/wXkbh/1952a10236.png all the 2s]
15:18 Yahuri: 00:19:117 (1,2,3) - would look/feel better as straight line or sharper curved imo 00:19:617 (4,5,6) - same
15:19 -[ Prxzm ]-: I thought of putting 00:16:450 (1) - over the slider but that'd make the gimmick out of place
15:19 Yahuri: ye
15:20 -[ Prxzm ]-: hmm
15:20 Yahuri: 00:30:283 (1,2,3,4) - make parallelogram?
15:20 -[ Prxzm ]-: you're giving great suggestions that I agree with for the most part, but at the same time a few of these suggestions would be out of place due to the map's structure D:
15:20 Yahuri: xd
15:21 -[ Prxzm ]-: I'll definitely look over the chatlog of this overtime and see if I think of any way to make a few edits that would increase the map's quality based on these suggestions
15:21 -[ Prxzm ]-: though for now, is there anything super objectively wrong?
15:21 -[ Prxzm ]-: that needs immediate fixing
15:21 Yahuri: hmm
15:22 -[ Prxzm ]-: "no hitsounds xd"
15:22 Yahuri: u can resize ur bg
15:23 Yahuri: oh right
15:23 -[ Prxzm ]-: 01:36:783 (2) - why cant i snap this object's end
15:23 -[ Prxzm ]-: tf
15:23 Yahuri: i play on like ~90% dim and it was rly hard to see the dark blue combo color
15:23 -[ Prxzm ]-: I keep trying to and it's not lettimg me :c
15:24 -[ Prxzm ]-: hmm I'll look into that
15:24 -[ Prxzm ]-: see if I can find a better palette
15:24 -[ Prxzm ]-: no but rly
15:24 -[ Prxzm ]-: 01:36:783 (2) -
15:24 -[ Prxzm ]-: why cant i snap this
15:24 -[ Prxzm ]-: o okay I finally fixed it
15:25 -[ Prxzm ]-: took me long enough
15:25 Yahuri: u could like throw in that grayish color instead
15:25 Yahuri: wait why is the triangle slider there anyways
15:26 -[ Prxzm ]-: I guess the beatmap was reading it as starting behind the bpm mark and going into it
15:26 -[ Prxzm ]-: i was trying to use all of the colours that are used in the bg image, though I do see a better dark blue that would be more visible I can use
15:26 Yahuri: cool
15:26 Yahuri: anyways i havvent found any objective errors
15:27 -[ Prxzm ]-: nope turned out that was even darker :thinking:
15:27 -[ Prxzm ]-: Literally every pattern of the map moves in a triangle so I thought why not use a triangle slider
15:27 Yahuri: theres a color thats pretty dense as a background layer on the left side
15:27 -[ Prxzm ]-: okay quick question
15:28 Yahuri: ya
15:28 -[ Prxzm ]-: [https://puu.sh/wXkDu/8cc8e3899f.png this] or [https://puu.sh/wXkEq/467a50792c.png this]
15:28 Yahuri: in the 2nd one is it supposed to be hexagon
15:29 -[ Prxzm ]-: no
15:29 -[ Prxzm ]-: but it does look like one
15:29 Yahuri: :thinking:
15:29 -[ Prxzm ]-: half of one at least
15:29 Yahuri: ya the lower 3 circles are not in a straight line
15:29 -[ Prxzm ]-: they weren't supposed to because of the structure of the first pattern
15:29 Yahuri: anyways i like the 2nd one better
15:29 -[ Prxzm ]-: though if I use the second pattern I can definitely straighten it out
15:31 -[ Prxzm ]-: [https://puu.sh/wXkNg/151b1267e1.png so this then?]
15:31 Yahuri: ye
15:31 -[ Prxzm ]-: alrighty
15:31 -[ Prxzm ]-: Time to hitsound.
15:31 -[ Prxzm ]-: Thanks for all the help! :D
15:32 Yahuri: ur welcome
remove commas from tags
Yamicchi
Hi from modhelp
[Light Extra]
• 00:02:117 (4,5,6) - Tbh this pattern flows well but it lacks of aesthetics tho. I believe you can improve it a bit. Also same pattern next section
• 00:03:783 (2) - the piano actually starts on 00:03:742 - so I think you really should move it there
• 00:05:117 (6) - Changing from 1/2 to 1/1 gap, but having the same spacing. If you don't wanna increase it, at least NC it to warn players. Same goes for the next patterns
• 00:14:617 (3) - Ah this should be moved further from 00:14:117 (1,2) -
• 00:36:117 (1) - You should seperate this into 2 circles, to support the violin tho
• 01:18:617 (1,2) - Spacing might be confusing as it's so 1/4 alike, increasing the spacing would be an option

Uhm so like, you're a bit lack of aesthetics, and seriously wrong about spacing. I suggest you to ask for opinions and work on those most. Some of my suggestions might be applied more than where I pointed out. As you're still new, I don't blame you. Good luck :3~
Topic Starter
-[ Prxzm ]-

Yamicchi wrote:

Hi from modhelp
[Light Extra]
• 00:02:117 (4,5,6) - Tbh this pattern flows well but it lacks of aesthetics tho. I believe you can improve it a bit. Also same pattern next section Not only does it set up a concept that will be present in several parts of the map, but it gives a simple jump pattern that complements the intensity of the section. I don't want the intro to be hard, I want it to be an introduction to the rest of the map.
• 00:03:783 (2) - the piano actually starts on 00:03:742 - so I think you really should move it there Fixed on this section and where it is present shortly after. Thanks!
• 00:05:117 (6) - Changing from 1/2 to 1/1 gap, but having the same spacing. If you don't wanna increase it, at least NC it to warn players. Same goes for the next patterns Increasing the spacing would ruin the concept. I originally had it NCed but someone said that it's still connected to the last section so not to NC it, though I agree with your reasoning. Fixed.
• 00:14:617 (3) - Ah this should be moved further from 00:14:117 (1,2) - Moving this would destroy the concept and call for a remapping of the previous section. However, I did NC it for now until I think of something better, if I do think of something better.
• 00:36:117 (1) - You should seperate this into 2 circles, to support the violin tho The violin is hardly audible and not an important part of the song in this section. The accordion is much more powerful, to the point where the violin is completely drowned out, especially since the piano plays a chord in the same tune as the violin. It's much more important to map the accordion.
• 01:18:617 (1,2) - Spacing might be confusing as it's so 1/4 alike, increasing the spacing would be an option Instead of spacing it, I stacked it.

Uhm so like, you're a bit lack of aesthetics, and seriously wrong about spacing. I suggest you to ask for opinions and work on those most. Some of my suggestions might be applied more than where I pointed out. As you're still new, I don't blame you. Good luck :3~ I don't really see any problems with the spacing, they all make sense from a musical perspective and all follow a pattern that's easy to catch onto. I do, however, agree that aesthetic is a huge problem, though since the map plays well I don't see it as a hindrance, moreso a nuisance. I made sure to apply changes in as many places I could think of based on your mod. Thanks again!
Topic Starter
-[ Prxzm ]-

Yamicchi wrote:

Uhm so like, you're a bit lack of aesthetics, and seriously wrong about spacing. I suggest you to ask for opinions and work on those most. Some of my suggestions might be applied more than where I pointed out. As you're still new, I don't blame you. Good luck :3~
After doing further insight, I realized how inconsistent the spacing was in a few areas and I have made several corrections to the spacing. It should now make a lot more sense, though if I missed anything I'd appreciate more insight!
Shizuka Rin
00:01:783 (3) - why this note is closer than 00:00:784 (1)
00:03:450 (1) - remove nc
00:04:450 (3,4) - stack
00:05:283 (1) - remove nc
00:05:449 (3,4) - stack
00:06:451 (2,3) - ^
00:08:783 (1) - make this closer to sliders
00:10:617 (5) - move it, so it won't overlap slider and will be easier to read
00:12:283 (1) - remove nc
00:13:283 (1) - ^
00:14:283 (2) - remove overlap
00:16:617 (1,2,2) - why so many overlaps? its not comfortable to read
00:19:450 (3,4) - stack
00:20:617 (1) - no sound, remove slider pls.
00:25:950 (1) - remove nc
00:26:117 (2) - nc
01:36:700 (1) - check AiMod
i like the rest of the map and dont see anything that should be changed(in my opinion).
Topic Starter
-[ Prxzm ]-

MentaiCosmic wrote:

00:01:783 (3) - why this note is closer than 00:00:784 (1) That part is slightly less intense than the start, and the intensity of the section gets lesser as it goes on until, obviously, the jump section. If you follow the full section, the distance between the notes because lesser each pattern until the jumps.
00:03:450 (1) - remove nc Fixed!
00:04:450 (3,4) - stack I didn't think I'd like that, but now that I look at it and play it, it feels and looks better. Thanks!
00:05:283 (1) - remove nc The previous note is not part of that combo; the previous note is meant to be emphasis on the drum. The NC on that note is set because it is the same distance away from each note as all other notes in the pattern, but has a longer pause between them (1/1 instead of 1/2). Since this note itself is the start of the actual combo, I NCd it too.
00:05:449 (3,4) - stack Unchanged. Stacking here doesn't make sense. It would ruin the concept, and just has no reason to be stacked.
The melody is two notes on two entirely different pitches.

00:06:451 (2,3) - ^ Unchanged.
00:08:783 (1) - make this closer to sliders Unchanged. Same idea as before.
00:10:617 (5) - move it, so it won't overlap slider and will be easier to read The overlap is intentional, and there's no readability issue regardless.
00:12:283 (1) - remove nc Unchanged for aforementioned reasons.
00:13:283 (1) - ^ Unchanged.
00:14:283 (2) - remove overlap Overlap is intentional.
00:16:617 (1,2,2) - why so many overlaps? its not comfortable to read So I know there's a huge readability issue right here and I still haven't found a fix for it that wouldn't ruin the gimmick I have going in this section. The idea of this section is for the 1s to form a six-pointed star and the 2s to form an "anti-jump" look of a sort. I mapped this section before I had mapped the downbeat, and when it came to mapping the downbeat I had no idea where to put it without ruining said design. For now, I decided since I had the concept of overlaps already established I'd set them right there, but even though it's more readable than how I originally had it, it's still very annoying to read. I have made two changes to this section already and am still looking into the most suitable way to go about the fix.
00:19:450 (3,4) - stack No point in stacking, and it would ruin the design that's already going in that section.
00:20:617 (1) - no sound, remove slider pls. There is sound; the downbeat. Same sound as the previous section. Play in 25% speed or with hitsounds off if necessary.
00:25:950 (1) - remove nc Fixed.
00:26:117 (2) - nc Fixed both of these. Thanks! Didn't notice that.
01:36:700 (1) - check AiMod Thanks!
i like the rest of the map and dont see anything that should be changed(in my opinion).
Glad to hear that! Thanks for the mod, I really appreciate it.
Topic Starter
-[ Prxzm ]-
Yamicchi and I's IRC discussion
2017-08-03 20:56 -[ Prxzm ]-: shitstorm going on in #modhelp, we can talk here xd
2017-08-03 20:57 Yamicchi: ye I can totally see that xd
2017-08-03 20:57 -[ Prxzm ]-: I tried to add a more consistent spacing by emphasizing higher pitches and... de-emphasizing?.. lower pitches.
2017-08-03 20:58 Yamicchi: 00:02:117 (4,5,6) - ok about what I said here, imo you have a whole screen to put objects in. It's just me, but I really want to see something better in visual instead of overlapping
2017-08-03 20:58 Yamicchi: not that overlapping is bad but it's a bit gimmick, for such calm section
2017-08-03 20:59 -[ Prxzm ]-: I don't really know where else to put the circle without messing up the concept of "triangles triangles triangles" whilst still looking good and flowing well.
2017-08-03 20:59 -[ Prxzm ]-: I also wanted to introduce the concept of overlapping since it'd be apparent later in the map
2017-08-03 21:00 -[ Prxzm ]-: If you have an idea of how to fix it, I'd definitely be willing to see it. o:
2017-08-03 21:05 Yamicchi: ouch my internet went out
2017-08-03 21:06 Yamicchi: ok back, let's get to work with spacing first, because I already have some concern about your rhythm choice xd
2017-08-03 21:06 -[ Prxzm ]-: o, did you receive my messages about the overlap?
2017-08-03 21:06 Yamicchi: no
2017-08-03 21:06 Yamicchi: sent me again
2017-08-03 21:07 -[ Prxzm ]-: https://puu.sh/x18gv/4e2629f4d9.png
2017-08-03 21:07 Yamicchi: ah okay if that's what you want
2017-08-03 21:08 Yamicchi: 00:16:617 (1,1) - personally I dont think introducing 1/6 slider with this spacing and slider direction is a good idea
2017-08-03 21:08 -[ Prxzm ]-: Yeah, that's definitely something I'm already looking into.
2017-08-03 21:08 Yamicchi: because we don't know what the section would be, calm or exciting, if you haven't listened to the song before
2017-08-03 21:08 -[ Prxzm ]-: I didn't know how to add the downbeat without ruining the gimmick that's apparent in the next section.
2017-08-03 21:09 -[ Prxzm ]-: Do you know of any way? Cause I'm completely stumped. xD
2017-08-03 21:09 Yamicchi: what do you mean
2017-08-03 21:10 -[ Prxzm ]-: [https://puu.sh/x18ma/85a07d7846.png all of the 1s] and [https://puu.sh/x18mO/0fe94b516f.png all of the 2s]
2017-08-03 21:10 -[ Prxzm ]-: that's the gimmick I was going for
2017-08-03 21:10 -[ Prxzm ]-: but Idk how to put the downbeat anywhere else without ruining that concept.
2017-08-03 21:12 Yamicchi: http://puu.sh/x18r8/f91dfe6d48.jpg this?
2017-08-03 21:12 Yamicchi: the structure will be http://puu.sh/x18rI/e3a15b30bf.jpg
2017-08-03 21:13 -[ Prxzm ]-: Oh wow
2017-08-03 21:13 -[ Prxzm ]-: I really do like that
2017-08-03 21:13 Yamicchi: glad you like it
2017-08-03 21:13 -[ Prxzm ]-: oh but we're still missing one note
2017-08-03 21:13 -[ Prxzm ]-: 00:16:450 (1) - there's a note on the white tick D:
2017-08-03 21:14 Yamicchi: which white tick though?
2017-08-03 21:14 -[ Prxzm ]-: oh wait what am I talking about
2017-08-03 21:14 -[ Prxzm ]-: I'm blind lmao
2017-08-03 21:14 Yamicchi: xd
2017-08-03 21:14 -[ Prxzm ]-: ignore that xD
2017-08-03 21:15 Yamicchi: 00:40:783 (1,2) - maybe stack, like what you did on 00:36:783 (3,4) - ? That way the pattern would be easier to read
2017-08-03 21:16 -[ Prxzm ]-: [https://puu.sh/x18A2/2f8e38582c.png is this good for the next part then?]
2017-08-03 21:16 Yamicchi: I would make the slider a bit curvy to the left
2017-08-03 21:16 -[ Prxzm ]-: Oh, right there I was trying to repeat 00:32:783 (1,2,3) - but on this part there's an accordion 00:40:783 (1) - whilst here it's just a piano
2017-08-03 21:17 Yamicchi: 01:12:783 (1,2) - confusing spacing too
2017-08-03 21:17 -[ Prxzm ]-: [https://puu.sh/x18DK/b1353def69.png this?]
2017-08-03 21:17 Yamicchi: yea that's fine
2017-08-03 21:17 Yamicchi: curvy is fine too
2017-08-03 21:17 Yamicchi: up to you
2017-08-03 21:18 -[ Prxzm ]-: yea, the same thing happens there; I mapped those parts according to the music. Where there's a piano there's just a circle, when there's an accordion it's a slider.
2017-08-03 21:18 -[ Prxzm ]-: It's a repeat of the previous section, just with a circle where there's only a piano
2017-08-03 21:19 Yamicchi: 01:25:283 (1,2) - btw I dont get the reason for these sliders, they are clickable at weak beats while stronger one are on the slider end
2017-08-03 21:19 Yamicchi: 01:28:783 (1,2) - oh yea this spacing works well
2017-08-03 21:20 -[ Prxzm ]-: Ooh you're right at 125
2017-08-03 21:20 -[ Prxzm ]-: lemme look at 128
2017-08-03 21:20 -[ Prxzm ]-: Yee right there again was also a piano-to-accordion section xd
2017-08-03 21:20 -[ Prxzm ]-: Hmm lemme think of something for 125
2017-08-03 21:21 Yamicchi: 01:40:662 (1,2,3) - ok weird placing too xd it's not stack nor overlapping well. Explanation?
2017-08-03 21:21 Yamicchi: 125: maybe [http://puu.sh/x18MS/990d3d6b1f.jpg this] or 5 circles
2017-08-03 21:23 -[ Prxzm ]-: Explanation: I didn't know what to do there xD
2017-08-03 21:23 -[ Prxzm ]-: Lazy mapping xd
2017-08-03 21:24 Yamicchi: lol
2017-08-03 21:24 Yamicchi: dude it's the 3 last note
2017-08-03 21:24 Yamicchi: don't be lazy xd
2017-08-03 21:27 -[ Prxzm ]-: Should I stack them underneath the sliderend then?
2017-08-03 21:28 Yamicchi: it might be a bit hard to read
2017-08-03 21:28 Yamicchi: adjust the overlap a bit would be fine
2017-08-03 21:28 Yamicchi: http://puu.sh/x1930/32a5ab9c5e.jpg
2017-08-03 21:28 -[ Prxzm ]-: [https://puu.sh/x193b/7988b1ed38.png ?]
2017-08-03 21:28 Yamicchi: ye
2017-08-03 21:29 -[ Prxzm ]-: btw this is changed but it hadn't been updated when you started 00:07:784 (1,2,3) -
2017-08-03 21:29 -[ Prxzm ]-: so dw about that monstrosity xd
2017-08-03 21:29 Yamicchi: ah ok
2017-08-03 21:30 Yamicchi: ok about the overlap at the beginning
2017-08-03 21:31 Yamicchi: the rhythm material of the 00:02:117 (4,5,6) - comparing to the kiai, is different imo
2017-08-03 21:31 Yamicchi: so my suggestion would be simple
2017-08-03 21:31 Yamicchi: http://puu.sh/x199f/9641d643ff.jpg
2017-08-03 21:31 Yamicchi: there you go, a triangle, with better emphasis
2017-08-03 21:32 -[ Prxzm ]-: tucked underneath the slider? o -o?
2017-08-03 21:32 Yamicchi: ye
2017-08-03 21:32 Yamicchi: because the beat is not pretty much strong
2017-08-03 21:32 Yamicchi: so a totally different spacing between 45 and 56 would be a good option
2017-08-03 21:33 -[ Prxzm ]-: makes sense
2017-08-03 21:33 -[ Prxzm ]-: 00:10:117 (4,5) - same here or leave as is?
2017-08-03 21:33 Yamicchi: same
2017-08-03 21:36 -[ Prxzm ]-: I like it :D
2017-08-03 21:37 Yamicchi: glad that you do :3
2017-08-03 21:37 -[ Prxzm ]-: Thanks for all of the help, it looks and feels better already :D
2017-08-03 21:38 Yamicchi: yw
2017-08-03 21:38 Yamicchi: I'm gonna get sth to eat
2017-08-03 21:38 Yamicchi: modding makes me hungry
2017-08-03 21:39 -[ Prxzm ]-: Lmao
2017-08-03 21:39 -[ Prxzm ]-: You have fun xD
Fursum
hey my diff isnt normal :d
Topic Starter
-[ Prxzm ]-

Fursum wrote:

hey my diff isnt normal :d
Deemo naming system:
http://deemo.wikia.com/wiki/Difficulty
http://deemo.wikia.com/wiki/Moon_Halo
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
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