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Diao ye zong - Lost

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Topic Starter
Suissie

Deramok wrote:

  1. 00:03:527 (1,1,1,1) - not sure if you care but the spacing between these is different as visible if you just mark them fixed
  2. 00:42:098 (1) - you know what i think of unnecessary stakkato sliders fixed
  3. 00:52:384 (1,2,3,4) - it's weird how you switch from the violin melody which skips a lot fo the piano into a two meassure segment of piano mapping jsut to return to the violin again after it. appears out of place to me. i'd just use 1/2 sliders and maybe singles probably since as you already assessed yourself 1/4 ones are a bad idea gonna fix that since so many ppl complain about it <.<
  4. 01:06:527 (3,4,5,6) - also here it's the mixture of skipping the piano between 3 and 4 which while they're part of teh same sequence of notes that ends up being jarring. so i'd advice to either using another slider on 3 or removing the one on 6. furthermore disturbing is how 3 is on a held vocal while 6 is on a short one. if the slider was on 3 but not on 6 i probably wouldn't even complain because the stopping vocal can sort of justify a missing slider (like in 01:16:812 (4,5,6,7) - ) fixed
  5. 01:22:812 (5) - might be nice to remove the whistle from this as it is the weakest in the series of anti-escalating notes
  6. 01:47:027 (3) - 01:47:669 (1) - there's a kick here too which you use the drum samples on usually (sae rhythm as 01:52:169 (3,5,6) - ) fixed
  7. 01:58:812 (4) - would make this an upward pointing 1/2 slider since the vocal is held and it works as a lead in for the following note sequence. don't really see the reason to break motion anyway fixed
  8. 02:00:527 (1,2,3,4,5,6) - that curve isn't very clean just because of the stacked 2 which isn't in line with the rest of the curve. just unstack it, it doesn't gain anything from being stacked since the rest deviates from that anyway. alternatively you could change the angle of the other ones too but that's probably the worse idea. would probably also mean slightly unstacking 02:01:812 (1) - for consistency but that doesn't seem an issue to me, especially since 02:03:098 (1) - isn't stacked anywhere either. on that note something else is irritating too btw, it shares the same direction as the previous notes leading into it while hte other three downbeats all have a direction change into rather than from them fixed but dont know what you mean with the direction change.
    looks fine to me
  9. 02:03:955 (4) - i'd like to see this one being different from 02:03:527 (3) - as it shares two in focus notes rather than just one. low spacing notes would do the trick fixed
  10. 02:07:169 (2,3,2) - a bit questionable since you established movement only occuring on distinct vocals with 02:07:169 (2,3,2) - . would mean to use low spacing on those as well. maybe the first two can move with the intensity of the held vocal but it would really be captured just as well with a low spacing segment that's longer than the others fixed
  11. 02:16:598 (6,7) - always bothered me how you only map this triple while there's an eleven note burst in the song. but i guess it's not inherently wrong. however what seems more like something that's just on my personal level is that you didn't put a note between 02:16:812 (8,1) - which is in a very similar position of the drum roll and would help 1 standing out more as currently 8 steals attention from it. the sv change alleviates it a bit and it's probably still ok i wanted to have mentioned it. fixed
  12. 02:28:812 (1) - sounds like the syllable on the tail would be more deserving of focus than the one on the head. simply swapping 1 and 2 on the timeline presents a pretty fitting fix already imo fixed
  13. 03:11:669 (3,4) - the distance between these is underwhelminc conciering it's a split between two sets of three. the latter three a bit like http://puu.sh/xhyqh/b9e84db101.jpg would help the situation a lot already fixed
  14. 03:26:241 (3) - 03:30:955 (5,6) - 03:31:812 (1) - 03:40:384 (4) - 03:42:098 (1) - i think these could profit from being extended sliders due to not being intersected by other notes and setting them apart from ones that do. but then you haven't really used extended ones since 01:18:526 (1,2,3,4,5,6,7,1,2,3) - so i don't know if you want anything of the likes good idea. Ill think later about it
  15. 04:01:384 (3) - just sort of feels like one direction change too much at this point, breaks the fluidity the map has going for it. ctrl g on 3 and 4 works pretty well to prevent that as wel as to put some more spacing on 5 which goes along with the concept of 03:59:241 (6) - I dont think so tbh
  16. 04:19:384 (1,2,3,4,5,6) - nice pattern but it's a odd to have an equal distance between 4 and 5 with the established concepts and especially with the snare on it. not too pressing a matter since it can kind of be argued with the xylophony thing being constant did something
  17. 05:05:241 (5) - following the example of 04:43:812 (1,2,3,4,5,6) - that slider should also be singles. works better for emphasis anyway fixed
  18. 05:08:241 (1,2,3,4,5,6) - this rhythm is one of 4-2 rather than 3-3 (heavier to lighter vocals), so that large space that splits it atm is pretty jarring. falls in line with the snare as well fixed
  19. 05:11:241 (4,5,6,7) - don't like the spacing on those at all. not sure what you're even trying to go for with it but all it does is taking away emphasis of the vocals with 5 being low spacing and 1 lacking contrast. the drums are a low grumbling rather than intense hits, perfect for contrast patterns like something of that nature http://puu.sh/xhzNy/e3ce01815e.jpg fixed
  20. 01:39:955 (3) - 02:14:669 (1,2) - 02:17:669 (2) - 04:02:669 (1) - 04:03:741 (4) - 04:04:812 (4) - 04:05:241 (1) - 04:18:098 (1) - 04:27:741 (4) - 04:30:741 (3) - 04:51:098 (6) - (possibly 05:11:241 (4,5,6,7) - 05:21:098 (1,2,3) - )drum sample fixed
  21. 05:02:669 (3) - normal sample fixed
  22. 04:54:098 (1) - and possibly 05:37:812 (1) - whistle fixed


thx for mod <3
Cheri
M4M from queue - this is small mod so you can just do small mod on whichever map available to mod in thread


Smile



  • Can't really find anything by just looking at it so just giving out suggestions (like spacing,etc) that is free to be ignore if you so choose to do so
  1. 01:48:312 (1) - this is a strong note and I feel it should have more distance away from the previous note 01:48:098 (8) -
  2. 01:53:455 - 01:53:883 - Can you explain why these to beats not mapped? It seems empty and it doesn't have a true reason since you add a note here 01:53:669 - so it doesn't seems you were going for exactly a pause
  3. 02:55:384 (3) - this note was stronger than previous notes so it should have more distance than them
  4. 04:17:669 (3) - same as before ^
Sorry for this short mod - I like meramipop too much so here is a star!
Topic Starter
Suissie

DJ Lucky wrote:

M4M from queue - this is small mod so you can just do small mod on whichever map available to mod in thread


Smile



  • Can't really find anything by just looking at it so just giving out suggestions (like spacing,etc) that is free to be ignore if you so choose to do so
  1. 01:48:312 (1) - this is a strong note and I feel it should have more distance away from the previous note 01:48:098 (8) - fixed
  2. 01:53:455 - 01:53:883 - Can you explain why these to beats not mapped? It seems empty and it doesn't have a true reason since you add a note here 01:53:669 - so it doesn't seems you were going for exactly a pause because my ears are broken. thx man
  3. 02:55:384 (3) - this note was stronger than previous notes so it should have more distance than them fixed
  4. 04:17:669 (3) - same as before ^
fixed
Sorry for this short mod - I like meramipop too much so here is a star!
thx for mod and star <3
yaspo
Mod \o/
mostly suggestions and some experimental hitsound modding since this seems pretty good, and modding slow maps is hardsdfsfaf
why do I write so many words for simple suggestions

In general, I feel like hitsound volume could use a bit of work. I feel like in some sections, starting here for example 01:38:669 - , the hitsounds are barely at 100% music and 100% effects volume.
It might also be a good idea to silence some of the slider ticks in slower sections of the map, this 03:32:241 (2) - is a bit unfitting for example.

00:43:383 (1) - The angle on this note seems a bit weird to me, somehow. It makes me feel uncertain about if the note is part of the pattern or not; it could go either way.
Personally I would have done something like this https://i.imgur.com/KCwmL2o.png

01:11:669 (8) - This slider feels like it was forced to fit the playfield, rather than to fit your visuals. This makes it stand out in a bad way, imo.
As a fix, you could try moving 01:11:455 (7) - up a bit, this might give you that extra space you need. (also the blanket isn't perfect !!11!)

01:17:026 - It's a bit weird to skip this sound, to me. The sound is important in the sense that it tells the listener that the piano scale starts going down in comparison to 01:16:812 (4) - . It's also fairly loud and noticeable. Skipping it makes the scale feel incomplete and unsatisfying, but that could just be me.
As a fix, I suggest making 01:16:812 (4) - a 1/2 slider.

01:18:527 (2,3,4,5,6,7,8,9,10) - these 1/8th extensions :weary:
Though, I do suggest putting a whiste on the head of all even-numbered sliders, as the piano does play on 2,4 and 8, not only on 6 and 10. It would also help dividing this pattern into pairs rhythmically.

01:24:527 (3) - I feel like a 1/2 slider + circle would fit better with these vocals.
To me, it feels very much like the vocals are split into 2 groups of 2 syllables : "To-mo" and "Ki-ku". The rhythm would represent this better if it would have a similar pairing, like this for example https://i.imgur.com/INupqPq.png .
Additionally, it is worth noting that having this repeat occur so quickly after 01:23:241 (1) - made me think that they are mapped to similar things, while they really aren't.

01:30:955 (1,5) - I think whistles would fit on the head of these sliders as well, with how you're using them so far.

01:42:740 - The same thing I talked about with the piano scale applies here as well, it feels a bit weird to skip this sound. Personally I would put a 1/2 slider + circle or 1/2 repeat here.

01:45:740 - 01:46:169 - I feel like the cymbals here are pretty defining for this specific part of the music. In my opinion, the way they're separate from the melody builds very well into this downbeat 01:46:384 (1) - . It's also a repeated pattern, it occurs here 01:40:598 (5,1) - and here 01:50:884 (4,5) - for example.
As such, it would be cool if you found a suiting rhythm for these rather than skipping them entirely. A 1/2 reverse might work well.

01:53:883 (9) - This is another place where it feels like you just forced something to be on screen. It could make sense if you meant to put less emphasis on the cymbal, but that seems inconsistent with 01:43:598 (8) - .
I suggest trying to find a way to keep this distance snapped.

02:00:526 (1) - I would add a whistle here, for the start of the new measure and start of a new melodic scale.
02:01:597 (6) - And I would remove this one, as the next melodic scale starts on 02:01:812 (1) - .

02:14:669 (1) - The volume increase is a bit sudden here, going from 40% hitsound volume to 60% feels pretty jarring.
I'm not sure if I'm a big fan of the normal finish on its head either, it sounds pretty obnoxious to be completely honest.
I think Drum sampleset + Soft finish would be a better replacement in pretty much the entire map.

02:22:384 (1,2,3) - The vocals these are mapped to are very simlar to 02:19:812 (1,2,3,4) - , yet the rhythm is fairly different. Not necessarely for consistency, but I think the rhythm you have at 02:19:812 (1,2,3,4) - just works better. So, I suggest repeating it.

02:36:098 (4) - I feel like this sliderhead should have been the Drum sampleset, rather than the Normal one.

02:50:669 (1) - Holy moly this hitsound fits perfectly. Good stuff

03:44:240 - I feel like a click here would be better. Together with 03:44:669 - , these bass drums feel like they structure the buildup in this section with them occuring every 4 measures.
So as a suggestion, I think it would be fitting to give the player the same sense of structure by making both of these bass drums clickable in all cases. So, same here 03:54:526 - and possibly here 03:39:098 - .

04:04:384 (2,3,4) - This completely linear arrange feels a bit weird to me, it seems out of place within the context of the map. It might just be me, but I personally would try something like this https://i.imgur.com/KrHwSvm.png

04:15:312 (6) - It could be interesting to stack this note underneath 04:15:098 (5) - , so there is no extra movement while the vocals pause. It would also help add impact on the jump to 04:15:527 (1) - .

04:15:526 (1) - Odd to start using an entirely different finish here, imo.

04:51:955 - Another sound that feels a bit odd to skip. It's fairly noticeable, especially since it feels like it forms a pair with 04:52:383 - , where you put a click. I suggest shortening 04:51:527 (1) - to be a 1/1 slider instead. That way you could also more accurately represent the background vocals by putting a circle here 04:52:169 - .

05:00:098 (4) - I think you accidentally gave the sliderbody and tail the Normal sampleset here, it sounds really out of place.

05:12:098 (1) - I would silence the end of this slider, the hitsound playing on the blue tick seems a bit unfitting.

05:01:812 (1,2) - 05:03:098 (1,2) - reeeeeeeeee something blanket mod something

05:27:527 (1,2) - cute <3

Cool map, good luck!
Topic Starter
Suissie

yaspo wrote:

Mod \o/
mostly suggestions and some experimental hitsound modding since this seems pretty good, and modding slow maps is hardsdfsfaf
why do I write so many words for simple suggestions LOL your mod is good tbh

In general, I feel like hitsound volume could use a bit of work. I feel like in some sections, starting here for example 01:38:669 - , the hitsounds are barely at 100% music and 100% effects volume. uhhm kinda not sure since I want the map to stay quiet. Lets see later.
It might also be a good idea to silence some of the slider ticks in slower sections of the map, this 03:32:241 (2) - is a bit unfitting for example. agre

00:43:383 (1) - The angle on this note seems a bit weird to me, somehow. It makes me feel uncertain about if the note is part of the pattern or not; it could go either way.
Personally I would have done something like this https://i.imgur.com/KCwmL2o.png öhh fine to me. Your angle is too short for me.

01:11:669 (8) - This slider feels like it was forced to fit the playfield, rather than to fit your visuals. This makes it stand out in a bad way, imo.
As a fix, you could try moving 01:11:455 (7) - up a bit, this might give you that extra space you need. (also the blanket isn't perfect !!11!) fixed I guess

01:17:026 - It's a bit weird to skip this sound, to me. The sound is important in the sense that it tells the listener that the piano scale starts going down in comparison to 01:16:812 (4) - . It's also fairly loud and noticeable. Skipping it makes the scale feel incomplete and unsatisfying, but that could just be me.
As a fix, I suggest making 01:16:812 (4) - a 1/2 slider. fixed

01:18:527 (2,3,4,5,6,7,8,9,10) - these 1/8th extensions :weary:
Though, I do suggest putting a whiste on the head of all even-numbered sliders, as the piano does play on 2,4 and 8, not only on 6 and 10. It would also help dividing this pattern into pairs rhythmically. good idea

01:24:527 (3) - I feel like a 1/2 slider + circle would fit better with these vocals.
To me, it feels very much like the vocals are split into 2 groups of 2 syllables : "To-mo" and "Ki-ku". The rhythm would represent this better if it would have a similar pairing, like this for example https://i.imgur.com/INupqPq.png .
Additionally, it is worth noting that having this repeat occur so quickly after 01:23:241 (1) - made me think that they are mapped to similar things, while they really aren't. well thought but I want to keep low rhythm density

01:30:955 (1,5) - I think whistles would fit on the head of these sliders as well, with how you're using them so far. I has a whistle lol

01:42:740 - The same thing I talked about with the piano scale applies here as well, it feels a bit weird to skip this sound. Personally I would put a 1/2 slider + circle or 1/2 repeat here. nah. I actually want that long slider for movement and emphasizing vocal.

01:45:740 - 01:46:169 - I feel like the cymbals here are pretty defining for this specific part of the music. In my opinion, the way they're separate from the melody builds very well into this downbeat 01:46:384 (1) - . It's also a repeated pattern, it occurs here 01:40:598 (5,1) - and here 01:50:884 (4,5) - for example.
As such, it would be cool if you found a suiting rhythm for these rather than skipping them entirely. A 1/2 reverse might work well. That problem gets mentioned every time but I never come to a better solution then what I did.

01:53:883 (9) - This is another place where it feels like you just forced something to be on screen. It could make sense if you meant to put less emphasis on the cymbal, but that seems inconsistent with 01:43:598 (8) - .
I suggest trying to find a way to keep this distance snapped. Idk how to fix

02:00:526 (1) - I would add a whistle here, for the start of the new measure and start of a new melodic scale.
02:01:597 (6) - And I would remove this one, as the next melodic scale starts on 02:01:812 (1) - . fixed

02:14:669 (1) - The volume increase is a bit sudden here, going from 40% hitsound volume to 60% feels pretty jarring.
I'm not sure if I'm a big fan of the normal finish on its head either, it sounds pretty obnoxious to be completely honest.
I think Drum sampleset + Soft finish would be a better replacement in pretty much the entire map. not sure about that. Ill note it

02:22:384 (1,2,3) - The vocals these are mapped to are very simlar to 02:19:812 (1,2,3,4) - , yet the rhythm is fairly different. Not necessarely for consistency, but I think the rhythm you have at 02:19:812 (1,2,3,4) - just works better. So, I suggest repeating it. nah, Im fine with it tbh

02:36:098 (4) - I feel like this sliderhead should have been the Drum sampleset, rather than the Normal one. I think normal is fine

02:50:669 (1) - Holy moly this hitsound fits perfectly. Good stuff credits to deramok :3

03:44:240 - I feel like a click here would be better. Together with 03:44:669 - , these bass drums feel like they structure the buildup in this section with them occuring every 4 measures.
So as a suggestion, I think it would be fitting to give the player the same sense of structure by making both of these bass drums clickable in all cases. So, same here 03:54:526 - and possibly here 03:39:098 - . I made it that simple on purpose tbh so I cannot agree sry even thought your idea is not bad :/

04:04:384 (2,3,4) - This completely linear arrange feels a bit weird to me, it seems out of place within the context of the map. It might just be me, but I personally would try something like this https://i.imgur.com/KrHwSvm.png uh sry but thats one of my favorite patterns in the whole map if not my favorite xd

04:15:312 (6) - It could be interesting to stack this note underneath 04:15:098 (5) - , so there is no extra movement while the vocals pause. It would also help add impact on the jump to 04:15:527 (1) - . actually good idea but it kinda feels unfitting in movement for me but I keep it in mind

04:15:526 (1) - Odd to start using an entirely different finish here, imo. Ill keep it in mind xd

04:51:955 - Another sound that feels a bit odd to skip. It's fairly noticeable, especially since it feels like it forms a pair with 04:52:383 - , where you put a click. I suggest shortening 04:51:527 (1) - to be a 1/1 slider instead. That way you could also more accurately represent the background vocals by putting a circle here 04:52:169 - . I rly like my idea there tbh sry. Since this part is the a rly strong transition with vocal I wanna give it a strong contrast by using extra long sliders

05:00:098 (4) - I think you accidentally gave the sliderbody and tail the Normal sampleset here, it sounds really out of place. whoops

05:12:098 (1) - I would silence the end of this slider, the hitsound playing on the blue tick seems a bit unfitting. fixed

05:01:812 (1,2) - 05:03:098 (1,2) - reeeeeeeeee something blanket mod something nah. blanket tilts me there and disturbs movement and spacing

05:27:527 (1,2) - cute <3
ye <3

Cool map, good luck!


Thx your mod is actually pretty good even though I haven't agreed much
Kibbleru
placeholder

jeesus i had no motivation sorry

00:47:240 - can u make the hitsounds in this section quieter? jeesus they sound loud
02:01:597 (6,1) - shudnt these be stacked lik 02:00:312 (6,1) -
02:02:884 (6,1) - ^
02:32:669 (1,2,3,4,5,6) - the spacing changes in this jump pattern don't really make sense to me.
02:55:383 (3) - y is this one so spaced out compared to the rest. at least do the same 02:52:812 (3) - if u wana do that
03:43:384 (4) - plz expose the tail more ;_;
Topic Starter
Suissie

Kibbleru wrote:

placeholder

jeesus i had no motivation sorry

00:47:240 - can u make the hitsounds in this section quieter? jeesus they sound loud
02:01:597 (6,1) - shudnt these be stacked lik 02:00:312 (6,1) - nah its not. Not my intention.
02:02:884 (6,1) - ^
02:32:669 (1,2,3,4,5,6) - the spacing changes in this jump pattern don't really make sense to me.
02:55:383 (3) - y is this one so spaced out compared to the rest. at least do the same 02:52:812 (3) - if u wana do that
03:43:384 (4) - plz expose the tail more ;_;
thx for mod ~ fixed everything else. I hope its fine now
Kibbleru
have metadata?

Unused hitsounds:
normal-hitfinish2.wav
soft-hitclap2.wav
soft-hitfinish2.wav
soft-hitnormal6.wav
soft-slidertick2.wav

Unused files:
kuraima.png

Wave hitsounds with possible delay > 5ms:
drum-hitfinish2.wav

01:03:098 - cud u add some more whistles for the piano parts, wherever u see fit?
Topic Starter
Suissie

Kibbleru wrote:

have metadata?

Unused hitsounds:
normal-hitfinish2.wav
soft-hitclap2.wav
soft-hitfinish2.wav
soft-hitnormal6.wav
soft-slidertick2.wav

Unused files:
kuraima.pngWTF

Wave hitsounds with possible delay > 5ms:
drum-hitfinish2.wav uhh seems fine to me. also checked in audacity.

01:03:098 - cud u add some more whistles for the piano parts, wherever u see fit? oh didn't realize. some whistles vanished
fixed
metadata: https://thwiki.cc/%E8%99%9A
Kibbleru
m ok, it seems like modding assistant bugged a bit for the delay hitsound,

seems good now
defiance
cute map, gl on rank
Okoratu
must not mute both slides and ticks must not mute both slides and ticks must not mute both slides and ticks must not mute both slides and ticks must not mute both slides and ticks must not mute both slides and ticks
Okoratu
rest was fixed in one of the sessions we had last cycle but i can't be bothered to post logs or search for them
Kibbleru
yeah fix that. then ill rebub

edit: didnt refresh when i posted this :S

i can qualify this in 24 hr
Topic Starter
Suissie

Kibbleru wrote:

yeah fix that. then ill rebub
It is
Cheri
Wow been 2 months since we did m4m

Early Congratz! Such a beautiful song & map and glad to see it getting rank :)
Topic Starter
Suissie

Hailie wrote:

Wow been 2 months since we did m4m

Early Congratz! Such a beautiful song & map and glad to see it getting rank :)
Thx~ I'm glad you like it :o
Kibbleru
hai
nextplay

Kibbleru wrote:

hai
tai

And Congrats~
Lama Poluna
nice
thank you for used circle name on artist
Topic Starter
Suissie

Lama Poluna wrote:

nice
thank you for used circle name on artist
haha np. I got tilted by people using meramipop as artist as well.
Shovan
eh? didnt you use meramipop as the artist in the beginning too? Thought you only changed it later on to diao ye zong?
Topic Starter
Suissie

Shovan wrote:

eh? didnt you use meramipop as the artist in the beginning too? Thought you only changed it later on to diao ye zong?
I used Diao ye zong first but then halfy gave me fake news mods that its unrankable then I found out it’s rankable and now Im super edgy with being the only with the right metadata for dyz song.
dqs01733
woo!! grats on first ranked. pr
Topic Starter
Suissie

dqs01733 wrote:

woo!! grats on first ranked. pr
thank you my former mentor :3 without you I probably wouldn't have come that far.
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