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C Gumi Cantabile - Gunjou to Contrail

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Topic Starter
Asuka_-
This beatmap was submitted using in-game submission on 2017年8月23日 at 23:16:48

Artist: C Gumi Cantabile
Title: Gunjou to Contrail
Source: ガールフレンド(♪)
Tags: girl friend GF (♪) (仮) kari 熊田一葉 櫻井明音 春宮つぐみ 八束由紀恵 Kumada Kazuha Sakurai Akine Harumiya Tsugumi Yatsuka Yukie 佐倉綾音 佐藤利奈 高垣彩陽 今井麻美 Sakura Ayane Satou Rina Takagaki Ayahi Imai Asami charactor song series ゆうゆ Yuuyu
BPM: 176
Filesize: 2940kb
Play Time: 01:32
Difficulties Available:
  1. Easy (1.43 stars, 95 notes)
  2. Hard (3.5 stars, 272 notes)
  3. Insane (4.85 stars, 353 notes)
  4. Normal (2.2 stars, 187 notes)
Download: C Gumi Cantabile - Gunjou to Contrail
Information: Scores/Beatmap Listing
---------------
#4
done
Angelis' Extra
https://puu.sh/x2kz0/9b1bc617c3.osz
nice map
Topic Starter
Asuka_-
meta
Title:Gunjou to Contrail
TitleUnicode:群青とコントレイル
Artist:C Gumi Cantabile
ArtistUnicode:C組カンタービレ

References
https://www.youtube.com/watch?v=BwPDlOFFgwY
https://m.youtube.com/watch?feature=you ... 6mjtJKKuXA
http://girlfriend.ponycanyon.co.jp/vol6.html
https://osu.ppy.sh/s/480904
https://osu.ppy.sh/b/1169864

artist is too long if we use original.
Yamicchi
Hi I came here for the BG
[General]
• Why do you have to add 1 more timing point just to adjust your offset by 1ms tho?
[Insane]
• 00:01:630 (2,3) - Firstly I felt weird that you used a circle and a slider to represent the 2 same sound, but then I realized you missed a beat 00:01:801 - here while there's nothing on 00:02:142 - I think you should check them out again
• 00:13:136 - you also skipped a really loud sound here, which made me confused while playing tbh
• 00:14:585 (7,8,9,10,1) - Are you trying to make a straight 5-note here? Because they're off about 1-2 grid but I recognized them pretty easy tho
• 00:16:971 (5,6,7,8) - this pattern support the triples better tbh http://puu.sh/wWRJQ/48c6a84f77.jpg
• I noticed there's very much beat where you chose to skip other than what I pointed out. So I'm not pointing them out, I'll let you decide whether to follow them or not
• 01:11:517 (5,6,7,8,9,1) - Flow plays really bad tbh. If the stream is less curved then it'd be nice
[Hard]
• 00:21:403 (4,3) - Creative pattern, but the way they overlap each other doesn't seem to be good-looking much
• 00:31:801 (3,4) - Imo they would be better to be 4 circles, either stacking in pairs or not. Sliders don't have enough intensity as the pattern should have
• 01:26:687 (5,6,7) - I'd seperate these out of 01:25:835 (1,2,3,4) - just to be easier for players to read the pattern
[Normal]
• 00:02:483 (4,6) - This is pretty much confusing because they're pretty close to each other, which might make players confused whether to click on 5 or 6. Consider changing this
• 01:03:335 (7) - Remove hitclap?
[Easy]
• 00:06:744 (7) - I believe there should be a NC here
• 00:17:653 (1,2) - Shouldn't these be parallel?
• 00:28:221 - vocal here is even stronger than 00:27:880 (4) - so why are you skipping it?
Topic Starter
Asuka_-
Im not good at english!!
i use google translate


Yamicchi wrote:

Hi I came here for the BG yuy
[General]
• Why do you have to add 1 more timing point just to adjust your offset by 1ms tho?
about redlines? (00:01:119 - and 00:01:290 - ) i should put redline in 00:01:290 - intrinsically (clap placement). but i want to put low sv slider in 00:01:119 - . if i put it only 00:01:290 -, the slider that start from 00:01:119 - wasnt applied low sv.
[Insane]
• 00:01:630 (2,3) - Firstly I felt weird that you used a circle and a slider to represent the 2 same sound, but then I realized you missed a beat 00:01:801 - here while there's nothing on 00:02:142 - I think you should check them out again keep for now.
• 00:13:136 - you also skipped a really loud sound here, which made me confused while playing tbh nice
• 00:14:585 (7,8,9,10,1) - Are you trying to make a straight 5-note here? Because they're off about 1-2 grid but I recognized them pretty easy tho
Its fine imo, keep for now o/
• 00:16:971 (5,6,7,8) - this pattern support the triples better tbh http://puu.sh/wWRJQ/48c6a84f77.jpg
wait pls i'll change
• I noticed there's very much beat where you chose to skip other than what I pointed out. So I'm not pointing them out, I'll let you decide whether to follow them or not
• 01:11:517 (5,6,7,8,9,1) - Flow plays really bad tbh. If the stream is less curved then it'd be nice little changed
[Hard]
• 00:21:403 (4,3) - Creative pattern, but the way they overlap each other doesn't seem to be good-looking much
• 00:31:801 (3,4) - Imo they would be better to be 4 circles, either stacking in pairs or not. Sliders don't have enough intensity as the pattern should have
• 01:26:687 (5,6,7) - I'd seperate these out of 01:25:835 (1,2,3,4) - just to be easier for players to read the pattern
[Normal]
• 00:02:483 (4,6) - This is pretty much confusing because they're pretty close to each other, which might make players confused whether to click on 5 or 6. Consider changing this
• 01:03:335 (7) - Remove hitclap?
[Easy]
• 00:06:744 (7) - I believe there should be a NC here
• 00:17:653 (1,2) - Shouldn't these be parallel?
• 00:28:221 - vocal here is even stronger than 00:27:880 (4) - so why are you skipping it?
no reply (or blue , green) = fixed , applied (will apply)
good mod Thanks!!
Fondebier
hi, from my queue
mod (insane)
  1. When you map something, ctrl+a when it's finished, I can see a (maybe) bad spacing usage, there is nothing in the corners, everything in the center
  2. 00:01:119 (1,2) - why is the spacing so low ? if you want a little spacing, blanket or increase it
  3. 00:02:483 (5,6,7,8) - ^
  4. 00:11:517 (3,4,5) - looks bad, overlap the double completly or space it a bit more
  5. 00:16:971 (5,6,7,8) - overmapped, listen to the rythm at 25% speed and remap
  6. 00:18:846 (6,7,1) - space a bit more, should be emphasised
  7. 00:32:994 (2,3,4) - looks bad, same thing as above
  8. 00:41:005 (1,2,3) - looks bad
  9. 00:42:199 (1,2,3) - bad flow
  10. 00:46:801 (2,3,4,5,6,1) - looks bad
  11. 00:59:585 (8,1) - ^
  12. 01:02:142 (4,1) - ^
Manu028
Hi from my modding queue!

[Insane]
  1. 00:16:971 (5,6,7,8) - this look weird for the aesthetics because (5) and (7) are a little more spaced than (6) and (8), try to make their spacing equal
  2. 00:22:596 (5) - NC this
  3. adjust this blanket 00:48:165 (3,4) -
  4. 01:05:210 (1) - this slider is out of the screen, move this a little upper
couldn't really find much problems! i like this map, good work
Topic Starter
Asuka_-

Gokateigo wrote:

hi, from my queue
mod (insane)
  1. When you map something, ctrl+a when it's finished, I can see a (maybe) bad spacing usage, there is nothing in the corners, everything in the center i don think so.
  2. 00:01:119 (1,2) - why is the spacing so low ? if you want a little spacing, blanket or increase it calm part. it's good for me.
  3. 00:02:483 (5,6,7,8) - ^ ^
  4. 00:11:517 (3,4,5) - looks bad, overlap the double completly or space it a bit more ok i try,
  5. 00:16:971 (5,6,7,8) - overmapped, listen to the rythm at 25% speed and remap no overmap.
  6. 00:18:846 (6,7,1) - space a bit more, should be emphasised little change
  7. 00:32:994 (2,3,4) - looks bad, same thing as above calm part. no, it's calmpart.
  8. 00:41:005 (1,2,3) - looks bad i don think so.
  9. 00:42:199 (1,2,3) - bad flow ^ ^
  10. 00:46:801 (2,3,4,5,6,1) - looks bad ^
  11. 00:59:585 (8,1) - ^ ^
  12. 01:02:142 (4,1) - ^ ^
thanks
Topic Starter
Asuka_-

Manu028 wrote:

[Insane]
  1. 00:16:971 (5,6,7,8) - this look weird for the aesthetics because (5) and (7) are a little more spaced than (6) and (8), try to make their spacing equal
    not change to equal, but put nc and fixed spacing to avoid cofusing. thanks!
  2. 00:22:596 (5) - NC this ok
  3. adjust this blanket 00:48:165 (3,4) - nice
  4. 01:05:210 (1) - this slider is out of the screen, move this a little upper it's good for me~ https://osu.ppy.sh/ss/8725678
Thanks!!
domSaur

Yamicchi wrote:

Hi I came here for the BG
[Insane]
  1. 00:02:483 (5) - shouldn't there be a nc here
  2. 00:06:062 (1,1,1,1) - just me but i feel like this should be visually spaced equally or 00:06:744 (1) - should be farther bec it starts a new sound
  3. 00:21:744 (1) - this is a strong sound but 00:21:574 (6,1) - has shorter distance than 00:21:744 (1,2) - i feel like 00:21:744 (1) - should be spaced further for emphasis
  4. 00:30:608 (1,1,1) - i'll assume you're following the vocals in this part but it rly feels off :\ furthermore there's a sound in 00:31:204 -
  5. 01:26:687 (5) - i feel like there should be a nc here too since it has the same sound on 01:25:835 (1) -
well yea the other diffs looks fine gl
dunno if these are of any help but eh ¯\_(ツ)_/¯
Topic Starter
Asuka_-

domSaur wrote:

Yamicchi wrote:

Hi I came here for the BG
[Insane]
  1. 00:02:483 (5) - shouldn't there be a nc here yw
  2. 00:06:062 (1,1,1,1) - just me but i feel like this should be visually spaced equally or 00:06:744 (1) - should be farther bec it starts a new sound
    i feel should draw a distinction between 1/2 gap and 3/4 gap on spacing (placement). little changed
  3. 00:21:744 (1) - this is a strong sound but 00:21:574 (6,1) - has shorter distance than 00:21:744 (1,2) - i feel like 00:21:744 (1) - should be spaced further for emphasis i understood you said, but i want to keep it.
  4. 00:30:608 (1,1,1) - i'll assume you're following the vocals in this part but it rly feels off :\ furthermore there's a sound in 00:31:204 - i want vocal follow, but i put circle in 00:31:204 -
  5. 01:26:687 (5) - i feel like there should be a nc here too since it has the same sound on 01:25:835 (1) - ok
well yea the other diffs looks fine gl
dunno if these are of any help but eh ¯\_(ツ)_/¯
good mod lol
Thanks!!
Alexandrine
lol asuka i love u lol

14:48 Flashtop: 00:05:551 (1) - why?
14:48 Flashtop: weird
14:49 Asuka_-: oh ok
14:49 Flashtop: 01:19:017 (1) - you didn't use before these sliders
14:51 Flashtop: 01:22:426 (5,1) - fix blanket
14:51 Asuka_-: i should use like 01:17:653 (1) - ?
14:52 Flashtop: wait
14:52 Flashtop: https://osu.ppy.sh/ss/8726449
14:53 Asuka_-: ah alright
14:56 Flashtop: 01:11:858 (9,1) - hard
14:57 Flashtop: https://osu.ppy.sh/ss/8726485 ?
15:10 Flashtop: 00:13:051 (5,6) - https://osu.ppy.sh/ss/8726568
15:11 Flashtop: it is better to copy the sliders
15:11 Flashtop: and continue to put
15:11 Flashtop: 00:14:244 (5,6) - same
15:11 Flashtop: 00:16:971 (1,2,3,4) - ^
15:12 Flashtop: 00:20:380 (1,3) - here I like
15:12 Flashtop: 00:23:619 (2,3) - baka
15:12 Flashtop: https://osu.ppy.sh/ss/8726579
15:14 Flashtop: 00:32:483 (1,2) - http://osu.ppy.sh/ss/8726591
FiddleBlue

Yamicchi wrote:

Hi I came here for the BG
Hi from queue.

General
  1. Disable countdown. Hardly any maps use it.
Easy
  1. 01:25:835 (1) - Perhaps end the spinner on 01:32:653 - as with a high volume you can hear the fading out lasting until there, it's really faint and unrecognizable unless with high volume so you can ignore this if you want.
  2. Also, I suggest you use a muted hitsound as the spinner is emphasizing a sound that is gradually decreasing its volume. You can find it here: http://up.ppy.sh/files/blank.wav
Normal
  1. 01:25:835 (1) - Same with before.
Hard
  1. 00:11:858 (1,2,3,4,5,1) - Why not make the spacing here the instead of having 00:13:051 (4,5,1) - a bigger spacing. I think it should be since it's a section with no changes. Unless, they're actually the same spacing, and it's just my vision. Idk
  2. 01:25:835 (1,2,3,4,5,6,7) - Why not make this the same as what you did for Insane? I think it's better than just two group of stacked circles.
  3. 01:27:199 (1) - Same as before, except don't make the white tick clickable.
Insane
  1. 00:04:358 (2,3,4,5) - Perhaps shape these into an equilateral triangle instead of the last circle overlapping on 00:03:676 (8) - . They are pretty apart so I think it's alright to ignore it. Also, I think it should be an equilateral triangle since they sound similar hence same spacing instead of 00:04:869 (4,5) - being slightly longer.
  2. 00:09:471 (1) - Since the spinner isn't emphasizing the sound on the next circle, why not put a muted hitsound?
  3. 00:17:483 (4) - Why does this one have a curve whereas the rest are straight? I think it's better for it to be the same so that it's consistent with similar sounds.
  4. 00:21:233 (4,5,6) - Perhaps align the circles on the lines created by 00:21:744 (1,2,3,4) - . Like this: https://i.gyazo.com/7dc187fa3d22039f204 ... 7fca66.png
  5. 00:30:778 - There's a loud drum sound here. Perhaps you can overlap it with the next circle.
  6. 00:36:744 (1) - I think this is better being two circles instead of a 1/2 slider since it'll be quite similar to 00:37:255 (3,4) - but it's not. Slider 1 has a vocal on both tick that is strong rather than slider 3 and 4 which is a held vocal. So, I think two circles would emphasize it better.
  7. 00:48:505 (4) - Why don't you copy & paste and rotated the slider from before, since usually it's done for aesthetics? You did it for others, so why not here as well.
  8. 01:00:608 (1) - Perhaps make this a 3/4 slider and a circle instead to emphasize the vocal on white tick which the slider end snaps on.
  9. 01:24:471 (1,2) - I would space these more as it's kinda anticlimactic as the spacing looks weak compared to 01:23:790 (5,6,7,8) - . It's equally intense, if not more, so I think they should be spaced according to the section it's in.
  10. 01:27:199 (1) - Same with before.
Hope this helps.
Good luck!
Topic Starter
Asuka_-
@Flashtop fixed some point thanks!

FiddleBlue wrote:

Yamicchi wrote:

Hi I came here for the BG
Hi from queue.

General
  1. Disable countdown. Hardly any maps use it. oh
Easy
  1. 01:25:835 (1) - Perhaps end the spinner on 01:32:653 - as with a high volume you can hear the fading out lasting until there, it's really faint and unrecognizable unless with high volume so you can ignore this if you want. applied
  2. Also, I suggest you use a muted hitsound as the spinner is emphasizing a sound that is gradually decreasing its volume. You can find it here: http://up.ppy.sh/files/blank.wav
keep for now.
Normal
  1. 01:25:835 (1) - Same with before. yyeye
Hard
  1. 00:11:858 (1,2,3,4,5,1) - Why not make the spacing here the instead of having 00:13:051 (4,5,1) - a bigger spacing. I think it should be since it's a section with no changes. Unless, they're actually the same spacing, and it's just my vision. Idk xd
  2. 01:25:835 (1,2,3,4,5,6,7) - Why not make this the same as what you did for Insane? I think it's better than just two group of stacked circles. nice
  3. 01:27:199 (1) - Same as before, except don't make the white tick clickable. okok

Insane
  1. 00:04:358 (2,3,4,5) - Perhaps shape these into an equilateral triangle instead of the last circle overlapping on 00:03:676 (8) - . They are pretty apart so I think it's alright to ignore it. Also, I think it should be an equilateral triangle since they sound similar hence same spacing instead of 00:04:869 (4,5) - being slightly longer. it's fine for me
  2. 00:09:471 (1) - Since the spinner isn't emphasizing the sound on the next circle, why not put a muted hitsound?
  3. 00:17:483 (4) - Why does this one have a curve whereas the rest are straight? I think it's better for it to be the same so that it's consistent with similar sounds. all curve/
  4. 00:21:233 (4,5,6) - Perhaps align the circles on the lines created by 00:21:744 (1,2,3,4) - . Like this: https://i.gyazo.com/7dc187fa3d22039f204 ... 7fca66.png nice
  5. 00:30:778 - There's a loud drum sound here. Perhaps you can overlap it with the next circle. i wanna follow vocal. it's fine.
  6. 00:36:744 (1) - I think this is better being two circles instead of a 1/2 slider since it'll be quite similar to 00:37:255 (3,4) - but it's not. Slider 1 has a vocal on both tick that is strong rather than slider 3 and 4 which is a held vocal. So, I think two circles would emphasize it better. the reason the rhythm is because it's calm part and it's 4.8 Insane. i think it's fine for now. but i could undersand you said clearly xD so the point will be pointed out by , i'll change it.
  7. 00:48:505 (4) - Why don't you copy & paste and rotated the slider from before, since usually it's done for aesthetics? You did it for others, so why not here as well. woowo
  8. 01:00:608 (1) - Perhaps make this a 3/4 slider and a circle instead to emphasize the vocal on white tick which the slider end snaps on. keep
  9. 01:24:471 (1,2) - I would space these more as it's kinda anticlimactic as the spacing looks weak compared to 01:23:790 (5,6,7,8) - . It's equally intense, if not more, so I think they should be spaced according to the section it's in. good flow in testplay for me, keep for now.
  10. 01:27:199 (1) - Same with before. fixed
Hope this helps.
Good luck!
good mod thanks!
DeletedUser_423548
mod 集めてるっぽかったのでぱっとみで気になったところだけ(超手抜き)

easy
  1. 00:27:880 (4,1) - 絶対指摘くらいそう(意図があるならスルーしてください)
  2. 00:46:290 - このでかい音拾わないの?
  3. 00:50:380 (1) - NCはずしてもよくない?(コンボ短い気がする)
  4. 01:14:755 (1) - 終点の音でかいしCircleで叩きたい感もあるし歌詞に合わせて01:15:267 - ここでリバースして01:16:119 - Circleとかどうかな?
normal
  1. 00:01:971 (3) - これ1/2のスライダーで00:02:312 - ここにつなげてもよくない?歌詞的にスライダーの方が合うと思う(みーで歌詞が伸びてる部分がスライダースライドで良い感じになると思う)
  2. 00:03:335 (6) - ^
  3. 00:22:596 - ここから00:22:937 - ここまでの間のドンドンなってる音どこか拾ってもいい気がする
  4. 00:27:710 - でかい音なってるから拾うべき
    00:27:199 (5) - これ伸ばそう
  5. 00:32:653 - 00:33:676 - ブレイクを入れるような感じじゃないからなにか入れよう
  6. 00:41:005 - Add Circle?
  7. 00:46:290 - でかい音なってるから無視しないで :o
hard

  • 自分が苦手だから見ない(手抜き)
insane
  1. 00:06:318 (1,1) - それぞれでNC使うのはよくないと思う
  2. 00:30:863 (1,1) - ^
  3. 00:59:926 (1) - これ早くない?
    ドーン↓↓って下がっていってるのでSV×0.75でも良いんじゃないかな?
  4. 01:00:608 (1) - volume5%のままで拾ってるけど意図的かな?
  5. 01:10:153 (3,4) - さすがに遠い気がする
  6. 01:21:915 (2,7) - stack miss?
  7. 01:26:687 (1,2,3) - 01:25:835 (1,2,3,4) - こっちで上から下になるから01:26:687 (1,2,3) - こっちでは下から上に動くようにしたい(Ctrl+J)
手抜きなのでhitsoundは見てません
ガムバテ :)
-Aerith-
M4M ~

Hitsound Mod
Easy
-00:46:971 change it to whistle
-00:59:244 add whistle
-01:02:483 add whistle
-01:03:335 change it to whistle
-01:06:744 add finish maybe ?

Normal
-00:23:619 change it to clap
-00:24:130 add whistle
-00:24:983 add clap
-00:26:346 change it to clap
-00:26:858 add whistle

Insane
-00:23:619 change it to clap
-00:24:983 same
-00:25:324 (3,4) add whistle
-00:26:346 change it to clap

Done ~
that BG tho , so many oppai XD
anyway Good luck !
My Angel RangE
OwoWowO

Hello I'm sorry for the short Moding :(

>w<

[Easy]

00:23:960 (2) - Note flaw Strange to 00:24:471 (3) this one ,

00:36:062 (4) - I think I'd better bend a little more reason is 00:35:210 (3,1)

00:39:471 (1) - so very up tail this owo https://imgur-archive.ppy.sh/discord/134559001487605760-342841628945416193-screenshot1672.png

00:46:119 (3) - Basket error

[Insane]
00:09:471 (1,1) - spinner - circle so fast beat, 00:09:471 (1) 1/2 better cut it down

00:13:051 (5,6) - to have none beat ;w; (blue line)

00:14:244 (5,6,7) - Extra ds jump Owo

00:21:744 (1,2,3) - i think Ds error triangle jump

00:25:324 (3,4,5) - flow so Strange :V

00:40:409 - beat here Exist , why not note here ? :v

00:41:517 (4,5,6) - o/ it's to 00:14:244 (5,6,7) ,

00:43:392 (1,2,3) - so far owowo

01:10:153 (3,4) - Sounds hear a drop in the throat but this grow and away DS

01:24:301 (8,1) - so hard Ds slider - circle :c

[Hard]

00:07:255 (3,4) - DS error :v

00:29:585 (4) - i think 00:29:926 (1) tail center error

00:33:846 - Differently than before beat another why not here? :<

00:39:471 (1) - Basket error

01:03:676 (5,1) - so hard flow ;w;

01:16:971 (4,5,6,7) - this 1/1 note ds insane ~ ex , so hard diff over Pattern.

01:20:295 (5,1) - i thank this pattern behind the similar pattern is likely to be confusing (01:19:869 (3,4) , 01:18:505 (3,4))

01:22:255 (2,3,4,5) - it's to 01:16:971 (4,5,6,7)

01:26:687 (5) - insane NC here, not hard diff NC..?

goood luck >//<
Topic Starter
Asuka_-

Yasaija 714 wrote:

easy
  1. 00:27:880 (4,1) - 絶対指摘くらいそう(意図があるならスルーしてください) 
  2. 00:46:290 - このでかい音拾わないの?
  3. 00:50:380 (1) - NCはずしてもよくない?(コンボ短い気がする)
  4. 01:14:755 (1) - 終点の音でかいしCircleで叩きたい感もあるし歌詞に合わせて01:15:267 - ここでリバースして01:16:119 - Circleとかどうかな?
    最初のサビの部分と統一させてるのでちょいkeep  確かに歌詞に合わせたらそうなるんだけど、初心者にはきついかなとか思ったり思わなかったり。。。
normal
  1. 00:01:971 (3) - これ1/2のスライダーで00:02:312 - ここにつなげてもよくない?歌詞的にスライダーの方が合うと思う(みーで歌詞が伸びてる部分がスライダースライドで良い感じになると思う)
  2. 00:03:335 (6) - ^
  3. 00:22:596 - ここから00:22:937 - ここまでの間のドンドンなってる音どこか拾ってもいい気がする 初心者に優しい感出してるw
  4. 00:27:710 - でかい音なってるから拾うべき
    00:27:199 (5) - これ伸ばそう
  5. 00:32:653 - 00:33:676 - ブレイクを入れるような感じじゃないからなにか入れよう ちょいなんか考えるー
  6. 00:41:005 - Add Circle?
  7. 00:46:290 - でかい音なってるから無視しないで :o
hard

  • 自分が苦手だから見ない(手抜き)
insane
  1. 00:06:318 (1,1) - それぞれでNC使うのはよくないと思う 視覚的に3/4のリズムを表現してるんだけどやっぱりいけないかなぁ... 今んとこkeepで
  2. 00:30:863 (1,1) - ^
  3. 00:59:926 (1) - これ早くない?
    ドーン↓↓って下がっていってるのでSV×0.75でも良いんじゃないかな?
  4. 01:00:608 (1) - volume5%のままで拾ってるけど意図的かな?
  5. 01:10:153 (3,4) - さすがに遠い気がする 大丈夫のはず...!!
  6. 01:21:915 (2,7) - stack miss?
  7. 01:26:687 (1,2,3) - 01:25:835 (1,2,3,4) - こっちで上から下になるから01:26:687 (1,2,3) - こっちでは下から上に動くようにしたい(Ctrl+J)
書いてないとこはおーるふぃぇd! ありがとおおおおおおおおおお

-Aerith- wrote:

M4M ~

Hitsound Mod
Easy
-00:46:971 change it to whistle
-00:59:244 add whistle
-01:02:483 add whistle
-01:03:335 change it to whistle
-01:06:744 add finish maybe ?

Normal
-00:23:619 change it to clap
-00:24:130 add whistle
-00:24:983 add clap
-00:26:346 change it to clap
-00:26:858 add whistle

Insane
-00:23:619 change it to clap
-00:24:983 same
-00:25:324 (3,4) add whistle
-00:26:346 change it to clap

Done ~
that BG tho , so many oppai XD
anyway Good luck !
all applied. thanks!!
Topic Starter
Asuka_-

My Angel RangE wrote:

OwoWowO

Hello I'm sorry for the short Moding :(

>w<

[Easy]

00:23:960 (2) - Note flaw Strange to 00:24:471 (3) this one , ok fixed

00:36:062 (4) - I think I'd better bend a little more reason is 00:35:210 (3,1) yea

00:39:471 (1) - so very up tail this owo https://imgur-archive.ppy.sh/discord/134559001487605760-342841628945416193-screenshot1672.png
hmm~ i might change https://osu.ppy.sh/ss/8758269

00:46:119 (3) - Basket error k

[Insane]
00:09:471 (1,1) - spinner - circle so fast beat, 00:09:471 (1) 1/2 better cut it down keep

00:13:051 (5,6) - to have none beat ;w; (blue line) it's fine,

00:14:244 (5,6,7) - Extra ds jump Owo no extra jump!! xD

00:21:744 (1,2,3) - i think Ds error triangle jump ok

00:25:324 (3,4,5) - flow so Strange :V hm,,, it's fine for me xd

00:40:409 - beat here Exist , why not note here ? :v pattern 00:39:471 (1,2) - 00:39:983 (3,4) - 00:40:494 (5,1) - keep for now pls. lol

00:41:517 (4,5,6) - o/ it's to 00:14:244 (5,6,7) , ^ ""

00:43:392 (1,2,3) - so far owowo ewew

01:10:153 (3,4) - Sounds hear a drop in the throat but this grow and away DS i wanna keep it !! xd

01:24:301 (8,1) - so hard Ds slider - circle :c no

[Hard]

00:07:255 (3,4) - DS error :v fixed...?

00:29:585 (4) - i think 00:29:926 (1) tail center error ok

00:33:846 - Differently than before beat another why not here? :< it's little rest for HDDT player.

00:39:471 (1) - Basket error ok

01:03:676 (5,1) - so hard flow ;w; little changed

01:16:971 (4,5,6,7) - this 1/1 note ds insane ~ ex , so hard diff over Pattern. it's fine imo. if the point be pointed out by bn, ill change it.

01:20:295 (5,1) - i thank this pattern behind the similar pattern is likely to be confusing (01:19:869 (3,4) , 01:18:505 (3,4)) nice

01:22:255 (2,3,4,5) - it's to 01:16:971 (4,5,6,7) ^

01:26:687 (5) - insane NC here, not hard diff NC..? oh ok

goood luck >//<
Thanks !!!!
Yahuri
from my q

Hard
00:29:926 (1,2,3) - visual spacing is a bit too close imo, you can space these out more
00:32:142 (4,1) - fix blanket xd
00:54:130 (4,5) - would be better as a slider instead because the note on 5 isnt very strong
01:06:659 - whatever note is here is too soft to be clicked imo, should delete the circle here

Insane
00:18:335 (4) - 00:19:017 (1) - 00:19:699 (5) - these sliders should all have the same curvature imo since theyre following the same pattern in the strings. 1 is clearly different from 4 and 5. (or you could have them all different)
00:30:778 - missed a loud note here. you could turn this 00:30:608 (1) into a 1/2 slider if you still want vocal emphasis
00:45:949 (4,1) - fix blanket
01:07:255 (3,5) - ^
01:13:051 (4,1) - ^
01:11:517 (5,6,7,8,9,1) - i dont really like how this flows because the stream is curved and then the flow changes to go straight down into 1 (and then it changes again following the body of 1)
01:11:858 (9,1) - could increase jump too
01:25:835 (1,2,3,4,1,2,3) - basically the same visual pattern as hard, you could change it if u want to

good luck~
Topic Starter
Asuka_-

Yahuri wrote:

from my q

Hard
00:29:926 (1,2,3) - visual spacing is a bit too close imo, you can space these out more i try
00:32:142 (4,1) - fix blanket xd ye
00:54:130 (4,5) - would be better as a slider instead because the note on 5 isnt very strong it's fine
01:06:659 - whatever note is here is too soft to be clicked imo, should delete the circle here keep

Insane
00:18:335 (4) - 00:19:017 (1) - 00:19:699 (5) - these sliders should all have the same curvature imo since theyre following the same pattern in the strings. 1 is clearly different from 4 and 5. (or you could have them all different) ok
00:30:778 - missed a loud note here. you could turn this 00:30:608 (1) into a 1/2 slider if you still want vocal emphasis consistent with 00:06:062 (1,1,1) - . so keep for now.
00:45:949 (4,1) - fix blanket
01:07:255 (3,5) - ^
01:13:051 (4,1) - ^ ok fixed them
01:11:517 (5,6,7,8,9,1) - i dont really like how this flows because the stream is curved and then the flow changes to go straight down into 1 (and then it changes again following the body of 1) good place (none and hrhd) imo. (already did test play manytimes)... keep for now.
01:11:858 (9,1) - could increase jump too
01:25:835 (1,2,3,4,1,2,3) - basically the same visual pattern as hard, you could change it if u want to keep

good luck~
thanks!!
Nao Tomori
boobs
[general]
wouldnt it make more sense to set your red line at -159
[insane]
00:05:892 - this slider end is weird. because normally all objects were placed on piano notes, having a slider end that is not on a piano note is strange.

00:07:255 (3,4) - ctrl g here works better with the piano.

00:09:471 - add circle before spinner?

00:11:517 (3,4) - 3/4 slider makes more sense here

00:20:040 (6) - 2 circle for 2 melody notes?

00:25:494 (4,5) - make this in a different pattern from 00:25:324 (3) - since they have vocals imo.

00:36:744 (1) - 2 clicks for vocals?

00:39:983 (3,4) - should be 3/4 slider, like at 00:11:517 (3,4) -

00:47:568 - triple?

01:20:295 - same, triple?

01:07:937 (5,1,2,3,4) - feels big even though there is no vocals.

feels like the rhythm needs work, good luck!
Topic Starter
Asuka_-

Naotoshi wrote:

boobs
[general]
wouldnt it make more sense to set your red line at -159 change to -74
[insane]
00:05:892 - this slider end is weird. because normally all objects were placed on piano notes, having a slider end that is not on a piano note is strange.

00:07:255 (3,4) - ctrl g here works better with the piano.

00:09:471 - add circle before spinner?

00:11:517 (3,4) - 3/4 slider makes more sense here

00:20:040 (6) - 2 circle for 2 melody notes?

00:25:494 (4,5) - make this in a different pattern from 00:25:324 (3) - since they have vocals imo. i want to keep it.

00:36:744 (1) - 2 clicks for vocals?

00:39:983 (3,4) - should be 3/4 slider, like at 00:11:517 (3,4) -

00:47:568 - triple?

01:20:295 - same, triple?

01:07:937 (5,1,2,3,4) - feels big even though there is no vocals.

feels like the rhythm needs work, good luck!
fixed rest! Thanks!!!
Kibbleru
General
Information Time
Uninherited timing points conflict with Insane diff.

giv metadata


Insane
00:12:880 (4,5,6) - this is supposed to be a 3/4 pattern.. not sure what u were thinking when u made it like this lol..
00:25:665 (5) - ehh maybe try down here somewhere?
00:30:778 - its a bit weird to skip this loud drum sound imo..

hard
00:30:778 - same with insane :S

normal
good

easy
00:15:778 - could add circle?
00:52:255 - this should be mapped imo, maybe you could do a 3/2 slider starting from here



call me back ;)
Dubturt
can you be my onee-chan
Topic Starter
Asuka_-
General
Information Time
Uninherited timing points conflict with Insane diff. oh xd

giv here~ t/623278/start=1


Insane
00:12:880 (4,5,6) - this is supposed to be a 3/4 pattern.. not sure what u were thinking when u made it like this lol..  hm... i'm with you lol
00:25:665 (5) - ehh maybe try down here somewhere?
00:30:778 - its a bit weird to skip this loud drum sound imo..

hard
00:30:778 - same with insane :S

normal
good

easy
00:15:778 - could add circle?
00:52:255 - this should be mapped imo, maybe you could do a 3/2 slider starting from here



call me back ;)
all fixed!! thanks~!
Kibbleru
ok looks good to me
Topic Starter
Asuka_-
Thanks~!!(^^♪
pishifat
all diffs
00:13:392 (1) - 00:16:119 (1) - 00:23:108 (1) - 00:28:562 (1) - 00:31:290 (1) - 00:32:483 (1) - 00:50:380 (1) - 00:54:130 (5) - 01:06:744 (1) - could all use finishes cuz uhhh song has major cymbal crashes. you dont need someone to explain lol

insane
00:33:590 - should add a circle. sounds pretty weird to map only part of the 1/4 stuff. easiest possibility
00:45:437 (2) - rhythmically sounds pretty weird, since 00:44:926 (1) - sounds like it emphasizes the same sound that's on 2's tail. you can make 1 into a reverse slider so that doesn't happen and vocals still receive focus though
00:30:863 (3,4) - passively mapping the irregular gap in rhythm would be a lot easier to interpret. your spacing is so variable that it's not really practical to read through any intuitive way right now lol

normal
01:25:835 (1) - should remove the whistle. a mistake probably

call me back!!
Topic Starter
Asuka_-

pishifat wrote:

all diffs
00:13:392 (1) - 00:16:119 (1) - 00:23:108 (1) - 00:28:562 (1) - 00:31:290 (1) - 00:32:483 (1) - 00:50:380 (1) - 00:54:130 (5) - 01:06:744 (1) - could all use finishes cuz uhhh song has major cymbal crashes. you dont need someone to explain lol

insane
00:33:590 - should add a circle. sounds pretty weird to map only part of the 1/4 stuff. easiest possibility
00:45:437 (2) - rhythmically sounds pretty weird, since 00:44:926 (1) - sounds like it emphasizes the same sound that's on 2's tail. you can make 1 into a reverse slider so that doesn't happen and vocals still receive focus though
00:30:863 (3,4) - passively mapping the irregular gap in rhythm would be a lot easier to interpret. your spacing is so variable that it's not really practical to read through any intuitive way right now lol

normal
01:25:835 (1) - should remove the whistle. a mistake probably ye lol

call me back!!
all fixed~
pishifat
ok
Topic Starter
Asuka_-
thanks~!
Tomoka Rin
こっちもヽ(〃'▽'〃)ノ☆゚'・:*☆オメデトォ♪
Lemaire
らんくおめ~~~!!
Topic Starter
Asuka_-
ありがとー
thanks!
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